#AREA Capsule Corporation~ #VERSION 251 #AUTHOR Ferrin~ #RANGES 0 0 0 0 $ #PLANET 0 #FLAGS 0 #ECONOMY 0 9 #CLIMATE 2 2 2 #MOBILES #110000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #110002 Matilda Receptionist~ Matilda~ Matilda is sitting here, sorting through various documents. ~ ~ 131143 0 1000 C 1 0 0 1d20+0 2d5+0 0 100000000 112 112 2 500 500 500 500 500 0 0 0 0 0 1 1 0 0 1 1 14 0 0 0 0 0 0 0 0 > greet_prog 100~ mpecho $I looks up from her work and gives you a polite smile. mpecho $I says, 'Welcome to Capsule Corporation. Do you need help with anything?' ~ > speech_prog yes~ mpecho $I stands up and gives you a polite smile. mpecho $I says, 'Well, the East Wing is for Research and the North Wing is the Professor's personal lab.' mpecho $I continues, 'The West Wing is Project Disposal, but it is off limits to visitors.' mpecho $I sits back down and smiles at you again. 'Do you need me to repeat that?' ~ > speech_prog no~ mpecho $I leans forward and pushes you aside. mpecho $I says, 'Next please.' mpforce $n s ~ | #110003 sensor orb~ A glowing orb above the door~ A red orb of light pulsates above the door ~ ~ 3 0 0 C 1 0 10 1d20+0 2d5+0 0 10000 112 112 0 200 200 200 200 500 0 0 0 0 0 4 4 0 0 1 1 4 0 0 0 0 0 0 0 0 > greet_prog 100~ mpecho $I whirrs quietly, bringing you into focus. mpecho $I states in a warm, quiet voice: 'Please state the password.' ~ > death_prog 100~ mpecho $I begins to crack from the damage it's recieved. mpecho Quickly though, its auto repair system goes to work. mpecho In no time at all, $I is functioning properly again. mpmload 110003 ~ > speech_prog bulma~ mpoload 110298 unlock north open north mpforce $n north close north lock north mpjunk all ~ > speech_prog a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9 0 ! @ # $ % ^ & * ( ) = + - _ { } \ | ' " , < . > / ?~ mpecho $I says in an almost apologetic voice, 'I am sorry, but your password is wrong.' mpecho $I begins to glow a deep shade of red, focusing energy into its lens. mpecho $I unleashes the power in a colossal blast of crimson death! mpdamage $n 20000 ~ | #110004 exitsensor orb~ A glowing orb above the door~ A red orb of light pulsates above the door ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 10000 112 112 0 200 200 200 200 500 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog Goodnight~ mpoload 110298 unlock south open south mpforce $n south close south lock south mpjunk all ~ > greet_prog 100~ mpecho $I whirrs quietly, bringing you into focus. mpecho $I states in a warm, quiet voice: 'Please state the password.' ~ > speech_prog a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z 1 2 3 4 5 6 7 8 9 0 ! @ # $ % ^ & * ( ) = + - _ { } \ | ' " , < . > / ?~ mpecho $I says in an almost apologetic voice, 'I am sorry, but your password is wrong.' mpecho $I begins to glow a deep shade of red, focusing energy into its lens. mpecho $I unleashes the power in a colossal blast of crimson death! mpdamage $n 20000 ~ > death_prog 100~ mpecho $I begins to crack from the damage it's recieved. mpecho Quickly though, its auto repair system goes to work. mpecho In no time at all, $I is functioning properly again. mpmload 110003 mpecho $I begins to crack from the damage it's recieved. mpecho Quickly though, its auto repair system goes to work. mpecho In no time at all, $I is functioning properly again. mpmload 110004 ~ | #110005 Briefs~ Dr. Briefs~ Dr. Briefs is here musing over some blueprints. ~ ~ -2147483647 0 1000 C 1 0 100 1d20+0 2d5+0 0 1 112 112 1 50 500 50 50 50 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 100~ if race($n) == human if carryingvnum($n) == 110025 mpecho &C$I says, "Welcome, welcome. From the look of those parts you're mpecho &Ccarrying, you've given Thundercles a good beating. He's been a pain mpecho &Cfor anyone down there for years. I'm still amazed by how easily Bulma mpecho &Cgets past him..." mpecho mpecho &CAfter some pointless mumbling, Dr. Briefs continues. "Would you mpecho &Clike me to see what I can do with those parts you have there?" endif endif ~ > speech_prog yes~ if race($n) == human if carryingvnum($n) == 110025 mpforce $n remove scraps mpforce $n give scraps Briefs mpecho &C$I mumbles to himself, working on the parts with various tools. mpecho &CIn no time at all he shapes them into a useable form and gives mpecho &Cthem back to you. mpjunk all mpoload 110012 give exo $n ~ > greet_prog 100~ mpsleep 10 if race($n) == icer if carryingvnum($n) == 50008 mpecho &C$I cries out, "Amazing! Let me see what you have there!!" mpecho &CBefore you can react, Dr. Briefs takes your broken Mecha-Icer mpecho &Cupgrade parts. mpforce $n give parts briefs mpsleep 10 mpecho &C$I tinkers away at the parts, sparks flying and flakes of dried mpecho &CIcer blood falling to the floor. In no time at all he has the mpecho &Cparts repaired and useable. mpsleep 10 mpecho &C"Hurry! Hurry!! Try them on!" Dr. Briefs anxiously cries, grinning mpecho &Cfrom ear to ear at his accomplishment. mpjunk all mpoload 110027 give icer $n ~ > greet_prog 100~ mpsleep 10 if race($n) == android if carryingvnum($n) == 50101 mpecho &C$I slowly turns to face you, an expression of nigh-horror on mpecho &Chis face. "Is...is that &rThe Sigma Virus&C I've heard of? mpecho &CThis is truly a piece of nightmare technology. Here, here, mpecho &Cgive it to me." mpecho mpecho &CBefore you can react, Dr. Briefs snatches the virus from you. mpforce $n give virus briefs mpecho &CTurning his back to you, Dr. Briefs quickly begins to install mpecho &Cthe virus into his computer. After much typing and swearing, mpecho &Chis computer makes a quiet whirring sound as the panel next mpecho &Cto it opens. mpsleep 15 mpecho &CReaching out carefully, Dr. Briefs withdraws from the opening mpecho &Ca small piece of glittering technology. mpecho mpecho &C"This," he says, "is truly what can come of good as opposed to mpecho &Cevil. Take care of it, it's a very precious treasure." mpoload 110028 give proc $n mpjunk all ~ | #110006 Vegeta~ Vegeta~ Vegeta, the Prince of all Saiyans stands here proudly. ~ ~ 16777219 128 0 C 1 0 100 1d20+0 2d5+0 0 100000000 112 112 1 40 40 40 40 40 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 0 0 > greet_prog 100~ if name($n) == Ferrin cringe Ferrin say Such unbelievable power! I...I...I WANT MY MOMMY!!!! cry else if name ($n) == Legato grin say Ah, Legato! It's good to see you're still alive! beer legato beer vegeta else sneer $n say Chump! You are unfit to be in the same rooms as me! endif ~ > fight_prog 25~ 'gallic gun' ~ > fight_prog 20~ 'scatter 50' ~ > death_prog 100~ mpecho &r$I drops to one knee, clutching his chest. mpecho &r$I grunts out, 'I...won't lose...not to you...NOT TO ANYBODY!!' mpecho mpecho &YIn an earth shaking display of power, a golden aura of light mpecho &Yenvelops Vegeta's body as his hair turns yellow and his eyes turn blue. mpecho &YVegeta has become a Super Saiyan! mpecho glare $n say "Consider that a free shot. Now you DIE!" mpmload 110007 mppurge $I ~ > speech_prog Right, Vegeta~ if name ($n) == Legato say You're daaaammmmnnnn right!! else if name ($n) == Ferrin say Y-yes...whatever you say, Oh Great One! else say No. Ass. endif ~ | #110007 ssj Vegeta~ Vegeta~ Vegeta stands here, eager to show the might of a Super Saiyan Prince ~ ~ 3 128&64 0 C 1 0 50 1d20+0 2d5+0 0 500000000 112 112 1 50 50 50 50 50 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe Saiyan Prince slams into the wall, a gout of blood erupting from his mouth. say Now you're going to get it, you fool! Nobody does this to a Saiyan! mpecho mpecho &YForcing himself to his feet, Vegeta surrenders to his rage, embracing it mpecho &Yand drawing upon its power to transform into his most powerful stage, mpecho &YVegeta has ascended to the level of Super Saiyan 2!! mpmload 110008 mpecho mpecho &YThe force of Vegeta's transformation launches you out of the mpecho &Yroom! mptransfer all 110153 mptransfer ssj 1091 ~ > fight_prog 30~ 'destructive wave' ~ > fight_prog 25~ 'gallic gun' ~ > fight_prog 20~ 'big bang' ~ | #110008 ssj2 Vegeta~ Vegeta~ Vegeta stands here, fully powered up to the second level of Super Saiyan ~ ~ 3 128&192 0 C 1 0 0 1d20+0 2d5+0 0 1000000000 112 112 1 60 500 60 500 60 0 0 0 0 0 0 0 0 0 1 1 5 0 0 0 0 0 0 0 0 > fight_prog 100~ say Chump! You're unfit to even attempt to fight the Prince of all Saiyans! cackle mpecho &rVegeta blasts your arrogant ass with a powerful ki wave!! mpdamage $n 50 mpecho &rYou are launched out of the Gravity Pod from the force of the blast! mptransfer all 110153 ~ | #110009 Trunks~ Trunks~ Trunks is running around here, looking for trouble to get into. ~ ~ 7 0 1000 C 1 0 100 1d20+0 2d5+0 0 100000000 112 112 1 40 40 40 40 40 0 0 0 0 0 2 2 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &r$n slams $I in the head, sending the small kid tumbling! He pushes mpecho &rhimself to his feet, holding back a sniffle. say You big jerk! I was just playing, but now I'm going to get serious! mpecho &Y$I flexes as a golden burst of light envelops his small body. mpecho mpecho &Y$I has transformed into a Super Saiyan! mpmload 110013 ~ > fight_prog 25~ 'destructive wave' ~ > fight_prog 20~ 'burning attack' ~ | #110010 Goten~ Goten~ Goten is following Trunks around, ready for some mischief. ~ ~ 7 0 1000 C 1 0 100 1d20+0 2d5+0 0 100000000 112 112 1 40 40 40 40 40 0 0 0 0 0 2 2 0 0 1 1 3 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &r$I collapses to the ground, unable to go on. Sniffling to himself, mpecho &rhe forces himself to stand. say You big bully! I wasn't ready yet! mpecho &Y$I manages to smile as a wave of golden light erupts around him! mpecho mpecho &Y$I has transformed into a Super Saiyan! mpmload 110014 ~ > fight_prog 25~ 'destructive wave' ~ > fight_prog 20~ 'charge kamehameha' ~ | #110011 cat thing~ Dr. Briefs' Ugly Cat Thing~ That cat thing that always follows him around is here too. ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 #110012 Yamcha~ Yamcha~ Yamcha is here, in his trademark yellow suit. ~ ~ 1 0 1000 C 1 0 80 1d20+0 2d5+0 0 250000000 112 112 1 45 45 45 45 45 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 0 0 > fight_prog 50~ kame ~ > fight_prog 20~ mpecho &G$I pulls back his fist, focusing his energy. mpecho &GWith a distant howl echoing, $I rushes towards you! mpecho &GYamcha's Wolf Fang Fist &rWRECKS $n!! mppldamage $n 25 ~ | #110013 ssjtrunks trunks~ Trunks~ Trunks stands here, striking a childish pose. ~ ~ 7 0&64 1000 C 1 0 75 1d20+0 2d5+0 0 500000000 112 112 1 50 50 50 50 50 0 0 0 0 0 2 2 0 0 1 1 4 0 0 0 0 0 0 0 0 > fight_prog 30~ 'burning attack' ~ > fight_prog 25~ 'destructive wave' ~ > death_prog 100~ look goten say I don't think we can do this on our own, buddy! Come on, let's show them what we're all about! mpecho dance mpforce goten dance dance trunks mpforce goten dance goten dance goten mpforce goten dance trunks point goten mpforce goten point trunks mpecho >runks and Goten lean in toward each other, touching fingers... mpecho >ogether, they yell, "FUUUU-SIIIIOOOONNNN HAAAA!' mpecho &YA brilliant light floods the area as the Fusion Dance Ends!! mpecho mpecho &YAs the light clears, the only one standing there is Gotenks! mpmload 110015 mppurge goten purge $I ~ | #110014 ssjgoten goten~ Goten~ Goten flexes here, a playful grin on his face. ~ ~ 7 0&64 1000 C 1 0 75 1d20+0 2d5+0 0 500000000 112 112 1 50 50 50 50 50 0 0 0 0 0 0 0 0 0 1 1 4 0 0 0 0 0 0 0 0 > fight_prog 30~ 'kamehameha' 'kamehameha' 'kamehameha' ~ > fight_prog 25~ 'destructive wave' ~ > death_prog 100~ look trunks say I don't think we can do this on our own, buddy! Come on, let's show them what we're all about! mpecho dance mpforce trunks dance dance goten mpforce trunks dance trunks dance trunks mpforce trunks dance goten point trunks mpforce trunks point goten mpecho &GGoten and Trunks lean in toward each other, touching fingers... mpecho >ogether, they yell, "FUUUU-SIIIIOOOONNNN HAAAA!' mpecho &YA brilliant light floods the area as the Fusion Dance Ends!! mpecho mpecho &YAs the light clears, the only one standing there is Gotenks! mpmload 110015 mppurge trunks mpurge $I ~ | #110015 Gotenks~ Gotenks~ Gotenks is here, rubbing his nose and laughing at you. ~ ~ 7 0 0 C 1 0 75 1d20+0 2d5+0 0 650000000 112 112 1 52 52 52 52 52 0 0 0 0 0 2 2 0 0 1 1 4 0 0 0 0 0 0 0 0 > fight_prog 80~ final 'burning attack' 'kamehameha' ~ > fight_prog 30~ laugh $n mpecho &G$I pulls back a fist and lunges at $n out of nowhere! mpecho &G$I yells, 'SHINIIIINNNNG PASTRYYYY PUNCH!' mpecho &GGotenks' Shining Pastry Punch &rACTUALLY HITS &G$n!