lurf/area/
lurf/build/testing/
lurf/log/
lurf/player/
lurf/player/backup/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/
#include <glib.h>

#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <merc.h>
#include <tables.h>
#include <recycle.h>

#if !defined(macintosh)
extern	int	_filbuf		args( (FILE *) );
#endif
extern char *			help_greeting;
extern HELP_DATA *		help_first;
extern HELP_DATA *		help_last;

extern int flag_lookup args((const char *name, const struct flag_type *flag_table));

extern TIME_INFO_DATA		time_info;
extern WEATHER_DATA		weather_info[SECT_MAX];

/*
 * Locals.
 */
extern MOB_INDEX_DATA *	mob_index_hash		[MAX_KEY_HASH];
extern OBJ_INDEX_DATA *	obj_index_hash		[MAX_KEY_HASH];
extern ROOM_INDEX_DATA *	room_index_hash		[MAX_KEY_HASH];
extern char *			string_hash		[MAX_KEY_HASH];

extern AREA_DATA *		area_first;
extern AREA_DATA *		area_last;
extern AREA_DATA *		current_area;
extern DUMMY_ARG *             dummy_free;
extern DUMMY_ARG *             dummy_list;
extern char			strArea[MAX_INPUT_LENGTH];
extern FILE *			fpArea;

extern int			top_affect;
extern int			top_area;
extern int			top_rt;
extern int			top_ed;
extern int			top_exit;
extern int			top_help;
extern int			top_mob_index;
extern int			top_obj_index;
extern int			top_reset;
extern int			top_room;
extern int			top_shop;
extern int			top_vnum_mob;
extern int			top_vnum_room;
extern int			top_vnum_obj;

/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.

#define			MAX_STRING	1048576
#define			MAX_STRING	1572864
#define			MAX_STRING	3413120

 */

#define			MAX_STRING	3413120
//#define			MAX_PERM_BLOCK	131072

/* Taken out and put in the merc.h for Optimazation - Spiral
*  #define			MAX_MEM_LIST	11
*/

/*
void *			rgFreeList	[MAX_MEM_LIST];
const int		rgSizeList	[MAX_MEM_LIST]	=
{
	16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768-64
};
*/

/*
 * Semi-locals.
 */
extern bool			fBootDb;

/*
 * Local booting procedures.
 */
void	init_mm		args( ( void ) );

void	load_area	args( ( FILE *fp, char Save_Area[MAX_INPUT_LENGTH] ) );
void	new_load_area	args( ( FILE *fp ) );
void	load_helps	args( ( FILE *fp ) );
void	load_mobiles	args( ( FILE *fp ) );
void	load_mobiles_new	args( ( FILE *fp ) );
void	load_mobiles_rom	args( ( FILE *fp ) );
void	load_objects	args( ( FILE *fp ) );
void	load_objects_new	args( ( FILE *fp ) );
void	load_resets	args( ( FILE *fp ) );
void	load_rooms	args( ( FILE *fp ) );
void	load_shops	args( ( FILE *fp ) );
void 	load_socials	args( ( FILE *fp ) );
void 	load_riddles	args( ( FILE *fp ) );
void 	load_xsocials	args( ( FILE *fp ) );
void	load_specials	args( ( FILE *fp ) );
void	load_mobprogs	args( ( FILE *fp ) );
void    fix_mobprogs	args( ( void ) );

void	fix_exits	args( ( void ) );

void	reset_area	args( ( AREA_DATA * pArea ) );

extern long    flag_convert    args( (char letter ) );
void    load_bans       args( ( void ) );

extern char *			string_space;
extern int			top_mprog_index;
extern char			str_empty	[1];
extern char *			string_hash		[MAX_KEY_HASH];
extern bool			fBootDb;

extern int     thread_count;

bool 	copyover_start;
/* player loading error correction */

bool    Player_Load;
bool    Player_Error;

/* Global Spiralsoft shit */
int    copyover_time;
bool    copyover_set;
bool    fCopyOver;

int read_build()
{
	int build = 0;
	FILE *fpList;

	if ( ( fpList = fopen( BUILD_FILE, "r" ) ) == NULL )
		return 0;

	build = fread_number(fpList);
	fclose(fpList);
	return build;
}

/*
 * Big mama top level function.
 */
void boot_db( void )
{
    /*
     * Declare the lists...
     */
     object_free = NULL;
     obj_free = NULL;

    /*
     * Init some data space stuff.
     */
	{
		/*
		if ( ( string_space = calloc( 1, MAX_STRING ) ) == NULL )
		{
			bug( "Boot_db: can't alloc %d string space.", MAX_STRING );
			exit( 1 );
		}
		*/
		fBootDb		= TRUE;
	}

    /*
     * Init random number generator.
     */
	{
		init_mm( );
	}

    /*
     * Set time and weather.
     */
	{
		long lhour, lday, lmonth;
		int sect;

		lhour		= (current_time - 650336715)
			/ (PULSE_TICK / PULSE_PER_SECOND);
		time_info.hour	= lhour  % 24;
		time_info.half_hour = 0;
		lday		= lhour  / 24;
		time_info.day	= lday   % 35;
		lmonth		= lday   / 35;
		time_info.month	= lmonth % 17;
		time_info.year	= lmonth / 17;

		for ( sect = 0 ; sect < SECT_MAX ; sect++)
		{
			if ( time_info.hour <  5 ) weather_info[sect].sunlight = SUN_DARK;
			else if ( time_info.hour <  6 ) weather_info[sect].sunlight = SUN_RISE;
			else if ( time_info.hour < 19 ) weather_info[sect].sunlight = SUN_LIGHT;
			else if ( time_info.hour < 20 ) weather_info[sect].sunlight = SUN_SET;
			else                            weather_info[sect].sunlight = SUN_DARK;

			weather_info[sect].change	= 0;
			weather_info[sect].mmhg	= 960;
			if ( time_info.month >= 7 && time_info.month <=12 )
				weather_info[sect].mmhg += number_range( 1, 50 );
			else
				weather_info[sect].mmhg += number_range( 1, 80 );

			if ( weather_info[sect].mmhg <=  980 ) weather_info[sect].sky = SKY_LIGHTNING;
			else if ( weather_info[sect].mmhg <= 1000 ) weather_info[sect].sky = SKY_RAINING;
			else if ( weather_info[sect].mmhg <= 1020 ) weather_info[sect].sky = SKY_CLOUDY;
			else                                  weather_info[sect].sky = SKY_CLOUDLESS;

		}
	}

	/* initalize the obj,mob varbiles*/
	mudsetting->total_mobiles_created = 0;
	mudsetting->total_objects_created = 0;
	mudsetting->mobiles_created = 0;
	mudsetting->Objects_Recycled_HEAP = 0;
	mudsetting->objects_created = 0;
	mudsetting->objects_recycled = 0;
	mudsetting->last_proc_logged = 0;

	mudsetting->Mobiles_Recycle = 0;
	mudsetting->Mobiles_Recycle_Heap = 0;
	mudsetting->Mobiles_New = 0;
	mudsetting->high_mobile_vnum = 0;
	mudsetting->build = read_build();
    /*
     * Assign gsn's for skills which have them.
     */
	{
		int sn;

		for ( sn = 0; sn < MAX_SKILL; sn++ )
		{
			if ( skill_table[sn].pgsn != NULL )
				*skill_table[sn].pgsn = sn;
		}
	}

