/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ #include <sys/types.h> #include <ctype.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include "merc.h" #include "recycle.h" #include "tables.h" #include "lookup.h" extern int _filbuf args((FILE *)); /* int rename(const char *oldfname, const char *newfname); viene en stdio.h */ /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Local functions. */ void fwrite_char args((CHAR_DATA * ch, FILE * fp)); void fwrite_pet args((CHAR_DATA * pet, FILE * fp)); void fread_pet args((CHAR_DATA * ch, FILE * fp)); /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj(CHAR_DATA * ch) { char strsave[MAX_INPUT_LENGTH]; FILE *fp; if (IS_NPC(ch)) return; if (ch->desc != NULL && ch->desc->original != NULL) ch = ch->desc->original; /* create god log */ if (IS_IMMORTAL(ch) || ch->level >= LEVEL_IMMORTAL) { sprintf(strsave, "%s%s", GOD_DIR, capitalize(ch->name)); if ((fp = file_open(strsave, "w")) == NULL) { bug("Save_char_obj: file_open", 0); perror(strsave); } fprintf(fp, "Lev %2d Trust %2d %s%s\n", ch->level, get_trust(ch), ch->name, ch->pcdata->title); file_close(fp); } sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(ch->name)); #if !defined(WIN32) if ((fp = file_open(TEMP_FILE, "w")) == NULL) #else if ((fp = file_open(strsave, "w")) == NULL) #endif { bug("Save_char_obj: file_open", 0); perror(strsave); } else { fwrite_char(ch, fp); if (ch->first_carrying != NULL) fwrite_obj(ch, ch->first_carrying, fp, 0, "O"); /* save the pets */ if (ch->pet != NULL && ch->pet->in_room == ch->in_room) fwrite_pet(ch->pet, fp); fprintf(fp, "#END\n"); } file_close(fp); #if !defined(WIN32) rename(TEMP_FILE, strsave); #endif return; } /* * Write the char. */ void fwrite_char(CHAR_DATA * ch, FILE * fp) { AFFECT_DATA *paf; int sn, gn, pos; int i; fprintf(fp, "#%s\n", IS_NPC(ch) ? "MOB" : "PLAYER"); fprintf(fp, "Name %s~\n", ch->name); fprintf(fp, "Id %ld\n", ch->id); fprintf(fp, "LogO %ld\n", current_time); fprintf(fp, "Vers %d\n", 7); if (ch->short_descr[0] != '\0') fprintf(fp, "ShD %s~\n", ch->short_descr); if (ch->long_descr[0] != '\0') fprintf(fp, "LnD %s~\n", ch->long_descr); if (ch->description[0] != '\0') fprintf(fp, "Desc %s~\n", ch->description); if (ch->prompt != NULL || !str_cmp(ch->prompt, "<%hhp %mm %vmv> ")) fprintf(fp, "Prom %s~\n", ch->prompt); fprintf(fp, "Race %s~\n", race_table[ch->race].name); if (ch->clan > -1) { fprintf(fp, "Clan %s~\n", clan_table[ch->clan].name); fprintf(fp, "Rank %d\n", ch->rank); } fprintf(fp, "Sex %d\n", ch->sex); fprintf(fp, "Cla %s\n", class_numbers(ch, TRUE)); if (ch->pcdata->stay_race) fprintf(fp, "StayRace\n"); fprintf(fp, "Levl %d\n", ch->level); if (ch->trust != 0) fprintf(fp, "Tru %d\n", ch->trust); fprintf(fp, "Sec %d\n", ch->pcdata->security); /* OLC */ fprintf(fp, "Plyd %d\n", ch->played + (int) (current_time - ch->logon)); fprintf(fp, "Scro %d\n", ch->lines); fprintf(fp, "Room %ld\n", (ch->in_room == get_room_index(ROOM_VNUM_LIMBO) && ch->was_in_room != NULL) ? ch->was_in_room->vnum : ch->in_room == NULL ? 3001 : ch->in_room->vnum); fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move); if (ch->gold > 0) fprintf(fp, "Gold %ld\n", ch->gold); else fprintf(fp, "Gold %d\n", 0); if (ch->silver > 0) fprintf(fp, "Silv %ld\n", ch->silver); else fprintf(fp, "Silv %d\n", 0); fprintf(fp, "Exp %d\n", ch->exp); if (ch->act != 0) { if (!IS_NPC(ch) && gquest_info.running == GQUEST_OFF && IS_SET(ch->act, PLR_GQUEST)) { REMOVE_BIT(ch->act, PLR_GQUEST); reset_gqmob(ch, 0); } if (!IS_NPC(ch)) { if (war_info.iswar == WAR_OFF && IS_SET(ch->act, PLR_WAR)) REMOVE_BIT(ch->act, PLR_WAR); } fprintf(fp, "Act %s\n", fwrite_flags(ch->act)); } if (ch->affected_by != 0) fprintf(fp, "AfBy %s\n", fwrite_flags(ch->affected_by)); fprintf(fp, "Comm %s\n", fwrite_flags(ch->comm)); if (ch->wiznet) fprintf(fp, "Wizn %s\n", fwrite_flags(ch->wiznet)); if (ch->invis_level) fprintf(fp, "Invi %d\n", ch->invis_level); if (ch->incog_level) fprintf(fp, "Inco %d\n", ch->incog_level); fprintf(fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position); if (ch->practice != 0) fprintf(fp, "Prac %d\n", ch->practice); if (ch->train != 0) fprintf(fp, "Trai %d\n", ch->train); if (ch->saving_throw != 0) fprintf(fp, "Save %d\n", ch->saving_throw); fprintf(fp, "Alig %d\n", ch->alignment); if (ch->hitroll != 0) fprintf(fp, "Hit %d\n", ch->hitroll); if (ch->damroll != 0) fprintf(fp, "Dam %d\n", ch->damroll); fprintf(fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3]); if (ch->wimpy != 0) fprintf(fp, "Wimp %d\n", ch->wimpy); fprintf(fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON]); if (IS_NPC(ch)) { fprintf(fp, "Vnum %ld\n", ch->pIndexData->vnum); } else { fprintf(fp, "Pass %s~\n", ch->pcdata->pwd); if (ch->pcdata->bamfin[0] != '\0') fprintf(fp, "Bin %s~\n", ch->pcdata->bamfin); if (ch->pcdata->bamfout[0] != '\0') fprintf(fp, "Bout %s~\n", ch->pcdata->bamfout); fprintf(fp, "Titl %s~\n", ch->pcdata->title); fprintf(fp, "Pnts %d\n", ch->pcdata->points); fprintf(fp, "TSex %d\n", ch->pcdata->true_sex); fprintf(fp, "LLev %d\n", ch->pcdata->last_level); fprintf(fp, "HMVP %ld %ld %ld\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move); fprintf(fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3]); if (ch->pcdata->questpoints != 0) fprintf(fp, "QuestPnts %d\n", ch->pcdata->questpoints); if (ch->pcdata->nextquest != 0) fprintf(fp, "QuestNext %d\n", ch->pcdata->nextquest); else if (ch->pcdata->countdown != 0) fprintf(fp, "QuestCount %d\n", ch->pcdata->countdown); if (ch->pcdata->questgiver != 0) fprintf(fp, "QuestGiver %ld\n", ch->pcdata->questgiver); if (ch->pcdata->questloc != 0) fprintf(fp, "QuestLoc %ld\n", ch->pcdata->questloc); if (ch->pcdata->questobj != 0) fprintf(fp, "QuestObj %ld\n", ch->pcdata->questobj); else if (ch->pcdata->questmob != 0) fprintf(fp, "QuestMob %ld\n", ch->pcdata->questmob); if (ch->pcdata->trivia != 0) fprintf(fp, "Trivia %d\n", ch->pcdata->trivia); if (ch->pcdata->awins != 0) fprintf(fp, "AWins %d\n", ch->pcdata->awins); if (ch->pcdata->alosses != 0) fprintf(fp, "ALosses %d\n", ch->pcdata->alosses); if (ch->pcdata->silver_bank != 0) fprintf(fp, "BankS %ld\n", ch->pcdata->silver_bank); if (ch->pcdata->gold_bank != 0) fprintf(fp, "BankG %ld\n", ch->pcdata->gold_bank); if (ch->pcdata->shares != 0) fprintf(fp, "Shares %d\n", ch->pcdata->shares); if (ch->deity != -1) fprintf(fp, "Deity %s~\n", deity_table[ch->deity].name); if (ON_GQUEST(ch) || (gquest_info.running != GQUEST_OFF && count_gqmobs(ch) == gquest_info.mob_count)) { fprintf(fp, "GQmobs %d ", gquest_info.mob_count); for (i = 0; i < gquest_info.mob_count; i++) fprintf(fp, "%ld ", ch->pcdata->gq_mobs[i]); fprintf(fp, "\n"); } if (count_home(ch) > 0) { fprintf(fp, "Homes %d ", MAX_HOUSE_ROOMS); for (i = 0; i < MAX_HOUSE_ROOMS; i++) fprintf(fp, "%ld ", ch->pcdata->home[i]); fprintf(fp, "\n"); fprintf(fp, "HKey %ld\n", ch->pcdata->home_key); } fprintf(fp, "Colo %d ", MAX_CUSTOM_COLOUR); for (i = 0; i < MAX_CUSTOM_COLOUR; i++) fprintf(fp, "%d ", ch->pcdata->colour[i]); fprintf(fp, "\n"); if (ch->pcdata->who_descr[0] != '\0') fprintf(fp, "WhoD %s~\n", ch->pcdata->who_descr); fprintf(fp, "GStats %d ", MAX_GAMESTAT); for (i = 0; i < MAX_GAMESTAT; i++) fprintf(fp, "%ld ", ch->pcdata->gamestat[i]); fprintf(fp, "\n"); /* write alias */ for (pos = 0; pos < MAX_ALIAS; pos++) { if (ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL) break; fprintf(fp, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos]); } /* Save note board status */ /* Save number of boards in case that number changes */ fprintf(fp, "Boards %d ", MAX_BOARD); for (i = 0; i < MAX_BOARD; i++) fprintf(fp, "%s %ld ", boards[i].short_name, ch->pcdata->last_note[i]); fprintf(fp, "\n"); for (sn = 0; sn < maxSkill; sn++) { if (skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0) { fprintf(fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name); } } for (gn = 0; gn < maxGroup; gn++) { if (group_table[gn].name != NULL && ch->pcdata->group_known[gn]) { fprintf(fp, "Gr '%s'\n", group_table[gn].name); } } } for (paf = ch->first_affect; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= maxSkill) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, fwrite_flags(paf->bitvector)); } fwrite_rle(ch->pcdata->explored, fp); fprintf(fp, "End\n\n"); return; } /* write a pet */ void fwrite_pet(CHAR_DATA * pet, FILE * fp) { AFFECT_DATA *paf; fprintf(fp, "#PET\n"); fprintf(fp, "Vnum %ld\n", pet->pIndexData->vnum); fprintf(fp, "Name %s~\n", pet->name); fprintf(fp, "LogO %ld\n", current_time); if (pet->short_descr != pet->pIndexData->short_descr) fprintf(fp, "ShD %s~\n", pet->short_descr); if (pet->long_descr != pet->pIndexData->long_descr) fprintf(fp, "LnD %s~\n", pet->long_descr); if (pet->description != pet->pIndexData->description) fprintf(fp, "Desc %s~\n", pet->description); if (pet->race != pet->pIndexData->race) fprintf(fp, "Race %s~\n", race_table[pet->race].name); if (pet->clan > -1) fprintf(fp, "Clan %s~\n", clan_table[pet->clan].name); fprintf(fp, "Sex %d\n", pet->sex); if (pet->level != pet->pIndexData->level) fprintf(fp, "Levl %d\n", pet->level); fprintf(fp, "HMV %ld %ld %ld %ld %ld %ld\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move); if (pet->gold > 0) fprintf(fp, "Gold %ld\n", pet->gold); if (pet->silver > 0) fprintf(fp, "Silv %ld\n", pet->silver); if (pet->exp > 0) fprintf(fp, "Exp %d\n", pet->exp); if (pet->act != pet->pIndexData->act) fprintf(fp, "Act %s\n", fwrite_flags(pet->act)); if (pet->affected_by != pet->pIndexData->affected_by) fprintf(fp, "AfBy %s\n", fwrite_flags(pet->affected_by)); if (pet->comm != 0) fprintf(fp, "Comm %s\n", fwrite_flags(pet->comm)); fprintf(fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position); if (pet->saving_throw != 0) fprintf(fp, "Save %d\n", pet->saving_throw); if (pet->alignment != pet->pIndexData->alignment) fprintf(fp, "Alig %d\n", pet->alignment); if (pet->hitroll != pet->pIndexData->hitroll) fprintf(fp, "Hit %d\n", pet->hitroll); if (pet->damroll != pet->pIndexData->damage[DICE_BONUS]) fprintf(fp, "Dam %d\n", pet->damroll); fprintf(fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3]); fprintf(fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON]); fprintf(fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON]); for (paf = pet->first_affect; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= maxSkill) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, fwrite_flags(paf->bitvector)); } fprintf(fp, "End\n"); return; } /* * Write an object and its contents. */ void fwrite_obj(CHAR_DATA * ch, OBJ_DATA * obj, FILE * fp, int iNest, char *marker) { EXTRA_DESCR_DATA *ed; AFFECT_DATA *paf; vnum_t where = ROOM_VNUM_MORGUE; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if (obj->next_content != NULL) fwrite_obj(ch, obj->next_content, fp, iNest, marker); if (!ch) { if (obj->in_obj != NULL) where = 1; if (obj->in_room != NULL) where = obj->in_room->vnum; } /* * Castrate storage characters. */ if (ch && ((ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER) || obj->item_type == ITEM_KEY || (obj->item_type == ITEM_MAP && !obj->value[0]))) return; fprintf(fp, "#%s\n", marker); fprintf(fp, "Vnum %ld\n", obj->pIndexData->vnum); if (!ch) fprintf(fp, "Where %ld\n", where); if (obj->owner != NULL) fprintf(fp, "Owner %s~\n", obj->owner); if (!obj->pIndexData->new_format) fprintf(fp, "Oldstyle\n"); if (obj->enchanted) fprintf(fp, "Enchanted\n"); fprintf(fp, "Nest %d\n", iNest); /* these data are only used if they do not match the defaults */ if (!ch || obj->name != obj->pIndexData->name) fprintf(fp, "Name %s~\n", obj->name); if (!ch || obj->short_descr != obj->pIndexData->short_descr) fprintf(fp, "ShD %s~\n", obj->short_descr); if (!ch || obj->description != obj->pIndexData->description) fprintf(fp, "Desc %s~\n", obj->description); if (!ch || obj->extra_flags != obj->pIndexData->extra_flags) fprintf(fp, "ExtF %s\n", fwrite_flags(obj->extra_flags)); if (!ch || obj->wear_flags != obj->pIndexData->wear_flags) fprintf(fp, "WeaF %s\n", fwrite_flags(obj->wear_flags)); if (obj->item_type != obj->pIndexData->item_type) fprintf(fp, "Ityp %d\n", obj->item_type); if (!ch || obj->weight != obj->pIndexData->weight) fprintf(fp, "Wt %d\n", obj->weight); if (!ch || obj->condition != obj->pIndexData->condition) fprintf(fp, "Cond %d\n", obj->condition); /* variable data */ fprintf(fp, "Wear %d\n", obj->wear_loc); if (!ch || obj->level != obj->pIndexData->level) fprintf(fp, "Lev %d\n", obj->level); if (!ch || obj->timer != 0) fprintf(fp, "Time %d\n", obj->timer); fprintf(fp, "Cost %d\n", obj->cost); if (!ch || (obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4])) fprintf(fp, "Val %ld %ld %ld %ld %ld\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4]); switch (obj->item_type) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if (obj->value[1] > 0) { fprintf(fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name); } if (obj->value[2] > 0) { fprintf(fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name); } if (obj->value[3] > 0) { fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; case ITEM_STAFF: case ITEM_WAND: if (obj->value[3] > 0) { fprintf(fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name); } break; } for (paf = obj->first_affect; paf != NULL; paf = paf->next) { if (paf->type < 0 || paf->type >= maxSkill) continue; fprintf(fp, "Affc '%s' %3d %3d %3d %3d %3d %s\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, fwrite_flags(paf->bitvector)); } for (ed = obj->first_extra_descr; ed != NULL; ed = ed->next) { fprintf(fp, "ExDe %s~ %s~\n", ed->keyword, ed->description); } fprintf(fp, "End\n\n"); if (obj->first_content != NULL) fwrite_obj(ch, obj->first_content, fp, iNest + 1, marker); return; } void pload_default(CHAR_DATA * ch) { int stat, i, iClass; ch->race = race_lookup("human"); ch->act = PLR_NOSUMMON | PLR_AUTOMAP; ch->comm = COMM_COMBINE | COMM_PROMPT; for (iClass = 0; iClass < MAX_MCLASS; iClass++) ch->Class[iClass] = -1; ch->prompt = str_dup("<%hhp %mm %vmv> "); ch->pcdata->confirm_delete = FALSE; ch->pcdata->board = &boards[DEFAULT_BOARD]; ch->info_settings = INFO_QUIET; /* this actually turns quiet off */ ch->pcdata->pwd = str_dup(""); ch->pcdata->bamfin = str_dup(""); ch->pcdata->bamfout = str_dup(""); ch->pcdata->title = str_dup(""); ch->pcdata->who_descr = str_dup(""); for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; /* OLC */ default_colour(ch, -1); for (i = 0; i < MAX_GAMESTAT; i++) ch->pcdata->gamestat[i] = 0; ch->pcdata->trivia = 0; end_quest(ch, 0); reset_gqmob(ch, 0); } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj(DESCRIPTOR_DATA * d, const char *name) { char strsave[MAX_INPUT_LENGTH]; char buf[100]; CHAR_DATA *ch; FILE *fp; bool found; int i; ch = new_char(); ch->pcdata = new_pcdata(); d->character = ch; ch->desc = d; ch->name = str_dup(capitalize(name)); ch->id = get_pc_id(); pload_default(ch); found = FALSE; /* decompress if .gz file exists */ sprintf(strsave, "%s%s%s", PLAYER_DIR, capitalize(name), ".gz"); if ((fp = file_open(strsave, "r")) != NULL) { file_close(fp); sprintf(buf, "gzip -dfq %s", strsave); system(buf); } sprintf(strsave, "%s%s", PLAYER_DIR, capitalize(name)); if ((fp = file_open(strsave, "r")) != NULL) { int iNest; for (iNest = 0; iNest < MAX_NEST; iNest++) rgObjNest[iNest] = NULL; found = TRUE; for (;;) { char letter; char *word; letter = fread_letter(fp); if (letter == '*') { fread_to_eol(fp); continue; } if (letter != '#') { bug("Load_char_obj: # not found.", 0); break; } word = fread_word(fp); if (!str_cmp(word, "PLAYER")) fread_char(ch, fp); else if (!str_cmp(word, "OBJECT")) fread_obj(ch, fp, FALSE); else if (!str_cmp(word, "O")) fread_obj(ch, fp, FALSE); else if (!str_cmp(word, "PET")) fread_pet(ch, fp); else if (!str_cmp(word, "END")) break; else { bug("Load_char_obj: bad section.", 0); break; } } } file_close(fp); /* initialize race */ if (found) { if (ch->race == 0) ch->race = race_lookup("human"); ch->size = race_table[ch->race].size; ch->dam_type = 17; /*punch */ for (i = 0; i < 5; i++) { if (race_table[ch->race].skills[i] == NULL) break; group_add(ch, race_table[ch->race].skills[i], FALSE); } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; if (d != NULL) { if (IS_SET(ch->comm, COMM_NOCOLOUR)) REMOVE_BIT(d->d_flags, DESC_COLOUR); } } /* RT initialize skills */ if (found && ch->version < 2) /* need to add the new skills */ { group_add(ch, "rom basics", FALSE); add_base_groups(ch); add_default_groups(ch); ch->pcdata->learned[gsn_recall] = 50; } /* fix levels */ if (found && ch->version < 6 && (ch->level > 51 || ch->trust > 51)) { ch->level += 149; ch->trust += 149; } /* ream gold */ if (found && ch->version < 4) { ch->gold /= 100; } return found; } /* * Read in a char. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } /* provided to free strings */ #if defined(KEYS) #undef KEYS #endif #define KEYS( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ free_string(field); \ field = value; \ fMatch = TRUE; \ break; \ } void fread_char(CHAR_DATA * ch, FILE * fp) { char buf[MAX_STRING_LENGTH]; const char *word; bool fMatch; int count = 0; int lastlogoff = current_time; int percent; sprintf(buf, "Loading %s.", ch->name); log_string(buf); for (;;) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY("Act", ch->act, fread_flag(fp)); KEY("AffectedBy", ch->affected_by, fread_flag(fp)); KEY("AfBy", ch->affected_by, fread_flag(fp)); KEY("Alignment", ch->alignment, fread_number(fp)); KEY("Alig", ch->alignment, fread_number(fp)); KEY("AWins", ch->pcdata->awins, fread_number(fp)); KEY("ALosses", ch->pcdata->alosses, fread_number(fp)); if (!str_cmp(word, "Alia")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = str_dup(fread_word(fp)); count++; fMatch = TRUE; break; } if (!str_cmp(word, "Alias")) { if (count >= MAX_ALIAS) { fread_to_eol(fp); fMatch = TRUE; break; } ch->pcdata->alias[count] = str_dup(fread_word(fp)); ch->pcdata->alias_sub[count] = fread_string(fp); count++; fMatch = TRUE; break; } if (!str_cmp(word, "AC") || !str_cmp(word, "Armor")) { fread_to_eol(fp); fMatch = TRUE; break; } if (!str_cmp(word, "ACs")) { int i; for (i = 0; i < 4; i++) ch->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); LINK(paf, ch->first_affect, ch->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flag(fp); LINK(paf, ch->first_affect, ch->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "AttrMod") || !str_cmp(word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AttrPerm") || !str_cmp(word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) ch->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'B': KEYS("Bamfin", ch->pcdata->bamfin, fread_string(fp)); KEYS("Bamfout", ch->pcdata->bamfout, fread_string(fp)); KEYS("Bin", ch->pcdata->bamfin, fread_string(fp)); KEYS("Bout", ch->pcdata->bamfout, fread_string(fp)); KEY("BankS", ch->pcdata->silver_bank, fread_number(fp)); KEY("BankG", ch->pcdata->gold_bank, fread_number(fp)); /* Read in board status */ if (!str_cmp(word, "Boards")) { int i, num = fread_number(fp); /* number of boards saved */ char *boardname; for (; num; num--) /* for each of the board saved */ { boardname = fread_word(fp); i = board_lookup(boardname); /* find board number */ if (i == BOARD_NOTFOUND) /* Does board still exist ? */ { sprintf(buf, "fread_char: %s had unknown board name: %s. Skipped.", ch->name, boardname); log_string(buf); fread_number(fp); /* read