&D mppldamage $n 10 ~ > fight_prog 30~ snort $n mpecho &G$I springs towards his opponent, delivering a vicious kick to the base of $n's skull!! mpecho &G$I yells, DYYYY-NUHHHH-MIIIITE-UHHHH KEEEEK!!!!' mpecho &GGotenks' Dynamite Kick &rHURT A LITTLE!&D mppldamage $n 10 ~ > death_prog 100~ mpecho &GYou finish Gotenks with a vicious kick to the gut, launching mpecho &Ghim through the nearest wall! In no time at all though, he mpecho &Ggets back up and launches himself at you. &C'This isn't over!' mpecho &YAn aura of golden energy rips itself into existence from Gotenks! mpecho mpecho &YGotenks has transformed into a Super Saiyan! mpmload 110016 ~ | #110016 ssjgotenks gotenks~ Gotenks~ Gotenks laughs at you. &C'Bring it on!' ~ ~ 7 0&64 1000 C 1 0 65 1d20+0 2d5+0 0 750000000 112 112 1 55 55 55 55 55 0 0 0 0 0 2 2 0 0 1 1 5 0 0 0 0 0 0 0 0 > fight_prog 30~ laugh $n mpecho &G$I pulls back a fist and lunges at $n out of nowhere! mpecho &G$I yells, 'SHINIIIINNNNG PASTRYYYY PUNCH!' mpecho &GGotenks' Shining Pastry Punch &rACTUALLY HITS &G$n!&D mppldamage $n 10 ~ > fight_prog 30~ snort $n mpecho &G$I springs towards his opponent, delivering a vicious kick to the base of $n's skull!! mpecho &G$I yells, DYYYY-NUHHHH-MIIIITE-UHHHH KEEEEK!!!!' mpecho &GGotenks' Dynamite Kick &rHURT A LITTLE!&D mppldamage $n 10 ~ > death_prog 100~ mpecho &GReleasing a wave of energy strong enough to force you back, $I mpecho &Glooks down his nose at you, a disgusted look on his face. sneer say Enough of this! I'm not having fun anymore! mpecho mpecho &YWith a surge of power that sends you tumbling like a ragdoll, mpecho &Y$I unleashes his innermost power, bypassing the second level of mpecho &YSuper Saiyan entirely! mpecho mpecho &YGotenks has achieved Super Saiyan 3!! mpmload 110017 ~ > fight_prog 30~ 'kamehameha' ~ > fight_prog 30~ 'burning attack' ~ > fight_prog 30~ 'kamehameha' 'burning attack' ~ | #110017 ssj3gotenks gotenks~ Gotenks~ Gotenks sneers at you. He's taking things seriously now! ~ ~ 7 0&448 1000 C 1 0 45 1d20+0 2d5+0 0 1000000000 112 112 1 60 60 60 60 60 0 0 0 0 0 0 0 0 0 1 1 5 0 0 0 0 0 0 0 0 > fight_prog 10~ mpecho &G$Icackles at $n, lifting both hands over his head. mpecho &G$I yells out, 'You ready for this? SHINE SHINE MISSLE ATTACK!' mpecho &GHis hands a blur of movement, $I unleashes dozens of energy blasts! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mpecho &GGotenks' Shine Shine Missle &rHITS &G$n!! mppldamage $n 50 ~ > death_prog 20~ mpoload 110026 ~ > fight_prog 35~ 'kamehameha' 'burning attack' 'kamehameha' ~ > fight_prog 30~ 'burning attack' 'burning attack' ~ > fight_prog 25~ 'energy ball' 'masenko' 'scatter 50' 'kamehameha' 'destructive wave' 'burning attack' ~ | #110018 cleaner robot bot~ The Cleaning Bot~ A small robot is scooting around, cleaning up the room. ~ ~ 5 0 0 C 1 0 75 1d20+0 2d5+0 0 200000000 112 112 0 30 30 30 30 30 0 0 0 0 0 4 4 0 0 1 16 2 0 0 0 0 0 0 256 0 > fight_prog 30~ charge ener ~ | #110019 guardian android robot figure~ The Guardian Cyborg~ A massive figure modeled after Android #16 stands here stoically. ~ ~ 3 0 0 C 1 0 50 1d20+0 2d5+0 0 600000000 112 112 0 60 60 60 60 60 0 0 0 0 0 4 4 0 0 1 16 3 0 0 0 0 0 0 48 0 > fight_prog 30~ upper ~ > fight_prog 20~ eye ~ > fight_prog 20~ rocket ~ > fight_prog 10~ hells ~ > death_prog 10~ mpoload 110013 ~ > greet_prog 100~ mpecho &C$I holds up a hand and emotionlessly says, "I'm sorry, but you mpecho &Care not permitted to enter this area. It is highly recommended mpecho &Cthat you leave, or we will be forced to attack you. mpecho mpsleep 15 mpecho mpecho &r$I's eyes flash red, firing a small laser at you and it attacks! mppldamage $n 10 kill $n ~ | #110020 junk junkion robot~ the Junkion~ A robot made up of various broken appliances and other junk is here. ~ ~ 5 0 0 C 1 0 90 1d20+0 2d5+0 3000 350000000 112 112 0 40 40 40 40 40 0 0 0 0 0 4 4 0 0 1 17 2 0 0 0 0 0 0 48 0 > death_prog 100~ if rand(50) mpecho &R$I falls flat on its back, its body reduced to mere scrap. mpecho &RIn no time at all though, $I begins to rebuild itself from mpecho &Rthe nearby scrap! mpmload 110020 else mpecho &RUnable to find enough junk to rebuild its body, $I mpecho &Rshudders one last time as its eyes fade to black and it falls apart. endif ~ > fight_prog 20~ upper ~ > fight_prog 20~ absorb ~ > fight_prog 25~ rocket ~ > fight_prog 10~ hell ~ > greet_prog 100~ mpecho $I says, &C"WeLcomE ShOPPer!? HoW lONg HaVE you WatCHEd oUR Show.!" ~ > fight_prog 100~ if rand(17) mpecho $I says, &C"ACt nOw!? Sup-PPP-pp-LIES arE LiMItEd.?!" else if rand(25) mpecho $I says, &C"PaY now, PAY LateR!!" else if rand(33) mpecho $I says, &C"just WHen yoU THouGht it COULDN't Get aNy BeTteR." else if rand(50) mpecho $I says, &C"ShoW THem whAt Else THEY've wON!!!" endif endif endif endif ~ | #110021 Android 18~ Android #18~ Android #18 is here, not noticing anyone but her daughter and husband. ~ ~ 3 0 0 C 1 0 75 1d20+0 2d5+0 0 900000000 112 112 2 60 60 60 60 60 0 0 0 0 0 4 4 0 0 1 1 4 0 0 0 0 0 0 48 0 > fight_prog 35~ 'eyebeam' ~ > fight_prog 30~ 'rocket punch' ~ > fight_prog 25~ 'hell' ~ | #110022 judge~ Kami~ Kami stands here, muttering strange things and helping the newbies. ~ ~ 16777217 128 1000 C 1 0 0 1d20+0 2d5+0 0 1000000000000000000 112 112 0 500 500 500 500 500 0 0 0 0 0 3 3 0 0 1 1 20 0 0 0 0 0 0 0 0 > speech_prog n00bie~ if council($n) == Newbie Council say Very well. One Newbie Kit coming up. mpoload 100298 mpoload 216 mpoload 9006 mpoload 3840 mpoload 211 mpoload 2008 mpoload 9019 mpoload 207 put all backpack give backpack $n say Remember to tell the Newbie to read 'help gun' to learn how the blaster works. else endif ~ | #110023 Marron daughter~ Marron~ Krillin's daughter is here, playing with her dolls. ~ ~ 67108871 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 2 10 10 10 10 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 #110024 Krillinx~ Krillin~ Krillin is here, playing with Marron. ~ ~ 1 0 1000 C 1 0 90 1d20+0 2d5+0 0 500000000 112 112 1 45 45 45 45 45 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 0 0 > fight_prog 35~ 'destructo disk' 'destructo disk' ~ > fight_prog 30~ 'destructive wave' ~ > fight_prog 25~ 'kamehameha' 'kamehameha' ~ > greet_prog 100~ mpsleep 5 smile marron mpsleep 5 tickle marron mpforce marron giggle mpsleep 5 dance marron mpforce marron silly krillin ~ | #110025 scientistx scientist~ The Scientist~ A scientist is here, taking notes and mumbling to himself. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 0 100000000 112 112 1 25 25 25 25 25 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 16 0 #110026 capsulegoku tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &YIt looks like Goku!! mpmload 110027 ~ | #110027 fakegoku goku figure~ The Goku Clone~ A soaked figure stands here, looking confused. He looks kind of like Goku... ~ ~ 3 0 0 C 1 0 75 1d20+0 2d5+0 0 750000000 112 112 1 55 55 55 55 55 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ kame ~ > fight_prog 30~ charge kame ~ > death_prog 80~ mpoload 110019 ~ | #110028 capsulevegeta tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &YIt looks like Vegeta!! mpmload 110029 ~ | #110029 fakevegeta vegeta figure~ The Vegeta Clone~ A soaked figure stands scowling here. He looks kind of like Vegeta... ~ ~ 3 0 0 C 1 0 75 1d20+0 2d5+0 0 750000000 112 112 1 55 55 55 55 55 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ final ~ > fight_prog 30~ charge final ~ > death_prog 80~ mpoload 110019 ~ | #110030 capsulepiccolo tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &GIt looks like Piccolo!! mpmload 110031 ~ | #110031 fakepiccolo piccolo figure~ The Piccolo Clone~ A soaked Namek stands here stoically. He looks kind of like Piccolo... ~ ~ 3 0 0 C 1 0 80 1d20+0 2d5+0 0 700000000 112 112 1 54 54 54 54 54 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ special ~ > fight_prog 30~ charge special ~ > death_prog 80~ mpoload 110020 ~ | #110032 capsulegohan tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &YIt looks like Gohan!! mpmload 110033 ~ | #110033 fakegohan gohan~ The Gohan Clone~ A soaked little boy stand here, shivering and frightened. He looks kind of like Gohan... ~ ~ 3 0 0 C 1 0 80 1d20+0 2d5+0 0 700000000 112 112 1 54 54 54 54 54 0 0 0 0 0 2 2 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ masenko ~ > fight_prog 30~ charge masenko ~ > death_prog 80~ mpoload 110018 ~ | #110034 capsulefrieza tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &pIt looks like Frieza!! mpmload 110035 ~ | #110035 fakefrieza frieza~ The Frieza Clone~ A soaked Icer stands here, grinning evilly. He looks kind of like Frieza... ~ ~ 3 0 0 C 1 0 75 1d20+0 2d5+0 0 750000000 112 112 1 55 55 55 55 55 0 0 0 0 0 5 5 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ destructo ~ > fight_prog 30~ dual ~ | #110036 capsulecooler tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &pIt looks like Cooler!! mpmload 110037 ~ | #110037 fakecooler cooler~ The Cooler Clone~ A soaked Icer stands here, a menacing look on his face. He looks kind of like Cooler... ~ ~ 3 0 0 C 1 0 75 1d20+0 2d5+0 0 750000000 112 112 1 55 55 55 55 55 0 0 0 0 0 5 5 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ eye ~ > fight_prog 30~ finger ~ | #110038 capsulegogeta tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &YIt looks like Gogeta!! mpmload 110039 ~ | #110039 fakegogeta gogeta~ The Gogeta Clone~ A soaked figure stands here, grinning with an aura of supreme arrogance. He looks kind of like Gogeta... ~ ~ 3 0 0 C 1 0 70 1d20+0 2d5+0 0 800000000 112 112 1 56 56 56 56 56 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ kame ~ > fight_prog 30~ charge final ~ > death_prog 80~ mpoload 110026 ~ | #110040 capsulevegeto tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &YIt looks like Vegeto!! mpmload 110041 ~ | #110041 fakevegeto vegeto~ The Vegeto Clone~ A soaked figure stands here, wearing the Potara Earrings and a rude smirk. He looks kind of like Vegeto... ~ ~ 3 0 0 C 1 0 70 1d20+0 2d5+0 0 800000000 112 112 1 56 56 56 56 56 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ final ~ > fight_prog 30~ charge kame ~ > death_prog 80~ mpoload 110024 ~ | #110042 capsulekrillin tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &WIt looks like Krillin!! mpmload 110043 ~ | #110043 fakekrillin krillin~ The Krillin Clone~ A soaked figure stands here, bald and short. He looks kind of like Krillin... ~ ~ 3 0 0 C 1 0 80 1d20+0 2d5+0 0 700000000 112 112 1 54 54 54 54 54 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ destructo ~ > fight_prog 30~ multi 30 ~ | #110044 capsuleyamcha tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &WIt looks like Yamcha!! mpmload 110045 ~ | #110045 fakeyamcha yamcha~ The Yamcha Clone~ A soaked figure stands here, his hair clinging to his scarred but handsome face. He looks kind of like Yamcha... ~ ~ 3 0 0 C 1 0 80 1d20+0 2d5+0 0 700000000 112 112 1 54 54 54 54 54 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ kame ~ > fight_prog 30~ kame ~ > death_prog 80~ mpoload 110021 ~ | #110046 capsuletien tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &WIt looks like Tien!! mpmload 110047 ~ | #110047 faketien tien~ The Tien Clone~ A soaked figure stands here, his third eye unblinking. He looks kind of like Tien... ~ ~ 3 0 0 C 1 0 85 1d20+0 2d5+0 0 650000000 112 112 1 53 53 53 53 53 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ mpecho &G$I points one finger at you, gathering his ki. mpecho &GHe unleashes in a precise bolt of energy! mppldamage $n 25 ~ > fight_prog 30~ tri ~ > death_prog 80~ mpoload 110015 ~ | #110048 capsulechiatotzu tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &WIt looks like Chiatotzu!! mpmload 110049 ~ | #110049 fakechiatotzu chiatotzu~ The Chiatotzu Clone~ A soaked figure stands here, looking like a drowned mime baby. He looks kind of like Chiatotzu... ~ ~ 3 0 0 C 1 0 85 