package com.planet_ink.coffee_mud.Abilities.Skills; import com.planet_ink.coffee_mud.core.interfaces.*; import com.planet_ink.coffee_mud.core.*; import com.planet_ink.coffee_mud.core.collections.*; import com.planet_ink.coffee_mud.Abilities.interfaces.*; import com.planet_ink.coffee_mud.Areas.interfaces.*; import com.planet_ink.coffee_mud.Behaviors.interfaces.*; import com.planet_ink.coffee_mud.CharClasses.interfaces.*; import com.planet_ink.coffee_mud.Commands.interfaces.*; import com.planet_ink.coffee_mud.Common.interfaces.*; import com.planet_ink.coffee_mud.Exits.interfaces.*; import com.planet_ink.coffee_mud.Items.interfaces.*; import com.planet_ink.coffee_mud.Libraries.interfaces.*; import com.planet_ink.coffee_mud.Locales.interfaces.*; import com.planet_ink.coffee_mud.MOBS.interfaces.*; import com.planet_ink.coffee_mud.Races.interfaces.*; import java.util.*; /* Copyright 2004-2019 Bo Zimmerman Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ public class Skill_WildernessLore extends StdSkill { @Override public String ID() { return "Skill_WildernessLore"; } private final static String localizedName = CMLib.lang().L("Wilderness Lore"); @Override public String name() { return localizedName; } @Override protected int canAffectCode() { return 0; } @Override protected int canTargetCode() { return 0; } @Override public int abstractQuality() { return Ability.QUALITY_INDIFFERENT; } private static final String[] triggerStrings = I(new String[] { "WILDERNESSLORE", "WLORE" }); @Override public String[] triggerStrings() { return triggerStrings; } @Override public int classificationCode() { return Ability.ACODE_SKILL | Ability.DOMAIN_NATURELORE; } @Override public int usageType() { return USAGE_MANA; } @Override public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel) { boolean report=false; if((commands.size()>1)&&(commands.get(commands.size()-1).equalsIgnoreCase("REPORT"))) { commands.remove(commands.size()-1); report=true; } if(!super.invoke(mob,commands,givenTarget,auto,asLevel)) return false; final boolean success=proficiencyCheck(mob,0,auto); if(!success) { mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,L("<S-NAME> take(s) a quick look at the terrain and feel(s) quite confused.")); return false; } final Room room=mob.location(); final CMMsg msg=CMClass.getMsg(mob,null,this,CMMsg.MSG_HANDS,L("<S-NAME> take(s) a quick look at the terrain.")); if(room.okMessage(mob,msg)) { room.send(mob,msg); switch(room.domainType()) { case Room.DOMAIN_INDOORS_METAL: if(report) CMLib.commands().postSay(mob, (L("This is a metal structure."))); else mob.tell(L("You are in a metal structure.")); break; case Room.DOMAIN_OUTDOORS_SPACEPORT: if(report) CMLib.commands().postSay(mob, (L("This is a space port."))); else mob.tell(L("You are at a space port.")); break; case Room.DOMAIN_OUTDOORS_CITY: if(report) CMLib.commands().postSay(mob, (L("This is a city street."))); else mob.tell(L("You are on a city street.")); break; case Room.DOMAIN_OUTDOORS_WOODS: if(report) CMLib.commands().postSay(mob, (L("This is a forest."))); else mob.tell(L("You are in a forest.")); break; case Room.DOMAIN_OUTDOORS_ROCKS: if(report) CMLib.commands().postSay(mob, (L("This is a rocky plain."))); else mob.tell(L("You are on a rocky plain.")); break; case Room.DOMAIN_OUTDOORS_PLAINS: if(report) CMLib.commands().postSay(mob, (L("This is the plains."))); else mob.tell(L("You are on the plains.")); break; case Room.DOMAIN_OUTDOORS_UNDERWATER: if(report) CMLib.commands().postSay(mob, (L("This is under the water."))); else mob.tell(L("You are under the water.")); break; case Room.DOMAIN_OUTDOORS_AIR: if(report) CMLib.commands().postSay(mob, (L("This is up in the air."))); else mob.tell(L("You are up in the air.")); break; case Room.DOMAIN_OUTDOORS_WATERSURFACE: if(report) CMLib.commands().postSay(mob, (L("This is a water surface."))); else mob.tell(L("You are on the surface of the water.")); break; case Room.DOMAIN_OUTDOORS_JUNGLE: if(report) CMLib.commands().postSay(mob, (L("This is a jungle."))); else mob.tell(L("You are in a jungle.")); break; case Room.DOMAIN_OUTDOORS_SEAPORT: if(report) CMLib.commands().postSay(mob, (L("This is a seaport."))); else mob.tell(L("You are at a seaport.")); break; case Room.DOMAIN_OUTDOORS_SWAMP: if(report) CMLib.commands().postSay(mob, (L("This