last_note and skip info */ } else /* Save it */ ch->pcdata->last_note[i] = fread_number(fp); } /* for */ fMatch = TRUE; } /* Boards */ break; case 'C': if (!str_cmp(word, "Cla") || !str_cmp(word, "Class")) { int iClass = 0; bool invalid = FALSE; fMatch = TRUE; for (iClass = 0; iClass < MAX_MCLASS; iClass++) ch->Class[iClass] = -1; for (iClass = 0; iClass < MAX_MCLASS; iClass++) { ch->Class[iClass] = fread_number(fp); if (ch->Class[iClass] == -1) break; } for (iClass = 0; iClass < MAX_MCLASS; iClass++) { if (invalid) { ch->Class[iClass - 1] = ch->Class[iClass]; ch->Class[iClass] = -1; continue; } if (ch->Class[iClass] < 0 || ch->Class[iClass] >= maxClass) { ch->Class[iClass] = -1; invalid = TRUE; } } } if (!str_cmp(word, "Clan")) { const char *tmp = fread_string(fp); ch->clan = clan_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } if (!str_cmp(word, "Condition") || !str_cmp(word, "Cond")) { ch->pcdata->condition[0] = fread_number(fp); ch->pcdata->condition[1] = fread_number(fp); ch->pcdata->condition[2] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Cnd")) { ch->pcdata->condition[0] = fread_number(fp); ch->pcdata->condition[1] = fread_number(fp); ch->pcdata->condition[2] = fread_number(fp); ch->pcdata->condition[3] = fread_number(fp); fMatch = TRUE; break; } KEY("Comm", ch->comm, fread_flag(fp)); if (!str_cmp(word, "Colo")) { int i, num = fread_number(fp); for (i = 0; i < num; i++) { ch->pcdata->colour[i] = fread_number(fp); if (i >= MAX_CUSTOM_COLOUR) break; } fread_to_eol(fp); fMatch = TRUE; break; } break; case 'D': KEY("Damroll", ch->damroll, fread_number(fp)); KEY("Dam", ch->damroll, fread_number(fp)); KEYS("Description", ch->description, fread_string(fp)); KEYS("Desc", ch->description, fread_string(fp)); if (!str_cmp(word, "Deity")) { const char *tmp = fread_string(fp); ch->deity = deity_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } break; case 'E': if (!str_cmp(word, "End")) { /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); percent = UMIN(percent, 100); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { ch->hit += (ch->max_hit - ch->hit) * percent / 100; ch->mana += (ch->max_mana - ch->mana) * percent / 100; ch->move += (ch->max_move - ch->move) * percent / 100; } return; } KEY("Exp", ch->exp, fread_number(fp)); break; case 'G': KEY("Gold", ch->gold, fread_number(fp)); if (!str_cmp(word, "GQmobs")) { int maxMob = fread_number(fp); int i; for (i = 0; i < maxMob; i++) ch->pcdata->gq_mobs[i] = fread_number(fp); fMatch = TRUE; } if (!str_cmp(word, "Group") || !str_cmp(word, "Gr")) { int gn; char *temp; temp = fread_word(fp); gn = group_lookup(temp); /* gn = group_lookup( fread_word( fp ) ); */ if (gn < 0) { bugf("Fread_char: unknown group (%s). ", temp); } else gn_add(ch, gn); fMatch = TRUE; } if (!str_cmp(word, "GStats")) { int i, maxStat = 0; maxStat = fread_number(fp); for (i = 0; i < maxStat; i++) ch->pcdata->gamestat[i] = fread_number(fp); fMatch = TRUE; break; } break; case 'H': KEY("Hitroll", ch->hitroll, fread_number(fp)); KEY("Hit", ch->hitroll, fread_number(fp)); KEY("HKey", ch->pcdata->home_key, fread_number(fp)); if (!str_cmp(word, "Homes")) { int i, maxHome = 0; maxHome = fread_number(fp); for (i = 0; i < maxHome; i++) ch->pcdata->home[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "HpManaMove") || !str_cmp(word, "HMV")) { ch->hit = fread_number(fp); ch->max_hit = fread_number(fp); ch->mana = fread_number(fp); ch->max_mana = fread_number(fp); ch->move = fread_number(fp); ch->max_move = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "HpManaMovePerm") || !str_cmp(word, "HMVP")) { ch->pcdata->perm_hit = fread_number(fp); ch->pcdata->perm_mana = fread_number(fp); ch->pcdata->perm_move = fread_number(fp); fMatch = TRUE; break; } break; case 'I': KEY("Id", ch->id, fread_number(fp)); KEY("InvisLevel", ch->invis_level, fread_number(fp)); KEY("Inco", ch->incog_level, fread_number(fp)); KEY("Invi", ch->invis_level, fread_number(fp)); break; case 'L': KEY("LastLevel", ch->pcdata->last_level, fread_number(fp)); KEY("LLev", ch->pcdata->last_level, fread_number(fp)); KEY("Level", ch->level, fread_number(fp)); KEY("Lev", ch->level, fread_number(fp)); KEY("Levl", ch->level, fread_number(fp)); KEY("LogO", lastlogoff, fread_number(fp)); KEYS("LongDescr", ch->long_descr, fread_string(fp)); KEYS("LnD", ch->long_descr, fread_string(fp)); break; case 'N': KEYS("Name", ch->name, fread_string(fp)); if (!str_cmp(word, "Not")) { fread_number(fp); fread_number(fp); fread_number(fp); fread_number(fp); fread_number(fp); fMatch = TRUE; break; } break; case 