area/
build/testing/
log/
player/
player/backup/
#AREADATA
Name Yaegar  /{CGhost Town{x~
Builders (null)~
VNUMs 8100 8199
Credits (null)~
Security 9
End



#MOBILES
#8100
spectre~
a spectre~
A Spectre screams at you and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
AG DFT 0 -1000 S
54 55 -100 50d10+5000 9d9+34 480 8000
8 8 0 
0 0 0
#8101
wraith~
a wraith~
A Wraith strides  silently toward you, death in its glowing red eyes.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
AG DFJT 0 -1000 S
79 2000 -200 200d200+2000 10d10+500 470 8000
8 8 0 
0 0 0
#8102
wight~
a wight~
A ghastly wight, still clad in the armor it wore in life, strikes at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
AG DFJ 0 -1000 S
46 55 -100 50d10+5000 9d9+34 450 8000
8 8 0 
0 0 0
#8103
ghost~
a ghost~
The ghost of some long-dead adventurer howls maniacally at you.
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
AG DFTU 0 -1000 S
57 55 -100 50d10+5000 9d9+34 480 8000
8 8 0 
0 0 0
#8104
vampire~
a vampire~
An evil vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
ABGM DFJN 0 -1000 S
82 250 -250 75d25+15000 15d15+150 540 8000
8 8 0 
0 0 0
#8105
lich~
a lich~
An insane Lich cackles hideously and unleashes a volley of spells.
~
This powerful Undead is actually Xantharus' former master, whom he betrayed
and slew. But he underestimated his master's power, and now he as returned
as a Lich, seeking revenge!
~
ABGM DFHT 0 -1000 S
66 65 -135 50d10+6000 10d11+42 580 8000
8 8 0 
0 0 0
#8106
demon~
a lesser demon~
A Lesser Demon slobbers, drools and cackles insanely!~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
AGH DFJ 0 -1000 S
81 200 -250 75d25+17000 15d15+150 520 8000
8 8 0 
0 0 0
#8107
spirit revenant~
a revenant~
The spirit of a mortal horribly wronged has returned as a Revenant.
~
This poor soul was once a powerful, good priest of Soleil who was betrayed
by agents of the evil Gomez and tortured and slain by them. His spirit has
returned here, seeking out the long-dead fellows who slew him. He will 
ignore all else in his quest, but will not hesitate to attack you if you
interfere.
~
ADGM DFHJN 0 0 S
73 70 -120 50d10+6000 10d11+42 570 8000
8 8 0 
0 0 0
#8108
spirit haunt~
a haunt~
The spirit of an adventurer slain here long ago is now bound here as a Haunt.
~
This spirit was once a powerful warrior who, on a wager, entered Ghost Town.
He was quickly slain by the inhabitants, but such was his distress at his
death, his spirit remained behind to haunt the area where he met his end.
~
ABDG DFHTU 0 0 S
69 70 -120 50d10+6000 10d11+42 480 8000
8 8 0 
0 0 0
#8109
crypt thing~
a crypt thing~
A Crypt Thing cackles evilly and taunts you.
~
This fell creature will not attack you, despite its evil- it will merely
taunt you, though it will not hesitate to defend itself.
~
ABDGM DFJN 0 -1000 S
52 55 -100 50d10+5000 9d9+34 550 8000
8 8 0 
0 0 0
#8110
greater demon~
a greater demon~
A Greater demon spews forth fire and gas!
~
This grotesque is a minion of the lower planes drawn here by the intense
concentration of negative material energy.
~
ABG DFHJNT 0 -1000 S
88 160 -300 100d25+20000 10d10+200 580 8000
8 8 0 
0 0 0
#8111
undead dragon~
an undead dragon~
An Undead Dragon belches forth poisonous fumes!
~
This foul Dracolich is the undead spirit of a dragon that served Xantharus
so well in life that he animated it to continue serving him after its
death.
~
ABG DFHJT 0 -1000 S
98 100 -500 100d25+30000 15d15+300 620 8000
8 8 0 
0 128 0
#8112
undead monster~
an undead monster~
An undead monster shambles forth and attacks!
~
The spirit of some former minion of this place, this foul Undead creature
will do its best you meet the same fate as all previous intruders in this
fell domain- DEATH.
~
AG DF 0 -1000 S
63 60 -120 50d10+6000 10d11+42 450 8000
8 8 0 
0 0 0
#8113
giant rat~
a giant rat~
A GIANT Rat savagely charges you!
~
When I say GIANT, I am talking ten feet high...
~
ACFGH DFQ 0 -1000 S
8 6 -10 2d6+50 2d5+3 400 8000
8 8 0 
0 0 0
#8114
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
ACFGH DFQ 0 -1000 S
8 7 -20 2d6+50 2d5+3 450 8000
8 8 0 
0 0 0
#8115
lurker above~
a lurker above~
A Lurker Above seeks to enfold and suffocate you!
~
This foul abberration feeds on any and all that enter its lair- even the
corporeal undead avoid it...
~
ABGH JT 0 0 S
65 65 -120 50d10+6000 10d11+42 500 8000
8 8 0 
0 0 0
#8116
succubus~
a succubus~
A beautiful female smiles charmingly at you, revealing sharp fangs...
~
OUCH! Its a Succubus. She will charm you, then waste you. FIGHT!
~
ABDG DFHJT 0 -1000 S
104 260 -600 100d25+50000 20d20+480 500 8000
8 8 2 
0 0 0
#8117
necromancer xantharus~
Xantharus~
A timid-looking Necromancer begs to be freed.
