/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <ctype.h> #include <time.h> #include <sys/types.h> #if !defined(WIN32) #include <unistd.h> #include <sys/time.h> #include <sys/resource.h> #else #include <process.h> #include <sys/timeb.h> #include <winsock2.h> #endif #define IN_DB_C #include "merc.h" #include "db.h" #include "recycle.h" #include "music.h" #include "tables.h" #include "lookup.h" #include "olc.h" #include "interp.h" #if defined(WIN32) #include "../win32/winstuff.h" #endif #undef IN_DB_C extern int _filbuf args((FILE *)); #if !defined(OLD_RAND) #if !defined(linux) && !defined(WIN32) && !defined(__CYGWIN__) long random(); #endif #endif /* * Locals. */ MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH]; OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH]; ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH]; char *string_hash[MAX_KEY_HASH]; AREA_DATA *area_first; AREA_DATA *area_last; AREA_DATA *current_area; char *top_string; char str_empty[1]; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_explored; int top_shop; vnum_t top_vnum_room; /* OLC */ vnum_t top_vnum_mob; /* OLC */ vnum_t top_vnum_obj; /* OLC */ int top_mprog_index; /* OLC */ int mobile_count = 0; const char *help_greeting; struct clan_type *clan_table; /* * Semi-locals. */ FILE *fpArea; char strArea[MAX_INPUT_LENGTH]; /* * Local booting procedures. */ void init_mm args((void)); void load_area args((FILE * fp)); void new_load_area args((FILE * fp)); /* OLC */ void load_helps args((FILE * fp)); void load_old_mob args((FILE * fp)); void load_old_obj args((FILE * fp)); void load_resets args((FILE * fp)); void load_rooms args((FILE * fp)); void load_shops args((FILE * fp)); void load_specials args((FILE * fp)); void load_mobprogs args((FILE * fp)); void load_objprogs args((FILE * fp)); void load_roomprogs args((FILE * fp)); void fix_objprogs args((void)); void fix_roomprogs args((void)); void fix_exits args((void)); void fix_mobprogs args((void)); /* * Big mama top level function. */ void boot_db(void) { /* * Init some data space stuff. */ { log_string("Allocating String Space..."); top_string = strspace_alloc(); fBootDb = TRUE; } /* * Init random number generator. */ { log_string("Starting random number generator..."); init_mm(); } log_string("Loading classes..."); load_classes(); /* * Set time and weather. */ { long lhour, lday, lmonth; log_string("Setting time and weather..."); lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 7 && time_info.month <= 12) weather_info.mmhg += number_range(1, 50); else weather_info.mmhg += number_range(1, 80); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; } end_war(); log_string("Loading skills..."); load_skills(); log_string("Loading groups..."); load_groups(); /* * Assign gsn's for skills which have them. */ { int sn; log_string("Assigning GSN's..."); for (sn = 0; sn < maxSkill; sn++) { if (skill_table[sn].pgsn != NULL && skill_table[sn].pgsn != &gsn_null) *skill_table[sn].pgsn = sn; } } log_string("Loading races..."); load_races(); log_string("Loading clans..."); load_clans(); load_members(); /* * Read in all the area files. */ { FILE *fpList; if ((fpList = file_open(AREA_LIST, "r")) == NULL) { perror(AREA_LIST); exit(1); } for (;;) { strcpy(strArea, fread_word(fpList)); if (strArea[0] == '$') break; if (strArea[0] == '-') { fpArea = stdin; } else { if ((fpArea = file_open(strArea, "r")) == NULL) { perror(strArea); exit(1); } } logf("Loading %s...", strArea); current_area = NULL; for (;;) { char *word; if (fread_letter(fpArea) != '#') { bug("Boot_db: # not found.", 0); exit(1); } word = fread_word(fpArea); if (word[0] == '$') break; else if (!str_cmp(word, "AREA")) load_area(fpArea); /* OLC */ else if (!str_cmp(word, "AREADATA")) new_load_area(fpArea); else if (!str_cmp(word, "HELPS")) load_helps(fpArea); else if (!str_cmp(word, "MOBOLD")) load_old_mob(fpArea); else if (!str_cmp(word, "MOBILES")) load_mobiles(fpArea); else if (!str_cmp(word, "MOBPROGS")) load_mobprogs(fpArea); else if (!str_cmp(word, "OBJPROGS")) load_objprogs(fpArea); else if (!str_cmp(word, "ROOMPROGS")) load_roomprogs(fpArea); else if (!str_cmp(word, "OBJOLD")) load_old_obj(fpArea); else if (!str_cmp(word, "OBJECTS")) load_objects(fpArea); else if (!str_cmp(word, "RESETS")) load_resets(fpArea); else if (!str_cmp(word, "ROOMS")) load_rooms(fpArea); else if (!str_cmp(word, "SHOPS")) load_shops(fpArea); else if (!str_cmp(word, "SPECIALS")) load_specials(fpArea); else { bug("Boot_db: bad section name.", 0); exit(1); } } if (fpArea != stdin) file_close(fpArea); fpArea = NULL; } file_close(fpList); } /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ { fix_exits(); fix_mobprogs(); fix_objprogs(); fix_roomprogs(); fBootDb = FALSE; convert_objects(); /* ROM OLC */ area_update(); log_string("Loading boards..."); load_boards(); /* Load all boards */ save_notes(); load_bans(); load_songs(); load_disabled(); log_string("Loading socials..."); load_social_table(); load_gquest_data(); log_string("Loading commands..."); load_commands(); load_corpses(); load_donation_pit(); load_bank_data(); log_string("Loading deities..."); load_deities(); log_string("Loading web passwords..."); load_webpasses(); logf("Sorted %d socials.", sort_socials()); logf("Sorted %d helps.", sort_helps()); logf("Stored %d Areas, %d Rooms, %d Mobs & %d Objects", top_area, top_room, top_mob_index, top_obj_index); log_string("Finished."); } return; } /* * Snarf an 'area' header line. */ void load_area(FILE * fp) { AREA_DATA *pArea; pArea = new_area(); free_string(pArea->file_name); pArea->file_name = fread_string(fp); pArea->area_flags = AREA_LOADING; /* OLC */ pArea->security = 9; /* OLC *//* 9 -- Hugin */ pArea->vnum = top_area; /* OLC */ free_string(pArea->name); pArea->name = fread_string(fp); free_string(pArea->credits); pArea->credits = fread_string(fp); pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); pArea->age = 15; pArea->nplayer = 0; pArea->empty = FALSE; LINK(pArea, area_first, area_last, next, prev); current_area = pArea; top_area++; return; } /* * OLC * Use these macros to load any new area formats that you choose to * support on your MUD. See the new_load_area format below for * a short example. */ #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } #define SKEY( string, field ) \ if ( !str_cmp( word, string ) ) \ { \ free_string( field ); \ field = fread_string( fp ); \ fMatch = TRUE; \ break; \ } /* OLC * Snarf an 'area' header line. Check this format. MUCH better. Add fields * too. * * #AREAFILE * Name { All } Locke Newbie School~ * Repop A teacher pops in the room and says, 'Repop coming!'