cotn/notes/
cotn/src/
#AREADATA
Name        Hatchet Mud School~
Builders    Talgoth~
Music       default.mid~
VNUMs       3700 3760
Cvnum       0
Security    3
Areabits    0
SecType  32
WeatAl  1024
End



#MOBILES
#3700
acolyte cleric~
the acolyte of Frag~
An acolyte of Overlord Frag is here, grinning at you.
~
He is big and bad.  Don't mess with him.
~
67 136 1000
21 0 0 0
1 0
0
0
#3701
blob~
the blob~
The blob is here, waiting to eat you up.
~
He is big, he is bad.  You don't want to fight him when he isn't chained up.
Perhaps now would be a good time to flee from him!!!  If you don't flee, you
would really suffer the consequences.
~
67 8 0
4 0 0 0
0 0
0
0
#3702
monster~
the monster~
There is a monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
3 0 0
1 0 0 0
0 0
0
0
#3703
monster wimpy~
the wimpy monster~
There is a wimpy monster leashed here.
~
He looks wimpy.  You feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
131 0 0
10 0 0 0
0 0
0
0
#3704
monster aggressive~
the aggressive monster~
There is an aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
35 0 0
12 0 0 0
0 0
0
0
#3705
monster wimpy aggressive~
the wimpy aggressive monster~
There is a wimpy aggressive monster leashed here.
~
He looks mean, but you feel comfortable that you can kill him, especially since
he is leashed up, and you are not.
~
163 0 0
15 0 0 0
0 0
0
0
#3706
big creature~
the big creature~
There is a big creature hulking over your form.
~
He looks mean, and you just might have a small problem killing him, but he
looks like a great prize!!!
~
3 512 0
11 0 0 0
0 0
0
0
#3707
adept cleric~
the adept of Kahn~
An adept of Overlord Kahn is here, contemplating your progress.
~
He is big and bad.  Don't mess with him.
~
67 136 1000
1 0 0 0
1 0
0
0
#3709
abomination~
#0A#7n #cA#Cb#7o#cm#0i#7n#0a#ct#7i#Co#cn#n~
#0A#7n #cA#Cb#7o#cm#0i#7n#0a#ct#7i#Co#cn#0 stands here ready to kill.#n
~
It looks to be a very disgusting creature with fangs and claws.
~
67 0 100
49 0 0 0
0 0
0
0
#3710
vampire~
#0A #rV#Ra#7m#0p#7i#Rr#re#n~
#0A #rV#Ra#7m#0p#7i#Rr#re#0 stands here looking for fresh blood.#n
~
Looks about himself for drops of blood on the floor.
~
67 0 -100
13 0 0 0
1 9
0
0
#3711
shadow~
#0A #nS#7h#0a#7d#no#0w#n~
#0A #nS#7h#0a#7d#no#0w stands here fading in and out of existence.#n
~
It shifts in and out of existence and floats around.
~
67 0 0
38 0 0 0
1 0
0
0
#3712
mercenary~
#0A #oM#0e#or#7c#oe#0n#oa#7r#oy#n~
#0A #oM#0e#or#7c#oe#0n#oa#7r#oy#0 stands here grinning.#n
~
Looks around at the ground for any loose change.
~
67 0 100
12 0 0 0
1 0
0
0
#3713
sorceror~
#0A #RS#ro#0r#rc#Re#rr#0o#rr#n~
#0A #RS#ro#0r#rc#Re#rr#0o#rr#0 stands here tossing a fireball.#n
~
Fireball's jump around the Sorceror as he concentrates on his magick.
~
67 268435456 0
13 0 0 0
1 0
0
0
#3714
Ranger~
#0A #gR#Ga#7ng#Ge#gr#n~
#0A #gR#Ga#7ng#Ge#gr#0 stands here foraging for food.#n
~
It looks mean.  You'd better run.
~
99 0 0
17 0 0 0
0 0
0
0
#3715
overlord~
#0A#7n #LO#lv#7e#0rl#7o#lr#Ld#n~
#0A#7n #LO#lv#7e#0rl#7o#lr#Ld#0 stands here overlooking everything.#n
~
Over looks everything that goes on around it.
~
67 0 0
24 0 0 0
1 0
0
0
#3716
lion~
#0A #YL#0i#yo#Yn#n~
#0A #YL#0i#yo#Yn#0 stands here roaring.#n
~
Looks about himself flicking his mane back and forth.
~
67 0 0
28 0 0 0
1 0
0
0
#3717
adept cleric~
the adept of Frag~
An adept of Frag is here, grinning and selling you things.
~
He is big and bad.  Don't mess with him.
~
65 136 1000
76 0 0 0
1 0
0
0
#3718
adept cleric~
the adept of Furey~
An adept of Furey is here, training young students.
~
He is big and bad.  Don't mess with him.
~
579 136 1000
84 0 0 0
1 0
0
0
#3719
priest cleric~
the priest of Hatchet~
The priest of Hatchet is ready to help you practice.
~
He is big and bad.  Don't mess with him.
~
1091 136 1000
8 0 0 0
1 0
0
0
#3720
beast~
the diploma beast~
The hideous diploma beast is here, holding your graduation present!
~
This horrible creature is your final test for mud school.  Kill him, and the
diploma is yours.
~
3 512 0
12 0 0 0
0 0
0
0
#3721
spirit~
The Spirit~
The spirit of the mud school is here to help you.
~
He is the spirit of a once-mighty player killer, who was forced to 
repent his sins after death by helping young newbies for a hundred and 
one years, after which time his soul will be allowed eternal peace.