    /*
     * Read in all the area files.
     */
	{
		FILE *fpList;

		if ( ( fpList = fopen( AREA_LIST, "r" ) ) == NULL )
		{
			bug( AREA_LIST, 0 );
			exit( 1 );
		}

		for ( ; ; )
		{
			str_cpy( strArea, fread_word( fpList ) );
			if ( strArea[0] == '$' )
				break;

			if ( strArea[0] == '-' )
			{
				fpArea = stdin;
			}
			else
			{
				if ( ( fpArea = fopen( strArea, "r" ) ) == NULL )
				{
					bug( strArea, 0 );
					exit( 1 );
				}
			}

			for ( ; ; )
			{
				char *word;

				if ( fread_letter( fpArea ) != '#' )
				{
					bug( "Boot_db: # not found.", 0 );
					exit( 1 );
				}

				word = fread_word( fpArea );

				if ( word[0] == '$'               )                 break;
				else if ( !str_cmp( word, "AREA"     ) ) load_area    (fpArea,strArea);
				else if ( !str_cmp( word, "AREADATA"  ) ) new_load_area    (fpArea);
				else if ( !str_cmp( word, "HELPS"    ) ) load_helps   (fpArea);
				else if ( !str_cmp( word, "MOBILES"  ) ) load_mobiles (fpArea);
				else if ( !str_cmp( word, "MOBILES_NEW"  ) ) load_mobiles_new (fpArea);
				else if ( !str_cmp( word, "MOBILES_ROM"  ) ) load_mobiles_rom (fpArea);
				else if ( !str_cmp( word, "OBJECTS"  ) ) load_objects (fpArea);
				else if ( !str_cmp( word, "OBJECTS_NEW"  ) ) load_objects_new (fpArea);
				else if ( !str_cmp( word, "RESETS"   ) ) load_resets  (fpArea);
				else if ( !str_cmp( word, "ROOMS"    ) ) load_rooms   (fpArea);
				else if ( !str_cmp( word, "SHOPS"    ) ) load_shops   (fpArea);
				else if ( !str_cmp( word, "SPECIALS" ) ) load_specials(fpArea);
				else if ( !str_cmp( word, "SOCIALS"  ) ) load_socials (fpArea);
				else if ( !str_cmp( word, "XSOCIALS"  ) ) load_xsocials (fpArea);
				else if ( !str_cmp( word, "RIDDLES"  ) ) load_riddles (fpArea);
				else if ( !str_cmp( word, "MOBPROGS" ) ) load_mobprogs(fpArea);
				else
				{
					bug( "Boot_db: bad section name.", 0 );
					exit( 1 );
				}
			}

			if ( fpArea != stdin )
				fclose( fpArea );
			fpArea = NULL;
		}
		fclose( fpList );
	}

    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the notes file.
     */
	{
		fix_exits( );
		fix_mobprogs( );
		fBootDb	= FALSE;
		area_update( );
		load_boards( );
		load_bans( );
		riddle_number = number_range(1,riddle_max);
	}

    /*
     *  Rotain's Clan Table Read Settings
     */

/*    clan_table_read();
    artifact_table_read();*/
	if (fCopyOver)
		copyover_recover();
	return;
}

/*
 * Snarf an 'area' header line.
 */
void load_area( FILE *fp, char Save_Area[MAX_INPUT_LENGTH] )
{
	AREA_DATA *pArea;

	pArea		= g_chunk_new (AREA_DATA, AreaID_mem_chunk);;
	pArea->reset_first	= NULL;
	pArea->reset_last	= NULL;

	pArea->name	   	    = fread_string( fp );
	pArea->file_name	= g_strdup(Save_Area);
	pArea->age			= 15;
	pArea->security		= 9;
	pArea->nplayer		= 0;
	pArea->vnum		= top_area;
	pArea->empty		= FALSE;

	if ( area_first == NULL )
		area_first = pArea;
	if ( area_last )
	{
		area_last->next = pArea;
	}
	area_last	= pArea;
	pArea->next	= NULL;
	current_area = pArea;
	top_area++;
	return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
                if ( !str_cmp( word, literal ) )    \
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
                                }

#define SKEY( string, field )                       \
                if ( !str_cmp( word, string ) )     \
                {                                   \
                    field =  fread_string( fp );     \
                    fMatch = TRUE;                  \
                    break;                          \
                                }

/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */
void new_load_area( FILE *fp )
{
	AREA_DATA *pArea;
	char      *word;
	bool      fMatch;

	pArea               = g_chunk_new (AREA_DATA, AreaID_mem_chunk);
	pArea->age          = 15;
	pArea->nplayer      = 0;
	pArea->file_name     = g_strdup( strArea );
	pArea->vnum         = top_area;
	pArea->name         = g_strdup( "New Area" );
	pArea->builders     = g_strdup( "" );
	pArea->security     = 9;                    /* 9 -- Hugin */
	pArea->min_vnum        = 0;
	pArea->max_vnum        = 0;
	pArea->empty		= FALSE;
	pArea->area_flags   = 0;
/*  pArea->recall       = ROOM_VNUM_TEMPLE;        ROM OLC */
	for ( ; ; )
	{
		word   = feof( fp ) ? (char *)"End" : fread_word( fp );
		fMatch = FALSE;

		switch ( UPPER(word[0]) )
		{
			case 'N':
				SKEY( "Name", pArea->name );
				break;
			case 'S':
				KEY( "Security", pArea->security, fread_number( fp ) );
				break;
			case 'V':
				if ( !str_cmp( word, "VNUMs" ) )
				{
					pArea->min_vnum = fread_number( fp );
					pArea->max_vnum = fread_number( fp );
				}
				break;
			case 'E':
				if ( !str_cmp( word, "End" ) )
				{
					fMatch = TRUE;
					if ( area_first == NULL )
						area_first = pArea;
					if ( area_last  != NULL )
						area_last->next = pArea;
					area_last	= pArea;
					pArea->next	= NULL;
					current_area	= pArea;
					top_area++;

					return;
				}
				break;
			case 'B':
				SKEY( "Builders", pArea->builders );
				break;
			case 'C':
				SKEY( "Credits", pArea->credits );
				break;
		}
	}
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum( int vnum )
{
	if ( area_last->min_vnum == 0 || area_last->max_vnum == 0 )
		area_last->min_vnum = area_last->max_vnum = vnum;
	if ( vnum != URANGE( area_last->min_vnum, vnum, area_last->max_vnum ) )
	{
		if ( vnum < area_last->min_vnum )
			area_last->min_vnum = vnum;
		else
			area_last->max_vnum = vnum;
	}
	return;
}

/*
 * Snarf a help section.
 */
void load_helps( FILE *fp )
{
	HELP_DATA *pHelp;

	for ( ; ; )
	{
		pHelp		= g_chunk_new (HELP_DATA, HelpID_mem_chunk);
		pHelp->level	= fread_number( fp );
		pHelp->keyword	= fread_string( fp );
		if ( pHelp->keyword[0] == '$' )
			break;
		pHelp->text	= fread_string( fp );

		if ( !str_cmp( pHelp->keyword, "greeting" ) )
			help_greeting = pHelp->text;

		if ( help_first == NULL )
			help_first = pHelp;
		if ( help_last  != NULL )
			help_last->next = pHelp;

		help_last	= pHelp;
		pHelp->next	= NULL;
		top_help++;
	}

	return;
}

/*
 * Snarf a mob section.
 */
void load_mobiles( FILE *fp )
{
	MOB_INDEX_DATA *pMobIndex;
	char letter2;

	if ( !area_last )
	{
		bug("LoadoBh: no area seen yet.", 0);
		exit(1);
	}
	for ( ; ; )
	{
		sh_int vnum;
		char letter;
		int iHash;

		letter				= fread_letter( fp );
		if ( letter != '#' )
		{
			bug( "Load_mobiles: # not found.", 0 );
			exit( 1 );
		}

		vnum				= fread_number( fp );
		if ( vnum == 0 )
			break;

		fBootDb = FALSE;
		if ( get_mob_index( vnum ) != NULL )
		{
			bug( "Load_mobiles: vnum %d duplicated.", vnum );
			exit( 1 );
		}
		fBootDb = TRUE;

		pMobIndex			= g_chunk_new (MOB_INDEX_DATA, MobID_mem_chunk);
		pMobIndex->vnum			= vnum;
		pMobIndex->area			= area_last;
		pMobIndex->player_name		= fread_string( fp );
		pMobIndex->short_descr		= fread_string( fp );
		pMobIndex->long_descr		= fread_string( fp );
		pMobIndex->description		= fread_string( fp );

		pMobIndex->long_descr[0]	= UPPER(pMobIndex->long_descr[0]);
		pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

		pMobIndex->act			= fread_flag( fp ) | ACT_IS_NPC;
		if ( IS_SET(pMobIndex->act,ACT_DEAD))
			REMOVE_BIT(pMobIndex->act,ACT_DEAD);

		pMobIndex->affected_by		= fread_flag( fp );
		pMobIndex->mob_con		= fread_flag( fp );
		pMobIndex->itemaffect		= 0;
		pMobIndex->spec_fun		= NULL;
		pMobIndex->pShop		= NULL;
		pMobIndex->alignment		= fread_number( fp );
		letter				= fread_letter( fp );
		pMobIndex->level		= number_fuzzy( fread_number( fp ) );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
		pMobIndex->hitroll		= fread_number( fp );	/* Unused */
		pMobIndex->ac			= fread_number( fp );	/* Unused */
		pMobIndex->hitnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->hitsizedice		= fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->hitplus		= fread_number( fp );	/* Unused */
		pMobIndex->damnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->damsizedice		= fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->damplus		= fread_number( fp );	/* Unused */
		pMobIndex->gold			= fread_number( fp );	/* Unused */

