/**************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefiting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************
* 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings *
* http://1stmud.dlmud.com/ <r-jenn@shaw.ca> *
***************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
#include "recycle.h"
#include "tables.h"
#include "lookup.h"
extern int _filbuf args((FILE *));
/* int rename(const char *oldfname, const char *newfname); viene en stdio.h */
/*
* Array of containers read for proper re-nesting of objects.
*/
#define MAX_NEST 100
static OBJ_DATA *rgObjNest[MAX_NEST];
/*
* Local functions.
*/
void fwrite_char args((CHAR_DATA * ch, FILE * fp));
void fwrite_pet args((CHAR_DATA * pet, FILE * fp));
void fread_pet args((CHAR_DATA * ch, FILE * fp));
/*
* Save a character and inventory.
* Would be cool to save NPC's too for quest purposes,
* some of the infrastructure is provided.
*/
void save_char_obj(CHAR_DATA * ch)
{
char strsave[MAX_INPUT_LENGTH];
FILE *fp;
if (IS_NPC(ch))
return;
if (ch->desc != NULL && ch->desc->original != NULL)
ch = ch->desc->original;
/* create god log */
if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL)
{
sprintf(strsave, "%s%s", GOD_DIR, capitalize(ch->name));
if ((fp = file_open(strsave, "w")) == NULL)
{
bug("Save_char_obj: file_open", 0);
perror(strsave);
}
fprintf(fp, "Lev %2d Trust %2d %s%s\n", ch->level,
get_trust(ch), ch->name, ch->pcdata->title);
file_close(fp);
}
sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name));
#if !defined(WIN32)
if ((fp = file_open(TEMP_FILE, "w")) == NULL)
#else
if ((fp = file_open(strsave, "w")) == NULL)
#endif
{
bug("Save_char_obj: file_open", 0);
perror(strsave);
}
else
{
fwrite_char(ch, fp);
if (ch->first_carrying != NULL)
fwrite_obj(ch, ch->first_carrying, fp, 0, "O");
/* save the pets */
if (ch->pet != NULL && ch->pet->in_room == ch->in_room)
fwrite_pet(ch->pet, fp);
fprintf(fp, "#END\n");
}
file_close(fp);
#if !defined(WIN32)
rename(TEMP_FILE, strsave);
#endif
return;
}
/*
* Write the char.
*/
void fwrite_char(CHAR_DATA * ch, FILE * fp)
{
AFFECT_DATA *paf;
int sn, gn, pos;
int i;
fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER");
fprintf(fp, "Name %s~\n", ch->name);
fprintf(fp, "Id %ld\n", ch->id);
fprintf(fp, "LogO %ld\n", current_time);
fprintf(fp, "Vers %d\n", 7);
if (ch->short_descr[0] != '\0')
fprintf(fp, "ShD %s~\n", ch->short_descr);
if (ch->long_descr[0] != '\0')
fprintf(fp, "LnD %s~\n", ch->long_descr);
if (ch->description[0] != '\0')
fprintf(fp, "Desc %s~\n", ch->description);
if (ch->prompt != NULL || !str_cmp(ch->prompt, "<%hhp %mm %vmv> "))
fprintf(fp, "Prom %s~\n", ch->prompt);
fprintf(fp, "Race %s~\n", ch->race->name);
if (ch->clan != NULL)
{
fprintf(fp, "Clan %s~\n", ch->clan->name);
fprintf(fp, "Rank %d\n", ch->rank);
}
fprintf(fp, "Sex %d\n", ch->sex);
fprintf(fp, "Cla %s\n", class_numbers(ch, TRUE));
if (ch->pcdata->stay_race)
fprintf(fp, "StayRace\n");
fprintf(fp, "Levl %d\n", ch->level);
if (ch->trust != 0)
fprintf(fp, "Tru %d\n", ch->trust);
fprintf(fp, "Sec %d\n", ch->pcdata->security); /* OLC */
fprintf(fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon));
fprintf(fp, "Scro %d\n", ch->lines);
fprintf(fp, "Room %ld\n",
(ch->in_room == get_room_index(ROOM_VNUM_LIMBO) &&
ch->was_in_room !=
NULL) ? ch->was_in_room->vnum : ch->in_room ==
NULL ? 3001 : ch->in_room->vnum);
fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n", ch->hit, ch->max_hit,
ch->mana, ch->max_mana, ch->move, ch->max_move);
if (ch->gold > 0)
fprintf(fp, "Gold %ld\n", ch->gold);
else
fprintf(fp, "Gold %d\n", 0);
if (ch->silver > 0)
fprintf(fp, "Silv %ld\n", ch->silver);
else
fprintf(fp, "Silv %d\n", 0);
fprintf(fp, "Exp %d\n", ch->exp);
if (ch->act != 0)
{
if (!IS_NPC(ch) && gquest_info.running == GQUEST_OFF
&& IS_SET(ch->act, PLR_GQUEST))
{
REMOVE_BIT(ch->act, PLR_GQUEST);
reset_gqmob(ch, 0);
}
if (!IS_NPC(ch))
{
if (war_info.iswar == WAR_OFF && IS_SET(ch->act, PLR_WAR))
REMOVE_BIT(ch->act, PLR_WAR);
}
fprintf(fp, "Act %s\n", fwrite_flags(ch->act));
}
if (ch->affected_by != 0)
fprintf(fp, "AfBy %s\n", fwrite_flags(ch->affected_by));
fprintf(fp, "Comm %s\n", fwrite_flags(ch->comm));
if (ch->wiznet)
fprintf(fp, "Wizn %s\n", fwrite_flags(ch->wiznet));
if (ch->invis_level)
fprintf(fp, "Invi %d\n", ch->invis_level);
if (ch->incog_level)
fprintf(fp, "Inco %d\n", ch->incog_level);
fprintf(fp, "Pos %d\n",
ch->position == POS_FIGHTING ? POS_STANDING : ch->position);
if (ch->practice != 0)
fprintf(fp, "Prac %d\n", ch->practice);
if (ch->train != 0)
fprintf(fp, "Trai %d\n", ch->train);
if (ch->saving_throw != 0)
fprintf(fp, "Save %d\n", ch->saving_throw);
fprintf(fp, "Alig %d\n", ch->alignment);
if (ch->hitroll != 0)
fprintf(fp, "Hit %d\n", ch->hitroll);
if (ch->damroll != 0)
fprintf(fp, "Dam %d\n", ch->damroll);
fprintf(fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1],
ch->armor[2], ch->armor[3]);
if (ch->wimpy != 0)
fprintf(fp, "Wimp %d\n", ch->wimpy);
fprintf(fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR],
ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS],
ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON]);
fprintf(fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR],
ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS],
ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON]);
if (IS_NPC(ch))
{
fprintf(fp, "Vnum %ld\n", ch->pIndexData->vnum);
}
else
{
fprintf(fp, "Pass %s~\n", ch->pcdata->pwd);
if (ch->pcdata->bamfin[0] != '\0')
fprintf(fp, "Bin %s~\n", ch->pcdata->bamfin);
if (ch->pcdata->bamfout[0] != '\0')