is a swamp."))); else mob.tell(L("You are in a swamp.")); break; case Room.DOMAIN_OUTDOORS_DESERT: if(report) CMLib.commands().postSay(mob, (L("This is a desert."))); else mob.tell(L("You are in a desert.")); break; case Room.DOMAIN_OUTDOORS_HILLS: if(report) CMLib.commands().postSay(mob, (L("This is the hills."))); else mob.tell(L("You are in the hills.")); break; case Room.DOMAIN_OUTDOORS_MOUNTAINS: if(report) CMLib.commands().postSay(mob, (L("This is the mountains."))); else mob.tell(L("You are on a mountain.")); break; case Room.DOMAIN_INDOORS_STONE: if(report) CMLib.commands().postSay(mob, (L("This is a stone enclosure."))); else mob.tell(L("You are in a stone structure.")); break; case Room.DOMAIN_INDOORS_WOOD: if(report) CMLib.commands().postSay(mob, (L("This is a wooden enclosure."))); else mob.tell(L("You are in a wooden structure.")); break; case Room.DOMAIN_INDOORS_CAVE: if(report) CMLib.commands().postSay(mob, (L("This is a cave."))); else mob.tell(L("You are in a cave.")); break; case Room.DOMAIN_INDOORS_MAGIC: if(report) CMLib.commands().postSay(mob, (L("This is a magical place."))); else mob.tell(L("You are in a magical place.")); break; case Room.DOMAIN_INDOORS_UNDERWATER: if(report) CMLib.commands().postSay(mob, (L("This is an under water enclosure."))); else mob.tell(L("You are under the water.")); break; case Room.DOMAIN_INDOORS_AIR: if(report) CMLib.commands().postSay(mob, (L("This is a large enclosed space."))); else mob.tell(L("You are up in a large indoor space.")); break; case Room.DOMAIN_INDOORS_WATERSURFACE: if(report) CMLib.commands().postSay(mob, (L("This is an enclosed water surface."))); else mob.tell(L("You are inside, on the surface of the water.")); break; } final int derivedClimate=room.getClimateType(); if(derivedClimate!=Places.CLIMASK_NORMAL) { final StringBuffer str=new StringBuffer(L("It is unusually ")); final List<String> conditions=new Vector<String>(); if(CMath.bset(derivedClimate, Places.CLIMASK_WET)) conditions.add("wet"); if(CMath.bset(derivedClimate, Places.CLIMASK_HOT)) conditions.add("hot"); if(CMath.bset(derivedClimate, Places.CLIMASK_DRY)) conditions.add("dry"); if(CMath.bset(derivedClimate, Places.CLIMASK_COLD)) conditions.add("cold"); if(CMath.bset(derivedClimate, Places.CLIMASK_WINDY)) conditions.add("windy"); str.append(CMLib.english().toEnglishStringList(conditions.toArray(new String[0]))); str.append(L(" here.")); if(report) CMLib.commands().postSay(mob, str.toString()); else mob.tell(str.toString()); } final int xlvl = super.getXLEVELLevel(mob); if((xlvl > 0)&&(room.resourceChoices()!=null)&&(room.resourceChoices().size()>0)) { final List<String> rscNames=new ArrayList<String>(); int maxRscs=xlvl; if(room.resourceChoices().size()<maxRscs) maxRscs=room.resourceChoices().size(); final int[] chances=new int[room.resourceChoices().size()]; final String[] chancestr=new String[room.resourceChoices().size()]; if(xlvl >= 5) { long total=0; for(int i=0;i<room.resourceChoices().size();i++) { final int rscCode=room.resourceChoices().get(i).intValue(); chances[i]=RawMaterial.CODES.FREQUENCY(rscCode); total+=chances[i]; } for(int i=0;i<room.resourceChoices().size();i++) { final double chancePct = CMath.div(chances[i],(int)total)*100.0; if(chancePct < 1) chancestr[i] = ""+CMath.div(Math.round(chancePct*100.0),100.0); else chancestr[i] = ""+(int)Math.round(chancePct); } } final List<Integer> unused=new XVector<Integer>(room.resourceChoices()); for(int i=0;i<xlvl && unused.size()>0;i++) { final int rscIndex=CMLib.dice().roll(1, unused.size(), -1); final int rscChoice=unused.remove(rscIndex).intValue(); String resourceName = CMLib.materials().getResourceDesc(rscChoice).toLowerCase(); if(!resourceName.endsWith("s")) resourceName = CMLib.english().makePlural(resourceName); if(xlvl >=5) rscNames.add(resourceName +" ("+chancestr[i]+"%)"); else rscNames.add(resourceName); } final String list=CMLib.english().toEnglishStringList(rscNames); if(report) CMLib.commands().postSay(mob, L("This is the sort of place that one might find @x1.",list)); else mob.tell(L("This is the sort of place that one might find @x1.",list)); } } else mob.location().show(mob,null,this,CMMsg.MSG_HANDS,L("<S-NAME> take(s) a quick look around, but get(s) confused.")); return success; } }