~
This pathetic wretch is none other than Xantharus, the evil mage that brought
the Undead to this town, destroying it, before losing control of them. He
has fled here, in the hopes that they won't find him before he finds a way
to escape his terrible mistake.
~
ABGHM K 0 -400 S
70 70 -170 55d10+7000 13d13+68 500 8000
8 8 1 
0 0 0
#8118
rotting corpse~
a rotting corpse~
A Rotting Corpse staggers clumsily toward you.
~
This thing and its fellows are what remains of the citizens of this once-
fine town, reduced to a horrid state of undeath. Slaying them would be the
best thing you could do for them...
~
AFG J 0 0 S
54 55 -100 50d10+5000 9d9+34 400 8000
8 8 0 
0 0 0
#8119
master mage~
the master mage~
The Master surveys his domain and laughs evilly.
~
Little is known of this mysterious stranger who came here and took control
after the weak Xantharus lost control of his creations. He is a powerful,
diabolically evil mage, and will not hesitate to destroy you.
~
ABDGHM CDEFHN 0 -1000 S
85 160 -250 75d25+15000 15d15+150 600 8000
8 8 1 
0 0 0
#8120
shambling mound~
a shambling mound~
A Shambling Mound... well... shambles toward you.
~
RUN! A twelve-foot high pile of garbage is attacking you!
~
AFG N 0 0 S
43 40 -90 50d10+4200 10d4+25 450 8000
8 8 0 
0 0 0
#8121
kampflut~
a kampflut~
A Kampflut attacks!
~
This hideous, animated tree resembles an ancient oak with tentacle-like
branches and a huge toothed maw. Despite its nasty demeanour, it is not
evil- it is simply hungry.
~
ADG N 0 0 S
38 40 -90 50d10+4200 10d4+25 500 8000
8 8 0 
0 0 0
#8122
black pudding~
a black pudding~
A Black Pudding slowly rolls toward you.
~
This huge black blob will dissolve weapons and armor it gets the chance,
then it will devour you!
~
AG N 0 0 S
50 40 -90 25d10+3000 8d4+20 520 8000
8 8 0 
0 0 0
#8123
green slime~
green slime~
A patch of Green Slime drips on you, burning your skin!
~
Green Slime can dissolve even metal, so imagine what it would do to your
skin...
~
ABG 0 0 0 S
37 35 -90 25d10+3000 8d4+20 400 8000
8 8 0 
0 0 0
#8124
gray ooze~
a gray ooze~
A pile of gray liquid oozes toward you.
~
"Oh," I hear you say. "How threatening". Well, just you wait!
~
ABFGM HJN 0 -1000 S
36 35 -90 25d10+3000 8d4+20 580 8000
8 8 0 
0 0 0
M EXALL 6 6~
M EXALL 6 5~
M EXALL 6 4~
M EXALL 6 3~
M EXALL 6 2~
M EXALL 6 1~
M EXALL 6 0~
#8125
animated tree~
an animated tree~
An Animated Tree bashes you with its branches.
~
This tree is bad and evil- it is an anti-treant :)
~
AG 0 0 0 S
34 35 -90 25d10+2500 6d10+20 450 8000
8 8 0 
0 0 0
#8126
tree spirit~
a tree spirit~
A Tree Spirit offers you shelter in this place of evil.
~
This spirit is the only good creature in this place. She can guard you
while you rest, and perhaps heal your wounds if you pay her enough...
~
ABDG BCDFHJN 0 400 S
55 60 -100 50d10+5000 9d9+34 650 8000
8 8 2 
0 0 0
#8127
death knight~
a death knight~
A Death Knight salutes you then attacks!
~
This is the spirit of a Paladin corrupted by the evil of the Master, doomed
to an eternity as an undead servant. Clad in ornate, ancient armor and 
wielding a shiny silver sword, he would look as he did in life save for his
rotting face...
~
ABDG DFHJ 0 -1000 S
57 10 -100 50d10+5500 10d10+35 600 8000
8 8 0 
0 0 0
#8128
nightmare~
a nightmare~
A Nightmare, loyal steed of the denizens of the Lower Planes, rests here.
~
This black, winged equine hell-steed waits patiently for its master to finish 
its business here before bearing it to its next destination.
~
ABG FJT 0 -1000 S
62 60 -120 50d10+6000 10d11+42 450 8000
8 8 0 
0 0 0
#8129
retriever~
a retriever~
A retriever rears on four of its legs and strikes.
~
This demonic steed resembles a huge spider with razor sharp blades for legs
and glowing gems for eyes.
~
ABG DFHJ 0 -1000 S
59 60 -135 50d10+6000 10d11+42 580 8000
8 8 0 
0 0 0
#8130
cambion scout~
a cambion scout~
A Cambion Scout eyes you cautiously.
~
This half-man, half-demon creature is a scout for Orcus, Prince of the 
Undead. He is here on a covert mission, and thus will avoid trouble if at
all possible. He is attempting to ascertain the degree of power of the
master, and inform his master if the strange man poses a significant threat
to his domination of all things Undead.
~
ACDGH DEFHJQ 0 -1000 S
54 55 -100 55d10+5500 10d10+36 500 8000
8 8 1 
0 0 0
#8131
orcus~
Orcus~
Orcus, Prince of the Undead, glowers menacingly at you.
~
Whoa. You are standing before Orcus. He resembles a bloated man twenty
feet tall with a bull's nose and eyes, and goat's horns and hooves. He
grips a rod with a goat's head in one hoof, and glares suspiciously at you.
He is not really meant to be here, and thus will avoid attracting attention
of the powers of the Prime Material Plane by avoiding combat.
~
ABDGH BCDEFHJN 0 -1000 S
92 2000 -250 200d200+2000 12d12+500 650 8000
8 8 0 
0 0 0
#8132
water weird~
a water weird~
A Water Weird lunges at you!