fprintf(fp, "Bout %s~\n", ch->pcdata->bamfout);
fprintf(fp, "Titl %s~\n", ch->pcdata->title);
fprintf(fp, "Pnts %d\n", ch->pcdata->points);
fprintf(fp, "TSex %d\n", ch->pcdata->true_sex);
fprintf(fp, "LLev %d\n", ch->pcdata->last_level);
fprintf(fp, "HMVP %ld %ld %ld\n", ch->pcdata->perm_hit,
ch->pcdata->perm_mana, ch->pcdata->perm_move);
fprintf(fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0],
ch->pcdata->condition[1], ch->pcdata->condition[2],
ch->pcdata->condition[3]);
if (ch->pcdata->questpoints != 0)
fprintf(fp, "QuestPnts %d\n", ch->pcdata->questpoints);
if (ch->pcdata->nextquest != 0)
fprintf(fp, "QuestNext %d\n", ch->pcdata->nextquest);
else if (ch->pcdata->countdown != 0)
fprintf(fp, "QuestCount %d\n", ch->pcdata->countdown);
if (ch->pcdata->questgiver != 0)
fprintf(fp, "QuestGiver %ld\n", ch->pcdata->questgiver);
if (ch->pcdata->questloc != 0)
fprintf(fp, "QuestLoc %ld\n", ch->pcdata->questloc);
if (ch->pcdata->questobj != 0)
fprintf(fp, "QuestObj %ld\n", ch->pcdata->questobj);
else if (ch->pcdata->questmob != 0)
fprintf(fp, "QuestMob %ld\n", ch->pcdata->questmob);
if (ch->pcdata->trivia != 0)
fprintf(fp, "Trivia %d\n", ch->pcdata->trivia);
if (ch->pcdata->str_ed_key != '.' && ch->pcdata->str_ed_key != ' ')
fprintf(fp, "StrEdKey\t%c\n", ch->pcdata->str_ed_key);
if (ch->pcdata->awins != 0)
fprintf(fp, "AWins %d\n", ch->pcdata->awins);
if (ch->pcdata->alosses != 0)
fprintf(fp, "ALosses %d\n", ch->pcdata->alosses);
if (ch->pcdata->silver_bank != 0)
fprintf(fp, "BankS %ld\n", ch->pcdata->silver_bank);
if (ch->pcdata->gold_bank != 0)
fprintf(fp, "BankG %ld\n", ch->pcdata->gold_bank);
if (ch->pcdata->shares != 0)
fprintf(fp, "Shares %d\n", ch->pcdata->shares);
if (ch->deity != NULL)
fprintf(fp, "Deity %s~\n", ch->deity->name);
if (ON_GQUEST(ch) || (gquest_info.running != GQUEST_OFF
&& count_gqmobs(ch) == gquest_info.mob_count))
{
fprintf(fp, "GQmobs %d ", gquest_info.mob_count);
for (i = 0; i < gquest_info.mob_count; i++)
fprintf(fp, "%ld ", ch->pcdata->gq_mobs[i]);
fprintf(fp, "\n");
}
if (count_home(ch) > 0)
{
fprintf(fp, "Homes %d ", MAX_HOUSE_ROOMS);
for (i = 0; i < MAX_HOUSE_ROOMS; i++)
fprintf(fp, "%ld ", ch->pcdata->home[i]);
fprintf(fp, "\n");
fprintf(fp, "HKey %ld\n", ch->pcdata->home_key);
}
fprintf(fp, "Colo %d ", MAX_CUSTOM_COLOUR);
for (i = 0; i < MAX_CUSTOM_COLOUR; i++)
fprintf(fp, "%d ", ch->pcdata->colour[i]);
fprintf(fp, "\n");
if (ch->pcdata->who_descr[0] != '\0')
fprintf(fp, "WhoD %s~\n", ch->pcdata->who_descr);
fprintf(fp, "GStats %d ", MAX_GAMESTAT);
for (i = 0; i < MAX_GAMESTAT; i++)
fprintf(fp, "%ld ", ch->pcdata->gamestat[i]);
fprintf(fp, "\n");
/* write alias */
for (pos = 0; pos < MAX_ALIAS; pos++)
{
if (ch->pcdata->alias[pos] == NULL ||
ch->pcdata->alias_sub[pos] == NULL)
break;
fprintf(fp, "Alias %s %s~\n", ch->pcdata->alias[pos],
ch->pcdata->alias_sub[pos]);
}
for (pos = 0; pos < MAX_BUDDY; pos++)
{
if (ch->pcdata->buddies[pos] == NULL)
break;
fprintf(fp, "Buddy %s~\n", ch->pcdata->buddies[pos]);
}
/* Save note board status */
/* Save number of boards in case that number changes */
fprintf(fp, "Boards %d ", MAX_BOARD);
for (i = 0; i < MAX_BOARD; i++)
fprintf(fp, "%s %ld ", boards[i].short_name,
ch->pcdata->last_note[i]);
fprintf(fp, "\n");
for (sn = 0; sn < maxSkill; sn++)
{
if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0)
{
fprintf(fp, "Sk %d '%s'\n",
ch->pcdata->learned[sn], skill_table[sn].name);
}
}
for (gn = 0; gn < maxGroup; gn++)
{
if (group_table[gn].name != NULL && ch->pcdata->group_known[gn])
{
fprintf(fp, "Gr '%s'\n", group_table[gn].name);
}
}
}
for (paf = ch->first_affect; paf != NULL; paf = paf->next)
{
if (paf->type < 0 || paf->type >= maxSkill)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
skill_table[paf->type].name, paf->where, paf->level,
paf->duration, paf->modifier, paf->location,
fwrite_flags(paf->bitvector));
}
fwrite_rle(ch->pcdata->explored, fp);
fprintf(fp, "End\n\n");
return;
}
/* write a pet */
void fwrite_pet(CHAR_DATA * pet, FILE * fp)
{
AFFECT_DATA *paf;
fprintf(fp, "#PET\n");
fprintf(fp, "Vnum %ld\n", pet->pIndexData->vnum);
fprintf(fp, "Name %s~\n", pet->name);
fprintf(fp, "LogO %ld\n", current_time);
if (pet->short_descr != pet->pIndexData->short_descr)
fprintf(fp, "ShD %s~\n", pet->short_descr);
if (pet->long_descr != pet->pIndexData->long_descr)
fprintf(fp, "LnD %s~\n", pet->long_descr);
if (pet->description != pet->pIndexData->description)
fprintf(fp, "Desc %s~\n", pet->description);
if (pet->race != pet->pIndexData->race)
fprintf(fp, "Race %s~\n", pet->race->name);
if (pet->clan != NULL)
fprintf(fp, "Clan %s~\n", pet->clan->name);
fprintf(fp, "Sex %d\n", pet->sex);
if (pet->level != pet->pIndexData->level)
fprintf(fp, "Levl %d\n", pet->level);
fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n", pet->hit, pet->max_hit,
pet->mana, pet->max_mana, pet->move, pet->max_move);
if (pet->gold > 0)
fprintf(fp, "Gold %ld\n", pet->gold);
if (pet->silver > 0)
fprintf(fp, "Silv %ld\n", pet->silver);
if (pet->exp > 0)
fprintf(fp, "Exp %d\n", pet->exp);
if (pet->act != pet->pIndexData->act)
fprintf(fp, "Act %s\n", fwrite_flags(pet->act));
if (pet->affected_by != pet->pIndexData->affected_by)
fprintf(fp, "AfBy %s\n", fwrite_flags(pet->affected_by));
if (pet->comm != 0)
fprintf(fp, "Comm %s\n", fwrite_flags(pet->comm));
fprintf(fp, "Pos %d\n", pet->position =
POS_FIGHTING ? POS_STANDING : pet->position);
if (pet->saving_throw != 0)
fprintf(fp, "Save %d\n", pet->saving_throw);
if (pet->alignment != pet->pIndexData->alignment)
fprintf(fp, "Alig %d\n", pet->alignment);