1d20+0 2d5+0 0 650000000 112 112 1 53 53 53 53 53 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ mpecho &G$I points one finger at you, gathering his ki. mpecho &GHe unleashes in a precise bolt of energy! mppldamage $n 25 ~ > fight_prog 30~ tri ~ > death_prog 80~ mpoload 110022 ~ | #110050 capsuleroshi tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &WYou can't quite tell who this human reminds you of... mpmload 110051 ~ | #110051 fakeroshi roshi~ The Roshi Clone~ A soaked figure stands here, his eyes sharp and his body in perfect figure. He looks kind of like a young Roshi... ~ ~ 3 0 0 C 1 0 70 1d20+0 2d5+0 0 800000000 112 112 1 56 56 56 56 56 0 0 0 0 0 1 1 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ kame ~ > fight_prog 30~ mpecho &G$I pulls his hands back, cupping them as he begins to draw in a large amount of energy. mpecho &GShoving them forward, he unleashes the true power of the Kamehameha!!! mppldamage $n 80 ~ > death_prog 80~ mpoload 110023 ~ | #110052 capsuleguru tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &GYou can't quite tell who this Namek reminds you of... mpmload 110053 ~ | #110053 fakeguru guru~ The Guru Clone~ A soaked Namek stands here, a calm and enlightened expression on his face. He looks kind of like a young Guru... ~ ~ 3 0 0 C 1 0 70 1d20+0 2d5+0 0 800000000 112 112 1 56 56 56 56 56 0 0 0 0 0 3 3 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ masenko ~ > fight_prog 30~ mpecho &G$I thrusts his hands out in front of his body, spreading his fingers and gathering energy. mpecho &GIn a release of power unlike that ever seen on earth, $I releases the ancient Namekian attack!!! mppldamage $n 80 ~ > death_prog 80~ mpoload 110020 ~ | #110054 capsuleraditz tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &YIt looks like Raditz!! mpmload 110055 ~ | #110055 fakeraditz raditz~ The Raditz Clone~ A soaked figure stands here, his saturated hair reaching almost the ground. He looks kind of like Raditz... ~ ~ 3 0 0 C 1 0 85 1d20+0 2d5+0 0 650000000 112 112 1 53 53 53 53 53 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 48 0 > fight_prog 60~ charge ener ~ > fight_prog 30~ ener ener ~ > death_prog 80~ mpoload 110019 ~ | #110056 capsulenappa tank~ A Capsule~ A large tank of something is here...with someone floating inside. ~ ~ 3 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > death_prog 100~ mpecho &rThe tank cracks and shatters, bluish liquid rushing out in a mpecho &rcolossal wave. The figure inside opens its eyes and steps out, mpecho &rripping its face mask off. mpecho mpecho &YIt looks like Nappa!! mpmload 110057 ~ | #110057 fakenappa nappa~ The Nappa Clone~ A soaked figure is here, his massive bulk taking up most of the room. He looks kind of like Nappa... ~ ~ 3 0 0 C 1 0 85 1d20+0 2d5+0 0 650000000 112 112 1 53 53 53 53 53 0 0 0 0 0 0 0 0 0 1 1 3 0 0 0 0 0 0 304 0 > fight_prog 40~ ener charge ener ~ > death_prog 80~ mpoload 110018 ~ | #110058 Bulma~ Bulma~ Bulma is here, busying herself with some knick-knack. ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 1000 1 112 112 2 10 10 10 10 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 #110059 Mom Bulma~ Bulma's Mom~ Bulma's Mom is here, holding a tray of snacks and smiling senselessly. ~ ~ 67108867 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 2 10 10 10 10 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > speech_prog hello~ if name($n) == ferrin mpoload 110001 mpoload 110002 mpoload 110003 mpoload 110004 mpoload 110005 mpoload 110006 mpoload 110007 mpoload 110008 give kimono ferrin give strago ferrin give charm ferrin give pants ferrin give sash ferrin give sandals ferrin give wraps ferrin give glasses ferrin mpoload 110030 give claws ferrin mpoload 110067 give skull ferrin mpoload 110070 mpoload 110071 mpoload 110072 mpoload 110073 mpoload 110074 mpoload 110075 mpoload 110068 put all.weapon sack give sack ferrin endif ~ > greet_prog 100~ smile $n say Oh, HELLOOOO!! How are YOUUUU? Welcome to my home!! smile smile $n smile mom smile mom smile $n mpecho &C$I keeps smiling stupidly. ~ | #110060 bob scientist~ Bob the Pie-Eating Scientist~ One of the head scientists is here, eating some pie. ~ ~ 1 0 0 C 1 0 20 1d20+0 2d5+0 0 111111111 112 112 1 40 40 40 40 40 0 0 0 0 0 1 1 0 0 1 1 5 0 0 0 0 0 0 304 0 > death_prog 50~ mpoload 110016 ~ > death_prog 25~ mpoload 110014 ~ > death_prog 5~ mpoload 110017 ~ > fight_prog 35~ destructo destructo ~ | #110061 Thundercles robot massive~ Thundercles~ A MASSIVE robot stands in front of the doorway here. ~ ~ 3 0 0 C 1 0 50 1d20+0 2d5+0 0 900000000 112 112 1 60 60 60 60 60 0 0 0 0 0 4 4 0 0 1 1 4 0 0 0 0 0 0 48 0 > death_prog 80~ mpecho &RShuddering and spewing sparks, Thundercles collapses onto the mpecho &Rground in front of you. Parts of him are still undamaged though, mpecho &Rand appear as though they would make some slipshod, yet usable, mpecho &Rform of armor. mpoload 110025 ~ > fight_prog 80~ hell ~ > fight_prog 100~ absorb ~ | #110062 janitor~ Cleeb the Janitor~ Capsule Corporations retired Janitor, Cleeb, is here, half asleep where he stands. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 0 100000000 112 112 1 25 25 25 25 25 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 16 0 > death_prog 75~ mpoload 110010 ~ > death_prog 20~ mpoload 110297 ~ | #110299 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 0 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #110000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #110001 kimono coat~ Vash's Long Red Trenchcoat~ A long red trenchcoat lays folded here.~ ~ 9 0 9 128 0 0 0 1000000 500 500 1 1 0 0 A 1 10 #110002 strago~ Strago~ A small black kitten plays with a ball of yarn here.~ ~ 9 0 16385 128 0 0 0 0 4000 4000 1 40000 40000 1000000000 A 24 4 #110003 charm~ A silver Ctarl Ctarl charm~ A small charm twinkles on the ground here.~ ~ 9 0 5 128 0 0 0 100000000 100 100 1 0 0 0 A 29 10 #110004 pants~ E.C.'s C-4 Laced Pants~ Baggy black pants made of soft silk lay folded here.~ ~ 9 0 33 128 0 0 0 1000000 100 100 1 50 5 0 A 2 10 #110005 sash~ Hotsuma's Long Red Scarf~ A crison sash of cashmere is folded neatly here.~ ~ 9 0 2049 128 0 0 0 1000000 100 100 1 0 0 0 #110006 sandals boots~ Stink-O Man's Robot Boots~ Some cool boots are here. They're like...robot boots.~ ~ 9 0 65 128 0 0 0 1000000 100 100 1 10 1 0 A 3 10 #110007 wraps gloves~ Spike's Fingerless Leather Gloves~ A pair of fingerless studded leather gloves are on the ground here.~ ~ 9 0 129 128 0 0 0 1000000 100 100 1 0 0 0 A 4 10 #110008 glasses~ Ilpalazzo's Small Sunglasses~ A pair of sunglasses with round orange lenses lies here.~ ~ 65 0 131073 128 0 0 0 0 0 0 1 0 0 2000000000 #110009 lab coat labcoat~ a long white lab coat~ There is a long white coat here on the ground.~ ~ 9 0 1025 48 0 0 0 0 100 100 3 0 0 0 #110010 Overalls~ Overalls with 'Cleeb' on the nametag~ A rumpled up set of overalls is tossed to the ground here.~ ~ 9 0 1025 0 0 0 0 100 100 3 0 0 0 #110011 Bulma Scouter~ Bulma's Crystal Scouter~ A scouter rests here, its lense made of flawless crystal.~ ~ 65 3072 131073 0 0 150000000 0 0 0 1 40000 4000 1000000000 A 24 4 #110012 Exoskeleton~ A tight-fitting Exoskeleton~ A discarded steel frame lies here, wires and all exposed.~ ~ 9 8391680 1025 12 0 0 0 0 2000 2000 3 1000000 100000 750000000 A 1 10 A 4 10 A 2 10 A 3 -10 > wear_prog 100~ if race($n) == human else mpecho &rAs the cables and frame of the Exoskeleton fit themselves to mpecho &ryou, internal scanning machines check your body for any source mpecho &rof outside infection. Finding your blood to be less than that mpecho &rof a pure, healthy human, the Exoskeleton rejects itself from mpecho &ryour body and falls into a heap at your feet. mpforce $n remove exoskeleton mpforce $n drop exoskeleton endif ~ | #110013 Ether Goggles~ A set of Ether Goggles~ A set of goggles lies here, its lense a myriad of shifting colors.~ ~ 9 0 17 0 0 0 0 100 100 3 15000 1500 0 > wear_prog 100~ mpechoat $n &rYou're not quite sure how to put these things on... mpechoat $n &OIt seems they're almost impossible to see through with mpechoat $n &Yall of their shifting colors. It's really interesting mpechoat $n &Gand seems to stimulate your mind, but fighting in them mpechoat $n &Cwould be next to impossible. Guess you have to resort mpechoat $n &Pto wearing them on your head... mpechoaround $n &D$n places A set of Ether Goggles over $s face, but mpechoaround $n seems to change $s mind, resorting to wearing them mpechoaround $n on $s head. ~ | #110014 cherry pie~ An entire cherry pie~ A pie is sitting here, still pleasantly warm to the touch.~ ~ 19 0 1 0 0 0 0 0 0 1 1000000 100000 0 > use_prog 100~ mpechoat $n You scarf down the entire pie, savoring every delicious bite. if hps($n) < 100 mprestore $n 50 endif mpechoaround $n $n gobbles down an entire cheery pie without even sharing! ~ | #110015 Third Eye~ a Third Eye~ Something that looks like an eyeball is laying here, wires and nerve endings leading from its rear.~ ~ 9 1077940224 1048577 0 0 0 0 100 100 1 50000000 5000000 100000000 A 4 5 A 1 -2 A 3 -2 > wear_prog 100~ if race($n) == android mpechoat $n &rThe circuitry of the eye drives itself painfully into your neurological mpechoat $n &rprocessor. The pain surges through your body as you frantcially try to mpechoat $n &rrip the Eye out of your metallic skull, but to no avail. The Third Eye mpechoat $n &rhas found a new home. mpechoaround $n &r$n screams in agony as the Third Eye rips itself through metal and mpechoaround $n &rartificial tissue. The pain seems to pass though, and $n forces mpechoaround $n &r$s body back into a standing position. else mpechoat $n &CThe Third Eye fuses itself to your skull, its tendrils making their ways mpechoat $n &Cbeneath your skin. Strangely though, the ssensation isn't painful, but mpechoat $n &Cit seems as though the Eye is stuck! endif ~ > remove_prog 100~ if race($n) == android mpechoat $n &rYou wince in agony as a charge of energy from the Third Eye mpechoat $n &rtears through your system, ripping a scream from your throat. mpforce $n scream mpdamage $n 85 else endif mpechoat $n &rYou tug at $I as hard as you can, but the farther you pull mpechoat $n &rit from your face, the harder its tendrils fight to force mpechoat $n &rthe dreadful thing back into your skull. mpforce $n wear third ~ | #110016 apple pie~ A slice of warm apple pie~ A slice of apple pie is sitting here, still pleasantly warm to the touch.~ ~ 19 0 1 0 0 0 0 0 0 1 500000 50000 0 > use_prog 100~ mpechoat $n You scarf down the slice of pie, savoring every delicious bite. if hps($n) < 100 mprestore $n 25 endif mpechoaround $n $n gobbles down a slice of apple pie without even sharing! ~ | #110017 rhubarb pie~ A giant rhubarb pie~ A giant rhubarb pie is here, piping hot and smelling sweet!~ ~ 19 0 1 0 0 0 0 0 0 1 5000000 500000 0 > use_prog 100~ mpechoat $n You scarf down a huge rhubarb pie, savoring every delicious bite. if hps($n) < 100 mprestore $n 100 endif mpechoaround $n $n gobbles down a giant rhubarb pie without even offering to share! ~ | #110018 part halfbreed monkey tail~ Part of a Saiyan Tail~ The scraps of about half of a Saiyan monkey tail lie on the ground here.~ ~ 9 0 4097 0 0 0 0 100 100 1 0 0 10000000 A 2 2 A 3 -1 > wear_prog 100~ if race($n) == saiyan else if race($n) == halfbreed else mpechoat $n $I doesn't seem to be worth the fur its made of. You casually mpechoat $n toss it to the ground in disgust. mpforce $n remove halfbreed mpforce $n drop halfbreed mpforce $n sac halfbreed endif ~ | #110019 saiyan monkey tail~ A Saiyan Tail~ An entire Saiyan tail lies here, neatly removed from its owner.~ ~ 9 0 2049 24 0 0 0 0 250 250 1 0 0 10000000 A 1 5 A 3 -5 > wear_prog 100~ if race($n) == saiyan else if race($n) == halfbreed else mpechoat $n $I doesn't seem to be worth the fur its made of. You casually mpechoat $n toss it to the ground in disgust. mpforce $n remove saiyan mpforce $n drop saiyan mpforce $n sac saiyan endif ~ | #110020 Namek Egg~ A Namek Egg~ A large egg sets in the middle of the room here.