/* $Header: match.h,v 1.1 90/04/14 14:56:37 lachesis Exp $ * $Log: match.h,v $ * Revision 1.1 90/04/14 14:56:37 lachesis * Initial revision * */ #include "copyright.h" #include "db.h" /* match functions */ /* Usage: init_match(player, name, type); match_this(); match_that(); ... */ /* Then get value from match_result() */ /* initialize matcher */ extern void init_match(dbref player, const char *name, int type); extern void init_match_check_keys(dbref player, const char *name, int type); /* match (LOOKUP_TOKEN)player */ extern void match_player(void); /* match (NUMBER_TOKEN)number */ extern void match_absolute(void); /* match "me" */ extern void match_me(void); /* match HOME */ extern void match_home(void); /* match "here" */ extern void match_here(void); /* match something player is carrying */ extern void match_possession(void); /* match something in the same room as player */ extern void match_neighbor(void); /* match an exit from player's room */ extern void match_room_exits(void); /* match an action attached to a room object */ extern void match_roomobj_actions(void); /* match an action attached to an object in inventory */ extern void match_invobj_actions(void); /* match an action attached to a player */ extern void match_player_actions(void); /* match 4 above */ extern void match_all_exits(void); /* all of the above, except only Wizards do match_absolute and match_player */ extern void match_everything(void); /* return match results */ extern dbref match_result(void); /* returns AMBIGUOUS for multiple inexacts */ extern dbref last_match_result(void); /* returns last result */ #define NOMATCH_MESSAGE "I don't see that here." #define AMBIGUOUS_MESSAGE "I don't know which one you mean!" extern dbref noisy_match_result(void); /* wrapper for match_result */ /* noisily notifies player */ /* returns matched object or NOTHING */