/****************************************************************************
* [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// *
* -----------------------------------------------------------| (0...0) *
* SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( *
* -----------------------------------------------------------| {o o} *
* SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ *
* Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~*
* Tricops and Fireblade | *
* ------------------------------------------------------------------------ *
* Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* ------------------------------------------------------------------------ *
* Commands for personal player settings/statictics *
****************************************************************************/
#include <sys/types.h>
#include <ctype.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include "mud.h"
bool add_hiscore( char *keyword, char *name, int score );
bool add_hiscore_ld( char *keyword, char *name, long double score );
/*
* Locals
*/
char *tiny_affect_loc_name(int location);
void do_gained( CHAR_DATA *ch, char *argument )
{
if( IS_NPC(ch) )
return;
long double pltrack = 0;
pltrack = ch->exp - ch->logon_start;
if( pltrack < 0 )
pltrack = 0;
if( is_android(ch) || is_superandroid(ch) )
pager_printf(ch, "\n\r&GGAINED TL SINCE LOGON: %-16s&C\n\r",
num_punct_ld(pltrack));
else
pager_printf(ch, "\n\r&GGAINED PL SINCE LOGON: %-16s&C\n\r",
num_punct_ld(pltrack));
return;
}
void do_pstatus( CHAR_DATA *ch, char *argument )
{
char lf[MAX_STRING_LENGTH];
char lfMax[MAX_STRING_LENGTH];
char ac[MAX_STRING_LENGTH];
char acMax[MAX_STRING_LENGTH];
char energy[MAX_STRING_LENGTH];
char energyMax[MAX_STRING_LENGTH];
char bpl[MAX_STRING_LENGTH];
char cpl[MAX_STRING_LENGTH];
if ( IS_NPC( ch ) && ch->fighting )
return;
strcpy(lf, num_punct(ch->hit));
strcpy(lfMax, num_punct(ch->max_hit));
strcpy(ac, num_punct(get_armor(ch)));
strcpy(acMax, num_punct(get_maxarmor(ch)));
strcpy(energy, num_punct(ch->mana));
strcpy(energyMax, num_punct(ch->max_mana));
strcpy(bpl, num_punct_ld(ch->exp));
strcpy(cpl, num_punct_ld(ch->pl));
ch_printf( ch, "&wLifeforce:(&g%s&w/&G%s&w) Armor:(&g%s&w/&G%s&w) Energy:(&g%s&w/&G%s&w)\n\r",
lf, lfMax, ac, acMax, energy, energyMax);
if( is_android(ch) || is_superandroid(ch) )
ch_printf( ch, "Techlevel:(&g%s&w/&G%s&w)\n\r", bpl, cpl);
else
ch_printf( ch, "Powerlevel:(&g%s&w/&G%s&w)\n\r", bpl, cpl);
return;
}
void do_gold(CHAR_DATA * ch, char *argument)
{
set_char_color( AT_GOLD, ch );
ch_printf( ch, "You have %s zeni.\n\r", num_punct(ch->gold) );
return;
}
void do_worth(CHAR_DATA *ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char buf3[MAX_STRING_LENGTH];
if (IS_NPC(ch))
return;
set_pager_color(AT_SCORE, ch);
pager_printf(ch, "\n\rWorth for %s%s.\n\r", ch->name, ch->pcdata->title);
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
if (!ch->pcdata->deity) sprintf( buf, "N/A" );
else if (ch->pcdata->favor > 2250) sprintf( buf, "loved" );
else if (ch->pcdata->favor > 2000) sprintf( buf, "cherished" );
else if (ch->pcdata->favor > 1750) sprintf( buf, "honored" );
else if (ch->pcdata->favor > 1500) sprintf( buf, "praised" );
else if (ch->pcdata->favor > 1250) sprintf( buf, "favored" );
else if (ch->pcdata->favor > 1000) sprintf( buf, "respected" );
else if (ch->pcdata->favor > 750) sprintf( buf, "liked" );
else if (ch->pcdata->favor > 250) sprintf( buf, "tolerated" );
else if (ch->pcdata->favor > -250) sprintf( buf, "ignored" );
else if (ch->pcdata->favor > -750) sprintf( buf, "shunned" );
else if (ch->pcdata->favor > -1000) sprintf( buf, "disliked" );
else if (ch->pcdata->favor > -1250) sprintf( buf, "dishonored" );
else if (ch->pcdata->favor > -1500) sprintf( buf, "disowned" );
else if (ch->pcdata->favor > -1750) sprintf( buf, "abandoned" );
else if (ch->pcdata->favor > -2000) sprintf( buf, "despised" );
else if (ch->pcdata->favor > -2250) sprintf( buf, "hated" );
else sprintf( buf, "damned" );
if ( ch->level < 10 )
{
if (ch->alignment > 900) sprintf(buf2, "devout");
else if (ch->alignment > 700) sprintf(buf2, "noble");
else if (ch->alignment > 350) sprintf(buf2, "honorable");
else if (ch->alignment > 100) sprintf(buf2, "worthy");
else if (ch->alignment > -100) sprintf(buf2, "neutral");
else if (ch->alignment > -350) sprintf(buf2, "base");
else if (ch->alignment > -700) sprintf(buf2, "evil");
else if (ch->alignment > -900) sprintf(buf2, "ignoble");
else sprintf(buf2, "fiendish");
}
else
sprintf(buf2, "%d", ch->alignment );
strcpy(buf3, num_punct_ld(ch->exp));
pager_printf(ch, "|Level: %-4d |Favor: %-10s |Alignment: %-9s |PL: %17s|\n\r",
ch->level, buf, buf2, buf3 );
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
switch (ch->style) {
case STYLE_EVASIVE:
sprintf(buf, "evasive");
break;
case STYLE_DEFENSIVE:
sprintf(buf, "defensive");
break;
case STYLE_AGGRESSIVE:
sprintf(buf, "aggressive");
break;
case STYLE_BERSERK:
sprintf(buf, "berserk");
break;
default:
sprintf(buf, "standard");
break;
}
pager_printf(ch, "|Glory: %-4d |Weight: %-9d |Style: %-13s |Zeni: %-14s |\n\r",
ch->pcdata->quest_curr, ch->carry_weight, buf, num_punct(ch->gold) );
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
if ( ch->level < 15 && !IS_PKILL(ch) )
pager_printf(ch, "| |Hitroll: -------- |Damroll: ----------- | |\n\r" );
else
pager_printf(ch, "| |Hitroll: %-8d |Damroll: %-11d | |\n\r", GET_HITROLL(ch), GET_DAMROLL(ch) );
send_to_pager(" ----------------------------------------------------------------------------\n\r", ch);
return;
}
/* pager_printf_color
* New score command by Haus
*/
void do_score(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
AFFECT_DATA *paf;
if (IS_NPC(ch))
{
do_oldscore(ch, argument);
return;
}
sysdata.outBytesFlag = LOGBOUTINFORMATION;
pager_printf(ch,"\n\r&CThe %s,\n\r",get_rank(ch));
pager_printf(ch, "%s%s%s.&C\n\r", ch->name,
ch->pcdata->last_name ? ch->pcdata->last_name : "", ch->pcdata->title);
if ( get_trust( ch ) != ch->level )
pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) );
send_to_pager("&c----------------------------------------------------------------------------&C\n\r", ch);
pager_printf(ch,"RACE : &W%-16.16s&C SEX: &W%-7s&C Played: &w%d hours&C\n\r",
capitalize(get_race(ch)),
ch->sex == SEX_MALE ? "Male" :
ch->sex == SEX_FEMALE ? "Female" : "Neutral",
(get_age(ch) - 4) * 2);
pager_printf(ch,"YEARS: &W%-6d&C Created: &w%s\r&C",
get_newage(ch), ctime(&ch->pcdata->creation_date));
if (get_curr_str(ch) >= 100 || ch->perm_str >= 100)
pager_printf(ch,"STR : &W%-3d&C(&w%3d.%2.2d&C) DAM+: &R%-2d&C Log in: &w%s\r&C",
get_curr_str(ch), ch->perm_str, ch->pcdata->tStr, get_damroll(ch), ctime(&ch->logon));
else
pager_printf(ch,"STR : &W%-2d&C(&w%2d.%2.2d&C) DAM+: &R%-2d&C Log in: &w%s\r&C",
get_curr_str(ch), ch->perm_str, ch->pcdata->tStr, get_damroll(ch), ctime(&ch->logon));
if (get_curr_dex(ch) >= 100 || ch->perm_dex >= 100)
pager_printf(ch,"SPD : &W%-3d&C(&w%3d.%2.2d&C) pDEF: &R%-2d&C Last Saved: &w%s\r&C",
get_curr_dex(ch), ch->perm_dex, ch->pcdata->tSpd, (get_strDef(ch)+get_conDef(ch)), ch->save_time ? ctime(&ch->save_time) : "no save this session\n");
else
pager_printf(ch,"SPD : &W%-2d&C(&w%2d.%2.2d&C) pDEF: &R%-2d&C Last Saved: &w%s\r&C",
get_curr_dex(ch), ch->perm_dex, ch->pcdata->tSpd, (get_strDef(ch)+get_conDef(ch)), ch->save_time ? ctime(&ch->save_time) : "no save this session\n");
if (get_curr_int(ch) >= 100 || ch->perm_int >= 100)
pager_printf(ch,"INT : &W%-3d&C(&w%3d.%2.2d&C) eDEF: &R%-2d&C CurrTime: &w%s\r&C",
get_curr_int(ch), ch->perm_int, ch->pcdata->tInt, get_conDef(ch), ctime(¤t_time));
else
pager_printf(ch,"INT : &W%-2d&C(&w%2d.%2.2d&C) eDEF: &R%-2d&C CurrTime: &w%s\r&C",
get_curr_int(ch), ch->perm_int, ch->pcdata->tInt, get_conDef(ch), ctime(¤t_time));
if (get_armor(ch) < 0)
sprintf(buf, "&Wthe rags of a beggar&C");
else if (get_armor(ch) == 0)
sprintf(buf, "&Wimproper for a battle&C");
else if (get_armor(ch) < 500)
sprintf(buf, "&Wof poor quality&C");
else if (get_armor(ch) < 2500)
sprintf(buf, "&Wmoderately crafted&C");
else if (get_armor(ch) < 5000)
sprintf(buf, "&Wwell crafted&C");
else if (get_armor(ch) < 7500)
sprintf(buf, "&Wexcellently crafted&C");
else if (get_armor(ch) <= 10000)
sprintf(buf, "&Wexcellently crafted&C");
else
sprintf(buf, "&WERROR: Please report&C");
if (get_curr_con(ch) >= 100 || ch->perm_con >= 100)
pager_printf(ch,"CON : &W%-3d&C(&w%3d.%2.2d&C) Armor: &W%d, %s\n\r",
get_curr_con(ch), ch->perm_con, ch->pcdata->tCon, get_armor(ch), buf);
else
pager_printf(ch,"CON : &W%-2d&C(&w%2d.%2.2d&C) Armor: &W%d, %s\n\r",
get_curr_con(ch), ch->perm_con, ch->pcdata->tCon, get_armor(ch), buf);
if (ch->alignment > 900)
sprintf(buf, "&Ydevout");
else if (ch->alignment > 700)
sprintf(buf, "&Ynoble");
else if (ch->alignment > 350)
sprintf(buf, "&Yhonorable");
else if (ch->alignment > 100)
sprintf(buf, "&Yworthy");
else if (ch->alignment > -100)
sprintf(buf, "&Wneutral");
else if (ch->alignment > -350)
sprintf(buf, "&Rbase");
else if (ch->alignment > -700)
sprintf(buf, "&Revil");
else if (ch->alignment > -900)
sprintf(buf, "&Rignoble");
else
sprintf(buf, "&Rfiendish");
/*if (ch->level < 50)
pager_printf(ch," Align: &W%-12s&C Items: &W%3d&C (&wmax %3d&C)\n\r",
buf, ch->carry_number, can_carry_n(ch));
else*/
pager_printf(ch," Align: &W%+4.4d, %-12s&C Items: &W%3d&C (&wmax %3d&C)\n\r",
ch->alignment, buf, ch->carry_number, can_carry_n(ch));
switch (ch->position)
{
case POS_DEAD:
sprintf(buf, "slowly decomposing");
break;
case POS_MORTAL:
sprintf(buf, "mortally wounded");
break;
case POS_INCAP:
sprintf(buf, "incapacitated");
break;
case POS_STUNNED:
sprintf(buf, "stunned");
break;
case POS_SLEEPING:
sprintf(buf, "sleeping");
break;
case POS_RESTING:
sprintf(buf, "resting");
break;
case POS_STANDING:
sprintf(buf, "standing");
break;
case POS_FIGHTING:
sprintf(buf, "fighting");
break;
case POS_EVASIVE:
sprintf(buf, "fighting (evasive)"); /* Fighting style support -haus */
break;
case POS_DEFENSIVE:
sprintf(buf, "fighting (defensive)");
break;
case POS_AGGRESSIVE:
sprintf(buf, "fighting (aggressive)");
break;
case POS_BERSERK:
sprintf(buf, "fighting (berserk)");
break;
case POS_MOUNTED:
sprintf(buf, "mounted");
break;
case POS_SITTING:
sprintf(buf, "sitting");
break;
}
pager_printf(ch,"Rpp: %3d/%-3d Pos'n: &W%s&C Weight: &W%3d&C (&wmax %3d&C)\n\r",
ch->pcdata->quest_curr, ch->pcdata->quest_accum,buf, ch->carry_weight, can_carry_w(ch));
switch (ch->style)
{
case STYLE_EVASIVE:
sprintf(buf, "evasive");
break;
case STYLE_DEFENSIVE:
sprintf(buf, "defensive");
break;
case STYLE_AGGRESSIVE:
sprintf(buf, "aggressive");
break;
case STYLE_BERSERK:
sprintf(buf, "berserk");
break;
default:
sprintf(buf, "standard");
break;
}
pager_printf(ch," Wimpy: &R%-5d&C Style: &W%-10.10s&C\n\r",
ch->wimpy, buf);
pager_printf(ch, "&b-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=&C\n\r");
if (is_android(ch))
{
pager_printf_color(ch, "UPGRD: &G%-3d&C &YDamage&C: [&Y%3d&C]%c AutoCompass: (&W%c&C) AutoZeni: (&W%c&C)\n\r",
ch->train, ch->hit, '%',
xIS_SET(ch->act, PLR_AUTO_COMPASS) ? 'X' : ' ',
xIS_SET(ch->act, PLR_AUTOGOLD) ? 'X' : ' ');
}
else
{
pager_printf_color(ch, "TRAIN: &G%-3d&C &YLifeforce&C: [&Y%3d&C]%c AutoCompass: (&W%c&C) AutoZeni: (&W%c&C)\n\r",
ch->train, ch->hit, '%',
xIS_SET(ch->act, PLR_AUTO_COMPASS) ? 'X' : ' ',
xIS_SET(ch->act, PLR_AUTOGOLD) ? 'X' : ' ');
}
strcpy(buf, num_punct(ch->mana));
strcpy(buf2, num_punct(ch->max_mana));
if (is_android(ch))
{
if (ch->max_mana < 1000)
pager_printf_color(ch, " &YEnergy&C: [&Y%3s&C/&Y%-3s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