~ ~ 9 1950720 16385 0 0 0 0 0 0 1 1000000 100000 1000000 A 3 5 > get_prog 100~ if race($n) == namek else mpechoat $n &GAs if acting on its own free will, $I jumps from your grasp! mpforce $n drop namek mpechoaround $n &GFor some strange reason, $n sems to lose $s grip on $I! endif ~ | #110021 wolf talisman~ The Wolf Fang Talisman~ A small trinket in the shape of a wolf's head twinkles here.~ ~ 9 0 5 32 0 0 0 0 125 125 1 100 10 25000000 A 2 1 #110022 face paint mime~ Mime Face Paint~ A blob of black and white paint is on the floor here.~ ~ 9 4194304 1048577 1 0 0 0 0 500 500 1 50000000 5000000 50000000 A 29 -5 #110023 sunglasses~ Roshi's Sunglasses~ Some overly large, but still Super Rad, sunglasses are on the ground here.~ ~ 9 0 1048577 0 0 0 0 500 500 1 50000000 5000000 100000000 A 29 -5 A 1 2 A 2 2 A 4 2 A 3 -5 #110024 Potara Earrings~ The Potara Earrings~ A set earrings lies here on the ground, Orbs suspended from golden chains.~ ~ 9 0 65537 0 0 0 0 0 0 1 0 0 0 > wear_prog 100~ mpechoat $n You don the Potara Earrings, expecting great things to happen! mpechoat $n But they don't...they're only cloned earrings, you know. mpechoat $n mpechoat $n Oh well, at least you look cool. mpechoaround $n Man, $n looks so cool now. ~ | #110025 scraps~ Scraps of metal and wire~ A discarded steel frame lies here, wires and all exposed.~ ~ 9 8388608 9 0 0 0 0 10 10 3 1000000 100000 0 #110026 Poofy Red Vest~ A Poofy Red Fusion Vest~ The poofy vest of a Fusioned warrior lies here.~ ~ 9 0 1025 24 0 0 0 0 500 500 3 100000 10000 100000 #110027 icer augmentation mecha-icer bodypieces~ &zMecha-Icer Augmentation&D~ Random mechanical bodypieces have been dumped here in a pile.~ ~ 9 9946112 9 0 0 0 0 500 500 1 1 0 2000000000 A 1 10 A 2 10 A 4 -15 #110028 crystal processor~ &CThe Crystal Processor&D~ &CA flawless piece of technology sits on the ground here, seemingly a processor of some sorts.&D~ ~ 9 1788928 513 0 0 0 0 1000 1000 1 2000000000 200000000 2000000000 A 1 20 A 2 20 A 3 20 A 4 20 > wear_prog 100~ mpechoat $n &CA wave of calm washes over you as your internal circuitry mpechoat $n &Creaches a whole new plateau of speed and perfection. A mpechoat $n &Cfeeling of true perfection courses through your motherboard mpechoat $n &Cas an indescribable amount of power envelops your systems. mpechoaround $n &CThe shockwave of power that tears from $n as $e installs mpechoaround $n &C$i sends you reeling. As you work your way back to your mpechoaround $n &Cfeet, you see an unparalelled calm on $n's face. mpplmult $n 20 ~ > remove_prog 100~ mpechoat $n &CThe bliss of true power fades from your system upon removal mpechoat $n &Cof the processor. The rush of weakness is so sudden that it mpechoat $n &Csends a shockwave of minor damage through your internal systems. mpdamage $n 10 mpplmult $n 1 ~ | #110029 boxers vegeta~ Vegeta's Boxer Shorts~ A pair of boxers shorts lies here, complete with a hole in the rear for a tail!~ ~ 9 0 33 64 0 0 0 0 50 50 1 100000 10000 25000000 #110030 claws weapon~ Tiger Claws of the Shambayan~ Ferrin's Claws lie here~ ~ 5 8388864 8193 128 0 100 100 5 0 0 1 0 0 0 A 24 128 #110031 weighted training gi~ &OA Weighted Training Gi&D~ An orange gi lies folded on the ground here.~ ~ 9 0 1025 0 0 0 100 2700 2700 1 324000 32400 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110032 weighted training gi~ &rA Weighted Training Gi&D~ A red gi lies folded on the ground here.~ ~ 9 0 1025 0 0 0 100 2700 2700 1 324000 32400 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110033 weighted training gi~ &wA Weighted Training Gi&D~ A grey gi lies folded on the ground here.~ ~ 9 0 1025 0 0 0 100 2700 2700 1 324000 32400 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110034 weighted training gi~ &bA Weighted Training Gi&D~ A dark blue gi lies folded on the ground here.~ ~ 9 0 1025 0 0 0 100 2700 2700 1 324000 32400 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110035 weighted training gi~ &WA Weighted Training Gi&D~ A white gi lies folded on the ground here.~ ~ 9 0 1025 0 0 0 100 2700 2700 1 324000 32400 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110036 weighted training gi~ &PA Weighted Training Gi&D~ A pink gi lies folded on the ground here.~ ~ 9 0 1025 0 0 0 100 2700 2700 1 324000 32400 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110037 weighted training gi~ &GA Weighted Training Gi&D~ A green gi lies folded on the ground here.~ ~ 9 0 1025 0 0 0 100 2700 2700 1 324000 32400 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110038 weighted training turban~ &OA Weighted Training Turban&D~ Like unto Piccolo's, an orange weighted turban rests here.~ ~ 9 0 1025 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110039 weighted training turban~ &rA Weighted Training Turban&D~ Like unto Piccolo's, a red weighted turban rests here.~ ~ 9 0 1025 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110040 weighted training turban~ &wA Weighted Training Turban&D~ Like unto Piccolo's, a grey weighted turban rests here.~ ~ 9 0 1025 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110041 weighted training turban~ &bA Weighted Training Turban&D~ Like unto Piccolo's, a blue weighted turban rests here.~ ~ 9 0 1025 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110042 weighted training turban~ &WA Weighted Training Turban&D~ Like unto Piccolo's, a white weighted turban rests here.~ ~ 9 0 1025 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110043 weighted training turban~ &PA Weighted Training Turban&D~ Like unto Piccolo's, a pink weighted turban rests here.~ ~ 9 0 1025 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110044 weighted training turban~ &GA Weighted Training Turban&D~ Like unto Piccolo's, a green weighted turban rests here.~ ~ 9 0 1025 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110045 weighted training pants~ &OWeighted Training Pants&D~ A pair of heavy orange pants lies folded neatly here.~ ~ 9 0 33 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110046 weighted training pants~ &rWeighted Training Pants&D~ A pair of heavy red pants lies folded neatly here.~ ~ 9 0 33 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110047 weighted training pants~ &wWeighted Training Pants&D~ A pair of heavy grey pants lies folded neatly here.~ ~ 9 0 33 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110048 weighted training pants~ &bWeighted Training Pants&D~ A pair of heavy blue pants lies folded neatly here.~ ~ 9 0 33 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110049 weighted training pants~ &WWeighted Training Pants&D~ A pair of heavy white pants lies folded neatly here.~ ~ 9 0 33 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110050 weighted training pants~ &PWeighted Training Pants&D~ A pair of heavy pink pants lies folded neatly here.~ ~ 9 0 33 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110051 weighted training pants~ &GWeighted Training Pants&D~ A pair of heavy green pants lies folded neatly here.~ ~ 9 0 33 0 0 0 100 450 450 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110052 weighted training boots~ &OWeighted Training Boots&D~ A heavy-looking pair of orange boots is here.~ ~ 9 0 65 0 0 0 100 225 225 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110053 weighted training boots~ &rWeighted Training Boots&D~ A heavy-looking pair of red boots is here.~ ~ 9 0 65 0 0 0 100 225 225 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110054 weighted training boots~ &wWeighted Training Boots&D~ A heavy-looking pair of grey boots is here.~ ~ 9 0 65 0 0 0 100 225 225 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110055 weighted training boots~ &bWeighted Training Boots&D~ A heavy-looking pair of blue boots is here.~ ~ 9 0 65 0 0 0 100 225 225 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110056 weighted training boots~ &WWeighted Training Boots&D~ A heavy-looking pair of white boots is here.~ ~ 9 0 65 0 0 0 100 225 225 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110057 weighted training boots~ &PWeighted Training Boots&D~ A heavy-looking pair of pink boots is here.~ ~ 9 0 65 0 0 0 100 225 225 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110058 weighted training boots~ &GWeighted Training Boots&D~ A heavy-looking pair of green boots is here.~ ~ 9 0 65 0 0 0 100 225 225 1 212625 21262 100000000 A 1 -2 A 2 -2 A 3 -2 A 4 -2 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110059 weighted training bracer~ &OA Weighted Training Bracer&D~ A heavy orange bracer is lying on the ground here.~ ~ 9 0 4097 0 0 0 50 225 225 1 111375 11137 100000000 A 1 -1 A 2 -1 A 3 -1 A 4 -1 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110060 weighted training bracer~ &rA Weighted Training Bracer&D~ A heavy red bracer is lying on the ground here.~ ~ 9 0 4097 0 0 0 50 225 225 1 111375 11137 100000000 A 1 -1 A 2 -1 A 3 -1 A 4 -1 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110061 weighted training bracer~ &wA Weighted Training Bracer&D~ A heavy grey bracer is lying on the ground here.~ ~ 9 0 4097 0 0 0 50 225 225 1 111375 11137 100000000 A 1 -1 A 2 -1 A 3 -1 A 4 -1 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110062 weighted training bracer~ &bA Weighted Training Bracer&D~ A heavy blue bracer is lying on the ground here.~ ~ 9 0 4097 0 0 0 50 225 225 1 111375 11137 100000000 A 1 -1 A 2 -1 A 3 -1 A 4 -1 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110063 weighted training bracer~ &WA Weighted Training Bracer&D~ A heavy white bracer is lying on the ground here.~ ~ 9 0 4097 0 0 0 50 225 225 1 111375 11137 100000000 A 1 -1 A 2 -1 A 3 -1 A 4 -1 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110064 weighted training bracer~ &PA Weighted Training Bracer&D~ A heavy pink bracer is lying on the ground here.~ ~ 9 0 4097 0 0 0 50 225 225 1 111375 11137 100000000 A 1 -1 A 2 -1 A 3 -1 A 4 -1 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110065 weighted training bracer~ &GA Weighted Training Bracer&D~ A heavy green bracer is lying on the ground here.~ ~ 9 0 4097 0 0 0 50 225 225 1 111375 11137 100000000 A 1 -1 A 2 -1 A 3 -1 A 4 -1 > wear_prog 100~ if race($n) == android mpecho There is no point in an android wearing weighted equipment, you realize. mpforce $n remove weighted mpforce $n drop weighted mpforce $n sac weighted ~ | #110066 transporter~ A Transporter~ &CA large, glass cylinder is here, available for anyone wishing to use it.&D~ ~ 12 0 0 0 0 0 0 0 0 1 0 0 0 #110067 skull~ Sigma's Decapitated Head~ Sigma's head rests here. What a loser he was~ ~ 1 1 16385 0 0 -1 0 0 0 1 0 0 0 #110068 sack afro~ Nabeshin's Afro~ A poofy afro is here, full of stuff!~ ~ 15 0 17 10000 0 0 0 0 0 1 0 0 0 #110069 Vegeta's Boxer Boxers Shorts~ Vegeta's Boxer Shorts~ A pair of boxers is here, with a hole in the back...maybe for a tail?~ ~ 9 0 33 1 0 0 0 0 10 10 1 150 15 0 #110070 sword heaven weapon~ The Sword of Heaven~ Cao Cao's Sword of Heaven is driven into the ground here.~ ~ 5 8388864 8193 0 100 100 1 0 0 1 0 0 0 #110071 sword light weapon~ The Sword of Light~ The Sword of Light rests on the ground, gleaming brightly.~ ~ 5 8388864 8193 0 100 100 3 0 0 1 0 0 0 #110072 caster weapon~ Gene Starwind's Caster~ A rusty, yet massive gun rests here on the ground.~ ~ 5 8388864 8193 0 100 100 6 0 0 1 0 0 0 #110073 vicious katana weapon~ Vicious' Katana~ A sinister looking Katana is driven into the ground here.~ ~ 5 8388864 8193 0 100 100 3 0 0 1 0 0 0 #110074 sephiroth masamune weapon~ Sephiroth's Masamune~ The longest sword EVER rests here.~ ~ 5 8388864 8193 0 100 100 3 0 0 1 0 0 0 #110075 gara murasame weapon~ Gara's Murasame Blade~ A demonic katana is driven into the ground here.~ ~ 5 8388864 8193 0 100 100 3 0 0 1 0 0 0 #110298 key~ a metallic click.~ Some god dropped a newly created key here.