~ * Recall 3001 * End */ void new_load_area(FILE * fp) { AREA_DATA *pArea; const char *word; bool fMatch; pArea = new_area(); pArea->age = 15; pArea->nplayer = 0; free_string(pArea->file_name); pArea->file_name = str_dup(strArea); pArea->vnum = top_area; pArea->security = 9; /* 9 -- Hugin */ pArea->min_vnum = 0; pArea->max_vnum = 0; pArea->area_flags = 0; /* pArea->recall = ROOM_VNUM_TEMPLE; ROM OLC */ for (;;) { word = feof(fp) ? "End" : fread_word(fp); fMatch = FALSE; switch (UPPER(word[0])) { case 'N': SKEY("Name", pArea->name); break; case 'F': KEY("Flags", pArea->area_flags, fread_flag(fp)); break; case 'S': KEY("Security", pArea->security, fread_number(fp)); break; case 'V': if (!str_cmp(word, "VNUMs")) { pArea->min_vnum = fread_number(fp); pArea->max_vnum = fread_number(fp); } break; case 'E': if (!str_cmp(word, "End")) { fMatch = TRUE; LINK(pArea, area_first, area_last, next, prev); current_area = pArea; top_area++; return; } break; case 'B': SKEY("Builders", pArea->builders); break; case 'C': SKEY("Credits", pArea->credits); break; } } } /* * Sets vnum range for area using OLC protection features. */ void assign_area_vnum(vnum_t vnum) { if (current_area->min_vnum == 0 || current_area->max_vnum == 0) current_area->min_vnum = current_area->max_vnum = vnum; if (vnum != URANGE(current_area->min_vnum, vnum, current_area->max_vnum)) { if (vnum < current_area->min_vnum) current_area->min_vnum = vnum; else current_area->max_vnum = vnum; } return; } /* * Snarf a help section. */ void load_helps(FILE * fp) { HELP_DATA *pHelp; int level; const char *keyword; for (;;) { level = fread_number(fp); keyword = fread_string(fp); if (keyword[0] == '$') break; pHelp = new_help(); pHelp->level = level; free_string(pHelp->keyword); pHelp->keyword = keyword; free_string(pHelp->text); pHelp->text = fread_string(fp); if (!str_cmp(pHelp->keyword, "greeting")) help_greeting = pHelp->text; LINK(pHelp, help_first, help_last, next, prev); top_help++; } return; } /* * Snarf a mob section. old style */ void load_old_mob(FILE * fp) { MOB_INDEX_DATA *pMobIndex; /* for race updating */ int race; char name[MAX_STRING_LENGTH]; if (!current_area) /* OLC */ { bug("Load_mobiles: no #AREA seen yet.", 0); exit(1); } for (;;) { vnum_t vnum; char letter; int iHash; letter = fread_letter(fp); if (letter != '#') { bug("Load_mobiles: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_mob_index(vnum) != NULL) { bug("Load_mobiles: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pMobIndex = new_mob_index(); pMobIndex->vnum = vnum; pMobIndex->area = current_area; /* OLC */ pMobIndex->new_format = FALSE; free_string(pMobIndex->player_name); pMobIndex->player_name = fread_string(fp); free_string(pMobIndex->short_descr); pMobIndex->short_descr = fread_string(fp); free_string(pMobIndex->long_descr); pMobIndex->long_descr = fread_string(fp); free_string(pMobIndex->description); pMobIndex->description = fread_string(fp); /* pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]); pMobIndex->description[0] = UPPER (pMobIndex->description[0]); */ pMobIndex->act = fread_flag(fp) | ACT_IS_NPC; pMobIndex->affected_by = fread_flag(fp); pMobIndex->pShop = NULL; pMobIndex->alignment = fread_number(fp); letter = fread_letter(fp); pMobIndex->level = fread_number(fp); /* * The unused stuff is for imps who want to use the old-style * stats-in-files method. */ fread_number(fp); /* Unused */ fread_number(fp); /* Unused */ fread_number(fp); /* Unused */ /* 'd' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ /* '+' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ fread_number(fp); /* Unused */ /* 'd' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ /* '+' */ fread_letter(fp); /* Unused */ fread_number(fp); /* Unused */ pMobIndex->wealth = fread_number(fp) / 20; /* xp can't be used! */ fread_number(fp); /* Unused */ pMobIndex->start_pos = fread_number(fp); /* Unused */ pMobIndex->default_pos = fread_number(fp); /* Unused */ if (pMobIndex->start_pos < POS_SLEEPING) pMobIndex->start_pos = POS_STANDING; if (pMobIndex->default_pos < POS_SLEEPING) pMobIndex->default_pos = POS_STANDING; /* * Back to meaningful values. */ pMobIndex->sex = fread_number(fp); /* compute the race BS */ one_argument(pMobIndex->player_name, name); if (name[0] == '\0' || (race = race_lookup(name)) == 0) { /* fill in with blanks */ pMobIndex->race = race_lookup("human"); pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM; pMobIndex->imm_flags = 0; pMobIndex->res_flags = 0; pMobIndex->vuln_flags = 0; pMobIndex->form = FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL; pMobIndex->parts = PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS | PART_GUTS; } else { pMobIndex->race = race; pMobIndex->off_flags = OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE | race_table[race].off; pMobIndex->imm_flags = race_table[race].imm; pMobIndex->res_flags = race_table[race].res; pMobIndex->vuln_flags = race_table[race].vuln; pMobIndex->form = race_table[race].form; pMobIndex->parts = race_table[race].parts; } if (letter != 'S') { bug("Load_mobiles: vnum %d non-S.", vnum); exit(1); } convert_mobile(pMobIndex); /* ROM OLC */ iHash = vnum % MAX_KEY_HASH; LINK_SINGLE(pMobIndex, next, mob_index_hash[iHash]); top_mob_index++; top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob; /* OLC */ assign_area_vnum(vnum); /* OLC */ kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL - 1)].number++; } return; } /* * Snarf an obj section. old style */ void load_old_obj(FILE * fp) { OBJ_INDEX_DATA *pObjIndex; if (!current_area) /* OLC */ { bug("Load_objects: no #AREA seen yet.", 0); exit(1); } for (;;) { vnum_t vnum; char letter; int iHash; letter = fread_letter(fp); if (letter != '#') { bug("Load_objects: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_obj_index(vnum) != NULL) { bug("Load_objects: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pObjIndex = new_obj_index(); pObjIndex->vnum = vnum; pObjIndex->area = current_area; /* OLC */ pObjIndex->new_format = FALSE; pObjIndex->reset_num = 0; free_string(pObjIndex->name); pObjIndex->name = fread_string(fp); free_string(pObjIndex->short_descr); pObjIndex->short_descr = fread_string(fp); free_string(pObjIndex->description); pObjIndex->description = fread_string(fp); /* Action description */ fread_string(fp); /* pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]); pObjIndex->description[0] = UPPER (pObjIndex->description[0]); */ pObjIndex->item_type = fread_number(fp); pObjIndex->extra_flags = fread_flag(fp); pObjIndex->wear_flags = fread_flag(fp); pObjIndex->value[0] = fread_number(fp); pObjIndex->value[1] = fread_number(fp); pObjIndex->value[2] = fread_number(fp); pObjIndex->value[3] = fread_number(fp); pObjIndex->value[4] = 0; pObjIndex->level = 0; pObjIndex->condition = 100; pObjIndex->weight = fread_number(fp); pObjIndex->cost = fread_number(fp); /* Unused */ /* Cost per day */ fread_number(fp); if (pObjIndex->item_type == ITEM_WEAPON) { if (is_name("two", pObjIndex->name) || is_name("two-handed", pObjIndex->name) || is_name("claymore", pObjIndex->name)) SET_BIT(pObjIndex->value[4], WEAPON_TWO_HANDS); } for (;;) { char pletter; pletter = fread_letter(fp); if (pletter == 'A') { AFFECT_DATA *paf; paf = new_affect(); paf->where = TO_OBJECT; paf->type = -1; paf->level = 20; /* RT temp fix */ paf->duration = -1; paf->location = fread_number(fp); paf->modifier = fread_number(fp); paf->bitvector = 0; LINK(paf, pObjIndex->first_affect, pObjIndex->last_affect, next, prev); top_affect++; } else if (pletter == 'E') { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); free_string(ed->keyword); ed->keyword = fread_string(fp); free_string(ed->description); ed->description = fread_string(fp); LINK(ed, pObjIndex->first_extra_descr, pObjIndex->last_extra_descr, next, prev); top_ed++; } else { ungetc(pletter, fp); break; } } /* fix armors */ if (pObjIndex->item_type == ITEM_ARMOR) { pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[1]; } /* * Translate spell "slot numbers" to internal "skill numbers." */ switch (pObjIndex->item_type) { case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: break; case ITEM_STAFF: case ITEM_WAND: break; } iHash = vnum % MAX_KEY_HASH; LINK_SINGLE(pObjIndex, next, obj_index_hash[iHash]); top_obj_index++; top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj; /* OLC */ assign_area_vnum(vnum); /* OLC */ } return; } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset(ROOM_INDEX_DATA * pR, RESET_DATA * pReset) { if (!pR) return; LINK(pReset, pR->reset_first, pR->reset_last, next, prev); return; } /* * Snarf a reset section. */ void load_resets(FILE * fp) { RESET_DATA *pReset; EXIT_DATA *pexit; ROOM_INDEX_DATA *pRoomIndex; vnum_t rVnum = -1; if (!current_area) { bug("Load_resets: no #AREA seen yet.", 0); exit(1); } for (;;) { char letter; if ((letter = fread_letter(fp)) == 'S') break; if (letter == '*') { fread_to_eol(fp); continue; } pReset = new_reset_data(); pReset->command = letter; /* if_flag */ fread_number(fp); pReset->arg1 = fread_number(fp); pReset->arg2 = fread_number(fp); pReset->arg3 = (letter == 'G' || letter == 'R') ? 0 : fread_number(fp); pReset->arg4 = (letter == 'P' || letter == 'M') ? fread_number(fp) : 0; fread_to_eol(fp); switch (pReset->command) { case 'M': case 'O': rVnum = pReset->arg3; break; case 'P': case 'G': case 'E': break; case 'D': pRoomIndex = get_room_index((rVnum = pReset->arg1)); if (pReset->arg2 < 0 || pReset->arg2 >= MAX_DIR || !pRoomIndex || !(pexit = pRoomIndex->exit[pReset->arg2]) || !IS_SET(pexit->rs_flags, EX_ISDOOR)) { bugf("Load_resets: 'D': exit %d, room %ld not door.", pReset->arg2, pReset->arg1); exit(1); } switch (pReset->arg3) { default: bug("Load_resets: 'D': bad 'locks': %d.", pReset->arg3); break; case 0: break; case 1: SET_BIT(pexit->rs_flags, EX_CLOSED); SET_BIT(pexit->exit_info, EX_CLOSED); break; case 2: SET_BIT(pexit->rs_flags, EX_CLOSED | EX_LOCKED); SET_BIT(pexit->exit_info, EX_CLOSED | EX_LOCKED); break; } break; case 'R': rVnum = pReset->arg1; break; } if (rVnum == -1) { bugf("load_resets : rVnum == -1"); exit(1); } if (pReset->command != 'D') new_reset(get_room_index(rVnum), pReset); else free_reset_data(pReset); } return; } /* * Snarf a room section. */ void load_rooms(FILE * fp) { ROOM_INDEX_DATA *pRoomIndex; if (current_area == NULL) { bug("Load_resets: no #AREA seen yet.", 0); exit(1); } for (;;) { vnum_t vnum; char letter; int door; int iHash; letter = fread_letter(fp); if (letter != '#') { bug("Load_rooms: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_room_index(vnum) != NULL) { bug("Load_rooms: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; alloc_mem(pRoomIndex, ROOM_INDEX_DATA, 1); pRoomIndex = new_room_index(); pRoomIndex->first_person = NULL; pRoomIndex->clan = -1; pRoomIndex->first_content = NULL; pRoomIndex->first_extra_descr = NULL; pRoomIndex->area = current_area; pRoomIndex->vnum = vnum; free_string(pRoomIndex->name); pRoomIndex->name = fread_string(fp); free_string(pRoomIndex->description); pRoomIndex->description = fread_string(fp); /* Area number */ fread_number(fp); pRoomIndex->room_flags = fread_flag(fp); /* horrible hack */ if (3000 <= vnum && vnum < 3400) SET_BIT(pRoomIndex->room_flags, ROOM_LAW); pRoomIndex->sector_type = fread_number(fp); pRoomIndex->light = 0; for (door = 0; door <= 5; door++) pRoomIndex->exit[door] = NULL; /* defaults */ pRoomIndex->heal_rate = 100; pRoomIndex->mana_rate = 100; for (;;) { letter = fread_letter(fp); if (letter == 'S') break; if (letter == 'H') /* healing room */ pRoomIndex->heal_rate = fread_number(fp); else if (letter == 'M') /* mana room */ pRoomIndex->mana_rate = fread_number(fp); else if (letter == 'C') /* clan */ { const char *tmp; if (pRoomIndex->clan > -1) { bug("Load_rooms: duplicate clan fields.", 0); exit(1); } tmp = fread_string(fp); pRoomIndex->clan = clan_lookup(tmp); free_string(tmp); SET_BIT(pRoomIndex->room_flags, ROOM_NOEXPLORE); } else if (letter == 'D') { EXIT_DATA *pexit; int locks; door = fread_number(fp); if (door < 0 || door > 5) { bug("Fread_rooms: vnum %d has bad door number.", vnum); exit(1); } pexit = new_exit(); free_string(pexit->description); pexit->description = fread_string(fp); free_string(pexit->keyword); pexit->keyword = fread_string(fp); pexit->exit_info = 0; pexit->rs_flags = 0; /* OLC */ locks = fread_number(fp); pexit->key = fread_number(fp); pexit->u1.vnum = fread_number(fp); pexit->orig_door = door; /* OLC */ switch (locks) { case 1: pexit->exit_info = EX_ISDOOR; pexit->rs_flags = EX_ISDOOR; break; case 2: pexit->exit_info = EX_ISDOOR | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF; break; case 3: pexit->exit_info = EX_ISDOOR | EX_NOPASS; pexit->rs_flags = EX_ISDOOR | EX_NOPASS; break; case 4: pexit->exit_info = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; pexit->rs_flags = EX_ISDOOR | EX_NOPASS | EX_PICKPROOF; break; } pRoomIndex->exit[door] = pexit; top_exit++; } else if (letter == 'E') { EXTRA_DESCR_DATA *ed; ed = new_extra_descr(); free_string(ed->keyword); ed->keyword = fread_string(fp); free_string(ed->description); ed->description = fread_string(fp); LINK(ed, pRoomIndex->first_extra_descr, pRoomIndex->last_extra_descr, next, prev); top_ed++; } else if (letter == 'O') { if (pRoomIndex->owner[0] != '\0') { bug("Load_rooms: duplicate owner.", 0); exit(1); } pRoomIndex->owner = fread_string(fp); SET_BIT(pRoomIndex->room_flags, ROOM_NOEXPLORE); } else if (letter == 'R') { PROG_LIST *pRprog; const char *word; flag_t trigger = 0; pRprog = new_prog(); word = fread_word(fp); if (!