buf, buf2, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ', xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
else if (ch->max_mana < 10000)
pager_printf_color(ch, " &YEnergy&C: [&Y%5s&C/&Y%-5s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
buf, buf2, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ', xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
else
pager_printf_color(ch, " &YEnergy&C: [&Y%6s&C/&Y%-6s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
buf, buf2, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ', xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
}
else
{
if (ch->max_mana < 1000)
pager_printf_color(ch, " &YEnergy&C: [&Y%3s&C/&Y%-3s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
buf, buf2, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ', xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
else if (ch->max_mana < 10000)
pager_printf_color(ch, " &YEnergy&C: [&Y%5s&C/&Y%-5s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
buf, buf2, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ', xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
else
pager_printf_color(ch, " &YEnergy&C: [&Y%6s&C/&Y%-6s&C] AutoExit: (&W%c&C) AutoLoot: (&W%c&C)\n\r",
buf, buf2, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ', xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
}
pager_printf_color(ch, "ZENI : &Y%-13s&C AutoSac: (&W%c&C)\n\r",
num_punct(ch->gold), xIS_SET(ch->act, PLR_AUTOSAC) ? 'X' : ' ');
if (is_android(ch) || is_superandroid(ch) )
{
pager_printf(ch, "BASE TECHLEVEL: %-16s\n\r", num_punct_ld(ch->exp));
if (ch->pl != ch->exp) {
pager_printf(ch, "&YCURR TECHLEVEL: %-16s&C\n\r", num_punct_ld(ch->pl));
}
else
pager_printf(ch, "CURR TECHLEVEL: %-16s\n\r", num_punct_ld(ch->pl));
}
else
{
pager_printf(ch, "BASE POWERLEVEL: %-16s\n\r", num_punct_ld(ch->exp));
if (ch->pl != ch->exp)
{
pager_printf(ch, "&YCURR POWERLEVEL: %-16s&C\n\r", num_punct_ld(ch->pl));
}
else
pager_printf(ch, "CURR POWERLEVEL: %-16s\n\r", num_punct_ld(ch->pl));
}
long double pltrack = 0;
pltrack = ch->exp - ch->logon_start;
if( pltrack < 0 )
pltrack = 0;
if( is_android(ch) || is_superandroid(ch) )
pager_printf(ch, "&GGAINED TL SINCE LOGON: %-16s&C\n\r",
num_punct_ld(pltrack));
else
pager_printf(ch, "&GGAINED PL SINCE LOGON: %-16s&C\n\r",
num_punct_ld(pltrack));
pager_printf(ch," PKills: [&R%5.5d&C] PDeaths: [&R%5.5d&C] SparWins: [&R%5.5d&C]\n\r",
ch->pcdata->pkills, ch->pcdata->pdeaths, ch->pcdata->spar_wins);
pager_printf(ch," MKills: [&R%5.5d&C] MDeaths: [&R%5.5d&C] SparLoss: [&R%5.5d&C]\n\r",
ch->pcdata->mkills, ch->pcdata->mdeaths, ch->pcdata->spar_loss);
if (is_android(ch) && ch->pcdata->learned[gsn_self_destruct] > 0)
pager_printf_color(ch, " Self Destruct Charges: [&R%5.5d&C]\n\r",
ch->pcdata->sd_charge);
if (is_android_e(ch) && ch->pcdata->learned[gsn_battery] > 0)
pager_printf_color(ch, " Stored Ki Energy: [&R%3.3d&C]\n\r",
ch->battery );
if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
send_to_pager("You are drunk.\n\r", ch);
if (!IS_NPC(ch) && ch->pcdata->condition[COND_THIRST] == 0)
send_to_pager("You are in danger of dehydrating.\n\r", ch);
if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0)
send_to_pager("You are starving to death.\n\r", ch);
if ( ch->position != POS_SLEEPING )
switch( ch->mental_state / 10 )
{
default: send_to_pager( "You're completely messed up!\n\r", ch ); break;
case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break;
case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break;
case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break;
case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break;
case -6: send_to_pager( "You feel sedated.\n\r", ch ); break;
case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break;
case -4: send_to_pager( "You feel tired.\n\r", ch ); break;
case -3: send_to_pager( "You could use a rest.\n\r", ch ); break;
case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break;
case -1: send_to_pager( "You feel fine.\n\r", ch ); break;
case 0: send_to_pager( "You feel great.\n\r", ch ); break;
case 1: send_to_pager( "You feel energetic.\n\r", ch ); break;
case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break;
case 3: send_to_pager( "You can't think straight.\n\r", ch ); break;
case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break;
case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break;
case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break;
case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break;
case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break;
case 9: send_to_pager( "You feel immortal.\n\r", ch ); break;
case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break;
}
else
if ( ch->mental_state >45 )
send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch );
else
if ( ch->mental_state >25 )
send_to_pager( "Your sleep is uneasy.\n\r", ch );
else
if ( ch->mental_state <-35 )
send_to_pager( "You are deep in a much needed sleep.\n\r", ch );
else
if ( ch->mental_state <-25 )
send_to_pager( "You are in deep slumber.\n\r", ch );
send_to_pager("&c----------------------------------------------------------------------------&C\n\r", ch);
if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
pager_printf( ch, "You are bestowed with the command(s): %s.\n\r",
ch->pcdata->bestowments );
if ( ch->morph && ch->morph->morph )
{
if ( IS_IMMORTAL( ch ) )
pager_printf (ch, "Morphed as (%d) %s with a timer of %d.\n\r",
ch->morph->morph->vnum, ch->morph->morph->short_desc,
ch->morph->timer
);
else
pager_printf (ch, "You are morphed into a %s.\n\r",
ch->morph->morph->short_desc );
send_to_pager ("&c----------------------------------------------------------------------------&C\n\r", ch);
}
if (ch->pcdata->clan)
{
pager_printf(ch, "CLAN NAME: %s%-s\n\r", color_clan(ch), ch->pcdata->clan->name);
pager_printf(ch, "&c Current Rank: (&w%d&c)&W%-20s &cTotal Clan Members: (&w%d&c)\n\r", ch->pcdata->clanRank, get_clanTitle(ch), ch->pcdata->clan->members);
pager_printf(ch, "&c Total Zeni Donated: (&W%s&c) Total Zeni Taxed: (&W%s&c)\n\r", num_punct_d(ch->pcdata->clanZeniDonated), num_punct_d(ch->pcdata->clanZeniClanTax));
send_to_pager ("&c----------------------------------------------------------------------------&C\n\r", ch);
}
if (ch->pcdata->deity)
{
if (ch->pcdata->favor > 2250)
sprintf( buf, "loved" );
else if (ch->pcdata->favor > 2000)
sprintf( buf, "cherished" );
else if (ch->pcdata->favor > 1750)
sprintf( buf, "honored" );
else if (ch->pcdata->favor > 1500)
sprintf( buf, "praised" );
else if (ch->pcdata->favor > 1250)
sprintf( buf, "favored" );
else if (ch->pcdata->favor > 1000)
sprintf( buf, "respected" );
else if (ch->pcdata->favor > 750)
sprintf( buf, "liked" );
else if (ch->pcdata->favor > 250)
sprintf( buf, "tolerated" );
else if (ch->pcdata->favor > -250)
sprintf( buf, "ignored" );
else if (ch->pcdata->favor > -750)
sprintf( buf, "shunned" );
else if (ch->pcdata->favor > -1000)
sprintf( buf, "disliked" );
else if (ch->pcdata->favor > -1250)
sprintf( buf, "dishonored" );
else if (ch->pcdata->favor > -1500)
sprintf( buf, "disowned" );
else if (ch->pcdata->favor > -1750)
sprintf( buf, "abandoned" );
else if (ch->pcdata->favor > -2000)
sprintf( buf, "despised" );
else if (ch->pcdata->favor > -2250)
sprintf( buf, "hated" );
else
sprintf( buf, "damned" );
pager_printf(ch, "Deity: %-20s Favor: %s\n\r", ch->pcdata->deity->name, buf );
send_to_pager ("&c----------------------------------------------------------------------------\n\r", ch);
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
{
pager_printf(ch, "Order: %-20s Order Mkills: %-6d Order MDeaths: %-6d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths);
send_to_pager ("&c----------------------------------------------------------------------------\n\r", ch);
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
{
pager_printf(ch, "Guild: %-20s Guild Mkills: %-6d Guild MDeaths: %-6d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths);
send_to_pager ("&c----------------------------------------------------------------------------\n\r", ch);
}
if (IS_IMMORTAL(ch))
{
pager_printf(ch, "IMMORTAL DATA: Wizinvis [%s] Wizlevel (%d)\n\r",
xIS_SET(ch->act, PLR_WIZINVIS) ? "X" : " ", ch->pcdata->wizinvis );
pager_printf(ch, "Bamfin: %s %s\n\r", ch->name, (ch->pcdata->bamfin[0] != '\0')
? ch->pcdata->bamfin : "appears in a swirling mist.");
pager_printf(ch, "Bamfout: %s %s\n\r", ch->name, (ch->pcdata->bamfout[0] != '\0')
? ch->pcdata->bamfout : "leaves in a swirling mist.");
if (ch->pcdata->area)
{
pager_printf(ch, "Vnums: Room (%-5.5d - %-5.5d) Object (%-5.5d - %-5.5d) Mob (%-5.5d - %-5.5d)\n\r",
ch->pcdata->area->low_r_vnum, ch->pcdata->area->hi_r_vnum,
ch->pcdata->area->low_o_vnum, ch->pcdata->area->hi_o_vnum,
ch->pcdata->area->low_m_vnum, ch->pcdata->area->hi_m_vnum);
pager_printf(ch, "Area Loaded [%s]\n\r", (IS_SET (ch->pcdata->area->status, AREA_LOADED)) ? "yes" : "no");
}
send_to_pager ("&c----------------------------------------------------------------------------\n\r", ch);
}
if (ch->first_affect)
{
int i;
SKILLTYPE *sktmp;
i = 0;
send_to_pager("AFFECT DATA: ", ch);
for (paf = ch->first_affect; paf; paf = paf->next)
{
if ( (sktmp=get_skilltype(paf->type)) == NULL )
continue;
if (ch->level < 20)
{
pager_printf(ch, "[%-34.34s] ", sktmp->name);
if (i == 0)
i = 2;
if ((++i % 3) == 0)
send_to_pager("\n\r", ch);
}
if (ch->level >= 20)
{
if (paf->modifier == 0)
pager_printf(ch, "[%-24.24s;%5d rds] ",
sktmp->name,
paf->duration);
else
if (paf->modifier > 999)
pager_printf(ch, "[%-15.15s; %7.7s;%5d rds] ",
sktmp->name,
tiny_affect_loc_name(paf->location),
paf->duration);
else
pager_printf(ch, "[%-11.11s;%+-3.3d %7.7s;%5d rds] ",
sktmp->name,
paf->modifier,
tiny_affect_loc_name(paf->location),
paf->duration);
if (i == 0)
i = 1;
if ((++i % 2) == 0)
send_to_pager("\n\r", ch);
}
}
send_to_pager ("&c----------------------------------------------------------------------------\n\r", ch);
}
send_to_pager("&w&D\n\r", ch);
sysdata.outBytesFlag = LOGBOUTNORM;
return;
}
void do_newscore(CHAR_DATA * ch, char *argument)
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
if (IS_NPC(ch))
{
do_oldscore(ch, argument);
return;
}
set_pager_color(AT_SCORE, ch);
pager_printf_color(ch, "\n\r&C%s%s.\n\r", ch->name, ch->pcdata->title);
if ( get_trust( ch ) != ch->level )
pager_printf( ch, "You are trusted at level %d.\n\r", get_trust( ch ) );
send_to_pager_color("&W----------------------------------------------------------------------------\n\r", ch);
pager_printf_color(ch, "Level: &W%-3d &CRace : &W%-10.10s &CPlayed: &W%d &Chours\n\r",
ch->level, capitalize(get_race(ch)), (get_age(ch) - 4) * 2);
pager_printf_color(ch, "&CYears: &W%-6d &CClass: &W%-11.11s &CLog In: %s\r",
get_age(ch), capitalize(get_class(ch)), ctime(&(ch->logon)) );
if (ch->level >= 15
|| IS_PKILL( ch ) )
{
pager_printf_color(ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) HitRoll: &R%-4d &CSaved: %s\r",
get_curr_str(ch), ch->perm_str, GET_HITROLL(ch), ch->save_time ? ctime(&(ch->save_time)) : "no save this session\n" );
pager_printf_color(ch, "&CINT : &W%2.2d&C(&w%2.2d&C) DamRoll: &R%-4d &CTime: %s\r",
get_curr_int(ch), ch->perm_int, GET_DAMROLL(ch), ctime(¤t_time) );
}
else
{
pager_printf_color(ch, "&CSTR : &W%2.2d&C(&w%2.2d&C) Saved: %s\r",
get_curr_str(ch), ch->perm_str, ch->save_time ? ctime(&(ch->save_time)) : "no\n" );
pager_printf_color(ch, "&CINT : &W%2.2d&C(&w%2.2d&C) Time: %s\r",
get_curr_int(ch), ch->perm_int, ctime(¤t_time) );
}
if (GET_AC(ch) >= 101)
sprintf(buf, "the rags of a beggar");