~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #110299 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #0 #ROOMS #110000 The Entrance of Capsule Corporation~ This is the entrance of the Capsule Corporation main building. Known for its advanced technology and genius cadre of workers, it's a place of great pride to most of West City's inhabitants. Commonly filled with visitors, the main hallway entrance is decorated, though simply. The occasional painting hangs on plastered walls, with a red carpet leading deeper into the building covering the hard marble floor. The ceiling is dotted regularly with lights keeping the building at a comfortable level of illumination. ~ 0 8 1 D0 ~ ~ 0 -1 110001 S #110001 The Capsule Corporation Entrance Hallway~ Farther ahead is the main lobby of Capsule Corp. As it is, you stand a little farther in from the entrance. Except for the placement of two doors in this room, the hall has been a long, monothematic walk so far. The same cold emptiness of the building continues, though you can hear the warmer sounds of talking and the telltale sounds of invention in progress coming from deeper inside the building. ~ 0 8 1 D0 ~ ~ 0 -1 110004 D1 ~ ~ 0 -1 110003 D2 ~ ~ 0 -1 110000 D3 ~ ~ 0 -1 110002 S #110002 Professor Briefs' Original Workshop~ This tidy little room is well kept, for it is in fact the birthplace of what is now Capsule Corporation. The workshop where the Professor began all of his studies, it has been kept in perfect condition as a memento. A small cleaner bot wheels itself around making sure everything is perfect and not a speck of dust is on the plain white desk or small bookcase. Besides those objects, there is only a chair and small lamp in this room. ~ 0 538969480 1 D1 ~ ~ 0 -1 110001 S #110003 The Janitor's Closet~ Back when Professor Briefs' workshop was a tiny little thing, he had a janitor come in once a week and clean up for him. The closet has been preseved as well as his could be, with a small cleaning bot roving around to take care of dust or any other problems with the small collection of mops, buckets, and brooms this room contains. The shelves are spotless, each still with half-full containers of the cleaning supplies the janitor used. It's a simple room built for a simple man. ~ 0 538969480 1 D3 ~ ~ 0 -1 110001 S #110004 The Capsule Corporation Lobby~ Here is where the hustle and bustle are most evident. Men and women in lab coats are everywhere around here, some walking from one place to another, others racing to or from something you'll probably never know of. Almost opposite of the empty hallway leading to here, this room is a hub of social activity. A line of lights dots the ceiling leading farther along to the center of the lobby. ~ 0 8 1 D0 ~ ~ 0 -1 110008 D1 ~ ~ 0 -1 110288 D2 ~ ~ 0 -1 110001 D3 ~ ~ 0 -1 110289 D6 ~ ~ 0 -1 110005 D7 ~ ~ 0 -1 110007 S #110005 The Capsule Corporation Lobby~ The eastern side of the lobby seems to be a cacaphony of confusion. A constant stream of scientists and other workers flows in and out of the double doors leading to the workshops and laboratories. Most seem too busy to notice anything at all, their minds lost in their work and planning. Behind these doors is a world of infinate possibility and proof that the powers of imagination and ingenuity can truly create anything they wish to. ~ 0 12 1 D0 ~ ~ 0 -1 110287 D1 ~ ~ 0 -1 110009 D2 ~ ~ 0 -1 110288 D7 ~ ~ 0 -1 110006 D9 ~ ~ 0 -1 110004 S #110006 The Capsule Corporation Lobby~ The northern end of the lobby sees a bit less traffic than the rest. A few of the scientists around here tell some visitors that it's best to try to avoid Dr. Briefs while he's in his lab, but it only dissuades a few of them. As far as you can tell, it looks the same as any other part of the building, but scanning down the hallway to the north, you see the large steel doors to his lab are tightly closed. ~ 0 12 1 D0 ~ ~ 0 -1 110071 D1 ~ ~ 0 -1 110287 D3 ~ ~ 0 -1 110286 D8 ~ ~ 0 -1 110005 D9 ~ ~ 0 -1 110007 S #110007 The Capsule Corporation Lobby~ Though the West Wing of Capsule Corporation is basically off limits to visitors, the doors are wide open and the scent of a nice breeze can be smelled coming from down the hallway. Few scientists are either coming or going from this direction, but by all seemings, you're free to head that way if you wish. ~ 0 12 1 D0 ~ ~ 0 -1 110286 D2 ~ ~ 0 -1 110289 D3 ~ ~ 0 -1 110083 D6 ~ ~ 0 -1 110006 D8 ~ ~ 0 -1 110004 S #110008 The Receptionist's Desk~ The center of the Capsule Corporation lobby is marked by the large, semi-circular desk of Matilda, the receptionist. A hemispherical light is in the ceiling directly over her chair, the light which the others in the ceiling lead from. Here to answer all questions for visitors and new employees, Matilda has taken care to keep her area immaculate and spotless. ~ 0 12 1 D2 ~ ~ 0 -1 110004 S #110009 Entering the Research and Development Wing~ The dotted lights expand into much larger rings in the ceiling here, giving a warm glow through the length of the hallway leading into the Research and Development Wing of Capsule Corporation. Frequented by scientist and sightseer alike, the R & D wing is assumed safe by most of Capsule Corporation, and visitors are always welcome to look, but warned against getting too close to any of the projects. ~ 0 12 1 D1 ~ ~ 0 -1 110010 D3 ~ ~ 0 -1 110005 S #110010 The Hallway of Hopes and Progress~ Framed and mounted, hung and photographed, here are the memories and accomplishments of Capsule Corporation through the years. Few of the scientists notice this part of the walk anymore, but many first timers can't help be stand in awe of the history of progression of the once small, uninteresting building that became a worldwide technological empire. Photographs of Dr. Briefs giving his daughter her first tool kit hang next to the case his own is mounted in. A trail of hope and dreams come to life, this hallway is one that Capsule Corporation is very well known for. ~ 0 12 1 D1 ~ ~ 0 -1 110011 D3 ~ ~ 0 -1 110009 S #110011 The Hallway of Hopes and Progress~ As the hallway stretches on, so do the sentimental treasures of the building and its inhabitants. From Bulma's first working machine to the remains of Android 16's chest bomb, hardly anything from the ages of Capsule Corporation is missing from this hall. To call it amazing would be calling the sun a spark. It is truly marvelous to behold, and many visitors moving on are left with a sense of awe long afterwards. ~ 0 12 1 D1 ~ ~ 0 -1 110012 D3 ~ ~ 0 -1 110010 S #110012 Divided Paths~ As the Hallway of Hopes ends, the hallway itself branches. A sign on the wall ahead states that the North Wing is Matter Displacement and that the South Wing leads to Cellular Reconstruction. Scientists flow freely to and from each path, so the choice is up to you. The west hallway will lead out of the Research and Development Wing. ~ 0 12 1 D0 ~ ~ 0 -1 110013 D2 ~ ~ 0 -1 110151 D3 ~ ~ 0 -1 110011 S #110013 A Hallway to the Matter Displacement Wing~ This is a simple, nondescript hallway leading to the Matter Displacement Wing of Capsule Corporations Research and Development Facilities. On occasion, a random scientist or other visitor may wander these halls, but other than their immaculate cleanliness, little differentiates this hallway from any other. ~ 0 12 1 D0 ~ ~ 0 -1 110014 D2 ~ ~ 0 -1 110012 S #110014 A Hallway to the Matter Displacement Wing~ This is a simple, nondescript hallway leading to the Matter Displacement Wing of Capsule Corporations Research and Development Facilities. On occasion, a random scientist or other visitor may wander these halls, but other than their immaculate cleanliness, little differentiates this hallway from any other. ~ 0 12 1 D0 ~ ~ 0 -1 110015 D2 ~ ~ 0 -1 110013 S #110015 A Hallway to the Matter Displacement Wing~ This is a simple, nondescript hallway leading to the Matter Displacement Wing of Capsule Corporations Research and Development Facilities. On occasion, a random scientist or other visitor may wander these halls, but other than their immaculate cleanliness, little differentiates this hallway from any other. ~ 0 12 1 D0 ~ ~ 0 -1 110043 D2 ~ ~ 0 -1 110014 S #110016 Matter Displacement - Space Stations~ Like the rest of the rooms in this hall, the second sector of the Matter Displacement Wing has exits to both the north and the south. Clearly labeled on each door is a small sign, idendifying the northern door as one leading to the Center of the Universe Space Station and the southern door as a path to what they've called the Maverick Space Station. Again, as you stand pondering which way to go, you can't help but admire the detail to perfection that each inch of this metallic hallway is composed of. The walls and floors are smooth enough to seem one piece of metal each, in fact! ~ 0 12 1 D0 ~ ~ 0 -1 110046 D1 ~ ~ 0 -1 110017 D2 ~ ~ 0 -1 110047 D3 ~ ~ 0 -1 110042 S #110017 Matter Displacement - Alien Worlds~ Another stage in the hallway of Matter Displacement, this one seems to have a less than balanced flow of traffic. Very few of the scientists running to and fro seem to enter the southern door, though many are often seen heading in and out of the door to the north. As you wonder what this could mean, you see the tell-tale signs of where each leads. To the north, Planet Namek. To the south, though, the name of the planet is left blank. Strage... ~ 0 12 1 D0 ~ ~ 0 -1 110048 D1 ~ ~ 0 -1 110150 D2 ~ ~ 0 -1 110050 D3 ~ ~ 0 -1 110016 S #110018 Matter Displacement - Under Construction~ It seems this area of the Wing is under construction. The doors to the north and south are closed off, and sounds of labor can be heard coming from each. Capsule Corporation must be preparing to send more people into new realms of the universe. One would do good to check back here someday... ~ 0 12 1 D0 ~ ~ 0 -1 110049 D1 ~ ~ 0 -1 110019 D2 ~ ~ 0 -1 110157 D3 ~ ~ 0 -1 110150 S #110019 Matter Displacement - Alien Worlds~ One of the few hallways in the Matter Displacement Wing with only one doorway, this particular area sees very little in the means of traffic stopping by to look around. It seems the visitors and scientists both avoid heading into the door to the north, though this room is as pristine and clean as any other. ~ 0 12 1 D0 ~ ~ 0 -1 110051 D1 ~ ~ 0 -1 110020 D2 ~ ~ 0 -1 110052 D3 ~ ~ 0 -1 110018 S #110020 Matter Displacement - Under Construction~ It seems this area of the Wing is under construction. The doors to the north and south are closed off, and sounds of labor can be heard coming from each. Capsule Corporation must be preparing to send more people into new realms of the universe. One would do good to check back here someday... ~ 0 12 1 D0 ~ ~ 0 -1 110053 D1 ~ ~ 0 -1 110021 D2 ~ ~ 0 -1 110054 D3 ~ ~ 0 -1 110019 S #110021 Matter Displacement - Earth~ Another frequently travelled room, this one has exits marked Space Port Alpha and Kame House to the north and south, respectively. Many visitors and scientists alike travel in and out of each room of this, also spotless, part of the Wing. Strangely though, not many women are seen entering or leaving the door to the south. ~ 0 12 1 D0 ~ ~ 0 -1 110055 D1 ~ ~ 0 -1 110022 D2 ~ ~ 0 -1 110056 D3 ~ ~ 0 -1 110020 S #110022 Northern Wing of R & D - Matter Displacement~ The Northern Wing of Research and Development begins here. Through the length of the hallway you see scientists rushing to and fro, from room to room. Some of them come out calling for comrades, some don't come out at all. It seems to be a very strange, yet very busy place this time of day. Of course, Capsule Corporation is busy every time of day. ~ 0 12 1 D2 ~ ~ 0 -1 110023 D3 ~ ~ 0 -1 110021 S #110023 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110022 D2 ~ ~ 0 -1 110024 S #110024 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110023 D2 ~ ~ 0 -1 110025 S #110025 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110024 D2 ~ ~ 0 -1 110149 S #110026 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110149 D2 ~ ~ 0 -1 110027 S #110027 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110026 D2 ~ ~ 0 -1 110028 S #110028 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110027 D2 ~ ~ 0 -1 110029 S #110029 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110028 D2 ~ ~ 0 -1 110030 S #110030 Southern Wing of R & D - Cellular Reconstruction~ This portion of the East Wing is dedicated to Cellular Reconstruction. Compared to the Matter Displacement Wing, this hallway is cluttered with carts, filled with busy scientists, and gives off a rather unpleasant odor. As far as you can tell though, visitors are allowed. ~ 0 12 1 D0 ~ ~ 0 -1 110029 D3 ~ ~ 0 -1 110031 S #110031 Cellular Reconstruction Level 1~ So close to the bend leading towards the orange glow to the east, it seems this section of the wing is