'P': KEYS("Password", ch->pcdata->pwd, fread_string(fp)); KEYS("Pass", ch->pcdata->pwd, fread_string(fp)); KEY("Played", ch->played, fread_number(fp)); KEY("Plyd", ch->played, fread_number(fp)); KEY("Points", ch->pcdata->points, fread_number(fp)); KEY("Pnts", ch->pcdata->points, fread_number(fp)); KEY("Position", ch->position, fread_number(fp)); KEY("Pos", ch->position, fread_number(fp)); KEY("Practice", ch->practice, fread_number(fp)); KEY("Prac", ch->practice, fread_number(fp)); KEYS("Prompt", ch->prompt, fread_string(fp)); KEYS("Prom", ch->prompt, fread_string(fp)); break; case 'Q': KEY("QuestPnts", ch->pcdata->questpoints, fread_number(fp)); KEY("QuestNext", ch->pcdata->nextquest, fread_number(fp)); KEY("QuestCount", ch->pcdata->countdown, fread_number(fp)); KEY("QuestLoc", ch->pcdata->questloc, fread_number(fp)); KEY("QuestObj", ch->pcdata->questobj, fread_number(fp)); KEY("QuestGiver", ch->pcdata->questgiver, fread_number(fp)); KEY("QuestMob", ch->pcdata->questmob, fread_number(fp)); break; case 'R': KEY("Rank", ch->rank, fread_number(fp)); if (!str_cmp(word, "Race")) { const char *tmp = fread_string(fp); ch->race = race_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } if (!str_cmp(word, "RoomRLE")) { fread_rle(ch->pcdata->explored, fp); fMatch = TRUE; break; } if (!str_cmp(word, "Room")) { ch->in_room = get_room_index(fread_number(fp)); if (ch->in_room == NULL) ch->in_room = get_room_index(ROOM_VNUM_LIMBO); else if (IS_SET(ch->in_room->room_flags, ROOM_ARENA)) ch->in_room = get_room_index(ROOM_VNUM_TEMPLE); fMatch = TRUE; break; } break; case 'S': KEY("SavingThrow", ch->saving_throw, fread_number(fp)); KEY("Save", ch->saving_throw, fread_number(fp)); KEY("Scro", ch->lines, fread_number(fp)); KEY("Sex", ch->sex, fread_number(fp)); KEYS("ShortDescr", ch->short_descr, fread_string(fp)); KEYS("ShD", ch->short_descr, fread_string(fp)); KEY("Sec", ch->pcdata->security, fread_number(fp)); /* OLC */ KEY("Silv", ch->silver, fread_number(fp)); KEY("Shares", ch->pcdata->shares, fread_number(fp)); if (!str_cmp(word, "StayRace")) { ch->pcdata->stay_race = TRUE; fMatch = TRUE; break; } if (!str_cmp(word, "Skill") || !str_cmp(word, "Sk")) { int sn; int value; char *temp; value = fread_number(fp); temp = fread_word(fp); sn = skill_lookup(temp); /* sn = skill_lookup( fread_word( fp ) ); */ if (sn < 0) { bugf("Fread_char: unknown skill. (%s)", temp); } else ch->pcdata->learned[sn] = value; fMatch = TRUE; } break; case 'T': KEY("TrueSex", ch->pcdata->true_sex, fread_number(fp)); KEY("TSex", ch->pcdata->true_sex, fread_number(fp)); KEY("Trai", ch->train, fread_number(fp)); KEY("Trust", ch->trust, fread_number(fp)); KEY("Tru", ch->trust, fread_number(fp)); KEY("Trivia", ch->pcdata->trivia, fread_number(fp)); if (!str_cmp(word, "Title") || !str_cmp(word, "Titl")) { ch->pcdata->title = fread_string(fp); if (ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?') { sprintf(buf, " %s", ch->pcdata->title); free_string(ch->pcdata->title); ch->pcdata->title = str_dup(buf); } fMatch = TRUE; break; } break; case 'V': KEY("Version", ch->version, fread_number(fp)); KEY("Vers", ch->version, fread_number(fp)); if (!str_cmp(word, "Vnum")) { ch->pIndexData = get_mob_index(fread_number(fp)); fMatch = TRUE; break; } break; case 'W': KEY("Wimpy", ch->wimpy, fread_number(fp)); KEY("Wimp", ch->wimpy, fread_number(fp)); KEY("Wizn", ch->wiznet, fread_flag(fp)); KEYS("WhoD", ch->pcdata->who_descr, fread_string(fp)); break; } if (!fMatch) { bug("Fread_char: no match.", 0); fread_to_eol(fp); } } } /* load a pet from the forgotten reaches */ void fread_pet(CHAR_DATA * ch, FILE * fp) { const char *word; CHAR_DATA *pet; bool fMatch; int lastlogoff = current_time; int percent; /* first entry had BETTER be the vnum or we barf */ word = feof(fp) ? "END" : fread_word(fp); if (!str_cmp(word, "Vnum")) { vnum_t vnum; vnum = fread_number(fp); if (get_mob_index(vnum) == NULL) { bug("Fread_pet: bad vnum %d.", vnum); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } else pet = create_mobile(get_mob_index(vnum)); } else { bug("Fread_pet: no vnum in file.", 0); pet = create_mobile(get_mob_index(MOB_VNUM_FIDO)); } for (;;) { word = feof(fp) ? "END" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': KEY("Act", pet->act, fread_flag(fp)); KEY("AfBy", pet->affected_by, fread_flag(fp)); KEY("Alig", pet->alignment, fread_number(fp)); if (!str_cmp(word, "ACs")) { int i; for (i = 0; i < 4; i++) pet->armor[i] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); LINK(paf, pet->first_affect, pet->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_char: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flag(fp); LINK(paf, pet->first_affect, pet->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "AMod")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->mod_stat[stat] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Attr")) { int stat; for (stat = 0; stat < MAX_STATS; stat++) pet->perm_stat[stat] = fread_number(fp); fMatch = TRUE; break; } break; case 'C': if (!str_cmp(word, "Clan")) { const char *tmp = fread_string(fp); pet->clan = clan_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } KEY("Comm", pet->comm, fread_flag(fp)); break; case 'D': KEY("Dam", pet->damroll, fread_number(fp)); KEYS("Desc", pet->description, fread_string(fp)); break; case 'E': if (!str_cmp(word, "End")) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* adjust hp mana move up -- here for speed's sake */ percent = (current_time - lastlogoff) * 25 / (2 * 60 * 60); if (percent > 0 && !IS_AFFECTED(ch, AFF_POISON) && !IS_AFFECTED(ch, AFF_PLAGUE)) { percent = UMIN(percent, 100); pet->hit += (pet->max_hit - pet->hit) * percent / 100; pet->mana += (pet->max_mana - pet->mana) * percent / 100; pet->move += (pet->max_move - pet->move) * percent / 100; } return; } KEY("Exp", pet->exp, fread_number(fp)); break; case 'G': KEY("Gold", pet->gold, fread_number(fp)); break; case 'H': KEY("Hit", pet->hitroll, fread_number(fp)); if (!str_cmp(word, "HMV")) { pet->hit = fread_number(fp); pet->max_hit = fread_number(fp); pet->mana = fread_number(fp); pet->max_mana = fread_number(fp); pet->move = fread_number(fp); pet->max_move = fread_number(fp); fMatch = TRUE; break; } break; case 'L': KEY("Levl", pet->level, fread_number(fp)); KEYS("LnD", pet->long_descr, fread_string(fp)); KEY("LogO", lastlogoff, fread_number(fp)); break; case 'N': KEYS("Name", pet->name, fread_string(fp)); break; case 'P': KEY("Pos", pet->position, fread_number(fp)); break; case 'R': if (!str_cmp(word, "Race")) { const char *tmp = fread_string(fp); pet->race = race_lookup(tmp); free_string(tmp); fMatch = TRUE; break; } break; case 'S': KEY("Save", pet->saving_throw, fread_number(fp)); KEY("Sex", pet->sex, fread_number(fp)); KEYS("ShD", pet->short_descr, fread_string(fp)); KEY("Silv", pet->silver, fread_number(fp)); break; if (!fMatch) { bug("Fread_pet: no match.", 0); fread_to_eol(fp); } } } } extern OBJ_DATA *obj_free; void fread_obj(CHAR_DATA * ch, FILE * fp, bool pit) { OBJ_DATA *obj; const char *word; int iNest; bool fMatch; bool fNest; bool fVnum; bool first; bool new_format; /* to prevent errors */ bool make_new; /* update object */ vnum_t where; fVnum = FALSE; obj = NULL; first = TRUE; /* used to counter fp offset */ new_format = FALSE; make_new = FALSE; word = feof(fp) ? "End" : fread_word(fp); if (!str_cmp(word, "Vnum")) { vnum_t vnum; first = FALSE; /* fp will be in right place */ vnum = fread_number(fp); if (get_obj_index(vnum) == NULL) { bug("Fread_obj: bad vnum %d.", vnum); } else { obj = create_object(get_obj_index(vnum), -1); new_format = TRUE; fVnum = TRUE; } } if (obj == NULL) /* either not found or old style */ { obj = new_obj(); obj->name = str_dup(""); obj->short_descr = str_dup(""); obj->description = str_dup(""); } fNest = FALSE; fVnum = TRUE; iNest = 0; where = 0; for (;;) { if (first) first = FALSE; else word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case '*': fMatch = TRUE; fread_to_eol(fp); break; case 'A': if (!str_cmp(word, "AffD")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_number(fp); LINK(paf, obj->first_affect, obj->last_affect, next, prev); fMatch = TRUE; break; } if (!str_cmp(word, "Affc")) { AFFECT_DATA *paf; int sn; paf = new_affect(); sn = skill_lookup(fread_word(fp)); if (sn < 0) bug("Fread_obj: unknown skill.", 0); else paf->type = sn; paf->where = fread_number(fp); paf->level = fread_number(fp); paf->duration = fread_number(fp); paf->modifier = fread_number(fp); paf->location = fread_number(fp); paf->bitvector = fread_flag(fp); LINK(paf, obj->first_affect, obj->last_affect, next, prev); fMatch = TRUE; break; } break; case 'C': KEY("Cond", obj->condition, fread_number(fp)); KEY("Cost", obj->cost, fread_number(fp)); break; case 'D': KEYS("Description", obj->description, fread_string(fp)); KEYS("Desc", obj->description, fread_string(fp)); break; case 'E': if (!str_cmp(word, "Enchanted")) { obj->enchanted = TRUE; fMatch = TRUE; break; } KEY("ExtraFlags", obj->extra_flags, fread_number(fp)); KEY("ExtF", obj->extra_flags, fread_flag(fp)); if (!str_cmp(word, "ExtraDescr") || !str_cmp(word, "ExDe")) { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); ed->keyword = fread_string(fp); ed->description = fread_string(fp); LINK(ed, obj->first_extra_descr, obj->last_extra_descr, next, prev); fMatch = TRUE; } if (!str_cmp(word, "End")) { if (!fNest || (fVnum && obj->pIndexData == NULL)) { bug("Fread_obj: incomplete object.", 0); free_obj(obj); return; } else { if (!fVnum) { free_obj(obj); obj = create_object(get_obj_index(OBJ_VNUM_DUMMY), 0); } if (!new_format) { LINK(obj, object_first, object_last, next, prev); obj->pIndexData->count++; } if (!obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if (make_new) { int wear; wear = obj->wear_loc; extract_obj(obj); obj = create_object(obj->pIndexData, 0); obj->wear_loc = wear; } if (iNest == 0 || rgObjNest[iNest] == NULL) { if (!ch) { if (!pit) { ROOM_INDEX_DATA *Room; CORPSE_DATA *c; c = new_corpse(); c->corpse = obj; LINK(c, corpse_first, corpse_last, next, prev); if ((Room = get_room_index(where)) == NULL) Room = get_room_index(ROOM_VNUM_MORGUE); obj_to_room(obj, Room); } else { OBJ_DATA *pit; if (!