else if (GET_AC(ch) >= 80)
sprintf(buf, "improper for adventure");
else if (GET_AC(ch) >= 55)
sprintf(buf, "shabby and threadbare");
else if (GET_AC(ch) >= 40)
sprintf(buf, "of poor quality");
else if (GET_AC(ch) >= 20)
sprintf(buf, "scant protection");
else if (GET_AC(ch) >= 10)
sprintf(buf, "that of a knave");
else if (GET_AC(ch) >= 0)
sprintf(buf, "moderately crafted");
else if (GET_AC(ch) >= -10)
sprintf(buf, "well crafted");
else if (GET_AC(ch) >= -20)
sprintf(buf, "the envy of squires");
else if (GET_AC(ch) >= -40)
sprintf(buf, "excellently crafted");
else if (GET_AC(ch) >= -60)
sprintf(buf, "the envy of knights");
else if (GET_AC(ch) >= -80)
sprintf(buf, "the envy of barons");
else if (GET_AC(ch) >= -100)
sprintf(buf, "the envy of dukes");
else if (GET_AC(ch) >= -200)
sprintf(buf, "the envy of emperors");
else
sprintf(buf, "that of an avatar");
if (ch->level > 24)
pager_printf_color(ch, "&CWIS : &W0&C(&w0&C) Armor: &W%-d; %s\n\r",
GET_AC(ch), buf);
else
pager_printf_color(ch, "&CWIS : &W0&C(&w0&C) Armor: &W%s \n\r",
buf);
if (ch->alignment > 900)
sprintf(buf, "devout");
else if (ch->alignment > 700)
sprintf(buf, "noble");
else if (ch->alignment > 350)
sprintf(buf, "honorable");
else if (ch->alignment > 100)
sprintf(buf, "worthy");
else if (ch->alignment > -100)
sprintf(buf, "neutral");
else if (ch->alignment > -350)
sprintf(buf, "base");
else if (ch->alignment > -700)
sprintf(buf, "evil");
else if (ch->alignment > -900)
sprintf(buf, "ignoble");
else
sprintf(buf, "fiendish");
if (ch->level < 10)
pager_printf_color(ch, "&CDEX : &W%2.2d&C(&w%2.2d&C) Align: &W%-20.20s &CItems: &W%d (max %d)\n\r",
get_curr_dex(ch), ch->perm_dex, buf, ch->carry_number, can_carry_n(ch));
else
pager_printf_color(ch, "&CDEX : &W%2.2d&C(&w%2.2d&C) Align: &W%4d; %-14.14s &CItems: &W%d &w(max %d)\n\r",
get_curr_dex(ch), ch->perm_dex, ch->alignment, buf, ch->carry_number, can_carry_n(ch));
switch (ch->position)
{
case POS_DEAD:
sprintf(buf, "slowly decomposing");
break;
case POS_MORTAL:
sprintf(buf, "mortally wounded");
break;
case POS_INCAP:
sprintf(buf, "incapacitated");
break;
case POS_STUNNED:
sprintf(buf, "stunned");
break;
case POS_SLEEPING:
sprintf(buf, "sleeping");
break;
case POS_RESTING:
sprintf(buf, "resting");
break;
case POS_STANDING:
sprintf(buf, "standing");
break;
case POS_FIGHTING:
sprintf(buf, "fighting");
break;
case POS_EVASIVE:
sprintf(buf, "fighting (evasive)"); /* Fighting style support -haus */
break;
case POS_DEFENSIVE:
sprintf(buf, "fighting (defensive)");
break;
case POS_AGGRESSIVE:
sprintf(buf, "fighting (aggressive)");
break;
case POS_BERSERK:
sprintf(buf, "fighting (berserk)");
break;
case POS_MOUNTED:
sprintf(buf, "mounted");
break;
case POS_SITTING:
sprintf(buf, "sitting");
break;
}
pager_printf_color(ch, "&CCON : &W%2.2d&C(&w%2.2d&C) Pos'n: &W%-21.21s &CWeight: &W%d &w(max %d)\n\r",
get_curr_con(ch), ch->perm_con, buf, ch->carry_weight, can_carry_w(ch));
/*
* Fighting style support -haus
*/
pager_printf_color(ch, "&CCHA : &W0&C(&w0&C) Wimpy: &Y%-5d ",
ch->wimpy);
switch (ch->style) {
case STYLE_EVASIVE:
sprintf(buf, "evasive");
break;
case STYLE_DEFENSIVE:
sprintf(buf, "defensive");
break;
case STYLE_AGGRESSIVE:
sprintf(buf, "aggressive");
break;
case STYLE_BERSERK:
sprintf(buf, "berserk");
break;
default:
sprintf(buf, "standard");
break;
}
pager_printf_color(ch, "\n\r&CLCK : &W%2.2d&C(&w%2.2d&C) Style: &W%-10.10s\n\r",
get_curr_lck(ch), ch->perm_lck, buf );
pager_printf_color(ch, "&CGlory: &W%d&C/&w%d\n\r",
ch->pcdata->quest_curr, ch->pcdata->quest_accum );
pager_printf_color(ch, "&CPRACT: &W%3d &CHitpoints: &G%-5d &Cof &g%5d &CPager: (&W%c&C) &W%3d &CAutoExit(&W%c&C)\n\r",
ch->practice, ch->hit, ch->max_hit,
IS_SET(ch->pcdata->flags, PCFLAG_PAGERON) ? 'X' : ' ',
ch->pcdata->pagerlen, xIS_SET(ch->act, PLR_AUTOEXIT) ? 'X' : ' ');
pager_printf_color(ch, "&CEXP : &W%-9d &CMana: &B%-5d &Cof &b%5d &CMKills: &W%5d &CAutoLoot(&W%c&C)\n\r",
ch->exp, ch->mana, ch->max_mana, ch->pcdata->mkills, xIS_SET(ch->act, PLR_AUTOLOOT) ? 'X' : ' ');
pager_printf_color(ch, "&CGOLD : &Y%-13s &CMove: &W%-5d &Cof &w%5d &CMdeaths: &W%5d &CAutoSac (&W%c&C)\n\r",
num_punct(ch->gold), ch->move, ch->max_move, ch->pcdata->mdeaths, xIS_SET(ch->act, PLR_AUTOSAC) ? 'X' : ' ');
if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
send_to_pager("You are drunk.\n\r", ch);
if (!IS_NPC(ch) && ch->pcdata->condition[COND_THIRST] == 0)
send_to_pager("You are in danger of dehydrating.\n\r", ch);
if (!IS_NPC(ch) && ch->pcdata->condition[COND_FULL] == 0)
send_to_pager("You are starving to death.\n\r", ch);
if ( ch->position != POS_SLEEPING )
switch( ch->mental_state / 10 )
{
default: send_to_pager( "You're completely messed up!\n\r", ch ); break;
case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break;
case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break;
case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break;
case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break;
case -6: send_to_pager( "You feel sedated.\n\r", ch ); break;
case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break;
case -4: send_to_pager( "You feel tired.\n\r", ch ); break;
case -3: send_to_pager( "You could use a rest.\n\r", ch ); break;
case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break;
case -1: send_to_pager( "You feel fine.\n\r", ch ); break;
case 0: send_to_pager( "You feel great.\n\r", ch ); break;
case 1: send_to_pager( "You feel energetic.\n\r", ch ); break;
case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break;
case 3: send_to_pager( "You can't think straight.\n\r", ch ); break;
case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break;
case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break;
case 6: send_to_pager( "Your mind and body are slipping apart.\n\r", ch ); break;
case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break;
case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break;
case 9: send_to_pager( "You feel immortal.\n\r", ch ); break;
case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break;
}
else
if ( ch->mental_state >45 )
send_to_pager( "Your sleep is filled with strange and vivid dreams.\n\r", ch );
else
if ( ch->mental_state >25 )
send_to_pager( "Your sleep is uneasy.\n\r", ch );
else
if ( ch->mental_state <-35 )
send_to_pager( "You are deep in a much needed sleep.\n\r", ch );
else
if ( ch->mental_state <-25 )
send_to_pager( "You are in deep slumber.\n\r", ch );
/* send_to_pager("Languages: ", ch );
for ( iLang = 0; lang_array[iLang] != LANG_UNKNOWN; iLang++ )
if ( knows_language( ch, lang_array[iLang], ch )
|| (IS_NPC(ch) && ch->speaks == 0) )
{
if ( lang_array[iLang] & ch->speaking
|| (IS_NPC(ch) && !ch->speaking) )
set_pager_color( AT_RED, ch );
send_to_pager( lang_names[iLang], ch );
send_to_pager( " ", ch );
set_pager_color( AT_SCORE, ch );
}
send_to_pager( "\n\r", ch );
*/
if ( ch->pcdata->bestowments && ch->pcdata->bestowments[0] != '\0' )
pager_printf_color(ch, "&CYou are bestowed with the command(s): &Y%s\n\r",
ch->pcdata->bestowments );
if ( ch->morph && ch->morph->morph )
{
send_to_pager_color("&W----------------------------------------------------------------------------&C\n\r", ch);
if ( IS_IMMORTAL( ch ) )
pager_printf (ch, "Morphed as (%d) %s with a timer of %d.\n\r",
ch->morph->morph->vnum, ch->morph->morph->short_desc,
ch->morph->timer
);
else
pager_printf (ch, "You are morphed into a %s.\n\r",
ch->morph->morph->short_desc );
send_to_pager_color("&W----------------------------------------------------------------------------&C\n\r", ch);
}
if ( CAN_PKILL( ch ) )
{
send_to_pager_color("&W----------------------------------------------------------------------------&C\n\r", ch);
pager_printf_color(ch, "&CPKILL DATA: Pkills (&W%d&C) Illegal Pkills (&W%d&C) Pdeaths (&W%d&C)\n\r",
ch->pcdata->pkills, ch->pcdata->illegal_pk, ch->pcdata->pdeaths );
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type != CLAN_ORDER && ch->pcdata->clan->clan_type != CLAN_GUILD )
{
/*
send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch);
*/
pager_printf_color(ch, "&CCLAN STATS: &W%-14.14s &CClan AvPkills : &W%-5d &CClan NonAvpkills : &W%-5d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->pkills[5],
(ch->pcdata->clan->pkills[0]+ch->pcdata->clan->pkills[1]+
ch->pcdata->clan->pkills[2]+ch->pcdata->clan->pkills[3]+
ch->pcdata->clan->pkills[4]) );
pager_printf_color(ch, "&C Clan AvPdeaths: &W%-5d &CClan NonAvpdeaths: &W%-5d\n\r",
ch->pcdata->clan->pdeaths[5],
( ch->pcdata->clan->pdeaths[0] + ch->pcdata->clan->pdeaths[1] +
ch->pcdata->clan->pdeaths[2] + ch->pcdata->clan->pdeaths[3] +
ch->pcdata->clan->pdeaths[4] ) );
}
if (ch->pcdata->deity)
{
send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch);
if (ch->pcdata->favor > 2250)
sprintf( buf, "loved" );
else if (ch->pcdata->favor > 2000)
sprintf( buf, "cherished" );
else if (ch->pcdata->favor > 1750)
sprintf( buf, "honored" );
else if (ch->pcdata->favor > 1500)
sprintf( buf, "praised" );
else if (ch->pcdata->favor > 1250)
sprintf( buf, "favored" );
else if (ch->pcdata->favor > 1000)
sprintf( buf, "respected" );
else if (ch->pcdata->favor > 750)
sprintf( buf, "liked" );
else if (ch->pcdata->favor > 250)
sprintf( buf, "tolerated" );
else if (ch->pcdata->favor > -250)
sprintf( buf, "ignored" );
else if (ch->pcdata->favor > -750)
sprintf( buf, "shunned" );
else if (ch->pcdata->favor > -1000)
sprintf( buf, "disliked" );
else if (ch->pcdata->favor > -1250)
sprintf( buf, "dishonored" );
else if (ch->pcdata->favor > -1500)
sprintf( buf, "disowned" );
else if (ch->pcdata->favor > -1750)
sprintf( buf, "abandoned" );
else if (ch->pcdata->favor > -2000)
sprintf( buf, "despised" );
else if (ch->pcdata->favor > -2250)
sprintf( buf, "hated" );
else
sprintf( buf, "damned" );
pager_printf_color(ch, "&CDeity: &W%-20s &CFavor: &W%s&C\n\r", ch->pcdata->deity->name, buf );
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_ORDER )
{
send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch);
pager_printf_color(ch, "&COrder: &W%-20s &COrder Mkills: &W%-6d &COrder MDeaths: &W%-6d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths);
}
if (ch->pcdata->clan && ch->pcdata->clan->clan_type == CLAN_GUILD )
{
send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch);
pager_printf_color(ch, "&CGuild: &W%-20s &CGuild Mkills: &W%-6d &CGuild MDeaths: &W%-6d\n\r",
ch->pcdata->clan->name, ch->pcdata->clan->mkills, ch->pcdata->clan->mdeaths);
}
argument = one_argument( argument, arg );
if (ch->first_affect && !str_cmp( arg, "affects" ) )
{
int i;
SKILLTYPE *sktmp;
i = 0;
send_to_pager_color( "&W----------------------------------------------------------------------------&C\n\r", ch);
send_to_pager_color("AFFECT DATA: ", ch);
for (paf = ch->first_affect; paf; paf = paf->next)
{
if ( (sktmp=get_skilltype(paf->type)) == NULL )
continue;
if (ch->level < 20)
{
pager_printf_color(ch, "&C[&W%-34.34s&C] ", sktmp->name);
if (i == 0)
i = 2;
if ((++i % 3) == 0)
send_to_pager("\n\r", ch);
}
if (ch->level >= 20)
{
if (paf->modifier == 0)
pager_printf_color(ch, "&C[&W%-24.24s;%5d &Crds] ",
sktmp->name,
paf->duration);
else
if (paf->modifier > 999)
pager_printf_color(ch, "&C[&W%-15.15s; %7.7s;%5d &Crds] ",
sktmp->name,
tiny_affect_loc_name(paf->location),
paf->duration);
else
pager_printf_color(ch, "&C[&W%-11.11s;%+-3.3d %7.7s;%5d &Crds] ",
sktmp->name,
paf->modifier,
tiny_affect_loc_name(paf->location),
paf->duration);
if (i == 0)
i = 1;
if ((++i % 2) == 0)
send_to_pager("\n\r", ch);
}
}
}
send_to_pager("\n\r", ch);
return;
}
/*
* Return ascii name of an affect location.
