/* $Header: player.c,v 1.1 90/04/14 14:56:48 lachesis Exp $ * $Log: player.c,v $ * Revision 1.1 90/04/14 14:56:48 lachesis * Initial revision * */ #include "copyright.h" #include "db.h" #include "config.h" #include "hashtab.h" #include "interface.h" #include "externs.h" static hash_tab player_list[PLAYER_HASH_SIZE]; dbref lookup_player(const char *name) { hash_data *hd; if ((hd = find_hash(name, player_list, PLAYER_HASH_SIZE)) == NULL) return NOTHING; else return (hd -> dbval); } dbref connect_player(const char *name, const char *password) { dbref player; if((player = lookup_player(name)) == NOTHING) return NOTHING; if(db[player].sp.player.password && *db[player].sp.player.password &&strcmp(db[player].sp.player.password, password)) return NOTHING; return player; } dbref create_player(const char *name, const char *password) { dbref player; if(!ok_player_name(name) || !ok_password(password)) return NOTHING; /* else he doesn't already exist, create him */ player = new_object(); /* initialize everything */ db[player].name = alloc_string(name); db[player].location = PLAYER_START; /* home */ PUSH(player, db[PLAYER_START].contents); db[player].flags = TYPE_PLAYER; db[player].sp.player.home = PLAYER_START; db[player].sp.player.password = alloc_string(password); db[player].sp.player.actions = NOTHING; db[player].sp.player.pennies = 0; add_player(player); return player; } void do_password(dbref player, const char *old, const char *newobj) { if(!db[player].sp.player.password || strcmp(old, db[player].sp.player.password)) { notify(player, "Sorry"); } else if(!ok_password(newobj)) { notify(player, "Bad new password."); } else { free((void *) db[player].sp.player.password); db[player].sp.player.password = alloc_string(newobj); notify(player, "Password changed."); } } void clear_players(void) { kill_hash(player_list, PLAYER_HASH_SIZE); return; } void delete_player(dbref who) { (void) free_hash(db[who].name, player_list, PLAYER_HASH_SIZE); return; } void add_player(dbref who) { hash_data hd; hd.dbval = who; if (add_hash(db[who].name, hd, player_list, PLAYER_HASH_SIZE) == NULL) panic("Out of memory"); else return; }