area/
build/testing/
log/
player/
player/backup/
#AREADATA
Name Diku    /{CNew Enoch{x~
Builders (null)~
VNUMs 3000 3399
Credits (null)~
Security 7
End



#MOBILES
#3000
wizard~
the wizard~
A wizard walks around behind the counter, talking to himself.~
The wizard looks old and senile, and yet he looks like a very powerful
wizard. He is equipped with fine clothing, and is wearing many fine
rings and bracelets.
~
ABS 0 0 900 S
31 100 -90 25d10+2500 6d10+20 100000 8000
8 8 1 
0 0 0
#3001
baker~
the baker~
The baker looks at you calmly, wiping flour from his face with one hand.~
A fat, nice looking baker. But you can see that he has many scars on his
body.
~
ABS 0 0 900 S
23 100 -80 20d20+2200 4d10+17 12000 8000
8 8 1 
0 0 0
M GRALL 3010 100~
#3002
grocer~
the grocer~
A grocer stands at the counter, with a slightly impatient look on his face.~
A tall grocer, who moves two 200 pounds bag of flour around on his shoulders.
~
ABS 0 0 900 S
21 100 -80 20d20+2200 4d10+17 12000 8000
8 8 1 
0 0 0
M GRALL 3010 100~
#3003
weaponsmith~
the weaponsmith~
A weaponsmith.~
A young weaponsmith, who still has lots to learn.
~
ABS 0 0 900 S
35 100 -90 25d10+2500 6d10+20 100000 8000
8 8 1 
0 0 0
M GRALL 3010 100~
#3004
armourer armorer~
the armourer~
An armourer stands here.~
An old but very strong armourer, he has made more armours in his
lifetime than you have ever seen.
~
ABS 0 0 900 S
27 100 -90 25d10+3500 8d4+20 150000 8000
8 8 1 
0 0 0
M GRALL 3010 100~
#3005
thief~
the thief~
A thief, all dressed in black.~
Well COUNT your money!
~
AFS PQ 0 100 S
24 100 -80 20d20+2200 4d10+17 100 8000
8 8 1 
0 0 0
M RANDOM 3005 100~
#3006
captain~
the captain~
A retired captain stands here, selling boats.~
This captain has killed more sharks than you have eaten peas.
~
ABS 0 0 900 S
38 100 -90 25d10+2500 6d10+20 12000 8000
8 8 1 
0 0 0
#3007
sailor~
the sailor~
A sailor stands here, waiting to train you.~
He looks like a strong, fit sailor.
~
ABJS 0 0 900 S
24 100 -90 25d10+2500 6d10+20 2000 8000
8 8 1 
0 0 0
#3008
pet boy~
the pet shop boy~
A pet shop boy is here, humming gently.~
He is young and close-cropped and looks quite happy.
~
ABS 0 0 900 S
25 100 -70 10d10+1000 6d4+10 12000 8000
8 8 1 
0 0 0
#3009
typesetter newspaper seller clerk~
the newspaper clerk~
An overworked typesetter stands here behind the counter.~
Grimy and inkstained, this young man fights off fatigue and frustrated
writers in the hope of one day becoming a contributing editor.  He looks at
you and wearily asks, "Would you care to place an ad, submit your work, or
purchase a back issue of the Chronicle?"  
 
~
ABS 0 0 900 S
27 100 -80 20d20+2200 4d10+17 300000 8000
8 8 1 
0 0 0
M GRALL 3010 100~
#3010
leather worker~
the leather worker~
The leather worker is sitting by the table, sewing a leather cap.~
He looks as an honest, hard-working artisan who only just earns enough to
keep himself going.
~
ABS 0 0 900 S
18 100 -80 20d20+2200 4d10+17 100000 8000
8 8 1 
0 0 0
M GRALL 3010 100~
#3011
descendant jabal~
a descendant of Jabal~
A descendant of Jabal, Master of Servants is standing here.~
~
ABS DH 0 1000 S
109 300 -999 1d1+75000 20d24+800 5000 8000
8 8 1 
0 2048 0
M FIGHT 3002 25~
M DELAY 3003 100~
M GRALL 3001 100~
#3012
healer~
the healer~
A healer is here.~
Although retired from adventuring, the healer still lends a hand.
~
ABS DH 0 1000 S
17 100 -80 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
M ACT 3012 heal~
#3020
guildmaster master~
the guildmaster~
Your guildmaster is standing here.~
Even though your guildmaster looks old and tired, you can clearly see the
vast amount of knowledge she possesses. She is wearing fine magic clothing,
and you notice that she is surrounded by a blue shimmering aura.
~
ABKS 0 0 1000 S
34 100 -90 25d10+2500 6d10+20 8794 8000
8 8 2 
0 0 0
#3021
guildmaster master~
the guildmaster~
Your guildmaster is standing here.~
You are in no doubt that this guildmaster is truly close to your god; he has
a peaceful, loving look. You notice that he is surrounded by a white aura.
~
ABKS H 0 1000 S
31 100 -90 25d10+2500 6d10+20 8794 8000
8 8 1 
0 0 0
#3022
guildmaster master~
the guildmaster~
Your guildmaster is standing here.~
You realize that whenever your guildmaster moves, you fail to notice it:
the way of the true thief.  She is dressed in poor clothing, having
the appearance of a beggar.
~
ABKS 0 0 1000 S
32 100 -90 25d10+2500 6d10+20 8794 8000
8 8 2 
0 0 0
#3023
guildmaster master~
the guildmaster~
Your guildmaster is standing here.~
This is your master.  Big and strong with bulging muscles.  Several scars
across his body prove that he was using arms before you were born.  He
has a calm look on his face.
~
ABKS 0 0 1000 S
61 100 -90 50d10+5000 10d10+36 8794 8000
8 8 1 
0 0 0
#3024
sorcerer~
the sorcerer~
A sorcerer is guarding the entrance.~
He is an experienced mage who has specialized in the field of Combat Magic.
He is here to guard the Mage's Guild and his superior knowledge of offensive
as well as defensive spells make him a deadly opponent.
~
ABS B 0 800 S
42 100 -90 25d10+2500 6d10+20 2000 8000
8 8 1 
0 0 0
#3025
knight templar~
the knight templar~
A knight templar is guarding the entrance.~
He is a specially trained warrior belonging to the military order of the Faith.
His duty is to protect the faithful from persecution and infidel attacks and
his religious devotion combined with his superior skill makes him a deadly
opponent.
~
ABS 0 0 800 S
34 100 -90 25d10+2500 6d10+20 2000 8000
8 8 1 
0 0 0
#3026
assassin~
the assassin~
An assassin is guarding the entrance.~
He is a thief who has specialized in killing others as effectively as possible,
using all sorts of weapons.  His superior knowledge of how and where to use
them combined with his extraordinary stealth makes him a deadly opponent.
~
ABS Q 0 800 S
31 100 -90 25d10+2500 6d10+20 2000 8000
8 8 1 
0 0 0
#3027
knight~
the knight~
A knight is guarding the entrance.~
He is an expert warrior who has attained knighthood through countless
chivalrous deeds.  His duty is to protect the Guild of Swordsmen and his
extreme skill combined with his experience in warfare makes him a deadly
opponent.
~
ABS 0 0 800 S
26 0 0 6d10+15900 1d8+32 2000 8000
8 8 1 
0 0 0
#3040
bartender~
the bartender~
A bartender watches you calmly, while he skillfully mixes a drink.~
A tired looking Bartender who hates trouble in his bar.
~
ABS 0 0 900 S
18 100 -80 20d20+2200 4d10+17 2000 8000
8 8 1 
0 0 0
#3041
waiter~
the waiter~
A waiter is going around from one place to another.
~
A tired looking waiter.
~
ABS 0 0 900 S
10 100 -80 20d20+2200 4d10+17 2000 8000
8 8 1 
0 0 0
#3042
waiter~
the waiter~
A man who in his young days was a famous sorcerer but now leads a quiet,~
~
ABS 0 0 600 S
16 100 -80 20d20+2200 4d10+17 2000 8000
8 8 1 
0 0 0
#3043
waiter~
the waiter~
A waiter who seems to have reached contact with God.~
~
ABS 0 0 600 S
21 100 -80 20d20+2200 4d10+17 2000 8000
8 8 1 
0 0 0
#3044
waiter~
the waiter~
A waiter who knows where all his customers keep their money.~
~
ABS 0 0 600 S
21 100 -80 20d20+2200 4d10+17 2000 8000
8 8 1 
0 0 0
#3045
waiter~
the waiter~
A waiter who easily could kill you, and still carry quite a few firebreathers.~
~
ABS 0 0 600 S
27 100 -80 20d20+2200 4d10+17 2000 8000
8 8 1 
0 0 0
#3046
filthy~
Filthy~
Filthy is standing here, eager to serve you a special drink.~
Filthy looks real, ehm, dirty. He likes to keep his costumers happy,
but do not mess with him or else he'll get upset.
~
ABS 0 0 600 S
16 100 -80 20d20+2200 4d10+17 2000 8000
8 8 1 
0 0 0
#3050
dealer~
Aod the Dealer~
Aod the Dealer stands in the shadows here.~
~
ACS DFJ 0 0 S
12 100 -80 20d20+2200 4d10+17 500 8000
8 8 1 
0 0 0
#3060
cityguard guard~
the cityguard~
A cityguard stands here.~
~
ACST 0 0 1000 S
39 100 -90 25d10+2500 6d10+20 500 8000
8 8 1 
0 4 0
#3061
janitor~
the janitor~
A janitor is walking around, cleaning up.~
~
AS 0 0 900 S
23 100 -80 20d20+2200 4d10+17 34 8000
8 8 1 
0 0 0
#3062
beastly dog~
a dog~
A small dog is here, barking at someone.~
A small dog that has a foul smell and pieces of rotted meat hanging
around his teeth is here.
~
AFHR 0 0 -200 S
6 20 10 0d0+0 1d4+0 10 8000
8 8 1 
0 0 0
M RANDOM 3062 5~
#3063
vagabond~
the vagabond~
A vagabond is here, looking for victims.~
He looks pretty mean.
~
ACS 0 0 -200 S
18 100 -80 20d20+2200 4d10+17 47 8000
8 8 1 
0 0 0
M RANDOM 3063 5~
#3064
drunk~
the drunk~
A singing, happy drunk.~
A drunk who seems to be too happy, and to carry too much money.
~
AS 0 0 400 S
24 100 -70 10d10+1000 6d4+10 85 8000
8 8 1 
0 0 0
M RANDOM 3064 5~
#3065
beggar~
the beggar~
A beggar is here, asking for a few coins.~
The beggar looks like she is fed up with life.
~
ABS 0 0 400 S
15 100 -70 10d10+1000 6d4+10 0 8000
8 8 2 
0 0 0
M RANDOM 3065 10~
#3066
alley cat~
an alley cat~
An alley cat hisses at you.~
The alley cat is half starved and more than a little feral.
~
AFH 0 0 -200 S
3 20 10 1d6+4 1d4+0 10 8000
8 8 1 
0 0 0
#3067
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.~
~
ABST 0 0 1000 S
33 100 -90 25d10+2500 6d10+20 500 8000
8 8 1 
0 4 0
#3068
cityguard guard~
the cityguard~
A cityguard is here, guarding the gate.~
~
ABST 0 0 1000 S
30 100 -90 25d10+2500 6d10+20 500 8000
8 8 1 
0 4 0
#3069
cityguard guard~
the cityguard~
A cityguard is here, guarding the mayor.~
~
ABST BQ 0 1000 S
32 100 -90 25d10+2500 6d10+20 500 8000
8 8 1 
0 4 0
#3070
small annoying troll~
small annoying troll~
A small annoying troll is here grinning at you.
~
~
ABL 0 0 0 S
155 0 0 10d10+100 10d10+10 0 8000
8 8 0 
0 0 0
#3090
kitten~
the kitten~
A small loyal kitten is here.~
The kitten looks like a cute, little, fierce fighter.
~
ABC 0 0 400 S
4 3 10 2d4+50 1d5+1 0 8000
8 8 0 
0 0 0
#3091
puppy~
the puppy~
A small loyal puppy is here.~
The puppy looks like a cute, little, fierce fighter.
~
ABC 0 0 400 S
10 20 9 1d6+40 2d5+3 0 8000
8 8 0 
0 0 0
#3092
beagle~
the beagle~
A small, quick, loyal beagle is here.~
The beagle looks like a fierce fighter.
~
ABC 0 0 400 S
1 20 9 1d6+50 2d5+3 0 8000
8 8 0 
0 0 0
#3093
rottweiler~
the rottweiler~
A large, loyal rottweiler is here.~
The rottweiler looks like a strong, fierce fighter.
~
ABC 0 0 400 S
11 20 9 2d6+60 2d5+4 0 8000
8 8 0 
0 0 0
#3094
wolf~
the wolf~
A young, trained wolf is here.~
The small wolf looks like a strong, fearless fighter.
~
ABCR 0 0 0 S
14 20 9 2d6+65 2d5+4 0 8000
8 8 0 
0 0 0
#3100
maid~
the maid~
The maid is waiting for your order.~
She is very beautiful with golden hair, and deep blue eyes. A good reason
for coming here more often.
~
ABS 0 0 1000 S
21 100 -70 10d10+1000 6d4+10 2000 8000
8 8 2 
0 0 0
#3120
sexton~
the sexton~
A sexton is sitting here, drinking hot tea.~
The sexton looks like he is relaxing after another grave-digging job.
~
ABS 0 0 800 S
22 100 -70 10d10+1000 6d4+10 13 8000
8 8 1 
0 0 0
#3121
swan~
the swan~
A swan is swimming around in the pond.~
The white swan is very elegant.
~
ABR 0 0 1000 S
4 20 9 2d6+10 1d5+0 0 8000
8 8 0 
0 0 0
#3122
duckling~
the duckling~
A duckling is swimming around in the pond.~
The duckling is adorable, it looks most of all like a tiny furball.
~
ABR 0 0 1000 S
9 20 10 1d1+0 1d1+0 0 8000
8 8 0 
0 0 0
#3123
sparrow~
the sparrow~
A sparrow is flapping around on the ground.~
The sparrow looks like it is enjoying life.
~
AGHR T 0 1000 S
5 20 10 2d6+0 1d3+0 0 8000
8 8 0 
0 0 0
#3124
duck~
the duck~
A duck is here, quacking happily.~
The duck is quite fat.  It looks like it is enjoying life.
~
AGR T 0 1000 S
11 20 10 2d6+5 1d4+0 0 8000
8 8 0 
0 0 0
#3125
zombie lord zombielord~
the Zombie Lord~
The Zombie Lord is here, harvesting zombies!~
The Zombie Lord looks quite intimidating, like Death itself.  He is
stalking around the land harvesting corpses to make followers to assist him
on the day of the Apocalypse.  
~
ACDEFP DFH 0 -900 S
107 800 -6666 10d10+900000 100d100+850 0 8000
8 8 1 
0 2048 0
#3126
wandering questmaster~
the wandering questmaster~
The wandering questmaster strolls by with stories of great adventure.~
~
ACFGLP OP 0 1000 S
398 32000 -9999 1d1+999999 25d35+31000 0 8000
8 8 1 
0 0 0
M SPEECH 3126 quest~
M SPEECH 3126 qm~
M SPEECH 3126 questmaster~
#3140
captain~
the captain~
The captain of the guard is looking very upset.~
A big, strong, angry captain.
~
ABCFS D 0 1000 S
37 100 -90 25d10+4000 8d5+40 0 8000
8 8 1 
0 0 0
#3141
cityguard guard~
the cityguard~
A cityguard stands here, looking very upset.~
A big, strong, angry guard.
~
ABCFST 0 0 1000 S
38 100 -90 25d10+2500 6d10+20 0 8000
8 8 1 
0 4 0
#3142
secretary~
the secretary~
A secretary is sitting at the desk.~
She looks very busy.
The Secretary says 'Sorry, but the Mayor is extremely busy today'.
The Secretary says 'Please sit down and have a seat in the meantime'.
~
ABS 0 0 900 S
17 100 -70 10d10+1000 6d4+10 100 8000
8 8 2 
0 0 0
#3143
mayor~
the mayor~
The mayor is here.  He shakes your hand.~
He is a stocky, middle-aged man with thin, grey hair.
~
ABS N 0 900 S
31 100 -90 25d10+2500 6d10+20 1000 8000
8 8 1 
0 0 0
#3144
crier~
the town crier~
The town crier is here, weeping quietly.~
He is very good at his job - completely dissolved in tears.
~
AHS 0 0 900 S
21 100 -80 20d20+2200 4d10+17 34 8000
8 8 1 
0 0 0
#3145
otho money~
otho the money changer~
Otho the Money Changer sits behind his desk, waiting for your coins.~
Otho is grotesquely fat man dressed in rich clothes.  Apparently the
money changing business pays quite well in this busy city, or possibly the
rumors of his fencing services are true...  
~
ABS 0 0 0 S
14 100 -80 20d20+2200 4d10+17 0 8000
8 8 1 
0 0 0
#3146
citizen woman female~
a female citizen~
A female citizen of New Enoch is here, showing off her new dress.~
She is beautiful, dressed in a sundress that sparkles with gems sown in.  She
smiles at you, and your heart flutters at the thought that you have her
attention, if only for a moment.
~
AHS 0 0 500 S
15 15 -70 10d10+1000 6d4+9 0 8000
8 8 2 
0 0 0
#3147
citizen man~
a male citizen~
A citizen of New Enoch is here, conversing with everyone.~
He smiles at you, almost as if he knows you.  He is so friendly, you have no
choice but to reciprocate.
~
AHS 0 0 500 S
22 30 -80 20d20+2200 4d10+19 0 8000
8 8 1 
0 0 0
#3180
society leopold knight~
Society of Leopold knight~
A Society of Leopold knight is here.~
~
AMSU DFHP 0 1000 S
111 4000 -4500 10d10+99999 25d25+3200 0 8000
8 8 1 
0 256 0
M RANDOM 3180 5~
#3181
society leopold knight elite~
Elite Society of Leopold knight~
An Elite Society of Leopold knight is here.~
~
AMPSU DFH 0 1000 S
101 10000 -999 100d100+200000 50d50+25000 0 8000
8 8 1 
0 256 0
M DEATH 3182 80~
M RANDOM 3180 5~
#3182
society leopold wraith~
a Society of Leopold wraith~
The ghostly aparition of a recently killed Leopold knight haunts the earth.~
~
AMSU DFGHPTW 0 1000 S
117 4000 -4500 10d10+99999 25d25+3200 0 8000
8 8 1 
0 0 0
#0