*/
char *
tiny_affect_loc_name(int location)
{
switch (location) {
case APPLY_NONE: return "NIL";
case APPLY_STR: return " STR ";
case APPLY_DEX: return " DEX ";
case APPLY_INT: return " INT ";
case APPLY_CON: return " CON ";
case APPLY_LCK: return " LCK ";
case APPLY_ALLSTATS: return " ALL STATS ";
case APPLY_SEX: return " SEX ";
case APPLY_CLASS: return " CLASS";
case APPLY_LEVEL: return " LVL ";
case APPLY_AGE: return " AGE ";
case APPLY_MANA: return " MANA ";
case APPLY_HIT: return " HV ";
case APPLY_MOVE: return " MOVE ";
case APPLY_GOLD: return " GOLD ";
case APPLY_EXP: return " EXP ";
case APPLY_PL_MULT: return " PL MULT ";
case APPLY_PL_PERCENT: return " PL PERCENT ";
case APPLY_AC: return " AC ";
case APPLY_HITROLL: return " HITRL";
case APPLY_DAMROLL: return " DAMRL";
case APPLY_SAVING_POISON: return "SV POI";
case APPLY_SAVING_ROD: return "SV ROD";
case APPLY_SAVING_PARA: return "SV PARA";
case APPLY_SAVING_BREATH: return "SV BRTH";
case APPLY_SAVING_SPELL: return "SV SPLL";
case APPLY_HEIGHT: return "HEIGHT";
case APPLY_WEIGHT: return "WEIGHT";
case APPLY_AFFECT: return "AFF BY";
case APPLY_RESISTANT: return "RESIST";
case APPLY_IMMUNE: return "IMMUNE";
case APPLY_SUSCEPTIBLE: return "SUSCEPT";
case APPLY_WEAPONSPELL: return " WEAPON";
case APPLY_BACKSTAB: return "BACKSTB";
case APPLY_PICK: return " PICK ";
case APPLY_TRACK: return " TRACK ";
case APPLY_STEAL: return " STEAL ";
case APPLY_SNEAK: return " SNEAK ";
case APPLY_HIDE: return " HIDE ";
case APPLY_PALM: return " PALM ";
case APPLY_DETRAP: return " DETRAP";
case APPLY_DODGE: return " DODGE ";
case APPLY_PEEK: return " PEEK ";
case APPLY_SCAN: return " SCAN ";
case APPLY_GOUGE: return " GOUGE ";
case APPLY_SEARCH: return " SEARCH";
case APPLY_MOUNT: return " MOUNT ";
case APPLY_DISARM: return " DISARM";
case APPLY_KICK: return " KICK ";
case APPLY_PARRY: return " PARRY ";
case APPLY_BASH: return " BASH ";
case APPLY_STUN: return " STUN ";
case APPLY_PUNCH: return " PUNCH ";
case APPLY_CLIMB: return " CLIMB ";
case APPLY_GRIP: return " GRIP ";
case APPLY_SCRIBE: return " SCRIBE";
case APPLY_BREW: return " BREW ";
case APPLY_WEARSPELL: return " WEAR ";
case APPLY_REMOVESPELL: return " REMOVE";
case APPLY_EMOTION: return "EMOTION";
case APPLY_MENTALSTATE: return " MENTAL";
case APPLY_STRIPSN: return " DISPEL";
case APPLY_REMOVE: return " REMOVE";
case APPLY_DIG: return " DIG ";
case APPLY_FULL: return " HUNGER";
case APPLY_THIRST: return " THIRST";
case APPLY_DRUNK: return " DRUNK ";
case APPLY_BLOOD: return " BLOOD ";
case APPLY_COOK: return " COOK ";
case APPLY_RECURRINGSPELL: return " RECURR";
case APPLY_CONTAGIOUS: return "CONTGUS";
case APPLY_ODOR: return " ODOR ";
case APPLY_ROOMFLAG: return " RMFLG ";
case APPLY_SECTORTYPE: return " SECTOR";
case APPLY_ROOMLIGHT: return " LIGHT ";
case APPLY_TELEVNUM: return " TELEVN";
case APPLY_TELEDELAY: return " TELEDY";
case APPLY_NATURALAC: return " NTRLAC";
};
bug("Affect_location_name: unknown location %d.", location);
return "(BUG: NOTIFY GOKU)";
}
char *
get_class(CHAR_DATA *ch)
{
if ( IS_NPC(ch) && ch->class < MAX_NPC_CLASS && ch->class >= 0)
return ( npc_class[ch->class] );
else if ( !IS_NPC(ch) && ch->class < MAX_PC_CLASS && ch->class >= 0 )
return class_table[ch->class]->who_name;
return ("Unknown");
}
char *
get_race( CHAR_DATA *ch)
{
if( ch->race < MAX_PC_RACE && ch->race >= 0)
return (race_table[ch->race]->race_name);
if ( ch->race < MAX_NPC_RACE && ch->race >= 0)
return ( npc_race[ch->race] );
return ("Unknown");
}
char *
get_kai( CHAR_DATA *ch)
{
switch( ch->kairank )
{
case 1:
return ("South Kai");
break;
case 2:
return ("East Kai");
break;
case 3:
return ("West Kai");
break;
case 4:
return ("North Kai");
break;
case 5:
return ("Grand Kai");
break;
case 6:
return ("Supreme Kai");
break;
default:
break;
}
return ("None");
}
char *
get_demon( CHAR_DATA *ch)
{
switch( ch->demonrank )
{
case 1:
return ("Greater Demon");
break;
case 2:
return ("Demon Warlord");
break;
case 3:
return ("Demon King");
break;
}
return ("None");
}
int get_race_num( char *arg )
{
int a = 0;
for( a = 0; a < MAX_PC_RACE; a++ )
if(!str_cmp(arg,race_table[a]->race_name) )
return a;
for( a = 0; a < MAX_NPC_RACE; a++ )
if(!str_cmp(arg,npc_race[a]) )
return a;
return 0;
}
int get_class_num( char *arg )
{
int a = 0;
for( a = 0; a < MAX_PC_CLASS; a++ )
if(!str_cmp(arg,class_table[a]->who_name) )
return a;
for( a = 0; a < MAX_NPC_CLASS; a++ )
if(!str_cmp(arg,npc_class[a]) )
return a;
return 0;
}
void do_oldscore( CHAR_DATA *ch, char *argument )
{
AFFECT_DATA *paf;
SKILLTYPE *skill;
if (!IS_NPC(ch))
{
do_score(ch, argument);
return;
}
set_pager_color( AT_SCORE, ch );
pager_printf( ch,
"You are %s%s&D&C, level %d, %d years old (%d hours).\n\r",
ch->name,
IS_NPC(ch) ? "" : ch->pcdata->title,
ch->level,
get_age(ch),
(get_age(ch) - 4) * 2 );
if ( get_trust( ch ) != ch->level )
pager_printf( ch, "You are trusted at level %d.\n\r",
get_trust( ch ) );
if ( IS_NPC(ch) && xIS_SET(ch->act, ACT_MOBINVIS) )
pager_printf( ch, "You are mobinvis at level %d.\n\r",
ch->mobinvis);
pager_printf( ch,
"You have %d/%d hit, %d/%d mana, %d/%d movement, %d practices.\n\r",
ch->hit, ch->max_hit,
ch->mana, ch->max_mana,
ch->move, ch->max_move,
ch->practice );
pager_printf( ch,
"You are carrying %d/%d items with weight %d/%d kg.\n\r",
ch->carry_number, can_carry_n(ch),
ch->carry_weight, can_carry_w(ch) );
pager_printf( ch,
"Str: %d Int: %d Wis: 0 Dex: %d Con: 0 Cha: %d Lck: %d.\n\r",
get_curr_str(ch),
get_curr_int(ch),
get_curr_dex(ch),
get_curr_con(ch),
get_curr_lck(ch) );
pager_printf(ch, "You have scored %s exp, and have ",num_punct_ld(ch->exp));
pager_printf(ch, "%s gold coins.\n\r", num_punct(ch->gold) );
if ( !IS_NPC(ch) )
pager_printf( ch,
"You have achieved %d glory during your life, and currently have %d.\n\r",
ch->pcdata->quest_accum, ch->pcdata->quest_curr );
pager_printf( ch,
"Autoexit: %s Autoloot: %s Autosac: %s Autogold: %s\n\r",
(!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOEXIT)) ? "yes" : "no",
(!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOLOOT)) ? "yes" : "no",
(!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOSAC) ) ? "yes" : "no",
(!IS_NPC(ch) && xIS_SET(ch->act, PLR_AUTOGOLD)) ? "yes" : "no" );
pager_printf( ch, "Wimpy set to %d hit points.\n\r", ch->wimpy );
if ( !IS_NPC(ch) ) {
if ( ch->pcdata->condition[COND_DRUNK] > 10 )
send_to_pager( "You are drunk.\n\r", ch );
if ( ch->pcdata->condition[COND_THIRST] == 0 )
send_to_pager( "You are thirsty.\n\r", ch );
if ( ch->pcdata->condition[COND_FULL] == 0 )
send_to_pager( "You are hungry.\n\r", ch );
}
switch( ch->mental_state / 10 )
{
default: send_to_pager( "You're completely messed up!\n\r", ch ); break;
case -10: send_to_pager( "You're barely conscious.\n\r", ch ); break;
case -9: send_to_pager( "You can barely keep your eyes open.\n\r", ch ); break;
case -8: send_to_pager( "You're extremely drowsy.\n\r", ch ); break;
case -7: send_to_pager( "You feel very unmotivated.\n\r", ch ); break;
case -6: send_to_pager( "You feel sedated.\n\r", ch ); break;
case -5: send_to_pager( "You feel sleepy.\n\r", ch ); break;
case -4: send_to_pager( "You feel tired.\n\r", ch ); break;
case -3: send_to_pager( "You could use a rest.\n\r", ch ); break;
case -2: send_to_pager( "You feel a little under the weather.\n\r", ch ); break;
case -1: send_to_pager( "You feel fine.\n\r", ch ); break;
case 0: send_to_pager( "You feel great.\n\r", ch ); break;
case 1: send_to_pager( "You feel energetic.\n\r", ch ); break;
case 2: send_to_pager( "Your mind is racing.\n\r", ch ); break;
case 3: send_to_pager( "You can't think straight.\n\r", ch ); break;
case 4: send_to_pager( "Your mind is going 100 miles an hour.\n\r", ch ); break;
case 5: send_to_pager( "You're high as a kite.\n\r", ch ); break;
case 6: send_to_pager( "Your mind and body are slipping appart.\n\r", ch ); break;
case 7: send_to_pager( "Reality is slipping away.\n\r", ch ); break;
case 8: send_to_pager( "You have no idea what is real, and what is not.\n\r", ch ); break;
case 9: send_to_pager( "You feel immortal.\n\r", ch ); break;
case 10: send_to_pager( "You are a Supreme Entity.\n\r", ch ); break;
}
switch ( ch->position )
{
case POS_DEAD:
send_to_pager( "You are DEAD!!\n\r", ch );
break;
case POS_MORTAL:
send_to_pager( "You are mortally wounded.\n\r", ch );
break;
case POS_INCAP:
send_to_pager( "You are incapacitated.\n\r", ch );
break;
case POS_STUNNED:
send_to_pager( "You are stunned.\n\r", ch );
break;
case POS_SLEEPING:
send_to_pager( "You are sleeping.\n\r", ch );
break;
case POS_RESTING:
send_to_pager( "You are resting.\n\r", ch );
break;
case POS_STANDING:
send_to_pager( "You are standing.\n\r", ch );
break;
case POS_FIGHTING:
send_to_pager( "You are fighting.\n\r", ch );
break;
case POS_MOUNTED:
send_to_pager( "Mounted.\n\r", ch );
break;
case POS_SHOVE:
send_to_pager( "Being shoved.\n\r", ch );
break;
case POS_DRAG:
send_to_pager( "Being dragged.\n\r", ch );
break;
}
if ( ch->level >= 25 )
pager_printf( ch, "AC: %d. ", GET_AC(ch) );
send_to_pager( "You are ", ch );
if ( GET_AC(ch) >= 101 ) send_to_pager( "WORSE than naked!\n\r", ch );
else if ( GET_AC(ch) >= 80 ) send_to_pager( "naked.\n\r", ch );
else if ( GET_AC(ch) >= 60 ) send_to_pager( "wearing clothes.\n\r", ch );
else if ( GET_AC(ch) >= 40 ) send_to_pager( "slightly armored.\n\r", ch );
else if ( GET_AC(ch) >= 20 ) send_to_pager( "somewhat armored.\n\r", ch );
else if ( GET_AC(ch) >= 0 ) send_to_pager( "armored.\n\r", ch );
else if ( GET_AC(ch) >= - 20 ) send_to_pager( "well armored.\n\r", ch );
else if ( GET_AC(ch) >= - 40 ) send_to_pager( "strongly armored.\n\r", ch );
else if ( GET_AC(ch) >= - 60 ) send_to_pager( "heavily armored.\n\r", ch );
else if ( GET_AC(ch) >= - 80 ) send_to_pager( "superbly armored.\n\r", ch );
else if ( GET_AC(ch) >= -100 ) send_to_pager( "divinely armored.\n\r",
ch );
else send_to_pager( "invincible!\n\r", ch );
if ( ch->level >= 15
|| IS_PKILL( ch ) )
pager_printf( ch, "Hitroll: %d Damroll: %d.\n\r",
GET_HITROLL(ch), GET_DAMROLL(ch) );
if ( ch->level >= 10 )
pager_printf( ch, "Alignment: %d. ", ch->alignment );
send_to_pager( "You are ", ch );
if ( ch->alignment > 900 ) send_to_pager( "angelic.\n\r", ch );
else if ( ch->alignment > 700 ) send_to_pager( "saintly.\n\r", ch );
else if ( ch->alignment > 350 ) send_to_pager( "good.\n\r", ch );
else if ( ch->alignment > 100 ) send_to_pager( "kind.\n\r", ch );
else if ( ch->alignment > -100 ) send_to_pager( "neutral.\n\r", ch );
else if ( ch->alignment > -350 ) send_to_pager( "mean.\n\r", ch );
else if ( ch->alignment > -700 ) send_to_pager( "evil.\n\r", ch );
else if ( ch->alignment > -900 ) send_to_pager( "demonic.\n\r", ch );
else send_to_pager( "satanic.\n\r", ch );
if ( ch->first_affect )
{
send_to_pager( "You are affected by:\n\r", ch );
for ( paf = ch->first_affect; paf; paf = paf->next )
if ( (skill=get_skilltype(paf->type)) != NULL )
{
pager_printf( ch, "Spell: '%s'", skill->name );
if ( ch->level >= 20 )
pager_printf( ch,
" modifies %s by %d for %d rounds",
affect_loc_name( paf->location ),
paf->modifier,
paf->duration );
send_to_pager( ".\n\r", ch );
}
}
if ( !IS_NPC( ch ) && IS_IMMORTAL( ch ) )
{
pager_printf( ch, "\n\rWizInvis level: %d WizInvis is %s\n\r",
ch->pcdata->wizinvis,
xIS_SET(ch->act, PLR_WIZINVIS) ? "ON" : "OFF" );
if ( ch->pcdata->r_range_lo && ch->pcdata->r_range_hi )
pager_printf( ch, "Room Range: %d - %d\n\r", ch->pcdata->r_range_lo,
ch->pcdata->r_range_hi );
if ( ch->pcdata->o_range_lo && ch->pcdata->o_range_hi )
pager_printf( ch, "Obj Range : %d - %d\n\r", ch->pcdata->o_range_lo,
ch->pcdata->o_range_hi );
if ( ch->pcdata->m_range_lo && ch->pcdata->m_range_hi )
pager_printf( ch, "Mob Range : %d - %d\n\r", ch->pcdata->m_range_lo,
ch->pcdata->m_range_hi );
}
return;
}
/* -Thoric
* Display your current exp, level, and surrounding level exp requirements
*/
void do_level( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
int x, lowlvl, hilvl;
if ( ch->level == 1 )
lowlvl = 1;
else
lowlvl = UMAX( 2, ch->level - 5 );
hilvl = URANGE( ch->level, ch->level + 5, MAX_LEVEL );
set_char_color( AT_SCORE, ch );
ch_printf( ch, "\n\rExperience required, levels %d to %d:\n\r______________________________________________\n\r\n\r", lowlvl, hilvl );
sprintf( buf, " exp (Current: %12s)", num_punct(ch->exp) );
sprintf( buf2," exp (Needed: %12s)", num_punct( exp_level(ch, ch->level+1) - ch->exp) );
for ( x = lowlvl; x <= hilvl; x++ )
ch_printf( ch, " (%2d) %12s%s\n\r", x, num_punct( exp_level( ch, x ) ),
(x == ch->level) ? buf : (x == ch->level+1) ? buf2 : " exp" );
send_to_char( "______________________________________________\n\r", ch );
}
/* 1997, Blodkai */
void do_remains( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
bool found = FALSE;
if ( IS_NPC( ch ) )
return;
set_char_color( AT_MAGIC, ch );
if ( !ch->pcdata->deity ) {
send_to_pager( "You have no deity from which to seek such assistance...\n\r", ch );
return;
}
if ( ch->pcdata->favor < ch->level*2 ) {
send_to_pager( "Your favor is insufficient for such assistance...\n\r", ch );
return;
}
pager_printf( ch, "%s appears in a vision, revealing that your remains... ", ch->pcdata->deity->name );
sprintf( buf, "the corpse of %s", ch->name );
for ( obj = first_object; obj; obj = obj->next ) {
if ( obj->in_room && !str_cmp( buf, obj->short_descr )
&& ( obj->pIndexData->vnum == 11 ) ) {
found = TRUE;
pager_printf( ch, "\n\r - at %s will endure for %d ticks",
obj->in_room->name,
obj->timer );
}
}
if ( !found )
send_to_pager( " no longer exist.\n\r", ch );
else
{
send_to_pager( "\n\r", ch );
ch->pcdata->favor -= ch->level*2;
}
return;
}
/* Affects-at-a-glance, Blodkai */
void do_affected ( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
AFFECT_DATA *paf;
SKILLTYPE *skill;
if ( IS_NPC(ch) )
return;
set_char_color( AT_SCORE, ch );
argument = one_argument( argument, arg );
if ( !str_cmp( arg, "by" ) )
{
send_to_char_color( "\n\r&BImbued with:\n\r", ch );
ch_printf_color( ch, "&C%s\n\r",
!xIS_EMPTY(ch->affected_by) ? affect_bit_name( &ch->affected_by ) : "nothing" );
if ( ch->level >= 20 )
{
send_to_char( "\n\r", ch );
