package com.planet_ink.coffee_mud.Abilities.Skills; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2016-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Skill_NavalTactics extends StdSkill { @Override public String ID() { return "Skill_NavalTactics"; } private final static String localizedName = CMLib.lang().L("Naval Tactics"); @Override public String name() { return localizedName; } @Override public String displayText() { return ""; } @Override protected int canAffectCode() { return CAN_ITEMS; } @Override protected int canTargetCode() { return 0; } @Override public int abstractQuality() { return Ability.QUALITY_INDIFFERENT; } @Override public int classificationCode() { return Ability.ACODE_SKILL | Ability.DOMAIN_SEATRAVEL; } private static final String[] triggerStrings = I(new String[] { "NAVALTACTICS", "NTACTICS" }); @Override public String[] triggerStrings() { return triggerStrings; } protected int setDistance = -1; protected Tactic tactic = Tactic.FOLLOW; protected volatile boolean wait = false; private enum Tactic { FOLLOW, APPROACH, RETREAT, FLEE } protected boolean isGoodShipDir(final Room shipR, final int dir) { final Room R=shipR.getRoomInDir(dir); final Exit E=shipR.getExitInDir(dir); if((R!=null) &&(CMLib.flags().isWateryRoom(R)) &&(E!=null) &&(E.isOpen())) return true; return false; } @Override public boolean okMessage(final Environmental myHost, final CMMsg msg) { if(!super.okMessage(myHost, msg)) return false; if((affected!=null) &&(msg.source().riding()==affected) &&(msg.source().Name().equals(affected.Name())) &&((msg.sourceMinor()==CMMsg.TYP_ACTIVATE) ||(msg.sourceMinor()==CMMsg.TYP_ADVANCE) ||(msg.sourceMinor()==CMMsg.TYP_ENTER) ||(msg.sourceMinor()==CMMsg.TYP_LEAVE) ||(msg.sourceMinor()==CMMsg.TYP_WEAPONATTACK) ||(msg.sourceMinor()==CMMsg.TYP_ATTACKMISS))) wait=false; return true; } @Override public boolean tick(final Tickable ticking, final int tickID) { if(!super.tick(ticking, tickID)) return false; { final Physical affected=this.affected; if(!(affected instanceof SailingShip)) return false; if(wait) return true; final MOB mob=invoker(); final SailingShip shipItem=(SailingShip)affected; final Room R=mob.location(); if((R!=null) &&(tactic!=null) &&(R.getArea() instanceof BoardableShip) &&(shipItem.getShipArea()==R.getArea()) &&(shipItem.isInCombat()) &&(shipItem.getCombatant() instanceof SailingShip) &&((CMLib.law().doesHavePriviledgesHere(mob, R)) ||(CMSecurity.isAllowed(mob, R, CMSecurity.SecFlag.CMDMOBS))) &&(R.roomID().length()>0) &&((R.domainType()&Room.INDOORS)==0)) { final SailingShip targetShip=(SailingShip)shipItem.getCombatant(); // establish desired distance switch(tactic) { case APPROACH: setDistance = 0; break; case FLEE: setDistance = R.maxRange() + 1; break; case FOLLOW: { if(setDistance < 0) setDistance = shipItem.rangeToTarget(); break; } case RETREAT: if(setDistance < 0) { final Area otherArea=targetShip.getShipArea(); int highestRange=0; for(final Enumeration<Room> r=otherArea.getProperMap();r.hasMoreElements();) { final Room oR=r.nextElement(); if(oR.numItems()>0) { for(final Enumeration<Item> i=oR.items();i.hasMoreElements();) { final Item I=i.nextElement(); if(CMLib.combat().isAShipSiegeWeapon(I)) { final int range=I.maxRange(); if(range > highestRange) highestRange=range; } } } } setDistance=highestRange+1; } break; default: return false; } if(shipItem.rangeToTarget() == setDistance) return true; final int mySpeed = shipItem.getShipSpeed(); final int directionToTarget=shipItem.getDirectionToTarget(); final List<Integer> newCourse = new ArrayList<Integer>(); int myMoves=mySpeed; int direction=directionToTarget; switch(tactic) { case APPROACH: if(myMoves > shipItem.rangeToTarget()) myMoves=shipItem.rangeToTarget(); if(direction != shipItem.getDirectionFacing()) newCourse.add(Integer.valueOf(direction)); else for(int m=0;m<myMoves;m++) newCourse.add(Integer.valueOf(direction)); break; case FLEE: { final Room shipR=CMLib.map().roomLocation(shipItem); if(shipR!