/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ #include <sys/types.h> #if !defined(WIN32) #include <unistd.h> #include <sys/time.h> #else #include "../win32/winstuff.h" #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include "lookup.h" #include "olc.h" /* RT code to delete yourself */ CH_CMD(do_delet) { chprintln(ch, "You must type the full command to delete yourself."); } CH_CMD(do_delete) { char strsave[MAX_INPUT_LENGTH]; if (IS_NPC(ch)) return; if (ch->pcdata->confirm_delete) { if (argument[0] != '\0') { chprintln(ch, "Delete status removed."); ch->pcdata->confirm_delete = FALSE; return; } else { delete_home(ch); update_statlist(ch, TRUE); sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name)); wiznet("$N turns $Mself into line noise.", ch, NULL, 0, 0, 0); stop_fighting(ch, TRUE); do_function(ch, &do_quit, ""); unlink(strsave); return; } } if (argument[0] != '\0') { chprintln(ch, "Just type delete. No argument."); return; } chprintln(ch, "Type delete again to confirm this command."); chprintln(ch, "WARNING: this command is irreversible."); chprintln(ch, "Typing delete with an argument will undo delete status."); ch->pcdata->confirm_delete = TRUE; wiznet("$N is contemplating deletion.", ch, NULL, 0, 0, get_trust(ch)); } bool display_channel(CHAR_DATA * ch, CHAR_DATA * victim, enum special_flags spec_flag) { if (!ch || !victim) return FALSE; if (IS_SET(victim->comm, COMM_QUIET)) return FALSE; switch (spec_flag) { case spec_clan_flag: if (!is_same_clan(ch, victim)) return FALSE; break; case spec_imm_flag: if (!IS_IMMORTAL(victim)) return FALSE; break; case spec_public_flag: return TRUE; break; } return TRUE; } void channel_social(CHAR_DATA * ch, CHAR_DATA * victim, OBJ_DATA * obj, flag_t bit, const char *string, const char *type, enum special_flags spec_flag) { DESCRIPTOR_DATA *d; for (d = descriptor_first; d; d = d->next) { CHAR_DATA *vch = CH(d); if (d->connected != CON_PLAYING) continue; if (vch && (vch != ch) && (vch != victim) && display_channel(ch, vch, spec_flag) && (!bit || !IS_SET(vch->comm, bit)) && !IS_SET(vch->comm, COMM_NOGOCIAL)) { char buf[MSL]; sprintf(buf, "%s %s", type, string); perform_act(buf, ch, obj, victim, FALSE, vch); } } } void public_ch(CHAR_DATA * ch, const char *argument, const char *type, flag_t bitname, enum special_flags spec_flag) { char command[MIL + 100]; DESCRIPTOR_DATA *d; bool display_wholist = FALSE, fEmote = FALSE; char arg_left[MSL]; if (IS_NULLSTR(argument)) { if (!bitname) chprintln(ch, "What do you want to say?"); else { if (IS_SET(ch->comm, (bitname))) { chprintlnf(ch, "%s channel is now ON.{x", type); REMOVE_BIT(ch->comm, (bitname)); } else { chprintlnf(ch, "%s channel is now OFF.{x", type); SET_BIT(ch->comm, (bitname)); } } } else { if (IS_SET(ch->comm, COMM_QUIET)) { chprintln(ch, "You must turn off quiet mode first."); return; } if (IS_SET(ch->comm, COMM_NOCHANNELS)) { chprintln(ch, "The gods have revoked your channel priviliges."); return; } if (bitname) REMOVE_BIT(ch->comm, (bitname)); strcpy(arg_left, argument); argument = one_argument(argument, command); if (!str_cmp(command, "+")) { CHAR_DATA *victim; char buf[MIL + 200]; int cmd; bool found; char argx[MIL]; argument = one_argument(argument, command); if (IS_NULLSTR(command)) { chprintln (ch, "{W<Channel> + <social> is used for channel based socials.{x"); return; } found = FALSE; if (!str_cmp(command, "random")) cmd = number_range(1, maxSocial - 1); else { for (cmd = 0; cmd < maxSocial; cmd++) { if (command[0] == social_table[cmd].name[0] && !str_prefix(command, social_table[cmd].name)) { found = TRUE; break; } } if (!found) { chprintln(ch, "{WWhat kind of social is that?!?!