package com.planet_ink.coffee_mud.Abilities.Skills; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2002-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Skill_ControlUndead extends StdSkill { @Override public String ID() { return "Skill_ControlUndead"; } private final static String localizedName = CMLib.lang().L("Control Undead"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(Controlled)"); @Override public String displayText() { return localizedStaticDisplay; } @Override protected int canAffectCode() { return 0; } @Override protected int canTargetCode() { return CAN_MOBS; } @Override public int classificationCode() { return Ability.ACODE_SKILL | Ability.DOMAIN_DEATHLORE; } @Override public int abstractQuality() { return Ability.QUALITY_MALICIOUS; } private static final String[] triggerStrings = I(new String[] { "CONTROL" }); @Override public String[] triggerStrings() { return triggerStrings; } protected MOB charmer = null; protected MOB getCharmer() { if(charmer!=null) return charmer; if((invoker!=null)&&(invoker!=affected)) charmer=invoker; else if((text().length()>0)&&(affected instanceof MOB)) { final Room R=((MOB)affected).location(); if(R!=null) charmer=R.fetchInhabitant(text()); } if(charmer==null) return invoker; return charmer; } @Override public void executeMsg(final Environmental myHost, final CMMsg msg) { super.executeMsg(myHost,msg); if((affected!=null) &&(affected instanceof MOB) &&(!((MOB)affected).isMonster()) &&(msg.amISource((MOB)affected)||msg.amISource(((MOB)affected).amFollowing())||(msg.source()==invoker())) &&(msg.sourceMinor()==CMMsg.TYP_QUIT)) { unInvoke(); if(msg.source().playerStats()!=null) msg.source().playerStats().setLastUpdated(0); } } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(affected instanceof MOB)) return true; final MOB mob=(MOB)affected; // when this spell is on a MOBs Affected list, // it should consistantly prevent the mob // from trying to do ANYTHING except sleep if((msg.amITarget(mob)) &&(CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS)) &&(msg.amISource(getCharmer())||((mob.amFollowing()!=null)&&(msg.source()==mob.amFollowing())))) unInvoke(); else if((msg.amISource(mob)) &&(CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS)) &&(msg.amITarget(getCharmer())||((mob.amFollowing()!=null)&&(msg.target()==mob.amFollowing())))) { if((!invoker().isInCombat())&&(msg.source().getVictim()!=invoker())) { msg.source().tell(L("You're too submissive towards @x1",invoker().name())); if(invoker().getVictim()==msg.source()) { invoker().makePeace(true); invoker().setVictim(null); } } else msg.source().tell(L("You're too submissive towards @x1",invoker().name())); return false; } else if(!mob.isMonster()) { if((msg.amISource(mob)) &&(!mob.isMonster()) &&(msg.target() instanceof Room) &&((msg.targetMinor()==CMMsg.TYP_LEAVE)||(msg.sourceMinor()==CMMsg.TYP_RECALL)) &&(mob.amFollowing()!=null) &&(((Room)msg.target()).isInhabitant(mob.amFollowing()))) { mob.tell(L("You don't want to leave your master.")); return false; } else if((msg.amISource(mob)) &&(mob.amFollowing()!=null) &&(msg.sourceMinor()==CMMsg.TYP_NOFOLLOW)) { msg.source().tell(L("You're too submissive towards @x1",invoker().name())); return false; } } return super.okMessage(myHost,msg); } @Override public boolean tick(Tickable ticking, int tickID) { if((affecting()==null)||(!(affecting() instanceof MOB))) return false; final MOB mob=(MOB)affecting(); if(mob.isMonster()) return super.tick(ticking,tickID); if((getCharmer()!=null) &&(!CMLib.flags().isInTheGame(getCharmer(),false))) unInvoke(); else if((affected==mob) &&(mob!=getCharmer()) &&((mob.amFollowing()==null)||(mob.amFollowing()!=getCharmer())) &&(mob.location()!=null) &&(mob.location().isInhabitant(getCharmer()))) CMLib.commands().postFollow(mob,getCharmer(),true); return super.tick(ticking,tickID); } @Override public void unInvoke() { // undo the affects of this spell if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if((canBeUninvoked()&&(!mob.amDead()))) { mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-YOUPOSS> free-will returns.")); if(mob.amFollowing()!=null) CMLib.commands().postFollow(mob,null,false); CMLib.commands().postStand(mob,true); if(mob.isMonster()) { if((CMLib.dice().rollPercentage()>50) ||((mob.getStartRoom()!=null) &&(mob.getStartRoom().getArea()!=mob.location().getArea()) &&(CMLib.flags().isAggressiveTo(mob,null)||(invoker==null)||(!mob.location().isInhabitant(invoker))))) CMLib.tracking().wanderAway(mob,true,true); else if((invoker!=null)&&(invoker!=mob)) mob.setVictim(invoker); } } } @Override public int castingQuality(MOB mob, Physical target) { if((mob!=null)&&(target!=null)) { if(!(target instanceof MOB)) return Ability.QUALITY_INDIFFERENT; final MOB targetM=(MOB)target; if((targetM.baseCharStats().getMyRace()==null) ||(!targetM.baseCharStats().getMyRace().racialCategory().equals("Undead"))) return Ability.QUALITY_INDIFFERENT; if(CMLib.flags().isGood(mob)) return Ability.QUALITY_INDIFFERENT; if((mob.isMonster())&&(((MOB)target).isMonster())) return Ability.QUALITY_INDIFFERENT; } return super.castingQuality(mob,target); } @Override public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final MOB target=this.getTarget(mob,commands,givenTarget); if(target==null) return false; if((target.baseCharStats().getMyRace()==null) ||(!target.baseCharStats().getMyRace().racialCategory().equals("Undead"))) { mob.tell(auto?L("Only the undead can be controlled."):L("You can only control the undead.")); return false; } if(CMLib.flags().isGood(mob)) { mob.tell(L("Only the wicked may control the undead.")); return false; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; final int adjustedCasterLevel = mob.phyStats().level() + (2*getXLEVELLevel(mob)); boolean success=proficiencyCheck(mob,(adjustedCasterLevel-target.phyStats().level())*30,auto); if(success) { final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_CAST_ATTACK_SOMANTIC_SPELL|(auto?CMMsg.MASK_ALWAYS:0),auto?L("<T-NAME> seem(s) controlled."):L("^S<S-NAME> control(s) <T-NAMESELF>.^?")); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); if(msg.value()<=0) { success = (((adjustedCasterLevel-target.phyStats().level())>1)||(target.phyStats().level()==1)); if(success) { if(!target.isMonster()) success=maliciousAffect(mob,target,asLevel,0,CMMsg.MSK_CAST_VERBAL|CMMsg.TYP_MIND|CMMsg.MASK_ALWAYS)!=null; if(success) { mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> <S-IS-ARE> now controlled.")); target.makePeace(true); CMLib.commands().postFollow(target,mob,false); CMLib.combat().makePeaceInGroup(mob); invoker=mob; if(target.amFollowing()!=mob) mob.tell(L("@x1 seems unwilling to obey you.",target.name(mob))); else if(!target.isMonster()) beneficialAffect(mob,target,asLevel,0); } } if(!success) { mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> seem(s) submissive!")); target.makePeace(true); beneficialAffect(mob,target,asLevel,5); } } } } else return maliciousFizzle(mob,target,L("<S-NAME> attempt(s) to control <T-NAMESELF>, but fail(s).")); // return whether it worked return success; } }