/* match.h */


#include "copyright.h"

#include "db.h"

/* match functions */
/* Usage: init_match(player, name, type); match_this(); match_that(); ... */
/* Then get value from match_result() */

/* initialize matcher */
extern void init_match();
extern void init_match_check_keys();

/* match (LOOKUP_TOKEN)player */
extern void match_player();

/* match (NUMBER_TOKEN)number */
extern void match_absolute();

/* match "me" */
extern void match_me();

/* match "here" */
extern void match_here();

/* match something player is carrying */
extern void match_possession();

/* match something in the same room as player */
extern void match_neighbor();

/* match an exit from player's room */
extern void match_exit();
extern void match_exit_with_parents();

/* match an exit player is carrying */
extern void match_carried_exit();
extern void match_carried_exit_with_parents();

/* match an exit in the master room */
extern void match_master_exit();

/* all of the above, except only Wizards do match_absolute and match_player */
extern void match_everything();

/* return match results */
extern dbref match_result(); /* returns AMBIGUOUS for multiple inexacts */
extern dbref last_match_result(); /* returns last result */

#define NOMATCH_MESSAGE "I don't see that here."
#define AMBIGUOUS_MESSAGE "I don't know which one you mean!"

extern dbref noisy_match_result(); /* wrapper for match_result */
				/* noisily notifies player */
				/* returns matched object or NOTHING */

/* is_prefix, whatever that is */
extern int is_prefix();