{x"); return; } } one_argument(argument, argx); victim = NULL; if (IS_NULLSTR(argx)) { sprintf(buf, "%s %s", type, social_table[cmd].char_no_arg); act_new(buf, ch, NULL, NULL, TO_CHAR, POS_DEAD); channel_social(ch, NULL, NULL, bitname, social_table[cmd].others_no_arg, type, spec_flag); } else if ((victim = get_char_world(ch, argx)) == NULL) { chprintln(ch, "They aren't here."); return; } else { if (!display_channel(ch, victim, spec_flag)) { chprintln(ch, "They can't use that channel."); return; } if (victim == ch) { sprintf(buf, "%s %s", type, social_table[cmd].char_auto); act_new(buf, ch, NULL, NULL, TO_CHAR, POS_DEAD); channel_social(ch, victim, NULL, bitname, social_table[cmd].others_auto, type, spec_flag); } else { sprintf(buf, "%s %s", type, social_table[cmd].char_found); act_new(buf, ch, NULL, victim, TO_CHAR, POS_DEAD); if ((!bitname || !IS_SET(victim->comm, bitname)) && !IS_SET(victim->comm, COMM_NOGOCIAL) && display_channel(ch, victim, spec_flag)) { sprintf(buf, "%s %s", type, social_table[cmd].vict_found); act_new(buf, ch, NULL, victim, TO_VICT, POS_DEAD); } channel_social(ch, victim, NULL, bitname, social_table[cmd].others_found, type, spec_flag); } } return; } else if (!str_cmp(command, "!")) { fEmote = TRUE; chprintlnf(ch, "%s %s %s{x", type, IS_NPC(ch) ? ch->short_descr : ch->name, argument); } else if (!str_cmp(command, "wholist")) { display_wholist = TRUE; chprintlnf(ch, "{WPlayers on %s{x", type); chprintln(ch, "{C-------------------{x"); } else { chprintlnf(ch, "%s You say '%s'{x", type, arg_left); } for (d = descriptor_first; d != NULL; d = d->next) { CHAR_DATA *victim; if (d->connected != CON_PLAYING) continue; if ((victim = d->character) == NULL) continue; if (victim == ch) continue; if ((bitname && IS_SET(victim->comm, (bitname))) || display_channel(ch, victim, spec_flag) == FALSE) continue; if (!display_wholist) { if (fEmote && !IS_SET(victim->comm, COMM_NOGOCIAL)) { chprintlnf(victim, "%s %s %s{x", type, smash_colour(PERS(ch, victim)), argument); } else { chprintlnf(victim, "%s %s says '%s'{x", type, smash_colour(PERS(ch, victim)), arg_left); } } else { if (victim->invis_level < LEVEL_IMMORTAL && victim->incog_level < LEVEL_IMMORTAL) chprintlnf(ch, "{W%s{x", PERS(victim, ch)); } } } } CH_CMD(do_nogocial) { if (IS_SET(ch->comm, COMM_NOGOCIAL)) { REMOVE_BIT(ch->comm, COMM_NOGOCIAL); chprintln(ch, "You no longer see socials/emotes over channels."); } else { SET_BIT(ch->comm, COMM_NOGOCIAL); chprintln(ch, "You now see socials/emotes over channels."); } } /* RT code to display channel status */ CH_CMD(do_channels) { /* lists all channels and their status */ chprintln(ch, " channel status"); chprintln(ch, "---------------------"); chprint(ch, "gossip "); if (!IS_SET(ch->comm, COMM_NOGOSSIP)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "auction "); if (!IS_SET(ch->comm, COMM_NOAUCTION)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "music "); if (!IS_SET(ch->comm, COMM_NOMUSIC)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "Q/A "); if (!IS_SET(ch->comm, COMM_NOQUESTION)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "Quote "); if (!IS_SET(ch->comm, COMM_NOQUOTE)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "grats "); if (!IS_SET(ch->comm, COMM_NOGRATS)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); if (IS_IMMORTAL(ch)) { chprint(ch, "god channel "); if (!IS_SET(ch->comm, COMM_NOWIZ)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); } chprint(ch, "shouts "); if (!IS_SET(ch->comm, COMM_SHOUTSOFF)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "tells "); if (!IS_SET(ch->comm, COMM_DEAF)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "quiet mode "); if (IS_SET(ch->comm, COMM_QUIET)) chprintln(ch, "ON"); else chprintln(ch, "OFF"); chprint(ch, "gocials "); if (IS_SET(ch->comm, COMM_NOGOCIAL)) chprintln(ch, "OFF"); else chprintln(ch, "ON"); if (IS_SET(ch->comm, COMM_AFK)) chprintln(ch, "You are AFK."); if (IS_SET(ch->comm, COMM_SNOOP_PROOF)) chprintln(ch, "You are immune to snooping."); if (ch->lines != PAGELEN) { if (ch->lines) { chprintlnf(ch, "You display %d lines of scroll.", ch->lines + 2); } else chprintln(ch, "Scroll buffering is off."); } if (ch->prompt != NULL) { chprintlnf(ch, "Your current prompt is: %s", ch->prompt); } if (IS_SET(ch->comm, COMM_NOSHOUT)) chprintln(ch, "You cannot shout."); if (IS_SET(ch->comm, COMM_NOTELL)) chprintln(ch, "You cannot use tell."); if (IS_SET(ch->comm, COMM_NOCHANNELS)) chprintln(ch, "You cannot use channels."); if (IS_SET(ch->comm, COMM_NOEMOTE)) chprintln(ch, "You cannot show emotions."); } /* RT deaf blocks out all shouts */ CH_CMD(do_deaf) { if (IS_SET(ch->comm, COMM_DEAF)) { chprintln(ch, "You can now hear tells again."); REMOVE_BIT(ch->comm, COMM_DEAF); } else { chprintln(ch, "From now on, you won't hear tells."); SET_BIT(ch->comm, COMM_DEAF); } } /* RT quiet blocks out all communication */ CH_CMD(do_quiet) { if (IS_SET(ch->comm, COMM_QUIET)) { chprintln(ch, "Quiet mode removed."); REMOVE_BIT(ch->comm, COMM_QUIET); } else { chprintln(ch, "From now on, you will only hear says and emotes."); SET_BIT(ch->comm, COMM_QUIET); } } /* afk command */ CH_CMD(do_afk) { if (IS_SET(ch->comm, COMM_AFK)) { chprintln(ch, "AFK mode removed. Type 'replay' to see tells."); REMOVE_BIT(ch->comm, COMM_AFK); } else { chprintln(ch, "You are now in AFK mode."); SET_BIT(ch->comm, COMM_AFK); } } CH_CMD(do_replay) { if (IS_NPC(ch)) { chprintln(ch, "You can't replay."); return; } if (buf_string(ch->pcdata->buffer)[0] == '\0') { chprintln(ch, "You have no tells to replay."); return; } page_to_char(buf_string(ch->pcdata->buffer), ch); clear_buf(ch->pcdata->buffer); } /* RT chat replaced with ROM gossip */ CH_CMD(do_gossip) { public_ch(ch, argument, CTAG(_GOSSIP1) "[Gossip]" CTAG(_GOSSIP2), COMM_NOGOSSIP, spec_public_flag); } CH_CMD(do_ooc) { public_ch(ch, argument, "{C({WOOC{C){w", COMM_NOOOC, spec_public_flag); } CH_CMD(do_grats) { public_ch(ch, argument, CTAG(_GRATS1) "[Grats]" CTAG(_GRATS2), COMM_NOGRATS, spec_public_flag); } CH_CMD(do_quote) { public_ch(ch, argument, CTAG(_QUOTE1) "[Quote]" CTAG(_QUOTE2), COMM_NOQUOTE, spec_public_flag); } /* RT question channel */ CH_CMD(do_question) { public_ch(ch, argument, CTAG(_QA1) "[Question]" CTAG(_QA2), COMM_NOQUESTION, spec_public_flag); } /* RT answer channel - uses same line as questions */ CH_CMD(do_answer) { public_ch(ch, argument, CTAG(_QA1) "[Answer]" CTAG(_QA2), COMM_NOQUESTION, spec_public_flag); } /* RT music channel */ CH_CMD(do_music) { public_ch(ch, argument, CTAG(_MUSIC1) "[" CTAG(_MUSIC2) "MUSIC" CTAG(_MUSIC1) "]" CTAG(_MUSIC3), COMM_NOMUSIC, spec_public_flag); } /* clan channels */ CH_CMD(do_clantalk) { if (!is_clan(ch) || clan_table[ch->clan].independent) { chprintln(ch, "You aren't in a clan."); return; } public_ch(ch, argument, "{r[{RClan{r]{Y", COMM_NOCLAN, spec_clan_flag); } CH_CMD(do_immtalk) { public_ch(ch, argument, CTAG(_IMMTALK1) "[" CTAG(_IMMTALK2) "ImmTalk" CTAG(_IMMTALK1) "]" CTAG(_IMMTALK3), COMM_NOWIZ, spec_imm_flag); } CH_CMD(do_say) { if (argument[0] == '\0') { chprintln(ch, "Say what?"); return; } act("" CTAG(_SAY1) "$n says '" CTAG(_SAY2) "$T" CTAG(_SAY1) "'{x", ch, NULL, argument, TO_ROOM); act("" CTAG(_SAY1) "You say '" CTAG(_SAY2) "$T" CTAG(_SAY1) "'{x", ch, NULL, argument, TO_CHAR); if (!IS_NPC(ch)) { CHAR_DATA *mob, *mob_next; OBJ_DATA *obj, *obj_next; for (mob = ch->in_room->first_person; mob != NULL; mob = mob_next) { mob_next = mob->next_in_room; if (IS_NPC(mob) && HAS_TRIGGER_MOB(mob, TRIG_SPEECH) && mob->position == mob->pIndexData->default_pos) p_act_trigger(argument, mob, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); for (obj = mob->first_carrying; obj; obj = obj_next) { obj_next = obj->next_content; if (HAS_TRIGGER_OBJ(obj, TRIG_SPEECH)) p_act_trigger(argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH); } } for (obj = ch->in_room->first_content; obj; obj = obj_next) { obj_next = obj->next_content; if (HAS_TRIGGER_OBJ(obj, TRIG_SPEECH)) p_act_trigger(argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH); } if (HAS_TRIGGER_ROOM(ch->in_room, TRIG_SPEECH)) p_act_trigger(argument, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_SPEECH); } return; } CH_CMD(do_shout) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET(ch->comm, COMM_SHOUTSOFF)) { chprintln(ch, "You can hear shouts again."); REMOVE_BIT(ch->comm, COMM_SHOUTSOFF); } else { chprintln(ch, "You will no longer hear shouts."); SET_BIT(ch->comm, COMM_SHOUTSOFF); } return; } if (IS_SET(ch->comm, COMM_NOSHOUT)) { chprintln(ch, "You can't shout."); return; } REMOVE_BIT(ch->comm, COMM_SHOUTSOFF); WAIT_STATE(ch, 12); act("" CTAG(_SHOUT1) "You shout '" CTAG(_SHOUT2) "$T" CTAG(_SHOUT1) "'{x", ch, NULL, argument, TO_CHAR); for (d = descriptor_first; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET(victim->comm, COMM_SHOUTSOFF) && !IS_SET(victim->comm, COMM_QUIET)) { act("" CTAG(_SHOUT1) "$n shouts '" CTAG(_SHOUT2) "$t" CTAG(_SHOUT1) "'{x", ch, argument, d->character, TO_VICT); } } return; } CH_CMD(do_tell) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; if (IS_SET(ch->comm, COMM_NOTELL) || IS_SET(ch->comm, COMM_DEAF)) { chprintln(ch, "Your message didn't get