#OBJECTS
#3000
barrel beer~
a barrel of beer~
A beer barrel has been left here.~
~
17 0 A
50 50 1 0
65 300 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3001
bottle beer~
a bottle of beer~
A beer bottle has been left here.~
~
17 0 A
8 8 1 0
10 20 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3002
bottle ale~
a bottle of ale~
A dark bottle of ale has been left here.~
~
17 0 A
8 8 3 0
10 10 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3003
bottle firebreather~
a bottle of firebreather~
A firebreather has been left here.~
~
17 0 A
8 8 7 0
10 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3004
bottle local~
a bottle of local specialty~
A dark bottle has been left here.~
~
17 0 A
8 8 8 0
10 20 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3005
axe blade~
an executioner's axe~
An executioner's axe is here waiting to possess its next user.~
~
5 KL AN
57030 5 6 1
30 30000 0
A
18 5
A
19 5
E
axe blade~
It is quite heavy.  The blade is made of some metal that you can't even
spell.  The edge of the blade looks as if it could cut through anything
or anyone.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3009
potpie pot pie~
a big pot pie~
A big pot pie has been left here.~
~
19 0 A
40 0 0 0
5 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3010
pit~
the donation pit~
A pit for sacrifices is in front of the altar.~
~
15 0 0
10000 0 0 0
0 0 0
E
pit~
This is where you put money and items to help Spiral expand this shrine and
convert more people to the belief of Dominion, our creator.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3020
dagger~
a dagger~
A dagger with a long thin blade is here.~
~
5 0 AN
0 2 4 11
1 10 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3021
sword small~
a small sword~
A small sword lies here.~
~
5 0 AN
0 2 5 11
3 60 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3022
sword long~
a long sword~
A long sword has been left here.~
~
5 0 AN
0 2 6 3
8 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3030
torch~
a torch~
A large torch.~
~
1 0 A
0 0 24 0
1 10 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3031
lantern~
a hooded brass lantern~
A hooded brass lantern has been left here.~
~
1 0 A
0 0 100 0
4 60 0
E
lantern~
It is a large and robust but somewhat battered oil lantern made from brass,
equipped with a handle to make it handy and a hood to protect its flame.
Some letters have been scratched on its bottom.
~
E
letters~
They say, "Use 'hold lantern' to activate."
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3032
bag~
a bag~
A small bag.~
~
15 0 A
20 0 0 0
2 20 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3033
box~
a box~
A small box.~
~
15 0 A
5 0 0 0
5 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3040
scroll identify~
a scroll of identify~
A scroll has carelessly been left here.~
~
2 G A
0 53 0 0
1 2000 0
E
scroll identify~
The scroll has a magic formula drawn upon it:
     ???
    ?   ?
       ?
      ?
      ?
      -
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3041
potion yellow~
a yellow potion of see invisible~
A small yellow potion has carelessly been left here.~
~
10 G A
0 19 0 0
1 400 0
E
potion yellow~
The potion has a small label 'Detect The Invisible'.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3042
scroll recall~
a scroll of recall~
A scroll has carelessly been left here.~
~
2 G A
0 42 0 0
4 2000 0
E
scroll~
The scroll has written a formulae of 'Word of Recall' upon it.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3045
jacket scale mail~
a scale mail jacket~
A scale mail jacket is lying on the ground.~
~
9 0 AD
4 0 0 0
40 1000 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3046
bronze breast plate~
a bronze breast plate~
A bronze breast plate is lying on the ground.~
~
9 0 AD
6 0 0 0
80 7000 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3050
raft~
a raft~
A raft has been left here.~
~
22 0 A
0 0 0 0
75 400 0
E
raft~
The raft looks very primitive.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3051
canoe~
a canoe~
A canoe has been left here.~
~
22 0 A
0 0 0 0
32 1000 0
E
canoe~
The canoe is fairly light.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3060
leather jerkin~
a leather jerkin~
A leather jerkin is lying on the ground.~
~
9 0 AD
2 0 0 0
5 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3061
leather cap~
a leather cap~
A leather cap is lying on the ground.~
~
9 0 AE
2 0 0 0
1 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3062
leather pants~
a pair of leather pants~
A pair of leather pants is lying on the ground.~
~
9 0 AF
2 0 0 0
5 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3063
leather boots~
a pair of leather boots~
A pair of leather boots lies here.~
~
9 0 AG
2 0 0 0
3 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3064
leather gloves~
a pair of leather gloves~
A pair of leather gloves is lying on the ground.~
~
9 0 AH
2 0 0 0
1 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3065
leather sleeves~
a pair of leather sleeves~
A pair of leather sleeves is lying on the ground.~
~
9 0 AI
2 0 0 0
3 50 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3066
studded leather jerkin~
a studded leather jerkin~
A studded leather jerkin is lying on the ground.~
~
9 0 AD
3 0 0 0
10 200 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3067
hard leather cap~
a hard leather cap~
A hard leather cap is lying on the ground.~
~
9 0 AE
3 0 0 0
2 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3068
studded leather pants~
a pair of studded leather pants~
A pair of studded leather pants is lying on the ground.~
~
9 0 AF
3 0 0 0
8 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3069
hard leather boots~
a pair of hard leather boots~
A pair of hard leather boots lies here.~
~
9 0 AG
3 0 0 0
4 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3070
hard leather gloves~
a pair of hard leather gloves~
A pair of hard leather gloves is lying on the ground.~
~
9 0 AH
3 0 0 0
1 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3071
studded leather sleeves~
a pair of studded leather sleeves~
A pair of studded leather sleeves is lying on the ground.~
~
9 0 AI
3 0 0 0
4 100 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3072
jerkin scale mail~
a scale mail jerkin~
A scale mail jerkin is lying on the ground.~
~
9 0 AD
4 0 0 0
20 500 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3073
coif scale mail~
a scale mail coif~
A scale mail coif is lying on the ground.~
~
9 0 AE
4 0 0 0
4 250 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3074
skirt scale mail~
a long scale mail skirt~
A long scale mail skirt is lying on the ground.~
~
9 0 AF
4 0 0 0
20 250 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3075
boots reinforced~
a pair of reinforced boots~
A pair of reinforced boots lies here.~
~
9 0 AG
4 0 0 0
6 250 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3076
gloves reinforced~
a pair of reinforced gloves~
A pair of reinforced gloves is lying on the ground.~
~
9 0 AH
4 0 0 0
2 250 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3077
sleeves scale mail~
a pair of scale mail sleeves~
A pair of scale mail sleeves is lying on the ground.~
~
9 0 AI
4 0 0 0
8 250 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3097
shield small metal~
a small metal shield~
A small metal shield is lying on the ground.~
~
9 0 AJ
4 0 0 0
3 500 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3100
tea cup~
a cup of tea~
A cup has been set here.~
~
17 0 A
2 2 11 0
3 5 0
E
cup~
It is a small simple cup.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3101
coffee cup~
a cup of coffee~
A cup has been set here.~
~
17 0 A
2 2 12 0
3 7 0
E
cup~
It is a small simple cup.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3102
water cup~
a cup of water~
A cup has been set here.~
~
17 0 A
2 2 0 0
3 2 0
E
cup~
It is a large simple cup.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3105
bracer bronze~
a bronze bracer~
A bronze bracer is lying on the ground.~
~
9 0 AM
6 0 0 0
8 2500 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3106
bracer iron~
an iron bracer~
An iron bracer is lying on the ground.~
~
9 0 AM
7 0 0 0
8 5000 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3120
key iron~
a key~
An iron key has been left here.~
~
18 0 A
0 0 0 0
1 0 0
E
key iron~
The iron key is not special.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3121
key rusty~
a key~
A rusty key has been left here.~
~
18 0 A
0 0 0 0
1 0 0
E
key rusty~
The key is a fairly large rusty key.  You notice some fresh dirt on it.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3122
key wooden~
a key~
A wooden key has been left here.~
~
18 0 A
0 0 0 0
1 0 0
E
key wooden~
The wooden key is not special.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3123
key brass~
a key~
A brass key has been left here.~
~
18 0 A
0 0 0 0
1 0 0
E
key brass~
The brass key is small and looks like it fits a very complicated lock.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3124
sword long~
a long sword~
A long sword has been left here.~
~
5 0 AN
0 3 8 3
8 600 0
E
sword long~
This is the ceremonial sword of the Mayor of New Enoch.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3129
hand cuffs~
a pair of hand cuffs~
A pair of hand cuffs has been left here.~
~
13 0 AO
0 0 0 0
4 200 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3130
desk drawer~
the desk~
A desk is set against the western wall.~
~
15 0 0
34 15 3122 0
100 0 0
E
drawer~
You notice a keyhole in the drawer.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3131
safe~
the safe~
A safe is placed in a dark corner of the room.~
~
15 0 0
34 15 3123 0
100 0 0
E
safe~
The safe is very heavy.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3132
gold coins~
the gold~
A lot of gold is here.~
~
20 0 A
100 0 0 0
0 52385 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3133
city key~
the City Key~
The very big City Key is lying here.~
~
18 0 A
0 0 0 0
10 10000 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3134
bench~
the Bench~
A white-painted wooden bench is standing here.~
~
12 0 0
0 0 0 0
100 600 0
E
bench~
It is a quite heavy but very comfortable bench.  It is placed with its front
towards the river so you can sit and watch the river and the houses on the
other side.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3135
fountain water~
a fountain~
A small white fountain gushes forth here.~
~
25 0 0
50 50 0 0
500 3000 0
E
fountain~
It is very nice.  Made from fine white marble.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3136
coins gold~
a small pile of gold coins~
A small pile of gold coins lies here.~
~
20 0 A
100 0 0 0
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3137
key steel~
a steel key~
A large steel key has been left here.~
~
18 0 A
0 0 0 0
1 0 0
E
key steel~
A key of this size must fit a very strong lock.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3138
skin water buffalo~
a buffalo water skin~
A bloated dead buffalo is on the floor.~
~
17 0 A
100 100 0 0
5 30 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3139
letter resignation~
the receptionist's letter of resignation~
The receptionist's letter of resignation is taped to the wall.~
~
12 0 0
0 0 0 0
999 0 0
E
letter resignation~
The letter is written in a bold and feminine Carolinian hand.