He can conjure up Black Shimmering (breastplate, helmet, sleeves, leggings, 
gauntlets, boots, bracer, longsword, buckler, ring, collar) backpack, and 
war banner. He also knows a few good area for new players...Maybe you should 
ask him about the smurf village, the gnomes, the shire, or the dwarven 
drop-off centre?
~
131 16936 1000
43 0 0 0
1 0
0
0
#3722
newbie spirit~
newbie spirit~
The friendly newbie spirit stands here.
~
~
3 128 0
15 0 0 0
0 0
0
0
#0



#OBJECTS
#3700
mace~
a sub issue mace~
You see a sub issue mace here.~
5 64 0 8193
0 0 0
none~
none~
0 2 3 7
5 0
A
18 1
A
19 1
E
mace~
You see a mace of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3701
dagger~
a sub issue dagger~
You see a sub issue dagger here.~
5 64 0 8193
0 0 0
none~
none~
0 2 3 11
5 0
A
18 1
A
19 1
E
dagger~
You see a dagger of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3702
sword~
a sub issue sword~
You see a sub issue sword here.~
5 64 0 8193
0 0 0
none~
none~
0 2 3 3
5 0
A
18 1
A
19 1
E
sword~
You see a sword of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3703
vest~
a sub issue vest~
You see a sub issue vest here.~
9 0 0 9
0 0 0
none~
none~
2 0 0 0
5 0
E
vest~
You see a vest of great but cheap craftsmanship.  Stamped on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3704
shield~
a sub issue shield~
You see a sub issue shield here.~
9 0 0 513
0 0 0
none~
none~
2 0 0 0
5 0
E
shield~
You see a shield of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3705
cloak~
a sub issue cloak~
You see a sub issue cloak here.~
9 0 0 5
0 0 0
none~
none~
2 0 0 0
5 0
E
cloak~
You see a cloak of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3706
helmet~
a sub issue helmet~
You see a sub issue helmet here.~
9 0 0 17
0 0 0
none~
none~
2 0 0 0
5 0
E
helmet~
You see a helmet of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3707
leggings~
a pair of sub issue leggings~
You see a pair of sub issue leggings here.~
9 0 0 33
0 0 0
none~
none~
2 0 0 0
5 0
E
leggings~
You see leggings of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3708
boots~
a pair of sub issue boots~
You see a pair of sub issue boots here.~
9 0 0 65
0 0 0
none~
none~
2 0 0 0
5 0
E
boots~
You see boots of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3709
gloves~
a pair of sub issue gloves~
You see a pair of sub issue gloves here.~
9 0 0 129
0 0 0
none~
none~
2 0 0 0
5 0
E
gloves~
You see gloves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3710
sleeves~
a pair of sub issue sleeves~
You see a pair of sub issue sleeves here.~
9 0 0 257
0 0 0
none~
none~
2 0 0 0
5 0
E
sleeves~
You see sleeves of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3711
cape~
a sub issue cape~
You see a sub issue cape here.~
9 0 0 1025
0 0 0
none~
none~
2 0 0 0
5 0
E
cape~
You see a cape of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3712
belt~
a sub issue belt~
You see a sub issue belt here.~
9 0 0 2049
0 0 0
none~
none~
2 0 0 0
5 0
E
belt~
You see a belt of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3713
bracer~
a sub issue bracer~
You see a sub issue bracer here.~
9 0 0 4097
0 0 0
none~
none~
2 0 0 0
5 0
E
bracer~
You see a bracer of great but cheap craftsmanship.  Imprinted on the side is:
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3714
key~
a key~
You see a very important key here!~
18 0 0 1
0 0 0
none~
none~
0 0 0 0
1 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3715
diploma~
a mud school diploma~
You see a mud school diploma here.~
8 64 0 16385
0 0 0
none~
none~
0 0 0 0
1 0
A
5 1
A
4 1
E
diploma~
This document shows that you have graduated from Mud School.
It also has magical effects on your abilities if you hold it!