cleaner than those which preceed it. Perhaps the director is hoping to have at least a little bit of a good impression on visitors, though exploring too much around here would most likely shatter that impression rather quickly. ~ 0 12 1 D0 ~ ~ 0 -1 110057 D1 ~ ~ 0 -1 110030 D2 ~ ~ 0 -1 110058 D3 ~ ~ 0 -1 110032 S #110032 Cellular Reconstruction Level 2~ The post-apocalyptic-esque rubble seems to shallow out here, compared to the rest of the hallway, anyway. Relishing what little clean air you can from this brief respite, you dread the nightmares you know that mess in there will sear into your dreams. ~ 0 12 1 D0 ~ ~ 0 -1 110059 D1 ~ ~ 0 -1 110031 D2 ~ ~ 0 -1 110060 D3 ~ ~ 0 -1 110146 S #110033 Cellular Reconstruction Level 4~ Do I even need to go on about how trashed this place is by now, or are you starting to catch on? ~ 0 12 1 D0 ~ ~ 0 -1 110061 D1 ~ ~ 0 -1 110146 D2 ~ ~ 0 -1 110062 D3 ~ ~ 0 -1 110034 S #110034 Cellular Reconstruction Level 4~ Do I even need to go on about how trashed this place is by now, or are you starting to catch on? ~ 0 12 1 D0 ~ ~ 0 -1 110063 D1 ~ ~ 0 -1 110033 D2 ~ ~ 0 -1 110064 D3 ~ ~ 0 -1 110035 S #110035 Cellular Reconstruction Level 3~ By now stains you'll never identify have begun to soak into the cuffs of your pants. What this refuse has done to your shoes, if you had any, is beyond imagination. In one corner, the heap of trash grunts and shifts its weight. You decide it's best to spend as little time here as possible. ~ 0 12 1 D0 ~ ~ 0 -1 110065 D1 ~ ~ 0 -1 110034 D2 ~ ~ 0 -1 110066 D3 ~ ~ 0 -1 110036 S #110036 Cellular Reconstruction Level 2~ Out of the frying pan and into the fire. Each step you take is accented with the sound of breaking glass, crinkling paper, or the groan of someone most likely sleeping off a long night's work. The mess gets thicker here, moreso than you could have ever imagined. It seems half of all the technology of Capsule Corp is thrown in this very spot. And that's only the heap of it that you're standing on at the moment. What a mess. ~ 0 12 1 D0 ~ ~ 0 -1 110067 D1 ~ ~ 0 -1 110035 D2 ~ ~ 0 -1 110068 D3 ~ ~ 0 -1 110037 S #110037 Cellular Reconstruction Level 1~ The first area of the Cellular Reconstruction project is about as clean as it'll be, from the look down the hall. Apparently the equipment strewn about is only put there to allow ease of movement. None of the scientists seem to be worrying about using any of it. Unlike the Matter Displacement project, none of the rooms in this hallway are labeled, save for the glowing sign on the ceiling identifying the level of reconstruction...whatever that means. ~ 0 12 1 D0 ~ ~ 0 -1 110069 D1 ~ ~ 0 -1 110036 D2 ~ ~ 0 -1 110070 D3 ~ ~ 0 -1 110038 S #110038 Southern Wing of R & D - Cellular Reconstruction~ This portion of the East Wing is dedicated to Cellular Reconstruction. Compared to the Matter Displacement Wing, this hallway is cluttered with carts, filled with busy scientists, and gives off a rather unpleasant odor. As far as you can tell though, visitors are allowed. ~ 0 12 1 D0 ~ ~ 0 -1 110039 D1 ~ ~ 0 -1 110037 S #110039 A Hallway to the Cellular Reconstruction Wing~ The hallway leading to the southern part of the Research and Development Wing is a mess. Loose paper lies on the ground, scientists run around, not even noticing the mess...parts of week old lunches still sit on the carts around here! Either the director is a very lazy person, or these people have been too hard at work on this project to notice the mess. ~ 0 12 1 D0 ~ ~ 0 -1 110040 D2 ~ ~ 0 -1 110038 S #110040 A Hallway to the Cellular Reconstruction Wing~ The hallway leading to the southern part of the Research and Development Wing is a mess. Loose paper lies on the ground, scientists run around, not even noticing the mess...parts of week old lunches still sit on the carts around here! Either the director is a very lazy person, or these people have been too hard at work on this project to notice the mess. ~ 0 12 1 D0 ~ ~ 0 -1 110041 D2 ~ ~ 0 -1 110039 S #110041 A Hallway to the Cellular Reconstruction Wing~ The hallway leading to the southern part of the Research and Development Wing is a mess. Loose paper lies on the ground, scientists run around, not even noticing the mess...parts of week old lunches still sit on the carts around here! Either the director is a very lazy person, or these people have been too hard at work on this project to notice the mess. ~ 0 12 1 D0 ~ ~ 0 -1 110151 D2 ~ ~ 0 -1 110040 S #110042 Matter Displacement - Earth~ The first branch of the Matter Displacement Wing has doors to both the north and the south. Clearly labeled on each door is a small sign, labeling the north door South City and the south door Korin's Tower. This entire hallway, from ceiling to floor shines with the luster of polished, sterile, metal. Apparently, the director of the Matter Displacement Wing runs a tight ship. ~ 0 12 1 D0 ~ ~ 0 -1 110044 D1 ~ ~ 0 -1 110016 D2 ~ ~ 0 -1 110045 D3 ~ ~ 0 -1 110043 S #110043 Northern Wing of R & D - Matter Displacement~ The Northern Wing of Research and Development begins here. Through the length of the hallway you see scientists rushing to and fro, from room to room. Some of them come out calling for comrades, some don't come out at all. It seems to be a very strange, yet very busy place this time of day. Of course, Capsule Corporation is busy every time of day. ~ 0 12 1 D1 ~ ~ 0 -1 110042 D2 ~ ~ 0 -1 110015 S #110044 Matter Displacement - South City~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to the center of South City, Friendship Square." ~ 0 12 1 D2 ~ ~ 0 -1 110042 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 9001 ~ | S #110045 Matter Displacement - Korin's Tower~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to the base of the mysterious monument known as Korin's Tower." ~ 0 12 1 D0 ~ ~ 0 -1 110042 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 2121 ~ | S #110046 Matter Displacement - The Center of the Universe Space Station~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to the center of the Center of the Universe Space Station, &Cwhich is actually only a few thousand miles from Earth itself." ~ 0 12 1 D2 ~ ~ 0 -1 110016 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 200 ~ | S #110047 Matter Displacement - The Maverick Space Station~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to the entrance of the Maverick Space Station, a very dangerous &Cplace, and hard to escape from for those that are transported there." ~ 0 12 1 D0 ~ ~ 0 -1 110016 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 50104 ~ | S #110048 Matter Displacement - Planet Namek~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to the center of a small village on the peaceful Planet Namek." ~ 0 12 1 D2 ~ ~ 0 -1 110017 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 5003 ~ | S #110049 Matter Displacement - Under Construction~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. ~ 0 12 1 D2 ~ ~ 0 -1 110018 S #110050 Matter Displacement - Unknown Planet~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to a safe area on a very dangerous planet we have yet to fully &Cexplore. Travellers are advised to proceed with extreme caution." ~ 0 12 1 D0 ~ ~ 0 -1 110017 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 40000 ~ | S #110051 Matter Displacement - Planet Vegeta~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to a small hill near the capital city of Planet Vegeta, home &Cof the Saiyan race. Travellers are advised to proceed with extreme caution." ~ 0 12 1 D2 ~ ~ 0 -1 110019 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 10000 ~ | S #110052 Matter Displacement - Under Construction~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. ~ 0 12 1 D0 ~ ~ 0 -1 110019 S #110053 Matter Displacement - Under Construction~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. ~ 0 12 1 D2 ~ ~ 0 -1 110020 S #110054 Matter Displacement - Under Construction~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. ~ 0 12 1 D0 ~ ~ 0 -1 110020 S #110055 Matter Displacement - Space Port Alpha~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to Space Port Alpha, in the large city of Hercule." ~ 0 12 1 D2 ~ ~ 0 -1 110021 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 3871 ~ | S #110056 Matter Displacement - Kame House~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. A plaque next to the capsule reads: &C"This chamber will transport the &Ctraveller to the entrance of Kame House, home of the great Master Roshi. &CFemale travellers are advised to proceed with extreme caution." ~ 0 12 1 D0 ~ ~ 0 -1 110021 > speech_prog transport me~ mpecho &YIn a brilliant flash of light, you're instantly transported somewhere else!&D mptransfer $n 2131 ~ | S #110057 Cellular Reconstruction Level 1 - Elite Crane Style Human Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D2 ~ ~ 0 -1 110031 S #110058 Cellular Reconstruction Level 1 - Royal Crane Style Human Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110031 S #110059 Cellular Reconstruction Level 2 - Monastic Style/Turtle Style Human Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D2 ~ ~ 0 -1 110032 S #110060 Cellular Reconstruction Level 2 - Wolf Fang Style/Turtle Style Human Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110032 S #110061 Cellular Reconstruction Level 4 - Pinnacle of Saiyan Perfection, Type Fusion Dance~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D2 ~ ~ 0 -1 110033 S #110062 Cellular Reconstruction Level 4 - Pinnacle of Saiyan Perfection, Type Earring Fuse~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110033 S #110063 Cellular Reconstruction Level 4 - Pinnacle of Namekian Perfection~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D2 ~ ~ 0 -1 110034 S #110064 Cellular Reconstruction Level 4 - Pinnacle of Human Perfection~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110034 S #110065 Cellular Reconstruction Level 3 - Traditional Icerian Elite Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D2 ~ ~ 0 -1 110035 S #110066 Cellular Reconstruction Level 3 - Traditional Icerian Elite Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110035 S #110067 Cellular Reconstruction Level 2 - Unorthodox Namekian Style Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D2 ~ ~ 0 -1 110036 S #110068 Cellular Reconstruction Level 2 - Unorthodox Namekian Style Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110036 S #110069 Cellular Reconstruction Level 1 - Traditional Saiyan Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. Next to this cylindar is a plaque that reads &YSubject: Raditz. A Saiyan warrior that attacked Planet Earth some years ago. Seems a basic form for the Saiyan race as a whole, though hair growth is above normal. ~ 0 12 1 D2 ~ ~ 0 -1 110037 S #110070 Cellular Reconstruction Level 1 - Traditional Saiyan Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110037 S #110071 Hallway to the North Wing~ This hallway seems a bit narrower than the rest in the building. It has the same dotted lights above, leading towards the end of it, but it seems no more than two or three people could walk side by side in comfort at this point. Dr. Briefs is a pretty social guy, but even he enjoys his privacy at times it seems. ~ 0 12 1 D0 ~ ~ 0 -1 110072 D2 ~ ~ 0 -1 110006 S #110072 Hallway to the North Wing~ Two small openings in the wall at this point of the walk house the cleaner bots for this wing of the building. While its infrequent that they are ever actually near this small area, it's still a bit interesting becuase when you look at the spot in the wall they fit into, you notice that had they been in there places, you wouldn't be able to tell them from the rest of the wall. As you innocently admire the craftsmanship of the building, a strange sound is heard to the north, followed by a quick flash of red light and a scream! ~ 0 12 1 D0 ~ ~ 0 -1 110073 D2 ~ ~ 0 -1 110071 S #110073 Standing Before the Professor's Lab~ You stand before the large, steel double doors of Dr. Briefs' lab. A strange smell, reminiscent of ozone, is heavy in the air here for some reason. Just above the door, you notice a small red lens placed into the wall. As far as you can tell, there is no way to open the