    To whom it may concern,

        Lurf Industries has installed a new no-rent save and quit
        system.  Apparently one can now save and quit at any time
        from anywhere inside a town or out.  My services here are
        no longer required.

    Diana the Receptionist
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3140
notice liquidation bank~
the bank's notice of liquidation~
The bank's notice of liquidation is taped to the wall.~
~
12 0 0
0 0 0 0
999 0 0
E
notice liquidation bank~
The letter is written in a reserved and dignified Spencer hand.

    To whom it may concern,

        Lurf Industries has charmed your money.  Apparently one's
        gold will remain close, even beyond death. We are closing
        down our offices.  Our services here are no longer required.
        
    New Enoch City Bank
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3232
medallion darkness~
the Medallion of Darkness~
A black medallion lies on the ground.~
~
9 0 AC
15 0 0 0
1 1000 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3350
standard sword~
a standard issue sword~
You see a standard issue sword here.~
~
5 G AN
0 3 4 3
5 0 0
A
18 2
A
19 2
E
sword~
You see a sword of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3351
standard dagger~
a standard issue dagger~
You see a standard issue dagger here.~
~
5 G AN
0 4 4 11
5 0 0
A
18 2
A
19 1
E
dagger~
You see a dagger of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3352
standard mace~
a standard issue mace~
You see a standard issue mace here.~
~
5 G AN
0 4 4 7
5 0 0
A
18 2
A
19 2
E
mace~
You see a mace of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3353
standard vest~
a standard issue vest~
You see a standard issue vest here.~
~
9 0 AD
5 0 0 0
5 0 0
E
vest~
You see a vest of great craftsmanship.  Stamped on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3354
standard shield~
a standard issue shield~
You see a standard issue shield here.~
~
9 0 AJ
5 0 0 0
5 0 0
E
shield~
You see a shield of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3355
standard cloak~
a standard issue cloak~
You see a standard issue cloak here.~
~
9 0 AC
5 0 0 0
5 0 0
E
cloak~
You see a cloak of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3356
standard helmet~
a standard issue helmet~
You see a standard issue helmet here.~
~
9 0 AE
5 0 0 0
5 0 0
E
helmet~
You see a helmet of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3357
standard leggings~
a pair of standard issue leggings~
You see a pair of standard issue leggings here.~
~
9 0 AF
5 0 0 0
5 0 0
E
leggings~
You see leggings of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3358
standard boots~
a pair of standard issue boots~
You see a pair of standard issue boots here.~
~
9 0 AG
5 0 0 0
5 0 0
E
boots~
You see boots of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3359
standard gloves~
a pair of standard issue gloves~
You see a pair of standard issue gloves here.~
~
9 0 AH
5 0 0 0
5 0 0
E
gloves~
You see gloves of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3360
standard sleeves~
a pair of standard issue sleeves~
You see a pair of standard issue sleeves here.~
~
9 0 AI
5 0 0 0
5 0 0
E
sleeves~
You see sleeves of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3361
standard cape~
a standard issue cape~
You see a standard issue cape here.~
~
9 0 AK
5 0 0 0
5 0 0
E
cape~
You see a cape of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3362
standard belt~
a standard issue belt~
You see a standard issue belt here.~
~
9 0 AL
5 0 0 0
5 0 0
E
belt~
You see a belt of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3363
standard bracer~
a standard issue bracer~
You see a standard issue bracer here.~
~
9 0 AM
5 0 0 0
5 0 0
E
bracer~
You see a bracer of great craftsmanship.  Imprinted on the side is:
Lurf Industries
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3364
ring signet~
a city guard signet ring~
You see a ring with a strange symbol on the floor.~
~
9 G AB
0 0 0 0
1 0 0
A
17 -6
A
24 -2
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3365
war banner~
a war banner~
A war banner is on the floor here.~
~
1 AG A
0 0 999 0
1 0 0
A
24 -2
A
17 -2
E
banner~
This is the official Lurf war banner to see you through the darkest realm!
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3371
ring diamond wedding~
a diamond wedding ring.~
Vanya's diamond wedding ring has been left here.~
~
9 I AB
1 0 0 0
1 0 0
E
ring diamond wedding~
A slender gold band set with a marquise-cut four carat blue-white solitaire.
Inscribed on the inside of the band is: 'Your loving husband, House'.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3372
band gold wedding~
a gold wedding band.~
House's gold wedding band has been left here.~
~
9 I AB
1 0 0 0
1 0 0
E
band gold wedding~
A wide, plain circle of gold inscribed: 'Your loving wife, Vanya'.
~
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3373
hole opening bridge~
a hole in the bridge~
You see a small opening under the bridge.~
~
27 0 0
13200 0 0 0
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#0



