lurf/area/
lurf/build/testing/
lurf/log/
lurf/player/
lurf/player/backup/
#AREADATA
Name /{Csabbat haven{x~
Builders vapes Aslan~
VNUMs 12201 12299
Credits Vapes Aslan~
Security 1
End



#MOBILES
#12201
Igneous iggy~
Igneous~
Igneous stands watch for intruders.~
A giant beast once thought to be a dog or dogs met with Tzimise magics
is the protector and defender of this castle. You notice what seems to
be five distinct heads with a few other possible parts of faces twisted
into one neck. He looks hungery, he hasn't eaten in some time. Now
you know, you ARE lunch!
~
AELMP DFHJPQTW 0 0 S
196 31000 -9000 100d80+450000 40d75+7000 0 8000
8 8 0 
0 256 0
M FIGHT 12201 100~
M FIGHT 5694 100~
#12202
decrepid ghoul npghoul~
a decrepid ghoul~
A decrepid pile of rotten flesh sits here in a daze.
~
Like a bag of meat that is 2 weeks past its prime, you are uncertain who
would create such a foul smelling and looking beast of twisted flesh and
bone. He is looking for more bodies, much like its master.
~
ALMPR DFJNPQT 0 850 S
152 4000 -7000 100d100+100000 100d100+4000 0 8000
8 8 1 
0 0 0
#12203
decrepid ghoul spghoul~
a decrepid ghoul~
A decrepid pile of rotten flesh sits here in a daze.
~
Like a bag of meat that is 2 weeks past its prime, you are uncertain who
would create such a foul smelling and looking beast of twisted flesh and
bone. He is looking for more bodies, much like its master.
~
ALMPR DFGJNPQT 0 850 S
148 4000 -7000 100d100+100000 100d100+4000 0 8000
8 8 1 
0 0 0
#12204
Smolter smokie~
Smolter~
A wretched mangled beast stands here drooling. ~
A giant beast once thought to be a dog or dogs met with Tzimise magics
is the protector and defender of this castle. You notice what seems to
be five distinct heads with a few other possible parts of faces twisted
into one neck. He looks hungery, he hasn't eaten in some time. Now
you know, you ARE lunch!
~
ABELMP DFGHJPQTW 0 0 S
197 31000 -20000 100d80+450000 40d75+7000 0 8000
8 8 0 
0 256 0
#0



#OBJECTS
#12201
blood portal~
a shimmering portal of blood~
A portal of rich red blood shimmers as it flows within a ring of bone.~
~
0 0 0
0 0 0 0
5000 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#12202
silver claws~
a forged silver claw~
A claw forged from pure silver that glimmers in the darkness.~
~
5 DEHMO ANO
24 0 0 5
1000 666 0
A
18 25
A
19 25
A
17 -25
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
49152 0
#0



