/
com/planet_ink/coffee_mud/Abilities/Common/
com/planet_ink/coffee_mud/Abilities/Diseases/
com/planet_ink/coffee_mud/Abilities/Druid/
com/planet_ink/coffee_mud/Abilities/Fighter/
com/planet_ink/coffee_mud/Abilities/Languages/
com/planet_ink/coffee_mud/Abilities/Misc/
com/planet_ink/coffee_mud/Abilities/Prayers/
com/planet_ink/coffee_mud/Abilities/Properties/
com/planet_ink/coffee_mud/Abilities/Skills/
com/planet_ink/coffee_mud/Abilities/Songs/
com/planet_ink/coffee_mud/Abilities/Specializations/
com/planet_ink/coffee_mud/Abilities/Spells/
com/planet_ink/coffee_mud/Abilities/Thief/
com/planet_ink/coffee_mud/Abilities/Traps/
com/planet_ink/coffee_mud/Behaviors/
com/planet_ink/coffee_mud/CharClasses/
com/planet_ink/coffee_mud/CharClasses/interfaces/
com/planet_ink/coffee_mud/Commands/
com/planet_ink/coffee_mud/Commands/interfaces/
com/planet_ink/coffee_mud/Common/
com/planet_ink/coffee_mud/Common/interfaces/
com/planet_ink/coffee_mud/Exits/interfaces/
com/planet_ink/coffee_mud/Items/Armor/
com/planet_ink/coffee_mud/Items/Basic/
com/planet_ink/coffee_mud/Items/BasicTech/
com/planet_ink/coffee_mud/Items/CompTech/
com/planet_ink/coffee_mud/Items/MiscMagic/
com/planet_ink/coffee_mud/Items/Weapons/
com/planet_ink/coffee_mud/Items/interfaces/
com/planet_ink/coffee_mud/Libraries/
com/planet_ink/coffee_mud/Libraries/interfaces/
com/planet_ink/coffee_mud/Locales/
com/planet_ink/coffee_mud/MOBS/
com/planet_ink/coffee_mud/Races/
com/planet_ink/coffee_mud/Races/interfaces/
com/planet_ink/coffee_mud/WebMacros/
com/planet_ink/coffee_mud/WebMacros/interfaces/
com/planet_ink/coffee_mud/core/
com/planet_ink/coffee_mud/core/collections/
com/planet_ink/coffee_mud/core/interfaces/
com/planet_ink/coffee_mud/core/intermud/
com/planet_ink/coffee_mud/core/intermud/i3/
com/planet_ink/coffee_web/server/
com/planet_ink/siplet/applet/
lib/
resources/factions/
resources/fakedb/
resources/progs/autoplayer/
resources/quests/holidays/
web/
web/admin.templates/
web/admin/grinder/
web/admin/images/
web/clan.templates/
web/pub.templates/
web/pub/images/mxp/
web/pub/sounds/
web/pub/textedit/
package com.planet_ink.coffee_mud.Abilities.Spells;
import com.planet_ink.coffee_mud.core.interfaces.*;
import com.planet_ink.coffee_mud.core.*;
import com.planet_ink.coffee_mud.core.collections.*;
import com.planet_ink.coffee_mud.Abilities.interfaces.*;
import com.planet_ink.coffee_mud.Areas.interfaces.*;
import com.planet_ink.coffee_mud.Behaviors.interfaces.*;
import com.planet_ink.coffee_mud.CharClasses.interfaces.*;
import com.planet_ink.coffee_mud.Commands.interfaces.*;
import com.planet_ink.coffee_mud.Common.interfaces.*;
import com.planet_ink.coffee_mud.Exits.interfaces.*;
import com.planet_ink.coffee_mud.Items.interfaces.*;
import com.planet_ink.coffee_mud.Libraries.interfaces.*;
import com.planet_ink.coffee_mud.Locales.interfaces.*;
import com.planet_ink.coffee_mud.MOBS.interfaces.*;
import com.planet_ink.coffee_mud.Races.interfaces.*;

import java.util.*;

/*
   Copyright 2002-2019 Bo Zimmerman

   Licensed under the Apache License, Version 2.0 (the "License");
   you may not use this file except in compliance with the License.
   You may obtain a copy of the License at

	   http://www.apache.org/licenses/LICENSE-2.0

   Unless required by applicable law or agreed to in writing, software
   distributed under the License is distributed on an "AS IS" BASIS,
   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   See the License for the specific language governing permissions and
   limitations under the License.
*/
public class Spell_FakeArmor extends Spell
{

	@Override
	public String ID()
	{
		return "Spell_FakeArmor";
	}

	private final static String localizedName = CMLib.lang().L("Fake Armor");

	@Override
	public String name()
	{
		return localizedName;
	}

	@Override
	protected int canAffectCode()
	{
		return CAN_ITEMS;
	}

	@Override
	protected int canTargetCode()
	{
		return 0;
	}

	protected Item myItem=null;
	private static boolean notAgainThisRound=false;

