/* Random death messages written by Keberus Maou'San
   Basically this sends a random message about a victims death when a char kills them...spiff
   To use this code keep this header in place 
   Again: this is written for FotE, but can be easily converted for SMAUG
 */

Step 1:
       Towards the top of fight.c add:
            char *rand_death( CHAR_DATA * ch );
----------------------
Step 2:
       change:
        if ( IS_NPC(victim) && IS_SET( victim->act, ACT_NOKILL )  )
           act( AT_YELLOW, "$n flees for $s life ... barely escaping certain death!", victim, 0, 0, TO_ROOM );
        else if ( IS_NPC(victim) && IS_SET( victim->act, ACT_DROID )  )
           act( AT_DEAD, "$n EXPLODES into many small pieces!", victim, 0, 0, TO_ROOM );
        else
           act( AT_DEAD, "$n is DEAD!", victim, 0, 0, TO_ROOM );
           send_to_char( "&WYou have been KILLED!\n\r", victim);

       to:
         if( IS_NPC( victim ) && xIS_SET( victim->act, ACT_NOKILL ) )
            act( AT_YELLOW, "$n flees for $s life ... barely escaping certain death!", victim, 0, 0, TO_ROOM );
         else
            act( "dead", rand_death( victim ), victim, 0, 0, TO_ROOM );

         send_to_char( "&WYou have been KILLED!\n\r", victim );d put this in there
----------------------

Step 3:
       create a file called rand_death.c or add below to any file you want
-----------------------------------------------------------------------------
#define MAX_HDEATHS 7
#define MAX_DDEATHS 4

struct death_type
{
   char *text;
};

const struct death_type hdeath_table[MAX_HDEATHS] = {
   {"$n is DEAD!"},
   {"$n falls to the ground...DEAD!"},
   {"$n drops to the floor...Lifeless!"},
   {"With a violent twisting motion, $n falls to the ground and ceases to move!"},
   {"Blood spills out from $n's body, leaving you standing in a pool of blood!"},
   {"A mixture of stomach acid and blood spill from $n's body as the fighting punctures $s stomach!"},
   {"$n's entrails spill out onto the ground, spraying blood everywhere!"}
};

const struct death_type ddeath_table[MAX_DDEATHS] = {
   {"$n shorts out as you take a chunk out of $s voltage regulator!"},
   {"$n's main fuel line snaps, resulting in a spectacular explosion!"},
   {"$n quietly powers down, then falls to the ground, shattering into rubble!"},
   {"$n EXPLODES into many small pieces!"}
};

char *rand_death( CHAR_DATA * ch )
{
   static char buf[MAX_STRING_LENGTH];
   int number;

   if( !IS_DROID( ch ) )
   {
      number = number_range( 1, MAX_HDEATHS ) - 1;
      sprintf( buf, "%s\n\r", hdeath_table[number].text );
   }

   else if( IS_DROID( ch ) )
   {
      number = number_range( 1, MAX_DDEATHS ) - 1;
      sprintf( buf, "%s\n\r", ddeath_table[number].text );
   }
   else
      log_string( "rand_death unknown race...it's not droid...and not humanoid" );

   return buf;
}