#ROOMS
#12201
Entrance of the Sabbat Haven~
After falling through the ground you find yourself standing infront of
what seems to be an underground structure that may have stood thousands of
years ago, but seems that it has been well preserved. Though it's an amazing
thing to view you can't seem to shake the chills that keep coming across
you, someone seems to be watching you. 
~
0 0 0
D0
~
~
0 0 12202
D1
~
~
0 0 12224
D3
~
~
0 0 12225
S
#12202
A Huge Opening~
Rubble from the decaying structure is lying of to the side of this large
room. Though messy it is all pushed to the side forming a path through the
middle of the room. Infact the only thing that doesn't seem entirely ancient
about the room is the scent of fresh blood that is blowing in from all
directions. 
~
0 0 0
D0
~
~
0 0 12203
D1
~
~
0 0 12204
D2
~
~
0 0 12201
D3
~
~
0 0 12209
S
#12203
Meeting Room~
This room looks like it has seen more action than any of the others.
Chairs are lining the walls and there is a table in the middle of the room.
The floor is pretty clear though a few bones and some debris still lie on
the ground. 
~
0 0 0
D0
~
~
0 0 12205
D2
~
~
0 0 12202
S
#12204
Dark Passage~
As you walk further down this pass the entire area is darkened. The
shadows around you seem to dance around you. Perhaps it's just your
imagination, but you could almost swear there was something watching you.
The darkness increases to the north and the scent of human flesh is emitting
from the east. 
~
0 0 0
D0
~
~
0 0 12206
D1
~
~
0 0 12207
D3
~
~
0 0 12202
S
#12205
Passage of Progress~
Along this hallway there are many doorways to different rooms which are
designated to rank. To the north is the Regent's office. To the south you
can see a large room with chairs inside of it. 
~
0 0 0
D0
~
~
0 0 12211
D1
~
~
0 0 12212
D2
~
~
0 0 12203
D3
~
~
0 0 12214
S
#12206
Lasombra Room~
Pure darkness is all you can see in this room as your other senses start
to kick in. The smell of flesh nags as the edge of your nose as the hair on
the back of your neck rises to the small breeze that blows erriely across
your neck. Was it wind, or was it movement? 
~
0 0 0
D2
~
~
0 0 12204
S
#12207
A Skull Filled Passage~
Suddenly the normal sounds of the rubble under your feet has changed to
an errie crunching sound that, after out of the darkness, you realize is
bones under you. Skulls line the sides of the passage and a huge door that
seems to be carved of human bone is to the north. The smell of flesh seems
to be coming from within. 
~
0 0 0
D0
~
~
0 0 12208
D3
~
~
0 0 12204
S
#12208
Tzimisce Room~
As you push past the door of bone the smell of flesh overcomes you. As
you look around you see the walls of this room are smoother than all the
others. Almost a silky smooth and soft texture. Looking around to find where
the smell is coming from you quickly realize that the walls themselves are
covered in human flesh and you're standing in a pool of blood constantly
dripping from the walls. 
~
0 0 0
D2
~
~
0 0 12207
S
#12209
Blood Spattered Passage~
Though there is blood spattered across the wall you notice a page laying
on the floor soaked in blood. Something you haven't seen in here, this is
the first sign of literature you have yet to see. You can see some books
inside the slightly ajar door to the north. To the west the hall narrows but
becomes much brighter. 
~
0 0 0
D0
~
~
0 0 12210
D1
~
~
0 0 12202
D3
~
~
0 0 12222
S
#12210
True Brujah Room~
Within the room there are large book shelves and tables in the middle of
the room. Against the back wall there are a few alcoves in which to sleep
in, and the moss on the ceiling seems to emit light above the tables. There
are a couple books lying open on the table looking as if someone was
recently here. 
~
0 0 0
D2
~
~
0 0 12209
S
#12211
Regent's Room~
A very austere room lit with candles on every corner, and one lantern
sitting on a desk. The walls are tainted by age with slight discoloration
and a stream of cracks run through the west wall. On one walls is placed a
ragged looking copy of the Code of Milan, on the other lies a painting of
Caine. The candles in the room flicker creating shadowy figures all over the
room. On the desk lies a small pile of papers that seem to be in a pleasing
condition. Small drops of blood stain the floor and a small area on the
desk. 
~
0 0 0
D2
~
~
0 0 12205
S
#12212
Passage of Progress~
While crunching across bones you realize you've come across another door
which looks to be the Cardinal's Room. To the east there are two doorways
and to the west the hall way continues back to the Regent's Room. 
~
0 0 0
D0
~
~
0 0 12213
D1
~
~
0 0 12218
D3
~
~
0 0 12205
S
#12213
Cardinal's Room~
This is the office of the Cardinal who oversees this area under the
Regent. He watches over the Sabbat of the area with the assistance of the
Arch-Bishops. 
~
0 0 0
D2
~
~
0 0 12212
S
#12214
Passage of Progress~
To the north is the Prisci's Room. The scent of blood comes into the room
then leaves again as you walk slowly down this skull strewn hallway. Perhaps
you should leave to the east. Or maybe your bravery or stupidity wishes you
to control to the west. 
~
0 0 0
D0
~
~
0 0 12215
D1
~
~
0 0 12205
D3
~
~
0 0 12216
S
#12215
Priscus' Room~
A simple room with an oak desk is infront of you. Papers are scattered on
the desk but you have an idea that the Priscus knows just where everything
is. Nothing else orniments this room. 
~
0 0 0
D2
~
~
0 0 12214
E
paper~
Crypt writing is all over to paper, you can't understand a single word. 
~
S
#12216
Western End of the Passage~
You're finally to the western end of the passage. To the north is the
Arch-Bishop's room where he makes many of his decisions and to the west you
can see some armor hanging up for the Paladin's. Perhaps it's about time you
left this place, unless you belong here. 
~
0 0 0
D0
~
~
0 0 12217
D1
~
~
0 0 12214
D3
~
~
0 0 12221
S
#12217
Arch-Bishop's Room~
The Arch-Bishops help to advise the Cardinal and are supported by the
Bishops who work under them. The room is empty. No Arch-Bishops are
currently watching over this area. 
~
0 0 0
D2
~
~
0 0 12216
S
#12218
Eastern End of the Passage~
You've come to the eastern end of the passage and there are two doorways
infront of you. To the east is the Priest's Room and to the north is the
Bishop's Room. The passage leads west from here to the Cardinal's room, then
to the main strip of rooms. 
~
0 0 0
D0
~
~
0 0 12219
D1
~
~
0 0 12220
D3
~
~
0 0 12212
S
#12219
Bishop's Room~
Bishops help the Arch-Bishops of the Sabbat, watching over the members.
The room is barren around you. No Bishops are currently in this area. 
~
0 0 0
D2
~
~
0 0 12218
S
#12220
Priest's Room~
This is the room where the Priests reside. They work under the Priscus
who advises the Regent. The room has a small desk in the corner. The rest of
the room has nothing of importance and the walls are unadorned. 
~
0 0 0
D3
~
~
0 0 12218
S
#12221
Paladin's Room~
Weapon racks line the sides of the room with all sorts of weapons. A
closet with armor hanging in it stands across the room. Amazingly the
weapons don't have a drop of blood on them. Someone must be very diligent in
keeping there weapons clean for the killing. Though the room is for the
Paladins it seems it is currently being used as more of an armoury since
most of the current Sabbat participate in battle. 
~
0 0 0
D1
~
~
0 0 12216
S
#12222
A Bright Narrow Passage~
A small beam of light is filtering in from above and shining into this
room. To the north is a pretty plain looking room. There are some signs of
fungus in this room but it isn't as thick as the other rooms and there isn't
as much blood here as in the other areas. Perhaps it's due to the sunlight
coming through. 
~
0 0 0
D0
~
~
0 0 12223
D1
~
~
0 0 12209
S
#12223
Pander Room~
This room is pretty empty, not much is here but an alcove to sleep in and
a trunk lying against the wall, locked. Perhaps it is someone's personal
belongings. Nothing else is here, the room looks almost abandoned. 
~
0 0 0
D2
~
~
0 0 12222
S
#12224
A Shimmering Portal of Blood~
Perhaps one of the most beautiful and errie sights you've ever seen.
Across the room as if a part of the wall is a shimmering portal of blood,
flowing within itself, rippling constantly from the slight amount of wind
blowing in from the entrance. Beside the portal you see an enscription
written in a cryptic language that you somehow understand. 
~
0 0 0
D3
~
~
0 0 12201
E
shimmering portal blood~
{RThere is a list of destinations that the portal services:{x
{RNewEnoch, MahnTor, Galaxy, Cathedral, IcePalace, Mordor and Darkness{x
~
T
cathedral~
{r$n steps into the shimmering portal of blood.{x~
{rYour vision turns crimson as The Cathedral forms infront of you.{x~
all~
16384 19900 0
T
galaxy~
{r$n steps into the shimmering portal of blood.{x~
{rYour vision turns crimson as The Galaxy forms infront of you.{x~
all~
16384 9301 0
T
newenoch~
{r$n steps into the shimmering portal of blood.{x~
{rYour vision turns crimson as New Enoch forms infront of you.{x~
all~
16384 3163 0
T
darkness~
{r$n steps into the shimmering portal of blood.{x~
{rYour vision turns crimson as The Darkness forms infront of you.{x~
all~
16384 4552 0
T
mordor~
{r$n steps into the shimmering portal of blood.{x~
{rYour vision turns crimson as Mordor forms infront of you.{x~
all~
16384 11201 0
T
icepalace~
{r$n steps into the shimmering portal of blood.{x~
{rYour vision turns crimson as Ice Palace forms infront of you.{x~
all~
16384 5902 0
T
mahntor~
{r$n steps into the shimmering portal of blood.{x~
{rYour vision turns crimson as Mahn-Tor forms infront of you.{x~
all~
16384 2362 0
S
#12225
An Empty Alcove~
As you strain your eyes to peer through the darkness all you can see is a
small sparkle on the wall where a small amount of light reflects off a blood
spot. A small growl can be heard in the far corner, probably the reason for
the blood spot. As the growl increases in volume you start to question your
safety. 
~
0 0 0
D1
~
~
0 0 12201
S
#12226
Secret Chamber of the Black Hand~
This room has been hidden for ages from all but the secret society of the
Black Hand. A secluded society within the Sabbat. Even the Regent may not
know of the members. No one knows who runs it or who is in it. The room is
simple and dark, all objects brought in are taken out when the members
leave. 
~
0 2 0
S
#0