doors. ~ 0 12 1 D0 ~ ~ 7 110298 110074 D2 ~ ~ 0 -1 110072 S #110074 Professor Briefs' Laboratory~ The difference in the laboratory and the building outside is astounding. Soft plush carpet covers all but a few areas and pictures of friends and family hang everywhere. There is a small kitchen area, even a small door hinting to a bathroom in the back. It's no wonder Dr. Briefs is rarely seen outside of his lab...he has everything he could ever need right here inside it! ~ 0 2097292 1 D0 ~ ~ 0 -1 110077 D1 ~ ~ 0 -1 110075 D2 ~ ~ 7 110298 110073 D3 ~ ~ 0 -1 110076 S #110075 Professor Briefs' Laboratory~ This small, kitchenlike area of the lab is well stocked for the long haul, as they say. Fresh produce and meats are engineered to last for extended periods of time here, and the shelves and refrigerator seem to go back endlessly. There is enough food to feed an army in here, or even a couple of Saiyans. ~ 0 2097292 1 D0 ~ ~ 0 -1 110078 D3 ~ ~ 0 -1 110074 S #110076 Professor Briefs' Laboratory~ There is nothing in this area of the lab but a large pile of junk. Discarded inventions, worthless blueprints, and failed ideas litter the area. Strange that Dr. Briefs wouldn't have had the cleaner bots take care of this yet. Perhaps he just likes holding on to old ideas. ~ 0 2097292 1 D0 ~ ~ 0 -1 110079 D1 ~ ~ 0 -1 110074 S #110077 Professor Briefs' Laboratory~ The center of the lab is cozily decorated. A small couch and comfortable chair sit around a quaint coffee table for when Dr. Briefs has visitors. And though the cleaner bots do a good job at what they do, there's no way they could have fluffed the furniture to show such a lack of use. Apparently Dr. Briefs doesn't entertain much company. ~ 0 2097292 1 D0 ~ ~ 0 -1 110080 D1 ~ ~ 0 -1 110078 D2 ~ ~ 0 -1 110074 D3 ~ ~ 0 -1 110079 S #110078 Professor Briefs' Laboratory~ Continuing lack of carpet along the eastern wall gives rise to the idea that this is an area where dropping things happens alot. This small area, though, houses Dr. Briefs' computer and rolling chair. Why there wouldn't be carpet here seems a bit strange to you, until you see the large pile of jelly donuts on the floor next to the chair and the massive sippy cup of coffee he needs to make it through the long nights. Apparently, Dr. Briefs, genius that he is, hasn't really discovered how unhealthy his diet is. ~ 0 2097292 1 D0 ~ ~ 0 -1 110082 D2 ~ ~ 0 -1 110075 D3 ~ ~ 0 -1 110077 S #110079 Professor Briefs' Laboratory~ This is Capsule Corporation's security panel. A few dozen monitors and a few thousand buttons make up Dr. Briefs' role of surveillance in the building, and he seems to enjoy his job. The 'Smite' button just under the monitor showing the hallway outside his lab is almost worn down to the keyboard as often as he's pressed it. Apparently even the sanest of scientists are a touch mad...or maybe they just enjoy their job. ~ 0 2097292 1 D0 ~ ~ 0 -1 110081 D1 ~ ~ 0 -1 110077 D2 ~ ~ 0 -1 110076 S #110080 Professor Briefs' Laboratory~ The observatory area of Dr. Briefs' lab is taken up with a small stool and a large telescope. Next to them is a writing table with a few notes written on the scraps of paper on it. A rather uninteresting room for most, there isn't really much here to draw attention. ~ 0 2097292 1 D1 ~ ~ 0 -1 110082 D2 ~ ~ 0 -1 110077 D3 ~ ~ 0 -1 110081 S #110081 Professor Briefs' Laboratory~ This is Dr. Briefs' bedroom, per se. A comfortable, twin sized bed with a lamp and nightstand next to it makes for a cozy nights rest after a long day's work. From the look of the sheets though, it doesn't wind up getting much use. It looks like its never been slept in at all. Either Dr. Briefs works even harder than he is rumored to, or those cleaner bots do their job remarkably well. ~ 0 2097292 1 D1 ~ ~ 0 -1 110080 D2 ~ ~ 0 -1 110079 S #110082 Professor Briefs' Laboratory~ Here he is. The man, the myth, the legend...and that stuipd cat thing too. Dr. Briefs' private study area is very well organized, contrary to what you may have thought. File cabinets and shelves upon shelves take up almost every bit of spare room in this area, and the carpeted floor is worn threadbare from pacing. Wrapped up in his work, it seems Dr. Briefs hasn't even noticed you coming in. ~ 0 2097292 1 D2 ~ ~ 0 -1 110078 D3 ~ ~ 0 -1 110080 S #110083 Hallway to the West Wing~ The hallway is unnecessarily wide at this point, allowing almost a half dozen people to walk comfortably wherever they wish. However, this part of the hallway is usually attended to by two large cyborgs, guardians of the west wing. It's a place you should either walk lightly in when they're around or try to rush through. But they're probably here to keep people from going in for a reason, right? ~ 0 12 1 D1 ~ ~ 0 -1 110007 D3 ~ ~ 0 -1 110084 S #110084 Hallway to the West Wing~ The wide hallway leading to the West Wing continues. Stationed in this room, like the one to the east are two large figures, absolutely identical to each other and the two in the next room. Further on to the west, you can see that the hallway ends soon and branches. ~ 0 12 1 D1 ~ ~ 0 -1 110083 D3 ~ ~ 0 -1 110085 S #110085 Hallway to the West Wing~ Empty. This portion of the hall is completely empty, without even a scientist in it. It's almost creepy how quiet things are. Maybe it's a sign of something ominious further ahead... ~ 0 12 1 D1 ~ ~ 0 -1 110084 D3 ~ ~ 0 -1 110086 S #110086 Hallway to the West Wing~ At the end of the hallway leadin to the West Wing, there are two branches. The one to the north seems dark and forboding. In fact, you're unable to even see to the end of the hall. Maybe there's a good reason visitors aren't allowed in this part of the building. To the south, though, is a door leading outside by the looks of it. ~ 0 12 1 D0 ~ ~ 0 -1 110091 D1 ~ ~ 0 -1 110085 D2 ~ ~ 0 -1 110087 S #110087 Exit of the West Wing~ Well this is it. Capsule Corporation's only other exit. It's strange, but you don't quite feel like you'll be welcome here. It's a small, simple door that's open freely with sounds of frivolity flowing in from outside. Of course, you can always head back to the north for some more looking around the Corporation. ~ 0 8 1 D0 ~ ~ 0 -1 110086 D2 ~ ~ 0 -1 110088 S #110088 Stepping Out~ You're standing on a small stone path leading out of the building. Further ahead, some people are lounging and enjoying the weather. There isn't really anything that stands out about this area, but while standing here enjoying the weather, you're narrowly missed by the droppings of some bird far, far above. Gross. ~ 0 12 1 D0 ~ ~ 0 -1 110087 D2 ~ ~ 0 -1 110089 S #110089 Walkway to the Promenade~ The stone walkway ends here at the beginning of a large, round patio, a Promenade of sorts. It seems a friendly, inviting place. No matter how bad the weather, or what time of night, these people seem to be out here, doing the same things they're always doing. ~ 0 12 1 D0 ~ ~ 0 -1 110088 D2 ~ ~ 0 -1 110090 S #110090 A Small Promenade~ At this edge of the patio, Bulma's mom is greeting everyone and everything that is within sight of her and probably a few things that only she can see. Either way, she's the kind of person that makes the day a little brighter and food a little tastier than anyone else can. Besides her, about the only thing here are a few patio chairs around a table with an umbrella in it. ~ 0 12 1 D0 ~ ~ 0 -1 110089 D1 ~ ~ 0 -1 110145 D2 ~ ~ 0 -1 110153 D3 ~ ~ 0 -1 110144 S #110091 The West Wing~ The lights flicker here, as if someone is either lax on the upkeep or just wishing to drive away company. Nonetheless, the hall continues to the north and south, with the south being a much brighter, cheerier place. ~ 0 12 1 D0 ~ ~ 0 -1 110092 D2 ~ ~ 0 -1 110086 S #110092 The West Wing~ Nearing the end of this hallway, a rancid, metallic stench is starting to tickle your nose. It doesn't smell like blood, but it seems to be coming from beyond the door to the north. Perhaps you should stick with the advice of the employees and stay away from this area...? ~ 0 12 1 D0 ~ ~ 0 -1 110093 D2 ~ ~ 0 -1 110091 S #110093 The West Wing~ Here it is. Beyond this doorway is the source of the stench and all around dark feeling to this Wing of the building. You still have time to turn back, you know... ~ 0 12 1 D0 ~ ~ 0 -1 110094 D2 ~ ~ 0 -1 110092 S #110094 Entrance to the Basement~ All there is to this small, simple room is a staircase leading down to a deeper part of the building and the same door you came through to get here. The plaster is peeling, the floor is rotted...it is definately not a pretty picture. ~ 0 12 1 D2 ~ ~ 0 -1 110093 D5 ~ ~ 0 -1 110095 S #110095 Capsule Corporation's Basement~ Even this close to the surface world you can hear the screaming of metal grinding against metal from below. The thought is not unlike that of a robot being tortured, though this is a childish thought...right? ~ 0 12 1 D2 ~ ~ 0 -1 110096 D4 ~ ~ 0 -1 110094 S #110096 Capsule Corporation's Basement~ Piles of broken machines and rejected inventions lay strewn about here. Apparently, when Capsule Corporation wants to remove something from sight and not quite get rid of it, they store it down here. Some of the bits and pieces have been corroded completely through, while others shine as if they had been polished moments ago. Truly, this is a creepy place. ~ 0 12 1 D0 ~ ~ 0 -1 110095 D2 ~ ~ 0 -1 110097 S #110097 Capsule Corporation's Basement~ Occasionally called the "Oil Room," this part of the basement's floor curves inward a bit, letting the runoff of the other rooms collect into one greasy, disgusting mess here. The cleaner bots won't go down this far, so this room has been drawing in more and more heavy liquid over the course of the many years its been here. ~ 0 12 1 D0 ~ ~ 0 -1 110096 D2 ~ ~ 0 -1 110098 S #110098 Capsule Corporation's Basement~ ~ 0 12 1 D0 ~ ~ 0 -1 110097 D2 ~ ~ 0 -1 110099 S #110099 Capsule Corporation's Basement~ Besides the gross amounts of junk and inventions laying here and there, this room has a thin, rusty ladder protruding from the floor that leads deeper into this reeking, hellish pit of inspiration's nightmare. Further on to the south is yet another room, though you can't tell what's in it from here. ~ 0 12 1 D0 ~ ~ 0 -1 110098 D2 ~ ~ 0 -1 110100 D5 ~ ~ 0 -1 110101 S #110100 Capsule Corporation's Basement~ There is nothing really to this room but boxes. Hundreds upon hundreds of boxes are stacked neatly against the walls. At least some part of this place is organized. ~ 0 12 1 D0 ~ ~ 0 -1 110099 S #110101 Descending a Rusty Ladder~ The slippery rungs of the ladder are far from sure footing. Each step down looks like it could be the last...and the bottom of this place doesn't look like something anyone would want to land on. Oh well, there's always flying, isn't there? ~ 0 12 1 D4 ~ ~ 0 -1 110099 D5 ~ ~ 0 -1 110102 S #110102 Descending a Rusty Ladder~ The slippery rungs of the ladder are far from sure footing. Each step down looks like it could be the last...and the bottom of this place doesn't look like something anyone would want to land on. Oh well, there's always flying, isn't there? ~ 0 12 1 D4 ~ ~ 0 -1 110101 D5 ~ ~ 0 -1 110103 S #110103 Descending a Rusty Ladder~ The slippery rungs of the ladder are far from sure footing. Each step down looks like it could be the last...and the bottom of this place doesn't look like something anyone would want to land on. Oh well, there's always flying, isn't there? ~ 0 12 1 D4 ~ ~ 0 -1 110102 D5 ~ ~ 0 -1 110104 S #110104 Descending a Rusty Ladder~ The slippery rungs of the ladder are far from sure footing. Each step down looks like it could be the last...and the bottom of this place doesn't look like something anyone would want to land on. Oh well, there's always flying, isn't there? ~ 0 12 1 D4 ~ ~ 0 -1 110103 D5 ~ ~ 0 -1 110105 S #110105 Descending a Rusty Ladder~ The actual end of this ladder is buried under a mountain of scrap metal and broken appliances. The descent leaves you standing on top of this mound of mechanical madness and with a feeling that maybe it would be a better idea to just head back up... ~ 0 12 1 D1 ~ ~ 0 -1 110106 D4 ~ ~ 0 -1 110104 S #110106 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It's like something out of