	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	/* position	*/		  fread_number( fp );	/* Unused */
	/* start pos	*/		  fread_number( fp );	/* Unused */

	/*
	 * Back to meaningful values.
	 */
		pMobIndex->sex			= fread_number( fp );

		pMobIndex->added		= fread_number( fp );
		pMobIndex->mprogs		= NULL;
		pMobIndex->mprog_flags		= 0;
		pMobIndex->mob_fight		= fread_number( fp );
		pMobIndex->sphere_spaffect	= fread_number( fp );
		pMobIndex->count		= 0;

	/*	if ( letter != 'S' )
		{
			bug( "Load_mobiles: vnum %d non-S.", vnum );
			exit( 1 );
		}
         */
		for ( ; ; )
		{
			letter2 = fread_letter( fp );

			if ( letter2 == 'M' )
			{
				MPROG_LIST *pMprog;
				char *word;
				int trigger = 0;

				pMprog              = new_mprog();
				word   		    = fread_word( fp );
				if ( !(trigger = flag_lookup( word, mprog_flags )) )
				{
					bug("MOBprogs: invalid trigger.",0);
					exit(1);
				}
				SET_BIT( pMobIndex->mprog_flags, trigger );
				pMprog->trig_type   = trigger;
				pMprog->vnum        = fread_number( fp );
				pMprog->trig_phrase = g_string_append(pMprog->trig_phrase,fread_string( fp ));
				pMprog->next        = pMobIndex->mprogs;
				pMobIndex->mprogs   = pMprog;
			}
			else
			{
				ungetc(letter2,fp);
				break;
			}
		}

		iHash			= vnum % MAX_KEY_HASH;
		pMobIndex->next		= mob_index_hash[iHash];
		mob_index_hash[iHash]	= pMobIndex;
		top_mob_index++;
		assign_area_vnum( vnum );
		kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
		if (vnum > mudsetting->high_mobile_vnum)
			mudsetting->high_mobile_vnum = vnum;
	}

	return;
}

/*
 * Snarf an obj section.
 */
void load_objects( FILE *fp )
{
	OBJ_INDEX_DATA *pObjIndex;

	if ( !area_last )
	{
		bug("LoadoBh: no area seen yet.", 0);
		exit(1);
	}
	for ( ; ; )
	{
		sh_int vnum;
		char letter;
		int iHash;

		letter				= fread_letter( fp );
		if ( letter != '#' )
		{
			bug( "Load_objects: # not found.", 0 );
			exit( 1 );
		}

		vnum				= fread_number( fp );
		if ( vnum == 0 )
			break;

		fBootDb = FALSE;
		if ( get_obj_index( vnum ) != NULL )
		{
			bug( "Load_objects: vnum %d duplicated.", vnum );
			exit( 1 );
		}
		fBootDb = TRUE;

		pObjIndex			= g_chunk_new (OBJ_INDEX_DATA, ObjID_mem_chunk);
		pObjIndex->vnum			= vnum;
		pObjIndex->name			= fread_string( fp );
		pObjIndex->area			= area_last;
		pObjIndex->short_descr		= fread_string( fp );
		pObjIndex->description		= fread_string( fp );
	/* Action description */	  fread_string( fp );

		pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
		pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);

		pObjIndex->item_type		= fread_number( fp );
		pObjIndex->extra_flags		= fread_flag( fp );
		pObjIndex->wear_flags		= fread_flag( fp );
		pObjIndex->value[0]		= fread_number( fp );
		pObjIndex->value[1]		= fread_number( fp );
		pObjIndex->value[2]		= fread_number( fp );
		pObjIndex->value[3]		= fread_number( fp );
		pObjIndex->weight		= fread_number( fp );
		pObjIndex->cost			= fread_number( fp );	/* Unused */
		pObjIndex->affected		= 0;
		pObjIndex->extra_descr		= 0;
		pObjIndex->chpoweron		= &str_empty[0];;
		pObjIndex->chpoweroff		= &str_empty[0];;
		pObjIndex->chpoweruse		= &str_empty[0];;
		pObjIndex->victpoweron		= &str_empty[0];;
		pObjIndex->victpoweroff		= &str_empty[0];;
		pObjIndex->victpoweruse		= &str_empty[0];;
		pObjIndex->mprogs		= NULL;
		pObjIndex->mprog_flags		= 0;
		pObjIndex->spectype		= 0;
		pObjIndex->specpower		= 0;
	/* Cost per day */       		  fread_number( fp );
/*
	if ( pObjIndex->item_type == ITEM_POTION )
	    SET_BIT(pObjIndex->extra_flags, ITEM_NODROP);
*/
		for ( ; ; )
		{
			char letter;

			letter = fread_letter( fp );

			if ( letter == 'A' )
			{
				AFFECT_DATA *paf;

				paf			= g_chunk_new (AFFECT_DATA, affect_mem_chunk);
				paf->type		= -1;
				paf->duration		= -1;
				paf->location		= fread_number( fp );
				paf->modifier		= fread_number( fp );
				paf->bitvector		= 0;
				paf->next		= pObjIndex->affected;
				pObjIndex->affected	= paf;
				top_affect++;
			}

			else if ( letter == 'E' )
			{
				EXTRA_DESCR_DATA *ed;

				ed			= g_chunk_new (EXTRA_DESCR_DATA, extra_desc_mem_chunk);
				ed->keyword		= fread_string( fp );
				ed->description		= fread_string( fp );
				ed->next		= pObjIndex->extra_descr;
				pObjIndex->extra_descr	= ed;
				top_ed++;
			}

			else if ( letter == 'M' )
			{
				MPROG_LIST *pMprog;
				char *word;
				int trigger = 0;

				pMprog              = new_mprog();
				word   		    = fread_word( fp );
				if ( !(trigger = flag_lookup( word, mprog_obj_flags )) )
				{
					bug("MUDprogs: invalid trigger.",0);
					exit(1);
				}
				SET_BIT( pObjIndex->mprog_flags, trigger );
				pMprog->trig_type   = trigger;
				pMprog->vnum        = fread_number( fp );
				pMprog->trig_phrase = g_string_assign(pMprog->trig_phrase,fread_string( fp ));
				pMprog->next        = pObjIndex->mprogs;
				pObjIndex->mprogs   = pMprog;
			}

			else if ( letter == 'Q' )
			{
				pObjIndex->chpoweron	= fread_string( fp );
				pObjIndex->chpoweroff	= fread_string( fp );
				pObjIndex->chpoweruse	= fread_string( fp );
				pObjIndex->victpoweron	= fread_string( fp );
				pObjIndex->victpoweroff	= fread_string( fp );
				pObjIndex->victpoweruse	= fread_string( fp );
				pObjIndex->spectype	= fread_number( fp );
				pObjIndex->specpower	= fread_number( fp );
			}

			else
			{
				ungetc( letter, fp );
				break;
			}
		}

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
		switch ( pObjIndex->item_type )
		{
			case ITEM_PILL:
			case ITEM_POTION:
			case ITEM_SCROLL:
				pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
				pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
				pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
				break;

			case ITEM_STAFF:
			case ITEM_WAND:
				pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
				break;
		}

		iHash			= vnum % MAX_KEY_HASH;
		pObjIndex->next		= obj_index_hash[iHash];
		obj_index_hash[iHash]	= pObjIndex;
		assign_area_vnum( vnum );
		top_obj_index++;
	}

	return;
}

void new_reset( ROOM_INDEX_DATA *pR, RESET_DATA *pReset )
{
	if ( !pR )
		return;

	pR->reset_list = g_slist_append(pR->reset_list,pReset);

	top_reset++;
	return;
}

extern GMemChunk *reset_mem_chunk;