if (pet->hitroll != pet->pIndexData->hitroll)
fprintf(fp, "Hit %d\n", pet->hitroll);
if (pet->damroll != pet->pIndexData->damage[DICE_BONUS])
fprintf(fp, "Dam %d\n", pet->damroll);
fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1],
pet->armor[2], pet->armor[3]);
fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR],
pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS],
pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]);
fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR],
pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS],
pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]);
for (paf = pet->first_affect; paf != NULL; paf = paf->next)
{
if (paf->type < 0 || paf->type >= maxSkill)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
skill_table[paf->type].name, paf->where, paf->level,
paf->duration, paf->modifier, paf->location,
fwrite_flags(paf->bitvector));
}
fprintf(fp, "End\n");
return;
}
/*
* Write an object and its contents.
*/
void fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest,
char *marker)
{
EXTRA_DESCR_DATA *ed;
AFFECT_DATA *paf;
vnum_t where = ROOM_VNUM_MORGUE;
/*
* Slick recursion to write lists backwards,
* so loading them will load in forwards order.
*/
if (obj->next_content != NULL)
fwrite_obj(ch, obj->next_content, fp, iNest, marker);
if (!ch)
{
if (obj->in_obj != NULL)
where = 1;
if (obj->in_room != NULL)
where = obj->in_room->vnum;
}
/*
* Castrate storage characters.
*/
if (ch
&& ((ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER)
|| obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP
&& !obj->value[0])))
return;
fprintf(fp, "#%s\n", marker);
fprintf(fp, "Vnum %ld\n", obj->pIndexData->vnum);
if (!ch)
fprintf(fp, "Where %ld\n", where);
if (obj->owner != NULL)
fprintf(fp, "Owner %s~\n", obj->owner);
if (!obj->pIndexData->new_format)
fprintf(fp, "Oldstyle\n");
if (obj->enchanted)
fprintf(fp, "Enchanted\n");
fprintf(fp, "Nest %d\n", iNest);
/* these data are only used if they do not match the defaults */
if (!ch || obj->name != obj->pIndexData->name)
fprintf(fp, "Name %s~\n", obj->name);
if (!ch || obj->short_descr != obj->pIndexData->short_descr)
fprintf(fp, "ShD %s~\n", obj->short_descr);
if (!ch || obj->description != obj->pIndexData->description)
fprintf(fp, "Desc %s~\n", obj->description);
if (!ch || obj->extra_flags != obj->pIndexData->extra_flags)
fprintf(fp, "ExtF %s\n", fwrite_flags(obj->extra_flags));
if (!ch || obj->wear_flags != obj->pIndexData->wear_flags)
fprintf(fp, "WeaF %s\n", fwrite_flags(obj->wear_flags));
if (obj->item_type != obj->pIndexData->item_type)
fprintf(fp, "Ityp %d\n", obj->item_type);
if (!ch || obj->weight != obj->pIndexData->weight)
fprintf(fp, "Wt %d\n", obj->weight);
if (!ch || obj->condition != obj->pIndexData->condition)
fprintf(fp, "Cond %d\n", obj->condition);
/* variable data */
fprintf(fp, "Wear %d\n", obj->wear_loc);
if (!ch || obj->level != obj->pIndexData->level)
fprintf(fp, "Lev %d\n", obj->level);
if (!ch || obj->timer != 0)
fprintf(fp, "Time %d\n", obj->timer);
fprintf(fp, "Cost %d\n", obj->cost);
if (!ch || (obj->value[0] != obj->pIndexData->value[0] ||
obj->value[1] != obj->pIndexData->value[1] ||
obj->value[2] != obj->pIndexData->value[2] ||
obj->value[3] != obj->pIndexData->value[3] ||
obj->value[4] != obj->pIndexData->value[4]))
fprintf(fp, "Val %ld %ld %ld %ld %ld\n", obj->value[0],
obj->value[1], obj->value[2], obj->value[3], obj->value[4]);
switch (obj->item_type)
{
case ITEM_POTION:
case ITEM_SCROLL:
case ITEM_PILL:
if (obj->value[1] > 0)
{
fprintf(fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name);
}
if (obj->value[2] > 0)
{
fprintf(fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name);
}
if (obj->value[3] > 0)
{
fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name);
}
break;
case ITEM_STAFF:
case ITEM_WAND:
if (obj->value[3] > 0)
{
fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name);
}
break;
}
for (paf = obj->first_affect; paf != NULL; paf = paf->next)
{
if (paf->type < 0 || paf->type >= maxSkill)
continue;
fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n",
skill_table[paf->type].name, paf->where, paf->level,
paf->duration, paf->modifier, paf->location,
fwrite_flags(paf->bitvector));
}
for (ed = obj->first_extra_descr; ed != NULL; ed = ed->next)
{
fprintf(fp, "ExDe %s~ %s~\n", ed->keyword, ed->description);
}
fprintf(fp, "End\n\n");
if (obj->first_content != NULL)
fwrite_obj(ch, obj->first_content, fp, iNest + 1, marker);
return;
}
void pload_default(CHAR_DATA * ch)
{
int stat, i, iClass;
ch->race = race_lookup("human");
ch->act = PLR_NOSUMMON | PLR_AUTOMAP;
ch->comm = COMM_COMBINE | COMM_PROMPT;
for (iClass = 0; iClass < MAX_MCLASS; iClass++)
ch->Class[iClass] = -1;
ch->prompt = str_dup("<%hhp %mm %vmv> ");
ch->pcdata->confirm_delete = FALSE;
ch->pcdata->board = &boards[DEFAULT_BOARD];
ch->info_settings = INFO_QUIET; /* this actually turns quiet off */
ch->pcdata->pwd = str_dup("");
ch->pcdata->webpass = str_dup("");
ch->pcdata->bamfin = str_dup("");
ch->pcdata->bamfout = str_dup("");
ch->pcdata->title = str_dup("");
ch->pcdata->who_descr = str_dup("");
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = 13;
ch->pcdata->condition[COND_THIRST] = 48;
ch->pcdata->condition[COND_FULL] = 48;
ch->pcdata->condition[COND_HUNGER] = 48;
ch->pcdata->security = 0; /* OLC */
default_colour(ch, -1);
for (i = 0; i < MAX_GAMESTAT; i++)
ch->pcdata->gamestat[i] = 0;
ch->pcdata->trivia = 0;
end_quest(ch, 0);
reset_gqmob(ch, 0);
}
/*
* Load a char and inventory into a new ch structure.