Hatchet the Silver Knight
Merc Industries
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#3716
banner~
a war banner~
A war banner is on the floor here.~
1 65 0 1
0 0 0
none~
none~
0 0 -1 0
1 0
A
24 -1
A
17 -1
E
banner~
This is the official Merc war banner to see you through the darkest realm!
~
(null)~
(null)~
0 0 0
Q
(null)~
(null)~
(null)~
(null)~
(null)~
(null)~
0 0
#0



#ROOMDATA
#3700
#0E#7n#nt#7r#0a#7n#nc#7e #7t#0o #0M#7i#nn#7c#0l#7o#nu#7d #03#n~
welcome to mindcloud 3
if your new to godwars muds or this mud please go north
if you have been here before or know what to do go south for arena
zarius has put his time and effort into this mud 
so please dont take this mud as a fly by night mud and please enjoy 
and dont be shy to bring for friends ... to behead them of course
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1048576 
T
>ENTER<~
The spirit says 'Welcome to mud school, $n!'






The spirit says 'If you need any help, just ask.'~
copy~
all~
1048576 0 3721
T
&thank*spirit*~
The spirit says 'You are welcome, $n.'.~
copy~
all~
1048576 0 3721
T
|hello*hi *~
The spirit says 'Hello there $n, can I be of service?.'.~
copy~
all~
1048576 0 3721
T
|yes*~
The spirit says 'Sorry $n but you'll need to be more specific.'.~
copy~
all~
1048576 0 3721
T
|help*~
The spirit says 'Look at me to see what I can do.'~
copy~
all~
1048576 0 3721
T
&where*go*~
The spirit says 'First you should go north through mud school.'.~
copy~
all~
1048576 0 3721
T
&what*do*~
The spirit says 'Just go north and follow the signs!'.~
copy~
all~
1048576 0 3721
T
|axe*executioner*~
The spirit says 'Here you go $n, maybe this axe will help!'.






^MThe spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this axe will help!'.






^MThe spirit gives you $p.~
all~
1048608 3005 3721
T
|banner*light*~
The spirit says 'Here you go $n, maybe this war banner will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this war banner will help!'.






The spirit gives you $p.~
all~
1048608 3716 3721
T
|breastplate*~
The spirit says 'Here you go $n, maybe this breastplate will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this breastplate will help!'.






The spirit gives you $p.~
all~
1048608 30333 3721
T
|helmet*~
The spirit says 'Here you go $n, maybe this helmet will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this helmet will help!'.






The spirit gives you $p.~
all~
1048608 30334 3721
T
|sleeves*~
The spirit says 'Here you go $n, maybe this sleeves will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this sleeves will help!'.






The spirit gives you $p.~
all~
1048608 30335 3721
T
|leggings*~
The spirit says 'Here you go $n, maybe this leggings will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this leggings will help!'.






The spirit gives you $p.~
all~
1048608 30336 3721
T
|gauntlets*~
The spirit says 'Here you go $n, maybe this gauntlets will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this gauntlets will help!'.






The spirit gives you $p.~
all~
1048608 30337 3721
T
|boots*~
The spirit says 'Here you go $n, maybe this boots will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this boots will help!'.






The spirit gives you $p.~
all~
1048608 30338 3721
T
|bracer*~
The spirit says 'Here you go $n, maybe this bracer will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this bracer will help!'.






The spirit gives you $p.~
all~
1048608 30339 3721
T
|longsword*~
The spirit says 'Here you go $n, maybe this longsword will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this longsword will help!'.






The spirit gives you $p.~
all~
1048608 30340 3721
T
|buckler*~
The spirit says 'Here you go $n, maybe this buckler will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this buckler will help!'.






The spirit gives you $p.~
all~
1048608 30341 3721
T
|ring*~
The spirit says 'Here you go $n, maybe this ring will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this ring will help!'.






The spirit gives you $p.~
all~
1048608 30342 3721
T
|collar*~
The spirit says 'Here you go $n, maybe this collar will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this collar will help!'.






The spirit gives you $p.~
all~
1048608 30343 3721
T
|backpack*~
The spirit says 'Here you go $n, maybe this backpack will help!'.






The spirit gives $n $p.~
The spirit says 'Here you go $n, maybe this backpack will help!'.






The spirit gives you $p.~
all~
1048608 1345 3721
T
|smurf*~
The spirit says 'To get to the smurf village from recall,'.






The spirit says 'Go 2 south, 3 west, and keep going north!'.~
copy~
all~
1048576 0 3721
T
|gnome*~
The spirit says 'To get to the gnome village from recall,'.






The spirit says 'Go 2 south, 5 east, and then go south.'.~
copy~
all~
1048576 0 3721
T
|shire*~
The spirit says 'To get to the shire from recall,'.






The spirit says 'Go 2 south, 5 west, and then keep going north.'.~
copy~
all~
1048576 0 3721
T
|dwarven*drop*~
The spirit says 'To get to the dwarven drop-off centre from recall,'.