=null) { direction=Directions.getOpDirectionCode(directionToTarget); if(direction<0) direction=Directions.NORTH; if(!isGoodShipDir(shipR,direction)) { final List<Integer> goodDirs = new ArrayList<Integer>(); for(final int dir : Directions.CODES()) { if(isGoodShipDir(shipR,dir)) goodDirs.add(Integer.valueOf(dir)); } final Integer dirI=Integer.valueOf(directionToTarget); if(goodDirs.contains(dirI) &&(goodDirs.size()>1)) goodDirs.remove(dirI); if(goodDirs.size()>0) direction=goodDirs.get(0).intValue(); } if(direction != shipItem.getDirectionFacing()) newCourse.add(Integer.valueOf(direction)); else for(int m=0;m<myMoves;m++) newCourse.add(Integer.valueOf(direction)); } break; } case FOLLOW: { int movesToGo=0; if(shipItem.rangeToTarget() > setDistance) movesToGo=shipItem.rangeToTarget() - setDistance; else if(shipItem.rangeToTarget() < setDistance) { direction=Directions.getOpDirectionCode(direction); movesToGo=setDistance - shipItem.rangeToTarget(); } else return true; if(myMoves > movesToGo) myMoves = movesToGo; if(direction != shipItem.getDirectionFacing()) newCourse.add(Integer.valueOf(direction)); else for(int m=0;m<myMoves;m++) newCourse.add(Integer.valueOf(direction)); break; } case RETREAT: if(shipItem.rangeToTarget() >= setDistance) return true; final int movesToGo=setDistance - shipItem.rangeToTarget(); if(myMoves > movesToGo) myMoves = movesToGo; direction=Directions.getOpDirectionCode(direction); if(direction != shipItem.getDirectionFacing()) newCourse.add(Integer.valueOf(direction)); else for(int m=0;m<myMoves;m++) newCourse.add(Integer.valueOf(direction)); break; default: break; } if(newCourse.size()>0) { final List<String> courseCmd=new ArrayList<String>(); courseCmd.add("COURSE"); for(final Integer I : newCourse) courseCmd.add(CMLib.directions().getDirectionName(I.intValue())); if(shipItem.isAnchorDown()) mob.enqueCommand(new XVector<String>("RAISE","ANCHOR"), 0, 0); mob.enqueCommand(courseCmd, 0, 0); wait=true; } return true; } if(this.canBeUninvoked()) { this.unInvoke(); return false; } } return true; } @Override public void unInvoke() { final MOB invoker=this.invoker(); super.unInvoke(); if((invoker!=null)&&(this.unInvoked)) invoker.tell(L("Your ship is no longer following naval tactics.")); } @Override public void setMiscText(final String newMiscText) { super.setMiscText(newMiscText); if(newMiscText.length()>0) { this.tactic=(Tactic)CMath.s_valueOf(Tactic.class, newMiscText.toUpperCase().trim()); wait=false; } } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { final Room R=mob.location(); if(R==null) return false; if((!(R.getArea() instanceof BoardableShip)) ||(!(((BoardableShip)R.getArea()).getShipItem() instanceof SailingShip))) { mob.tell(L("You must be on a sailing ship.")); return false; } final BoardableShip myShip=(BoardableShip)R.getArea(); final SailingShip myShipItem=(SailingShip)myShip.getShipItem(); final Area myShipArea=myShip.getShipArea(); final Room myShipRoom = CMLib.map().roomLocation(myShipItem); if((myShipItem==null) ||(myShipArea==null) ||(myShipRoom==null) ||(!(myShipItem.owner() instanceof Room))) { mob.tell(L("You must be on your sailing ship.")); return false; } if((R.domainType()&Room.INDOORS)!=0) { mob.tell(L("You must be on the deck of a ship.")); return false; } if((!CMLib.law().doesHavePriviledgesHere(mob, R)) &&(!CMSecurity.isAllowed(mob, R, CMSecurity.SecFlag.CMDMOBS))) { mob.tell(L("You must be on the deck of a ship that you have privileges on.")); return false; } final Skill_NavalTactics A=(Skill_NavalTactics)myShipItem.fetchEffect(ID()); if((commands.size()==0)&&(A!=null)) { A.unInvoke(); return false; } if((commands.size()==0) ||(CMath.s_valueOf(Tactic.class, commands.get(0).toUpperCase())==null)) { mob.tell(L("You need to specify a tactic, such as FOLLOW, APPROACH, RETREAT, or FLEE.")); return false; } final Tactic tactic = (Tactic)CMath.s_valueOf(Tactic.class, commands.get(0).toUpperCase()); final PhysicalAgent targetShip=myShipItem.getCombatant(); if((!myShipItem.isInCombat()) ||(!(targetShip instanceof SailingShip)) ||(!myShipRoom.isHere(targetShip))) { mob.tell(L("You must be in combat with another large sailing ship to use that tactic.")); return false; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; final boolean success=proficiencyCheck(mob,0,auto); if(success) { final String str=auto?"":L("^S<S-NAME> adjust(s) <S-HIS-HER> naval tactics.^?"); final CMMsg msg=CMClass.getMsg(mob,myShipItem,this,CMMsg.MSG_QUIETMOVEMENT,str,CMMsg.MSG_QUIETMOVEMENT|(auto?CMMsg.MASK_ALWAYS:0),str,CMMsg.MSG_QUIETMOVEMENT,str); if(R.okMessage(mob,msg)) { R.send(mob,msg); Skill_NavalTactics tacticA; if(A!=null) tacticA=A; else tacticA=(Skill_NavalTactics)super.beneficialAffect(mob, myShipItem, asLevel, 0); if(tacticA!=null) { tacticA.setDistance=-1; tacticA.setMiscText(tactic.toString()); tacticA.tick(myShipItem, Tickable.TICKID_SPELL_AFFECT); // first tick is important } } } else return beneficialWordsFizzle(mob,myShipItem,L("<S-NAME> attempt(s) to adjust naval tactics, but fail(s).")); // return whether it worked return success; } }