if ( ch->resistant > 0 )
{
send_to_char_color( "&BResistances: ", ch );
ch_printf_color( ch, "&C%s\n\r", flag_string(ch->resistant, ris_flags) );
}
if ( ch->immune > 0 )
{
send_to_char_color( "&BImmunities: ", ch);
ch_printf_color( ch, "&C%s\n\r", flag_string(ch->immune, ris_flags) );
}
if ( ch->susceptible > 0 )
{
send_to_char_color( "&BSuscepts: ", ch );
ch_printf_color( ch, "&C%s\n\r", flag_string(ch->susceptible, ris_flags) );
}
}
return;
}
if ( !ch->first_affect )
{
send_to_char_color( "\n\r&CNo cantrip or skill affects you.\n\r", ch );
}
else
{
send_to_char( "\n\r", ch );
for (paf = ch->first_affect; paf; paf = paf->next)
if ( (skill=get_skilltype(paf->type)) != NULL )
{
set_char_color( AT_BLUE, ch );
send_to_char( "Affected: ", ch );
set_char_color( AT_SCORE, ch );
if ( ch->level >= 20
|| IS_PKILL( ch ) )
{
if (paf->duration < 25 ) set_char_color( AT_WHITE, ch );
if (paf->duration < 6 ) set_char_color( AT_WHITE + AT_BLINK, ch );
ch_printf( ch, "(%5d) ", paf->duration );
}
ch_printf( ch, "%-18s\n\r", skill->name );
}
}
return;
}
void do_inventory( CHAR_DATA *ch, char *argument )
{
sysdata.outBytesFlag = LOGBOUTINFORMATION;
set_char_color( AT_RED, ch );
send_to_char( "You are carrying:\n\r", ch );
show_list_to_char( ch->first_carrying, ch, TRUE, TRUE );
sysdata.outBytesFlag = LOGBOUTNORM;
return;
}
void do_equipment( CHAR_DATA *ch, char *argument )
{
OBJ_DATA *obj;
int iWear;
bool found;
sysdata.outBytesFlag = LOGBOUTINFORMATION;
set_char_color( AT_RED, ch );
send_to_char( "\n\rYou are using:\n\r&w", ch );
found = FALSE;
/*set_char_color( AT_OBJECT, ch );*/
for ( iWear = 0; iWear < MAX_WEAR; iWear++ )
{
for ( obj = ch->first_carrying; obj; obj = obj->next_content )
if ( obj->wear_loc == iWear )
{
if( (!IS_NPC(ch)) && (ch->race>0) && (ch->race<MAX_PC_RACE))
send_to_char(race_table[ch->race]->where_name[iWear], ch);
else
send_to_char( where_name[iWear], ch );
if ( can_see_obj( ch, obj ) )
{
send_to_char( format_obj_to_char( obj, ch, TRUE ), ch );
send_to_char( "&D\n\r", ch );
}
else
send_to_char( "something.\n\r", ch );
found = TRUE;
}
}
if ( !found )
send_to_char( "Nothing.\n\r", ch );
sysdata.outBytesFlag = LOGBOUTNORM;
return;
}
void set_title( CHAR_DATA *ch, char *title )
{
char buf[MAX_STRING_LENGTH];
if ( IS_NPC(ch) )
{
bug( "Set_title: NPC.", 0 );
return;
}
if ( isalpha(title[0]) || isdigit(title[0]) )
{
buf[0] = ' ';
strcpy( buf+1, title );
}
else
strcpy( buf, title );
STRFREE( ch->pcdata->title );
ch->pcdata->title = STRALLOC( buf );
return;
}
void do_title( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
set_char_color( AT_SCORE, ch );
if ( ch->exp <= 5000 && ch->level < LEVEL_IMMORTAL)
{
send_to_char( "You must wait, until you can set your title.\n\r", ch );
return;
}
if ( IS_SET( ch->pcdata->flags, PCFLAG_NOTITLE ))
{
set_char_color( AT_IMMORT, ch );
send_to_char( "The Gods prohibit you from changing your title.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Change your title to what?\n\r", ch );
return;
}
if ( strlen(argument) > 50 )
argument[50] = '\0';
if(strstr(argument, "(") || strstr(argument, ")")
|| strstr(argument, "[") || strstr(argument, "]")
|| strstr(argument, "<") || strstr(argument, ">")
|| strstr(argument, "{"))
{
send_to_char( "You may not use any of the following symbols in your title: ( ) [ ] { } < >.\n\r", ch );
return;
}
smash_tilde( argument );
set_title( ch, argument );
send_to_char( "Ok.\n\r", ch );
}
/*
* Set your personal description -Thoric
*/
void do_description( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_description: no descriptor", 0 );
return;
}
if( xIS_SET((ch)->in_room->room_flags, ROOM_GRAV) )
{
ch_printf(ch,"You can't do that in a grav room.\n\r");
return;
}
switch( ch->substate )
{
default:
/*bug( "do_description: illegal substate", 0 );*/
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
ch->substate = SUB_PERSONAL_DESC;
ch->dest_buf = ch;
start_editing( ch, ch->description );
return;
case SUB_PERSONAL_DESC:
STRFREE( ch->description );
ch->description = copy_buffer( ch );
stop_editing( ch );
return;
}
}
void do_description1( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_description1: no descriptor", 0 );
return;
}
if( xIS_SET((ch)->in_room->room_flags, ROOM_GRAV) )
{
ch_printf(ch,"You can't do that in a grav room.\n\r");
return;
}
switch( ch->substate )
{
default:
/*bug( "do_description1: illegal substate", 0 );*/
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
send_to_char( "&RThis sets your description when in your first transformation (if you have one).&w\n\r", ch );
ch->substate = SUB_PERSONAL_DESC1;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->description1 );
return;
case SUB_PERSONAL_DESC1:
STRFREE( ch->pcdata->description1 );
ch->pcdata->description1 = copy_buffer( ch );
stop_editing( ch );
return;
}
}
void do_description2( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_description2: no descriptor", 0 );
return;
}
if( xIS_SET((ch)->in_room->room_flags, ROOM_GRAV) )
{
ch_printf(ch,"You can't do that in a grav room.\n\r");
return;
}
switch( ch->substate )
{
default:
/*bug( "do_description2: illegal substate", 0 );*/
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
send_to_char( "&RThis sets your description when in your second transformation (if you have one).&w\n\r", ch );
ch->substate = SUB_PERSONAL_DESC2;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->description2 );
return;
case SUB_PERSONAL_DESC2:
STRFREE( ch->pcdata->description2 );
ch->pcdata->description2 = copy_buffer( ch );
stop_editing( ch );
return;
}
}
void do_description3( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_description3: no descriptor", 0 );
return;
}
if( xIS_SET((ch)->in_room->room_flags, ROOM_GRAV) )
{
ch_printf(ch,"You can't do that in a grav room.\n\r");
return;
}
switch( ch->substate )
{
default:
/*bug( "do_description3: illegal substate", 0 );*/
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
send_to_char( "&RThis sets your description when in your third transformation (if you have one).&w\n\r", ch );
ch->substate = SUB_PERSONAL_DESC3;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->description3 );
return;
case SUB_PERSONAL_DESC3:
STRFREE( ch->pcdata->description3 );
ch->pcdata->description3 = copy_buffer( ch );
stop_editing( ch );
return;
}
}
void do_description4( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_description4: no descriptor", 0 );
return;
}
if( xIS_SET((ch)->in_room->room_flags, ROOM_GRAV) )
{
ch_printf(ch,"You can't do that in a grav room.\n\r");
return;
}
switch( ch->substate )
{
default:
/*bug( "do_description4: illegal substate", 0 );*/
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
send_to_char( "&RThis sets your description when in your fourth transformation (if you have one).&w\n\r", ch );
ch->substate = SUB_PERSONAL_DESC4;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->description4 );
return;
case SUB_PERSONAL_DESC4:
STRFREE( ch->pcdata->description4 );
ch->pcdata->description4 = copy_buffer( ch );
stop_editing( ch );
return;
}
}
void do_description5( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Monsters are too dumb to do that!\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_description5: no descriptor", 0 );
return;
}
if( xIS_SET((ch)->in_room->room_flags, ROOM_GRAV) )
{
ch_printf(ch,"You can't do that in a grav room.\n\r");
return;
}
switch( ch->substate )
{
default:
/*bug( "do_description5: illegal substate", 0 );*/
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
send_to_char( "&RThis sets your description when in your fifth transformation (if you have one).&w\n\r", ch );
ch->substate = SUB_PERSONAL_DESC5;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->description5 );
return;
case SUB_PERSONAL_DESC5:
STRFREE( ch->pcdata->description5 );
ch->pcdata->description5 = copy_buffer( ch );
stop_editing( ch );
return;
}
}
/* Ripped off do_description for whois bio's -- Scryn*/
void do_bio( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC( ch ) )
{
send_to_char( "Mobs cannot set a bio.\n\r", ch );
return;
}
if ( !ch->desc )
{
bug( "do_bio: no descriptor", 0 );
return;
}
if( xIS_SET((ch)->in_room->room_flags, ROOM_GRAV) )
{
ch_printf(ch,"You can't do that in a grav room.\n\r");
return;
}
switch( ch->substate )
{
default:
/*bug( "do_bio: illegal substate", 0 );*/
return;
case SUB_RESTRICTED:
send_to_char( "You cannot use this command from within another command.\n\r", ch );
return;
case SUB_NONE:
do_help(ch, "bio");
send_to_char( "&RPlease read the above guidelines before writing your bio.&w\n\r", ch );
if (xIS_SET(ch->act, PLR_CAN_CHAT))
xREMOVE_BIT(ch->act, PLR_CAN_CHAT);
ch->substate = SUB_PERSONAL_BIO;
ch->dest_buf = ch;
start_editing( ch, ch->pcdata->bio );
return;
case SUB_PERSONAL_BIO:
STRFREE( ch->pcdata->bio );
ch->pcdata->bio = copy_buffer( ch );
stop_editing( ch );
send_to_char( "\n\r&wIf you would like your bio to be queued for authorization, please\n\rtype '&WREQBIOAUTH&w'. Please do not ask for an admin to check your bio.\n\r", ch );
return;
}
}
/*
* New stat and statreport command coded by Morphina
* Bug fixes by Shaddai
*/
void do_statreport( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
if ( IS_NPC(ch) )
{
send_to_char("Huh?\n\r", ch );
return;
}
{
ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.\n\r",
ch->hit, ch->max_hit, ch->mana, ch->max_mana,
ch->move, ch->max_move, ch->exp );
sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.",
ch->hit, ch->max_hit, ch->mana, ch->max_mana,
ch->move, ch->max_move, ch->exp );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
}
ch_printf( ch, "Your base stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
ch->perm_str, ch->perm_int, ch->perm_dex,
ch->perm_con, ch->perm_lck );
sprintf( buf, "$n's base stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.",
ch->perm_str, ch->perm_int, ch->perm_dex,
ch->perm_con, ch->perm_lck );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
ch_printf( ch, "Your current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
get_curr_str(ch), get_curr_int(ch),
get_curr_dex(ch), get_curr_con(ch),
get_curr_lck(ch) );
sprintf( buf, "$n's current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.",
get_curr_str(ch), get_curr_int(ch),
get_curr_dex(ch), get_curr_con(ch),
get_curr_lck(ch) );
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
return;
}
void do_stat( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
{
send_to_char("Huh?\n\r", ch );
return;
}
ch_printf( ch, "You report: %d/%d hp %d/%d mana %d/%d mv %.0Lf xp.\n\r",
ch->hit, ch->max_hit, ch->mana, ch->max_mana,
ch->move, ch->max_move, ch->exp );
ch_printf( ch, "Your base stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
ch->perm_str, ch->perm_int, ch->perm_dex,
ch->perm_con, ch->perm_lck );
ch_printf( ch, "Your current stats: %-2d str %-2d wis 0 int %-2d dex %-2d con %-2d cha 0 lck.\n\r",
get_curr_str(ch), get_curr_int(ch),
get_curr_dex(ch), get_curr_con(ch),
get_curr_lck(ch) );
return;
}
void do_report( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
if ( IS_NPC( ch ) && ch->fighting )
return;
if ( IS_AFFECTED(ch, AFF_POSSESS) )
{
send_to_char("You can't do that in your current state of mind!\n\r", ch);
return;
}
ch_printf( ch,
// "You report: %d/%d hp %d/%d mana %d/%d mv %s xp.\n\r",
"You report: %d/%d lf %d/%d energy %s PL.\n\r",
ch->hit, ch->max_hit,
ch->mana, ch->max_mana,
// ch->move, ch->max_move,
num_punct_ld(ch->exp) );
// sprintf( buf, "$n reports: %d/%d hp %d/%d mana %d/%d mv %s xp.",
if( !IS_NPC(ch) )
sprintf( buf, "$n reports: %d/%d lf %d/%d energy %s PL.",
ch->hit, ch->max_hit,
ch->mana, ch->max_mana,
// ch->move, ch->max_move,
num_punct_ld(ch->exp) );
else
{
sprintf( buf, "$n reports: %d/%d lf %d/%d energy %s/",
ch->hit, ch->max_hit,
ch->mana, ch->max_mana,
// ch->move, ch->max_move,
num_punct_ld(ch->exp) );
strcat(buf,num_punct_ld(ch->pl));
strcat(buf," PL.");
}
act( AT_REPORT, buf, ch, NULL, NULL, TO_ROOM );
return;
}
void do_fprompt( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
set_char_color( AT_GREY, ch );
if ( IS_NPC(ch) )
{
send_to_char( "NPC's can't change their prompt..\n\r", ch );
return;
}
smash_tilde( argument );
one_argument( argument, arg );
if ( !*arg || !str_cmp( arg, "display" ) )
{
send_to_char( "Your current fighting prompt string:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)"
: ch->pcdata->fprompt );
set_char_color( AT_GREY, ch );
send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
return;
}
send_to_char( "Replacing old prompt of:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->fprompt, "" ) ? "(default prompt)"
: ch->pcdata->fprompt );
if (ch->pcdata->fprompt)
STRFREE(ch->pcdata->fprompt);
if ( strlen(argument) > 128 )
argument[128] = '\0';
/* Can add a list of pre-set prompts here if wanted.. perhaps
'prompt 1' brings up a different, pre-set prompt */
if ( !str_cmp(arg, "default") )
ch->pcdata->fprompt = STRALLOC("");
else
ch->pcdata->fprompt = STRALLOC(argument);
return;
}
void do_prompt( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
set_char_color( AT_GREY, ch );
if ( IS_NPC(ch) )
{
send_to_char( "NPC's can't change their prompt..\n\r", ch );
return;
}
smash_tilde( argument );
one_argument( argument, arg );
if ( !*arg || !str_cmp( arg, "display" ) )
{
send_to_char( "Your current prompt string:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)"
: ch->pcdata->prompt );
set_char_color( AT_GREY, ch );
send_to_char( "Type 'help prompt' for information on changing your prompt.\n\r", ch );
return;
}
send_to_char( "Replacing old prompt of:\n\r", ch );
set_char_color( AT_WHITE, ch );
ch_printf( ch, "%s\n\r", !str_cmp( ch->pcdata->prompt, "" ) ? "(default prompt)"
: ch->pcdata->prompt );
if (ch->pcdata->prompt)
STRFREE(ch->pcdata->prompt);
if ( strlen(argument) > 128 )
argument[128] = '\0';
/* Can add a list of pre-set prompts here if wanted.. perhaps
'prompt 1' brings up a different, pre-set prompt */
if ( !str_cmp(arg, "default") )
ch->pcdata->prompt = STRALLOC("");
else
ch->pcdata->prompt = STRALLOC(argument);
return;
}
/*
* Figured this belonged here seeing it involves players...