The spirit says 'Go 2 south, 6 east, 1 down, then go south.'.~
copy~
all~
1048576 0 3721
D0
You see the doorway into the Mud School Building.
~
~
0 0 3757
D2
You see the one way door into the Arena of Mud School.
~
door~
3 -1 3744
D5
You see the Temple of Midgaard.
~
~
0 0 3001
S
#3701
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are west and south.  A small plaque is on the
wall.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
plaque~
This zone (Mud School) is created by Hatchet for any Merc Mud.
Copyright 1992, 1993.
~
(null)~
(null)~
0 0 0
E
sign~
Equipment check time!  Type 'EQUIPMENT' to see your current equipment.  Right
now, you have just a vest, a shield, and a weapon.  As you go through Mud
School you will acquire a complete set of equipment.

To pick up items on the ground as you see them, type 'GET item'.
To wear a piece of armor, type 'WEAR item'.
To hold a light source, type 'HOLD item'.
To wield a weapon, type 'WIELD weapon'.
To wear, hold, and wield everything you have, type 'WEAR ALL'.
To stop using a piece of equipment, type 'REMOVE item'.
Finally, to see the items in your inventory, type 'INVENTORY'.

When you are ready to continue, go west.
~
(null)~
(null)~
0 0 0
D2
You see a path into another room.
~
~
0 -1 3757
D3
You see a path into another room.
~
~
0 -1 3702
S
#3702
The Center Room~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead in ALL directions.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
This is the direction practicing room.  The directions you can go in any
room are: north, south, east, west, up, or down.  Of course, not all rooms
have all exits available.

To see the obvious exits in a room, type 'EXITS'.

Sometimes doors are closed, or locked, or secret.  Then you have to notice
clues in the room description, or try going into that direction and seeing
if you bump into a door.

Try going into each direction from here.  When you are done, go NORTH.
~
(null)~
(null)~
0 0 0
D0
You see the room north that will lead you to the next section.
~
~
0 0 3703
D1
You see a room.
~
~
0 0 3701
D2
You see a room.
~
~
0 0 3705
D3
You see a room.
~
~
0 0 3704
D4
You see a room.
~
~
0 0 3708
D5
You see a room.
~
~
0 0 3707
S
#3703
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits lead north and south.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Since you are here, let us have another lesson.  You can see the statistics on
yourself by typing 'SCORE'.  Do that right now.  At higher levels, 'SCORE'
gives you more information.
~
(null)~
(null)~
0 0 0
D0
You see the next station ahead.
~
~
0 -1 3709
D2
You see the central room.
~
~
0 0 3702
S
#3704
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is east.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Just go east to the central room.
~
(null)~
(null)~
0 0 0
D1
You see the central room.
~
~
0 0 3702
S
#3705
A Room in Mud School~
now lets say your an avatar 
what do you do know
well now you need a class
type help class to see whats availible
still dont know what you want to be
try typing help {class'es name}
for example help vampire
then you will get the information on vampires
now vampires are discipline based class
for them when you kill mobs you will now get something called discipline points
demons and werewolfs get this as well
some classes are based on cp or class points such as drow 
for these classes follow the help file and get your powers as you get the proper amount of cp
some classes are exp based like angels and lich
to train your angel the powers are in the train menu 
lichs is lore
ok that is all for now
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Just go north to the central room.
~
(null)~
(null)~
0 0 0
D0
You see the central room.
~
~
0 0 3702
S
#3707
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is up.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Just go up to the central room.
~
(null)~
(null)~
0 0 0
D4
You see the central room.
~
~
0 0 3702
S
#3708
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The only exit is down.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Just go down to the central room.
~
(null)~
(null)~
0 0 0
D5
You see the central room.
~
~
0 0 3702
S
#3709
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Exits reach west and down.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Welcome to combat training.

The first lesson is knowing whom to fight.  Use the command 'CONSIDER' to
consider killing a monster.  Avoid fighting monsters that will kill you
easily.

The second lesson is running away.  There is a monster in the room down.
He is too strong for you to kill, but he won't kill you.  So go 'DOWN' from
here, then 'CONSIDER' him, then 'KILL' him.  After a while, type 'FLEE' to
escape from him.

You can also set your character to flee automatically with the 'WIMPY' command.
Type 'HELP WIMPY' to find out more about 'WIMPY'.