(trigger = flag_value(rprog_flags, word))) { bug("ROOMprogs: invalid trigger.", 0); exit(1); } SET_BIT(pRoomIndex->rprog_flags, trigger); pRprog->trig_type = trigger; pRprog->vnum = fread_number(fp); free_string(pRprog->trig_phrase); pRprog->trig_phrase = fread_string(fp); LINK(pRprog, pRoomIndex->first_rprog, pRoomIndex->last_rprog, next, prev); } else { bug("Load_rooms: vnum %d has flag not 'DES'.", vnum); exit(1); } } iHash = vnum % MAX_KEY_HASH; LINK_SINGLE(pRoomIndex, next, room_index_hash[iHash]); top_room++; if (!IS_SET(pRoomIndex->room_flags, ROOM_NOEXPLORE)) top_explored++; top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room; /* OLC */ assign_area_vnum(vnum); /* OLC */ } return; } /* * Snarf a shop section. */ void load_shops(FILE * fp) { SHOP_DATA *pShop; for (;;) { MOB_INDEX_DATA *pMobIndex; int iTrade; pShop = new_shop(); pShop->keeper = fread_number(fp); if (pShop->keeper == 0) break; for (iTrade = 0; iTrade < MAX_TRADE; iTrade++) pShop->buy_type[iTrade] = fread_number(fp); pShop->profit_buy = fread_number(fp); pShop->profit_sell = fread_number(fp); pShop->open_hour = fread_number(fp); pShop->close_hour = fread_number(fp); fread_to_eol(fp); pMobIndex = get_mob_index(pShop->keeper); pMobIndex->pShop = pShop; LINK(pShop, shop_first, shop_last, next, prev); top_shop++; } return; } /* * Snarf spec proc declarations. */ void load_specials(FILE * fp) { for (;;) { MOB_INDEX_DATA *pMobIndex; char letter; switch (letter = fread_letter(fp)) { default: bug("Load_specials: letter '%c' not *MS.", letter); exit(1); case 'S': return; case '*': break; case 'M': pMobIndex = get_mob_index(fread_number(fp)); pMobIndex->spec_fun = spec_lookup(fread_word(fp)); if (pMobIndex->spec_fun == 0) { bug("Load_specials: 'M': vnum %d.", pMobIndex->vnum); exit(1); } break; } fread_to_eol(fp); } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits(void) { ROOM_INDEX_DATA *pRoomIndex; /* Remove Markanth - 21/09/02 char buf[MAX_STRING_LENGTH]; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit_rev; */ EXIT_DATA *pexit; RESET_DATA *pReset; ROOM_INDEX_DATA *iLastRoom, *iLastObj; int iHash; int door; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; iLastRoom = iLastObj = NULL; /* OLC : nuevo chequeo de resets */ for (pReset = pRoomIndex->reset_first; pReset; pReset = pReset->next) { switch (pReset->command) { default: bugf("fix_exits : cuarto %ld con reset cmd %c", pRoomIndex->vnum, pReset->command); exit(1); break; case 'M': get_mob_index(pReset->arg1); iLastRoom = get_room_index(pReset->arg3); break; case 'O': get_obj_index(pReset->arg1); iLastObj = get_room_index(pReset->arg3); break; case 'P': get_obj_index(pReset->arg1); if (iLastObj == NULL) { bugf ("fix_exits : reset en cuarto %ld con iLastObj NULL", pRoomIndex->vnum); exit(1); } break; case 'G': case 'E': get_obj_index(pReset->arg1); if (iLastRoom == NULL) { bugf ("fix_exits : reset en cuarto %ld con iLastRoom NULL", pRoomIndex->vnum); exit(1); } iLastObj = iLastRoom; break; case 'D': bugf("???"); break; case 'R': get_room_index(pReset->arg1); if (pReset->arg2 < 0 || pReset->arg2 > MAX_DIR) { bugf ("fix_exits : reset en cuarto %ld con arg2 %d >= MAX_DIR", pRoomIndex->vnum, pReset->arg2); exit(1); } break; } /* switch */ } /* for */ fexit = FALSE; for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { if (pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index(pexit->u1.vnum); } } } if (!fexit) SET_BIT(pRoomIndex->room_flags, ROOM_NO_MOB); } } /* Removed - Markanth 21/09/02 for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL && (to_room = pexit->u1.to_room) != NULL && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) { sprintf (buf, "Fix_exits: %ld:%d -> %ld:%d -> %ld.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1. to_room->vnum); bug (buf, 0); } } } } */ return; } /* * Load mobprogs section */ void load_mobprogs(FILE * fp) { PROG_CODE *pMprog; if (current_area == NULL) { bug("Load_mobprogs: no #AREA seen yet.", 0); exit(1); } for (;;) { vnum_t vnum; char letter; letter = fread_letter(fp); if (letter != '#') { bug("Load_mobprogs: # not found.", 0); exit(1); } vnum = fread_number(fp); if (vnum == 0) break; fBootDb = FALSE; if (get_prog_index(vnum, PRG_MPROG) != NULL) { bug("Load_mobprogs: vnum %d duplicated.", vnum); exit(1); } fBootDb = TRUE; pMprog = new_pcode(); pMprog->vnum = vnum; free_string(pMprog->code); pMprog->code = fread_string(fp); LINK(pMprog, mprog_first, mprog_last, next, prev); top_mprog_index++; } return; } /* * Translate mobprog vnums pointers to real code */ void fix_mobprogs(void) { MOB_INDEX_DATA *pMobIndex; PROG_LIST *list; PROG_CODE *prog; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { for (list = pMobIndex->first_mprog; list != NULL; list = list->next) { if ((prog = get_prog_index(list->vnum, PRG_MPROG)) != NULL) replace_string(list->code, prog->code); else { bug("Fix_mobprogs: code vnum %d not found.", list->vnum); exit(1); } } } } } /* * Repopulate areas periodically. */ void area_update(void) { AREA_DATA *pArea; char buf[MAX_STRING_LENGTH]; int hash; ROOM_INDEX_DATA *room; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { if (++pArea->age < 3) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { ROOM_INDEX_DATA *pRoomIndex; reset_area(pArea); sprintf(buf, "%s has just been reset.", pArea->name); wiznet(buf, NULL, NULL, WIZ_RESETS, 0, 0); pArea->age = number_range(0, 3); pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } /* * ROOMprog Triggers! */ for (hash = 0; hash < MAX_KEY_HASH; hash++) for (room = room_index_hash[hash]; room; room = room->next) { if (room->area->empty) continue; if (HAS_TRIGGER_ROOM(room, TRIG_DELAY) && room->rprog_delay > 0) { if (--room->rprog_delay <= 0) p_percent_trigger(NULL, NULL, room, NULL, NULL, NULL, TRIG_DELAY); } else if (HAS_TRIGGER_ROOM(room, TRIG_RANDOM)) p_percent_trigger(NULL, NULL, room, NULL, NULL, NULL, TRIG_RANDOM); } return; } /* OLC * Reset one room. Called by reset_area and olc. */ void reset_room(ROOM_INDEX_DATA * pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit]) /* && !IS_SET( pExit->exit_info, EX_BASHED ) ROM OLC */ ) { pExit->exit_info = pExit->rs_flags; if ((pExit->u1.to_room != NULL) && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]]))) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; char buf[MAX_STRING_LENGTH]; int count, limit = 0; switch (pReset->command) { default: bug("Reset_room: bad command %c.", pReset->command); break; case 'M': if (!(pMobIndex = get_mob_index(pReset->arg1))) { bug("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index(pReset->arg3)) == NULL) { bug("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } /* */ count = 0; for (mob = pRoomIndex->first_person; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; /* */ pMob = create_mobile(pMobIndex); /* * Some more hard coding. */ if (room_is_dark(pRoom)) SET_BIT(pMob->affected_by, AFF_INFRARED); /* * Pet shop mobiles get ACT_PET set. */ { ROOM_INDEX_DATA *pRoomIndexPrev; pRoomIndexPrev = get_room_index(pRoom->vnum - 1); if (pRoomIndexPrev && IS_SET(pRoomIndexPrev->room_flags, ROOM_PET_SHOP)) SET_BIT(pMob->act, ACT_PET); } char_to_room(pMob, pRoom); LastMob = pMob; level = URANGE(0, pMob->level - 2, LEVEL_HERO - 1); /* -1 ROM */ last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1); sprintf(buf, "%ld %d %ld %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); bug(buf, 1); continue; } if (!