This was something I cooked up to have multiple ANSI screens. When a player
logs onto your mud, they won't see the "same ole" ansi screen.

In mud.h
--------
Where the #define is for #define ANSITITLE_FILE  SYSTEM_DIR "mudtitle.ans"
replace that with .....
#define ANSITITLE_FILE  SYSTEM_DIR "mudtitle1.ans"
#define ANSITITLE1_FILE  SYSTEM_DIR "mudtitle2.ans"
#define ANSITITLE2_FILE  SYSTEM_DIR "mudtitle3.ans"
#define ANSITITLE3_FILE  SYSTEM_DIR "mudtitle4.ans"
#define ANSITITLE4_FILE  SYSTEM_DIR "mudtitle5.ans"
#define ANSITITLE5_FILE  SYSTEM_DIR "mudtitle6.ans"

In act_comm.c
-------------
Right below the line that reads ....
    char BUFF[MAX_STRING_LENGTH*2];
add ...
    int random;
    char pbuf[MAX_INPUT_LENGTH];

    random = number_range(0, 5);
    switch(random)
    {
    case 0:
      strcpy(pbuf,ANSITITLE_FILE);
      break;
    case 1:
      strcpy(pbuf,ANSITITLE1_FILE);
      break;
    case 2:
      strcpy(pbuf,ANSITITLE2_FILE);
      break;
    case 3:
      strcpy(pbuf,ANSITITLE3_FILE);
      break;
    case 4:
      strcpy(pbuf,ANSITITLE4_FILE);
      break;
     case 5:
     default:
      strcpy(pbuf,ANSITITLE5_FILE);
      break;
    }
 and replace the line that reads ....
    if ((rpfile = fopen(ANSITITLE_FILE,"r")) !=NULL) {
with ....
    if ((rpfile = fopen(pbuf,"r")) !=NULL) {

The last thing to do is create your ansi files in the /dist/system
directory, they should be ....
mudtitle1.ans mudtitle2.ans mudtitle3.ans
mudtitle4.ans mudtitle5.ans mudtitle6.ans