#ROOMS
#3100
Northwest end of Concourse~
You are at the concourse, the city wall is just west.  A small promenade
goes east, and the bridge is just north of here.  The concourse continues
south along the city wall.
~
0 0 1
D0
You see the Bridge.
~
~
0 -1 3051
D1
You see the promenade.
~
~
0 -1 3101
D2
The promenade continues far south.
~
~
0 -1 3127
S
#3101
Promenade~
The river gently flows west just north of here.  The promenade continues
further east and to the west you see the city wall.  Park Road leads south
from here.
~
0 0 1
D1
The promenade.
~
~
0 -1 3102
D2
Park Road leads south.
~
~
0 -1 3131
D3
You see the Concourse.
~
~
0 -1 3100
S
#3102
Promenade~
The river gently flows west just north of here.  The promenade continues
both east and west.  South of here you see the entrance to the park, and a
small building seems to be just west of the entrance.
~
0 0 1
D1
You see the promenade.
~
~
0 -1 3103
D2
You see the park entrance.
~
~
0 -1 3105
D3
You see the promenade.
~
~
0 -1 3101
S
#3103
Promenade~
The river gently flows west just north of here.  The promenade continues
both east and west.  A small path leads south.  Looking across the river you
see the levee.
~
0 0 1
D1
You see the Concourse.
~
~
0 -1 3104
D2
The small path leads south.
~
~
0 -1 3132
D3
You see the promenade.
~
~
0 -1 3102
S
#3104
Northeast end of Concourse~
You are at the Concourse.  The city wall is just east and a small
promenade goes west.  Looking across the river you see a building that
resembles a warehouse.  The Concourse continues south along the city wall.
~
0 0 1
D2
The Concourse continues south.
~
~
0 -1 3130
D3
You see the promenade.
~
~
0 -1 3103
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3105
Park Entrance~
You are standing just inside the small park of New Enoch.  To the north is
the promenade and a small path leads south into the park.  To your east is
the famous Park Cafe.
~
0 4 1
D0
You see the promenade.
~
~
0 -1 3102
D1
You see Park Cafe.
~
~
0 -1 3106
D2
You see the park.
~
~
0 -1 3108
S
#3106
Park Cafe~
You are inside Park Cafe, a very well lighted, cosy place. The cafe
is built from large logs. Through the windows in the northern wall you
see the river, and through the southern window you see many vigorous
colorful plants.
~
0 0 0
D3
You see the park entrance.
~
~
0 -1 3105
S
#3107
Small path through the park~
You are walking along a small path through the park.  The path continues
south and east.
~
0 0 1
D1
~
~
0 -1 3108
D2
~
~
0 -1 3113
S
#3108
Small path in the park~
You are standing on a small path inside the park.  The park entrance is
just north of here, and Park Cafe is just east of the entrance.  The path
leads further east and west.
~
0 0 1
D0
You see the northern park entrance.
~
~
0 -1 3105
D1
~
~
0 -1 3109
D3
~
~
0 -1 3107
S
#3109
Small path in the park~
You are on a small path running through the park.  It continues west and
south and just north of here you see the southern wall of Park Cafe.
~
0 0 1
D2
~
~
0 -1 3115
D3
~
~
0 -1 3108
S
#3110
Cityguard Head Quarters~
You are inside a tidy office.  A big desk made from dark wood is standing
in the centre of the room.
~
0 0 0
D1
You see Park Road.
~
door~
0 -1 3111
D3
You see a sign saying 'KEEP OUT'.
~
door~
0 3120 3142
S
#3111
Park Road~
The road continues north and south.  A building is just west of here, you
notice a sign on the door.  The park entrance is to the east.
~
0 0 1
D0
~
~
0 -1 3131
D1
You see the park entrance.
~
~
0 -1 3112
D2
~
~
0 -1 3118
D3
You see the cityguard head quarters.
~
door~
0 -1 3110
E
building door sign~
The sign on the door says:-

                 Cityguard Head Quarters
~
S
#3112
Western Park Entrance~
You are standing at the western end of the park.  A small path leads east
into the park and going west through the entrance you will reach Park Road.
~
0 4 1
D1
~
~
0 -1 3113
D3
~
~
0 -1 3111
S
#3113
A path in the park~
You are in the park.  The paths lead north and west.  Westwards is the
park entrance and to the east you see a small pond.
~
0 0 1
D0
~
~
0 -1 3107
D1
You see the pond.
~
~
0 -1 3114
D3
You see the western park entrance.
~
~
0 -1 3112
S
#3114
The Pond~
You are swimming around in the pond, feeling rather stupid.  You can get
back on the path from the eastern and western end of the pond.
~
0 0 6
D1
~
~
0 -1 3115
D3
~
~
0 -1 3113
S
#3115
A path in the park~
You are in the park.  The paths lead north and east.  Eastwards is the
park entrance and to the west you see a small pond.
~
0 0 1
D0
~
~
0 -1 3109
D1
~
~
0 -1 3116
D3
~
~
0 -1 3114
S
#3116
Eastern Park Entrance~
You are standing at the eastern end of the park.  A small path leads west
into the park.  Going east through the entrance you will reach Emerald
Avenue.
~
0 4 1
D1
~
~
0 -1 3117
D3
~
~
0 -1 3115
S
#3117
Emerald Avenue~
You are at Emerald Avenue which continues north and south.  To the west is
the park entrance and to the east is the not very big Town Hall of New Enoch.
~
0 0 1
D0
~
~
0 -1 3132
D1
~
~
0 -1 3137
D2
~
~
0 -1 3119
D3
~
~
0 -1 3116
S
#3118
Park Road~
You are on Park Road which leads north and south.
~
0 0 1
D0
~
~
0 -1 3111
D2
~
~
0 -1 3135
S
#3119
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads north and west.
~
0 0 1
D0
~
~
0 -1 3117
D3
~
~
0 -1 3133
S
#3120
Road Crossing~
You are in the middle of the road cross.  Roads lead in all directions.
A huge black iron chain as thick as a tree trunk is fastened into the ground
at the centre of the road cross.  Its other end leads directly upwards towards
the sky.
A road sign is here.
~
0 0 1
D0
~
~
0 -1 3133
D1
~
~
0 -1 3136
D2
~
~
0 -1 3134
D3
~
~
0 -1 3135
E
sign~
The sign points in all directions:

   North - Emerald Avenue.
   East  - Park Road.
   South - Emerald Avenue.
   West  - Park Road.

Someone has added the following with red paint:

   Up    - Redferne's Flying Citadel.
~
E
chain~
The the chain reaches the clouds high above you.  It must take some really
powerful magic to hold such a chain in place.
~
S
#3121
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  The road leads south and
east.
~
0 0 1
D1
~
~
0 -1 3134
D2
~
~
0 -1 3125
S
#3122
Park Road~
You are on Park Road which leads south and north.  Elm Street is east of
here.
~
0 0 1
D0
~
~
0 -1 3136
D1
~
~
0 -1 3123
D2
~
~
0 -1 3126
S
#3123
Elm Street~
You are on Elm street.  Park Road is to the west and Elm Street continues
in eastward direction.
~
0 0 1
D1
~
~
0 -1 3124
D3
~
~
0 -1 3122
S
#3124
End of Elm Street~
You are at the end of Elm Street.  An old elm tree grows here.
~
0 0 1
D3
~
~
0 -1 3123
E
elm tree~
The fresh young leaves of the elm tree wave gently in the wind.
~
S
#3125
Emerald Avenue~
You are on Emerald Avenue which continues north.
The Concourse is south of here.
~
0 0 1
D0
~
~
0 -1 3121
D2
~
~
0 -1 3128
S
#3126
Park Road~
You are on Park Road which continues north.  The Concourse is south of here.
~
0 0 1
D0
~
~
0 -1 3122
D2
~
~
0 -1 3129
S
#3127
On the Concourse~
You are at the southwest corner of the city wall.  The Concourse leads
both north and east.
~
0 0 1
D0
~
~
0 -1 3100
D1
~
~
0 -1 3128
S
#3128
On the Concourse~
The Concourse continues both east and west.  Emerald Avenue is north of
here.
~
0 0 1
D0
~
~
0 -1 3125
D1
~
~
0 -1 3129
D3
~
~
0 -1 3127
S
#3129
On the Concourse~
The Concourse continues both east and west.  Park Road is north of here
and an iron grate leads south to the graveyard.
A bronze sign has been set on the wall next to the grate.
~
0 1 1
D0
~
~
0 -1 3126
D1
~
~
0 -1 3130
D2
~
~
0 0 3600
D3
~
~
0 -1 3128
E
grate~
Looks heavy.
~
E
sign~
The sign says :-