~
This watery snake resides in the well, which it will fight to defend.
~
ABG HN 0 0 S
40 8 -90 25d10+3000 8d4+20 500 8000
8 8 0 
0 0 0
#8133
giant spider~
a giant spider~
A GIANT Spider drops down on you!
~
When I say GIANT, I am talking ten feet high...
~
ABCGH DFQ 0 -1000 S
12 8 -30 2d7+100 3d6+6 480 8000
8 8 0 
0 0 0
#8134
baron vampire~
a baron vampire~
The Baron vampire rises from the sarcophagus, bares its fangs and attacks!
~
The Evil Baron and his two brothers were vampires imprisoned here by Xanan
centuries ago, who had not the power to slay them utterly, and now thanks
to your disturbance they have risen again!
~
ABGM DFHJN 0 -1000 S
85 250 -300 75d25+18000 16d16+175 600 8000
8 8 0 
0 0 0
#8181
no name~
(no short description)~
(no long description)
~
~
A 0 0 0 S
3 0 0 0d0+0 0d0+0 0 8000
8 8 0 
0 0 0
#0



#OBJECTS
#8100
rod orcus~
the Rod of Orcus~
The Rod of Orcus glows evilly here.
~
~
4 BEGH AO
-39 100 0 0
500 -3900 0
A
1 1
A
2 1
A
3 1
A
4 1
A
5 1
A
12 250
A
17 -30
A
18 10
A
19 10
A
23 -10
A
24 -10
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8101
hand vecna~
the Hand of Vecna~
The Hand of Vecna lies here.
~
~
9 EHJM AH
0 0 0 0
5 -3900 0
A
2 3
A
3 3
A
12 100
A
18 3
A
19 3
A
24 -3
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8102
eye vecna~
the Eye of Vecna~
The Eye of Vecna glows evilly here.
~
~
9 AEJM AE
0 0 0 0
1 -3900 0
A
3 3
A
4 3
A
12 50
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8103
sword kas~
the Sword of Kas~
The Sword of Kas beckons to you!
~
~
5 BEGJM AN
0 -3 -36 11
20 -3900 0
A
17 20
A
18 15
A
19 15
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8104
circlet~
a circlet~
A Circlet lies here, gathering dust.
~
~
9 GM AE
0 0 0 0
25 -3900 0
A
3 -3
A
4 -3
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8105
hoard~
a treasure hoard~
A treasure hoard is scattered here.
~
~
8 0 AO
0 0 0 0
150 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8106
chest~
a chest~
A chest sits here.
~
~
15 0 A
150 8 8120 150
100 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8107
robes flesh~
robes of Flesh~
Robes made of human flesh are piled here.
~
~
9 EJ AK
0 0 0 0
25 -3900 0
A
12 150
A
13 25
A
24 -3
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8108
rod bone~
a Rod of Bone~
A Rod fashioned from a human femur lies here.
~
~
5 EJ AN
0 -3 -36 8
25 -3900 0
A
12 15
A
17 -10
A
18 4
A
19 4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8109
bones~
a pile of bones~
A pile of bones lies here.
~
~
13 0 A
0 0 0 0
50 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8110
gem~
a Power Gem~
A Mana Power Gem pulses strongly here.
~
~
4 AG AO
-39 20 0 36
10 -3900 0
A
12 50
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8111
cloak~
a black cloak~
A black cloak is piled here.
~
~
9 0 AK
0 0 0 0
10 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8112
sword~
(Diabolical) a Dark Sword~
A Dark Sword hums evilly here.
~
~
5 BCEJ AN
0 -3 -36 1
35 -3900 0
A
1 1
A
5 1
A
17 -20
A
18 2
A
19 4
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8113
armor~
a Suit of Dark Armor~
A Suit of Dark Armor lies here.
~
~
9 CEJ AD
0 0 0 0
25 -3900 0
A
17 -10
A
18 6
A
19 6
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8114
helm~
a Dark Helm~
A Dark Helm seeks to possess you!
~
~
9 CHM AE
0 0 0 0
75 -3900 0
A
3 -3
A
4 -3
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8115
jar~
a jar~
A glass jar sits here.
~
~
15 0 AO
25 1 0 25
10 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8116
poison~
some poison~
Some poison lies here.
~
~
19 0 A
1 1 0 1
1 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8117
unholy symbol~
an Unholy Symbol~
The Unholy Symbol of some priest devoted to evil lies here.
~
~
1 EJ A
0 0 999 0
5 -3900 0
A
2 3
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8118
holy symbol~
a holy Symbol~
The Holy Symbol of some priest devoted to good lies here.
~
~
1 AK A
0 0 999 0
5 -3900 0
A
5 3
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8119
corpse~
a corpse~
The corpse of some unfortunate adventurer is lying here.
~
~
13 0 A
0 0 0 0
75 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8120
key~
a key~
A black key is here.
~
~
18 B AO
0 0 0 0
5 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8121
jar blood~
a jar of human blood~
A jar of human blood sits here.
~
~
10 BEJ AO
0 33 68 17
5 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#8122
portal~
a shimmering portal~
A shimmering portal rests here.~
~
12 A 0
0 0 0 0
1 -3900 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#0



#ROOMS
#8192
The Garden~
You suddenly enter a brightly-lit glade full of towering oaks and fresh,
green grass. Here the powers of good have managed to create a foothold in 
this realm of darkness, to aid those stranded or trapped here. You may rest
in peace (if you'll pardon the inappropriate euphemism) for as long as you
wish here.