After you flee, you will be back in this room.  When you are ready to go on
to the next station, go 'WEST'.
~
(null)~
(null)~
0 0 0
D3
You see the next station of Mud School.
~
~
0 -1 3711
D5
You see a cage.
~
~
0 0 3710
S
#3710
The Blob Cage~
You are in a smelly cage.  Strangely, the walls are still clean!
You see a sign here.  The only exit is up.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Remember, don't fight the blob to the finish!  Just type 'KILL BLOB', then
when you are fighting, type 'FLEE', until you flee and are out of here.
~
(null)~
(null)~
0 0 0
D4
You see a safe room up.
~
~
0 0 3709
S
#3711
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Welcome to the next station.  Here, you will actually fight real monsters,
without fleeing!  Kill every mob, since they hold some equipment you need.
To start, go down.
~
(null)~
(null)~
0 0 0
D1
You see the next station of Mud School.
~
~
0 0 3709
D5
You see the combat hall.
~
~
0 0 3712
S
#3712
The Cage Room~
You are in the cage room.  All around are 4 cages.  Light fluoresces off the
ceiling in soft white tones.  Of course, there is a big sign on the wall.
Exits lead into the cardinal directions plus down.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Welcome to the cage room.  The adepts of mud school have captured some
monsters for you to kill.  In the four cages are four monsters of various
types.  Kill them all!

After you kill each monster, get all of the equipment from their corpses
with the command 'GET ALL CORPSE'.  You can then use the command 'WEAR ALL'
to wear your newly won equipment.

When you are done with the corpse, 'SACRIFICE CORPSE' to give it to your God.
God will reward you for this.

Between combat, you may need to rest or sleep to regenerate hit points.
You can 'REST' to regenerate hit points, or you can 'SLEEP'.  'SLEEP' will
refresh you faster than 'REST', but you will be less aware of your
surroundings.
~
(null)~
(null)~
0 0 0
D0
You see the aggressive monster inside!
~
~
0 -1 3713
D1
You see the unmodified monster inside!
~
~
0 -1 3716
D2
You see the wimpy monster inside!
~
~
0 -1 3715
D3
You see the aggressive wimpy monster inside!
~
~
0 -1 3714
D5
You see the next station below.
~
~
0 -1 3717
S
#3713
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is south.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
There is an aggressive monster in this room.  Kill him and get out of here
fast!  Remember to loot and sacrifice the corpse.
~
(null)~
(null)~
0 0 0
D2
You see the Cage Room.
~
~
0 -1 3712
S
#3714
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is east.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
There is a wimpy, aggressive monster in this room.  Kill him and get out of
here fast!  Remember to loot and sacrifice the corpse.
~
(null)~
(null)~
0 0 0
D1
You see the Cage Room.
~
~
0 -1 3712
S
#3715
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is north.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
There is a wimpy monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
(null)~
(null)~
0 0 0
D0
You see the Cage Room.
~
~
0 -1 3712
S
#3716
A Cage~
You are in a cage.  Blood and gore are everywhere.  The keepers must be lax
in the upkeep here!  There is a sign on the wall.  The only exit is west.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
There is a monster in this room.  Kill him and get out of here fast!
Remember to loot and sacrifice the corpse.
~
(null)~
(null)~
0 0 0
D3
You see the Cage Room.
~
~
0 -1 3712
S
#3717
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  Find your own exit here.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
By now, you must be hungry and thirsty.  Time to buy groceries!
To the south is a store.  Inside the store, you can use these commands:

    BUY    Buy an item
    LIST   List what is for sale

After buying some food and drink, you can 'EAT' and 'DRINK' it.

After that, find the next exit yourself.
~
(null)~
(null)~
0 0 0
D1
You see the next station of Mud School.
~
door~
3 -1 3719
D2
You see the Shop.
~
~
0 0 3718
D4
You see the Cage room.
~
~
0 -1 3712
S
#3718
The Store in Mud School~
You are in a cramped room.  Stacked neatly on shelves everywhere are items
and packages.  Light fluoresces off the ceiling in soft white tones.  Of
course, there is a sign on the wall.  The only exit is north.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
The sign reads:

   Buy   - Buy something from the storekeeper.
   List  - The storekeeper will tell you what's for sale.
   Value - The storekeeper will tell you how much he will give to you for
           that item.
   Sell  - Sell that item to the storekeeper.
~
(null)~
(null)~
0 0 0
D0
You see the only exit out of here.
~
~
0 0 3717
S
#3719
A Room in Mud School~
You are in a square white room.  The walls are all blank, with no windows.
Light fluoresces off the ceiling in soft white tones.  Of course, there is a
sign on the wall.  The exits are north and west, with a door to the east.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
North of you is a dark room.  I hope you still have the lantern!  If not,
you have to back to the store and buy one.

In the room is a monster with a key that you need.  After killing the
monster and getting the key, come back here, UNLOCK EAST, OPEN EAST,
and continue east.
~
(null)~
(null)~
0 0 0
D0
You see a darkened room inside.
~
~
0 0 3720
D1
You see the next station of Mud School.
~
door~
39 3714 3721
D3
You see the room you just came from.
~
door~
3 -1 3717
S
#3720
The Darkened Room~
This room was purposefully darkened so that you would need to hold on to a
light source to go through.  The walls are, of course, blank, and white.
The only exit is south.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D2
You see the room that you have come from.
~
~
0 0 3719
S
#3721
The End of Mud School!~
This is a very bright room, with a marble pedestal in the center.  Behind
the pedestal stands a person cloaked in Silver.  Tapestries flow from every
wall, and you feel very happy to be here right now.  There is a big sign here.
The only exit is on the other side of the gate north of you.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
You have graduated from Mud School!  Get your diploma.  Go 'NORTH' from here
to visit our arena.  There are plenty of low-level monsters, but DON'T attack
other players.