                          Graveyard of New Enoch

    Many brave adventurers have found their final resting place here.
          Please show respect and do not desecrate their tombs.
~
S
#3130
On the Concourse~
You are at the southeast corner of the city wall.  The Concourse leads
both north and west.
~
0 0 1
D0
~
~
0 -1 3104
D3
~
~
0 -1 3129
S
#3131
Park Road~
You are at Park Road which continues north and south.
~
0 0 1
D0
~
~
0 -1 3101
D2
~
~
0 -1 3111
S
#3132
Emerald Avenue~
You are standing on the north end of Emerald Avenue.  To the north is the
promenade and to the east is the small street Penny Lane.
~
0 0 1
D0
~
~
0 -1 3103
D1
~
~
0 -1 3139
D2
~
~
0 -1 3117
S
#3133
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the east the road goes on
and to the south is the Road Crossing.
~
0 0 1
D1
~
~
0 -1 3119
D2
~
~
0 -1 3120
S
#3134
Emerald Avenue~
You are standing at a bend on Emerald Avenue.  To the west the road goes on
and to the north is the Road Crossing.
~
0 0 1
D0
~
~
0 -1 3120
D3
~
~
0 -1 3121
S
#3135
Park Road~
You are at a bend on Park Road.  To the north the road goes on and to the
east is the Road Crossing.  To the south, the ancient cliffs rise from deep
under the ground, forming a wall.
~
0 0 1
D0
~
~
0 -1 3118
D1
~
~
0 -1 3120
S
#3136
Park Road~
You are at a bend on Park Road.  To the south the road goes on and to the
west is the Road Crossing.
~
0 0 1
D2
~
~
0 -1 3122
D3
~
~
0 -1 3120
S
#3137
The Waiting Room~
You are standing in the waiting room at the town hall.  Wooden chairs stand
along the walls and a long desk is placed in the middle of the room.
~
0 0 0
D1
It looks like some kind of office.
~
~
0 -1 3138
D3
The exit west leads to Emerald Avenue.
~
~
0 -1 3117
S
#3138
The Mayor's Office~
You are in the not very big office of the Mayor of New Enoch.  A large and
polished but completely empty desk is standing in front of an armchair that
looks so comfortable that it most of all resembles a bed with the head end
raised slightly.
~
0 0 0
D3
The waiting room is to the west.
~
~
0 -1 3137
E
chair armchair~
This chair is really a masterpiece.  A chair where one can sit as comfortably
as in a bed.  All lecture halls should be equipped with these things.
~
S
#3139
Penny Lane~
You are on Penny Lane.  Emerald Avenue is to the west and Penny Lane
continues in eastward direction.
~
0 0 1
D1
~
~
0 -1 3140
D3
~
~
0 -1 3132
S
#3140
Penny Lane~
You are on Penny Lane.  The narrow road continues north and west.
~
0 0 1
D0
~
~
0 -1 3141
D3
~
~
0 -1 3139
S
#3141
End of Penny Lane~
You are at the end of Penny Lane.  The only exit appears to be south.
~
0 0 1
D2
~
~
0 -1 3140
S
#3142
Captain's Office~
You are in the Office of the Captain of the Guard.  The New Enoch Coat of
Arms is hanging on the north wall and a heavy steel door is to the south.
~
0 0 0
D1
You see the Cityguard Head Quarters.
~
door~
0 3120 3110
D2
You see the heavy steel door.
~
door~
0 3137 3143
E
arms~
Although a bit dusty the Coat of Arms is an excellent piece of work.
~
S
#3143
The Jail~
You are in a dark and humid jail.  The dark stone walls are hard and cold
to the touch.  A heavy steel door is to the north.
~
0 0 0
D0
You see the heavy steel door.
~
door~
0 3137 3142
E
wall walls~
The walls are marked with lots of scratches.  Some of them spell sentences
like "JAIL IS BETTER THAN SQL" and "INGRES STRIKES AGAIN".
~
S
#3144
Wall Road~
You are walking along wall road, just north of the west gate of New Enoch.
The road continues along the western wall to the north, towards an
intersection with a busy Clan street.  
~
0 0 0
D0
~
~
0 0 3145
D2
~
~
0 0 3040
S
#3145
Wall Road~
Wall road intersects with a crowded Clan Road here, filled with shops
and artisans.  The street stretches off to the east, towards the far wall of
the city.  Wall road continues to the north and south.  
~
0 0 0
D0
~
~
0 0 3156
D1
~
~
0 0 3146
D2
~
~
0 0 3144
S
#3146
Clan Road~
You are standing on the western end of Clan Road.  The traffic here is
light.  This is a quieter section of New Enoch.  You can hear the sound of
haggling coming from the east.  
~
0 0 0
D1
~
~
0 0 3147
D3
~
~
0 0 3145
S
#3147
Clan Road~
You are walking along Clan Road.  Clan Road continues on to the east and
the west.  To the south of you is the money changer.  
~
0 0 0
D1
~
~
0 0 3148
D2
~
~
0 0 3154
D3
~
~
0 0 3146
S
#3148
Clan Road~
The shops on this stretch of Clan road are long-closed and boarded up. 
Not much traffic passes through this part, as there is nothing to buy.  
~
0 0 0
D1
~
~
0 0 3149
D3
~
~
0 0 3147
S
#3149
Clan Road~
Noise and light abound on this part of Clan Road.  Clan road continues
off to the east and west.  
~
0 0 0
D1
~
~
0 0 3150
D3
~
~
0 0 3148
S
#3150
Clan Road~
Clan Road seems to widen here slightly, allowing more traffic to travel
through the area.  To the south is another entrance to the busy pub.  This
door is also open wide and spilling forth the sounds of happy patrons.  
~
0 0 0
D1
~
~
0 0 3151
D2
~
~
0 0 3155
D3
~
~
0 0 3149
S
#3151
Clan Road~
Desc You are at the eastern end of Clan Road.  To the east of you, the
tall wall around the city looms up before you and casts its shadow on you. 
Clan Road continues to the west.  
~
0 0 0
D1
~
~
0 0 3152
D3
~
~
0 0 3150
S
#3152
Wall Road~
Here, wall road meets up with a busy clan street heading off towards the
west, and the far wall of the city.  You can smell spices, perfume, freshly
cured hide, and other strange scents, all mingle together in one heady
aroma.  Wall road continues to the north and south.  
~
0 0 0
D0
~
~
0 0 3162
D2
~
~
0 0 3153
D3
~
~
0 0 3151
S
#3153
Wall Road~
You are near the center of wall road, just north of the east gate of the
city.  To the north, you can see an intersection with a crowded clan street.
The guards at the gate eye you suspiciously from afar.  
~
0 0 0
D0
~
~
0 0 3152
D2
~
~
0 0 3041
S
#3154
Money Changer's Room~
A few strategically placed lanterns keep this place well-lit in the
absence of any windows.  The room is surprisingly well appointed with
tapestries hanging on the walls.  You'd wager your life the moneylender's
guards are behind them, as there are none here.  The moneylender himself
works from behind a large desk, no doubt holding a fortune in gold and
silver.  
~
0 0 0
D0
~
~
0 0 3147
S
#3155
A Room in the Pub~
This part of the pub is filled with dancing and singing.  A wandering
minstrel is on a chair in a corner with his lute.  A busty red headed woman
is standing near him and singing a tale of comedic heroism.  Drunk men sit
laughing at their tables and busy bar maids weave through the crowd with
full mugs and horns of ale and mead.  
~
0 0 0
D0
~
~
0 0 3150
S
#3156
Wall Road~
You are walking along wall road, which extends along the inside of the
western wall of New Enoch.  To the south, you can see an intersection with a
crowded Clan street.  The northwestern corner of the city wall lies ahead to
the north.  
~
0 0 0
D0
~
~
0 0 3157
D2
~
~
0 0 3145
S
#3157
The Northwest Corner~
You are standing beneath the northwestern corner of the city wall, on a
turn in wall road.  You can head south, towards the west gate, or east, to
the north gate.  
~
0 0 0
D1
~
~
0 0 3158
D2
~
~
0 0 3156
S
#3158
Wall Road~
The city walls tower over you as walk down wall road, between the
northwestern corner of the wall to the west, and the northern gate of
New Enoch to the east.  
~
0 0 0
D1
~
~
0 0 3159
D3
~
~
0 0 3157
S
#3159
Inside the North Gate of New Enoch~
Two small towers surround a strong wooden gate, connected by a small
stone bridge set with murder holes.  This gate is not as heavily guarded as
the others, as the plains outside are safe to travel.  You can leave
New Enoch to the north, or continues along wall road to the west and east.  A
teeming clan street is visible to the south, and beyond that the graceful
spires of the Temple of Dominion, but there is no way to reach them from here.  
~
0 0 0
D0
~
~
0 0 3163
D1
~
~
0 0 3160
D3
~
~
0 0 3158
S
#3160
Wall Road~
You are walking along wall road, between the northern gate of the city
and the northeastern corner of the city walls.  You can see bloodstains on
the road...  Better be on guard for thieves.  
~
0 0 0
D1
~
~
0 0 3161
D3
~
~
0 0 3159
S
#3161
The Northeast Corner~
Wall road turns the corner here, as you pass by the northeastern edge of
the city wall.  The north gate lies to your west, and the road south leads
to the eastern gate of New Enoch.  
~
0 0 0
D2
~
~
0 0 3162
D3
~
~
0 0 3160
S
#3162
Wall Road~
Just south of you is an intersection with a crowded clan street.  The
eastern wall of New Enoch is beside you, and to the north you can see the
northeast corner of the city wall.  
~
0 0 0
D0
~
~
0 0 3161
D2
~
~
0 0 3152
S
#3163
Outside the North Gate of New Enoch~
You stand outside the north gate of the walled city of New Enoch.  A
dusty trail is visibile to the north, it stretches around the walls of the
city.  Further north are the wide expanses of the northern plains, leading
to the village of Ofcol.  You can return to New Enoch to the south.  
~
0 0 0
D0
~
~
0 0 3904
D2
~
~
0 0 3159
S
#3200
Under the Bridge~
The arch under the bridge is covered by seaweed for one foot above the
surface of the river.  The water gently flows through an opening in the lower
part of the city wall.
~
0 0 7
D1
~
~
0 -1 3201
D3
~
~
0 0 9772
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  Looks pretty solid.
~
S
#3201
On the River~
North of here you see the miserable buildings of the poor alley.  The
river flows west towards the bridge.  The riverbanks are too steep to climb.
~
0 0 7
D1
~
~
0 -1 3202
D3
~
~
0 -1 3200
S
#3202
On the River~
North of here you see the dump.  The river flows from east to west.  The
riverbanks are too steep to climb.
~
0 0 7
D1
~
~
0 -1 3203
D3
~
~
0 -1 3201
S
#3203
On the River~
The levee is directly north of here.  The river flows in an east west
direction.
~
0 4 7
D0
~
~
0 -1 3049
D1
~
~
0 -1 3204
D3
~
~
0 -1 3202
S
#3204
On the River~
You see the warehouse on the northern riverbank.  East of here you see the
city wall.  The river flows west towards the levee.
~
0 0 7
D1
~
~
0 -1 3205
D3
~
~
0 -1 3203
S
#3205
On the River~
The river enters from a hole in the eastern city wall.  The hole has been
blocked by several vertically positioned iron bars set into the wall.
~
0 0 7
D1
~
~
0 0 5001
D3
~
~
0 -1 3204
S
#3206
The Bank~
You find yourself in the bank, here you can deposit money and withdraw
money. And any money you leave in the bank will be kept safe. At a small cost.
 
There is a small sign that says 'Sacrifice your MUSHROOMS!'.
~
0 1298 0
D3
~
~
0 -1 3054
S
#3207
The Donation Room~
You are in a large room that is some sort of storage room, the intended
use is for storing unwanted equipment and weapons. This could be very
handy for people new to this world, as it is an easy way to pick up good
equipment without having to travel too far.
 
There is a small sign that says 'Sacrifice your MUSHROOMS!'.
~
0 1042 0
D1
~
~
0 -1 3054
S
#3001
The Temple Of New Enoch~
You are in the southern end of the temple hall in the Temple of New Enoch.
The temple has been constructed from giant marble blocks, eternal in
appearance, and most of the walls are covered by ancient wall paintings
picturing Gods, Giants and peasants.
   Large steps lead down through the grand temple gate, descending the huge
mound upon which the temple is built and ends on the temple square below.
   Equally large steps lead UP through a small door into the ENTRANCE to LURF 
SCHOOL.  (type 'up' to go to LURF SCHOOL.)  A small plaque is on this wall.
~
0 4 1
D0
At the northern end of the temple hall is a statue and a huge altar.
~
~
0 -1 3054
D2
You see the temple square.
~
~
0 -1 3005
D4
~
~
0 0 3700
E
plaque~
This entire world has been integrated, modified, debugged, and enhanced by
Hatchet, Kahn, and Furey of MERC Industries to be run by any MERC Mud.
1992 December 17
The entire world has been redone by Dominion and Viscera of Lurking Fear II.
Be warned, the world as you may have known it is not the same.
~
S
#3002
Cleric's Inner Sanctum~
This is the inner sanctum.  A picture of the mighty Thor, is hanging on
the wall, just above the altar which is set against the western wall.  A well
in the middle of the floor leads down into darkness.  Vile smells waft from
the depths.
~
0 4 0
D1
You see your favorite place, the bar of divination.
~
~
0 -1 3003
S
#3003
Cleric's Bar~
The bar is one of the finest in the land, lucky it is members only.  Fine
furniture is set all around the room.  A small sign is hanging on the wall.
~
0 4 0
D2
You see the entrance.
~
~
0 -1 3004
D3
You see the inner sanctum.
~
~
0 -1 3002
E
sign~
The sign reads:
Free instructions provided by the waiter:

   Buy  - Buy something (drinkable) from the waiter.
   List - The waiter will show you all the different drinks and
          specialties, and tell the price of each.
~
S
#3004
Entrance to Cleric's Guild~
The entrance hall is a small modest room, reflecting the true nature of
the Clerics.  The exit leads east to the temple square.  A small entrance to
the bar is in the northern wall.
~
0 0 0
D0
You see the bar, richly decorated with really stylish furniture.
~
~
0 -1 3003
D1
You see the Temple Square.
~
~
0 -1 3005
S
#3005
The Temple Square~
You are standing on the temple square.  Huge marble steps lead up to the
temple gate.  The entrance to the Clerics Guild is to the west, and the old
Grunting Boar Inn, is to the east.  Just south of here you see the market
square, the center of New Enoch.
~
0 0 1
D0
You see the temple.
~
~
0 -1 3001
D1
You see the good old Grunting Boar Inn.
~
~
0 -1 3006
D2
You see the Market Square.
~
~
0 -1 3014
D3
You see the entrance to the Clerics Guild.
~
~
0 -1 3004
D4
You see the air.
~
~
0 -1 3057
S
#3006
Entrance to the Grunting Boar Inn~
You are standing in the entrance hall of the Grunting Boar Inn.  The hall
has been wisely decorated with simple but functional furniture.  A small
staircase leads up to the defunct reception room and the bar is to the east.
~
0 0 0
D1
Surprise! You see the bar.
~
~
0 -1 3007
D3
You see the temple square.
~
~
0 -1 3005
D4
You see the defunct reception room.
~
~
0 -1 3008
S
#3007
The Grunting Boar~
You are standing in the bar.  The bar is set against the northern wall, old
archaic writing, carvings and symbols cover its top.  A fireplace is built into
the western wall, and through the southeastern windows you can see the temple
square.  This place makes you feel like home.
A small sign with big letters is fastened to the bar.
~
0 0 0
D3
You see the exit to the entrance hall.
~
~
0 -1 3006
E
sign~
The sign reads:
Free instructions provided by the Grunting Boar Inn.