through."); return; } if (IS_SET(ch->comm, COMM_QUIET)) { chprintln(ch, "You must turn off quiet mode first."); return; } if (IS_SET(ch->comm, COMM_DEAF)) { chprintln(ch, "You must turn off deaf mode first."); return; } argument = one_argument(argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { chprintln(ch, "Tell whom what?"); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ((victim = get_char_world(ch, arg)) == NULL || (IS_NPC(victim) && victim->in_room != ch->in_room)) { chprintln(ch, "They aren't here."); return; } if (victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf(buf, "%s tells you '%s'\n\r", PERS(ch, victim), argument); buf[0] = UPPER(buf[0]); add_buf(victim->pcdata->buffer, buf); return; } if (!(IS_IMMORTAL(ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE(victim)) { act("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ((IS_SET(victim->comm, COMM_QUIET) || IS_SET(victim->comm, COMM_DEAF)) && !IS_IMMORTAL(ch)) { act("$E is not receiving tells.", ch, 0, victim, TO_CHAR); return; } if (IS_SET(victim->comm, COMM_AFK)) { if (IS_NPC(victim)) { act("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR); return; } act("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR); sprintf(buf, "%s tells you '%s'\n\r", PERS(ch, victim), argument); buf[0] = UPPER(buf[0]); add_buf(victim->pcdata->buffer, buf); return; } act("" CTAG(_TELLS1) "You tell $N '" CTAG(_TELLS2) "$t" CTAG(_TELLS1) "'{x", ch, argument, victim, TO_CHAR); act_new("" CTAG(_TELLS1) "$n tells you '" CTAG(_TELLS2) "$t" CTAG(_TELLS1) "'{x", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; if (!IS_NPC(ch) && IS_NPC(victim) && HAS_TRIGGER_MOB(victim, TRIG_SPEECH)) p_act_trigger(argument, victim, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); return; } CH_CMD(do_reply) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; if (IS_SET(ch->comm, COMM_NOTELL)) { chprintln(ch, "Your message didn't get through."); return; } if ((victim = ch->reply) == NULL) { chprintln(ch, "They aren't here."); return; } if (victim->desc == NULL && !IS_NPC(victim)) { act("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf(buf, "%s tells you '%s'\n\r", PERS(ch, victim), argument); buf[0] = UPPER(buf[0]); add_buf(victim->pcdata->buffer, buf); return; } if (!IS_IMMORTAL(ch) && !IS_AWAKE(victim)) { act("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ((IS_SET(victim->comm, COMM_QUIET) || IS_SET(victim->comm, COMM_DEAF)) && !IS_IMMORTAL(ch) && !IS_IMMORTAL(victim)) { act_new("$E is not receiving tells.", ch, 0, victim, TO_CHAR, POS_DEAD); return; } if (!IS_IMMORTAL(victim) && !IS_AWAKE(ch)) { chprintln(ch, "In your dreams, or what?"); return; } if (IS_SET(victim->comm, COMM_AFK)) { if (IS_NPC(victim)) { act_new("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } act_new ("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR, POS_DEAD); sprintf(buf, "%s tells you '%s'\n\r", PERS(ch, victim), argument); buf[0] = UPPER(buf[0]); add_buf(victim->pcdata->buffer, buf); return; } act_new("You tell $N '$t'", ch, argument, victim, TO_CHAR, POS_DEAD); act_new("$n tells you '$t'", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; return; } CH_CMD(do_yell) { DESCRIPTOR_DATA *d; if (IS_SET(ch->comm, COMM_NOSHOUT)) { chprintln(ch, "You can't yell."); return; } if (argument[0] == '\0') { chprintln(ch, "Yell what?"); return; } act("You yell '$t'", ch, argument, NULL, TO_CHAR); for (d = descriptor_first; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET(d->character->comm, COMM_QUIET)) { act("$n yells '$t'", ch, argument, d->character, TO_VICT); } } return; } CH_CMD(do_emote) { if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) { chprintln(ch, "You can't show your emotions."); return; } if (argument[0] == '\0') { chprintln(ch, "Emote what?"); return; } MOBtrigger = FALSE; act("$n $T", ch, NULL, argument, TO_ROOM); act("$n $T", ch, NULL, argument, TO_CHAR); MOBtrigger = TRUE; return; } CH_CMD(do_pmote) { CHAR_DATA *vch; const char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; unsigned int matches = 0; if (!IS_NPC(ch) && IS_SET(ch->comm, COMM_NOEMOTE)) { chprintln(ch, "You can't show your emotions."); return; } if (argument[0] == '\0') { chprintln(ch, "Emote what?"); return; } act("$n $t", ch, argument, NULL, TO_CHAR); for (vch = ch->in_room->first_person; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr(argument, vch->name)) == NULL) { MOBtrigger = FALSE; act("$N $t", vch, argument, ch, TO_CHAR); MOBtrigger = TRUE; continue; } strcpy(temp, argument); temp[strlen(argument) - strlen(letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen(vch->name)) { strcat(temp, "r"); continue; } if (*letter == 's' && matches == strlen(vch->name)) { matches = 0; continue; } if (matches == strlen(vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen(vch->name)) { strcat(temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat(last, letter, 1); continue; } matches = 0; strcat(temp, last); strncat(temp, letter, 1); last[0] = '\0'; name = vch->name; } MOBtrigger = FALSE; act("$N $t", vch, temp, ch, TO_CHAR); MOBtrigger = TRUE; } return; } CH_CMD(do_bug) { append_file(ch, BUG_FILE, argument); chprintln(ch, "Bug logged."); return; } CH_CMD(do_typo) { append_file(ch, TYPO_FILE, argument); chprintln(ch, "Typo logged."); return; } CH_CMD(do_rent) { chprintln(ch, "There is no rent here. Just save and quit."); return; } CH_CMD(do_qui) { chprintln(ch, "If you want to QUIT, you have to spell it out."); return; } CH_CMD(do_quit) { DESCRIPTOR_DATA *d, *d_next; int id; if (IS_NPC(ch)) return; if (ch->position == POS_FIGHTING) { chprintln(ch, "No way! You are fighting."); return; } if (ch->position < POS_STUNNED) { chprintln(ch, "You're not DEAD yet."); return; } if (has_auction(ch)) { chprintln (ch, "{YThe Auctioneer will not let you leave while you have an auction running.{x"); return; } chprintln(ch, "Alas, all good things must come to an end."); announce(ch, INFO_LOGOUT, "$n has left the realms."); act("$n has left the game.", ch, NULL, NULL, TO_ROOM); sprintf(log_buf, "%s has quit.", ch->name); log_string(log_buf); wiznet("$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0, get_trust(ch)); /* * After extract_char the ch is no longer valid! */ save_char_obj(ch); /* Free note that might be there somehow */ if (ch->pcdata->in_progress) free_note(ch->pcdata->in_progress); id = ch->id; d = ch->desc; extract_char(ch, TRUE); if (d != NULL) close_socket(d); /* toast evil cheating bastards */ for (d = descriptor_first; d != NULL; d = d_next) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if (tch && tch->id == id) { extract_char(tch, TRUE); close_socket(d); } } return; } CH_CMD(do_save) { if (IS_NPC(ch)) return; save_char_obj(ch); update_statlist(ch, FALSE); chprintln(ch, "Saving. Remember that ROM has automatic saving now."); WAIT_STATE(ch, PULSE_VIOLENCE); return; } CH_CMD(do_follow) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { chprintln(ch, "Follow whom?"); return; } if ((victim = get_char_room(ch, NULL, arg)) == NULL) { chprintln(ch, "They aren't here."); return; } if (IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL) { act("But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR); return; } if (victim == ch) { if (ch->master == NULL) { chprintln(ch, "You already follow yourself."); return; } stop_follower(ch); return; } if (!IS_NPC(victim) && IS_SET(victim->act, PLR_NOFOLLOW) && !IS_IMMORTAL(ch)) { act("$N doesn't seem to want any followers.\n\r", ch, NULL, victim, TO_CHAR); return; } REMOVE_BIT(ch->act, PLR_NOFOLLOW); if (ch->master != NULL) stop_follower(ch); add_follower(ch, victim); return; } void add_follower(CHAR_DATA * ch, CHAR_DATA * master) { if (ch->master != NULL) { bug("Add_follower: non-null master.", 0); return; } ch->master = master; ch->leader = NULL; if (can_see(master, ch)) act("$n now follows you.", ch, NULL, master, TO_VICT); act("You now follow $N.", ch, NULL, master, TO_CHAR); return; } void stop_follower(CHAR_DATA * ch) { if (ch->master == NULL) { bug("Stop_follower: null master.", 0); return; } if (IS_AFFECTED(ch, AFF_CHARM)) { REMOVE_BIT(ch->affected_by, AFF_CHARM); affect_strip(ch, gsn_charm_person); } if (can_see(ch->master, ch) && ch->in_room != NULL) { act("$n stops following you.", ch, NULL, ch->master, TO_VICT); act("You stop following $N.", ch, NULL, ch->master, TO_CHAR); } if (ch->master->pet == ch) ch->master->pet = NULL; ch->master = NULL; ch->leader = NULL; return; } /* nukes charmed monsters and pets */ void nuke_pets(CHAR_DATA * ch) { CHAR_DATA *pet; if ((pet = ch->pet) != NULL) { stop_follower(pet); if (pet->in_room != NULL) act("$N slowly fades away.", ch, NULL, pet, TO_NOTVICT); extract_char(pet, TRUE); } ch->pet = NULL; return; } void die_follower(CHAR_DATA * ch) { CHAR_DATA *fch; if (ch->master != NULL) { if (ch->master->pet == ch) ch->master->pet = NULL; stop_follower(ch); } ch->leader = NULL; for (fch = char_first; fch != NULL; fch = fch->next) { if (fch->master == ch) stop_follower(fch); if (fch->leader == ch) fch->leader = fch; } return; } CH_CMD(do_order) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; argument = one_argument(argument, arg); one_argument(argument, arg2); if (!str_cmp(arg2, "delete") || !str_cmp(arg2, "mob")) { chprintln(ch, "That will NOT be done."); return; } if (arg[0] == '\0' || argument[0] == '\0') { chprintln(ch, "Order whom to do what?"); return; } if (IS_AFFECTED(ch, AFF_CHARM)) { chprintln(ch, "You feel like taking, not giving, orders."); return; } if (!str_cmp(arg, "all")) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ((victim = get_char_room(ch, NULL, arg)) == NULL) { chprintln(ch, "They aren't here."); return; } if (victim == ch) { chprintln(ch, "Aye aye, right away!"); return; } if (!IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch || (IS_IMMORTAL(victim) && victim->trust >= ch->trust)) { chprintln(ch, "Do it yourself!"); return; } } found = FALSE; for (och = ch->in_room->first_person; och != NULL; och = och_next) { och_next = och->next_in_room; if (IS_AFFECTED(och, AFF_CHARM) && och->master == ch && (fAll || och == victim)) { found = TRUE; sprintf(buf, "$n orders you to '%s'.", argument); act(buf, ch, NULL, och, TO_VICT); interpret(och, argument); } } if (found) { WAIT_STATE(ch, PULSE_VIOLENCE); chprintln(ch, "Ok."); } else chprintln(ch, "You have no followers here."); return; } CH_CMD(do_group) { char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument(argument, arg); if (arg[0] == '\0') { CHAR_DATA *gch; CHAR_DATA *leader; leader = (ch->leader != NULL) ? ch->leader : ch; chprintlnf(ch, "%s's group:", PERS(leader, ch)); for (gch = char_first; gch != NULL; gch = gch->next) { if (is_same_group(gch, ch)) { chprintlnf(ch, "[%2d %s] %-16s %4ld/%4ld hp %4ld/%4ld mana %4ld/%4ld mv %5d xp", gch->level, IS_NPC(gch) ? "Mob" : class_who(gch), capitalize(PERS(gch, ch)), gch->hit, gch->max_hit, gch->mana, gch->max_mana, gch->move, gch->max_move, gch->exp); } } return; } if ((victim = get_char_room(ch, NULL, arg)) == NULL) { chprintln(ch, "They aren't here."); return; } if (ch->master != NULL || (ch->leader != NULL && ch->leader != ch)) { chprintln(ch, "But you are following someone else!"); return; } if (victim->master != ch && ch != victim) { act_new("$N isn't following you.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } if (IS_AFFECTED(victim, AFF_CHARM)) { chprintln(ch, "You can't remove charmed mobs from your group."); return; } if (IS_AFFECTED(ch, AFF_CHARM)) { act_new("You like your master too much to leave $m!", ch, NULL, victim, TO_VICT, POS_SLEEPING); return; } if (is_same_group(victim, ch) && ch != victim) { victim->leader = NULL; act_new("$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new("$n removes you from $s group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new("You remove $N from your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } victim->leader = ch; act_new("$N joins $n's group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new("You join $n's group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new("$N joins your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } /* * 'Split' originally by Gnort, God of Chaos. */ CH_CMD(do_split) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *gch; int members; int amount_gold = 0, amount_silver = 0; int share_gold, share_silver; int extra_gold, extra_silver; argument = one_argument(argument, arg1); one_argument(argument, arg2); if (arg1[0] == '\0') { chprintln(ch, "Split how much?"); return; } amount_silver = atoi(arg1); if (arg2[0] != '\0') amount_gold = atoi(arg2); if (amount_gold < 0 || amount_silver < 0) { chprintln(ch, "Your group wouldn't like that."); return; } if (amount_gold == 0 && amount_silver == 0) { chprintln(ch, "You hand out zero coins, but no one notices."); return; } if (ch->gold < amount_gold || ch->silver < amount_silver) { chprintln(ch, "You don't have that much to split."); return; } members = 0; for (gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room) { if (is_same_group(gch, ch) && !IS_AFFECTED(gch, AFF_CHARM)) members++; } if (members < 2) { chprintln(ch, "Just keep it all."); return; } share_silver = amount_silver / members; extra_silver = amount_silver % members; share_gold = amount_gold / members; extra_gold = amount_gold % members; if (share_gold == 0 && share_silver == 0) { chprintln(ch, "Don't even bother, cheapskate."); return; } ch->silver -= amount_silver; ch->silver += share_silver + extra_silver; ch->gold -= amount_gold; ch->gold += share_gold + extra_gold; if (share_silver > 0) { chprintlnf(ch, "You split %d silver coins. Your share is %d silver.", amount_silver, share_silver + extra_silver); } if (share_gold > 0) { chprintlnf(ch, "You split %d gold coins. Your share is %d gold.", amount_gold, share_gold + extra_gold); } if (share_gold == 0) { sprintf(buf, "$n splits %d silver coins. Your share is %d silver.", amount_silver, share_silver); } else if (share_silver == 0) { sprintf(buf, "$n splits %d gold coins. Your share is %d gold.", amount_gold, share_gold); } else { sprintf(buf, "$n splits %d silver and %d gold coins, giving you %d silver and %d gold.\n\r", amount_silver, amount_gold, share_silver, share_gold); } for (gch = ch->in_room->first_person; gch != NULL; gch = gch->next_in_room) { if (gch != ch && is_same_group(gch, ch) && !IS_AFFECTED(gch, AFF_CHARM)) { act(buf, ch, NULL, gch, TO_VICT); gch->gold += share_gold; gch->silver += share_silver; } } return; } CH_CMD(do_gtell) { CHAR_DATA *gch; if (argument[0] == '\0') { chprintln(ch, "Tell your group what?"); return; } if (IS_SET(ch->comm, COMM_NOTELL)) { chprintln(ch, "Your message didn't get through!"); return; } for (gch = char_first; gch != NULL; gch = gch->next) { if (is_same_group(gch, ch)) act_new("" CTAG(_GTELL1) "$n tells the group '" CTAG(_GTELL2) "$t" CTAG(_GTELL1) "'{x", ch, argument, gch, TO_VICT, POS_SLEEPING); } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group(CHAR_DATA * ach, CHAR_DATA * bch) { if (ach == NULL || bch == NULL) return FALSE; if (ach->leader != NULL) ach = ach->leader; if (bch->leader != NULL) bch = bch->leader; return ach == bch; } /* Turns colour on and sets the appropriate flags */ CH_CMD(do_colour) { if (!ch) return; if (IS_NPC(ch) || ch->desc == NULL) { chprintln(ch, "ColoUr is not ON, Way Moron!"); return; } if (!DESC_FLAGGED(ch->desc, DESC_COLOUR)) { SET_BIT(ch->desc->d_flags, DESC_COLOUR); REMOVE_BIT(ch->comm, COMM_NOCOLOUR); chprintln (ch, "{`Co{`lo{`U{`r {`i{`s {`n{`o{`w {`ON{`, W{`a{`y C{`oo{`l!{x"); } else { chprintln(ch, "ColoUr is now OFF, <sigh>"); REMOVE_BIT(ch->desc->d_flags, DESC_COLOUR); SET_BIT(ch->comm, COMM_NOCOLOUR); } return; } int find_colour_slot(const char *code) { int i; for (i = 0; colour_chars[i].code != NULL; i++) if (!str_cmp(code, colour_chars[i].code)) return i; return 0; } /* Sets all or 1 custom colours to default */ void default_colour(CHAR_DATA * ch, int slot) { int i = 0; if (!ch || IS_NPC(ch)) return; if (slot == -1) { for (i = 0; cslot_table[i].def != NULL; i++) ch->pcdata->colour[cslot_table[i].slot] = find_colour_slot(cslot_table[i].def); } else { for (i = 0; cslot_table[i].def != NULL; i++) { if (cslot_table[i].slot == slot) { ch->pcdata->colour[slot] = find_colour_slot(cslot_table[i].def); break; } } } return; } const char *color_default(CHAR_DATA * ch) { int colour; if (!ch || IS_NPC(ch)) return C_CLEAR; colour = ch->pcdata->colour[_DEFAULT]; if (colour < 0 || colour_chars[colour].code == NULL) return C_CLEAR; else if (!str_cmp(colour_chars[colour].code, C_RANDOM)) return random_colour(); else if (!str_cmp(colour_chars[colour].code, RANDOM_BG)) return random_background(); else return colour_chars[ch->pcdata->colour[_DEFAULT]].code; } /* return the players ansi code for a slot */ const char *char_colour(CHAR_DATA * ch, int slot) { int colour; if (!ch || IS_NPC(ch) || slot < 0 || slot > MAX_CUSTOM_COLOUR) return C_CLEAR; colour = ch->pcdata->colour[slot]; if (colour < 0 || colour_chars[colour].code == NULL) return C_CLEAR; else if (!str_cmp(colour_chars[colour].code, C_RANDOM)) return random_colour(); else if (!str_cmp(colour_chars[colour].code, RANDOM_BG)) return