~
0 2 0
D1
~
~
0 -1 8193
D2
~
~
0 -1 8187
D3
~
~
0 -1 8191
S
#8193
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D1
~
~
0 -1 8194
D2
~
~
0 -1 8188
D3
~
~
0 -1 8192
S
#8194
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D2
~
~
0 -1 8189
D3
~
~
0 -1 8193
S
#8195
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east. A gaping hole looms out of the fog in the ground to the right.
~
0 8193 1
D0
~
~
0 -1 8197
D2
~
~
0 -1 8164
D5
~
~
0 -1 8196
S
#8196
The Dragon's Lair~
Dragons of all types, alive or undead, keep certain habits, and one of them
is how they decorate their lair. So when you enter and see treasure splashed
everywhere, along with a generous helping of blood and fried corpses, you are
at least 90% sure you have entered the lair of one...
~
0 8193 0
D4
~
~
0 -1 8195
S
#8197
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 8193 1
D0
~
~
0 -1 8198
D2
~
~
0 -1 8195
S
#8198
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east. You aren't sure, but you think you can see a dark tunnel up
ahead.
~
0 8193 1
D0
~
~
0 -1 8199
D2
~
~
0 -1 8197
S
#8199
A Dark Tunnel~
Can it be? YES! An escape route! From this tunnel emanates the sweet smell 
of green grass and fresh air. You can clamber through and escape, though
the tunnel is so narrow you doubt you'd be able to return through it.
~
0 8197 1
D2
~
~
0 -1 8198
S
#8100
A Dusty Trail~
You are heading along a dusty trail that runs toward the town ahead. There
is a horrid stench detectable even here. You see a sign up ahead.
~
0 4 2
D0
~
~
0 -1 8101
D2
~
~
0 -1 6101
E
sign~
W E L C O M E    T O    G H O S T T O W N

                       Population : 0

--- This area brought to you by Yaegar on behalf of AnonyMud ---

~
S
#8101
The Town~
You have reached the Ghost Town, a place rumored to be inhabited by the
most ghastly of undead, as well as their fell minions. Should you proceed,
you may find yourself unable to return home by conventional means, and
instead have to travel through until you find another means of escape. Your
choice.
~
0 4 1
D0
~
~
0 -1 8102
D2
~
~
0 -1 8100
S
#8102
The Main Street~
Stepping onto this street, you immediately feel a wave of fear and dread
wash over you. Shaking, you collect yourself and prepare to advance into
this literally god-forsaken area. Houses line the street to the left and
right. Up ahead lies a small town square.
~
0 8192 1
D0
~
~
0 -1 8106
D1
~
~
1 0 8104
D2
~
~
0 -1 8101
D3
~
~
1 0 8103
S
#8103
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D1
~
~
1 0 8102
S
#8104
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D3
~
~
1 0 8102
S
#8105
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D0
~
~
0 -1 8108
D1
~
~
0 -1 8106
S
#8106
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D0
~
~
0 -1 8109
D1
~
~
0 -1 8107
D2
~
~
0 -1 8102
D3
~
~
0 -1 8105
S
#8107
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D0
~
~
0 -1 8110
D3
~
~
0 -1 8106
S
#8108
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D0
~
~
0 -1 8111
D1
~
~
0 -1 8109
D2
~
~
0 -1 8105
D3
~
~
0 -1 8114
S
#8109
The Well in the Town Square~
You are standing in the middle of the town square, at the well. Paths stretch
past houses and shops in every direction. There must still be some water in
the well, as a small amount of grass has managed to grow around it.
~
0 8192 1
D0
~
~
0 -1 8112
D1
~
~
0 -1 8110
D2
~
~
0 -1 8106
D3
~
~
0 -1 8108
S
#8110
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D0
~
~
0 -1 8113
D1
~
~
0 -1 8124
D2
~
~
0 -1 8107
D3
~
~
0 -1 8109
S
#8111
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D1
~
~
0 -1 8112
D2
~
~
0 -1 8108
S
#8112
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D0
~
~
0 -1 8134
D1
~
~
0 -1 8113
D2
~
~
0 -1 8109
D3
~
~
0 -1 8111
S
#8113
The Town Square~
You have come to the Town Square. You can proceed in several directions from
here across the square, which is now nothing more than a flat square of
scorched earth and decimated vegetation, or down one of the side streets.
There is a well in the middle of the square.
~
0 8192 1
D2
~
~
0 -1 8110
D3
~
~
0 -1 8112
S
#8114
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
D0
~
~
1 0 8115
D1
~
~
0 -1 8108
D2
~
~
1 0 8116
D3
~
~
0 -1 8117
S
#8115
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D2
~
~
1 0 8114
S
#8116
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D0
~
~
1 0 8114
S
#8117
A Side Street~
You are advancing along a side street that runs west away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
D0
~
~
1 0 8118
D1
~
~
0 -1 8114
D2
~
~
1 0 8119
D3
~
~
0 -1 8120
S
#8118
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D2
~
~
1 0 8117
S
#8119
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D0
~
~
1 0 8117
S
#8120
A Side Street~
You have reached the end of a side street that runs west away from the Town
Square. Houses lie to the north, west and south.
~
0 8192 1
D0
~
~
1 0 8121
D1
~
~
0 -1 8117
D2
~
~
1 0 8122
D3
~
~
1 0 8123
S
#8121
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D2
~
~
1 0 8120
S
#8122
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D0
~
~
1 0 8120
S
#8123
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D1
~
~
1 0 8120
S
#8124
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
D0
~
~
1 0 8125
D1
~
~
0 -1 8127
D2
~
~
1 0 8126
D3
~
~
0 -1 8110
S
#8125
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D2
~
~
1 0 8124
S
#8126
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D0
~
~
1 0 8124
S
#8127
A Side Street~
You are advancing along a side street that runs east away from the Town
Square. Houses lie to the north and south.