If you want to go directly back to the temple at any time, type 'RECALL'.

After you raise to level two, you can 'SAVE' your character.  Your character
will be automatically SAVE'd every few minutes.

If you need more help during the game, type 'HELP'.  If you see something
wrong or have comments, use 'BUG', 'IDEA', or 'TYPO' to report them.

May your visit here be ... mercenary.
~
(null)~
(null)~
0 0 0
D0
You see the Arena ahead.
~
gate~
3 -1 3722
S
#3722
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3729
D1
~
~
0 0 3725
D3
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3723
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3728
D1
~
~
0 0 3722
D3
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3724
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3727
D1
~
~
0 0 3723
D4
You see the EXIT.
~
~
0 0 3760
S
#3725
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3730
D1
~
~
0 0 3726
D3
~
~
0 0 3722
D4
You see the EXIT.
~
~
0 0 3760
S
#3726
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3731
D3
~
~
0 0 3725
D4
You see the EXIT.
~
~
0 0 3760
S
#3727
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3732
D1
~
~
0 0 3728
D2
~
~
0 0 3724
D4
You see the EXIT.
~
~
0 0 3760
S
#3728
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3733
D1
~
~
0 0 3729
D2
~
~
0 0 3723
D3
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3729
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3734
D1
~
~
0 0 3730
D2
~
~
0 0 3722
D3
~
~
0 0 3728
D4
You see the EXIT.
~
~
0 0 3760
S
#3730
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3735
D1
~
~
0 0 3731
D2
~
~
0 0 3725
D3
~
~
0 0 3729
D4
You see the EXIT.
~
~
0 0 3760
S
#3731
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3736
D2
~
~
0 0 3726
D3
~
~
0 0 3730
D4
You see the EXIT.
~
~
0 0 3760
S
#3732
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3737
D1
~
~
0 0 3733
D2
~
~
0 0 3727
D4
You see the EXIT.
~
~
0 0 3760
S
#3733
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3738
D1
~
~
0 0 3734
D2
~
~
0 0 3728
D3
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3734
#rI#Rn#7n#Re#rr #RS#ra#Rn#7c#Rt#ru#Rm #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.  There is a BIG SIGN here.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Those with high bravery or low senses of cautiousness might wish to go below
to the Dungeon.  However, know that there are aggressive monsters down there,
and there is no quick escape back out of here when you are in the dungeon.
~
(null)~
(null)~
0 0 0
D0
~
~
0 0 3739
D1
~
~
0 0 3735
D2
~
~
0 0 3729
D3
~
~
0 0 3733
D4
You see the EXIT.
~
~
0 0 3760
D5
You see a dark murky dungeon below.
~
grate~
3 -1 3748
S
#3735
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3740
D1
~
~
0 0 3736
D2
~
~
0 0 3730
D3
~
~
0 0 3734
D4
You see the EXIT.
~
~
0 0 3760
S
#3736
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3741
D2
~
~
0 0 3731
D3
~
~
0 0 3735
D4
You see the EXIT.
~
~
0 0 3760
S
#3737
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3742
D1
~
~
0 0 3738
D2
~
~
0 0 3732
D4
You see the EXIT.
~
~
0 0 3760
S
#3738
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3743
D1
~
~
0 0 3739
D2
~
~
0 0 3733
D3
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3739
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3744
D1
~
~
0 0 3740
D2
~
~
0 0 3734
D3
~
~
0 0 3738
D4
You see the EXIT.
~
~
0 0 3760
S
#3740
#rI#Rn#7n#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3745
D1
~
~
0 0 3741
D2
~
~
0 0 3735
D3
~
~
0 0 3739
D4
You see the EXIT.
~
~
0 0 3760
S
#3741
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 3746
D2
~
~
0 0 3736
D3
~
~
0 0 3740
D4
You see the EXIT.
~
~
0 0 3760
S
#3742
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D1
~
~
0 0 3743
D2
~
~
0 0 3737
D4
You see the EXIT.
~
~
0 0 3760
S
#3743
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  You can barely see the ceiling.  You feel as if you are being watched
by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D1
~
~
0 0 3744
D2
~
~
0 0 3738
D3
~
~
0 0 3742
D4
You see the EXIT.
~
~
0 0 3760
S
#3744
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D1
~
~
0 0 3745
D2
~
~
0 0 3739
D3
~
~
0 0 3743
D4
You see the EXIT.
~
~
0 0 3760
S
#3745
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D1
~
~
0 0 3746
D2
~
~
0 0 3740
D3
~
~
0 0 3744
D4
You see the EXIT.
~
~
0 0 3760
S
#3746
#rO#Ru#7t#Re#rr #RW#ra#7l#rl#Rs #7o#0f #0t#7h#0e #7C#ra#Rst#rl#7e#n~
You are in the Arena.  Remember, if you wish to get out of this Arena, just
go up.  Ceilings can barely be seen in this huge Arena.  You feel as if you are
being watched by some divine being.
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D2
~
~
0 0 3741
D3
~
~
0 0 3745
D4
You see the EXIT.
~
~
0 0 3760
S
#3748
#rC#Re#0nt#Re#rr #0o#7f #0t#7h#0e #rD#Ru#7n#0g#7e#Ro#rn#n~
You are in the center of a large room.  A faint light from above shows that
the floors are all covered with slime.  A feeling of dread comes over you as
you notice that this is NOT a great place to go.  Exits go in all directions.
Of special note is the one that brings you back up!!!
~
8 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
You see the north wall.
~
~
0 0 3750
D1
You see the east wall.
~
~
0 0 3753
D2
You see the south wall.
~
~
0 0 3755
D3
You see the west wall.
~
~
0 0 3752
D4
You see safety!
~
grate~
3 -1 3734
S
#3749
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D1
You see the north wall.
~
~
0 0 3750
D2
You see the south wall.
~
~
0 0 3752
S
#3750
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D1
You see the north east corner.
~
~
0 0 3751
D2
You see the center of the dungeon.
~
~
0 0 3748
D3
You see the north west corner.
~
~
0 0 3749
S
#3751
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D2
You see the east wall.
~
~
0 0 3753
D3
You see the north wall.
~
~
0 0 3750
S
#3752
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
You see the north west corner.
~
~
0 0 3749
D1
You see the center of the dungeon.
~
~
0 0 3748
D2
You see the south west corner.
~
~
0 0 3754
S
#3753
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
You see the north east corner.
~
~
0 0 3751
D2
You see the south east corner.
~
~
0 0 3756
D3
You see the center of the dungeon.
~
~
0 0 3748
S
#3754
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
You see the north wall.
~
~
0 0 3752
D1
You see the south wall.
~
~
0 0 3755
S
#3755
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
You see the center of the dungeon.
~
~
0 0 3748
D1
You see the south east corner.
~
~
0 0 3756
D3
You see the south west corner.
~
~
0 0 3754
S
#3756
#rO#Ru#0t#Re#rr #rS#Re#rc#0t#ri#Ro#rn #0o#7f #0t#7h#0e #RD#ru#Rn#0g#Re#ro#Rn#n~
You are against a wall in the dungeon.  It is quite dark here.  The lack of
any windows in the area explains the smell around you.
~
9 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
You see the east wall.
~
~
0 0 3753
D3
You see the south wall.
~
~
0 0 3755
S
#3757
A Room in Mud School~
You are in a room in Mud School.  Pastels cover these walls, due to Hatchet's
mood for the day.  To the west is Furey's Training Room, and to the east is
Hatchet's Guild Room.  North of you is the next Station of Mud School.
There is a sign on the wall (type 'LOOK SIGN' to read it).
~
0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
To find out your attributes, type 'score'.  You can improve your attributes
in Furey's Training Room to the west.  You can practice your skills and spells
in Hatchet's Guild Room to the east.  You can continue through mud school by
going north.