* really simple little function to tax players with a large
* amount of gold to help reduce the overall gold pool...
* --TRI
*/
void tax_player( CHAR_DATA *ch )
{
int tax = (ch->gold * .025);
struct tm *tms;
int lastTaxDay = 0;
bool beenTaxed = FALSE;
CLAN_DATA *clan;
if (IS_IMMORTAL(ch))
return;
tms = localtime( ¤t_time );
if( ch->pcdata && ch->pcdata->lastTaxation <= 0 )
{
ch->pcdata->lastTaxation = mktime( tms );
}
else
{
struct tm *ltms;
ltms = localtime( &ch->pcdata->lastTaxation );
lastTaxDay = ltms->tm_yday;
}
if( lastTaxDay == tms->tm_yday )
{
beenTaxed = TRUE;
}
if ( !beenTaxed && get_true_rank(ch) > 2 && ch->gold > 10000)
{
set_char_color( AT_WHITE, ch );
ch_printf( ch, "You pay your daily zeni tax of %s zeni.\n\r",
num_punct(tax));
ch->gold -= tax;
boost_economy(ch->in_room->area, tax);
if( ch->pcdata )
{
ch->pcdata->lastTaxation = mktime( tms );
}
}
if (!beenTaxed && ch->pcdata->clan && ch->pcdata->clan->tax > 0)
{
clan = ch->pcdata->clan;
tax = ch->gold * clan->tax / 100;
set_char_color( AT_WHITE, ch );
ch_printf( ch, "Your clan (%s) requires that you pay daily taxes.\n\r", clan->name);
ch_printf( ch, "%d%% (%s zeni) of your total (%s) zeni will be deposited\n\r",
clan->tax, num_punct(tax), num_punct(ch->gold));
ch_printf( ch, "into your clans bank account bringing it to %s zeni.\n\r", num_punct_ld(clan->bank));
}
return;
}
/* Calculate interest for players using MCCP */
void mccp_interest( CHAR_DATA *ch )
{
/*
int zeni = 0;
int interest = 0;
float interestPercent = 0.05; // Set the interest gained
if (!ch->desc->out_compress)
return;
else if (ch->pcdata->interestLastMonth >= time_info.month
&& (((time_info.month+1)/4) == 4
|| ch->pcdata->interestLastMonth <= time_info.month+4)
&& ch->pcdata->interestLastYear > time_info.year)
return;
else
{
zeni = ch->gold;
interest = ch->gold * interestPercent;
ch->gold += interest;
ch_printf( ch, "&W%s's Bank Statement:\n\r", ch->name);
ch_printf( ch, "&W-------------------\n\r");
ch_printf( ch, "&WOld Balance: &w%d\n\r", num_punct(zeni));
ch_printf( ch, "&WInterest Gained(&C%d%%&W): &w%d\n\r", num_punct(interest));
ch_printf( ch, "&W-------------------\n\r");
ch_printf( ch, "&WNew Balance: &w%d\n\r", num_punct(ch->gold));
// remember to change interest vars before activating :)
}
*/
return;
}
/* Delete command for players to remove themselves - Gareth */
void do_delete( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
OBJ_DATA *o;
int x, y;
DESCRIPTOR_DATA *dold;
int cstate;
CHAR_DATA *cch;
char log_buf[MAX_STRING_LENGTH];
argument = one_argument( argument, arg );
argument = one_argument( argument, arg2 );
if ( arg[0] == '\0' )
{
send_to_char( "Syntax: delete <password> <yourname>\n\r", ch );
return;
}
if ( IS_NPC(ch) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if( ch->kairank > 0 )
{
ch_printf(ch,"You cannot delete until an imm removes your kaio rank.\n\r");
return;
}
if( ch->demonrank > 0 )
{
ch_printf(ch,"You cannot delete until an imm removes your demon rank.\n\r");
return;
}
if ( auction->item != NULL && ((ch == auction->buyer) || (ch == auction->seller) ) )
{
send_to_char("You cannot delete while participating in an auction.\n\r", ch);
return;
}
for( dold = first_descriptor; dold; dold = dold->next )
{
if( dold != ch->desc
&&( dold->character || dold->original )
&& !str_cmp( ch->name, dold->original ? dold->original->pcdata->filename
: dold->character->pcdata->filename ) )
{
cstate = dold->connected;
cch = dold->original ? dold->original : dold->character;
if( !cch->name
||( cstate != CON_PLAYING && cstate != CON_EDITING ) )
{
send_to_char( "You can't do that in your current state.\n\r", ch );
sprintf( log_buf, "%s trying to abuse 'delete' bug.", cch->pcdata->filename );
log_string( log_buf );
return;
}
}
}
if ( strcasecmp( ch->name, arg2 ) )
{
send_to_char( "That's not your name.\n\r", ch );
return;
}
// if ( strcmp( arg, ch->pcdata->pwd ) )
if ( strcmp( crypt( arg, ch->pcdata->pwd ), ch->pcdata->pwd ) )
{
WAIT_STATE( ch, 40 );
send_to_char( "Wrong password. Wait 10 seconds.\n\r", ch );
return;
}
add_hiscore( "sparwins", ch->name, 0 );
add_hiscore( "sparloss", ch->name, 0 );
add_hiscore( "mkills", ch->name, 0 );
add_hiscore( "deaths", ch->name, 0 );
add_hiscore_ld( "powerlevel", ch->name, 0 );
if (is_saiyan(ch))
add_hiscore_ld( "plsaiyan", ch->name, 0 );
if (is_human(ch))
add_hiscore_ld( "plhuman", ch->name, 0 );
if (is_hb(ch))
add_hiscore_ld( "plhalfbreed", ch->name, 0 );
if (is_namek(ch))
add_hiscore_ld( "plnamek", ch->name, 0 );
if (is_android(ch))
add_hiscore_ld( "plandroid", ch->name, 0 );
if (is_icer(ch))
add_hiscore_ld( "plicer", ch->name, 0 );
if (is_bio(ch))
add_hiscore_ld( "plbio-android", ch->name, 0 );
if (is_kaio(ch))
add_hiscore_ld( "plkaio", ch->name, 0 );
if (is_demon(ch))
add_hiscore_ld( "pldemon", ch->name, 0 );
add_hiscore( "played", ch->name, 0 );
add_hiscore( "zeni", ch->name, 0 );
add_hiscore( "bounty", ch->name, 0 );
while( (o = carrying_noquit(ch)) != NULL )
{
obj_from_char(o);
obj_to_room(o, ch->in_room);
ch_printf(ch,"&wYou drop %s&w.\n\r",o->short_descr);
}
if ( ch->desc && ch->desc->host[0] != '\0' )
sprintf(log_buf, "%s deleting self from site %s", ch->name,
ch->desc->host );
else
sprintf(log_buf, "%s deleting self with no descriptor!", ch->name);
log_string( log_buf );
if( ch->pcdata->clan )
remove_member(ch);
quitting_char = ch;
save_char_obj( ch );
saving_char = NULL;
extract_char( ch, TRUE );
for ( x = 0; x < MAX_WEAR; x++ )
for ( y = 0; y < MAX_LAYERS; y++ )
save_equipment[x][y] = NULL;
sprintf( buf, "%s%c/%s", PLAYER_DIR, tolower(arg2[0]),
capitalize( arg2 ) );
sprintf( buf2, "%s%c/%s", BACKUP_DIR, tolower(arg2[0]),
capitalize( arg2 ) );
rename( buf, buf2 );
sprintf( buf, "%s deleted self, pfile stored in backup directory.", arg2);
log_string( buf );
}
void do_tag( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
CHAR_DATA *victim = NULL;
CHAR_DATA *vch;
char arg[MAX_INPUT_LENGTH];
one_argument( argument, arg );
for( d = first_descriptor; d; d= d->next )
{
vch = d->character;
if (!vch)
{
continue;
}
if (xIS_SET(vch->affected_by, AFF_TAG) && vch == ch)
{
break;
}
if (xIS_SET(vch->affected_by, AFF_TAG))
{
pager_printf_color(ch, "Your not it, %s is!\n\r", vch->name );
return;
}
}
if ( arg[0] == '\0' )
{
act( AT_SOCIAL, "You shout, 'Enough killing! Let's play some tag!'", ch, NULL, victim, TO_CHAR );
act( AT_SOCIAL, "$n says, 'Enough killing! Let's play some tag!'", ch, NULL, victim, TO_ROOM );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
act( AT_SOCIAL, "$n dodges $s left hand, but is led directly into $s right! Fool!", ch, NULL, victim, TO_ROOM );
act( AT_SOCIAL, "You dodge your left hand, but are led directly into your right! Fool!", ch, NULL, victim, TO_CHAR );
return;
}
if ( xIS_SET( victim->in_room->room_flags, ROOM_SAFE ) )
{
act( AT_SOCIAL, "$n chases $N around but $N puts $S hand on the wall and yells, 'BASE!'", ch, NULL, victim, TO_NOTVICT );
act( AT_SOCIAL, "You chase $N around but $N puts $S hand on the wall and yells, 'BASE!'", ch, NULL, victim, TO_CHAR );
act( AT_SOCIAL, "$n chases you around but you put your hand on the wall and yell, 'BASE!'", ch, NULL, victim, TO_VICT );
return;
}
switch (number_range(1,10))
{
default:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
act( AT_SOCIAL, "$n slaps $N on the back and screams, 'You're it slowpoke!'", ch, NULL, victim, TO_NOTVICT );
act( AT_SOCIAL, "You slap $N on the back and scream, 'You're it slowpoke!'", ch, NULL, victim, TO_CHAR );
act( AT_SOCIAL, "$n slaps you on the back and screams, 'You're it slowpoke!'", ch, NULL, victim, TO_VICT );
xREMOVE_BIT(ch->affected_by, AFF_TAG);
xSET_BIT(victim->affected_by, AFF_TAG);
break;
case 7:
case 8:
case 9:
case 10:
act( AT_SOCIAL, "$n chases after $N but $n trips and lands flat on $s face! Ouch!", ch, NULL, victim, TO_NOTVICT );
act( AT_SOCIAL, "You chase after $N but you trip and land flat on your face! Ouch!", ch, NULL, victim, TO_CHAR );
act( AT_SOCIAL, "$n chases after you but $e trips and lands flat on $s face! Ouch!", ch, NULL, victim, TO_VICT );
break;
}
return;
}
void do_pk( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if ( IS_NPC(ch) )
return;
if ( get_timer(ch, TIMER_PKILLED) > 0 )
{
ch_printf(ch,"&GYou have been killed within the last 30 minutes.\n\r");
ch_printf(ch,"&GYou have %d minutes remaining till you can kill and be killed again.\n\r",
(get_timer(ch, TIMER_PKILLED) / 23 ) );
}
if (IS_HC(ch) && strcmp(arg, "war") && strcmp(arg, "off") )
{
send_to_char( "You're HARD CORE you don't even need to bother with that lame flag.", ch );
return;
}
if (ch->exp < 5000)
{
send_to_char( "You can't turn on your PK flag until you are out of training.", ch );
if (xIS_SET(ch->act, PLR_PK1))
xREMOVE_BIT(ch->act, PLR_PK1);
if (xIS_SET(ch->act, PLR_PK2))
xREMOVE_BIT(ch->act, PLR_PK2);
if (xIS_SET(ch->act, PLR_WAR1))
xREMOVE_BIT(ch->act, PLR_WAR1);
if (xIS_SET(ch->act, PLR_WAR2))
xREMOVE_BIT(ch->act, PLR_WAR2);
return;
}
if ( arg[0] == '\0' )
{
send_to_char( "PK flags currently set: ", ch );
if (xIS_SET(ch->act, PLR_PK1))
send_to_pager_color( " &YPK", ch );
if (xIS_SET(ch->act, PLR_PK2))
send_to_pager_color( " &RPK", ch );
if (xIS_SET(ch->act, PLR_WAR1))
send_to_pager_color( " &YCLAN WAR", ch );
if (xIS_SET(ch->act, PLR_WAR2))
send_to_pager_color( " &RCLAN WAR", ch );
send_to_char( ".\n\r", ch );
if (xIS_SET(ch->act, PLR_PK1) || xIS_SET(ch->act, PLR_PK2) ||
xIS_SET(ch->act, PLR_WAR1) || xIS_SET(ch->act, PLR_WAR2) )
pager_printf_color(ch, "You must wait %d more minutes left until PK mode can be turned off.\n\r", ch->pcdata->pk_timer); return;
return;
}
if (!strcmp(arg, "flag"))
{
if (!strcmp(argument, "yellow"))
if (xIS_SET(ch->act, PLR_PK1))
send_to_pager_color("&wYour &Yyellow &wPK flag is already set.\n\r", ch);
else if (xIS_SET(ch->act, PLR_PK2))
{
if (ch->pcdata->pk_timer > 0)
pager_printf_color(ch, "You must wait %d more minutes before you can set your &Yyellow PK flag.\n\r", ch->pcdata->pk_timer);
else
{
xREMOVE_BIT(ch->act, PLR_PK2);
xSET_BIT(ch->act, PLR_PK1);
ch->pcdata->pk_timer = 60;
send_to_pager_color("&wYour &Yyellow &wPK flag is now set.\n\r", ch);
}
}
else
{
xSET_BIT(ch->act, PLR_PK1);
ch->pcdata->pk_timer = 60;
send_to_pager_color("&wYour &Yyellow &wPK flag is now set.\n\r", ch);
}
else if (!strcmp(argument, "red"))
if (xIS_SET(ch->act, PLR_PK2))
send_to_pager_color("&wYour &Rred &wPK flag is already set.\n\r", ch);
else
{
if (xIS_SET(ch->act, PLR_PK1))
xREMOVE_BIT(ch->act, PLR_PK1);
xSET_BIT(ch->act, PLR_PK2);
ch->pcdata->pk_timer = 60;
send_to_pager_color("&wYour &Rred &wPK flag is set.\n\r", ch);
}
else
send_to_pager_color("&wWhat PK flag do you want to turn on?\n\r", ch);
return;
}
if (!strcmp(arg, "war"))
{
/*send_to_pager_color( "&WThis feature is disabled for now.\n\r", ch );
return;*/
if (!ch->pcdata->clan)
{
send_to_pager_color("&wYou do not belong to a clan.\n\r", ch);
return;
}
if (!strcmp(argument, "yellow"))
if (xIS_SET(ch->act, PLR_WAR1))
send_to_pager_color("&wYour &Yyellow &wWAR flag is already set.\n\r", ch);
else if (xIS_SET(ch->act, PLR_WAR2))
{
if (ch->pcdata->pk_timer > 0)
pager_printf_color(ch, "You must wait %d more minutes before you can set your &Yyellow WAR flag.\n\r", ch->pcdata->pk_timer);
else
{
xREMOVE_BIT(ch->act, PLR_WAR2);
xSET_BIT(ch->act, PLR_WAR1);
if (!xIS_SET(ch->act, PLR_PK1) && !xIS_SET(ch->act, PLR_PK2))
ch->pcdata->pk_timer = 60;
send_to_pager_color("&wYour &Yyellow &wWAR flag is now set.\n\r", ch);
}
}
else
{
xSET_BIT(ch->act, PLR_WAR1);
send_to_pager_color("&wYour &Yyellow &wWAR flag is now set.\n\r", ch);
}
else if (!strcmp(argument, "red"))
if (xIS_SET(ch->act, PLR_WAR2))
send_to_pager_color("&wYour &Rred &wWAR flag is already set.\n\r", ch);
else
{
if (xIS_SET(ch->act, PLR_WAR1))
xREMOVE_BIT(ch->act, PLR_WAR1);
xSET_BIT(ch->act, PLR_WAR2);
ch->pcdata->pk_timer = 60;
send_to_pager_color("&wYour &Rred &wWAR flag is set.\n\r", ch);
}
else
send_to_pager_color("&wWhat WAR flag do you want to turn on?\n\r", ch);
return;
}
if (!strcmp(arg, "off"))
{
if (ch->pcdata->pk_timer > 0)
{
if( get_timer(ch, TIMER_PKILLED) > 0 )
{
ch->pcdata->pk_timer = 0;
}
else
{
pager_printf_color(ch, "You must wait %d more minutes until PK mode can be turned off.\n\r", ch->pcdata->pk_timer); return;
return;
}
}
if (xIS_SET(ch->act, PLR_PK1))
xREMOVE_BIT(ch->act, PLR_PK1);
if (xIS_SET(ch->act, PLR_PK2))
xREMOVE_BIT(ch->act, PLR_PK2);
if (xIS_SET(ch->act, PLR_WAR1))
xREMOVE_BIT(ch->act, PLR_WAR1);
if (xIS_SET(ch->act, PLR_WAR2))
xREMOVE_BIT(ch->act, PLR_WAR2);
send_to_pager_color("&wPK mode is now off.\n\r", ch);
return;
}
send_to_char( "PK flags currently set: ", ch );
if (xIS_SET(ch->act, PLR_PK1))
send_to_pager_color( " &YPK", ch );
if (xIS_SET(ch->act, PLR_PK2))
send_to_pager_color( " &RPK", ch );
if (xIS_SET(ch->act, PLR_WAR1))
send_to_pager_color( " &YCLAN WAR", ch );
if (xIS_SET(ch->act, PLR_WAR2))
send_to_pager_color( " &RCLAN WAR", ch );
send_to_char( ".\n\r", ch );
if (xIS_SET(ch->act, PLR_PK1) || xIS_SET(ch->act, PLR_PK2))
pager_printf_color(ch, "You must wait %d more minutes left until PK mode can be turned off.\n\r", ch->pcdata->pk_timer); return;
return;
}
void do_setage(CHAR_DATA *ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
int value;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_pager( "&wHow old do you wish to become?\n\r", ch );
return;
}
if (!is_number( arg ))
{