*/
bool load_char_obj(DESCRIPTOR_DATA * d, const char *name)
{
char strsave[MAX_INPUT_LENGTH];
char buf[100];
CHAR_DATA *ch;
FILE *fp;
bool found;
int i;
ch = new_char();
ch->pcdata = new_pcdata();
d->character = ch;
ch->desc = d;
ch->name = str_dup(capitalize(name));
ch->id = get_pc_id();
pload_default(ch);
found = FALSE;
/* decompress if .gz file exists */
sprintf(strsave, "%s%s%s", PLAYER_DIR, capitalize(name), ".gz");
if ((fp = file_open(strsave, "r")) != NULL)
{
file_close(fp);
sprintf(buf, "gzip -dfq %s", strsave);
system(buf);
}
sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(name));
if ((fp = file_open(strsave, "r")) != NULL)
{
int iNest;
for (iNest = 0; iNest < MAX_NEST; iNest++)
rgObjNest[iNest] = NULL;
found = TRUE;
for (;;)
{
char letter;
char *word;
letter = fread_letter(fp);
if (letter == '*')
{
fread_to_eol(fp);
continue;
}
if (letter != '#')
{
bug("Load_char_obj: # not found.", 0);
break;
}
word = fread_word(fp);
if (!str_cmp(word, "PLAYER"))
fread_char(ch, fp);
else if (!str_cmp(word, "OBJECT"))
fread_obj(ch, fp, FALSE);
else if (!str_cmp(word, "O"))
fread_obj(ch, fp, FALSE);
else if (!str_cmp(word, "PET"))
fread_pet(ch, fp);
else if (!str_cmp(word, "END"))
break;
else
{
bug("Load_char_obj: bad section.", 0);
break;
}
}
}
file_close(fp);
/* initialize race */
if (found)
{
if (ch->race == 0)
ch->race = race_lookup("human");
ch->size = ch->race->size;
ch->dam_type = 17; /*punch */
for (i = 0; i < 5; i++)
{
if (ch->race->skills[i] == NULL)
break;
group_add(ch, ch->race->skills[i], FALSE);
}
ch->affected_by = ch->affected_by | ch->race->aff;
ch->imm_flags = ch->imm_flags | ch->race->imm;
ch->res_flags = ch->res_flags | ch->race->res;
ch->vuln_flags = ch->vuln_flags | ch->race->vuln;
ch->form = ch->race->form;
ch->parts = ch->race->parts;
if (d != NULL)
{
if (IS_SET(ch->comm, COMM_NOCOLOUR))
REMOVE_BIT(d->d_flags, DESC_COLOUR);
}
}
/* RT initialize skills */
if (found && ch->version < 2) /* need to add the new skills */
{
group_add(ch, "rom basics", FALSE);
add_base_groups(ch);
add_default_groups(ch);
ch->pcdata->learned[gsn_recall] = 50;
}
/* fix levels */
if (found && ch->version < 6 && (ch->level > 51 || ch->trust > 51))
{
ch->level += 149;
ch->trust += 149;
}
/* ream gold */
if (found && ch->version < 4)
{
ch->gold /= 100;
}
return found;
}
/*
* Read in a char.