#SPECIALS
M 12201 spec_clan_sabbat Load to: Igneous
M 12202 spec_clan_sabbat Load to: a decrepid ghoul
M 12203 spec_clan_sabbat Load to: a decrepid ghoul
S



#RESETS
M 1 12201 1 12201 Load Igneous
E 0 12202 0 16 A forged silver claw is loaded wielded of Igneous
E 0 12202 0 17 A forged silver claw is loaded held in the hands of Igneous
S



#SHOPS
0



#MOBPROGS
#12201
if rand 10
  mob echo Igneous charges toward $N and knocks $m off $s feet!
  mob force $n stance
endif
if rand 60
  mob echo Igneous lifts his head and howls into the darkness!
  mob mload 12202
endif
if rand 55
  mob echo Igneous lifts his head and begins to howl into the darkness!
  mob mload 12203
endif
if rand 10
  wear all
endif
~
#12205
mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly The Ice Palace forms infront of you.{x
mob echoaround $n {R$n steps through the blood portal.{x
mob trans $n 5935
~
#12206
mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly Mordor forms infront of you.{x
mob echoaround $n {R$n steps through the blood portal.{x
mob trans $n 11216
~
#12207
mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly Darkness forms infront of you.{x
mob echoaround $n {R$n steps through the blood portal.{x
mob trans $n 4552
~
#12224
mob echoat $n {RAs you step through the portal of blood the world turns crimson, then slowly New Enoch forms infront of you.{x
mob echoaround $n {R$n steps through the blood portal.{x
mob trans $n 3001
~
#0

#$