/
Sapphire/bin/
Sapphire/db/
Sapphire/db/OLC_rooms/
Sapphire/db/abi/
Sapphire/db/em_src/
Sapphire/db/helps/
Sapphire/db/helps/emman/ifunc/
Sapphire/db/npcs/Tatt/
Sapphire/db/objects/Tatt/
Sapphire/db/q_data/
Sapphire/db/rooms/Tatt/
Sapphire/doc/
Sapphire/doc/em/
Sapphire/etc/
Sapphire/src/abic/
Sapphire/src/areacon/
Sapphire/src/client/
Sapphire/src/embc/
Sapphire/src/emi/
Sapphire/src/emi/test/
Sapphire/src/include/
Sapphire/src/sapphire/em/
Sapphire/src/tcon/
Sapphire Bootfiles
------------------

    The following settings may be set in any order in the bootfile used when
running the Sapphire MUD server.  The format for setting these settings is:
$<setting> <value>


    telnet_port               <number:telnet port>
    binary_port               <number:binary port>
    mud_comm_port             <number:MUD-Comm port>
    loop_stall_time           <number:internal number of miliseconds to stall>
    game_mode                 <flag:game mode>
    memory_mode               <flag:memory mode>
    string_buffers            <number:internal string buffers>
    string_space              <number:internal string space>
    max_fragments             <number:max strings before defragmentation>
    max_players               <number:max number of players at one time>
    hash_list_size            <number:internal hash list sizes>

    em_var_stack_size         <number:emerald variable stack size>
    em_interp_stack_size      <number:emerald interpreter stack size>
    em_max_time               <number:max number of seconds em code can run>
    em_report_usage           <flag:report emerald function usage>
    em_usage_file             <string:emerald function usage file>

    mudcomm_file              <string:mud-comm connection host list>
    xword_file                <string:illegal words/names file>
    gretting_file             <string:login greeting file>
    goodbye_file              <string:goodbye message file>
    motd_file                 <string:message of the day file>
    login_screen              <string:login graphic file>

    em_dir                    <string:emerald object file directory>
    graphic_dir               <string:graphic file directory>
    help_dir                  <string:help file directory>
    npc_dir                   <string:NPC file directory>
    object_dir                <string:object file directory>
    room_dir                  <string:room file directory>
    zone_dir                  <string:zone file directory>
    temp_dir                  <string:temperary file directory>
    player_dir                <string:player file directory>
    log_dir                   <string:log file directory>
    shell_dir                 <string:shell directory>

    shell_program             <string:shell program>
    default_room              <number:starting room>

    end                       [end of settings]



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