package com.planet_ink.coffee_mud.Abilities.Fighter; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2003-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Fighter_LightningStrike extends MonkSkill { @Override public String ID() { return "Fighter_LightningStrike"; } private final static String localizedName = CMLib.lang().L("Lightning Strike"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(Exhausted)"); @Override public String displayText() { return localizedStaticDisplay; } private static final String[] triggerStrings =I(new String[] {"LIGHTNINGSTRIKE","LSTRIKE"}); @Override public int abstractQuality(){return Ability.QUALITY_MALICIOUS;} @Override public String[] triggerStrings(){return triggerStrings;} @Override protected int canAffectCode(){return 0;} @Override protected int canTargetCode(){return Ability.CAN_MOBS;} @Override public int classificationCode(){return Ability.ACODE_SKILL|Ability.DOMAIN_MARTIALLORE;} @Override public int usageType(){return USAGE_MOVEMENT;} @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(affected instanceof MOB)) return true; final MOB mob=(MOB)affected; // when this spell is on a MOBs Affected list, // it should consistantly prevent the mob // from trying to do ANYTHING except sleep if((msg.amISource(mob))&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS))) { if((msg.sourceMajor(CMMsg.MASK_EYES)) ||(msg.sourceMajor(CMMsg.MASK_HANDS)) ||(msg.sourceMajor(CMMsg.MASK_MOUTH)) ||(msg.sourceMajor(CMMsg.MASK_MOVE))) { if(msg.sourceMessage()!=null) mob.tell(L("You are way too drowsy.")); return false; } } return super.okMessage(myHost,msg); } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); // when this spell is on a MOBs Affected list, // it should consistantly put the mob into // a sleeping state, so that nothing they do // can get them out of it. affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING); } @Override public void unInvoke() { // undo the affects of this spell if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if(canBeUninvoked()) { if(!mob.amDead()) { if(mob.location()!=null) mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> seem(s) less drowsy.")); else mob.tell(L("You feel less drowsy.")); CMLib.commands().postStand(mob,true); } } } @Override public int castingQuality(MOB mob, Physical target) { if((mob!=null)&&(target!=null)) { if(mob.isInCombat()&&(mob.rangeToTarget()>0)) return Ability.QUALITY_INDIFFERENT; if(mob.charStats().getStat(CharStats.STAT_DEXTERITY)<CMProps.getIntVar(CMProps.Int.BASEMAXSTAT)) return Ability.QUALITY_INDIFFERENT; if(anyWeapons(mob)) return Ability.QUALITY_INDIFFERENT; if(mob.charStats().getBodyPart(Race.BODY_HAND)<2) return Ability.QUALITY_INDIFFERENT; } return super.castingQuality(mob,target); } @Override public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final MOB target=this.getTarget(mob,commands,givenTarget); if(target==null) return false; if(mob.isInCombat()&&(mob.rangeToTarget()>0)) { mob.tell(L("You are too far away from your target to strike!")); return false; } if((!auto)&&(mob.charStats().getStat(CharStats.STAT_DEXTERITY)<CMProps.getIntVar(CMProps.Int.BASEMAXSTAT))) { mob.tell(L("You need at least an @x1 dexterity to do that.",""+CMProps.getIntVar(CMProps.Int.BASEMAXSTAT))); return false; } if((!auto)&&(anyWeapons(mob))) { mob.tell(L("You must be unarmed to perform the strike.")); return false; } if(mob.charStats().getBodyPart(Race.BODY_HAND)<2) { mob.tell(L("You need at least two hands to do this.")); return false; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob))); if(levelDiff>0) levelDiff=levelDiff*5; else levelDiff=0; // now see if it worked boolean success=proficiencyCheck(mob,(-levelDiff),auto); if(success) { invoker=mob; final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_JUSTICE|(auto?CMMsg.MASK_ALWAYS:0),auto?"":L("^F^<FIGHT^><S-NAME> unleash(es) a flurry of lightning strikes against <T-NAMESELF>!^</FIGHT^>^?")); CMLib.color().fixSourceFightColor(msg); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); final int num=getXLEVELLevel(mob)+CMLib.ableMapper().qualifyingClassLevel(mob,this); final Room R=target.location(); for(int i=0;(i<num) && (target.location()==R);i++) if((!target.amDead())&&(!anyWeapons(mob))) CMLib.combat().postAttack(mob,target,null); if((!anyWeapons(mob))&&(msg.value()<=0)) { mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> collapse(s) in exhaustion.")); success=maliciousAffect(mob,mob,asLevel,9,-1)!=null; } } } else return maliciousFizzle(mob,target,L("<S-NAME> attempt(s) to flurry <T-NAMESELF> with lighting strikes, but fail(s).")); // return whether it worked return success; } }