Changed the new do_murder to pkreason (reason). Since there are too many
  skills out there that initiate combat
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FIGHT.C
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-Add this command.
void do_pkreason( CHAR_DATA *ch, char *argument )
{
    char arg[MAX_INPUT_LENGTH];
    char logbuf[MAX_STRING_LENGTH];

    one_argument( argument, arg );
     if ( arg[0] == '\0' )
    {
	send_to_char( "Syntax: PKReason (Victim)\n\r", ch );
	return;
    }

    if (!IS_NPC(ch) && IS_SET(ch->pcdata->act2, ACT_BOUND))
    {
	send_to_char("Your gonna kill while bound?\n\r", ch);
	return;
    }
      sprintf( logbuf, "%s:\n\rRP Reason: %s\n\rTime: %s", ch->name, arg, (char *) ctime( &current_time ));
      log_string(logbuf);
      sprintf( buf, "-%s Reason: %s Time: %s", ch->name, arg1, (char *) ctime( &current_time ));
      append_file( ch, MURDER_FILE, buf );
    return;
}
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MUD.H
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Below: #define IDEA_FILE       SYSTEM_DIR "ideas.txt"    /* For 'idea'       
    */
Add:   #define MURDER_FILE     SYSTEM_DIR "murder.txt"   /* For 'murders'    
    */
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Add do_pkreason to tables.c and mud.h
Make Clean
Make
Copyover
Create new command
Done
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