send_to_char( "&wTry a number instead...", ch );
return;
}
value = atoi(argument);
if ( value < 4 || value > 150)
{
send_to_char( "&wInvalid age.", ch );
return;
}
ch->pcdata->age = value;
send_to_char( "&wOk.", ch );
return;
}
void do_setheight(CHAR_DATA *ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
int value;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_pager( "&wHow tall do you wish to become?\n\r", ch );
return;
}
if (!is_number( arg ))
{
send_to_char( "&wTry a number instead...", ch );
return;
}
value = atoi(argument);
if ( value < 36 || value > 96)
{
send_to_char( "&wInvalid height.", ch );
return;
}
ch->height = value;
send_to_char( "&wOk.", ch );
return;
}
void do_setweight(CHAR_DATA *ch, char *argument)
{
char arg[MAX_STRING_LENGTH];
int value;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_pager( "&wHow much do you wish to weigh?\n\r", ch );
return;
}
if (!is_number( arg ))
{
send_to_char( "&wTry a number instead...", ch );
return;
}
value = atoi(argument);
if ( value < 50 || value > 300)
{
send_to_char( "&wInvalid weight.", ch );
return;
}
ch->weight = value;
send_to_char( "&wOk.", ch );
return;
}
void do_reqbio( CHAR_DATA *ch, char *argument)
{
if ( IS_NPC(ch) )
return;
if (xIS_SET(ch->act, PLR_CAN_CHAT))
{
send_to_char( "Your bio has already been authorized.\n\r", ch );
return;
}
if (xIS_SET(ch->act, PLR_REQBIO))
{
send_to_char( "Your bio has already been queued.\n\r", ch );
return;
}
xSET_BIT(ch->act, PLR_REQBIO);
send_to_char( "You're bio has been queued for authorization.\n\rPlease wait until an administrator can authorize it.\n\r", ch );
return;
}
sh_int get_aura( CHAR_DATA *ch )
{
if( IS_NPC(ch) && is_split(ch) )
{
if( !ch->master )
return AT_GREEN;
if( !ch->master->pcdata )
return AT_GREEN;
return ch->master->pcdata->auraColorPowerUp;
}
if( IS_NPC(ch) )
return AT_GREEN;
if( !ch->pcdata )
return AT_GREEN;
if( ch->pcdata->auraColorPowerUp > 0 )
return ch->pcdata->auraColorPowerUp;
else
return AT_GREEN;
}
void do_aura_set( CHAR_DATA *ch, char *argument )
{
sh_int auraColor;
char colorWord[20];
char showBuf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
if( IS_NPC( ch ) )
return;
if( argument[0] == '\0' )
{
send_to_char( "usage:\n\r", ch );
send_to_char( " aura show -- shows list of colors and your set color\n\r", ch );
send_to_char( " aura set <color> -- sets aura to color chosen\n\r", ch );
send_to_char( " *note: you can only set your aura color once\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if( !str_prefix( arg, "show" ) )
{
if( ch->pcdata->auraColorPowerUp > 0 )
auraColor = ch->pcdata->auraColorPowerUp;
else
auraColor = AT_BLACK;
switch( auraColor )
{
case AT_BLACK:
sprintf( colorWord, "None" );
break;
case AT_BLOOD:
sprintf( colorWord, "Dark Red" );
break;
case AT_DGREEN:
sprintf( colorWord, "Dark Green" );
break;
case AT_ORANGE:
sprintf( colorWord, "Brown" );
break;
case AT_DBLUE:
sprintf( colorWord, "Dark Blue" );
break;
case AT_PURPLE:
sprintf( colorWord, "Purple" );
break;
case AT_CYAN:
sprintf( colorWord, "Cyan" );
break;
case AT_GREY:
sprintf( colorWord, "Grey" );
break;
case AT_DGREY:
sprintf( colorWord, "Dark Grey" );
break;
case AT_RED:
sprintf( colorWord, "Red" );
break;
case AT_GREEN:
sprintf( colorWord, "Green" );
break;
case AT_YELLOW:
sprintf( colorWord, "Yellow" );
break;
case AT_BLUE:
sprintf( colorWord, "Blue" );
break;
case AT_PINK:
sprintf( colorWord, "Pink" );
break;
case AT_LBLUE:
sprintf( colorWord, "Light Blue" );
break;
case AT_WHITE:
sprintf( colorWord, "White" );
break;
default:
sprintf( colorWord, "Yellow" );
break;
}
sprintf( showBuf, "Valid color choices:\n\r"
"&W%-10s &r%-10s &g%-10s &O%-10s\n\r"
"&b%-10s &p%-10s &c%-10s &w%-10s\n\r"
"&z%-10s &R%-10s &G%-10s &Y%-10s\n\r"
"&B%-10s &P%-10s &C%-10s&D\n\r"
, "white", "darkred", "darkgreen", "brown"
, "darkblue", "purple", "cyan", "grey", "darkgrey"
, "red", "green", "yellow", "blue", "pink"
, "lightblue" );
send_to_char( showBuf, ch );
if( ch->pcdata->auraColorPowerUp >= 0 )
{
sprintf( showBuf, "Your aura is currently set to: %s\n\r", colorWord );
act( AT_GREY, showBuf, ch, NULL, NULL, TO_CHAR );
}
return;
}
if( ch->pcdata->auraColorPowerUp > 0 )
{
send_to_char( "You've already set your aura.\n\r", ch );
return;
}
if( !str_prefix( arg, "set" ) )
{
if( argument[0] == '\0' )
{
send_to_char( "What color do you want?\n\r", ch );
return;
}
if( !str_prefix( argument, "black" ) )
{
/*ch->pcdata->auraColorPowerUp = AT_BLACK;
sprintf( colorWord, "%s", "Black" );*/
ch_printf(ch,"You may not set your aura color to black.\n\r");
return;
}
else
if( !str_prefix( argument, "darkred" ) )
{
ch->pcdata->auraColorPowerUp = AT_BLOOD;
sprintf( colorWord, "%s", "Dark Red" );
}
else
if( !str_prefix( argument, "darkgreen" ) )
{
ch->pcdata->auraColorPowerUp = AT_DGREEN;
sprintf( colorWord, "%s", "Dark Green" );
}
else
if( !str_prefix( argument, "brown" ) )
{
ch->pcdata->auraColorPowerUp = AT_ORANGE;
sprintf( colorWord, "%s", "Brown" );
}
else
if( !str_prefix( argument, "darkblue" ) )
{
ch->pcdata->auraColorPowerUp = AT_DBLUE;
sprintf( colorWord, "%s", "Dark Blue" );
}
else
if( !str_prefix( argument, "purple" ) )
{
ch->pcdata->auraColorPowerUp = AT_PURPLE;
sprintf( colorWord, "%s", "Purple" );
}
else
if( !str_prefix( argument, "cyan" ) )
{
ch->pcdata->auraColorPowerUp = AT_CYAN;
sprintf( colorWord, "%s", "Cyan" );
}
else
if( !str_prefix( argument, "grey" ) )
{
ch->pcdata->auraColorPowerUp = AT_GREY;
sprintf( colorWord, "%s", "Grey" );
}
else
if( !str_prefix( argument, "darkgrey" ) )
{
ch->pcdata->auraColorPowerUp = AT_DGREY;
sprintf( colorWord, "%s", "Dark Grey" );
}
else
if( !str_prefix( argument, "red" ) )
{
ch->pcdata->auraColorPowerUp = AT_RED;
sprintf( colorWord, "%s", "Red" );
}
else
if( !str_prefix( argument, "green" ) )
{
ch->pcdata->auraColorPowerUp = AT_GREEN;
sprintf( colorWord, "%s", "Green" );
}
else
if( !str_prefix( argument, "yellow" ) )
{
ch->pcdata->auraColorPowerUp = AT_YELLOW;
sprintf( colorWord, "%s", "Yellow" );
}
else
if( !str_prefix( argument, "blue" ) )
{
ch->pcdata->auraColorPowerUp = AT_BLUE;
sprintf( colorWord, "%s", "Blue" );
}
else
if( !str_prefix( argument, "pink" ) )
{
ch->pcdata->auraColorPowerUp = AT_PINK;
sprintf( colorWord, "%s", "Pink" );
}
else
if( !str_prefix( argument, "lightblue" ) )
{
ch->pcdata->auraColorPowerUp = AT_LBLUE;
sprintf( colorWord, "%s", "Light Blue" );
}
else
if( !str_prefix( argument, "white" ) )
{
ch->pcdata->auraColorPowerUp = AT_WHITE;
sprintf( colorWord, "%s", "White" );
}
else
{
send_to_char( "Invalid color.\n\r", ch );
return;
}
sprintf( showBuf, "Powerup aura set to: %s\n\r", colorWord );
act( ch->pcdata->auraColorPowerUp, showBuf, ch, NULL, NULL, TO_CHAR );
return;
}
send_to_char( "Invalid choice.\n\r", ch );
return;
}
/* Checks room to see if an Undertaker mob is present */
CHAR_DATA *find_undertaker( CHAR_DATA *ch )
{
CHAR_DATA *undertaker = NULL;
for ( undertaker = ch->in_room->first_person; undertaker; undertaker = undertaker->next_in_room )
if ( IS_NPC( undertaker ) && xIS_SET( undertaker->act, ACT_UNDERTAKER ) )
break;
return undertaker;
}
void do_corpse( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
OBJ_DATA *obj, *outer_obj;
CHAR_DATA *mob;
bool found = FALSE;
int cost = 0;
/* Avoids the potential for filling the room with hundreds of mob corpses */
if( IS_NPC(ch) )
{
send_to_char( "Mobs cannot retreive corpses.\n\r", ch );
return;
}
/* Search for an act_undertaker */
if ( !( mob = find_undertaker( ch ) ) )
{
send_to_char( "There's no undertaker here!\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' )
{
act(AT_PLAIN,"$N says 'Ooo Yesss ... I can helpss you.'",ch,NULL,mob,TO_CHAR);
send_to_char(" retrieve: Retrieves your corpse 100z / rank\n\r",ch);
send_to_char(" Type corpse <type> for the service.\n\r",ch);
return;
}
if (!str_cmp(arg,"retrieve"))
cost = 100 * ch->level;
else
{
act(AT_PLAIN,"$N says ' Type 'corpse' for help on what I do.'",
ch,NULL,mob,TO_CHAR);
return;
}
if (cost > ch->gold )
{
act(AT_PLAIN,"$N says 'Pah! You do not have enough gold for my services!'",ch,NULL,mob,TO_CHAR);
return;
}
strcpy( buf, "the corpse of " );
strcat( buf, ch->name ); /* Bug fix here by Samson 12-21-00 See below */
for ( obj = first_object; obj; obj = obj->next )
{
if ( !nifty_is_name( buf, obj->short_descr ) ) /* Fix here - Samson 1-26-01 */
continue;
/* This will prevent NPC corpses from being retreived if the person has a mob's name */
if ( obj->item_type == ITEM_CORPSE_NPC )
continue;
found = TRUE;
/* Could be carried by act_scavengers, or other idiots so ... */
outer_obj = obj;
while ( outer_obj->in_obj )
outer_obj = outer_obj->in_obj;
separate_obj( outer_obj );
obj_from_room( outer_obj );
obj_to_room( outer_obj, ch->in_room );
ch->gold -= cost;
act(AT_PLAIN,"$N creepily carts in your corpse.",ch,NULL,mob,TO_CHAR);
act(AT_PLAIN,"$n creepily carts in the $T.",mob,NULL,buf,TO_ROOM);
}
/* Could've been extracted, so do this */
if ( !found )
act(AT_PLAIN,"$N says 'Sorry I can't find your corpse. There's nothing more I can do.'",ch,NULL,mob,TO_CHAR);
return;
}
void do_sparcheck(CHAR_DATA *ch, char *argument)
{
ch_printf(ch, "Spars done in the past 24 hours: %d.\n\r", ch->pcdata->sparcount);
if( ch->pcdata->nextspartime > 0 )
ch_printf(ch, "Next reset: %24.24s.\n\r", ctime( &ch->pcdata->nextspartime ) );
}
bool is_saiyan( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"saiyan"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"saiyan-s"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"saiyan-n"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"saiyan-h"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"saiyan-hb"))
{
return TRUE;
}
return FALSE;
}
bool is_hb( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"halfbreed"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"halfbreed-hb"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"halfbreed-s"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"halfbreed-n"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"halfbreed-h"))
{
return TRUE;
}
return FALSE;
}
bool is_namek( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"namek"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"namek-n"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"namek-s"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"namek-hb"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"namek-h"))
{
return TRUE;
}
return FALSE;
}
bool is_genie( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"genie"))
{
return TRUE;
}
return FALSE;
}
bool is_wizard( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"wizard"))
{
return TRUE;
}
return FALSE;
}
bool is_human( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"human"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"human-h"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"human-s"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"human-n"))
{
return TRUE;
}
if( !str_cmp(get_race(ch),"human-hb"))
{
return TRUE;
}
return FALSE;
}
bool is_icer( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"icer"))
{
return TRUE;
}
return FALSE;
}
bool is_android( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"android"))
{
return TRUE;
}
else if( !str_cmp(get_race(ch),"super-android"))
{
return TRUE;
}
else if( !str_cmp(get_race(ch),"android-h"))
{
return TRUE;
}
else if( !str_cmp(get_race(ch),"android-e"))
{
return TRUE;
}
else if( !str_cmp(get_race(ch),"android-fm"))
{
return TRUE;
}
return FALSE;
}
bool is_android_h( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"android-h"))
{
return TRUE;
}
else if( !str_cmp(get_race(ch),"super-android"))
{
return TRUE;
}
return FALSE;
}
bool is_android_e( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"android-e"))
{
return TRUE;
}
else if( !str_cmp(get_race(ch),"super-android"))
{
return TRUE;
}
return FALSE;
}
bool is_android_fm( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"android-fm"))
{
return TRUE;
}
else if( !str_cmp(get_race(ch),"super-android"))
{
return TRUE;
}
return FALSE;
}
bool is_superandroid( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"super-android"))
{
return TRUE;
}
return FALSE;
}
bool is_bio( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"bio-android"))
{
return TRUE;
}
return FALSE;
}
bool is_kaio( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"kaio"))
{
return TRUE;
}
return FALSE;
}
bool is_demon( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"demon"))
{
return TRUE;
}
return FALSE;
}
bool is_transformed( CHAR_DATA *ch )
{