/*
 * Snarf a reset section.
 */
void load_resets( FILE *fp )
{
	RESET_DATA *pReset;
	int		iLastRoom = 0;
	int		iLastObj  = 0;

	if ( area_last == NULL )
	{
		bug( "Load_resets: no #AREA seen yet.", 0 );
		exit( 1 );
	}

	for ( ; ; )
	{
		ROOM_INDEX_DATA *pRoomIndex;
		EXIT_DATA *pexit;
		OBJ_INDEX_DATA *temp_index;
		char letter;

		if ( ( letter = fread_letter( fp ) ) == 'S' )
			break;

		if ( letter == '*' )
		{
			fread_to_eol( fp );
			continue;
		}

    		pReset = new_reset_data();
		pReset->command	= letter;
	/* if_flag */	  fread_number( fp );
		pReset->arg1	= fread_number( fp );
		pReset->arg2	= fread_number( fp );
		pReset->arg3	= (letter == 'G' || letter == 'R')
			? 0 : fread_number( fp );
		fread_to_eol( fp );
	/*
	 * Validate parameters.
	 * We're calling the index functions for the side effect.
	 */
		switch ( letter )
		{
			default:
				bug( "Load_resets: bad command '%c'.", letter );
				exit( 1 );
				break;

			case 'M':
				get_mob_index  ( pReset->arg1 );
				if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) != NULL )
				{
					new_reset( pRoomIndex, pReset );
					iLastRoom = pReset->arg3;
				}
				break;

			case 'O':
				temp_index = get_obj_index  ( pReset->arg1 );
				temp_index->reset_num++;
				if ( ( pRoomIndex = get_room_index ( pReset->arg3 ) ) )
				{
					new_reset( pRoomIndex, pReset );
					iLastObj = pReset->arg3;
				}
				break;

			case 'P':
				temp_index = get_obj_index  ( pReset->arg1 );
				temp_index->reset_num++;
				get_obj_index  ( pReset->arg3 );
				get_obj_index  ( pReset->arg1 );
				if ( ( pRoomIndex = get_room_index ( iLastObj ) ) )
				{
					new_reset( pRoomIndex, pReset );
				}
				break;

			case 'G':

			case 'E':
				temp_index = get_obj_index  ( pReset->arg1 );
				temp_index->reset_num++;
				if ( ( pRoomIndex = get_room_index ( iLastRoom ) ) )
				{
					new_reset( pRoomIndex, pReset );
					iLastObj = iLastRoom;
				}
				break;

			case 'D':
				pRoomIndex = get_room_index( pReset->arg1 );

				if (   pReset->arg2 < 0
						|| pReset->arg2 > 5
						|| !pRoomIndex
						|| !(pexit = pRoomIndex->exit[pReset->arg2]) )
				{
					bug( "Load_resets: 'D': exit %d not door.", pReset->arg2 );
					exit(1);
				}

				if (!IS_SET( pexit->rs_flags, EX_ISDOOR))
					SET_BIT(pexit->rs_flags,EX_ISDOOR);

				switch ( pReset->arg3 )
				{
					default:
						bug( "Load_resets: 'D': bad 'locks': %d." , pReset->arg3);
					case 0: break;
					case 1: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED ); break;
					case 2: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED ); break;
					case 3: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PASSPROOF ); break;
					case 4: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF ); break;
					case 5: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_NOPASS|EX_PICKPROOF ); break;
				}
				/*
				 * By calling new_reset we are assigning reset data for doors.
				 * This data is not used in updating the game any longer.  But
				 * displaying resets in this manner may be to your liking.
				 * I have left the code here so you may do so.  Uncomment data in
				 * display_resets in olc.c if you wish to do this.
				 *
				 *
				 new_reset( pRoomIndex, pReset );
				 *
				 * End Resets Comment.
				 */
				break;

			case 'R':
				pRoomIndex		= get_room_index( pReset->arg1 );

				if ( pReset->arg2 < 0 || pReset->arg2 > 6 )
				{
					bug( "Load_resets: 'R': bad exit %d.", pReset->arg2 );
					exit( 1 );
				}
				if ( pRoomIndex )
					new_reset( pRoomIndex, pReset );
				break;
		}
/*
	if ( area_last->reset_first == NULL )
	    area_last->reset_first	= pReset;
	if ( area_last->reset_last  != NULL )
	    area_last->reset_last->next	= pReset;

	area_last->reset_last	= pReset;
*/
		top_reset++;
	}

	return;
}

extern GMemChunk *exit_mem_chunk;
extern GMemChunk *extradata_mem_chunk;
extern GMemChunk *roomtext_mem_chunk;

/*
 * Snarf a room section.
 */
void load_rooms( FILE *fp )
{
	ROOM_INDEX_DATA *pRoomIndex;

	if ( area_last == NULL )
	{
		bug( "Load_resets: no #AREA seen yet.", 0 );
		exit( 1 );
	}

	for ( ; ; )
	{
		sh_int vnum;
		char letter;
		int door;
		int iHash;

		letter				= fread_letter( fp );
		if ( letter != '#' )
		{
			bug( "Load_rooms: # not found.", 0 );
			exit( 1 );
		}

		vnum				= fread_number( fp );
		if ( vnum == 0 )
			break;

		fBootDb = FALSE;
		if ( get_room_index( vnum ) != NULL )
		{
			bug( "Load_rooms: vnum %d duplicated.", vnum );
			exit( 1 );
		}
		fBootDb = TRUE;

		pRoomIndex			=  g_chunk_new (ROOM_INDEX_DATA, RoomID_mem_chunk);
		pRoomIndex->people		= NULL;
		pRoomIndex->contents		= NULL;
		pRoomIndex->extra_descr		= NULL;
		pRoomIndex->mprog_flags		= 0;
		pRoomIndex->area		= area_last;
		pRoomIndex->vnum		= vnum;
		pRoomIndex->affected_by		= 0;
		pRoomIndex->affected		= NULL;
		pRoomIndex->name		= fread_string( fp );
		pRoomIndex->mprogs		= NULL;
		pRoomIndex->description		= fread_string( fp );
		/* Area number */		  fread_number( fp );
		pRoomIndex->room_flags		= fread_flag( fp );
		if (IS_SET(pRoomIndex->room_flags,ROOM_PRIVATE))
			REMOVE_BIT(pRoomIndex->room_flags,ROOM_PRIVATE);
		pRoomIndex->sector_type		= fread_number( fp );
		pRoomIndex->light		= 0;
		pRoomIndex->blood		= 0;
		pRoomIndex->roomtext		= NULL;
		pRoomIndex->reset_list		= NULL;
		for ( door = 0; door <= 4; door++ )
		{
			pRoomIndex->track[door] 	= g_string_new("");
			pRoomIndex->track_dir[door] = 0;
		}
		for ( door = 0; door <= 5; door++ )
			pRoomIndex->exit[door] = NULL;

		for ( ; ; )
		{
			letter = fread_letter( fp );

			if ( letter == 'S' )
				break;

			if ( letter == 'D' )
			{
				EXIT_DATA *pexit;
				int locks;

				door = fread_number( fp );
				if ( door < 0 || door > 5 )
				{
					bug( "Fread_rooms: vnum %d has bad door number.", vnum );
					exit( 1 );
				}

				pexit = new_exit();
				pexit->description	= fread_string( fp );
				pexit->keyword		= fread_string( fp );
				pexit->exit_info	= 0;
				locks			= fread_number( fp );
				pexit->key		= fread_number( fp );
				pexit->vnum		= fread_number( fp );
				pexit->orig_door   	= door;

				switch ( locks )
				{
					case 0: break;
					case 1: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED ); break;
					case 2: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED ); break;
					case 3: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PASSPROOF ); break;
					case 4: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_PICKPROOF ); break;
					case 5: SET_BIT( pexit->rs_flags, EX_ISDOOR|EX_CLOSED|EX_LOCKED|EX_NOPASS|EX_PICKPROOF ); break;
				}

