package com.planet_ink.coffee_mud.Abilities.Druid; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2002-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Chant_SummonFire extends Chant { @Override public String ID() { return "Chant_SummonFire"; } private final static String localizedName = CMLib.lang().L("Summon Fire"); @Override public String name() { return localizedName; } @Override protected int canAffectCode() { return 0; } @Override protected int canTargetCode() { return 0; } protected Room FireLocation = null; protected Item littleFire = null; @Override public int classificationCode() { return Ability.ACODE_CHANT | Ability.DOMAIN_DEEPMAGIC; } @Override public int abstractQuality() { return Ability.QUALITY_INDIFFERENT; } @Override public long flags() { return Ability.FLAG_HEATING | Ability.FLAG_FIREBASED; } @Override public void unInvoke() { if(FireLocation==null) return; if(littleFire==null) return; if(canBeUninvoked()) FireLocation.showHappens(CMMsg.MSG_OK_VISUAL,L("The little magical fire goes out.")); super.unInvoke(); if(canBeUninvoked()) { final Item fire=littleFire; // protects against uninvoke loops! littleFire=null; fire.destroy(); FireLocation.recoverRoomStats(); FireLocation=null; } } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { if((((mob.location().domainType()&Room.INDOORS)>0))&&(!auto)) { mob.tell(L("You must be outdoors for this chant to work.")); return false; } if(((mob.location().domainType()==Room.DOMAIN_OUTDOORS_CITY) ||(mob.location().domainType()==Room.DOMAIN_OUTDOORS_SPACEPORT) ||(mob.location().domainType()==Room.DOMAIN_OUTDOORS_AIR) ||CMLib.flags().isWateryRoom(mob.location())) &&(!auto)) { mob.tell(L("This magic will not work here.")); return false; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; // now see if it worked final boolean success=proficiencyCheck(mob,0,auto); if(success) { final CMMsg msg=CMClass.getMsg(mob,null,this,verbalCastCode(mob,null,auto),auto?"":L("^S<S-NAME> chant(s) for fire.^?")); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); final Item I=CMClass.getItem("GenItem"); I.basePhyStats().setWeight(50); I.setName(L("a magical campfire")); I.setDisplayText(L("A roaring magical campfire has been built here.")); I.setDescription(L("It consists of magically burning flames, consuming no fuel.")); I.recoverPhyStats(); I.setMaterial(RawMaterial.RESOURCE_NOTHING); I.setMiscText(I.text()); final Ability B=CMClass.getAbility("Burning"); B.setAbilityCode(100 | 512); // can't be put out by weather, and item destroyed on burn end I.addNonUninvokableEffect(B); mob.location().addItem(I); mob.location().showHappens(CMMsg.MSG_OK_ACTION,L("Suddenly, a little magical campfire begins burning here.")); FireLocation=mob.location(); littleFire=I; beneficialAffect(mob,I,asLevel,0); mob.location().recoverPhyStats(); } } else return beneficialWordsFizzle(mob,null,L("<S-NAME> chant(s) for fire, but nothing happens.")); // return whether it worked return success; } }