/* * RAM $Id: save.c 79 2009-01-13 22:47:45Z kaervos $ */ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <ctype.h> #include <time.h> #include <errno.h> #include "merc.h" #include "strings.h" #include "tables.h" #include "db.h" #include "magic.h" char *print_flags( int flag ) { int count = 0; int pos = 0; static char buf[52] = "\0\0\0\0\0\0\0"; for ( count = 0; count < 32; count++ ) { if ( IS_SET( flag, 1 << count ) ) { if ( count < 26 ) buf[pos] = 'A' + count; else buf[pos] = 'a' + ( count - 26 ); pos++; } } if ( pos == 0 ) { buf[pos] = '0'; pos++; } buf[pos] = '\0'; return buf; } /* * Array of containers read for proper re-nesting of objects. */ #define MAX_NEST 100 static OBJ_DATA *rgObjNest[MAX_NEST]; /* * Save a character and inventory. * Would be cool to save NPC's too for quest purposes, * some of the infrastructure is provided. */ void save_char_obj( CHAR_DATA *ch ) { char strsave[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; FILE *fp = NULL; if ( IS_NPC( ch ) ) return; if ( ch->desc != NULL && ch->desc->original != NULL ) ch = ch->desc->original; sprintf( strsave, "%s/%c/%s", ( IS_IMMORTAL( ch ) || ch->level >= LEVEL_IMMORTAL ) ? GOD_DIR : PLAYER_DIR, LOWER( ch->name[0] ), capitalize( ch->name ) ); if ( ( fp = fopen( TEMP_FILE, "w" ) ) == NULL ) { char *e = strerror( errno ); log_error( "fopen: %s: %s", strsave, e ); } else { fwrite_char( ch, fp ); if ( ch->carrying != NULL ) fwrite_obj( ch, ch->carrying, fp, 0 ); /* * save the pets */ if ( ch->pet != NULL && ch->pet->in_room == ch->in_room ) fwrite_pet( ch->pet, fp ); fprintf( fp, "#END\n" ); } fclose( fp ); rename( TEMP_FILE, strsave ); return; } /* * Write the char. */ void fwrite_char( CHAR_DATA *ch, FILE * fp ) { AFFECT_DATA *paf = NULL; int sn = -1; int gn = -1; int pos = -1; fprintf( fp, "#%s\n", IS_NPC( ch ) ? "MOB" : "PLAYER" ); fprintf( fp, "Name %s~\n", ch->name ); fprintf( fp, "Id %d\n", ch->id ); fprintf( fp, "LogO %d\n", ( int ) current_time ); fprintf( fp, "Vers %d\n", 5 ); if ( ch->short_descr[0] != '\0' ) fprintf( fp, "ShD %s~\n", ch->short_descr ); if ( ch->long_descr[0] != '\0' ) fprintf( fp, "LnD %s~\n", ch->long_descr ); if ( ch->description[0] != '\0' ) fprintf( fp, "Desc %s~\n", ch->description ); if ( ch->prompt != NULL || !str_cmp( ch->prompt, "<%hhp %mm %vmv> " ) ) fprintf( fp, "Prom %s~\n", ch->prompt ); fprintf( fp, "Race %s~\n", pc_race_table[ch->race].name ); if ( ch->clan ) fprintf( fp, "Clan %s~\n", clan_table[ch->clan].name ); fprintf( fp, "Sex %d\n", ch->sex ); fprintf( fp, "Cla %d\n", ch->iclass ); fprintf( fp, "Levl %d\n", ch->level ); if ( ch->trust != 0 ) fprintf( fp, "Tru %d\n", ch->trust ); fprintf( fp, "Sec %d\n", ch->pcdata->security ); /* OLC */ fprintf( fp, "Plyd %d\n", ch->played + ( int ) ( current_time - ch->logon ) ); fprintf( fp, "Not %d %d %d %d %d\n", ( int ) ch->pcdata->last_note, ( int ) ch->pcdata->last_idea, ( int ) ch->pcdata->last_penalty, ( int ) ch->pcdata->last_news, ( int ) ch->pcdata->last_changes ); fprintf( fp, "Scro %d\n", ch->lines ); fprintf( fp, "Room %d\n", ( ch->in_room == get_room_index( ROOM_VNUM_LIMBO ) && ch->was_in_room != NULL ) ? ch->was_in_room->vnum : ch->in_room == NULL ? ROOM_VNUM_TEMPLE : ch->in_room->vnum ); fprintf( fp, "HMV %d %d %d %d %d %d\n", ch->hit, ch->max_hit, ch->mana, ch->max_mana, ch->move, ch->max_move ); if ( ch->gold > 0 ) fprintf( fp, "Gold %d\n", ch->gold ); else fprintf( fp, "Gold %d\n", 0 ); if ( ch->silver > 0 ) fprintf( fp, "Silv %d\n", ch->silver ); else fprintf( fp, "Silv %d\n", 0 ); fprintf( fp, "Spk %d\n", ch->speaking ); fprintf( fp, "Exp %d\n", ch->exp ); if ( ch->act != 0 ) fprintf( fp, "Act %s\n", print_flags( ch->act ) ); if ( ch->affected_by != 0 ) fprintf( fp, "AfBy %s\n", print_flags( ch->affected_by ) ); fprintf( fp, "Comm %s\n", print_flags( ch->comm ) ); if ( ch->wiznet ) fprintf( fp, "Wizn %s\n", print_flags( ch->wiznet ) ); if ( ch->invis_level ) fprintf( fp, "Invi %d\n", ch->invis_level ); if ( ch->incog_level ) fprintf( fp, "Inco %d\n", ch->incog_level ); fprintf( fp, "Pos %d\n", ch->position == POS_FIGHTING ? POS_STANDING : ch->position ); if ( ch->practice != 0 ) fprintf( fp, "Prac %d\n", ch->practice ); if ( ch->train != 0 ) fprintf( fp, "Trai %d\n", ch->train ); if ( ch->saving_throw != 0 ) fprintf( fp, "Save %d\n", ch->saving_throw ); fprintf( fp, "Alig %d\n", ch->alignment ); if ( ch->hitroll != 0 ) fprintf( fp, "Hit %d\n", ch->hitroll ); if ( ch->damroll != 0 ) fprintf( fp, "Dam %d\n", ch->damroll ); fprintf( fp, "ACs %d %d %d %d\n", ch->armor[0], ch->armor[1], ch->armor[2], ch->armor[3] ); if ( ch->wimpy != 0 ) fprintf( fp, "Wimp %d\n", ch->wimpy ); fprintf( fp, "Attr %d %d %d %d %d\n", ch->perm_stat[STAT_STR], ch->perm_stat[STAT_INT], ch->perm_stat[STAT_WIS], ch->perm_stat[STAT_DEX], ch->perm_stat[STAT_CON] ); fprintf( fp, "AMod %d %d %d %d %d\n", ch->mod_stat[STAT_STR], ch->mod_stat[STAT_INT], ch->mod_stat[STAT_WIS], ch->mod_stat[STAT_DEX], ch->mod_stat[STAT_CON] ); if ( IS_NPC( ch ) ) { fprintf( fp, "Vnum %d\n", ch->pIndexData->vnum ); } else { fprintf( fp, "Pass %s~\n", ch->pcdata->pwd ); if ( ch->pcdata->bamfin[0] != '\0' ) fprintf( fp, "Bin %s~\n", ch->pcdata->bamfin ); if ( ch->pcdata->bamfout[0] != '\0' ) fprintf( fp, "Bout %s~\n", ch->pcdata->bamfout ); fprintf( fp, "Titl %s~\n", ch->pcdata->title ); fprintf( fp, "Pnts %d\n", ch->pcdata->points ); fprintf( fp, "TSex %d\n", ch->pcdata->true_sex ); fprintf( fp, "LLev %d\n", ch->pcdata->last_level ); fprintf( fp, "HMVP %d %d %d\n", ch->pcdata->perm_hit, ch->pcdata->perm_mana, ch->pcdata->perm_move ); fprintf( fp, "Cnd %d %d %d %d\n", ch->pcdata->condition[0], ch->pcdata->condition[1], ch->pcdata->condition[2], ch->pcdata->condition[3] ); /* * write alias */ for ( pos = 0; pos < MAX_ALIAS; pos++ ) { if ( ch->pcdata->alias[pos] == NULL || ch->pcdata->alias_sub[pos] == NULL ) break; fprintf( fp, "Alias %s %s~\n", ch->pcdata->alias[pos], ch->pcdata->alias_sub[pos] ); } for ( sn = 0; sn < MAX_SKILL; sn++ ) { if ( skill_table[sn].name != NULL && ch->pcdata->learned[sn] > 0 ) { fprintf( fp, "Sk %d '%s'\n", ch->pcdata->learned[sn], skill_table[sn].name ); } } for ( gn = 0; gn < MAX_GROUP; gn++ ) { if ( group_table[gn].name != NULL && ch->pcdata->group_known[gn] ) { fprintf( fp, "Gr '%s'\n", group_table[gn].name ); } } } for ( paf = ch->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n\n" ); return; } /* write a pet */ void fwrite_pet( CHAR_DATA *pet, FILE * fp ) { AFFECT_DATA *paf = NULL; fprintf( fp, "#PET\n" ); fprintf( fp, "Vnum %d\n", pet->pIndexData->vnum ); fprintf( fp, "Name %s~\n", pet->name ); fprintf( fp, "LogO %d\n", ( int ) current_time ); if ( pet->short_descr != pet->pIndexData->short_descr ) fprintf( fp, "ShD %s~\n", pet->short_descr ); if ( pet->long_descr != pet->pIndexData->long_descr ) fprintf( fp, "LnD %s~\n", pet->long_descr ); if ( pet->description != pet->pIndexData->description ) fprintf( fp, "Desc %s~\n", pet->description ); if ( pet->race != pet->pIndexData->race ) fprintf( fp, "Race %s~\n", race_table[pet->race].name ); if ( pet->clan ) fprintf( fp, "Clan %s~\n", clan_table[pet->clan].name ); fprintf( fp, "Sex %d\n", pet->sex ); if ( pet->level != pet->pIndexData->level ) fprintf( fp, "Levl %d\n", pet->level ); fprintf( fp, "HMV %d %d %d %d %d %d\n", pet->hit, pet->max_hit, pet->mana, pet->max_mana, pet->move, pet->max_move ); if ( pet->gold > 0 ) fprintf( fp, "Gold %d\n", pet->gold ); if ( pet->silver > 0 ) fprintf( fp, "Silv %d\n", pet->silver ); if ( pet->exp > 0 ) fprintf( fp, "Exp %d\n", pet->exp ); if ( pet->act != pet->pIndexData->act ) fprintf( fp, "Act %s\n", print_flags( pet->act ) ); if ( pet->affected_by != pet->pIndexData->affected_by ) fprintf( fp, "AfBy %s\n", print_flags( pet->affected_by ) ); if ( pet->comm != 0 ) fprintf( fp, "Comm %s\n", print_flags( pet->comm ) ); fprintf( fp, "Pos %d\n", pet->position = POS_FIGHTING ? POS_STANDING : pet->position ); if ( pet->saving_throw != 0 ) fprintf( fp, "Save %d\n", pet->saving_throw ); if ( pet->alignment != pet->pIndexData->alignment ) fprintf( fp, "Alig %d\n", pet->alignment ); if ( pet->hitroll != pet->pIndexData->hitroll ) fprintf( fp, "Hit %d\n", pet->hitroll ); if ( pet->damroll != pet->pIndexData->damage[DICE_BONUS] ) fprintf( fp, "Dam %d\n", pet->damroll ); fprintf( fp, "ACs %d %d %d %d\n", pet->armor[0], pet->armor[1], pet->armor[2], pet->armor[3] ); fprintf( fp, "Attr %d %d %d %d %d\n", pet->perm_stat[STAT_STR], pet->perm_stat[STAT_INT], pet->perm_stat[STAT_WIS], pet->perm_stat[STAT_DEX], pet->perm_stat[STAT_CON] ); fprintf( fp, "AMod %d %d %d %d %d\n", pet->mod_stat[STAT_STR], pet->mod_stat[STAT_INT], pet->mod_stat[STAT_WIS], pet->mod_stat[STAT_DEX], pet->mod_stat[STAT_CON] ); for ( paf = pet->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } fprintf( fp, "End\n" ); return; } /* * Write an object and its contents. */ void fwrite_obj( CHAR_DATA *ch, OBJ_DATA *obj, FILE * fp, int iNest ) { EXTRA_DESCR_DATA *ed = NULL; AFFECT_DATA *paf = NULL; /* * Slick recursion to write lists backwards, * so loading them will load in forwards order. */ if ( obj->next_content != NULL ) fwrite_obj( ch, obj->next_content, fp, iNest ); /* * Castrate storage characters. */ if ( ( ch->level < obj->level - 2 && obj->item_type != ITEM_CONTAINER ) || obj->item_type == ITEM_KEY || ( obj->item_type == ITEM_MAP && !obj->value[0] ) ) return; fprintf( fp, "#O\n" ); fprintf( fp, "Vnum %d\n", obj->pIndexData->vnum ); if ( !obj->pIndexData->new_format ) fprintf( fp, "Oldstyle\n" ); if ( obj->enchanted ) fprintf( fp, "Enchanted\n" ); fprintf( fp, "Nest %d\n", iNest ); /* * these data are only used if they do not match the defaults */ if ( obj->name != obj->pIndexData->name ) fprintf( fp, "Name %s~\n", obj->name ); if ( obj->short_descr != obj->pIndexData->short_descr ) fprintf( fp, "ShD %s~\n", obj->short_descr ); if ( obj->description != obj->pIndexData->description ) fprintf( fp, "Desc %s~\n", obj->description ); if ( obj->extra_flags != obj->pIndexData->extra_flags ) fprintf( fp, "ExtF %d\n", obj->extra_flags ); if ( obj->wear_flags != obj->pIndexData->wear_flags ) fprintf( fp, "WeaF %d\n", obj->wear_flags ); if ( obj->item_type != obj->pIndexData->item_type ) fprintf( fp, "Ityp %d\n", obj->item_type ); if ( obj->weight != obj->pIndexData->weight ) fprintf( fp, "Wt %d\n", obj->weight ); if ( obj->condition != obj->pIndexData->condition ) fprintf( fp, "Cond %d\n", obj->condition ); /* * variable data */ fprintf( fp, "Wear %d\n", obj->wear_loc ); if ( obj->level != obj->pIndexData->level ) fprintf( fp, "Lev %d\n", obj->level ); if ( obj->timer != 0 ) fprintf( fp, "Time %d\n", obj->timer ); fprintf( fp, "Cost %d\n", obj->cost ); if ( obj->value[0] != obj->pIndexData->value[0] || obj->value[1] != obj->pIndexData->value[1] || obj->value[2] != obj->pIndexData->value[2] || obj->value[3] != obj->pIndexData->value[3] || obj->value[4] != obj->pIndexData->value[4] ) fprintf( fp, "Val %d %d %d %d %d\n", obj->value[0], obj->value[1], obj->value[2], obj->value[3], obj->value[4] ); switch ( obj->item_type ) { case ITEM_POTION: case ITEM_SCROLL: case ITEM_PILL: if ( obj->value[1] > 0 ) { fprintf( fp, "Spell 1 '%s'\n", skill_table[obj->value[1]].name ); } if ( obj->value[2] > 0 ) { fprintf( fp, "Spell 2 '%s'\n", skill_table[obj->value[2]].name ); } if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; case ITEM_STAFF: case ITEM_WAND: if ( obj->value[3] > 0 ) { fprintf( fp, "Spell 3 '%s'\n", skill_table[obj->value[3]].name ); } break; } for ( paf = obj->affected; paf != NULL; paf = paf->next ) { if ( paf->type < 0 || paf->type >= MAX_SKILL ) continue; fprintf( fp, "Affc '%s' %3d %3d %3d %3d %3d %10d\n", skill_table[paf->type].name, paf->where, paf->level, paf->duration, paf->modifier, paf->location, paf->bitvector ); } for ( ed = obj->extra_descr; ed != NULL; ed = ed->next ) { fprintf( fp, "ExDe %s~ %s~\n", ed->keyword, ed->description ); } fprintf( fp, "End\n\n" ); if ( obj->contains != NULL ) fwrite_obj( ch, obj->contains, fp, iNest + 1 ); return; } /* * Load a char and inventory into a new ch structure. */ bool load_char_obj( DESCRIPTOR_DATA *d, const char *name ) { char strsave[MAX_INPUT_LENGTH] = "\0\0\0\0\0\0\0"; CHAR_DATA *ch = NULL; FILE *fp = NULL; bool found = false; bool god = false; ch = new_char( ); ch->pcdata = new_pcdata( ); d->character = ch; ch->desc = d; ch->name = str_dup( name ); init_player( ch ); /* * Attempt to load their immortal version, first */ sprintf( strsave, "%s/%c/%s", GOD_DIR, LOWER( name[0] ), capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { found = true; god = true; load_player_sections( ch, fp ); fclose( fp ); } else { /* * Then, if that failed, try loading their mortal selves. */ sprintf( strsave, "%s/%c/%s", PLAYER_DIR, LOWER( name[0] ), capitalize( name ) ); if ( ( fp = fopen( strsave, "r" ) ) != NULL ) { found = true; god = false; load_player_sections( ch, fp ); fclose( fp ); } } if ( found ) upgrade_player_allver( ch ); if ( found && ch->version < 2 ) /* need to add the new skills */ upgrade_player_v2( ch ); if ( found && ch->version < 3 ) /* fix immortal levels */ upgrade_player_v3( ch ); if ( found && ch->version < 4 ) /* fix gold */ upgrade_player_v4( ch ); /* * If they were loaded from the mortal side, make them mortal! */ if ( found && !god ) { ch->level = UMIN( ch->level, LEVEL_HERO ); ch->trust = UMIN( ch->trust, LEVEL_HERO ); } return found; } void init_player( CHAR_DATA *ch ) { int stat = 0; int iNest = 0; ch->id = get_pc_id( ); ch->race = race_lookup( "human" ); ch->iclass = class_lookup( "warrior" );; ch->level = 1; ch->act = PLR_NOSUMMON; ch->comm = COMM_COMBINE | COMM_PROMPT; ch->prompt = str_dup( "<%hhp %mm %vmv> " ); ch->pcdata->confirm_delete = false; ch->pcdata->pwd = str_dup( "" ); ch->pcdata->bamfin = str_dup( "" ); ch->pcdata->bamfout = str_dup( "" ); ch->pcdata->title = str_dup( "" ); for ( stat = 0; stat < MAX_STATS; stat++ ) ch->perm_stat[stat] = 13; ch->pcdata->condition[COND_THIRST] = 48; ch->pcdata->condition[COND_FULL] = 48; ch->pcdata->condition[COND_HUNGER] = 48; ch->pcdata->security = 0; /* OLC */ for ( iNest = 0; iNest < MAX_NEST; iNest++ ) rgObjNest[iNest] = NULL; } void load_player_sections( CHAR_DATA *ch, FILE * fp ) { char letter = '\0'; char *word = NULL; for ( ;; ) { letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { log_error( "Expected #, found '%c'", letter ); break; } word = fread_word( fp ); if ( !str_cmp( word, "PLAYER" ) ) fread_char( ch, fp ); else if ( !str_cmp( word, "OBJECT" ) ) fread_obj( ch, fp ); else if ( !str_cmp( word, "O" ) ) fread_obj( ch, fp ); else if ( !str_cmp( word, "PET" ) ) fread_pet( ch, fp ); else if ( !str_cmp( word, "END" ) ) break; else { log_error( "Bad section header %s", word ); break; } } } void upgrade_player_allver( CHAR_DATA *ch ) { int i = 0; /* * initialize race */ if ( ch->race == 0 ) ch->race = race_lookup( "human" ); ch->size = pc_race_table[ch->race].size; ch->dam_type = 17; /* punch */ for ( i = 0; i < 5; i++ ) { if ( pc_race_table[ch->race].skills[i] == NULL ) break; group_add( ch, pc_race_table[ch->race].skills[i], false ); } ch->affected_by = ch->affected_by | race_table[ch->race].aff; ch->imm_flags = ch->imm_flags | race_table[ch->race].imm; ch->res_flags = ch->res_flags | race_table[ch->race].res; ch->vuln_flags = ch->vuln_flags | race_table[ch->race].vuln; ch->form = race_table[ch->race].form; ch->parts = race_table[ch->race].parts; } void upgrade_player_v2( CHAR_DATA *ch ) { /* * RT initialize skills */ group_add( ch, "rom basics", false ); group_add( ch, class_table[ch->iclass].base_group, false ); group_add( ch, class_table[ch->iclass].default_group, true ); ch->pcdata->learned[skill_lookup( "recall" )] = 50; } void upgrade_player_v3( CHAR_DATA *ch ) { /* * fix levels */ if ( ch->level > 35 || ch->trust > 35 ) { switch ( ch->level ) { case ( 40 ): ch->level = 60; break; /* imp -> imp */ case ( 39 ): ch->level = 58; break; /* god -> supreme */ case ( 38 ): ch->level = 56; break; /* deity -> god */ case ( 37 ): ch->level = 53; break; /* angel -> demigod */ } switch ( ch->trust ) { case ( 40 ): ch->trust = 60; break; /* imp -> imp */ case ( 39 ): ch->trust = 58; break; /* god -> supreme */ case ( 38 ): ch->trust = 56; break; /* deity -> god */ case ( 37 ): ch->trust = 53; break; /* angel -> demigod */ case ( 36 ): ch->trust = 51; break; /* hero -> hero */ } } } void upgrade_player_v4( CHAR_DATA *ch ) { /* * ream gold */ ch->gold /= 100; } /* * Read in a char. */ void fread_char( CHAR_DATA *ch, FILE * fp ) { static char end[MAX_INPUT_LENGTH] = "End"; char buf[MAX_STRING_LENGTH] = "\0\0\0\0\0\0\0"; char *word = NULL; bool fMatch = false; int count = 0; int lastlogoff = current_time; int percent = 0; log_auth( ch, "Loading %s.", NAME( ch ) ); for ( ;; ) { word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) ); fMatch = false; switch ( UPPER( word[0] ) ) { case '*': fMatch = true; fread_to_eol( fp ); break; case 'A': KEY( "Act", ch->act, fread_flag( fp ) ); KEY( "AffectedBy", ch->affected_by, fread_flag( fp ) ); KEY( "AfBy", ch->affected_by, fread_flag( fp ) ); KEY( "Alignment", ch->alignment, fread_number( fp ) ); KEY( "Alig", ch->alignment, fread_number( fp ) ); if ( !str_cmp( word, "Alia" ) ) { if ( count >= MAX_ALIAS ) { fread_to_eol( fp ); fMatch = true; break; } ch->pcdata->alias[count] = str_dup( fread_word( fp ) ); ch->pcdata->alias_sub[count] = str_dup( fread_word( fp ) ); count++; fMatch = true; break; } if ( !str_cmp( word, "Alias" ) ) { if ( count >= MAX_ALIAS ) { fread_to_eol( fp ); fMatch = true; break; } ch->pcdata->alias[count] = str_dup( fread_word( fp ) ); ch->pcdata->alias_sub[count] = fread_string( fp ); count++; fMatch = true; break; } if ( !str_cmp( word, "AC" ) || !str_cmp( word, "Armor" ) ) { fread_to_eol( fp ); fMatch = true; break; } if ( !str_cmp( word, "ACs" ) ) { int i; for ( i = 0; i < 4; i++ ) ch->armor[i] = fread_number( fp ); fMatch = true; break; } if ( !str_cmp( word, "AffD" ) ) { AFFECT_DATA *paf = NULL; int sn = 0; paf = new_affect( ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) log_error( "Unknown skill %d", sn ); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = true; break; } if ( !str_cmp( word, "Affc" ) ) { AFFECT_DATA *paf = NULL; int sn = 0; paf = new_affect( ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) log_error( "Unknown skill %d", sn ); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = ch->affected; ch->affected = paf; fMatch = true; break; } if ( !str_cmp( word, "AttrMod" ) || !str_cmp( word, "AMod" ) ) { int stat = 0; for ( stat = 0; stat < MAX_STATS; stat++ ) ch->mod_stat[stat] = fread_number( fp ); fMatch = true; break; } if ( !str_cmp( word, "AttrPerm" ) || !str_cmp( word, "Attr" ) ) { int stat = 0; for ( stat = 0; stat < MAX_STATS; stat++ ) ch->perm_stat[stat] = fread_number( fp ); fMatch = true; break; } break; case 'B': KEY( "Bamfin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bamfout", ch->pcdata->bamfout, fread_string( fp ) ); KEY( "Bin", ch->pcdata->bamfin, fread_string( fp ) ); KEY( "Bout", ch->pcdata->bamfout, fread_string( fp ) ); break; case 'C': KEY( "Class", ch->iclass, fread_number( fp ) ); KEY( "Cla", ch->iclass, fread_number( fp ) ); //KEY( "Clan", ch->clan, clan_lookup( fread_string( fp ) ) ); if ( !str_cmp( word, "Clan" ) ) { char *tmp = fread_string( fp ); ch->clan = clan_lookup( tmp ); free_string( tmp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Condition" ) || !str_cmp( word, "Cond" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); fMatch = true; break; } if ( !str_cmp( word, "Cnd" ) ) { ch->pcdata->condition[0] = fread_number( fp ); ch->pcdata->condition[1] = fread_number( fp ); ch->pcdata->condition[2] = fread_number( fp ); ch->pcdata->condition[3] = fread_number( fp ); fMatch = true; break; } KEY( "Comm", ch->comm, fread_flag( fp ) ); break; case 'D': KEY( "Damroll", ch->damroll, fread_number( fp ) ); KEY( "Dam", ch->damroll, fread_number( fp ) ); KEY( "Description", ch->description, fread_string( fp ) ); KEY( "Desc", ch->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { /* * adjust hp mana move up -- here for speed's sake */ percent = ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 ); percent = UMIN( percent, 100 ); if ( percent > 0 && !IS_AFFECTED( ch, AFF_POISON ) && !IS_AFFECTED( ch, AFF_PLAGUE ) ) { ch->hit += ( ch->max_hit - ch->hit ) * percent / 100; ch->mana += ( ch->max_mana - ch->mana ) * percent / 100; ch->move += ( ch->max_move - ch->move ) * percent / 100; } return; } KEY( "Exp", ch->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", ch->gold, fread_number( fp ) ); if ( !str_cmp( word, "Group" ) || !str_cmp( word, "Gr" ) ) { int gn = 0; char *temp = NULL; temp = fread_word( fp ); gn = group_lookup( temp ); /* * gn = group_lookup( fread_word( fp ) ); */ if ( gn < 0 ) { log_error( "Invalid group \"%s\"", temp ); } else gn_add( ch, gn ); fMatch = true; } break; case 'H': KEY( "Hitroll", ch->hitroll, fread_number( fp ) ); KEY( "Hit", ch->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HpManaMove" ) || !str_cmp( word, "HMV" ) ) { ch->hit = fread_number( fp ); ch->max_hit = fread_number( fp ); ch->mana = fread_number( fp ); ch->max_mana = fread_number( fp ); ch->move = fread_number( fp ); ch->max_move = fread_number( fp ); fMatch = true; break; } if ( !str_cmp( word, "HpManaMovePerm" ) || !str_cmp( word, "HMVP" ) ) { ch->pcdata->perm_hit = fread_number( fp ); ch->pcdata->perm_mana = fread_number( fp ); ch->pcdata->perm_move = fread_number( fp ); fMatch = true; break; } break; case 'I': KEY( "Id", ch->id, fread_number( fp ) ); KEY( "InvisLevel", ch->invis_level, fread_number( fp ) ); KEY( "Inco", ch->incog_level, fread_number( fp ) ); KEY( "Invi", ch->invis_level, fread_number( fp ) ); break; case 'L': KEY( "LastLevel", ch->pcdata->last_level, fread_number( fp ) ); KEY( "LLev", ch->pcdata->last_level, fread_number( fp ) ); KEY( "Level", ch->level, fread_number( fp ) ); KEY( "Lev", ch->level, fread_number( fp ) ); KEY( "Levl", ch->level, fread_number( fp ) ); KEY( "LogO", lastlogoff, fread_number( fp ) ); KEY( "LongDescr", ch->long_descr, fread_string( fp ) ); KEY( "LnD", ch->long_descr, fread_string( fp ) ); break; case 'N': KEYS( "Name", ch->name, fread_string( fp ) ); KEY( "Note", ch->pcdata->last_note, fread_number( fp ) ); if ( !str_cmp( word, "Not" ) ) { ch->pcdata->last_note = fread_number( fp ); ch->pcdata->last_idea = fread_number( fp ); ch->pcdata->last_penalty = fread_number( fp ); ch->pcdata->last_news = fread_number( fp ); ch->pcdata->last_changes = fread_number( fp ); fMatch = true; break; } break; case 'P': KEY( "Password", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Pass", ch->pcdata->pwd, fread_string( fp ) ); KEY( "Played", ch->played, fread_number( fp ) ); KEY( "Plyd", ch->played, fread_number( fp ) ); KEY( "Points", ch->pcdata->points, fread_number( fp ) ); KEY( "Pnts", ch->pcdata->points, fread_number( fp ) ); KEY( "Position", ch->position, fread_number( fp ) ); KEY( "Pos", ch->position, fread_number( fp ) ); KEY( "Practice", ch->practice, fread_number( fp ) ); KEY( "Prac", ch->practice, fread_number( fp ) ); KEYS( "Prompt", ch->prompt, fread_string( fp ) ); KEYS( "Prom", ch->prompt, fread_string( fp ) ); break; case 'R': //KEY( "Race", ch->race, race_lookup( fread_string( fp ) ) ); if ( !str_cmp( word, "Race" ) ) { char *tmp = fread_string( fp ); ch->race = race_lookup( tmp ); free_string( tmp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Room" ) ) { ch->in_room = get_room_index( fread_number( fp ) ); if ( ch->in_room == NULL ) ch->in_room = get_room_index( ROOM_VNUM_LIMBO ); fMatch = true; break; } break; case 'S': KEY( "SavingThrow", ch->saving_throw, fread_number( fp ) ); KEY( "Save", ch->saving_throw, fread_number( fp ) ); KEY( "Scro", ch->lines, fread_number( fp ) ); KEY( "Sex", ch->sex, fread_number( fp ) ); KEY( "ShortDescr", ch->short_descr, fread_string( fp ) ); KEY( "ShD", ch->short_descr, fread_string( fp ) ); KEY( "Sec", ch->pcdata->security, fread_number( fp ) ); /* OLC */ KEY( "Silv", ch->silver, fread_number( fp ) ); KEY( "Spk", ch->speaking, fread_number( fp ) ); if ( !str_cmp( word, "Skill" ) || !str_cmp( word, "Sk" ) ) { int sn = 0; int value = 0; char *temp = NULL; value = fread_number( fp ); temp = fread_word( fp ); sn = skill_lookup( temp ); /* * sn = skill_lookup( fread_word( fp ) ); */ if ( sn < 0 ) { log_error( "Unknown skill \"%s\"", temp ); } else ch->pcdata->learned[sn] = value; fMatch = true; } break; case 'T': KEY( "TrueSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "TSex", ch->pcdata->true_sex, fread_number( fp ) ); KEY( "Trai", ch->train, fread_number( fp ) ); KEY( "Trust", ch->trust, fread_number( fp ) ); KEY( "Tru", ch->trust, fread_number( fp ) ); if ( !str_cmp( word, "Title" ) || !str_cmp( word, "Titl" ) ) { ch->pcdata->title = fread_string( fp ); if ( ch->pcdata->title[0] != '.' && ch->pcdata->title[0] != ',' && ch->pcdata->title[0] != '!' && ch->pcdata->title[0] != '?' ) { sprintf( buf, " %s", ch->pcdata->title ); free_string( ch->pcdata->title ); ch->pcdata->title = str_dup( buf ); } fMatch = true; break; } break; case 'V': KEY( "Version", ch->version, fread_number( fp ) ); KEY( "Vers", ch->version, fread_number( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { ch->pIndexData = get_mob_index( fread_number( fp ) ); fMatch = true; break; } break; case 'W': KEY( "Wimpy", ch->wimpy, fread_number( fp ) ); KEY( "Wimp", ch->wimpy, fread_number( fp ) ); KEY( "Wizn", ch->wiznet, fread_flag( fp ) ); break; } if ( !fMatch ) { log_error( "%s", "No match" ); fread_to_eol( fp ); } } } /* load a pet from the forgotten reaches */ void fread_pet( CHAR_DATA *ch, FILE * fp ) { static char end[MAX_INPUT_LENGTH] = "END"; char *word = NULL; CHAR_DATA *pet = NULL; bool fMatch = false; int lastlogoff = current_time; int percent = 0; /* * first entry had BETTER be the vnum or we barf */ word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { int vnum = 0; vnum = fread_number( fp ); if ( get_mob_index( vnum ) == NULL ) { log_error( "Bad pet vnum %d", vnum ); pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) ); } else pet = create_mobile( get_mob_index( vnum ) ); } else { log_error( "%s", "No pet vnum in file" ); pet = create_mobile( get_mob_index( MOB_VNUM_FIDO ) ); } for ( ;; ) { word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) ); fMatch = false; switch ( UPPER( word[0] ) ) { case '*': fMatch = true; fread_to_eol( fp ); break; case 'A': KEY( "Act", pet->act, fread_flag( fp ) ); KEY( "AfBy", pet->affected_by, fread_flag( fp ) ); KEY( "Alig", pet->alignment, fread_number( fp ) ); if ( !str_cmp( word, "ACs" ) ) { int i = 0; for ( i = 0; i < 4; i++ ) pet->armor[i] = fread_number( fp ); fMatch = true; break; } if ( !str_cmp( word, "AffD" ) ) { AFFECT_DATA *paf = NULL; int sn = 0; paf = new_affect( ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) log_error( "Unknown skill %d", sn ); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = pet->affected; pet->affected = paf; fMatch = true; break; } if ( !str_cmp( word, "Affc" ) ) { AFFECT_DATA *paf = NULL; int sn = 0; paf = new_affect( ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) log_error( "Unknown skill %d", sn ); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = pet->affected; pet->affected = paf; fMatch = true; break; } if ( !str_cmp( word, "AMod" ) ) { int stat = 0; for ( stat = 0; stat < MAX_STATS; stat++ ) pet->mod_stat[stat] = fread_number( fp ); fMatch = true; break; } if ( !str_cmp( word, "Attr" ) ) { int stat = 0; for ( stat = 0; stat < MAX_STATS; stat++ ) pet->perm_stat[stat] = fread_number( fp ); fMatch = true; break; } break; case 'C': //KEY( "Clan", pet->clan, clan_lookup( fread_string( fp ) ) ); if ( !str_cmp( word, "Clan" ) ) { char *tmp = fread_string( fp ); pet->clan = clan_lookup( tmp ); free_string( tmp ); fMatch = TRUE; break; } KEY( "Comm", pet->comm, fread_flag( fp ) ); break; case 'D': KEY( "Dam", pet->damroll, fread_number( fp ) ); KEY( "Desc", pet->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { pet->leader = ch; pet->master = ch; ch->pet = pet; /* * adjust hp mana move up -- here for speed's sake */ percent = ( current_time - lastlogoff ) * 25 / ( 2 * 60 * 60 ); if ( percent > 0 && !IS_AFFECTED( ch, AFF_POISON ) && !IS_AFFECTED( ch, AFF_PLAGUE ) ) { percent = UMIN( percent, 100 ); pet->hit += ( pet->max_hit - pet->hit ) * percent / 100; pet->mana += ( pet->max_mana - pet->mana ) * percent / 100; pet->move += ( pet->max_move - pet->move ) * percent / 100; } return; } KEY( "Exp", pet->exp, fread_number( fp ) ); break; case 'G': KEY( "Gold", pet->gold, fread_number( fp ) ); break; case 'H': KEY( "Hit", pet->hitroll, fread_number( fp ) ); if ( !str_cmp( word, "HMV" ) ) { pet->hit = fread_number( fp ); pet->max_hit = fread_number( fp ); pet->mana = fread_number( fp ); pet->max_mana = fread_number( fp ); pet->move = fread_number( fp ); pet->max_move = fread_number( fp ); fMatch = true; break; } break; case 'L': KEY( "Levl", pet->level, fread_number( fp ) ); KEY( "LnD", pet->long_descr, fread_string( fp ) ); KEY( "LogO", lastlogoff, fread_number( fp ) ); break; case 'N': KEY( "Name", pet->name, fread_string( fp ) ); break; case 'P': KEY( "Pos", pet->position, fread_number( fp ) ); break; case 'R': //KEY( "Race", pet->race, race_lookup( fread_string( fp ) ) ); if ( !str_cmp( word, "Race" ) ) { char *tmp = fread_string( fp ); pet->race = race_lookup( tmp ); free_string( tmp ); fMatch = TRUE; break; } break; case 'S': KEY( "Save", pet->saving_throw, fread_number( fp ) ); KEY( "Sex", pet->sex, fread_number( fp ) ); KEY( "ShD", pet->short_descr, fread_string( fp ) ); KEY( "Silv", pet->silver, fread_number( fp ) ); break; if ( !fMatch ) { log_error( "%s", "No match" ); fread_to_eol( fp ); } } } } void fread_obj( CHAR_DATA *ch, FILE * fp ) { static char end[MAX_INPUT_LENGTH] = "End"; OBJ_DATA *obj = NULL; char *word = NULL; int iNest = 0; bool fMatch = false; bool fNest = false; bool fVnum = false; bool first = false; /* used to counter fp offset */ bool new_format = false; /* to prevent errors */ bool make_new = false; /* update object */ word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) ); if ( !str_cmp( word, "Vnum" ) ) { int vnum = 0; first = false; /* fp will be in right place */ vnum = fread_number( fp ); if ( get_obj_index( vnum ) == NULL ) { log_error( "Bad object vnum %d", vnum ); } else { obj = create_object( get_obj_index( vnum ), -1 ); new_format = true; } } if ( obj == NULL ) /* either not found or old style */ { obj = new_obj( ); obj->name = str_dup( "" ); obj->short_descr = str_dup( "" ); obj->description = str_dup( "" ); } fNest = false; fVnum = true; iNest = 0; for ( ;; ) { if ( first ) first = false; else word = ( char * ) ( feof( fp ) ? end : fread_word( fp ) ); fMatch = false; switch ( UPPER( word[0] ) ) { case '*': fMatch = true; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "AffD" ) ) { AFFECT_DATA *paf = NULL; int sn = 0; paf = new_affect( ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) log_error( "Unknown skill %d", sn ); else paf->type = sn; paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = true; break; } if ( !str_cmp( word, "Affc" ) ) { AFFECT_DATA *paf = NULL; int sn = 0; paf = new_affect( ); sn = skill_lookup( fread_word( fp ) ); if ( sn < 0 ) log_error( "Unknown skill %d", sn ); else paf->type = sn; paf->where = fread_number( fp ); paf->level = fread_number( fp ); paf->duration = fread_number( fp ); paf->modifier = fread_number( fp ); paf->location = fread_number( fp ); paf->bitvector = fread_number( fp ); paf->next = obj->affected; obj->affected = paf; fMatch = true; break; } break; case 'C': KEY( "Cond", obj->condition, fread_number( fp ) ); KEY( "Cost", obj->cost, fread_number( fp ) ); break; case 'D': KEY( "Description", obj->description, fread_string( fp ) ); KEY( "Desc", obj->description, fread_string( fp ) ); break; case 'E': if ( !str_cmp( word, "Enchanted" ) ) { obj->enchanted = true; fMatch = true; break; } KEY( "ExtraFlags", obj->extra_flags, fread_number( fp ) ); KEY( "ExtF", obj->extra_flags, fread_number( fp ) ); if ( !str_cmp( word, "ExtraDescr" ) || !str_cmp( word, "ExDe" ) ) { EXTRA_DESCR_DATA *ed = NULL; ed = new_extra_descr( ); ed->keyword = fread_string( fp ); ed->description = fread_string( fp ); ed->next = obj->extra_descr; obj->extra_descr = ed; fMatch = true; } if ( !str_cmp( word, "End" ) ) { if ( !fNest || ( fVnum && obj->pIndexData == NULL ) ) { log_error( "%s", "Incomplete object" ); free_obj( obj ); return; } else { if ( !fVnum ) { log_info( "Replacing invalid object with dummy object" ); free_obj( obj ); obj = create_object( get_obj_index( OBJ_VNUM_DUMMY ), 0 ); } if ( !new_format ) { obj->next = object_list; object_list = obj; obj->pIndexData->count++; } if ( !obj->pIndexData->new_format && obj->item_type == ITEM_ARMOR && obj->value[1] == 0 ) { obj->value[1] = obj->value[0]; obj->value[2] = obj->value[0]; } if ( make_new ) { int wear = 0; wear = obj->wear_loc; extract_obj( obj ); obj = create_object( obj->pIndexData, 0 ); obj->wear_loc = wear; } if ( iNest == 0 || rgObjNest[iNest] == NULL ) obj_to_char( obj, ch ); else obj_to_obj( obj, rgObjNest[iNest - 1] ); return; } } break; case 'I': KEY( "ItemType", obj->item_type, fread_number( fp ) ); KEY( "Ityp", obj->item_type, fread_number( fp ) ); break; case 'L': KEY( "Level", obj->level, fread_number( fp ) ); KEY( "Lev", obj->level, fread_number( fp ) ); break; case 'N': KEY( "Name", obj->name, fread_string( fp ) ); if ( !str_cmp( word, "Nest" ) ) { iNest = fread_number( fp ); if ( iNest < 0 || iNest >= MAX_NEST ) { log_error( "Bad nesting %d", iNest ); } else { rgObjNest[iNest] = obj; fNest = true; } fMatch = true; } break; case 'O': if ( !str_cmp( word, "Oldstyle" ) ) { if ( obj->pIndexData != NULL && obj->pIndexData->new_format ) make_new = true; fMatch = true; } break; case 'S': KEY( "ShortDescr", obj->short_descr, fread_string( fp ) ); KEY( "ShD", obj->short_descr, fread_string( fp ) ); if ( !str_cmp( word, "Spell" ) ) { int iValue = 0; int sn = 0; iValue = fread_number( fp ); sn = skill_lookup( fread_word( fp ) ); if ( iValue < 0 || iValue > 3 ) { log_error( "Bad iValue %d", iValue ); } else if ( sn < 0 ) { log_error( "Unknown skill %d", sn ); } else { obj->value[iValue] = sn; } fMatch = true; break; } break; case 'T': KEY( "Timer", obj->timer, fread_number( fp ) ); KEY( "Time", obj->timer, fread_number( fp ) ); break; case 'V': if ( !str_cmp( word, "Values" ) || !str_cmp( word, "Vals" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); if ( obj->item_type == ITEM_WEAPON && obj->value[0] == 0 ) obj->value[0] = obj->pIndexData->value[0]; fMatch = true; break; } if ( !str_cmp( word, "Val" ) ) { obj->value[0] = fread_number( fp ); obj->value[1] = fread_number( fp ); obj->value[2] = fread_number( fp ); obj->value[3] = fread_number( fp ); obj->value[4] = fread_number( fp ); fMatch = true; break; } if ( !str_cmp( word, "Vnum" ) ) { int vnum = 0; vnum = fread_number( fp ); if ( ( obj->pIndexData = get_obj_index( vnum ) ) == NULL ) log_error( "Bad vnum %d", vnum ); else fVnum = true; fMatch = true; break; } break; case 'W': KEY( "WearFlags", obj->wear_flags, fread_number( fp ) ); KEY( "WeaF", obj->wear_flags, fread_number( fp ) ); KEY( "WearLoc", obj->wear_loc, fread_number( fp ) ); KEY( "Wear", obj->wear_loc, fread_number( fp ) ); KEY( "Weight", obj->weight, fread_number( fp ) ); KEY( "Wt", obj->weight, fread_number( fp ) ); break; } if ( !fMatch ) { log_error( "%s", "No match" ); fread_to_eol( fp ); } } }