				if ( pexit->vnum != 0 )
				{
					pRoomIndex->exit[door]	= pexit;
					top_exit++;
				}
			}
			else if ( letter == 'E' )
			{
				EXTRA_DESCR_DATA *ed;

				ed = g_chunk_new (EXTRA_DESCR_DATA, extradata_mem_chunk);
				ed->keyword		= fread_string( fp );
				ed->description		= fread_string( fp );
				ed->next		= pRoomIndex->extra_descr;
				pRoomIndex->extra_descr	= ed;
				top_ed++;
			}
			else if ( letter == 'M' )
			{
				MPROG_LIST *pMprog;
				char *word;
				int trigger = 0;

				pMprog              = new_mprog();
				word   		    = fread_word( fp );
				if ( !(trigger = flag_lookup( word, mprog_room_flags )) )
				{
					bug("MUDprogs: invalid trigger.",0);
					exit(1);
				}
				SET_BIT( pRoomIndex->mprog_flags, trigger );
				pMprog->trig_type   = trigger;
				pMprog->vnum        = fread_number( fp );
				pMprog->trig_phrase = g_string_assign(pMprog->trig_phrase,fread_string( fp ));
				pMprog->next        = pRoomIndex->mprogs;
				pRoomIndex->mprogs   = pMprog;
			}
			else if ( letter == 'T' )
			{
				ROOMTEXT_DATA *rt;

				rt = g_chunk_new (ROOMTEXT_DATA, roomtext_mem_chunk);
				rt->input		= fread_string( fp );
				rt->output		= fread_string( fp );
				rt->choutput		= fread_string( fp );
				rt->name		= fread_string( fp );
				rt->type		= fread_number( fp );
				rt->power		= fread_number( fp );
				rt->mob			= fread_number( fp );
				rt->next		= pRoomIndex->roomtext;
				pRoomIndex->roomtext	= rt;
				top_rt++;
			}
			else
			{
				bug( "Load_rooms: vnum %d has flag not 'DES'.", vnum );
				exit( 1 );
			}
		}

		iHash			= vnum % MAX_KEY_HASH;
		pRoomIndex->next	= room_index_hash[iHash];
		room_index_hash[iHash]	= pRoomIndex;
		assign_area_vnum( vnum );
		top_room++;
	}

	return;
}

extern GMemChunk *shop_mem_chunk;

/*
 * Snarf a shop section.
 */
void load_shops( FILE *fp )
{
	SHOP_DATA *pShop;

	for ( ; ; )
	{
		MOB_INDEX_DATA *pMobIndex;
		int iTrade;

    		pShop = new_shop();
		pShop->keeper		= fread_number( fp );
		if ( pShop->keeper == 0 )
			break;
		for ( iTrade = 0; iTrade < MAX_TRADE; iTrade++ )
			pShop->buy_type[iTrade]	= fread_number( fp );
		pShop->profit_buy	= fread_number( fp );
		pShop->profit_sell	= fread_number( fp );
		pShop->open_hour	= fread_number( fp );
		pShop->close_hour	= fread_number( fp );
		fread_to_eol( fp );
		pMobIndex		= get_mob_index( pShop->keeper );
		pMobIndex->pShop	= pShop;

		if ( shop_first == NULL )
			shop_first = pShop;
		if ( shop_last  != NULL )
			shop_last->next = pShop;

		shop_last	= pShop;
		pShop->next	= NULL;
		top_shop++;
	}

	return;
}

/*
 * Snarf spec proc declarations.
 */
void load_specials( FILE *fp )
{
	for ( ; ; )
	{
		MOB_INDEX_DATA *pMobIndex;
		char letter;

		switch ( letter = fread_letter( fp ) )
		{
			default:
				bug( "Load_specials: letter '%c' not *MS.", letter );
				exit( 1 );

			case 'S':
				return;

			case '*':
				break;

			case 'M':
				pMobIndex		= get_mob_index	( fread_number ( fp ) );
				pMobIndex->spec_fun	= spec_lookup	( fread_word   ( fp ) );
				if ( pMobIndex->spec_fun == 0 )
				{
					bug( "Load_specials: 'M': vnum %d.", pMobIndex->vnum );
					exit( 1 );
				}
				break;
		}

		fread_to_eol( fp );
	}
}

/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits( void )
{
	extern const sh_int rev_dir [];
	char buf[MAX_STRING_LENGTH];
	ROOM_INDEX_DATA *pRoomIndex;
	ROOM_INDEX_DATA *to_room;
	EXIT_DATA *pexit;
	EXIT_DATA *pexit_rev;
	int iHash;
	int door;

	for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
	{
		for ( pRoomIndex  = room_index_hash[iHash];
			pRoomIndex != NULL;
			pRoomIndex  = pRoomIndex->next )
		{
			bool fexit;

			fexit = FALSE;
			for ( door = 0; door <= 5; door++ )
			{
				if ( ( pexit = pRoomIndex->exit[door] ) != NULL )
				{
					fexit = TRUE;
					if ( pexit->vnum <= 0 )
						pexit->to_room = NULL;
					else
						pexit->to_room = get_room_index( pexit->vnum );
				}
			}

			if ( !fexit )
				SET_BIT( pRoomIndex->room_flags, ROOM_NO_MOB );
		}
	}

	for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
	{
		for ( pRoomIndex  = room_index_hash[iHash];
			pRoomIndex != NULL;
			pRoomIndex  = pRoomIndex->next )
		{
			for ( door = 0; door <= 5; door++ )
			{
				if ( ( pexit     = pRoomIndex->exit[door]       ) != NULL
					&&   ( to_room   = pexit->to_room               ) != NULL
					&&   ( pexit_rev = to_room->exit[rev_dir[door]] ) != NULL
					&&   pexit_rev->to_room != pRoomIndex )
				{
					sprintf( buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
						pRoomIndex->vnum, door,
						to_room->vnum,    rev_dir[door],
						(pexit_rev->to_room == NULL)
						? 0 : pexit_rev->to_room->vnum );
/*		    bug( buf, 0 ); */
				}
			}
		}
	}

	return;
}

extern GMemChunk *pmprog_mem_chunk;
 /*
  * Load mobprogs section
  */
void load_mobprogs( FILE *fp )
{
	MPROG_CODE *pMprog;

	if ( area_last == NULL )
	{
		bug( "Load_mobprogs: no #AREA seen yet.", 0 );
		exit( 1 );
	}

	for ( ; ; )
	{
		sh_int vnum;
		char letter;

		letter		  = fread_letter( fp );
		if ( letter != '#' )
		{
			bug( "Load_mobprogs: # not found.", 0 );
			exit( 1 );
		}

		vnum		 = fread_number( fp );
		if ( vnum == 0 )
			break;

		fBootDb = FALSE;
		if ( get_mprog_index( vnum ) != NULL )
		{
			bug( "Load_mobprogs: vnum %d duplicated.", vnum );
			exit( 1 );
		}
		fBootDb = TRUE;

    		pMprog = new_mpcode();
		pMprog->vnum  	= vnum;
		pMprog->code  	= g_string_assign(pMprog->code,fread_string( fp ));
		if ( mprog_list == NULL )
			mprog_list = pMprog;
		else
		{
			pMprog->next = mprog_list;
			mprog_list 	= pMprog;
		}
		top_mprog_index++;
	}
	return;
}

