Sapphire Bootfiles ------------------ The following settings may be set in any order in the bootfile used when running the Sapphire MUD server. The format for setting these settings is: $<setting> <value> telnet_port <number:telnet port> binary_port <number:binary port> mud_comm_port <number:MUD-Comm port> loop_stall_time <number:internal number of miliseconds to stall> game_mode <flag:game mode> memory_mode <flag:memory mode> string_buffers <number:internal string buffers> string_space <number:internal string space> max_fragments <number:max strings before defragmentation> max_players <number:max number of players at one time> hash_list_size <number:internal hash list sizes> em_var_stack_size <number:emerald variable stack size> em_interp_stack_size <number:emerald interpreter stack size> em_max_time <number:max number of seconds em code can run> em_report_usage <flag:report emerald function usage> em_usage_file <string:emerald function usage file> mudcomm_file <string:mud-comm connection host list> xword_file <string:illegal words/names file> gretting_file <string:login greeting file> goodbye_file <string:goodbye message file> motd_file <string:message of the day file> login_screen <string:login graphic file> em_dir <string:emerald object file directory> graphic_dir <string:graphic file directory> help_dir <string:help file directory> npc_dir <string:NPC file directory> object_dir <string:object file directory> room_dir <string:room file directory> zone_dir <string:zone file directory> temp_dir <string:temperary file directory> player_dir <string:player file directory> log_dir <string:log file directory> shell_dir <string:shell directory> shell_program <string:shell program> default_room <number:starting room> end [end of settings] --