This snippet can be added for checking if a player has an item with a particular item type in their inventory. The second version only checks for a single item type but is much easier to use. <<<MUD.H>>> UNDER: void obj_fall args( ( OBJ_DATA *obj, bool through ) ); ADD: bool has_itemtype args( ( CHAR_DATA *ch, char *itemtype ) ); <<<ACT_OBJ.C>>> AT THE BOTTOM ADD: /* * Checks a player's inventory for an item of a particular type. * Written by David Reichard(Terell) 2004. */ bool has_itemtype(CHAR_DATA *ch, char *itemtype) { OBJ_DATA *obj; int value = get_otype(itemtype); /* Does the itemtype exist? */ if (value < 1) return FALSE; for(obj = ch->last_carrying; obj; obj = obj->prev_content) { /* Does the player have an item with the specified item type? */ if(obj->item_type == value) return TRUE; } return FALSE; } Then all you have to do to use it is look at your o_types in build.c and choose a particular one to look for, here is an example: if (has_itemtype(ch, "furniture")) MAKE SURE YOU INCLUDE THE QUOTES OR IT WILL THINK YOUR ITEMTYPE IS UNDECLARED. Any suggestions or questions you can reach me at dmreichard@earthlink.net. If you find this useful then tell me! =)