 /*
  *  Translate mobprog vnums pointers to real code
  */
void fix_mobprogs( void )
{
	MOB_INDEX_DATA *pMobIndex;
	ROOM_INDEX_DATA *pRoomIndex;
	OBJ_INDEX_DATA *pObjIndex;
	MPROG_LIST        *list;
	MPROG_CODE        *prog;
	int iHash;

	for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
	{
		for ( pMobIndex   = mob_index_hash[iHash];
			pMobIndex   != NULL;
			pMobIndex   = pMobIndex->next )
		{
			for( list = pMobIndex->mprogs; list != NULL; list = list->next )
			{
				if ( ( prog = get_mprog_index( list->vnum ) ) != NULL )
					list->code = prog->code;
				else
				{
					bug( "Fix_mobprogs: code vnum %d not found.", list->vnum );
					exit( 1 );
				}
			}
		}

		for ( pObjIndex  = obj_index_hash[iHash];
		pObjIndex != NULL;
		pObjIndex  = pObjIndex->next )
		{
			for( list = pObjIndex->mprogs; list != NULL; list = list->next )
			{
				if ( ( prog = get_mprog_index( list->vnum ) ) != NULL )
					list->code = prog->code;
				else
				{
					bug( "Fix_mobprogs: code vnum %d not found.", list->vnum );
					exit( 1 );
				}
			}
		}
		for ( pRoomIndex  = room_index_hash[iHash];
		pRoomIndex != NULL;
		pRoomIndex  = pRoomIndex->next )
		{
			for( list = pRoomIndex->mprogs; list != NULL; list = list->next )
			{
				if (list->vnum == 0)
					continue;

				if ( ( prog = get_mprog_index( list->vnum ) ) != NULL )
					list->code = prog->code;
				else
				{
					bug( "Fix_mobprogs: code vnum %d not found.", list->vnum );
					exit( 1 );
				}
			}
		}
	}
}

/*
 * Repopulate areas periodically.
 */
void area_update( void )
{
	AREA_DATA *pArea;

	for ( pArea = area_first; pArea != NULL; pArea = pArea->next )
	{
		CHAR_DATA *pch;

		if ( ++pArea->age < 3 )
			continue;

	/*
	 * Check for PC's.
	 */
		if ( pArea->nplayer > 0 && pArea->age == 15 - 1 )
		{
			for ( pch = char_list; pch != NULL; pch = pch->next )
			{
				if ( !IS_NPC(pch)
					&&   IS_AWAKE(pch)
					&&   pch->in_room != NULL
					&&   pch->in_room->area == pArea )
				{
					send_to_char( "You hear an agonized scream in the distance.\n\r",
						pch );
				}

			}
		}

	/*
	 * Check age and reset.
	 * Note: Mud School resets every 3 minutes (not 15).
	 */
		if ( pArea->nplayer == 0 || pArea->age >= 15 )
		{
			ROOM_INDEX_DATA *pRoomIndex;

			reset_area( pArea );
			pArea->age = number_range( 0, 3 );
			pRoomIndex = get_room_index( ROOM_VNUM_SCHOOL );
			if ( pRoomIndex != NULL && pArea == pRoomIndex->area )
				pArea->age = 15 - 3;
		}
	}

	logchan("Areas Reset!",NULL,NULL,WIZ_RESETS,0,LEVEL_IMMORTAL);

	return;
}

char *fread_string_eol( FILE *fp )
{
	static bool char_special[256-EOF];
	GString *plast;
	char *shared_string = NULL;
	char c;
	int count = 0;

	if ( char_special[EOF-EOF] != TRUE )
	{
		char_special[EOF -  EOF] = TRUE;
		char_special['\n' - EOF] = TRUE;
		char_special['\r' - EOF] = TRUE;
	}

	plast = g_string_new("");

    /*
     * Skip blanks.
     * Read first char.
     */
	do
	{
		c = getc( fp );
	}
	while ( isspace(c) );

	plast = g_string_append_c(plast,c);

	if ( plast->str[count] == '\n')
		return &str_empty[0];

	for ( ;; )
	{
		c = getc(fp);

		switch (c)
		{
			default:
				break;

			case EOF:
				{
					c = getc(fp);
					shared_string = g_string_chunk_insert_const(LurfStringChunk,plast->str);
					g_string_free(plast,TRUE);
					return shared_string;
				}

			case '\n':  case '\r':
				{
					c = getc(fp);
					shared_string = g_string_chunk_insert_const(LurfStringChunk,plast->str);
					g_string_free(plast,TRUE);
					return shared_string;
				}
		}
		plast = g_string_append_c(plast,c);
	}
}

extern int		riddle_max;
extern int		riddle_number;
extern struct  riddle_type   riddle_table[MAX_RIDDLE];

void load_riddles( FILE *fp)
{
	struct riddle_type riddle;
	int riddle_count = 0;
	char * temp;

	for ( ; ; )
	{
		riddle.clue = NULL;
		riddle.clue_do = NULL;
		riddle.riddle = NULL;
		riddle.answer = NULL;
		riddle.answer_do = NULL;

		temp = fread_word(fp);
		if (!strcmp(temp,"#"))
		{
			riddle_max = riddle_count;
			return;
		}

		riddle_count++;

		riddle.riddle 	 = fread_string(fp);
		riddle.clue 	 = fread_string(fp);
		riddle.clue_do   = fread_string(fp);
		riddle.answer 	 = fread_string(fp);
		riddle.answer_do = fread_string(fp);

		riddle_table[riddle_count] = riddle;
	}
}

/* values for db2.c */
extern int		social_count;
extern int		xsocial_count;
extern struct  social_type   social_table[MAX_SOCIALS];
extern struct  xsocial_type   xsocial_table[MAX_SOCIALS];

/* snarf a socials file */
void load_socials( FILE *fp)
{
	for ( ; ; )
	{
		struct social_type social;
		char *temp;
        /* clear social */
		social.char_no_arg = NULL;
		social.others_no_arg = NULL;
		social.char_found = NULL;
		social.others_found = NULL;
		social.vict_found = NULL;
		social.char_not_found = NULL;
		social.char_auto = NULL;
		social.others_auto = NULL;

		temp = fread_word(fp);
		if (!strcmp(temp,"#0"))
			return;  /* done */
#if defined(social_debug)
		else
			fprintf(stderr,"%s\n\r",temp);
#endif

		str_cpy(social.name,temp);
		fread_to_eol(fp);

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.char_no_arg = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.char_no_arg = temp;

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.others_no_arg = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.others_no_arg = temp;

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.char_found = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.char_found = temp;

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.others_found = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.others_found = temp;

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.vict_found = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.vict_found = temp;

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.char_not_found = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.char_not_found = temp;

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.char_auto = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.char_auto = temp;

		temp = fread_string_eol(fp);
		if (!strcmp(temp,"$"))
			social.others_auto = NULL;
		else if (!strcmp(temp,"#"))
		{
			social_table[social_count] = social;
			social_count++;
			continue;
		}
		else
			social.others_auto = temp;

		social_table[social_count] = social;
		social_count++;
	}
	return;
}
void load_xsocials( FILE *fp)
{
	for ( ; ; )
	{
		struct xsocial_type xsocial;
		char *temp;

        /* clear social */
		xsocial.char_no_arg = NULL;
		xsocial.others_no_arg = NULL;
		xsocial.char_found = NULL;
		xsocial.others_found = NULL;
		xsocial.vict_found = NULL;
		xsocial.char_auto = NULL;
		xsocial.others_auto = NULL;
		xsocial.gender = 0;
		xsocial.stage  = 0;
		xsocial.position = 0;
		xsocial.self = 0;
		xsocial.other = 0;
		xsocial.chance = FALSE;

		temp = fread_string( fp);

		if (!strcmp(temp,"endofthisfile"))
		{
			xsocial.name = NULL;
			xsocial_table[xsocial_count] = xsocial;
			return;
		}

		xsocial.name = temp;

		xsocial.char_no_arg = fread_string(fp);
		xsocial.others_no_arg  = fread_string(fp);
		xsocial.char_found = fread_string(fp);
		xsocial.others_found = fread_string(fp);
		xsocial.vict_found = fread_string(fp);
		xsocial.char_auto = fread_string(fp);
		xsocial.gender = fread_number( fp );
		xsocial.stage  = fread_number( fp );
		xsocial.position = fread_number( fp );
		xsocial.self = fread_number( fp );
		xsocial.other = fread_number( fp );

		temp = fread_word( fp );

		if (!strcmp(temp,"TRUE"))
			xsocial.chance = TRUE;
		else
			xsocial.chance = FALSE;

		xsocial.msp = fread_string( fp );
		fread_to_eol(fp);
		xsocial_table[xsocial_count] = xsocial;
		xsocial_count++;
	}
	return;
}

void load_mobiles_rom( FILE *fp )
{
	MOB_INDEX_DATA *pMobIndex;
	char letter2;