~
0 8192 1
D0
~
~
1 0 8128
D1
~
~
0 -1 8130
D2
~
~
1 0 8129
D3
~
~
0 -1 8124
S
#8128
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D2
~
~
1 0 8127
S
#8129
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D0
~
~
1 0 8127
S
#8130
A Side Street~
You have reached the end of a side street that runs east away from the Town
Square. Houses lie to the north, east and south.
~
0 8192 1
D0
~
~
1 0 8131
D1
~
~
1 0 8133
D2
~
~
1 0 8132
D3
~
~
0 -1 8127
S
#8131
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D2
~
~
1 0 8130
S
#8132
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D0
~
~
1 0 8130
S
#8133
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D3
~
~
1 0 8130
S
#8134
Main Street~
You are heading along Main Street, which heads south to the Town Square and
North toward an intersection. Houses line the street.
~
0 8192 1
D0
~
~
0 -1 8137
D1
~
~
1 0 8136
D2
~
~
0 -1 8112
D3
~
~
1 0 8135
S
#8135
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D1
~
~
1 0 8134
S
#8136
A Ruined House~
The interior of this house reeks of death. The dried blood smeared on the
walls and the piles of bones on the floor bespeak of the fate of the former
inhabitants of this residence. The current inhabitants may not be so easy
to kill...
~
0 8192 0
D3
~
~
1 0 8134
S
#8137
An Intersection~
You are standing at an intersection devoid of houses. A park looms to the
northwest of here, while the former residences of the Mayor lie directly
west. You aren't sure where the northern path goes, as that area is
enshrouded in dark fog...
~
0 8192 1
D0
~
~
0 -1 8155
D2
~
~
0 -1 8134
D3
~
~
0 -1 8138
S
#8138
The Road to the Mayor's House~
This road was at one time spacious and beautiful, but is now cluttered with
debris and overgrown with tough, gray weeds that have sprouted through the
carefully-laid cobblestones. There are junctions to the east and west of
here.
~
0 8192 1
D1
~
~
0 -1 8137
D3
~
~
0 -1 8139
S
#8139
A Junction~
At this point, a dirt track runs north toward a dismal-looking garden that
once flourished with the most beautiful flora on the continent, but is now
home to the same sickly-gray weeds that sprout through the footpath, as well
as some very tall, sinister-looking trees.
~
0 8192 1
D0
~
~
0 -1 8171
D1
~
~
0 -1 8138
D3
~
~
0 -1 8140
S
#8140
Outside the Mayor's House~
The path ends at a decrepit manse that once served as home for the Mayor
of this town. Since the incursion of the undead, it has fallen into
disrepair, though not to the state that the other dwellings have, leading
you to suspect that perhaps someone (or thing) important now resides here...
~
0 8192 1
D1
~
~
0 -1 8139
D3
~
~
1 0 8141
S
#8141
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 8193 0
D0
~
~
1 0 8143
D1
~
~
1 0 8140
D2
~
~
1 0 8142
D3
~
~
0 -1 8144
S
#8142
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8193 0
D0
~
~
1 0 8141
S
#8143
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8193 0
D2
~
~
1 0 8141
S
#8144
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. To the west lies
a crooked stairway that leads up to the next level. Doors lie to the north and
south of here.
~
0 8193 0
D0
~
~
1 0 8146
D1
~
~
0 0 8141
D2
~
~
1 0 8145
D3
~
~
0 -1 8147
S
#8145
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8193 0
D0
~
~
1 0 8144
S
#8146
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8193 0
D2
~
~
1 0 8144
S
#8147
The Stairway~
This crooked staircase looks very unstable, and this, coupled with the 
dreadful stench emanating from upstairs, makes you reluctant to proceed...
~
0 8193 0
D1
~
~
0 -1 8144
D4
~
~
0 -1 8148
S
#8148
The Stairway~
At the top of the stairs you pause to catch your breath, and are immediately
sorry as horrid-smelling air fills your lungs. Coughing, you fight to 
breathe, and steel yourself to continue.
~
0 8193 0
D1
~
~
0 -1 8149
D5
~
~
0 -1 8147
S
#8149
The Hallway~
You are advancing along a dimly-lit hall lined with garish paintings depicting
rather macabre-looking members of some decadent family. Doors lie to the north 
and south of here. The hall ends at an impressive portal to the east.
~
0 8193 0
D0
~
~
1 0 8150
D1
~
~
1 0 8152
D2
~
~
1 0 8151
D3
~
~
0 -1 8148
S
#8150
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8193 0
D2
~
~
1 0 8149
S
#8151
A Room in the Mayor's Manse~
This room reeks of decay, perhaps mainly due to the decaying corpses lying
about. Blood has been smeared all over the walls, and a sickly-looking vine
has crawled in through the broken panes of the windows. You gag and try
not to vomit.
~
0 8193 0
D0
~
~
1 0 8149
S
#8152
The Mayor's Study~
As you enter this room, you are amazed to notice a complete absence of the
stench you detected earlier. In addition, you are further amazed to notice
the surprisingly good condition of this study, a comfortable den lined with
shelves full of ancient texts. A large oak desk dominates the room, and
behind this sits a plush leather chair. Wonder whose domain this is...?
~
0 8192 0
D0
~
~
1 0 8153
D2
~
~
1 0 8154
D3
~
~
1 0 8149
S
#8153
A Bedroom~
In this room lies an ornately-carved four poster bed with satin sheets. 