*/
#if defined(KEY)
#undef KEY
#endif
#define KEY( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
field = value; \
fMatch = TRUE; \
break; \
}
/* provided to free strings */
#if defined(KEYS)
#undef KEYS
#endif
#define KEYS( literal, field, value ) \
if ( !str_cmp( word, literal ) ) \
{ \
free_string(field); \
field = value; \
fMatch = TRUE; \
break; \
}
void fread_char(CHAR_DATA * ch, FILE * fp)
{
char buf[MAX_STRING_LENGTH];
const char *word;
bool fMatch;
int count = 0;
int count2 = 0;
int lastlogoff = current_time;
int percent;
sprintf(buf, "Loading %s.", ch->name);
log_string(buf);
for (;;)
{
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("Act", ch->act, fread_flag(fp));
KEY("AffectedBy", ch->affected_by, fread_flag(fp));
KEY("AfBy", ch->affected_by, fread_flag(fp));
KEY("Alignment", ch->alignment, fread_number(fp));
KEY("Alig", ch->alignment, fread_number(fp));
KEY("AWins", ch->pcdata->awins, fread_number(fp));
KEY("ALosses", ch->pcdata->alosses, fread_number(fp));
if (!str_cmp(word, "Alia"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = str_dup(fread_word(fp));
count++;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Alias"))
{
if (count >= MAX_ALIAS)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->alias[count] = str_dup(fread_word(fp));
ch->pcdata->alias_sub[count] = fread_string(fp);
count++;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AC") || !str_cmp(word, "Armor"))
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "ACs"))
{
int i;
for (i = 0; i < 4; i++)
ch->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
LINK(paf, ch->first_affect, ch->last_affect, next, prev);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flag(fp);
LINK(paf, ch->first_affect, ch->last_affect, next, prev);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrMod") || !str_cmp(word, "AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AttrPerm") || !str_cmp(word, "Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
ch->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'B':
KEYS("Bamfin", ch->pcdata->bamfin, fread_string(fp));
KEYS("Bamfout", ch->pcdata->bamfout, fread_string(fp));
KEYS("Bin", ch->pcdata->bamfin, fread_string(fp));
KEYS("Bout", ch->pcdata->bamfout, fread_string(fp));
KEY("BankS", ch->pcdata->silver_bank, fread_number(fp));
KEY("BankG", ch->pcdata->gold_bank, fread_number(fp));
if (!str_cmp(word, "Buddy"))
{
if (count2 >= MAX_BUDDY)
{
fread_to_eol(fp);
fMatch = TRUE;
break;
}
ch->pcdata->buddies[count2] = fread_string(fp);
count2++;
fMatch = TRUE;
break;
}
/* Read in board status */
if (!str_cmp(word, "Boards"))
{
int i, num = fread_number(fp); /* number of boards saved */
char *boardname;
for (; num; num--) /* for each of the board saved */
{
boardname = fread_word(fp);
i = board_lookup(boardname); /* find board number */
if (i == BOARD_NOTFOUND) /* Does board still exist ? */
{
sprintf(buf,
"fread_char: %s had unknown board name: %s. Skipped.",
ch->name, boardname);
log_string(buf);
fread_number(fp); /* read last_note and skip info */
}
else /* Save it */
ch->pcdata->last_note[i] = fread_number(fp);
} /* for */
fMatch = TRUE;
} /* Boards */
break;
case 'C':
if (!str_cmp(word, "Cla") || !str_cmp(word, "Class"))
{
int iClass = 0;
bool invalid = FALSE;
fMatch = TRUE;
for (iClass = 0; iClass < MAX_MCLASS; iClass++)
ch->Class[iClass] = -1;
for (iClass = 0; iClass < MAX_MCLASS; iClass++)
{
ch->Class[iClass] = fread_number(fp);
if (ch->Class[iClass] == -1)
break;
}
for (iClass = 0; iClass < MAX_MCLASS; iClass++)
{
if (invalid)
{
ch->Class[iClass - 1] = ch->Class[iClass];
ch->Class[iClass] = -1;
continue;
}
if (ch->Class[iClass] < 0 || ch->Class[iClass] >= maxClass)
{
ch->Class[iClass] = -1;
invalid = TRUE;
}
}
}
if (!str_cmp(word, "Clan"))
{
const char *tmp = fread_string(fp);
ch->clan = clan_lookup(tmp);
free_string(tmp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Condition") || !str_cmp(word, "Cond"))
{
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Cnd"))
{
ch->pcdata->condition[0] = fread_number(fp);
ch->pcdata->condition[1] = fread_number(fp);
ch->pcdata->condition[2] = fread_number(fp);
ch->pcdata->condition[3] = fread_number(fp);
fMatch = TRUE;
break;
}
KEY("Comm", ch->comm, fread_flag(fp));
if (!str_cmp(word, "Colo"))
{
int i, num = fread_number(fp);
for (i = 0; i < num; i++)
{
ch->pcdata->colour[i] = fread_number(fp);
if (i >= MAX_CUSTOM_COLOUR)
break;
}
fread_to_eol(fp);
fMatch = TRUE;
break;
}
break;
case 'D':
KEY("Damroll", ch->damroll, fread_number(fp));
KEY("Dam", ch->damroll, fread_number(fp));
KEYS("Description", ch->description, fread_string(fp));
KEYS("Desc", ch->description, fread_string(fp));
if (!str_cmp(word, "Deity"))
{
const char *tmp = fread_string(fp);
ch->deity = deity_lookup(tmp);
free_string(tmp);
fMatch = TRUE;
break;
}
break;
case 'E':
if (!str_cmp(word, "End"))
{
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60);
percent = UMIN(percent, 100);
if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON)
&& !IS_AFFECTED(ch, AFF_PLAGUE))
{
ch->hit += (ch->max_hit - ch->hit) * percent / 100;
ch->mana += (ch->max_mana - ch->mana) * percent / 100;
ch->move += (ch->max_move - ch->move) * percent / 100;
}
return;
}
KEY("Exp", ch->exp, fread_number(fp));
break;
case 'G':
KEY("Gold", ch->gold, fread_number(fp));
if (!str_cmp(word, "GQmobs"))
{
int maxMob = fread_number(fp);
int i;
for (i = 0; i < maxMob; i++)
ch->pcdata->gq_mobs[i] = fread_number(fp);
fMatch = TRUE;
}
if (!str_cmp(word, "Group") || !str_cmp(word, "Gr"))
{
int gn;
char *temp;
temp = fread_word(fp);
gn = group_lookup(temp);
/* gn = group_lookup( fread_word( fp ) ); */
if (gn < 0)
{
bugf("Fread_char: unknown group (%s). ", temp);