random_background(); else return colour_chars[colour].code; } /* return a colour number */ int colour_lookup(const char *arg) { int i; for (i = 0; colour_chars[i].name != NULL; i++) if (!str_cmp(arg, colour_chars[i].name)) return i; return -1; } /* returns a custom colour number */ int cslot_lookup(const char *arg) { int i; for (i = 0; cslot_table[i].name != NULL; i++) if (!str_prefix(arg, cslot_table[i].name)) return cslot_table[i].slot; return -1; } /* sets custom colours */ CH_CMD(do_colourset) { char arg[MIL], arg2[MIL]; int i = 0, pos = 0, slot = 0, color = 0; if (!ch || IS_NPC(ch) || !ch->desc) return; if (!DESC_FLAGGED(ch->desc, DESC_COLOUR)) { chprintln(ch, "You must have colour on to use colourset."); return; } argument = one_argument(argument, arg); argument = one_argument(argument, arg2); if (IS_NULLSTR(arg)) { chprintln (ch, "Syntax: colourset colours - lists possible colours"); chprintln(ch, " colourset options - lists options to colourize"); chprintln(ch, " colourset <option> <colour> - sets an option to a colour"); chprintln(ch, " colourset default <option> - sets option to default value"); chprintln(ch, " colourset default all - reset all options to default values"); return; } if (!str_prefix(arg, "colours") || !str_prefix(arg, "colors")) { chprintln(ch, "Available Colours:"); for (i = 0; colour_chars[i].name != NULL; i++) { chprintf(ch, "%s%-10s{x", colour_chars[i].code, colour_chars[i].name); if (++pos % 4 == 0) { chprintln(ch, ""); pos = 0; } } if (pos != 0) chprintln(ch, ""); } else if (!str_prefix(arg, "options")) { chprintln(ch, "Available Options:"); for (i = 0; cslot_table[i].name != NULL; i++) { chprintf(ch, "" CTAG(%d) "%-10s{x", cslot_table[i].slot, cslot_table[i].name); if (++pos % 6 == 0) { chprintln(ch, ""); pos = 0; } } if (pos != 0) chprintln(ch, ""); } else if (!str_prefix(arg, "default")) { if ((slot = cslot_lookup(arg2)) == -1) { if (!str_cmp(arg2, "all")) chprintln(ch, "All colour values set to default."); else { do_colourset(ch, ""); return; } } else chprintf(ch, "%s set to default value.\n\r", cslot_table[slot].name); default_colour(ch, slot); return; } else { if ((slot = cslot_lookup(arg)) == -1) { chprintln(ch, "Invalid Option."); return; } if ((color = colour_lookup(arg2)) == -1) { chprintln(ch, "Invalid Colour."); return; } ch->pcdata->colour[slot] = color; chprintf(ch, "%s%s{x set to %s%s{x.\n\r", char_colour(ch, slot), cslot_table[slot].name, char_colour(ch, slot), colour_chars[color].name); return; } } void announce(CHAR_DATA * ch, flag_t bit, const char *message, ...) { DESCRIPTOR_DATA *d; char buf[MSL], buf2[MSL]; char *iType; bool Private = FALSE; va_list args; va_start(args, message); vsnprintf(buf2, MSL, message, args); va_end(args); if (ch && IS_SET(bit, INFO_PRIVATE)) { Private = TRUE; REMOVE_BIT(bit, INFO_PRIVATE); } if (bit == INFO_NOTE) iType = "{GBOARD"; else if (bit == INFO_WAR) iType = "{CWAR"; else if (bit == INFO_GQUEST) iType = "{MGQUEST"; else if (bit == INFO_AUCTION) iType = "{YAUCTION"; else if (bit == INFO_ARENA) iType = "{BARENA"; else iType = "{RINFO"; sprintf(buf, "%s{W:{x %s{x", iType, buf2); if (!Private) { for (d = descriptor_first; d; d = d->next) { CHAR_DATA *och; if ((och = d->character) == NULL) continue; if (d->connected != CON_PLAYING) continue; if (bit == INFO_NOTE && ch && !is_note_to(och, ch->pcdata->in_progress)) continue; if ((IS_SET(och->info_settings, bit) || !IS_SET(och->info_settings, INFO_QUIET)) && bit != INFO_ALL) continue; if (ch == NULL) chprintf(och, "%s\n\r", buf); else act_new(buf, ch, NULL, och, TO_VICT, POS_DEAD); } } else { if (!ch) { bug("NULL ch in private announce", 0); return; } chprintf(ch, "%s\n\r", buf); } return; } CH_CMD(do_info) { int i; flag_t iValue; if (!*argument || !str_cmp(argument, "list")) { chprintln(ch, "{RInformation settings:"); chprintln(ch, "{r---------------------{x"); for (i = 0; info_flags[i].name != NULL; i++) { chprintf(ch, "%-13.25s [%s]\n\r", info_flags[i].name, IS_SET(ch->info_settings, info_flags[i].bit) ? "{WOFF{x" : " {RON{x"); } return; } if ((iValue = flag_value(info_flags, argument)) > 0) { TOGGLE_BIT(ch->info_settings, iValue); chprintln(ch, "Info channel set."); return; } chprintln(ch, "Which option??"); return; } CH_CMD(do_announce) { announce(NULL, INFO_ALL, argument); }