Opposite it lies a comfortable divan, upon which the maidens of the master
of this domain usually recline. A painting on one wall catches your eye.
~
0 8193 0
D2
~
~
1 0 8152
E
painting~
It is a painting of one Count Philippe Gaspar duGascoigne, a handsome but
evil-looking gentleman of middle years.
~
S
#8154
A Bedroom~
This bedroom is as ruinous as its northern counterpart was lavish, as 
decayed and despoiled as it was well-presented and comfortable. The furniture,
while obviously once fine, is now ruined beyond repair. Blood stains coat
the walls, and a corpse hangs by a rope from the chandelier in the center
of the room. Whoever lives here must have a disagreeable personality to say
the very least...
~
0 8193 0
D0
~
~
1 0 8152
S
#8155
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 8193 1
D1
~
~
0 -1 8156
D2
~
~
0 -1 8137
S
#8156
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 8193 1
D0
~
~
0 -1 8159
D2
~
~
0 -1 8157
D3
~
~
0 -1 8155
S
#8157
A Small House~
The mist clears suddenly, and you find yourself standing outside a rather
creepy little stone dwelling, with no windows, but a stout oak door 
directly to the east.
~
0 8192 1
D0
~
~
0 -1 8156
D1
~
~
1 0 8158
S
#8158
Temporary Residence of a Demon~
OH NO!

You have inadvertently stumbled upon the temporary Prime Material Plane lair
of ORCUS! If he isn't here, leave quickly. If he is...

There is a shimmering portal to his home dimension to the east.
~
0 8192 0
D3
~
~
1 0 8157
S
#8159
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 8193 1
D0
~
~
0 -1 8163
D1
~
~
0 -1 8160
D2
~
~
0 -1 8156
S
#8160
A Clearing~
You have reached an area devoid of mist, the front yard of a ruined cottage
whose door lies to the east. Peering through the windows, you imagine you
can see shapes moving about.
~
0 8192 1
D1
~
~
1 0 8161
D3
~
~
0 -1 8159
S
#8161
The Interior of the Cottage~
This cottage is, as all the other residences of this place, a ruined mess.
Broken furniture and decaying corpses litter the floor. To the east, you
can see a staircase leading down.
~
0 8193 0
D1
~
~
0 -1 8162
D3
~
~
1 0 8160
S
#8162
A Staircase~
This staircase is an ancient stone structure that looks far older than the
other structures in the village. You peer down in an attempt to ascertain
what may below, but can see only darkness.
~
0 8197 0
D3
~
~
0 -1 8161
S
#8163
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart.
~
0 8193 1
D0
~
~
0 -1 8164
D2
~
~
0 -1 8159
S
#8164
A Murky Mist~
You are plowing through a thick mist that has suddenly enshrouded the trail.
You can still make it out beneath your feet, but only barely. Howls, screams
and shouts of anger and terror ring out on all sides, and you feel fear 
clutching at your heart. You think you can make out a small stone building
to the east.
~
0 8193 1
D0
~
~
0 -1 8195
D1
~
~
0 -1 8165
D2
~
~
0 -1 8163
S
#8165
Outside The Crypt~
The small stone building is actually a crypt, which is in good condition,
not surprising considering the nature of the current inhabitants of this
ghoulish town. A large iron door looms to the east, and you notice runes
inscribed into its surface in silver.
~
0 8196 1
D1
~
~
1 0 8166
D3
~
~
0 -1 8164
E
runes door~
The runes on the door read-

  "Here is the final resting place of the Evil Baron Shereck, former
   tyrant of the Barony of Palem, and his two foul brothers. Imprisoned
   here by the powerful magic of Xanad, the ArchMage of Anon, their
   rest may not be disturbed by their undead allies. Pray, whoever reads
   this, do not breach this portal, for you will once again unleash their
   undead madness upon the world."
~
S
#8166
Inside The Crypt~
The interior of the crypt is dark, damp and cramped. It looks as though
no-one has been here in centuries. A layer of dust ankle-deep makes progress
difficult, as do the hanging cobwebs, with strands as thick as your wrist.
You hope you don't run into the spinner of these webs.
~
0 8321 0
D3
~
~
1 0 8165
D5
~
~
0 -1 8167
S
#8167
The Crypt Proper~
Three doors and a staircase allow escape from this area, and that is a
prominent urge you have right now as you glance about the hellish murals
on the walls, and the rotting corpses hanging in metal frames from the 
arched ceiling.
~
0 8321 0
D0
~
~
1 0 8168
D1
~
~
1 0 8170
D2
~
~
1 0 8169
D4
~
~
0 -1 8166
S
#8168
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 8321 0
D2
~
~
1 0 8167
S
#8169
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 8321 0
D0
~
~
1 0 8167
S
#8170
A Room In the Crypt~
These three resting places that lead off the Crypt's main chamber are all
identical- a raised stone sarcophagus with a bas-relief of the image of its
occupant in life embossed on the lid. Other than that, the place is bare. Or
is it...?
~
0 8321 0
D3
~
~
1 0 8167
S
#8171
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth...
~
0 8192 3
D0
~
~
0 -1 8172
D2
~
~
0 -1 8139
S
#8172
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. You suddenly curse as you nearly fall into a
small hole in the center of the path which was partially covered by a nest
of branches.
~
0 8196 3
D0
~
~
0 -1 8173
D2
~
~
0 -1 8171
D5
~
~
0 -1 8174
S
#8173
The Path To The Garden~
This path runs past some very ugly, dead plants that look like they've had
the life drained from them by some disturbingly healthy looking plants with
thorns that look like teeth. The garden gates are directly ahead... Peering
through, you become reluctant to enter. It looks like a virtual maze...