	if ( !area_last )
	{
		bug("LoadoBh: no area seen yet.", 0);
		exit(1);
	}
	for ( ; ; )
	{
		sh_int vnum;
		char letter;
		int iHash;

		letter				= fread_letter( fp );
		if ( letter != '#' )
		{
			bug( "Load_mobiles: # not found.", 0 );
			exit( 1 );
		}

		vnum				= fread_number( fp );
		if ( vnum == 0 )
			break;

		fBootDb = FALSE;
		if ( get_mob_index( vnum ) != NULL )
		{
			bug( "Load_mobiles: vnum %d duplicated.", vnum );
			exit( 1 );
		}
		fBootDb = TRUE;

		pMobIndex			=  g_chunk_new (MOB_INDEX_DATA, MobID_mem_chunk);
		pMobIndex->vnum			= vnum;
		pMobIndex->area			= area_last;
		pMobIndex->player_name		= fread_string( fp );
		pMobIndex->short_descr		= fread_string( fp );
		pMobIndex->long_descr		= fread_string( fp );
		pMobIndex->description		= fread_string( fp );

		fread_string( fp ); /* Junk Read */

		pMobIndex->long_descr[0]	= UPPER(pMobIndex->long_descr[0]);
		pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

		pMobIndex->act			= fread_flag( fp ) | ACT_IS_NPC;
		if ( IS_SET(pMobIndex->act,ACT_DEAD))
			REMOVE_BIT(pMobIndex->act,ACT_DEAD);

		pMobIndex->affected_by		= fread_flag( fp );
		pMobIndex->itemaffect		= 0;
		pMobIndex->pShop		= NULL;
		pMobIndex->alignment		= fread_number( fp );
		letter				= fread_number( fp );
		pMobIndex->level		= number_fuzzy( fread_number( fp ) );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
		pMobIndex->hitroll		= fread_number( fp );	/* Unused */
		//pMobIndex->ac			= fread_number( fp );	/* Unused */

		pMobIndex->hitnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->hitsizedice		= fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->hitplus		= fread_number( fp );	/* Unused */

		pMobIndex->damnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->damsizedice		= fread_number( fp );	/* Unused */
		 /* + */					  fread_letter( fp );	/* Unused */
									  fread_number( fp );
					  fread_number( fp );
   /* 'd'		*/		  fread_letter( fp );	/* Unused */
		/*pMobIndex->damsizedice*/		 fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
	/*pMobIndex->damsizedice*/		 fread_number( fp );	/* Unused */
			/*pMobIndex->gold*/		    fread_word( fp );	/* Unused */

	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	/* position	*/		  fread_number( fp );	/* Unused */
	/* start pos	*/		  fread_number( fp );	/* Unused */

	/*
	 * Back to meaningful values.
	 */
		pMobIndex->sex			= fread_number( fp );

								  fread_flag( fp );
		/*this is something*/	  fread_flag( fp );
								  fread_flag( fp );
								  fread_flag( fp );
								  fread_word( fp );
								  fread_word( fp );
								  fread_word( fp );
								  fread_number( fp );

		pMobIndex->added		= fread_number( fp );
		pMobIndex->mob_fight		= fread_flag( fp );
									fread_word( fp );
									fread_number( fp );
		//pMobIndex->sphere_spaffect	= fread_number( fp );

	/*	if ( letter != 'S' )
		{
			bug( "Load_mobiles: vnum %d non-S.", vnum );
			exit( 1 );
		}
         */
		for ( ; ; )
		{
			letter2 = fread_letter( fp );

			if ( letter2 == 'M' )
			{
				MPROG_LIST *pMprog;
				char *word;
				int trigger = 0;

				pMprog              = new_mprog();
				word   		    = fread_word( fp );
				if ( !(trigger = flag_lookup( word, mprog_flags )) )
				{
					bug("MOBprogs: invalid trigger.",0);
					exit(1);
				}
				SET_BIT( pMobIndex->mprog_flags, trigger );
				pMprog->trig_type   = trigger;
				pMprog->vnum        = fread_number( fp );
				pMprog->trig_phrase = g_string_assign(pMprog->trig_phrase,fread_string( fp ));
				pMprog->next        = pMobIndex->mprogs;
				pMobIndex->mprogs   = pMprog;
			}
			else
			{
				ungetc(letter2,fp);
				break;
			}
		}

		iHash			= vnum % MAX_KEY_HASH;
		pMobIndex->next		= mob_index_hash[iHash];
		mob_index_hash[iHash]	= pMobIndex;
		top_mob_index++;
		assign_area_vnum( vnum );
		kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
	}

	return;
}

void load_objects_new( FILE *fp )
{
	OBJ_INDEX_DATA *pObjIndex;

	if ( !area_last )
	{
		bug("LoadoBh: no area seen yet.", 0);
		exit(1);
	}
	for ( ; ; )
	{
		sh_int vnum;
		char letter;
		int iHash;

		letter				= fread_letter( fp );
		if ( letter != '#' )
		{
			bug( "Load_objects: # not found.", 0 );
			exit( 1 );
		}

		vnum				= fread_number( fp );
		if ( vnum == 0 )
			break;

		fBootDb = FALSE;
		if ( get_obj_index( vnum ) != NULL )
		{
			bug( "Load_objects: vnum %d duplicated.", vnum );
			exit( 1 );
		}
		fBootDb = TRUE;

		pObjIndex			=  g_chunk_new (OBJ_INDEX_DATA, ObjID_mem_chunk);
		pObjIndex->vnum			= vnum;
		pObjIndex->name			= fread_string( fp );
		pObjIndex->area			= area_last;
		pObjIndex->short_descr		= fread_string( fp );
		pObjIndex->description		= fread_string( fp );
	/* Action description */	  fread_string( fp );

		pObjIndex->short_descr[0]	= LOWER(pObjIndex->short_descr[0]);
		pObjIndex->description[0]	= UPPER(pObjIndex->description[0]);

		pObjIndex->item_type		= fread_number( fp );
		pObjIndex->extra_flags		= fread_flag( fp );
		pObjIndex->wear_flags		= fread_flag( fp );
		switch(pObjIndex->item_type)
		{
			case ITEM_WEAPON:
	    pObjIndex->value[0]		= fread_number(fp);
	    pObjIndex->value[1]		= fread_number(fp);
	    pObjIndex->value[2]		= fread_number(fp);
	    pObjIndex->value[3]		= fread_number(fp);
	    //pObjIndex->value[4]		= fread_flag(fp);
	    break;
	case ITEM_CONTAINER:
	    pObjIndex->value[0]		= fread_number(fp);
	    pObjIndex->value[1]		= fread_flag(fp);
	    pObjIndex->value[2]		= fread_number(fp);
	    pObjIndex->value[3]		= fread_number(fp);
	    //pObjIndex->value[4]		= fread_number(fp);
	    break;
        case ITEM_DRINK_CON:
	case ITEM_FOUNTAIN:
            pObjIndex->value[0]         = fread_number(fp);
            pObjIndex->value[1]         = fread_number(fp);
            pObjIndex->value[2]         = fread_number(fp);
            pObjIndex->value[3]         = fread_number(fp);
            //pObjIndex->value[4]         = fread_number(fp);
            break;
	case ITEM_WAND:
	case ITEM_STAFF:
	    pObjIndex->value[0]		= fread_number(fp);
	    pObjIndex->value[1]		= fread_number(fp);
	    pObjIndex->value[2]		= fread_number(fp);
	    pObjIndex->value[3]		= skill_lookup(fread_word(fp));
	    //pObjIndex->value[4]		= fread_number(fp);
	    break;
	case ITEM_POTION:
	case ITEM_PILL:
	case ITEM_SCROLL:
 	    pObjIndex->value[0]		= fread_number(fp);
	    pObjIndex->value[1]		= skill_lookup(fread_word(fp));
	    pObjIndex->value[2]		= skill_lookup(fread_word(fp));
	    pObjIndex->value[3]		= skill_lookup(fread_word(fp));
	    //pObjIndex->value[4]		= skill_lookup(fread_word(fp));
	    break;
	default:
            pObjIndex->value[0]             = fread_flag( fp );
            pObjIndex->value[1]             = fread_flag( fp );
            pObjIndex->value[2]             = fread_flag( fp );
            pObjIndex->value[3]             = fread_flag( fp );
	    	//pObjIndex->value[4]		    = fread_flag( fp );
	    	break;
		}
		pObjIndex->weight		= fread_number( fp );
		pObjIndex->cost			= fread_number( fp );	/* Unused */
		pObjIndex->affected		= 0;
		pObjIndex->extra_descr		= 0;
		pObjIndex->chpoweron		= &str_empty[0];;
		pObjIndex->chpoweroff		= &str_empty[0];;
		pObjIndex->chpoweruse		= &str_empty[0];;
		pObjIndex->victpoweron		= &str_empty[0];;
		pObjIndex->victpoweroff		= &str_empty[0];;
		pObjIndex->victpoweruse		= &str_empty[0];;
		pObjIndex->spectype		= 0;
		pObjIndex->specpower		= 0;
	/* Cost per day */       		  fread_number( fp );
									  fread_flag(fp);
/*
	if ( pObjIndex->item_type == ITEM_POTION )
	    SET_BIT(pObjIndex->extra_flags, ITEM_NODROP);
*/
		for ( ; ; )
		{
			char letter;