If you are a new character, you should go 'WEST' from here, train your
abilities, and then come back here and go 'NORTH'.
~
(null)~
(null)~
0 0 0
D0
You see the next station of Mud School.
~
~
0 0 3701
D1
You see Hatchet's Guild Room.  Go there to practice your skills.
~
~
0 0 3759
D2
You see the entrance to Mud School.
~
~
0 0 3700
D3
You see Furey's Training Room.  Go there to train your attributes.
~
~
0 0 3758
S
#3758
Furey's Training Room~
You are in Furey's Training Room.  Around you are all sorts of physical
and mental training tools.  The whole room is filled with magic, holiness, 
and sweat.  There is a sign on the wall.
~
0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Welcome to Furey's Training Room.  Here you can train your attributes.  To 
train an attribute, you need enough practices.  To find out how many practice
sessions you have, type 'train' while you are in this room.  To train for a 
specific attribute, type 'train <attr>' where attr is the first 3 letters of
the attribute you want increased.  Type 'help train' for more information.
~
(null)~
(null)~
0 0 0
D1
You see the room you came from, and the room you should go to.
~
~
0 0 3757
S
#3759
Hatchet's Guild Room~
You are in a room filled with weapons, books, and many combat dummies, some
cut and stabbed many times, others burnt to a crisp.  The room is filled with
sweat and an aura of magic.  There is a sign on the wall.
~
0 1 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
E
sign~
Welcome to Hatchet's Guild Room.  Here you will learn your skills and spells.
To find out what skills and spells you can practice and how many practice
sessions you have, type 'practice'.  To practice the specific skill, type
'practice <skill>', where 'skill' is the skill or spell you wish to practice.
Practicing increases the amount you know of that skill or spell, up to a
certain maximum.  When you have practiced all you wish to practice, go west.
~
(null)~
(null)~
0 0 0
D3
You see the room you came from and the room you should go to.
~
~
0 0 3757
S
#3760
A Safe Room~
You are in a safe room, away from all the mean rabbits and snails of the Arena.
You can rest here, and go up to go back to the Temple of Midgaard.
~
12 0 0
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 
D0
~
~
0 0 50501
D4
You see the Temple of Midgaard.
~
~
0 0 3001
S
#0