~
0 8196 3
D0
~
~
0 0 8177
D2
~
~
0 -1 8172
S
#8174
A Bolthole~
Here the cowardly necromancer Xantharus lurks, terrified of the evil he
brought to his village. He would do anything to escape, but is currently
too petrified to leave his hole.
~
0 8193 0
D4
~
~
0 -1 8172
S
#8175
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D0
~
~
0 -1 8180
D1
~
~
0 -1 8176
S
#8176
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D1
~
~
0 -1 8177
D0
~
~
0 -1 8181
D3
~
~
0 -1 8175
S
#8177
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D3
~
~
0 -1 8176
D0
~
~
0 -1 8182
D1
~
~
0 -1 8178
S
#8178
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D0
~
~
0 -1 8183
D3
~
~
0 -1 8177
D1
~
~
0 -1 8179
S
#8179
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D3
~
~
0 -1 8178
D0
~
~
0 -1 8184
S
#8180
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D2
~
~
0 -1 8175
D0
~
~
0 -1 8185
D1
~
~
0 -1 8181
S
#8181
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D2
~
~
0 -1 8176
D0
~
~
0 -1 8186
D1
~
~
0 -1 8182
D3
~
~
0 -1 8180
S
#8182
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D0
~
~
0 -1 8187
D2
~
~
0 -1 8177
D1
~
~
0 -1 8183
D3
~
~
0 -1 8181
S
#8183
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D3
~
~
0 -1 8182
D1
~
~
0 -1 8184
D2
~
~
0 -1 8178
D0
~
~
0 -1 8188
S
#8184
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D2
~
~
0 -1 8179
D3
~
~
0 -1 8183
D0
~
~
0 -1 8189
S
#8185
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D0
~
~
0 -1 8190
D2
~
~
0 -1 8180
D1
~
~
0 -1 8186
S
#8186
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D2
~
~
0 -1 8181
D0
~
~
0 -1 8191
D3
~
~
0 -1 8185
D1
~
~
0 -1 8187
S
#8187
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D1
~
~
0 -1 8188
D2
~
~
0 -1 8182
D3
~
~
0 -1 8186
D0
~
~
0 -1 8192
S
#8188
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D1
~
~
0 -1 8189
D2
~
~
0 -1 8183
D0
~
~
0 -1 8193
D3
~
~
0 -1 8187
S
#8189
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D0
~
~
0 -1 8194
D2
~
~
0 -1 8184
D3
~
~
0 -1 8188
S
#8190
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D2
~
~
0 -1 8185
D1
~
~
0 -1 8191
S
#8191
The Garden~
You find yourself lost in a tangled maze of thorny bushes and rotted trees
that all seem to move as if with a life of their own. Howls and screams of
pain and delight occasionally rent the still air- otherwise you are engulfed
by a silent dimness that only exaggerates the already-eerie quality of
your surroundings.
~
0 8193 3
D2
~
~
0 -1 8186
D1
~
~
0 -1 8192
D3
~
~
0 -1 8190
S
#0



#SPECIALS
S



#RESETS
D 0 8102 1 1
D 0 8102 3 1
D 0 8103 1 1
D 0 8104 3 1
D 0 8114 0 1
D 0 8114 2 1
D 0 8115 2 1
D 0 8116 0 1
D 0 8117 0 1
D 0 8117 2 1
D 0 8118 2 1
D 0 8119 0 1
D 0 8120 0 1
D 0 8120 2 1
D 0 8120 3 1
D 0 8121 2 1
D 0 8122 0 1
D 0 8123 1 1
D 0 8124 0 1
D 0 8124 2 1
D 0 8125 2 1
D 0 8126 0 1
D 0 8127 0 1
D 0 8127 2 1
D 0 8128 2 1
D 0 8129 0 1
D 0 8130 0 1
D 0 8130 1 1
D 0 8130 2 1
D 0 8131 2 1
D 0 8132 0 1
D 0 8133 3 1
D 0 8134 1 1
D 0 8134 3 1
D 0 8135 1 1
D 0 8136 3 1
D 0 8140 3 1
D 0 8141 0 1
D 0 8141 1 1
D 0 8141 2 1
D 0 8142 0 1
D 0 8143 2 1
D 0 8144 0 1
D 0 8144 2 1
D 0 8145 0 1
D 0 8146 2 1
D 0 8149 0 1
D 0 8149 1 1
D 0 8149 2 1
D 0 8150 2 1
D 0 8151 0 1
D 0 8152 0 1
D 0 8152 2 1
D 0 8152 3 1
D 0 8153 2 1
D 0 8154 0 1
D 0 8157 1 1
D 0 8158 3 1
D 0 8160 1 1
D 0 8161 3 1
D 0 8165 1 1
D 0 8166 3 1
D 0 8167 0 1
D 0 8167 1 1
D 0 8167 2 1
D 0 8168 2 1
D 0 8169 0 1
D 0 8170 3 1
M 1 8126 1 8192 Load a tree spirit
M 1 8111 1 8196 Load an undead dragon
O 0 8105 0 8196 A treasure hoard loaded to The Dragon's Lair
O 0 8109 0 8103 A pile of bones loaded to A Ruined House
O 0 8109 0 8104 A pile of bones loaded to A Ruined House
M 1 8102 1 8104 Load a wight
M 1 8118 8 8106 Load a rotting corpse
M 1 8132 1 8109 Load a water weird
M 1 8112 8 8112 Load an undead monster
O 0 8109 0 8115 A pile of bones loaded to A Ruined House
M 1 8114 3 8115 Load a giant spider
O 0 8109 0 8116 A pile of bones loaded to A Ruined House
M 1 8113 3 8116 Load a giant rat
O 0 8109 0 8118 A pile of bones loaded to A Ruined House
M 1 8113 3 8118 Load a giant rat