if (xIS_SET((ch)->affected_by, AFF_KAIOKEN))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SSJ))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SSJ2))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SSJ3))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SSJ4))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_USSJ))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_USSJ2))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_ICER2))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_ICER3))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_ICER4))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_ICER5))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SNAMEK))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_OOZARU))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_GOLDEN_OOZARU))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_HEART))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_HYPER))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_EXTREME))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_ELECTRICSHIELD))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SEMIPERFECT))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_PERFECT))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_ULTRAPERFECT))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_GROWTH))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_GIANT))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SPLIT_FORM))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_TRI_FORM))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_MULTI_FORM))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_MYSTIC))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_SUPERANDROID))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_MAKEOSTAR))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_EVILBOOST))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_EVILSURGE))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_EVILOVERLOAD))
return TRUE;
if (xIS_SET((ch)->affected_by, AFF_BIOJR))
return TRUE;
return FALSE;
}
bool is_leet( CHAR_DATA *ch )
{
if( xIS_SET(ch->act, PLR_1337 ) )
return TRUE;
return FALSE;
}
bool is_split( CHAR_DATA *ch )
{
if( xIS_SET(ch->affected_by, AFF_SPLIT_FORM) && IS_NPC(ch) )
{
return TRUE;
}
if( xIS_SET(ch->affected_by, AFF_TRI_FORM) && IS_NPC(ch) )
{
return TRUE;
}
if( xIS_SET(ch->affected_by, AFF_MULTI_FORM) && IS_NPC(ch) )
{
return TRUE;
}
if( xIS_SET(ch->affected_by, AFF_BIOJR) && IS_NPC(ch) )
{
return TRUE;
}
return FALSE;
}
bool is_saiyan_s( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"saiyan-s"))
{
return TRUE;
}
return FALSE;
}
bool is_saiyan_n( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"saiyan-n"))
{
return TRUE;
}
return FALSE;
}
bool is_saiyan_h( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"saiyan-h"))
{
return TRUE;
}
return FALSE;
}
bool is_saiyan_hb( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"saiyan-hb"))
{
return TRUE;
}
return FALSE;
}
bool is_human_h( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"human-h"))
{
return TRUE;
}
return FALSE;
}
bool is_human_n( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"human-n"))
{
return TRUE;
}
return FALSE;
}
bool is_human_hb( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"human-hb"))
{
return TRUE;
}
return FALSE;
}
bool is_human_s( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"human-s"))
{
return TRUE;
}
return FALSE;
}
bool is_namek_n( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"namek-n"))
{
return TRUE;
}
return FALSE;
}
bool is_namek_h( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"namek-h"))
{
return TRUE;
}
return FALSE;
}
bool is_namek_s( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"namek-s"))
{
return TRUE;
}
return FALSE;
}
bool is_namek_hb( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"namek-hb"))
{
return TRUE;
}
return FALSE;
}
bool is_hb_hb( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"halfbreed-hb"))
{
return TRUE;
}
return FALSE;
}
bool is_hb_h( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"halfbreed-h"))
{
return TRUE;
}
return FALSE;
}
bool is_hb_n( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"halfbreed-n"))
{
return TRUE;
}
return FALSE;
}
bool is_hb_s( CHAR_DATA *ch )
{
if( !str_cmp(get_race(ch),"halfbreed-s"))
{
return TRUE;
}
return FALSE;
}
bool kairanked( CHAR_DATA *ch )
{
if( is_kaio(ch) && ch->kairank > 0 )
{
return TRUE;
}
return FALSE;
}
bool demonranked( CHAR_DATA *ch )
{
if( is_demon(ch) && ch->demonrank > 0 )
{
return TRUE;
}
return FALSE;
}
void wss_scimitar( CHAR_DATA *ch, CHAR_DATA *victim, char *msg, int dam )
{
if( !str_cmp(msg,"normal") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "The glowing scimitars slam into $N....and shatter! As the broken halves of the two blades fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.", ch, NULL, victim, TO_VICT );
act( AT_RED, "The glowing scimitars slam into you....and shatter! As the broken halves of the two blades fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_RED, "The glowing scimitars slam into $N....and shatter! As the broken halves of the two blades fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikwork") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_CHAR );
act( AT_DGREY, "The glowing scimitars slice right through $N's body, instantly killing $M in a spray of blood, guts and dismembered limbs. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.", ch, NULL, victim, TO_VICT );
act( AT_DGREY, "The glowing scimitars slice right through your body, instantly killing you in a spray of blood, guts and dismembered limbs. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_DGREY, "The glowing scimitars slice right through $N's body, instantly killing $M in a spray of blood, guts and dismembered limbs. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikfail") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arms and into your scimitars. They start glowing bright red as they soak up a high degree of evil power. You draw your arms back, then snap them forward, crossing your arms as you let go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_CHAR );
act( AT_CYAN, "The glowing scimitars slice right through $N's body.....but it was just an after-image.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at you.", ch, NULL, victim, TO_VICT );
act( AT_CYAN, "At the last second you create an after-image and dodge far to the side, avoiding death.", ch, NULL, victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s scimitars. They start glowing bright red as they soak up a high degree of evil power. $n draws $s arms back, then snaps them forward, crossing $s arms as $e lets go; sending the scimitars spinning through the air like sawblades at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_CYAN, "The glowing scimitars slice right through $N's body.....but it was just an after-image.", ch, NULL, victim, TO_NOTVICT );
}
}
void wss_sword( CHAR_DATA *ch, CHAR_DATA *victim, char *msg, int dam )
{
if( !str_cmp(msg,"normal") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "The glowing sword slams into $N....and shatters! As the broken halves of the blade fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT );
act( AT_RED, "The glowing sword slams into you....and shatters! As the broken halves of the blade fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_RED, "The glowing sword slams into $N....and shatters! As the broken halves of the blade fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikwork") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR );
act( AT_DGREY, "The glowing sword impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT );
act( AT_DGREY, "The glowing sword impales you right in the chest, killing you instantly. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_DGREY, "The glowing sword impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikfail") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arm and into your sword. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR );
act( AT_CYAN, "$N dodges the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT );
act( AT_CYAN, "You dodge the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch, NULL, victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s sword. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the sword shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_CYAN, "$N dodges the glowing sword at the last second, the blade flying off into the distance before it explodes.", ch, NULL, victim, TO_NOTVICT );
}
}
void wss_lance( CHAR_DATA *ch, CHAR_DATA *victim, char *msg, int dam )
{
if( !str_cmp(msg,"normal") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "The glowing lance slams into $N....and shatters! As the broken halves of the polearm fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT );
act( AT_RED, "The glowing lance slams into you....and shatters! As the broken halves of the polearm fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_RED, "The glowing lance slams into $N....and shatters! As the broken halves of the polearm fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikwork") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR );
act( AT_DGREY, "The glowing lance impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT );
act( AT_DGREY, "The glowing lance impales you right in the chest, killing you instantly. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_DGREY, "The glowing lance impales $N right in the chest, killing $M instantly. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikfail") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arm and into your lance. It starts glowing bright red as it soaks up a high degree of evil power. You draw your arm back, then snap it forward and let go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_CHAR );
act( AT_CYAN, "$N dodges the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at you.", ch, NULL, victim, TO_VICT );
act( AT_CYAN, "You dodge the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch, NULL, victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arm and into $s lance. It starts glowing bright red as it soaks up a high degree of evil power. $n draws $s arm back, then snaps it forward and lets go; sending the lance shooting straight through the air like a bullet at $N.", ch, NULL, victim, TO_NOTVICT );
act( AT_CYAN, "$N dodges the glowing lance at the last second, the polearm flying off into the distance before it explodes.", ch, NULL, victim, TO_NOTVICT );
}
}
void wss_maul( CHAR_DATA *ch, CHAR_DATA *victim, char *msg, int dam )
{
if( !str_cmp(msg,"normal") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "The glowing maul slams into $N....and shatters! As the broken halves of the maul fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.", ch, NULL, victim, TO_VICT );
act( AT_RED, "The glowing maul slams into you....and shatters! As the broken halves of the maul fly away from you, the energy they left behind erupts, enveloping you in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_NOTVICT );
act( AT_RED, "The glowing maul slams into $N....and shatters! As the broken halves of the maul fly away from $N, the energy they left behind erupts, enveloping $N in a gigantic explosion. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikwork") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_CHAR );
act( AT_DGREY, "You vanish just as the maul comes within close range of $N, reappearing near it. You grab it right out of the air, and spinning with the momentum, in a single motion, you swing the maul around and slam its head right into the back of $N's head; causing $S head to explode in a spray of bone and flesh, killing $M instantly. &W[$t]", ch, num_punct(dam), victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.", ch, NULL, victim, TO_VICT );
act( AT_DGREY, "$n vanishes just as the maul comes within close range of you, reappearing near it. $*e grabs it right out of the air, and spinning with the momentum, in a single motion, $n swings the maul around and slam its head right into the back of your head; causing your head to explode in a spray of bone and flesh, killing you instantly. &W[$t]", ch, num_punct(dam), victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_NOTVICT );
act( AT_DGREY, "$n vanishes just as the maul comes within close range of $N, reappearing near it. $*e grabs it right out of the air, and spinning with the momentum, in a single motion, $n swings the maul around and slam its head right into the back of $N's head; causing $S head to explode in a spray of bone and flesh, killing $N instantly. &W[$t]", ch, num_punct(dam), victim, TO_NOTVICT );
}
if( !str_cmp(msg,"ikfail") )
{
act( AT_RED, "You begin charging a large amount of energy down through your arms and into your maul. It starts glowing bright red as it soaks up a high degree of evil power. You grip the base of the maul in both hands and begin spinning around. Once you are spinning so fast that you become a blur, you let go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_CHAR );
act( AT_CYAN, "$N dodges the glowing maul at the last second, the maul flying off into the distance before it explodes.", ch, NULL, victim, TO_CHAR );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards you like a bullet.", ch, NULL, victim, TO_VICT );
act( AT_CYAN, "You dodge the glowing maul at the last second, the maul flying off into the distance before it explodes.", ch, NULL, victim, TO_VICT );
act( AT_RED, "$n begins charging a large amount of energy down through $s arms and into $s maul. It starts glowing bright red as it soaks up a high degree of evil power. $n grips the base of the maul in both hands and begins spinning around. Once $e is spinning so fast that $e becomes a blur, $e lets go of the maul; sending it shooting towards $N like a bullet.", ch, NULL, victim, TO_NOTVICT );
act( AT_CYAN, "$N dodges the glowing maul at the last second, the maul flying off into the distance before it explodes.", ch, NULL, victim, TO_NOTVICT );
}
}