}
else
gn_add(ch, gn);
fMatch = TRUE;
}
if (!str_cmp(word, "GStats"))
{
int i, maxStat = 0;
maxStat = fread_number(fp);
for (i = 0; i < maxStat; i++)
ch->pcdata->gamestat[i] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'H':
KEY("Hitroll", ch->hitroll, fread_number(fp));
KEY("Hit", ch->hitroll, fread_number(fp));
KEY("HKey", ch->pcdata->home_key, fread_number(fp));
if (!str_cmp(word, "Homes"))
{
int i, maxHome = 0;
maxHome = fread_number(fp);
for (i = 0; i < maxHome; i++)
ch->pcdata->home[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "HpManaMove") || !str_cmp(word, "HMV"))
{
ch->hit = fread_number(fp);
ch->max_hit = fread_number(fp);
ch->mana = fread_number(fp);
ch->max_mana = fread_number(fp);
ch->move = fread_number(fp);
ch->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "HpManaMovePerm") || !str_cmp(word, "HMVP"))
{
ch->pcdata->perm_hit = fread_number(fp);
ch->pcdata->perm_mana = fread_number(fp);
ch->pcdata->perm_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'I':
KEY("Id", ch->id, fread_number(fp));
KEY("InvisLevel", ch->invis_level, fread_number(fp));
KEY("Inco", ch->incog_level, fread_number(fp));
KEY("Invi", ch->invis_level, fread_number(fp));
break;
case 'L':
KEY("LastLevel", ch->pcdata->last_level, fread_number(fp));
KEY("LLev", ch->pcdata->last_level, fread_number(fp));
KEY("Level", ch->level, fread_number(fp));
KEY("Lev", ch->level, fread_number(fp));
KEY("Levl", ch->level, fread_number(fp));
KEY("LogO", lastlogoff, fread_number(fp));
KEYS("LongDescr", ch->long_descr, fread_string(fp));
KEYS("LnD", ch->long_descr, fread_string(fp));
break;
case 'N':
KEYS("Name", ch->name, fread_string(fp));
if (!str_cmp(word, "Not"))
{
fread_number(fp);
fread_number(fp);
fread_number(fp);
fread_number(fp);
fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'P':
KEYS("Password", ch->pcdata->pwd, fread_string(fp));
KEYS("Pass", ch->pcdata->pwd, fread_string(fp));
KEY("Played", ch->played, fread_number(fp));
KEY("Plyd", ch->played, fread_number(fp));
KEY("Points", ch->pcdata->points, fread_number(fp));
KEY("Pnts", ch->pcdata->points, fread_number(fp));
KEY("Position", ch->position, fread_number(fp));
KEY("Pos", ch->position, fread_number(fp));
KEY("Practice", ch->practice, fread_number(fp));
KEY("Prac", ch->practice, fread_number(fp));
KEYS("Prompt", ch->prompt, fread_string(fp));
KEYS("Prom", ch->prompt, fread_string(fp));
break;
case 'Q':
KEY("QuestPnts", ch->pcdata->questpoints, fread_number(fp));
KEY("QuestNext", ch->pcdata->nextquest, fread_number(fp));
KEY("QuestCount", ch->pcdata->countdown, fread_number(fp));
KEY("QuestLoc", ch->pcdata->questloc, fread_number(fp));
KEY("QuestObj", ch->pcdata->questobj, fread_number(fp));
KEY("QuestGiver", ch->pcdata->questgiver, fread_number(fp));
KEY("QuestMob", ch->pcdata->questmob, fread_number(fp));
break;
case 'R':
KEY("Rank", ch->rank, fread_number(fp));
if (!str_cmp(word, "Race"))
{
const char *tmp = fread_string(fp);
ch->race = race_lookup(tmp);
free_string(tmp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "RoomRLE"))
{
fread_rle(ch->pcdata->explored, fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Room"))
{
ch->in_room = get_room_index(fread_number(fp));
if (ch->in_room == NULL)
ch->in_room = get_room_index(ROOM_VNUM_LIMBO);
else if (IS_SET(ch->in_room->room_flags, ROOM_ARENA))
ch->in_room = get_room_index(ROOM_VNUM_TEMPLE);
fMatch = TRUE;
break;
}
break;
case 'S':
KEY("SavingThrow", ch->saving_throw, fread_number(fp));
KEY("Save", ch->saving_throw, fread_number(fp));
KEY("Scro", ch->lines, fread_number(fp));
KEY("Sex", ch->sex, fread_number(fp));
KEYS("ShortDescr", ch->short_descr, fread_string(fp));
KEYS("ShD", ch->short_descr, fread_string(fp));
KEY("Sec", ch->pcdata->security, fread_number(fp)); /* OLC */
KEY("Silv", ch->silver, fread_number(fp));
KEY("Shares", ch->pcdata->shares, fread_number(fp));
KEY("StrEdKey", ch->pcdata->str_ed_key, fread_letter(fp));
if (!str_cmp(word, "StayRace"))
{
ch->pcdata->stay_race = TRUE;
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Skill") || !str_cmp(word, "Sk"))
{
int sn;
int value;
char *temp;
value = fread_number(fp);
temp = fread_word(fp);
sn = skill_lookup(temp);
/* sn = skill_lookup( fread_word( fp ) ); */
if (sn < 0)
{
bugf("Fread_char: unknown skill. (%s)", temp);
}
else
ch->pcdata->learned[sn] = value;
fMatch = TRUE;
}
break;
case 'T':
KEY("TrueSex", ch->pcdata->true_sex, fread_number(fp));
KEY("TSex", ch->pcdata->true_sex, fread_number(fp));
KEY("Trai", ch->train, fread_number(fp));
KEY("Trust", ch->trust, fread_number(fp));
KEY("Tru", ch->trust, fread_number(fp));
KEY("Trivia", ch->pcdata->trivia, fread_number(fp));
if (!str_cmp(word, "Title") || !str_cmp(word, "Titl"))
{
ch->pcdata->title = fread_string(fp);
if (ch->pcdata->title[0] != '.' &&
ch->pcdata->title[0] != ',' &&
ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?')
{
sprintf(buf, " %s", ch->pcdata->title);
free_string(ch->pcdata->title);
ch->pcdata->title = str_dup(buf);
}
fMatch = TRUE;
break;
}
break;
case 'V':
KEY("Version", ch->version, fread_number(fp));
KEY("Vers", ch->version, fread_number(fp));
if (!str_cmp(word, "Vnum"))
{
ch->pIndexData = get_mob_index(fread_number(fp));
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("Wimpy", ch->wimpy, fread_number(fp));
KEY("Wimp", ch->wimpy, fread_number(fp));
KEY("Wizn", ch->wiznet, fread_flag(fp));
KEYS("WhoD", ch->pcdata->who_descr, fread_string(fp));
break;
}
if (!fMatch)
{
bug("Fread_char: no match.", 0);
fread_to_eol(fp);
}
}
}
/* load a pet from the forgotten reaches */
void fread_pet(CHAR_DATA * ch, FILE * fp)
{
const char *word;
CHAR_DATA *pet;
bool fMatch;
int lastlogoff = current_time;