(pRoomIndex = get_room_index(pReset->arg3))) { bug("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3); sprintf(buf, "%ld %d %ld %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); bug(buf, 1); continue; } if (pRoom->area->nplayer > 0 || count_obj_list(pObjIndex, pRoom->first_content) > 0) { last = FALSE; break; } pObj = create_object(pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy(level), LEVEL_HERO - 1)); pObj->cost = 0; obj_to_room(pObj, pRoom); last = TRUE; break; case 'P': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index(pReset->arg3))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if (pRoom->area->nplayer > 0 || (LastObj = get_obj_type(pObjToIndex)) == NULL || (LastObj->in_room == NULL && !last) || (pObjIndex->count >= limit /* && number_range(0,4) != 0 */ ) || (count = count_obj_list(pObjIndex, LastObj->first_content)) > pReset->arg4) { last = FALSE; break; } /* lastObj->level - ROM */ while (count < pReset->arg4) { pObj = create_object(pObjIndex, number_fuzzy(LastObj->level)); obj_to_obj(pObj, LastObj); count++; if (pObjIndex->count >= limit) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!LastMob) { bug("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (LastMob->pIndexData->pShop) /* Shop-keeper? */ { int olevel = 0, i, j; if (!pObjIndex->new_format) switch (pObjIndex->item_type) { default: olevel = 0; break; case ITEM_PILL: case ITEM_POTION: case ITEM_SCROLL: olevel = ANGEL; for (i = 1; i < 5; i++) { if (pObjIndex->value[i] > 0) { for (j = 0; j < maxClass; j++) { olevel = UMIN (olevel, skill_table [pObjIndex->value[i]].skill_level[j]); } } } olevel = UMAX(0, (olevel * 3 / 4) - 2); break; case ITEM_WAND: olevel = number_range(10, 20); break; case ITEM_STAFF: olevel = number_range(15, 25); break; case ITEM_ARMOR: olevel = number_range(5, 15); break; /* ROM patch weapon, treasure */ case ITEM_WEAPON: olevel = number_range(5, 15); break; case ITEM_TREASURE: olevel = number_range(10, 20); break; } pObj = create_object(pObjIndex, olevel); SET_BIT(pObj->extra_flags, ITEM_INVENTORY); /* ROM OLC */ } else /* ROM OLC else version */ { int plimit; if (pReset->arg2 > 50) /* old format */ plimit = 6; else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */ plimit = 999; else plimit = pReset->arg2; if (pObjIndex->count < plimit || number_range(0, 4) == 0) { pObj = create_object(pObjIndex, UMIN(number_fuzzy (level), LEVEL_HERO - 1)); /* error message if it is too high if (pObj->level > LastMob->level + 3 || (pObj->item_type == ITEM_WEAPON && pReset->command == 'E' && pObj->level < LastMob->level -5 && pObj->level < 45)) logf( "Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n", pObj->short_descr,pObj->pIndexData->vnum,pObj->level, LastMob->short_descr,LastMob->pIndexData->vnum,LastMob->level); */ } else break; } obj_to_char(pObj, LastMob); if (pReset->command == 'E') equip_char(LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': break; case 'R': if (!(pRoomIndex = get_room_index(pReset->arg1))) { bug("Reset_room: 'R': bad vnum %d.", pReset->arg1); continue; } { EXIT_DATA *pExit; int d0; int d1; for (d0 = 0; d0 < pReset->arg2 - 1; d0++) { d1 = number_range(d0, pReset->arg2 - 1); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } return; } /* OLC * Reset one area. */ void reset_area(AREA_DATA * pArea) { ROOM_INDEX_DATA *pRoom; vnum_t vnum; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) { if ((pRoom = get_room_index(vnum))) reset_room(pRoom); } return; } /* * Create an instance of a mobile. */ CHAR_DATA *create_mobile(MOB_INDEX_DATA * pMobIndex) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if (pMobIndex == NULL) { bug("Create_mobile: NULL pMobIndex.", 0); exit(1); } mob = new_char(); mob->pIndexData = pMobIndex; mob->name = str_dup(pMobIndex->player_name); /* OLC */ mob->short_descr = str_dup(pMobIndex->short_descr); /* OLC */ mob->long_descr = str_dup(pMobIndex->long_descr); /* OLC */ mob->description = str_dup(pMobIndex->description); /* OLC */ mob->id = get_mob_id(); mob->spec_fun = pMobIndex->spec_fun; mob->prompt = NULL; mob->mprog_target = NULL; if (pMobIndex->wealth == 0) { mob->silver = 0; mob->gold = 0; } else { long wealth; wealth = number_range(pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2); mob->gold = number_range(wealth / 200, wealth / 100); mob->silver = wealth - (mob->gold * 100); } if (pMobIndex->new_format) /* load in new style */ { /* read from prototype */ mob->group = pMobIndex->group; mob->act = pMobIndex->act; mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; mob->dam_type = pMobIndex->dam_type; if (mob->dam_type == 0) switch (number_range(1, 3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; if (mob->sex == 3) /* random sex */ mob->sex = number_range(1, 2); mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->material = str_dup(pMobIndex->material); /* computed on the spot */ for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = UMIN(25, 11 + mob->level / 4); if (IS_SET(mob->act, ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(mob->act, ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(mob->act, ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(mob->act, ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(mob->off_flags, OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; /* let's get some spell action */ if (IS_AFFECTED(mob, AFF_SANCTUARY)) { af.where = TO_AFFECTS; af.type = skill_lookup("sanctuary"); af.level = mob->level; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; affect_to_char(mob, &af); } if (IS_AFFECTED(mob, AFF_HASTE)) { af.where = TO_AFFECTS; af.type = skill_lookup("haste"); af.level = mob->level; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) + (mob->level >= 32); af.bitvector = AFF_HASTE; affect_to_char(mob, &af); } if (IS_AFFECTED(mob, AFF_PROTECT_EVIL)) { af.where = TO_AFFECTS; af.type = skill_lookup("protection evil"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; affect_to_char(mob, &af); } if (IS_AFFECTED(mob, AFF_PROTECT_GOOD)) { af.where = TO_AFFECTS; af.type = skill_lookup("protection good"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; affect_to_char(mob, &af); } } else /* read in old format and convert */ { mob->act = pMobIndex->act; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->hitroll = pMobIndex->hitroll; mob->damroll = 0; mob->max_hit = mob->level * 8 + number_range(mob->level * mob->level / 4, mob->level * mob->level); mob->max_hit = mob->max_hit * 9 / 10; mob->hit = mob->max_hit; mob->max_mana = 100 + dice(mob->level, 10); mob->mana = mob->max_mana; switch (number_range(1, 3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } for (i = 0; i < 3; i++) mob->armor[i] = interpolate(mob->level, 