/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /*************************************************************************** * ROT 1.4 is copyright 1996-1997 by Russ Walsh * * By using this code, you have agreed to follow the terms of the * * ROT license, in the file doc/rot.license * ***************************************************************************/ #if defined(macintosh) #include <types.h> #include <time.h> #else #include <sys/types.h> #include <sys/time.h> #endif #include <stdio.h> #include <string.h> #include <stdlib.h> #include "merc.h" #include "magic.h" void do_repent(CHAR_DATA *ch, char *argument) { CHAR_DATA *mob; char arg[MAX_INPUT_LENGTH]; int cost,sn; SPELL_FUN *spell; char *words; /* check for priest */ for ( mob = ch->in_room->people; mob; mob = mob->next_in_room ) { if ( IS_NPC(mob) && IS_SET(mob->act, ACT_IS_PRIEST) ) break; } if ( mob == NULL ) { send_to_char( "You can't do that here.\n\r", ch ); return; } one_argument(argument,arg); if (arg[0] == '\0') { /* display price list */ act("$N says '{aI offer the following services:{x'",ch,NULL,mob,TO_CHAR); send_to_char(" align: Thoth's forgiveness 20 gold\n\r",ch); send_to_char(" bless: Thoth's blessing 20 gold\n\r",ch); send_to_char(" sanctuary: Thoth's protection 35 gold\n\r",ch); send_to_char(" voodoo: Remove voodoo curses 1 platinum\n\r",ch); send_to_char(" Type repent <type> to be forgiven.\n\r",ch); return; } if (!str_prefix(arg,"bless")) { spell = spell_bless; sn = skill_lookup("bless"); words = "judicandus amin"; cost = 2000; } else if (!str_prefix(arg,"sanctuary")) { spell = spell_sanctuary; sn = skill_lookup("sanctuary"); words = "judicandus unam"; cost = 3500; } else if (!str_prefix(arg,"align")) { spell = NULL; sn = -1; words = "judicandus thoth"; cost = 2000; } else if (!str_prefix(arg,"voodoo")) { spell = NULL; sn = -1; words = "judicandus mojo"; cost = 10000; } else { act("$N says '{aType 'repent' for a list of spells.{x'", ch,NULL,mob,TO_CHAR); return; } if (cost > ((ch->platinum * 10000) + (ch->gold * 100) + ch->silver)) { act("$N says '{aYou do not have enough gold for my services.{x'", ch,NULL,mob,TO_CHAR); return; } if (spell != NULL && ch->alignment < 0) { act("$N says '{aThoth does not protect the evil at heart!{x'", ch,NULL,mob,TO_CHAR); return; } WAIT_STATE(ch,PULSE_VIOLENCE); if (!str_prefix(arg,"voodoo")) { if (remove_voodoo(ch)) { deduct_cost(ch,cost,VALUE_SILVER); act("$n utters the words '{a$T{x'.",mob,NULL,words,TO_ROOM); act("$n tells you '{aThe voodoo curses on you will soon be destroyed.{x'",mob,NULL,ch,TO_VICT); return; } deduct_cost(ch,cost/5,VALUE_SILVER); act("$n utters the words '{a$T{x'.",mob,NULL,words,TO_ROOM); act("$n tells you '{aI couldn't find any voodoo dolls with your name.{x'",mob,NULL,ch,TO_VICT); return; } deduct_cost(ch,cost,VALUE_SILVER); act("$n utters the words '{a$T{x'.",mob,NULL,words,TO_ROOM); if (spell == NULL) /* Increase alignment toward good */ { ch->alignment += 200; ch->alignment = UMIN(ch->alignment, 1000); if ( ch->pet != NULL ) ch->pet->alignment = ch->alignment; send_to_char("You feel Belan's anger toward your actions!\n\r",ch); return; } if (sn == -1) return; spell(sn,mob->level,mob,ch,TARGET_CHAR); }