   Buy  - Buy something (drinkable) from the bartender.
   List - The bartender will show you all the different drinks and
          specialties, and tell the price of each.
~
E
writing carving carvings symbols symbol~
Although it is very hard to understand, you think it looks a lot like beer,
poems about beer, and small beer-mugs.
~
S
#3008
The Defunct Reception~
You are standing in a dusty, defunct reception.  The staircase leads
down to the entrance hall.
~
0 0 0
D5
You see the entrance hall.
~
~
0 -1 3006
S
#3009
The Bakery~
You are standing inside the small bakery.  A sweet scent of Danish and
fine bread fills the room.  The bread and Danish are arranged in fine order
on the shelves, and seem to be of the finest quality.
A small sign is on the counter.
~
0 0 0
D2
You see the main street.
~
~
0 -1 3013
E
danish pastry~
You see that this is truly delicious pastry.  Must be made by a Dane from
Denmark (which surely is not the capital of Sweden!).  Former ruler of
Scandinavia, England, Northern Germany, Northern France, Russia, Greenland,
Iceland, Estonia etc. etc.
   The sight of those large, wholesome chokoladeboller makes your mouth water
and your soul sing.

~
E
sign~
Free instructions provided by the store:

   Buy  - Will buy you some bread or pastry.
   List - The baker will kindly tell you the price and sort of the bread in
          his bakery.
~
S
#3010
The General Store~
You are inside the general store.  All sorts of items are stacked on shelves
behind the counter, safely out of your reach.
A small note hangs on the wall.
~
0 0 0
D2
You see the main street.
~
~
0 -1 3015
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3011
The Weapon Shop~
You are inside the weapon shop.  There is a small note on the counter.
~
0 0 0
D2
You see the main street.
~
~
0 -1 3016
E
note~
The note reads:

  List  - Show which various items are in the store.
  Buy   - Buy an item.
  Value - The shopkeeper will (free of charge) tell how much he will
          pay for your item.
  Sell  - Sell an item.
~
S
#3012
Main Street~
You are at the end of the main street of New Enoch.  South of here is the
entrance to the Guild of Magic Users.  The street continues east towards the
market square.  The magic shop is to the north and to the west is the city
gate.
~
0 0 1
D0
You see the magic shop.
~
~
0 -1 3033
D1
You see the main street.
~
~
0 -1 3013
D2
You see the entrance to the Guild of Magic Users.
~
~
0 -1 3017
D3
You see the city gate.
~
~
0 -1 3040
S
#3013
Main Street~
You are on the main street passing through the City of New Enoch.  South of
here is the entrance to the Armoury, and the bakery is to the north.  East of
here is the market square.
~
0 0 1
D0
You see the bakery.
~
~
0 -1 3009
D1
You see the market square.
~
~
0 -1 3014
D2
You see the armoury.
~
~
0 -1 3020
D3
You see the main street.
~
~
0 -1 3012
S
#3014
Market Square~
You are standing on the market square, the famous Square of New Enoch.
A large, peculiar looking statue is standing in the middle of the square.
Roads lead in every direction, north to the temple square, south to the
common square, east and westbound is the main street.
~
0 0 1
D0
You see the temple square.
~
~
0 -1 3005
D1
You see the main street.
~
~
0 -1 3015
D2
You see the common square.
~
~
0 -1 3025
D3
You see the main street.
~
~
0 -1 3013
E
statue~
What you see is the New Enoch Worm, stretching around the Palace of New Enoch.
~
S
#3015
The Main Street~
You are on Main Street crossing through town.  To the north is the general
store, and the main street continues east.  To the west you see and hear the
market place and to the south is the CSC's News Stand.
 
~
0 0 1
D0
You see the general store.
~
~
0 -1 3010
D1
You see Main Street.
~
~
0 -1 3016
D2
You see the Jeweller's Shop.
~
~
0 -1 3034
D3
You see the market square.
~
~
0 -1 3014
S
#3016
The Main Street~
The main street, to the north is the weapon shop and to the south is the
Guild of Swordsmen.  To the east you leave town and to the west the street
leads to the market square.
~
0 0 1
D0
You see the weapon shop.
~
~
0 -1 3011
D1
You see the city gate.
~
~
0 -1 3041
D2
You see the swordsmen's guild.
~
~
0 -1 3021
D3
You see the main street leading to the market square.
~
~
0 -1 3015
S
#3017
Entrance to Mage's Guild~
The entrance hall is a small, poor lighted room.
~
0 0 0
D0
You see the main street.
~
~
0 -1 3012
D2
You see your favorite place, the Mage's Bar.
~
~
0 -1 3018
S
#3018
Mage's Bar~
The bar is one of the wierdest in the land.  Mystical images float around
the air.  Illusions of fine furniture appear all around the room.
~
0 4 0
D0
You see the lobby.
~
~
0 -1 3017
D1
You see the laboratory.
~
~
0 -1 3019
S
#3019
Mage's Laboratory~
This is the Magical Experiments Laboratory.  Dark smoke-stained stones
arch over numerous huge oaken tables, most of these cluttered with strange-
looking pipes and flasks.  The floor is covered with half-erased pentagrams
and even weirder symbols, and a blackboard in a dark corner has only been
partially cleaned, some painful-looking letters faintly visible.  A well in
the middle of the floor leads down into darkness.  Vile smells waft from the
depths.
~
0 4 0
D3
You see the bar.
~
~
0 -1 3018
S
#3020
The Armoury~
The armoury with all kinds of armours on the walls and in the window.  You
see helmets, shields and chain mails.  To the north is the main street.
On the wall is a small note.
~
0 0 0
D0
You see the main street.
~
~
0 -1 3013
E
note~
You can use these commands for trading:

  value <item>     To get the price of an item in your possession.
  sell <item>      To sell something.
  buy <item>       To buy something (provided that the shop has it in store).
  list             Gives you a listing of the shop's inventory.

        WE DON'T GIVE CREDIT; WE DON'T EXPECT TO RECEIVE CREDIT!
                             NO HAGGLING
~
S
#3021
Entrance Hall to the Guild of Swordsmen~
The entrance hall to the Guild of Swordsmen.  A place where one has to be
careful not to say something wrong (or right).  To the east is the bar and to
the north is the main street.
~
0 0 0
D0
You see the main street.
~
~
0 -1 3016
D1
You see the swordsmen's bar, many noises comes from there.
~
~
0 -1 3022
S
#3022
The Bar of Swordsmen~
The bar of swordsmen, once upon a time beautifully furnished.  But now the
furniture is all around you in small pieces.  To the south is the yard, and
to the west is the entrance hall.
~
0 4 0
D2
You see the practice yard.
~
~
0 -1 3023
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3021
S
#3023
The Tournament and Practice Yard~
The practice yard of the fighters.  To the north is the bar.  A well leads
down into darkness.
~
0 4 0
D0
You see the bar.
~
~
0 -1 3022
S
#3024
Eastern End of Poor Alley~
You are at the poor alley.  South of here is the Grubby Inn and to the
east you see common square.  The alley continues further west.
~
0 0 1
D1
You see the common square.
~
~
0 -1 3025
D2
You see the Inn.
~
~
0 -1 3048
D3
You see the poor alley.
~
~
0 -1 3044
S
#3025
The Common Square~
The common square, people pass you, talking to each other.  To the west is
the poor alley and to the east is the dark alley.  To the north, this square
is connected to the market square.  From the south you notice a nasty smell.
~
0 0 1
D0
You see the market square.
~
~
0 -1 3014
D1
You see the dark alley.
~
~
0 -1 3026
D2
You see the city dump.
~
~
0 -1 3030
D3
You see the poor alley.
~
~
0 -1 3024
S
#3026
The Dark Alley~
The dark alley, to the west is the common square and to the south is the
Guild of Thieves.  The alley continues east.
~
0 0 1
D1
The alley continues east.
~
~
0 -1 3045
D2
You see the entrance to the thieves guild.
~
~
0 -1 3027
D3
You see the common square.
~
~
0 -1 3025
E
guild~
It is the thieves guild, don't enter if you care about your health or money.
~
S
#3027
Entrance Hall to the Guild of Thieves~
The entrance hall to the thieves' and assassins' guild.  A place where you
can lose both your life and your money, if you are not careful.  To the north
is the dark alley and to the east is the thieves' bar.
~
0 0 0
D0
You see the alley.
~
~
0 -1 3026
D1
You see the thieves bar, where everything disappears.
~
~
0 -1 3028
S
#3028
The Thieves Bar~
The bar of the thieves.  Once upon a time this place was beautifully
furnished, but now it seems almost empty.  To the south is the yard, and to
the west is the entrance hall.
   (Maybe the furniture has been stolen?!)
~
0 4 0
D2
You see the secret yard.
~
~
0 -1 3029
D3
You see the entrance hall to the thieves guild.
~
~
0 -1 3027
E
furniture~
As you look at the furniture, the chair you sit on disappears.
~
S
#3029
The Secret Yard~
The secret practice yard of thieves and assassins.  To the north is the
bar.  A well leads down into darkness.
~
0 4 0
D0
You see the bar.
~
~
0 -1 3028
S
#3030
The Dump~
The dump, where the people from the city drop their garbage.  Through the
garbage you can see a large junction of pipes, looks like the entrance to the
sewer system.  South of here you see the river and to the north is the common
square.
~
0 4 2
D0
You see the common square.
~
~
0 -1 3025
D2
~
~
0 0 3504
D5
~
~
0 0 7030
S
#3031
The Pet Shop~
The Pet Shop is a small crowded store, full of cages and animals of
various sorts and sizes.  There is a sign on the wall.
~
0 4160 0
D2
You see the Alley.
~
~
0 -1 3045
D5
~
~
0 0 3032
E
sign~
The sign reads:

  Use 'List' to see the available pets.
  Use 'Buy <pet> <name>' to buy yourself a pet and name it.