int percent;
/* first entry had BETTER be the vnum or we barf */
word = feof(fp) ? "END" : fread_word(fp);
if (!str_cmp(word, "Vnum"))
{
vnum_t vnum;
vnum = fread_number(fp);
if (get_mob_index(vnum) == NULL)
{
bug("Fread_pet: bad vnum %d.", vnum);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
else
pet = create_mobile(get_mob_index(vnum));
}
else
{
bug("Fread_pet: no vnum in file.", 0);
pet = create_mobile(get_mob_index(MOB_VNUM_FIDO));
}
for (;;)
{
word = feof(fp) ? "END" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
KEY("Act", pet->act, fread_flag(fp));
KEY("AfBy", pet->affected_by, fread_flag(fp));
KEY("Alig", pet->alignment, fread_number(fp));
if (!str_cmp(word, "ACs"))
{
int i;
for (i = 0; i < 4; i++)
pet->armor[i] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
LINK(paf, pet->first_affect, pet->last_affect, next, prev);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_char: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flag(fp);
LINK(paf, pet->first_affect, pet->last_affect, next, prev);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "AMod"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->mod_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Attr"))
{
int stat;
for (stat = 0; stat < MAX_STATS; stat++)
pet->perm_stat[stat] = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'C':
if (!str_cmp(word, "Clan"))
{
const char *tmp = fread_string(fp);
pet->clan = clan_lookup(tmp);
free_string(tmp);
fMatch = TRUE;
break;
}
KEY("Comm", pet->comm, fread_flag(fp));
break;
case 'D':
KEY("Dam", pet->damroll, fread_number(fp));
KEYS("Desc", pet->description, fread_string(fp));
break;
case 'E':
if (!str_cmp(word, "End"))
{
pet->leader = ch;
pet->master = ch;
ch->pet = pet;
/* adjust hp mana move up -- here for speed's sake */
percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60);
if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON)
&& !IS_AFFECTED(ch, AFF_PLAGUE))
{
percent = UMIN(percent, 100);
pet->hit += (pet->max_hit - pet->hit) * percent / 100;
pet->mana += (pet->max_mana - pet->mana) * percent / 100;
pet->move += (pet->max_move - pet->move) * percent / 100;
}
return;
}
KEY("Exp", pet->exp, fread_number(fp));
break;
case 'G':
KEY("Gold", pet->gold, fread_number(fp));
break;
case 'H':
KEY("Hit", pet->hitroll, fread_number(fp));
if (!str_cmp(word, "HMV"))
{
pet->hit = fread_number(fp);
pet->max_hit = fread_number(fp);
pet->mana = fread_number(fp);
pet->max_mana = fread_number(fp);
pet->move = fread_number(fp);
pet->max_move = fread_number(fp);
fMatch = TRUE;
break;
}
break;
case 'L':
KEY("Levl", pet->level, fread_number(fp));
KEYS("LnD", pet->long_descr, fread_string(fp));
KEY("LogO", lastlogoff, fread_number(fp));
break;
case 'N':
KEYS("Name", pet->name, fread_string(fp));
break;
case 'P':
KEY("Pos", pet->position, fread_number(fp));
break;
case 'R':
if (!str_cmp(word, "Race"))
{
const char *tmp = fread_string(fp);
pet->race = race_lookup(tmp);
free_string(tmp);
fMatch = TRUE;
break;
}
break;
case 'S':
KEY("Save", pet->saving_throw, fread_number(fp));
KEY("Sex", pet->sex, fread_number(fp));
KEYS("ShD", pet->short_descr, fread_string(fp));
KEY("Silv", pet->silver, fread_number(fp));
break;
if (!fMatch)
{
bug("Fread_pet: no match.", 0);
fread_to_eol(fp);
}
}
}
}
extern OBJ_DATA *obj_free;
void fread_obj(CHAR_DATA * ch, FILE * fp, bool pit)
{
OBJ_DATA *obj;
const char *word;
int iNest;
bool fMatch;
bool fNest;
bool fVnum;
bool first;
bool new_format; /* to prevent errors */
bool make_new; /* update object */
vnum_t where;
fVnum = FALSE;
obj = NULL;
first = TRUE; /* used to counter fp offset */
new_format = FALSE;
make_new = FALSE;
word = feof(fp) ? "End" : fread_word(fp);
if (!str_cmp(word, "Vnum"))
{
vnum_t vnum;
first = FALSE; /* fp will be in right place */
vnum = fread_number(fp);
if (get_obj_index(vnum) == NULL)
{
bug("Fread_obj: bad vnum %d.", vnum);
}
else
{
obj = create_object(get_obj_index(vnum), -1);
new_format = TRUE;
fVnum = TRUE;
}
}
if (obj == NULL) /* either not found or old style */
{
obj = new_obj();
obj->name = str_dup("");
obj->short_descr = str_dup("");
obj->description = str_dup("");
}
fNest = FALSE;
fVnum = TRUE;
iNest = 0;
where = 0;
for (;;)
{
if (first)
first = FALSE;
else
word = feof(fp) ? "End" : fread_word(fp);
fMatch = FALSE;
switch (UPPER(word[0]))
{
case '*':
fMatch = TRUE;
fread_to_eol(fp);
break;
case 'A':
if (!str_cmp(word, "AffD"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.", 0);
else
paf->type = sn;
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_number(fp);
LINK(paf, obj->first_affect, obj->last_affect, next, prev);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Affc"))
{
AFFECT_DATA *paf;
int sn;
paf = new_affect();
sn = skill_lookup(fread_word(fp));
if (sn < 0)
bug("Fread_obj: unknown skill.", 0);
else
paf->type = sn;
paf->where = fread_number(fp);
paf->level = fread_number(fp);
paf->duration = fread_number(fp);
paf->modifier = fread_number(fp);
paf->location = fread_number(fp);
paf->bitvector = fread_flag(fp);
LINK(paf, obj->first_affect, obj->last_affect, next, prev);
fMatch = TRUE;
break;
}
break;
case 'C':
KEY("Cond", obj->condition, fread_number(fp));
KEY("Cost", obj->cost, fread_number(fp));
break;
case 'D':
KEYS("Description", obj->description, fread_string(fp));
KEYS("Desc", obj->description, fread_string(fp));
break;
case 'E':
if (!str_cmp(word, "Enchanted"))
{
obj->enchanted = TRUE;
fMatch = TRUE;
break;
}
KEY("ExtraFlags", obj->extra_flags, fread_number(fp));
KEY("ExtF", obj->extra_flags, fread_flag(fp));
if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe"))
{
EXTRA_DESCR_DATA *ed;
ed = new_extra_descr();
ed->keyword = fread_string(fp);
