package com.planet_ink.coffee_mud.Abilities.Fighter; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2001-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Fighter_Whomp extends FighterSkill implements HealthCondition { @Override public String ID() { return "Fighter_Whomp"; } private final static String localizedName = CMLib.lang().L("Whomp"); @Override public String name() { return localizedName; } private final static String localizedStaticDisplay = CMLib.lang().L("(knocked out)"); @Override public String displayText() { return localizedStaticDisplay; } private static final String[] triggerStrings =I(new String[] {"WHOMP"}); @Override public int abstractQuality() { return Ability.QUALITY_MALICIOUS; } @Override public String[] triggerStrings() { return triggerStrings; } @Override protected int canAffectCode() { return 0; } @Override protected int canTargetCode() { return Ability.CAN_MOBS; } @Override public int classificationCode() { return Ability.ACODE_SKILL|Ability.DOMAIN_DIRTYFIGHTING; } @Override public int usageType() { return USAGE_MOVEMENT; } @Override public String getHealthConditionDesc() { return "Unconscious"; } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!(affected instanceof MOB)) return true; final MOB mob=(MOB)affected; // when this spell is on a MOBs Affected list, // it should consistantly prevent the mob // from trying to do ANYTHING except sleep if((msg.amISource(mob))&&(!msg.sourceMajor(CMMsg.MASK_ALWAYS))) { if((msg.sourceMajor(CMMsg.MASK_EYES)) ||(msg.sourceMajor(CMMsg.MASK_HANDS)) ||(msg.sourceMajor(CMMsg.MASK_MOUTH)) ||(msg.sourceMajor(CMMsg.MASK_MOVE))) { if(msg.sourceMessage()!=null) mob.tell(L("You are way too drowsy.")); return false; } } return super.okMessage(myHost,msg); } @Override public void affectPhyStats(final Physical affected, final PhyStats affectableStats) { super.affectPhyStats(affected,affectableStats); // when this spell is on a MOBs Affected list, // it should consistantly put the mob into // a sleeping state, so that nothing they do // can get them out of it. affectableStats.setDisposition(affectableStats.disposition()|PhyStats.IS_SLEEPING); } @Override public void unInvoke() { // undo the affects of this spell if(!(affected instanceof MOB)) return; final MOB mob=(MOB)affected; super.unInvoke(); if(canBeUninvoked()) { if(!mob.amDead()) { if(mob.location()!=null) mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,L("<S-NAME> seem(s) less drowsy.")); else mob.tell(L("You feel less drowsy.")); CMLib.commands().postStand(mob,true, false); } } } @Override public int castingQuality(final MOB mob, final Physical target) { if((mob!=null)&&(target!=null)) { if(mob.isInCombat()&&(mob.rangeToTarget()>0)) return Ability.QUALITY_INDIFFERENT; if(mob.charStats().getStat(CharStats.STAT_STRENGTH)<CMProps.getIntVar(CMProps.Int.BASEMAXSTAT)) return Ability.QUALITY_INDIFFERENT; if((target instanceof MOB)&&(mob.baseWeight()<(((MOB)target).baseWeight()-250))) return Ability.QUALITY_INDIFFERENT; if(target.fetchEffect(ID())!=null) return Ability.QUALITY_INDIFFERENT; } return super.castingQuality(mob,target); } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { final MOB target=this.getTarget(mob,commands,givenTarget); if(target==null) return false; if(mob.isInCombat()&&(mob.rangeToTarget()>0)) { mob.tell(L("You are too far away from your target to whomp!")); return false; } if((!auto)&&(mob.charStats().getStat(CharStats.STAT_STRENGTH)<CMProps.getIntVar(CMProps.Int.BASEMAXSTAT))) { mob.tell(L("You need at least an @x1 strength to do that.",""+CMProps.getIntVar(CMProps.Int.BASEMAXSTAT))); return false; } if((!auto)&&(mob.baseWeight()<(target.baseWeight()-250))) { mob.tell(L("@x1 is way too big to knock out!",target.name(mob))); return false; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; int levelDiff=target.phyStats().level()-(mob.phyStats().level()+(2*getXLEVELLevel(mob))); if(levelDiff>0) levelDiff=levelDiff*10; else levelDiff=0; // now see if it worked final boolean hit=(auto)||CMLib.combat().rollToHit(mob,target); boolean success=proficiencyCheck(mob,(-levelDiff)+(-((target.charStats().getStat(CharStats.STAT_STRENGTH)-mob.charStats().getStat(CharStats.STAT_STRENGTH)))),auto)&&(hit); if(success) { invoker=mob; final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_JUSTICE|(auto?CMMsg.MASK_ALWAYS:0),L(auto?"<T-NAME> hit(s) the floor!":"^F<S-NAME> knock(s) <T-NAMESELF> to the floor!^?"+CMLib.protocol().msp("bashed2.wav",30))); CMLib.color().fixSourceFightColor(msg); if(mob.location().okMessage(mob,msg)) { mob.location().send(mob,msg); if(msg.value()<=0) success=maliciousAffect(mob,target,asLevel,2,-1)!=null; else if(CMLib.flags().isStanding(target)) return maliciousFizzle(mob,target,L("<T-NAME> shake(s) off the attack and jump(s) to <T-HIS-HER> feet.")); else return maliciousFizzle(mob,target,L("<T-NAME> shake(s) off the attack and keep(s) <T-HIS-HER> head about <T-HIM-HER>.")); } } else return maliciousFizzle(mob,target,L("<S-NAME> attempt(s) to knock <T-NAMESELF> out, but fail(s).")); // return whether it worked return success; } }