	@Override
	public int classificationCode()
	{
		return Ability.ACODE_SPELL|Ability.DOMAIN_ILLUSION;
	}

	@Override
	public int abstractQuality()
	{
		return Ability.QUALITY_INDIFFERENT;
	}

	@Override
	public boolean tick(final Tickable ticking, final int tickID)
	{
		if(notAgainThisRound)
			notAgainThisRound=false;
		return super.tick(ticking,tickID);
	}

	@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		if((affected!=null)
		&&(!notAgainThisRound)
		&&(msg.target() instanceof MOB)
		&&(msg.targetMinor()==CMMsg.TYP_DAMAGE)
		&&(affected instanceof Item)
		&&(msg.amITarget(((Item)affected).owner())))
		{
			notAgainThisRound=true;
			msg.addTrailerMsg(CMClass.getMsg((MOB)msg.target(),null,CMMsg.MSG_OK_VISUAL,L("@x1 absorbs some of the damage done to <S-NAME>.",affected.name())));
			((Item)affected).unWear();
			((Item)affected).destroy();
		}
		return super.okMessage(myHost,msg);

	}

	@Override
	public void unInvoke()
	{
		if(myItem==null)
			return;
		super.unInvoke();
		if(canBeUninvoked())
		{
			final Item item=myItem;
			myItem=null;
			item.destroy();
		}
	}

	@Override
	public boolean invoke(final MOB mob, final List<String> commands, final Physical givenTarget, final boolean auto, final int asLevel)
	{
		final String[] choices={"plate","chain","leather", "studded"};
		final String[] choices2={"helmet","shirt","leggings", "sleeves","boots"};
		int choice=-1;
		int choice2=-1;
		if(commands.size()>1)
		{
			for(int i=0;i<choices.length;i++)
			{
				if(choices[i].equalsIgnoreCase(commands.get(0)))
					choice=i;
			}
			for(int i=0;i<choices2.length;i++)
			{
				if(choices2[i].equalsIgnoreCase(CMParms.combine(commands,1)))
					choice2=i;
			}
		}
		if((choice<0)||(choice2<0))
		{
			mob.tell(L("You must specify what kind of armor to create: plate, chain, studded, or leather.You must also specify a armor type: helmet, shirt, leggings, sleeves, or boots"));
			return false;
		}
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);
		if(success)
		{
			final CMMsg msg=CMClass.getMsg(mob,null,this,somanticCastCode(mob,null,auto),auto?"":L("^S<S-NAME> wave(s) <S-HIS-HER> arms around dramatically.^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				final Armor armor=(Armor)CMClass.getItem("GenArmor");
				armor.basePhyStats().setArmor(0);
				armor.basePhyStats().setDisposition(armor.basePhyStats().disposition()|PhyStats.IS_BONUS);
				armor.setMaterial(RawMaterial.RESOURCE_COTTON);
				String materialName="cloth";
				switch(choice)
				{
				case 0:
					materialName = "platemail";
					break;
				case 1:
					materialName = "chainmail";
					break;
				case 3:
					materialName = "studded leather";
					break;
				case 2:
					materialName = "leather";
					break;
				}
				switch(choice2)
				{
				case 0:
					armor.setName(L("a @x1 helmet",materialName));
					armor.setRawProperLocationBitmap(Wearable.WORN_HEAD);
					break;
				case 1:
					armor.setName(L("a @x1 shirt",materialName));
					armor.setRawProperLocationBitmap(Wearable.WORN_HEAD);
					break;
				case 2:
					armor.setName(L("a pair of @x1 leggings",materialName));
					armor.setRawProperLocationBitmap(Wearable.WORN_LEGS);
					break;
				case 3:
					armor.setName(L("a pair of @x1 sleeves",materialName));
					armor.setRawProperLocationBitmap(Wearable.WORN_ARMS);
					break;
				case 4:
					armor.setName(L("a pair of @x1 boots",materialName));
					armor.setRawProperLocationBitmap(Wearable.WORN_FEET);
					break;
				}
				armor.setDisplayText(L("@x1 sits here",armor.name()));
				armor.setDescription(L("looks like your size!"));
				armor.basePhyStats().setWeight(0);
				armor.recoverPhyStats();
				armor.setBaseValue(0);
				mob.addItem(armor);
				mob.location().show(mob,null,armor,CMMsg.MSG_OK_ACTION,L("Suddenly, <S-NAME> own(s) <O-NAME>!"));
				myItem=armor;
				beneficialAffect(mob,armor,asLevel,0);
			}
		}
		else
			beneficialVisualFizzle(mob,null,L("<S-NAME> dramatically wave(s) <S-HIS-HER> arms around, but fizzle(s) the spell."));

		// return whether it worked
		return success;
	}
}