  You can use 'order <pet> <instructions>' to order your pets around.
  If you abuse your pet, it will no longer regard you as its master.
  If you have several pets you may use 'order all <instructions>'

 Regards,

   The Shopkeeper
~
S
#3032
Pet Shop Store~
This is the small dark room in which the Pet Shop Boy keeps his pets.
It is vital that this room be immediately after the pet shop.
~
0 4 0
D4
~
~
0 0 3031
S
#3033
The Magic Shop~
You are in a small room that smells of rare chemicals and spices.
Dividing the room in two is a large desk, and on the wall behind it are
numerous shelves crammed with jars, bottles, books and scrolls of all
sorts and sizes.
~
0 0 0
D2
You see the main street.
~
~
0 -1 3012
E
jars bottles~
Some of them are transparent enabling you to see that some contain colored
powders while others contain body parts of various animals.
~
E
books~
Most of them appear to be very old and dusty.
~
E
scrolls~
Each scroll is stored in a leather tube that protects it from moist.
~
S
#3034
The News Stand~
A metallic taste lingers in the air with smells of sundry ingredients of
dubious origin--a sure sign that you've entered a printer's shop.  Foul vats
filled with wood pulp line the back of the room, and along another wall
shelves hold hundreds of screens supporting drying newspapers.  The corners
of the room are filled with stacks of back issues of the Crimson Sweat
Chronicle, and near the press is the entrance to the editor's office.  
~
0 0 0
D0
You see Main Street.
~
~
0 -1 3015
D1
~
~
0 0 3060
E
oil lamps~
They are made from polished gold and looks as if they are securely fastened
to the smooth stone walls.
~
E
desk~
Your face is reflected in its surface.
~
E
sign~
The golden letters say :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the jeweller evaluate an item.
~
S
#3035
The Leather Shop~
An acrid smell fills this large room.  Along the walls are numerous
shelves containing all sorts of animal hide and in the crackling fireplace
hangs a big iron pot with boiling water.  In the middle of the room is a
large oak table.
A wooden sign is hanging above the fireplace.
~
0 0 0
D2
You see the alley.
~
~
0 -1 3044
E
fireplace~
It is a rather large fireplace made from heavy granite rocks.
~
E
table~
It is made from solid oak but appears to be very used.  Its surface is
covered in marks and scratches.  A large burning candle stands directly on
the table surface, tallow flowing down its sides.
~
E
pot~
Several large pieces of leather hide are boiling in the iron pot.
~
E
sign~
The wooden sign says :-

    Use 'list' to see what is in store,
        'buy <item>' to buy an item,
        'sell <item>' to sell an item and
        'value <item>' to make the leather worker evaluate an item.
~
S
#3040
Inside the West Gate of New Enoch~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
east and Wall Road leads south from here.
~
0 0 1
D0
~
~
0 0 3144
D1
You see Main Street.
~
~
0 -1 3012
D2
You see the road running along the inner side of the city wall.  You notice
that it is called Wall Road.
~
~
0 -1 3042
D3
The city gate is to the west.
~
gate~
0 3133 3052
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3041
Inside the East Gate of New Enoch~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  Main Street leads
west from here.  South of here is the wall road, but it looks dirty and 
not too safe.
~
0 0 1
D0
~
~
0 0 3153
D1
You see the city gate.
~
gate~
0 3133 3053
D2
~
~
0 0 2171
D3
You see Main Street.~
~
0 -1 3016
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3042
Wall Road~
You are walking next to the western city wall.  The road continues further
south and the city gate is just north of here.
~
0 0 1
D0
You see the city gate.
~
~
0 -1 3040
D2
The road continues further south.
~
~
0 -1 3043
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3043
Wall Road~
You are walking next to the western city wall.  Wall Road continues further
north and south.  A small, poor alley leads east.
Some letters have been written on the wall here.
~
0 0 1
D0
The road continues further north.
~
~
0 -1 3042
D1
The alley leads east.
~
~
0 -1 3044
D2
The road continues further south.
~
~
0 -1 3047
D3
~
~
0 0 4200
E
letters~
It says 'Who watches the watchmen?'
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3044
Poor Alley~
You are in narrow and dirty alley leading east and west.  The leather shop
is to the north.
~
0 0 1
D0
The leather shop is to the north.
~
~
0 -1 3035
D1
The alley leads east.
~
~
0 -1 3024
D2
~
~
0 0 2770
D3
The alley leads west.
~
~
0 -1 3043
S
#3045
Alley at Levee~
You are standing in the alley which continues east and west.  South of
here you see the levee.  North is the Pet Shop.
~
0 0 1
D0
You see, hear, and smell the pet shop.
~
~
0 0 3031
D1
The alley leads east.
~
~
0 -1 3046
D2
You see the levee.
~
~
0 -1 3049
D3
The alley leads west.
~
~
0 -1 3026
S
#3046
Eastern end of Alley~
You are standing at the eastern end of the alley.  An old three-story
warehouse is directly south of here, and the Mob Factory is east.
~
0 0 1
D1
~
~
0 0 9400
D2
You see the warehouse.
~
~
0 -1 3050
D3
You see the alley.
~
~
0 -1 3045
S
#3047
Wall Road~
You are standing on the road next to the western city wall which
continues north.  South of here is a bridge across the river.
~
0 0 1
D0
You see the road.
~
~
0 -1 3043
D2
You see the bridge.
~
~
0 -1 3051
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3048
Grubby Inn~
You are inside the old Grubby Inn.  This place has not been cleaned for
several decades, vile smells make you dizzy.
~
0 0 0
D0
You see the alley.
~
~
0 -1 3024
S
#3049
Levee~
You are at the levee.  South of here you see the river gently flowing west.
The river bank is very low making it possible to enter the river.
~
0 0 1
D0
You see the Alley.
~
~
0 -1 3045
D2
You see the river flowing west.
~
~
0 -1 3203
S
#3050
Abandoned Warehouse~
You are inside the only room in the old warehouse.  The place is very dusty
and appears to have been unused for many years.  The skylight spills
violet-tinged light.
~
0 0 0
D0
You see the alley.
~
~
0 -1 3046
D4
~
~
0 0 8601
S
#3051
On the Bridge~
You are standing on the stone bridge crosses the river.  The bridge is
built out from the western city wall and the river flows west through an
opening in the wall ten feet below the bridge.
~
0 0 1
D0
You see the road.
~
~
0 -1 3047
D2
You see the Concourse.
~
~
0 -1 3100
E
bridge~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar, just like the wall.
~
E
opening~
You cannot really see it from here as it is somewhere beneath your feet.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3052
Outside the West Gate of New Enoch~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the west you
can see the edge of a big forest. A small dusty trail leads north along the
wall.
~
0 0 1
D1
The city gate is to the east.
~
gate~
0 3133 3040
D3
~
~
0 0 6000
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3053
Outside the East Gate of New Enoch~
You are by two small towers that have been built into the city wall and
connected with a footbridge across the heavy wooden gate.  To the east the
plains stretch out in the distance. To the north a small dusty trail follow
the city wall.
~
0 0 1
D1
~
~
0 0 3503
D3
You see the city gate.
~
gate~
0 3133 3041
E
bridge footbridge~
It is too high up to reach but it looks as if one easily could walk across it
from one tower to the other.
~
E
gate~
It is a set of very big double doors made from hard wood.  They have been
reinforced with large iron bands to make them even more sturdy.  One of the
doors is equipped with a very big lock.
~
E
tower towers~
Both of the towers are built from large grey rocks that have been fastened to
each other with some kind of mortar, just like the city wall.
~
E
wall~
It is built from large grey rocks that have been fastened to each other with
some kind of mortar.  It is far too high to climb.
~
S
#3054
By the Temple Altar~
You are by the temple altar in the northern end of the Temple of
New Enoch.  A huge altar made from white polished marble is standing in front
of you and behind it is a ten foot tall sitting statue of Dominion, Lord of
the Undead.  
~
0 1042 0
D1
~
~
0 -1 3206
D2
You see the southern end of the temple.
~
~
0 -1 3001
D3
~
~
0 -1 3207
D4
~
~
0 0 1215
E
altar~
Even though the altar is more than ten feet long it appears to be made from a
single block of white virgin marble.
~
E
statue odin king god~
The statue represents the one-eyed Odin sitting on a his throne.  He has
long, grey hair and beard and a strict look on his face.  On top of the
throne, just above his shoulders, his two ravens Hugin and Munin are sitting
and at his feet are his wolves Gere and Freke.
~
S
#3057
In the air...~
WOW you can fly!  You are floating in the air above Temple Square of New Enoch.
~
0 0 9
D5
Back down on the earth where you should be!
~
~
0 0 3005
S
#3060
CSC Editor's Office~
Amid the clutter of a thriving publication sits Garibaldeau's plain
wooden desk.  Stacked manuscripts tower atop the editor's workspace, and an
empty wineglass laced with red hints of his liquid lunch.  
~
0 0 0
D3
~
~
0 0 3034
S
#0



#SPECIALS
M 3125 spec_zombie_lord Load to: the Zombie Lord
M 3126 spec_questmaster Load to: the wandering questmaster
M 3180 spec_rogue Load to: Society of Leopold knight
M 3181 spec_rogue Load to: Elite Society of Leopold knight
M 3182 spec_rogue Load to: a Society of Leopold wraith
M 3011 spec_rogue Load to: a descendant of Jabal
M 3012 spec_healer Load to: the healer
M 3070 spec_rogue Load to: small annoying troll
S



