/* teeny.h */ /* * This file contains many to-be-edited-with-caution defines, along with some * function declarations. "config.h" should be included before this file at * all times. */ /* Change this if you make source code modifications */ static char version[] = "TeenyMud 1.3"; /* * Object element codes, for use when accessing the DB with get_int_elt() et. * al. * */ /* These gadgets are all integers */ #define FLAGS 0 #define NAME 1 #define SITE 2 #define LOC 3 /* Home, dropto, and destination are the same */ #define HOME 4 #define DROPTO 4 #define DESTINATION 4 #define OWNER 5 #define CONTENTS 6 #define EXITS 7 #define NEXT 8 #define TIMESTAMP 9 /* This is a bizzare array of ints. */ #define LOCK 10 /* The obvious strings */ #define SUC 11 #define OSUC 12 #define FAIL 13 #define OFAIL 14 #define DESC 15 #define GENDER 16 #define DROP 17 #define ODROP 18 #define OARRIVE 19 #define OLEAVE 20 /* * Various defines for the fields of the flags. */ /* Leave the type field in the low order bits or DIE. */ #define TYPE_MASK 0x0003 #define TYP_PLAYER 0 #define TYP_THING 1 #define TYP_ROOM 2 #define TYP_EXIT 3 /* External flags */ #define STICKY 0x0004 #define WIZARD 0x0008 #define TEMPLE 0x0010 #define LINK_OK 0x0020 #define DARK 0x0040 #define HAVEN 0x0080 #define JUMP_OK 0x0100 #define ABODE 0x0200 #define BUILDER 0x0400 /* * Flags used internally by the DB gear. You are resonsible for NOT fucking * with these */ #define FREE_CHUNK 0x1000 #define IN_MEMORY 0x2000 #define DIRTY 0x4000 #define ALIVE 0x8000 /* A mask for the internal use flags */ #define INTERNAL_FLAGS 0xF000 #define TRUE 1 #define FALSE 0 #define BUFFSIZ 512 #define PREFIX_CODE 1 #define SUFFIX_CODE 2 #define EXITS_LIST 0 #define CONTENTS_LIST 1 /* * Possible MUD statuses */ #define RUNNING 0 #define DUMPING 1 #define STOPPED 2 /* For stupid compilers... */ #ifdef NO_VOID_POINTERS /* these used to be typedef's, but the VAX compiler decided to choke on 'em. */ #define voidfunc int #else #define voidfunc void #endif /* NO_VOID_POINTERS */ /* Macros for checking internal and external flags */ #define iswiz(x) (is_flag_set(x,WIZARD)) #define istemple(x) (is_flag_set(x,TEMPLE)) #define issticky(x) (is_flag_set(x,STICKY)) #define islinkok(x) (is_flag_set(x,LINK_OK)) #define isdark(x) (is_flag_set(x,DARK)) #define ishaven(x) (is_flag_set(x,HAVEN)) #define isjumpok(x) (is_flag_set(x,JUMP_OK)) #define isabode(x) (is_flag_set(x,ABODE)) #define isbuilder(x) (is_flag_set(x,BUILDER)) /* * Forward function declarations. None of that ANSI shit here. */ extern void destroy_obj(); extern void animate(); extern char *ty_malloc(); extern long get_chunk(); extern struct obj_data *disk_thaw(); extern void unlock_cache(); extern struct dsc *get_descriptor(); extern char *ty_itoa(); extern int *bool_parse(); extern int match_player(); extern int match_who(); extern void iobdisconnect(); extern void iobdrop(); extern void iobflush(); extern void notify_player(); extern void notify_wall(); extern void iosync(); extern void iobput(); extern void iowrap(); extern void del_free_chunk(); extern void free_descriptor(); extern voidfunc do_look(); extern voidfunc do_score(); extern void list_drop(); extern void fail_object(); extern void succeed_object(); extern void flush_room(); extern void list_add(); extern void greet(); extern char *pronoun_sub(); extern void newwho(); extern void dropwho(); extern void do_wholist(); extern void do_finger(); extern void do_doing(); extern void log_connect(); extern void log_disconnect(); extern void ty_free();