ed->description = fread_string(fp);
LINK(ed, obj->first_extra_descr, obj->last_extra_descr, next,
prev);
fMatch = TRUE;
}
if (!str_cmp(word, "End"))
{
if (!fNest || (fVnum && obj->pIndexData == NULL))
{
bug("Fread_obj: incomplete object.", 0);
free_obj(obj);
return;
}
else
{
if (!fVnum)
{
free_obj(obj);
obj = create_object(get_obj_index(OBJ_VNUM_DUMMY), 0);
}
if (!new_format)
{
LINK(obj, object_first, object_last, next, prev);
obj->pIndexData->count++;
}
if (!obj->pIndexData->new_format &&
obj->item_type == ITEM_ARMOR && obj->value[1] == 0)
{
obj->value[1] = obj->value[0];
obj->value[2] = obj->value[0];
}
if (make_new)
{
int wear;
wear = obj->wear_loc;
extract_obj(obj);
obj = create_object(obj->pIndexData, 0);
obj->wear_loc = wear;
}
if (iNest == 0 || rgObjNest[iNest] == NULL)
{
if (!ch)
{
if (!pit)
{
ROOM_INDEX_DATA *Room;
CORPSE_DATA *c;
c = new_corpse();
c->corpse = obj;
LINK(c, corpse_first, corpse_last, next, prev);
if ((Room = get_room_index(where)) == NULL)
Room = get_room_index(ROOM_VNUM_MORGUE);
obj_to_room(obj, Room);
}
else
{
OBJ_DATA *pit;
if (!(pit = get_donation_pit()))
free_obj(obj);
else
obj_to_obj(obj, pit);
}
}
else
obj_to_char(obj, ch);
}
else
obj_to_obj(obj, rgObjNest[iNest - 1]);
return;
}
}
break;
case 'I':
KEY("ItemType", obj->item_type, fread_number(fp));
KEY("Ityp", obj->item_type, fread_number(fp));
break;
case 'L':
KEY("Level", obj->level, fread_number(fp));
KEY("Lev", obj->level, fread_number(fp));
break;
case 'N':
KEYS("Name", obj->name, fread_string(fp));
if (!str_cmp(word, "Nest"))
{
iNest = fread_number(fp);
if (iNest < 0 || iNest >= MAX_NEST)
{
bug("Fread_obj: bad nest %d.", iNest);
}
else
{
rgObjNest[iNest] = obj;
fNest = TRUE;
}
fMatch = TRUE;
}
break;
case 'O':
if (!str_cmp(word, "Oldstyle"))
{
if (obj->pIndexData != NULL && obj->pIndexData->new_format)
make_new = TRUE;
fMatch = TRUE;
}
KEYS("Owner", obj->owner, fread_string(fp));
break;
case 'S':
KEYS("ShortDescr", obj->short_descr, fread_string(fp));
KEYS("ShD", obj->short_descr, fread_string(fp));
if (!str_cmp(word, "Spell"))
{
int iValue;
int sn;
iValue = fread_number(fp);
sn = skill_lookup(fread_word(fp));
if (iValue < 0 || iValue > 3)
{
bug("Fread_obj: bad iValue %d.", iValue);
}
else if (sn < 0)
{
bug("Fread_obj: unknown skill.", 0);
}
else
{
obj->value[iValue] = sn;
}
fMatch = TRUE;
break;
}
break;
case 'T':
KEY("Timer", obj->timer, fread_number(fp));
KEY("Time", obj->timer, fread_number(fp));
break;
case 'V':
if (!str_cmp(word, "Values") || !str_cmp(word, "Vals"))
{
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0)
obj->value[0] = obj->pIndexData->value[0];
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Val"))
{
obj->value[0] = fread_number(fp);
obj->value[1] = fread_number(fp);
obj->value[2] = fread_number(fp);
obj->value[3] = fread_number(fp);
obj->value[4] = fread_number(fp);
fMatch = TRUE;
break;
}
if (!str_cmp(word, "Vnum"))
{
vnum_t vnum;
vnum = fread_number(fp);
if ((obj->pIndexData = get_obj_index(vnum)) == NULL)
bug("Fread_obj: bad vnum %d.", vnum);
else
fVnum = TRUE;
fMatch = TRUE;
break;
}
break;
case 'W':
KEY("WearFlags", obj->wear_flags, fread_number(fp));
KEY("WeaF", obj->wear_flags, fread_flag(fp));
KEY("WearLoc", obj->wear_loc, fread_number(fp));
KEY("Wear", obj->wear_loc, fread_number(fp));
KEY("Weight", obj->weight, fread_number(fp));
KEY("Wt", obj->weight, fread_number(fp));
KEY("Where", where, fread_number(fp));
break;
}
if (!fMatch)
{
bug("Fread_obj: no match.", 0);
fread_to_eol(fp);
}
}
}
CORPSE_DATA *corpse_first;
CORPSE_DATA *corpse_last;
void save_corpses(void)
{
FILE *fp;
CORPSE_DATA *c;
#if !defined(WIN32)
char *TEMPFILE = CORPSE_FILE ".tmp";
if ((fp = file_open(TEMPFILE, "w")) == NULL)
#else
if ((fp = file_open(CORPSE_FILE, "w")) == NULL)
#endif
{
bug("save_corpses: " CORPSE_FILE " not found.", 0);
}
else
{
for (c = corpse_first; c != NULL; c = c->next)
{
if (c->corpse->item_type == ITEM_CORPSE_PC)
fwrite_obj(NULL, c->corpse, fp, 0, "C");
else
update_corpses(c->corpse, TRUE);
}
fprintf(fp, "#END\n");
fflush(fp);
}
file_close(fp);
#if !defined(WIN32)
rename(TEMPFILE, CORPSE_FILE);
#endif
return;
}
void load_corpses(void)
{
FILE *fp;
if ((fp = file_open(CORPSE_FILE, "r")) == NULL)
{
bug("load_corpses: " CORPSE_FILE " not found", 0);
}
else
{
for (;;)
{
char letter;
char *word;
letter = fread_letter(fp);
if (letter == '*')
{
fread_to_eol(fp);
continue;
}
if (letter != '#')
{
bug("load_corpses: # not found.", 0);
break;
}
word = fread_word(fp);
if ((!str_cmp(word, "CORPSE")) || (!str_cmp(word, "C")))
fread_obj(NULL, fp, FALSE);
else if (!str_cmp(word, "END"))
break;
else
{
bug("load_corpses: bad section.", 0);
break;
}
}
}
file_close(fp);
return;
}
void update_corpses(OBJ_DATA * obj, bool pdelete)
{
if (obj && obj->item_type == ITEM_CORPSE_PC)
{
CORPSE_DATA *c;
for (c = corpse_first; c != NULL; c = c->next)
if (c->corpse == obj)
break;
if (c != NULL)
{
if (pdelete)
{
UNLINK(c, corpse_first, corpse_last, next, prev);
free_corpse(c);
}
save_corpses();
}
else if (obj->first_content != NULL && obj->in_room != NULL)
{
c = new_corpse();
c->corpse = obj;
LINK(c, corpse_first, corpse_last, next, prev);
save_corpses();
}
}
return;
}
void checkcorpse(CHAR_DATA * ch)
{
CORPSE_DATA *c;
bool found = FALSE;
int count = 0;
if (!ch || IS_NPC(ch))
return;
for (c = corpse_first; c != NULL; c = c->next)
{
if (c->corpse && is_name(ch->name, c->corpse->owner))
{
found = TRUE;
count++;
}
}
if (found)
{
chprintlnf
(ch, "\n\r{f{RWARNING:{x {WYou have %d corpse%s in the game.{x",
count, count > 1 ? "s" : "");
sprintf(log_buf, "%s has %d corpse%s in the game.", ch->name, count,
count > 1 ? "s" : "");
log_string(log_buf);
wiznet(log_buf, NULL, NULL, 0, 0, 0);
}
}