(pit = get_donation_pit())) free_obj(obj); else obj_to_obj(obj, pit); } } else obj_to_char(obj, ch); } else obj_to_obj(obj, rgObjNest[iNest - 1]); return; } } break; case 'I': KEY("ItemType", obj->item_type, fread_number(fp)); KEY("Ityp", obj->item_type, fread_number(fp)); break; case 'L': KEY("Level", obj->level, fread_number(fp)); KEY("Lev", obj->level, fread_number(fp)); break; case 'N': KEYS("Name", obj->name, fread_string(fp)); if (!str_cmp(word, "Nest")) { iNest = fread_number(fp); if (iNest < 0 || iNest >= MAX_NEST) { bug("Fread_obj: bad nest %d.", iNest); } else { rgObjNest[iNest] = obj; fNest = TRUE; } fMatch = TRUE; } break; case 'O': if (!str_cmp(word, "Oldstyle")) { if (obj->pIndexData != NULL && obj->pIndexData->new_format) make_new = TRUE; fMatch = TRUE; } KEYS("Owner", obj->owner, fread_string(fp)); break; case 'S': KEYS("ShortDescr", obj->short_descr, fread_string(fp)); KEYS("ShD", obj->short_descr, fread_string(fp)); if (!str_cmp(word, "Spell")) { int iValue; int sn; iValue = fread_number(fp); sn = skill_lookup(fread_word(fp)); if (iValue < 0 || iValue > 3) { bug("Fread_obj: bad iValue %d.", iValue); } else if (sn < 0) { bug("Fread_obj: unknown skill.", 0); } else { obj->value[iValue] = sn; } fMatch = TRUE; break; } break; case 'T': KEY("Timer", obj->timer, fread_number(fp)); KEY("Time", obj->timer, fread_number(fp)); break; case 'V': if (!str_cmp(word, "Values") || !str_cmp(word, "Vals")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); if (obj->item_type == ITEM_WEAPON && obj->value[0] == 0) obj->value[0] = obj->pIndexData->value[0]; fMatch = TRUE; break; } if (!str_cmp(word, "Val")) { obj->value[0] = fread_number(fp); obj->value[1] = fread_number(fp); obj->value[2] = fread_number(fp); obj->value[3] = fread_number(fp); obj->value[4] = fread_number(fp); fMatch = TRUE; break; } if (!str_cmp(word, "Vnum")) { vnum_t vnum; vnum = fread_number(fp); if ((obj->pIndexData = get_obj_index(vnum)) == NULL) bug("Fread_obj: bad vnum %d.", vnum); else fVnum = TRUE; fMatch = TRUE; break; } break; case 'W': KEY("WearFlags", obj->wear_flags, fread_number(fp)); KEY("WeaF", obj->wear_flags, fread_flag(fp)); KEY("WearLoc", obj->wear_loc, fread_number(fp)); KEY("Wear", obj->wear_loc, fread_number(fp)); KEY("Weight", obj->weight, fread_number(fp)); KEY("Wt", obj->weight, fread_number(fp)); KEY("Where", where, fread_number(fp)); break; } if (!fMatch) { bug("Fread_obj: no match.", 0); fread_to_eol(fp); } } } CORPSE_DATA *corpse_first; CORPSE_DATA *corpse_last; void save_corpses(void) { FILE *fp; CORPSE_DATA *c; #if !defined(WIN32) char *TEMPFILE = CORPSE_FILE ".tmp"; if ((fp = file_open(TEMPFILE, "w")) == NULL) #else if ((fp = file_open(CORPSE_FILE, "w")) == NULL) #endif { bug("save_corpses: " CORPSE_FILE " not found.", 0); } else { for (c = corpse_first; c != NULL; c = c->next) { if (c->corpse->item_type == ITEM_CORPSE_PC) fwrite_obj(NULL, c->corpse, fp, 0, "C"); else update_corpses(c->corpse, TRUE); } fprintf(fp, "#END\n"); fflush(fp); } file_close(fp); #if !defined(WIN32) rename(TEMPFILE, CORPSE_FILE); #endif return; } void load_corpses(void) { FILE *fp; if ((fp = file_open(CORPSE_FILE, "r")) == NULL) { bug("load_corpses: " CORPSE_FILE " not found", 0); } else { for (;;) { char letter; char *word; letter = fread_letter(fp); if (letter == '*') { fread_to_eol(fp); continue; } if (letter != '#') { bug("load_corpses: # not found.", 0); break; } word = fread_word(fp); if ((!str_cmp(word, "CORPSE")) || (!str_cmp(word, "C"))) fread_obj(NULL, fp, FALSE); else if (!str_cmp(word, "END")) break; else { bug("load_corpses: bad section.", 0); break; } } } file_close(fp); return; } void update_corpses(OBJ_DATA * obj, bool pdelete) { if (obj && obj->item_type == ITEM_CORPSE_PC) { CORPSE_DATA *c; for (c = corpse_first; c != NULL; c = c->next) if (c->corpse == obj) break; if (c != NULL) { if (pdelete) { UNLINK(c, corpse_first, corpse_last, next, prev); free_corpse(c); } save_corpses(); } else if (obj->first_content != NULL && obj->in_room != NULL) { c = new_corpse(); c->corpse = obj; LINK(c, corpse_first, corpse_last, next, prev); save_corpses(); } } return; } void checkcorpse(CHAR_DATA * ch) { CORPSE_DATA *c; bool found = FALSE; int count = 0; if (!ch || IS_NPC(ch)) return; for (c = corpse_first; c != NULL; c = c->next) { if (c->corpse && is_name(ch->name, c->corpse->owner)) { found = TRUE; count++; } } if (found) { chprintlnf (ch, "\n\r{f{RWARNING:{x {WYou have %d corpse%s in the game.{x", count, count > 1 ? "s" : ""); sprintf(log_buf, "%s has %d corpse%s in the game.", ch->name, count, count > 1 ? "s" : ""); log_string(log_buf); wiznet(log_buf, NULL, NULL, 0, 0, 0); } }