O 0 8109 0 8119 A pile of bones loaded to A Ruined House
M 1 8102 1 8119 Load a wight
O 0 8109 0 8121 A pile of bones loaded to A Ruined House
M 1 8102 1 8121 Load a wight
O 0 8109 0 8122 A pile of bones loaded to A Ruined House
M 1 8114 3 8122 Load a giant spider
O 0 8109 0 8123 A pile of bones loaded to A Ruined House
M 1 8106 2 8123 Load a lesser demon
O 0 8109 0 8125 A pile of bones loaded to A Ruined House
M 1 8113 3 8125 Load a giant rat
O 0 8109 0 8126 A pile of bones loaded to A Ruined House
M 1 8101 2 8126 Load a wraith
O 0 8109 0 8128 A pile of bones loaded to A Ruined House
M 1 8101 2 8128 Load a wraith
O 0 8109 0 8129 A pile of bones loaded to A Ruined House
M 1 8114 3 8129 Load a giant spider
O 0 8109 0 8131 A pile of bones loaded to A Ruined House
M 1 8108 1 8131 Load a haunt
O 0 8119 0 8131 A corpse loaded to A Ruined House
O 0 8109 0 8132 A pile of bones loaded to A Ruined House
M 1 8101 2 8132 Load a wraith
O 0 8109 0 8133 A pile of bones loaded to A Ruined House
M 1 8106 2 8133 Load a lesser demon
M 1 8103 1 8134 Load a ghost
M 1 8100 1 8135 Load a spectre
M 1 8100 1 8136 Load a spectre
M 1 8130 1 8139 Load a cambion scout
E 0 8103 0 16 The sword of kas is loaded wielded of a cambion scout
E 0 8117 0 17 An unholy symbol is loaded held in the hands of a cambion scout
M 1 8128 1 8142 Load a nightmare
M 1 8129 1 8143 Load a retriever
M 1 8127 1 8145 Load a death knight
E 0 8112 0 16 (diabolical) a dark sword is loaded wielded of a death knight
E 0 8113 0 5 A suit of dark armor is loaded on the body of a death knight
E 0 8114 0 6 A dark helm is loaded over the head of a death knight
M 1 8115 1 8146 Load a lurker above
M 1 8109 1 8150 Load a crypt thing
E 0 8104 0 6 A circlet is loaded over the head of a crypt thing
M 1 8110 1 8151 Load a greater demon
M 1 8119 1 8152 Load the master mage
E 0 8107 0 12 Robes of flesh is loaded about the shoulders of the master mage
E 0 8108 0 16 A rod of bone is loaded wielded of the master mage
E 0 8110 0 17 A power gem is loaded held in the hands of the master mage
G 0 8120 0 A key is given to the master mage
M 1 8116 1 8153 Load a succubus
O 0 8115 0 8153 A jar loaded to A Bedroom
P 0 8116 0 8115 0 Some poison put inside some poison
O 0 8106 0 8153 A chest loaded to A Bedroom
P 0 8105 0 8106 0 A treasure hoard put inside a treasure hoard
M 1 8105 1 8154 Load a lich
E 0 8101 0 9 The hand of vecna is loaded on the hands of a lich
E 0 8102 0 6 The eye of vecna is loaded over the head of a lich
O 0 8122 0 8158 A shimmering portal loaded to Temporary Residence of a Demon
M 1 8131 1 8158 Load Orcus
E 0 8100 0 17 The rod of orcus is loaded held in the hands of Orcus
M 1 8123 2 8165 Load green slime
M 1 8133 2 8166 Load a giant spider
M 1 8123 2 8167 Load green slime
M 1 8104 2 8168 Load a vampire
E 0 8111 0 12 A black cloak is loaded about the shoulders of a vampire
G 0 8121 0 A jar of human blood is given to a vampire
M 1 8104 2 8168 Load a vampire
E 0 8111 0 12 A black cloak is loaded about the shoulders of a vampire
G 0 8121 0 A jar of human blood is given to a vampire
M 1 8134 1 8170 Load a baron vampire
E 0 8111 0 12 A black cloak is loaded about the shoulders of a baron vampire
G 0 8121 0 A jar of human blood is given to a baron vampire
M 1 8117 1 8174 Load Xantharus
G 0 8118 0 A holy symbol is given to Xantharus
M 1 8120 4 8175 Load a shambling mound
R 0 8175 4 Randomize The Garden
R 0 8176 4 Randomize The Garden
R 0 8177 4 Randomize The Garden
M 1 8121 4 8178 Load a kampflut
R 0 8178 4 Randomize The Garden
R 0 8179 4 Randomize The Garden
R 0 8180 4 Randomize The Garden
M 1 8122 2 8181 Load a black pudding
R 0 8181 4 Randomize The Garden
R 0 8182 4 Randomize The Garden
R 0 8183 4 Randomize The Garden
M 1 8124 2 8184 Load a gray ooze
R 0 8184 4 Randomize The Garden
R 0 8185 4 Randomize The Garden
R 0 8186 4 Randomize The Garden
M 1 8125 8 8187 Load an animated tree
R 0 8187 4 Randomize The Garden
R 0 8188 4 Randomize The Garden
R 0 8189 4 Randomize The Garden
M 1 8107 1 8190 Load a revenant
R 0 8190 4 Randomize The Garden
R 0 8191 4 Randomize The Garden
S



#SHOPS
0



#MOBPROGS
#0

#$