100, -100); mob->armor[3] = interpolate(mob->level, 100, 0); mob->race = pMobIndex->race; mob->off_flags = pMobIndex->off_flags; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->default_pos = pMobIndex->default_pos; mob->sex = pMobIndex->sex; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = SIZE_MEDIUM; mob->material = ""; for (i = 0; i < MAX_STATS; i++) mob->perm_stat[i] = 11 + mob->level / 4; } mob->position = mob->start_pos; /* link the mob to the world list */ LINK(mob, char_first, char_last, next, prev); pMobIndex->count++; return mob; } /* duplicate a mobile exactly -- except inventory */ void clone_mobile(CHAR_DATA * parent, CHAR_DATA * clone) { int i; AFFECT_DATA *paf; if (parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = str_dup(parent->short_descr); clone->long_descr = str_dup(parent->long_descr); clone->description = str_dup(parent->description); clone->group = parent->group; clone->sex = parent->sex; for (i = 0; i < MAX_MCLASS; i++) clone->Class[i] = parent->Class[i]; clone->race = parent->race; clone->level = parent->level; clone->trust = 0; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->act = parent->act; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup(parent->material); clone->off_flags = parent->off_flags; clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->first_affect; paf != NULL; paf = paf->next) affect_to_char(clone, paf); } /* * Create an instance of an object. */ OBJ_DATA *create_object(OBJ_INDEX_DATA * pObjIndex, int level) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; if (pObjIndex == NULL) { bug("Create_object: NULL pObjIndex.", 0); exit(1); } obj = new_obj(); obj->pIndexData = pObjIndex; obj->in_room = NULL; obj->enchanted = FALSE; if (pObjIndex->new_format) obj->level = pObjIndex->level; else obj->level = UMAX(0, level); obj->wear_loc = -1; obj->name = str_dup(pObjIndex->name); /* OLC */ obj->short_descr = str_dup(pObjIndex->short_descr); /* OLC */ obj->description = str_dup(pObjIndex->description); /* OLC */ obj->material = str_dup(pObjIndex->material); obj->item_type = pObjIndex->item_type; obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; if (level == -1 || pObjIndex->new_format) obj->cost = pObjIndex->cost; else obj->cost = number_fuzzy(10) * number_fuzzy(level) * number_fuzzy(level); /* * Mess with object properties. */ switch (obj->item_type) { default: bug("Read_object: vnum %d bad type.", pObjIndex->vnum); break; case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_PORTAL: if (!pObjIndex->new_format) obj->cost /= 5; break; case ITEM_TREASURE: case ITEM_WARP_STONE: case ITEM_ROOM_KEY: case ITEM_GEM: case ITEM_JEWELRY: break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; case ITEM_SCROLL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy(obj->value[0]); break; case ITEM_WAND: case ITEM_STAFF: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy(obj->value[0]); obj->value[1] = number_fuzzy(obj->value[1]); obj->value[2] = obj->value[1]; } if (!pObjIndex->new_format) obj->cost *= 2; break; case ITEM_WEAPON: if (level != -1 && !pObjIndex->new_format) { obj->value[1] = number_fuzzy(number_fuzzy(1 * level / 4 + 2)); obj->value[2] = number_fuzzy(number_fuzzy(3 * level / 4 + 6)); } break; case ITEM_ARMOR: if (level != -1 && !pObjIndex->new_format) { obj->value[0] = number_fuzzy(level / 5 + 3); obj->value[1] = number_fuzzy(level / 5 + 3); obj->value[2] = number_fuzzy(level / 5 + 3); } break; case ITEM_POTION: case ITEM_PILL: if (level != -1 && !pObjIndex->new_format) obj->value[0] = number_fuzzy(number_fuzzy(obj->value[0])); break; case ITEM_MONEY: if (!pObjIndex->new_format) obj->value[0] = obj->cost; break; } for (paf = pObjIndex->first_affect; paf != NULL; paf = paf->next) if (paf->location == APPLY_SPELL_AFFECT) affect_to_obj(obj, paf); LINK(obj, object_first, object_last, next, prev); pObjIndex->count++; return obj; } /* duplicate an object exactly -- except contents */ void clone_object(OBJ_DATA * parent, OBJ_DATA * clone) { int i; AFFECT_DATA *paf; EXTRA_DESCR_DATA *ed, *ed_new; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = str_dup(parent->short_descr); clone->description = str_dup(parent->description); clone->item_type = parent->item_type; clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = str_dup(parent->material); clone->timer = parent->timer; for (i = 0; i < 5; i++) clone->value[i] = parent->value[i]; /* affects */ clone->enchanted = parent->enchanted; for (paf = parent->first_affect; paf != NULL; paf = paf->next) affect_to_obj(clone, paf); /* extended desc */ for (ed = parent->first_extra_descr; ed != NULL; ed = ed->next) { ed_new = new_extra_descr(); ed_new->keyword = str_dup(ed->keyword); ed_new->description = str_dup(ed->description); LINK(ed_new, clone->first_extra_descr, clone->last_extra_descr, next, prev); } } /* * Clear a new character. */ void clear_char(CHAR_DATA * ch) { static CHAR_DATA ch_zero; int i; *ch = ch_zero; ch->name = &str_empty[0]; ch->short_descr = &str_empty[0]; ch->long_descr = &str_empty[0]; ch->description = &str_empty[0]; ch->prompt = &str_empty[0]; ch->logon = current_time; ch->lines = PAGELEN; for (i = 0; i < 4; i++) ch->armor[i] = 100; ch->position = POS_STANDING; ch->hit = 20; ch->max_hit = 20; ch->mana = 100; ch->max_mana = 100; ch->move = 100; ch->max_move = 100; ch->on = NULL; for (i = 0; i < MAX_STATS; i++) { ch->perm_stat[i] = 13; ch->mod_stat[i] = 0; } return; } /* * Get an extra description from a list. */ const char *get_extra_descr(const char *name, EXTRA_DESCR_DATA * ed) { for (; ed != NULL; ed = ed->next) { if (is_name(name, ed->keyword)) return ed->description; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index(vnum_t vnum) { MOB_INDEX_DATA *pMobIndex; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { if (pMobIndex->vnum == vnum) return pMobIndex; } if (fBootDb) { bug("Get_mob_index: bad vnum %d.", vnum); exit(1); } return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index(vnum_t vnum) { OBJ_INDEX_DATA *pObjIndex; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex != NULL; pObjIndex = pObjIndex->next) { if (pObjIndex->vnum == vnum) return pObjIndex; } if (fBootDb) { bug("Get_obj_index: bad vnum %d.", vnum); exit(1); } return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index(vnum_t vnum) { ROOM_INDEX_DATA *pRoomIndex; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { if (pRoomIndex->vnum == vnum) return pRoomIndex; } if (fBootDb) { bug("Get_room_index: bad vnum %d.", vnum); exit(1); } return NULL; } PROG_CODE *get_prog_index(vnum_t vnum, int type) { PROG_CODE *prg; switch (type) { case PRG_MPROG: prg = mprog_first; break; case PRG_OPROG: prg = oprog_first; break; case PRG_RPROG: prg = rprog_first; break; default: return NULL; } for (; prg; prg = prg->next) { if (prg->vnum == vnum) return (prg); } return NULL; } /* * Read a letter from a file. */ char fread_letter(FILE * fp) { char c; do { c = getc(fp); } while (isspace(c)); return c; } /* * Read a number from a file. */ int fread_number(FILE * fp) { int number; bool sign; char c; do { c = getc(fp); } while (isspace(c)); number = 0; sign = FALSE; if (c == '+') { c = getc(fp); } else if (c == '-') { sign = TRUE; c = getc(fp); } if (!isdigit(c)) { bug("Fread_number: bad format.", 0); exit(1); } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number(fp); else if (c != ' ') ungetc(c, fp); return number; } flag_t fread_flag(FILE * fp) { flag_t number, temp = 1; flag_t flag; char c; bool negative = FALSE; do { c = getc(fp); } while (isspace(c)); if (c != '+') { if (c == '-') { negative = TRUE; c = getc(fp); } number = 0; if (!isdigit(c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = getc(fp); } } while (isdigit(c)) { number = number * 10 + c - '0'; c = getc(fp); } if (c == '|') number += fread_flag(fp); else if (c != ' ') ungetc(c, fp); if (negative) return -1 * number; return number; } else { number = 0; flag = 0; do { c = getc(fp); flag += (temp << number) * (c == 'Y'); number++; } while (c == 'Y' || c == 'n'); if (c == '\n' || c == '\r') ungetc(c, fp); return flag; } } flag_t flag_convert(char letter) { flag_t bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = ((flag_t) 1 << 0); for (i = letter; i > 'A'; i--) bitsum <<= 1; } else if ('a' <= letter && letter <= 'z') { bitsum = ((flag_t) 1 << 26); for (i = letter; i > 'a'; i--) bitsum <<= 1; } return bitsum; } /* * Read and allocate space for a string from a file. * These strings are read-only and shared. * Strings are hashed: * each string prepended with hash pointer to prev string, * hash code is simply the string length. * this function takes 40% to 50% of boot-up time. */ const char *fread_string(FILE * fp) { char *plast; char c; plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc(fp); } while (isspace(c)); if ((*plast++ = c) == '~') return &str_empty[0]; for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ switch (*plast = getc(fp)) { default: plast++; break; case EOF: /* temp fix */ bug("Fread_string: EOF", 0); return NULL; /* exit( 1 ); */ break; case '\n': plast++; *plast++ = '\r'; break; case '\r': break; case '~': plast++; { union { char *pc; char rgc[sizeof(char *)]; } u1; unsigned int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } const char *fread_string_eol(FILE * fp) { static bool char_special[256 - EOF]; char *plast; char c; if (char_special[EOF - EOF] != TRUE) { char_special[EOF - EOF] = TRUE; char_special['\n' - EOF] = TRUE; char_special['\r' - EOF] = TRUE; } plast = top_string + sizeof(char *); if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH]) { bug("Fread_string: MAX_STRING %d exceeded.", MAX_STRING); exit(1); } /* * Skip blanks. * Read first char. */ do { c = getc(fp); } while (isspace(c)); if ((*plast++ = c) == '\n') return &str_empty[0]; for (;;) { if (!char_special[(*plast++ = getc(fp)) - EOF]) continue; switch (plast[-1]) { default: break; case EOF: bug("Fread_string_eol EOF", 0); exit(1); break; case '\n': case '\r': { union { char *pc; char rgc[sizeof(char *)]; } u1; unsigned int ic; int iHash; char *pHash; char *pHashPrev; char *pString; plast[-1] = '\0'; iHash = UMIN(MAX_KEY_HASH - 1, plast - 1 - top_string); for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev) { for (ic = 0; ic < sizeof(char *); ic++) u1.rgc[ic] = pHash[ic]; pHashPrev = u1.pc; pHash += sizeof(char *); if (top_string[sizeof(char *)] == pHash[0] && !strcmp(top_string + sizeof(char *) + 1, pHash + 1)) return pHash; } if (fBootDb) { pString = top_string; top_string = plast; u1.pc = string_hash[iHash]; for (ic = 0; ic < sizeof(char *); ic++) pString[ic] = u1.rgc[ic]; string_hash[iHash] = pString; nAllocString += 1; sAllocString += top_string - pString; return pString + sizeof(char *); } else { return str_dup(top_string + sizeof(char *)); } } } } } /* * Read to end of line (for comments). */ void fread_to_eol(FILE * fp) { char c; do { c = getc(fp); } while (c != '\n' && c != '\r'); do { c = getc(fp); } while (c == '\n' || c == '\r'); ungetc(c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word(FILE * fp) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do { cEnd = getc(fp); } while (isspace(cEnd)); if (cEnd == '\'' || cEnd == '"') { pword = word; } else { word[0] = cEnd; pword = word + 1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = getc(fp); if (cEnd == ' ' ? isspace(*pword) : *pword == cEnd) { if (cEnd == ' ') ungetc(*pword, fp); *pword = '\0'; return word; } } bug("Fread_word: word too long.", 0); exit(1); return NULL; } /* * Duplicate a string into dynamic memory. * Fread_strings are read-only and shared. */ const char *str_dup(const char *str) { char *str_new; if (str[0] == '\0') return &str_empty[0]; if (str >= string_space && str < top_string) return str; alloc_mem(str_new, char, strlen(str) + 1); strcpy(str_new, str); return str_new; } /* * Free a string. * Null is legal here to simplify callers. * Read-only shared strings are not touched. */ void free_string(const char *pstr) { if (pstr == NULL || pstr == &str_empty[0] || (pstr >= string_space && pstr < top_string)) return; free_mem(pstr); return; } CH_CMD(do_areas) { char buf[MAX_STRING_LENGTH]; AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; if (argument[0] != '\0') { chprintln(ch, "No argument is used with this command."); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for (iArea = 0; iArea < iAreaHalf; iArea++) pArea2 = pArea2->next; for (iArea = 0; iArea < iAreaHalf; iArea++) { sprintf(buf, "%-39s%-39s\n\r", pArea1->credits, (pArea2 != NULL) ? pArea2->credits : ""); chprint(ch, buf); pArea1 = pArea1->next; if (pArea2 != NULL) pArea2 = pArea2->next; } return; } #if defined(WIN32) #pragma warning(disable:4101) #endif CH_CMD(do_dump) { int count, count2, num_pcs, aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; PC_DATA *pc; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *pexit; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; vnum_t vnum; int nMatch = 0; /* open file */ fp = file_open("mem.dmp", "w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf(fp, "MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); /* mobs */ count = 0; count2 = 0; for (fch = char_first; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->first_affect; af != NULL; af = af->next) aff_count++; } for (fch = char_free; fch != NULL; fch = fch->next) count2++; fprintf(fp, "Mobs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*fch)), count2, count2 * (sizeof(*fch))); /* pcdata */ count = 0; for (pc = pcdata_free; pc != NULL; pc = pc->next) count++; fprintf(fp, "Pcdata %4d (%8d bytes), %2d free (%d bytes)\n", num_pcs, num_pcs * (sizeof(*pc)), count, count * (sizeof(*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_first; d != NULL; d = d->next) count++; for (d = descriptor_free; d != NULL; d = d->next) count2++; fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); /* object prototypes */ for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { for (af = pObjIndex->first_affect; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf(fp, "ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); /* objects */ count = 0; count2 = 0; for (obj = object_first; obj != NULL; obj = obj->next) { count++; for (af = obj->first_affect; af != NULL; af = af->next) aff_count++; } for (obj = obj_free; obj != NULL; obj = obj->next) count2++; fprintf(fp, "Objs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*obj)), count2, count2 * (sizeof(*obj))); /* affects */ count = 0; for (af = affect_free; af != NULL; af = af->next) count++; fprintf(fp, "Affects %4d (%8d bytes), %2d free (%d bytes)\n", aff_count, aff_count * (sizeof(*af)), count, count * (sizeof(*af))); /* rooms */ fprintf(fp, "Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof(*room))); /* exits */ fprintf(fp, "Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof(*pexit))); file_close(fp); /* start printing out mobile data */ fp = file_open("mob.dmp", "w"); fprintf(fp, "\nMobile Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; fprintf(fp, "#%-4ld %3d active %3d killed %s\n", pMobIndex->vnum, pMobIndex->count, pMobIndex->killed, pMobIndex->short_descr); } file_close(fp); /* start printing out object data */ fp = file_open("obj.dmp", "w"); fprintf(fp, "\nObject Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; fprintf(fp, "#%-4ld %3d active %3d reset %s\n", pObjIndex->vnum, pObjIndex->count, pObjIndex->reset_num, pObjIndex->short_descr); } /* close file */ file_close(fp); } #if defined(WIN32) #pragma warning(default: 4101) #endif /* * Stick a little fuzz on a number. */ int number_fuzzy(int number) { switch (number_bits(2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX(1, number); } int number_fuzzier(int number) { switch (number_range(0, 4)) { case 0: number -= 2; break; case 1: number -= 1; break; case 3: number += 1; break; case 4: number += 2; break; } return UMAX(1, number); } /* * Generate a random number. */ int number_range(int from, int to) { int power; int number; if (from == 0 && to == 0) return 0; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1) ; while ((number = number_mm() & (power - 1)) >= to) ; return from + number; } /* * Generate a percentile roll. */ int number_percent(void) { int percent; while ((percent = number_mm() & (128 - 1)) > 99) ; return 1 + percent; } /* * Generate a random door. */ int number_door(void) { int door; while ((door = number_mm() & (8 - 1)) > 5) ; return door; } int number_bits(int width) { return number_mm() & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2 + 55]; #endif void init_mm() { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for (iState = 2; iState < 55; iState++) { piState[iState] = (piState[iState - 1] + piState[iState - 2]) & ((1 << 30) - 1); } #else srandom(time(NULL) ^ getpid()); #endif return; } long number_mm(void) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if (++iState1 == 55) iState1 = 0; if (++iState2 == 55) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else return random() >> 6; #endif } /* * Roll some dice. */ int dice(int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range(1, size); return sum; } /* * Simple linear interpolation. */ int interpolate(int level, int value_00, int value_32) { return value_00 + level * (value_32 - value_00) / 32; } /* * Removes the tildes from a string. * Used for player-entered strings that go into disk files. */ void smash_tilde(const char *str) { for (; *str != '\0'; str++) { if (*str == '~') *(char *) str = '-'; } return; } /* * Compare strings, case insensitive. * Return TRUE if different * (compatibility with historical functions). */ bool str_cmp(const char *astr, const char *bstr) { if (astr == NULL) { bug("Str_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug("Str_cmp: null bstr.", 0); return TRUE; } for (; *astr || *bstr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for prefix matching. * Return TRUE if astr not a prefix of bstr * (compatibility with historical functions). */ bool str_prefix(const char *astr, const char *bstr) { if (astr == NULL) { bug("Strn_cmp: null astr.", 0); return TRUE; } if (bstr == NULL) { bug("Strn_cmp: null bstr.", 0); return TRUE; } for (; *astr; astr++, bstr++) { if (LOWER(*astr) != LOWER(*bstr)) return TRUE; } return FALSE; } /* * Compare strings, case insensitive, for match anywhere. * Returns TRUE is astr not part of bstr. * (compatibility with historical functions). */ bool str_infix(const char *astr, const char *bstr) { int sstr1; int sstr2; int ichar; char c0; if ((c0 = LOWER(astr[0])) == '\0') return FALSE; sstr1 = strlen(astr); sstr2 = strlen(bstr); for (ichar = 0; ichar <= sstr2 - sstr1; ichar++) { if (c0 == LOWER(bstr[ichar]) && !str_prefix(astr, bstr + ichar)) return FALSE; } return TRUE; } /* * Compare strings, case insensitive, for suffix matching. * Return TRUE if astr not a suffix of bstr * (compatibility with historical functions). */ bool str_suffix(const char *astr, const char *bstr) { int sstr1; int sstr2; sstr1 = strlen(astr); sstr2 = strlen(bstr); if (sstr1 <= sstr2 && !str_cmp(astr, bstr + sstr2 - sstr1)) return FALSE; else return TRUE; } /* * Returns an initial-capped string. */ char *capitalize(const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file(CHAR_DATA * ch, char *file, const char *str) { FILE *fp; if (IS_NPC(ch) || str[0] == '\0') return; if ((fp = file_open(file, "a")) == NULL) { perror(file); chprintln(ch, "Could not open the file!"); } else { fprintf(fp, "[%5ld] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); file_close(fp); } return; } /* * Reports a bug. */ void bug(const char *str, int param) { char buf[MAX_STRING_LENGTH]; if (fpArea != NULL) { int iLine; int iChar; if (fpArea == stdin) { iLine = 0; } else { iChar = ftell(fpArea); fseek(fpArea, 0, 0); for (iLine = 0; ftell(fpArea) < iChar; iLine++) { while (getc(fpArea) != '\n') ; } fseek(fpArea, iChar, 0); } sprintf(buf, "[*****] FILE: %s LINE: %d", strArea, iLine); log_string(buf); /* RT removed because we don't want bugs shutting the mud if ( ( fp = file_open( "shutdown.txt", "a" ) ) != NULL ) { fprintf( fp, "[*****] %s\n", buf ); file_close( fp ); } */ } strcpy(buf, "[*****] BUG: "); sprintf(buf + strlen(buf), str, param); log_string(buf); /* RT removed due to bug-file spamming if ( ( fp = file_open( BUG_FILE, "a" ) ) != NULL ) { fprintf( fp, "%s\n", buf ); file_close( fp ); } */ return; } /* * Writes a string to the log. */ void log_string(const char *str) { char *strtime; strtime = ctime(¤t_time); strtime[strlen(strtime) - 1] = '\0'; fprintf(stderr, "%s :: %s\n", strtime, str); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain(void) { return; }