package com.planet_ink.coffee_mud.Abilities.Spells; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2016 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Spell_Blur extends Spell { @Override public String ID() { return "Spell_Blur"; } private final static String localizedName = CMLib.lang().L("Blur"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(Blur spell)"); @Override public String displayText() { return localizedStaticDisplay; } @Override public int abstractQuality(){ return Ability.QUALITY_BENEFICIAL_OTHERS;} @Override protected int canAffectCode(){return CAN_MOBS;} @Override public int classificationCode(){ return Ability.ACODE_SPELL|Ability.DOMAIN_ILLUSION;} @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(affected instanceof MOB)) return true; final MOB mob=(MOB)affected; if((msg.amITarget(mob)) &&(mob!=msg.source()) &&(!mob.amDead()) &&(!msg.source().amDead()) &&(CMath.bset(msg.targetMajor(),CMMsg.MASK_MALICIOUS)) &&(msg.targetMinor()==CMMsg.TYP_CAST_SPELL) &&(invoker!=null) &&(msg.tool() instanceof Ability)) { final int pctDodge=invoker.charStats().getStat(CharStats.STAT_INTELLIGENCE); if(CMLib.dice().rollPercentage()<(pctDodge*2)) { final CMMsg msg2=CMClass.getMsg(mob,msg.source(),null,CMMsg.MSG_OK_VISUAL,L("<T-NAME> can't seem to focus on <S-NAME>.")); if(mob.location().okMessage(mob,msg2)) mob.location().send(mob,msg2); return false; } } return true; } @Override public void affectPhyStats(Physical affected, PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); affectableStats.setArmor(affectableStats.armor()-1-super.getXLEVELLevel(invoker())); } @Override public void unInvoke() { // undo the affects of this spell if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if(canBeUninvoked()) if((mob.location()!=null)&&(!mob.amDead())) mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> begin(s) to come back into focus.")); } @Override public boolean invoke(MOB mob, List<String> commands, Physical givenTarget, boolean auto, int asLevel) { final MOB target=this.getTarget(mob,commands,givenTarget); if(target==null) return false; if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; final boolean success=proficiencyCheck(mob,0,auto); if(success) { invoker=mob; final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),auto?"":L("^S<S-NAME> invoke(s) a spell.^?")); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); mob.location().show(target,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> look(s) blurry!")); beneficialAffect(mob,target,asLevel,0); } } else return beneficialWordsFizzle(mob,target,L("<S-NAME> attempt(s) to invoke a spell, but fail(s) miserably.")); // return whether it worked return success; } }