#MOBPROGS
#0

#OBJPROGS
#0

#ROOMPROGS
#0

#SPECIALS
M 3707 spec_cast_adept
S



#RESETS
M 0 3721 1 3700
M 0 3700 1 3701
M 0 3701 1 3710
M 0 3707 1 3712
M 0 3704 1 3713
E 0 3707 0 7
E 0 3712 0 13
M 0 3705 1 3714
E 0 3708 0 8
E 0 3713 0 14
M 0 3703 1 3715
E 0 3706 0 6
E 0 3711 0 12
M 0 3702 1 3716
E 0 3705 0 3
E 0 3705 0 4
M 0 3717 1 3718
G 0 3138 0
G 0 3031 0
M 0 3706 1 3720
E 0 3709 0 9
E 0 3710 0 10
E 0 3714 0 17
E 0 3713 0 14
M 0 3720 1 3721
E 0 3715 0 17
M 0 3709 10 3722
M 0 3710 10 3722
M 0 3711 10 3722
M 0 3712 10 3722
M 0 3716 10 3723
M 0 3715 10 3723
M 0 3714 10 3723
M 0 3713 10 3723
M 0 3709 10 3724
M 0 3710 10 3724
M 0 3711 10 3724
M 0 3712 10 3724
M 0 3713 10 3725
M 0 3714 10 3725
M 0 3715 10 3725
M 0 3716 10 3725
M 0 3709 10 3726
M 0 3710 10 3726
M 0 3711 10 3726
M 0 3712 10 3726
M 0 3713 10 3727
M 0 3714 10 3727
M 0 3715 10 3727
M 0 3716 10 3727
M 0 3709 10 3728
M 0 3710 10 3728
M 0 3711 10 3728
M 0 3712 10 3728
M 0 3713 10 3729
M 0 3714 10 3729
M 0 3715 10 3729
M 0 3716 10 3729
M 0 3709 10 3730
M 0 3710 10 3730
M 0 3711 10 3730
M 0 3712 10 3730
M 0 3713 10 3731
M 0 3714 10 3731
M 0 3715 10 3731
M 0 3716 10 3731
M 0 3709 10 3732
M 0 3710 10 3732
M 0 3711 10 3732
M 0 3712 10 3732
M 0 3713 10 3733
M 0 3714 10 3733
M 0 3715 10 3733
M 0 3716 10 3733
M 0 3709 10 3734
M 0 3710 10 3734
M 0 3711 10 3734
M 0 3712 10 3734
M 0 3713 10 3735
M 0 3714 10 3735
M 0 3715 10 3735
M 0 3716 10 3735
M 0 3709 10 3736
M 0 3710 10 3736
M 0 3711 10 3736
M 0 3712 10 3736
M 0 3713 10 3737
M 0 3714 10 3737
M 0 3715 10 3737
M 0 3716 10 3737
M 0 3709 10 3738
M 0 3710 10 3738
M 0 3711 10 3738
M 0 3712 10 3738
M 0 3713 10 3739
M 0 3714 10 3739
M 0 3715 10 3739
M 0 3716 10 3739
M 0 3716 10 3740
M 0 3715 10 3740
M 0 3714 10 3740
M 0 3713 10 3740
M 0 3713 10 3741
M 0 3714 10 3741
M 0 3715 10 3741
M 0 3716 10 3741
M 0 3709 10 3742
M 0 3710 10 3742
M 0 3711 10 3742
M 0 3712 10 3742
M 0 3716 10 3743
M 0 3715 10 3743
M 0 3714 10 3743
M 0 3713 10 3743
M 0 3716 10 3744
M 0 3715 10 3744
M 0 3714 10 3744
M 0 3713 10 3744
M 0 3713 10 3745
M 0 3714 10 3745
M 0 3715 10 3745
M 0 3716 10 3745
M 0 3716 10 3746
M 0 3715 10 3746
M 0 3714 10 3746
M 0 3713 10 3746
M 0 3714 1 3749
M 0 3715 2 3751
M 0 3716 2 3754
M 0 3718 1 3758
M 0 3719 1 3759
S



#$