#RESETS
D 0 3041 1 0
D 0 3053 3 0
O 0 3134 0 3101 The bench loaded to Promenade
O 0 3134 0 3102 The bench loaded to Promenade
O 0 3134 0 3103 The bench loaded to Promenade
M 1 3100 1 3106 Load the maid
G 0 3100 0 A cup of tea is given to the maid
G 0 3101 0 A cup of coffee is given to the maid
G 0 3102 0 A cup of water is given to the maid
M 1 3120 1 3106 Load the sexton
G 0 3121 0 A key is given to the sexton
M 1 3123 1 3109 Load the sparrow
M 1 3060 20 3111 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
G 0 3120 0 A key is given to the cityguard
M 1 3060 20 3111 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3363 0 15 A standard issue bracer is loaded on the right wrist of the cityguard
M 1 3060 20 3111 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
M 1 3060 20 3111 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
M 1 3124 2 3113 Load the duck
M 1 3121 1 3114 Load the swan
M 1 3122 1 3114 Load the duckling
M 1 3124 2 3115 Load the duck
M 1 3144 1 3120 Load the town crier
M 1 3005 5 3128 Load the thief
E 0 3020 0 16 A dagger is loaded wielded of the thief
M 1 3142 1 3137 Load the secretary
M 1 3143 1 3138 Load the mayor
E 0 3133 0 17 The city key is loaded held in the hands of the mayor
E 0 3124 0 16 A long sword is loaded wielded of the mayor
M 1 3069 4 3138 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
M 1 3069 4 3138 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
M 1 3069 4 3138 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
M 1 3069 4 3138 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
O 0 3135 0 3141 A fountain loaded to End of Penny Lane
O 0 3136 0 3141 A small pile of gold coins loaded to End of Penny Lane
M 1 3140 1 3142 Load the captain
G 0 3122 0 A key is given to the captain
G 0 3137 0 A steel key is given to the captain
M 1 3141 4 3142 Load the cityguard
M 1 3141 4 3142 Load the cityguard
M 1 3141 4 3142 Load the cityguard
M 1 3141 4 3142 Load the cityguard
O 0 3130 0 3142 The desk loaded to Captain's Office
P 0 3123 0 3130 0 A key put inside a key
O 0 3131 0 3142 The safe loaded to Captain's Office
P 0 3132 0 3131 0 The gold put inside the gold
M 1 3145 1 3154 Load otho the money changer
M 1 3126 1 3155 Load the wandering questmaster
O 0 3373 0 3200 A hole in the bridge loaded to Under the Bridge
M 1 3011 1 3001 Load a descendant of Jabal
E 0 3005 0 16 An executioner's axe is loaded wielded of a descendant of Jabal
M 1 3146 12 3001 Load a female citizen
M 1 3147 12 3001 Load a male citizen
M 1 3021 1 3002 Load the guildmaster
M 1 3043 1 3003 Load the waiter
G 0 3002 0 A bottle of ale is given to the waiter
G 0 3004 0 A bottle of local specialty is given to the waiter
E 0 3022 0 16 A long sword is loaded wielded of the waiter
M 1 3025 1 3004 Load the knight templar
E 0 3022 0 16 A long sword is loaded wielded of the knight templar
M 1 3060 12 3004 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3355 0 4 A standard issue cloak is loaded around the neck (2) of the cityguard
O 0 3135 0 3005 A fountain loaded to The Temple Square
M 1 3061 5 3006 Load the janitor
M 1 3040 1 3007 Load the bartender
G 0 3000 0 A barrel of beer is given to the bartender
G 0 3001 0 A bottle of beer is given to the bartender
E 0 3022 0 16 A long sword is loaded wielded of the bartender
M 1 3064 3 3007 Load the drunk
O 0 3139 0 3008 The receptionist's letter of resignation loaded to The Defunct Reception
O 0 3140 0 3008 The bank's notice of liquidation loaded to The Defunct Reception
M 1 3001 1 3009 Load the baker
G 0 3009 0 A big pot pie is given to the baker
E 0 3022 0 16 A long sword is loaded wielded of the baker
M 1 3002 1 3010 Load the grocer
G 0 3030 0 A torch is given to the grocer
G 0 3031 0 A hooded brass lantern is given to the grocer
G 0 3138 0 A buffalo water skin is given to the grocer
E 0 3022 0 16 A long sword is loaded wielded of the grocer
M 1 3003 1 3011 Load the weaponsmith
G 0 3020 0 A dagger is given to the weaponsmith
G 0 3021 0 A small sword is given to the weaponsmith
G 0 3022 0 A long sword is given to the weaponsmith
E 0 3022 0 16 A long sword is loaded wielded of the weaponsmith
M 1 3062 15 3012 Load a dog
M 1 3146 12 3012 Load a female citizen
M 1 3147 12 3012 Load a male citizen
M 1 3060 12 3014 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3356 0 6 A standard issue helmet is loaded over the head of the cityguard
M 1 3146 12 3014 Load a female citizen
M 1 3147 12 3014 Load a male citizen
M 1 3062 15 3016 Load a dog
M 1 3146 12 3016 Load a female citizen
M 1 3147 12 3016 Load a male citizen
M 1 3024 1 3017 Load the sorcerer
E 0 3022 0 16 A long sword is loaded wielded of the sorcerer
M 1 3060 10 3017 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3357 0 7 A pair of standard issue leggings is loaded on the legs of the cityguard
M 1 3042 1 3018 Load the waiter
G 0 3002 0 A bottle of ale is given to the waiter
G 0 3003 0 A bottle of firebreather is given to the waiter
E 0 3022 0 16 A long sword is loaded wielded of the waiter
M 1 3020 1 3019 Load the guildmaster
M 1 3004 1 3020 Load the armourer
G 0 3072 0 A scale mail jerkin is given to the armourer
G 0 3073 0 A scale mail coif is given to the armourer
G 0 3074 0 A long scale mail skirt is given to the armourer
G 0 3075 0 A pair of reinforced boots is given to the armourer
G 0 3076 0 A pair of reinforced gloves is given to the armourer
G 0 3077 0 A pair of scale mail sleeves is given to the armourer
G 0 3097 0 A small metal shield is given to the armourer
E 0 3022 0 16 A long sword is loaded wielded of the armourer
M 1 3027 1 3021 Load the knight
E 0 3022 0 16 A long sword is loaded wielded of the knight
M 1 3060 10 3021 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3358 0 8 A pair of standard issue boots is loaded on the feet of the cityguard
M 1 3045 1 3022 Load the waiter
G 0 3002 0 A bottle of ale is given to the waiter
G 0 3003 0 A bottle of firebreather is given to the waiter
G 0 3004 0 A bottle of local specialty is given to the waiter
E 0 3022 0 16 A long sword is loaded wielded of the waiter
M 1 3023 1 3023 Load the guildmaster
M 1 3062 15 3024 Load a dog
M 1 3050 1 3025 Load Aod the Dealer
M 1 3062 15 3025 Load a dog
M 1 3146 12 3025 Load a female citizen
M 1 3147 12 3025 Load a male citizen
M 1 3063 5 3026 Load the vagabond
E 0 3021 0 16 A small sword is loaded wielded of the vagabond
M 1 3066 1 3026 Load an alley cat
M 1 3026 1 3027 Load the assassin
E 0 3022 0 16 A long sword is loaded wielded of the assassin
M 1 3060 12 3027 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3359 0 9 A pair of standard issue gloves is loaded on the hands of the cityguard
M 1 3005 5 3027 Load the thief
E 0 3020 0 16 A dagger is loaded wielded of the thief
M 1 3044 1 3028 Load the waiter
G 0 3003 0 A bottle of firebreather is given to the waiter
G 0 3004 0 A bottle of local specialty is given to the waiter
E 0 3022 0 16 A long sword is loaded wielded of the waiter
M 1 3022 1 3029 Load the guildmaster
M 1 3008 1 3031 Load the pet shop boy
M 1 3090 1 3032 Load the kitten
M 1 3091 1 3032 Load the puppy
M 1 3092 1 3032 Load the beagle
M 1 3093 1 3032 Load the rottweiler
M 1 3094 1 3032 Load the wolf
M 1 3000 1 3033 Load the wizard
G 0 3040 0 A scroll of identify is given to the wizard
G 0 3041 0 A yellow potion of see invisible is given to the wizard
M 1 3009 1 3034 Load the newspaper clerk
M 1 3010 1 3035 Load the leather worker
G 0 3066 0 A studded leather jerkin is given to the leather worker
G 0 3067 0 A hard leather cap is given to the leather worker
G 0 3068 0 A pair of studded leather pants is given to the leather worker
G 0 3069 0 A pair of hard leather boots is given to the leather worker
G 0 3070 0 A pair of hard leather gloves is given to the leather worker
G 0 3071 0 A pair of studded leather sleeves is given to the leather worker
M 1 3068 2 3040 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3361 0 12 A standard issue cape is loaded about the shoulders of the cityguard
M 1 3068 2 3040 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3362 0 13 A standard issue belt is loaded around the waist of the cityguard
M 1 3067 2 3041 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3360 0 10 A pair of standard issue sleeves is loaded on the arms of the cityguard
M 1 3067 2 3041 Load the cityguard
E 0 3365 0 0 A war banner is loaded as a light of the cityguard
E 0 3364 0 1 A city guard signet ring is loaded on the left finger of the cityguard
E 0 3350 0 16 A standard issue sword is loaded wielded of the cityguard
E 0 3353 0 5 A standard issue vest is loaded on the body of the cityguard
E 0 3354 0 11 A standard issue shield is loaded as a shield of the cityguard
M 1 3065 2 3044 Load the beggar
M 1 3146 12 3044 Load a female citizen
M 1 3147 12 3044 Load a male citizen
M 1 3146 12 3045 Load a female citizen
M 1 3147 12 3045 Load a male citizen
M 1 3046 1 3048 Load Filthy
G 0 3003 0 A bottle of firebreather is given to Filthy
G 0 3004 0 A bottle of local specialty is given to Filthy
E 0 3022 0 16 A long sword is loaded wielded of Filthy
M 1 3065 2 3048 Load the beggar
M 1 3006 1 3049 Load the captain
G 0 3050 0 A raft is given to the captain
G 0 3051 0 A canoe is given to the captain
M 1 3007 1 3050 Load the sailor
O 0 3010 0 3054 The donation pit loaded to By the Temple Altar
M 1 3012 1 3054 Load the healer
S



#SHOPS
3100 0 0 0 0 0 110 90 6 23
3000 2 3 4 10 0 105 15 0 23
3001 0 0 0 0 0 110 100 0 23
3002 1 8 13 15 19 150 40 0 23
3003 5 6 7 0 0 130 40 0 23
3004 9 0 0 0 0 100 50 0 23
3006 22 18 0 0 0 120 90 6 22
3008 0 0 0 0 0 100 100 0 23
3009 8 0 0 0 0 150 50 9 17
3010 9 0 0 0 0 110 90 8 21
3040 0 0 0 0 0 110 100 0 23
3042 0 0 0 0 0 100 100 0 23
3043 0 0 0 0 0 110 100 0 23
3044 0 0 0 0 0 170 100 0 23
3045 0 0 0 0 0 150 100 0 23
3046 0 0 0 0 0 100 90 0 23
3050 0 0 0 0 0 100 50 0 23
0



#MOBPROGS
#3000
if isevil $n
  mutter
endif
~
#3001
if isfollow $n
break
endif
if isevil $n
say Watch thine step...
break
endif
if isgood $n
bow $n
break
endif
if isneutral $n
con $n
break
endif
~
#3002
if mobhere 2.cityguard
break
endif
yell I am being attacked! Come to my aid!
if rand 3
mob delay 3
else
if rand 2
mob delay 2
else
if rand 1
mob delay 1
endif
endif
endif
~
#3003
mob echo a cityguard has arrived.
mob mload 3060
mob force cityguard kill $n
~
#3005
if people == 0
break
endif
if level $r < 2
break
endif
mob remember $r
if isvisible $q
if rand 25
say Welcome to your fate...
else
if rand 25
say Prepare to die!
else
if rand 25
say Another victim...
else
say This is just not your day...
endif
endif
endif
backstab $q
kill $q
flee
endif
~
#3010
if isfollow $n
  break
endif
if isvisible $n
if rand 25
  smile
  say Hello! How may I help you?
  break
endif
if rand 25
  eyebrow
  say Yes?
  break
endif
if rand 25
  say Welcome to my shop. Please help yourself.
  break
endif
  say Ah! So good to see you. I hope I have what you seek.
endif
~
#3012
mob remember $r
if isvisible $q
  if level $q > 2
    break
  endif
  if hpcnt $q > 10
    break
  endif
  mob echo {BThe healer's eyes glow bright blue for a moment.{x
  mob cast heal $q
endif
~
#3062
if people == 0
  break
endif
if rand 25
  bark $r
else
if rand 25
  growl $r
else
if rand 25
  snarl $r
else
  pout $r
endif
endif
endif
~
#3063
mob remember $r
if sex $q == 0
  whistle $q
  break
endif
if sex $q == 1
  glare $q
  break
endif
~
#3064
wake
if people == 0
  break
endif
if rand 10
  mob echo $I looks at you with glossy eyes.
  mob echo $I begins to teeter back and forth.
  faint
  sleep
  break
else
if rand 10
  pat $r
  say Hi pal ole buddy, do you *hIC* gots some spare change?
  break
else
if rand 10
  hiccup
  break
else
  mob echo $I stares off into the distance, a blank look upon thier face.
endif
endif
endif
~
#3065
if players == 0
  break
endif
if rand 50
  beg $r
else
  plead $r
endif
~
#3126
#mob trans questmaster 1222
~
#3180
track
~
#3182
mob echo A swirling vapour emits from the corpse and rises to the heavens.
mob echo A ghostly aparition stands before you.
mob mload 3182
~
#0

#$