fbmuck-6.05/auto/
fbmuck-6.05/contrib/jresolver/
fbmuck-6.05/contrib/jresolver/org/
fbmuck-6.05/contrib/jresolver/org/fuzzball/
fbmuck-6.05/docs/devel/
fbmuck-6.05/game/
fbmuck-6.05/game/logs/
fbmuck-6.05/game/muf/
fbmuck-6.05/scripts/
fbmuck-6.05/src_docs/
#ifndef MUF_EVENT_H
#define MUF_EVENT_H

struct mufevent {
	struct mufevent *next;
	char *event;
	struct inst data;
};

#define MUFEVENT_ALL	-1
#define MUFEVENT_FIRST	-2
#define MUFEVENT_LAST	-3

int muf_event_dequeue(dbref prog, int sleeponly);
int muf_event_dequeue_pid(int pid);
struct frame* muf_event_pid_frame(int pid);
int muf_event_controls(dbref player, int pid);
void muf_event_register(dbref player, dbref prog, struct frame *fr);
void muf_event_register_specific(dbref player, dbref prog, struct frame *fr, int eventcount, char** eventids);
int muf_event_read_notify(int descr, dbref player, const char* cmd);
int muf_event_count(struct frame* fr);
int muf_event_exists(struct frame* fr, const char* eventid);
int muf_event_list(dbref player, const char *pat);
void muf_event_add(struct frame *fr, char *event, struct inst *val, int exclusive);
void muf_event_remove(struct frame *fr, char *event, int which);
void muf_event_purge(struct frame *fr);
void muf_event_process(void);
stk_array *get_mufevent_pids(stk_array* nw, dbref ref);
stk_array *get_mufevent_pidinfo(stk_array* nw, int pid);

#endif /* MUF_EVENT_H */