			letter = fread_letter( fp );

			if ( letter == 'A' )
			{
				AFFECT_DATA *paf;

				paf			=  g_chunk_new (AFFECT_DATA, affect_mem_chunk);
				paf->type		= -1;
				paf->duration		= -1;
				paf->location		= fread_number( fp );
				paf->modifier		= fread_number( fp );
				paf->bitvector		= 0;
				paf->next		= pObjIndex->affected;
				pObjIndex->affected	= paf;
				top_affect++;
			}

			else if ( letter == 'E' )
			{
				EXTRA_DESCR_DATA *ed;

				ed			=  g_chunk_new (EXTRA_DESCR_DATA, extra_desc_mem_chunk);
				ed->keyword		= fread_string( fp );
				ed->description		= fread_string( fp );
				ed->next		= pObjIndex->extra_descr;
				pObjIndex->extra_descr	= ed;
				top_ed++;
			}

			else if ( letter == 'Q' )
			{
				pObjIndex->chpoweron	= fread_string( fp );
				pObjIndex->chpoweroff	= fread_string( fp );
				pObjIndex->chpoweruse	= fread_string( fp );
				pObjIndex->victpoweron	= fread_string( fp );
				pObjIndex->victpoweroff	= fread_string( fp );
				pObjIndex->victpoweruse	= fread_string( fp );
				pObjIndex->spectype	= fread_number( fp );
				pObjIndex->specpower	= fread_number( fp );
			}

			else
			{
				ungetc( letter, fp );
				break;
			}
		}

	/*
	 * Translate spell "slot numbers" to internal "skill numbers."
	 */
		switch ( pObjIndex->item_type )
		{
			case ITEM_PILL:
			case ITEM_POTION:
			case ITEM_SCROLL:
				pObjIndex->value[1] = slot_lookup( pObjIndex->value[1] );
				pObjIndex->value[2] = slot_lookup( pObjIndex->value[2] );
				pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
				break;

			case ITEM_STAFF:
			case ITEM_WAND:
				pObjIndex->value[3] = slot_lookup( pObjIndex->value[3] );
				break;
		}

		iHash			= vnum % MAX_KEY_HASH;
		pObjIndex->next		= obj_index_hash[iHash];
		obj_index_hash[iHash]	= pObjIndex;
		assign_area_vnum( vnum );
		top_obj_index++;
	}

	return;
}

void load_mobiles_new( FILE *fp )
{
	MOB_INDEX_DATA *pMobIndex;
	char letter2;

	if ( !area_last )
	{
		bug("LoadoBh: no area seen yet.", 0);
		exit(1);
	}
	for ( ; ; )
	{
		sh_int vnum;
		char letter;
		int iHash;

		letter				= fread_letter( fp );
		if ( letter != '#' )
		{
			bug( "Load_mobiles: # not found.", 0 );
			exit( 1 );
		}

		vnum				= fread_number( fp );
		if ( vnum == 0 )
			break;

		fBootDb = FALSE;
		if ( get_mob_index( vnum ) != NULL )
		{
			bug( "Load_mobiles: vnum %d duplicated.", vnum );
			exit( 1 );
		}
		fBootDb = TRUE;

		pMobIndex			=  g_chunk_new (MOB_INDEX_DATA, MobID_mem_chunk);
		pMobIndex->vnum			= vnum;
		pMobIndex->area			= area_last;
		pMobIndex->player_name		= fread_string( fp );
		pMobIndex->short_descr		= fread_string( fp );
		pMobIndex->long_descr		= fread_string( fp );
		pMobIndex->description		= fread_string( fp );

		pMobIndex->long_descr[0]	= UPPER(pMobIndex->long_descr[0]);
		pMobIndex->description[0]	= UPPER(pMobIndex->description[0]);

		pMobIndex->act			= fread_flag( fp ) | ACT_IS_NPC;
		if ( IS_SET(pMobIndex->act,ACT_DEAD))
			REMOVE_BIT(pMobIndex->act,ACT_DEAD);

		pMobIndex->affected_by		= fread_flag( fp );
		pMobIndex->itemaffect		= 0;
		pMobIndex->pShop		= NULL;
		pMobIndex->alignment		= fread_number( fp );
		letter				= fread_letter( fp );
		pMobIndex->level		= number_fuzzy( fread_number( fp ) );

	/*
	 * The unused stuff is for imps who want to use the old-style
	 * stats-in-files method.
	 */
		pMobIndex->hitroll		= fread_number( fp );	/* Unused */
		pMobIndex->ac			= fread_number( fp );	/* Unused */
		pMobIndex->hitnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->hitsizedice		= fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->hitplus		= fread_number( fp );	/* Unused */
		pMobIndex->damnodice		= fread_number( fp );	/* Unused */
	/* 'd'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->damsizedice		= fread_number( fp );	/* Unused */
	/* '+'		*/		  fread_letter( fp );	/* Unused */
		pMobIndex->damplus		= fread_number( fp );	/* Unused */
		/*pMobIndex->gold			= fread_number( fp );*/	/* Unused */

	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	/* position	*/		  fread_number( fp );	/* Unused */
	/* start pos	*/		  fread_number( fp );	/* Unused */

	/*
	 * Back to meaningful values.
	 */
		//pMobIndex->sex			= fread_number( fp );

		pMobIndex->added		= fread_number( fp );
		pMobIndex->mob_fight		= fread_number( fp );

	/* xp can't be used! */		  fread_number( fp );	/* Unused */
	/* position	*/		  fread_number( fp );	/* Unused */
	/* start pos	*/		  fread_number( fp );	/* Unused */

		/*pMobIndex->sphere_spaffect	= fread_number( fp );*/

	/*	if ( letter != 'S' )
		{
			bug( "Load_mobiles: vnum %d non-S.", vnum );
			exit( 1 );
		}
         */
		for ( ; ; )
		{
			letter2 = fread_letter( fp );

			if ( letter2 == 'M' )
			{
				MPROG_LIST *pMprog;
				char *word;
				int trigger = 0;

				pMprog              = new_mprog();
				word   		    = fread_word( fp );
				if ( !(trigger = flag_lookup( word, mprog_flags )) )
				{
					bug("MOBprogs: invalid trigger.",0);
					exit(1);
				}
				SET_BIT( pMobIndex->mprog_flags, trigger );
				pMprog->trig_type   = trigger;
				pMprog->vnum        = fread_number( fp );
				pMprog->trig_phrase = g_string_assign(pMprog->trig_phrase,fread_string( fp ));
				pMprog->next        = pMobIndex->mprogs;
				pMobIndex->mprogs   = pMprog;
			}
			else
			{
				ungetc(letter2,fp);
				break;
			}
		}

		iHash			= vnum % MAX_KEY_HASH;
		pMobIndex->next		= mob_index_hash[iHash];
		mob_index_hash[iHash]	= pMobIndex;
		top_mob_index++;
		assign_area_vnum( vnum );
		kill_table[URANGE(0, pMobIndex->level, MAX_LEVEL-1)].number++;
	}

	return;
}