a mechanic's worst nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110107 D3 ~ ~ 0 -1 110105 S #110107 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110108 D3 ~ ~ 0 -1 110106 S #110108 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110109 D3 ~ ~ 0 -1 110107 S #110109 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110110 D2 ~ ~ 0 -1 110113 D3 ~ ~ 0 -1 110108 S #110110 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D2 ~ ~ 0 -1 110109 D3 ~ ~ 0 -1 110111 S #110111 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110112 D1 ~ ~ 0 -1 110110 S #110112 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D2 ~ ~ 0 -1 110111 S #110113 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110109 D2 ~ ~ 0 -1 110114 S #110114 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110113 D2 ~ ~ 0 -1 110115 S #110115 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110114 D1 ~ ~ 0 -1 110116 D2 ~ ~ 0 -1 110120 S #110116 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110121 D2 ~ ~ 0 -1 110117 D3 ~ ~ 0 -1 110115 S #110117 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110116 D1 ~ ~ 0 -1 110118 S #110118 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110119 D3 ~ ~ 0 -1 110117 S #110119 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D2 ~ ~ 0 -1 110118 S #110120 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110115 S #110121 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110122 D2 ~ ~ 0 -1 110116 S #110122 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110123 D2 ~ ~ 0 -1 110121 D3 ~ ~ 0 -1 110124 S #110123 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 4 1 D3 ~ ~ 0 -1 110122 S #110124 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110122 D2 ~ ~ 0 -1 110125 S #110125 The Mechacombs of Capsule Corporation~ The Mechacombs, as they are called by the employees unfortunate enough to wind up down here, are nothing more than dumping grounds. To call this place the equivalent of a dump would be to call the sun a candle. Broken bodies of androids, hollowed shells of devices, and the horrible stench of something burning are all you can take in down here. It is like something out of a mechanic's worst nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110124 D5 ~ ~ 0 -1 110126 S #110126 The Nightmare~ The small hole in the floor from above has dropped you truly into a place of horrors beyond imagination. Akin to the intelligence the machines above were developing, the area down here seems to be an almost sentient wave of barbaric rage. The sounds are too horrible for you to describe or ever want to remember...but you won't have a choice after too long down here. ~ 0 12 1 D0 ~ ~ 0 -1 110127 D3 ~ ~ 0 -1 110130 D4 ~ ~ 0 -1 110125 S #110127 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110128 D2 ~ ~ 0 -1 110126 S #110128 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D2 ~ ~ 0 -1 110129 D3 ~ ~ 0 -1 110127 S #110129 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110128 S #110130 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110126 D3 ~ ~ 0 -1 110131 S #110131 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110134 D1 ~ ~ 0 -1 110130 D2 ~ ~ 0 -1 110132 S #110132 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110131 D3 ~ ~ 0 -1 110133 S #110133 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110132 S #110134 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110135 D2 ~ ~ 0 -1 110131 S #110135 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D1 ~ ~ 0 -1 110136 D2 ~ ~ 0 -1 110134 S #110136 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 12 1 D0 ~ ~ 0 -1 110137 D3 ~ ~ 0 -1 110135 S #110137 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 2097164 1 D2 ~ ~ 0 -1 110136 D3 ~ ~ 0 -1 110138 S #110138 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 2097164 1 D1 ~ ~ 0 -1 110137 D3 ~ ~ 0 -1 110139 S #110139 The Nightmare~ The Nightmare seems endless. Shattered husks of failed androids lie lifelessly among mundane sheet metal and machines whose uses could only be guessed. Through it all, a dim shower of sparks comes from the horizon, lighting the way for visitors and giving life to the Nightmare. ~ 0 2097164 1 D0 ~ ~ 0 -1 110140 D1 ~ ~ 0 -1 110138 S #110140 The Forgotten Room~ The Nightmare stops. It doesn't decline, it doesn't relent, it just stops. At the end of it, though, is a sight far more horrific than any part of what you've come through. This is the place of the Great Machine. Lifeless bodies of visitors and scientists alike are here, killed by the heartless machine that was built to do nothing else. ~ 0 2097164 1 D0 ~ ~ 0 -1 110141 D2 ~ ~ 0 -1 110139 S #110141 The Scrapyard~ If what you walked through before was a Nightmare, this is a cold chill. Small piles of scrap and dead machinery lie everywhere. As if a calm after a storm, this place is eerily quiet. ~ 0 538968332 1 D1 ~ ~ 0 -1 110142 D2 ~ ~ 0 -1 110140 D3 ~ ~ 0 -1 110143 S #110142 The Scrapyard~ If what you walked through before was a Nightmare, this is a cold chill. Small piles of scrap and dead machinery lie everywhere. As if a calm after a storm, this place is eerily quiet. ~ 0 538968332 1 D3 ~ ~ 0 -1 110141 S #110143 The Scrapyard~ If what you walked through before was a Nightmare, this is a cold chill. Small piles of scrap and dead machinery lie everywhere. As if a calm after a storm, this place is eerily quiet. The door to the north has a sign labeled &r"DO NOT ENTER!"&d ~ 0 538968332 1 D0 ~ ~ 0 -1 110158 D1 ~ ~ 0 -1 110141 > entry_prog 100~ if race($n) == android mpecho &CBulma squeals with delight at the sight of an android and mpecho &Cgrabs you tightly, shoving you into her lab to the north!! mpforce $n n endif ~ | S #110144 A Small Promenade~ This small, shaded part of the promenade is where Krillin's family likes to relax. His daughter's toys lie strewn about and his wife stands dispassionately to the side. On occasion, though she gives her daughter a quiet smile. They're the ideal image of the perfect family...well, as perfect as one can be with a half-android daughter! ~ 0 12 1 D1 ~ ~ 0 -1 110090 S #110145 A Small Promenade~ This peaceful corner of the promenade is where Yamcha comes to relax. Next to his usual seat rests a badmiton racket, though it doesn't seem to get any more play than he does these days. This is a small, shaded portion of of the patio, and seems to have enough room to comfortably stretch out...or make trouble. ~ 0 12 1 D2 ~ ~ 0 -1 110154 D3 ~ ~ 0 -1 110090 S #110146 Cellular Reconstruction Level 3~ As heaped up as the garbage is in the middle of this hallway, it's the smell of this particular area that's truly stomach turning. Week old fish left in the sun and soaked in vomit is the kind of smell this place might had had two years ago. You can't help it...the smell overpowers you and you retch, adding to the mess around you. ~ 0 12 1 D0 ~ ~ 0 -1 110147 D1 ~ ~ 0 -1 110032 D2 ~ ~ 0 -1 110148 D3 ~ ~ 0 -1 110033 > entry_prog 100~ mpsleep 10 mpforce $n puke mpsleep 10 mpforce $n puke $n ~ | S #110147 Cellular Reconstruction Level 3 - Multi-Specialized Saiyan~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D2 ~ ~ 0 -1 110146 S #110148 Cellular Reconstruction Level 3 - Perfect Saiyan Elite Warrior~ Each room of the Cellular Reconstruction area is identical. Or rather, each room started that way. As it is, various clutter lies strewn about and the entire area is in a general disarray. The one thing that each room does share though, is a large cylinder in the middle of the room. ~ 0 12 1 D0 ~ ~ 0 -1 110146 S #110149 A Warm, Bright Hallway~ Simply put, this is a long hallway that emenates a soft orange glow. The light seems to come from all around at once, though nothing but the metal of the walls, floor, and ceiling could possibly be giving it off. Strange as it is, you feel a warmth enter your body, relaxing your mind and refreshing your body. ~ 0 536870924 1 D0 ~ ~ 0 -1 110025 D2 ~ ~ 0 -1 110026 S #110150 Matter Displacement - Under Construction~ It seems this area of the Wing is under construction. The doors to the north and south are closed off, and sounds of labor can be heard coming from each. Capsule Corporation must be preparing to send more people into new realms of the universe. One would do good to check back here someday... ~ 0 12 1 D0 ~ ~ 0 -1 110155 D1 ~ ~ 0 -1 110018 D2 ~ ~ 0 -1 110156 D3 ~ ~ 0 -1 110017 S #110151 A Hallway to the Cellular Reconstruction Wing~ The hallway leading to the southern part of the Research and Development Wing is a mess. Loose paper lies on the ground, scientists run around, not even noticing the mess...parts of week old lunches still sit on the carts around here! Either the director is a very lazy person, or these people have been too hard at work on this project to notice the mess. ~ 0 12 1 D0 ~ ~ 0 -1 110012 D2 ~ ~ 0 -1 110041 S #110152 The Capsule Corporation Gravity Pod~ This big, round room is usually occupied by one person and one person alone, Vegeta, the Prince of the Saiyan Race. The gravity in the room is oppressive, even to the hardiest of warriors and there isn't a sign of food or a place to rest anywhere. Each second that passes feels like its taken a week to do...every part of this room is stress on one part of the body or another. ~ 0 872415244 1 D1 ~ ~ 0 -1 110153 S #110153 A Small Promenade~ Usually free of people, this part of the patio is a bit less well-kept than the rest. What stands out the most, though, is the walkway to the west leading up and into Vegeta's training pod. It would take either a great warrior or a great fool to interrupt him during training, as shown and evidenced by the small flecks of dried blood that the cleaning bots couldn't quite scrub up from the last person that bothered him. ~ 0 12 1 D0 ~ ~ 0 -1 110090 D1 ~ ~ 0 -1 110154 D3 ~ ~ 0 -1 110152 S #110154 A Small Promenade~ A large jungle gym takes up most of this area. Gotenks and Trunks are often seen playing on and around it, but only when they don't have any other trouble to get into. The brightest part of the Promenade, it's usually littered with toys and any other mess kids can get into, but looks pretty clean today. ~ 0 12 1 D0 ~ ~ 0 -1 110145 D3 ~ ~ 0 -1 110153 S #110155 Matter Displacement - Under Construction~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. ~ 0 12 1 D2 ~ ~ 0 -1 110150 S #110156 Matter Displacement - Under Construction~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. ~ 0 12 1 D0 ~ ~ 0 -1 110150 S #110157 Matter Displacement - Under Construction~ Completely spotless and pure, the Matter Displacement rooms in Capsule Corporation all look the same. Each houses a chamber large enough for a few people to stand in, and each has a panel with instructions on how to operate the chambers next to it. Apparently, though, it's quite simple. To use the displacement chambers, one has only to say he or she wishes to be transported. ~ 0 12 1 D0 ~ ~ 0 -1 110018 S #110158 The Deconstruction Room~ Upon entry into this room, large mechanical arms grab your own and haul you to a table. Before you can react, two more arms grab your legs and another, your head. Within seconds you've just been unscrewed! ~ 0 14 1 D2 ~ ~ 0 -1 110143 S #110159 Floating in a void~ ~ 0 4 1 S #110160 In Sight of the Temple~ ~ 0 4 1 S #110161 Floating in a void~ ~ 0 4 1 S #110162 Floating in a void~ ~ 0 4 1 S #110163 Floating in a void~ ~ 0 4 1 S #110164 Floating in a void~ ~ 0 4 1 S #110165 Floating in a void~ ~ 0 4 1 S #110166 Floating in a void~ ~ 0 4 1 S #110167 Floating in a void~ ~ 0 4 1 S #110168 Floating in a void~ ~ 0 4 1 S #110169 Floating in a void~ ~ 0 4 1 S #110170 Floating in a void~ ~ 0 4 1 S #110171 Floating in a void~ ~ 0 4 1 S #110172 Floating in a void~ ~ 0 4 1 S #110173 Floating in a void~ ~ 0 4 1 S #110174 Floating in a void~ ~ 0 4 1 S #110175 Floating in a void~ ~ 0 4 1 S #110176 Floating in a void~ ~ 0 4 1 S #110177 Floating in a void~ ~ 0 4 1 S #110178 Floating in a void~ ~ 0 4 1 S #110179 Floating in a void~ ~ 0 4 1 S #110180 Floating in a void~ ~ 0 4 1 S #110181 Floating in a void~ ~ 0 4 1 S #110182 Floating in a void~ ~ 0 4 1 S #110183 Floating in a void~ ~ 0 4 1 S #110184 Floating in a void~ ~ 0 4 1 S #110185 Floating in a void~ ~ 0 4 1 S #110186 Floating in a void~ ~ 0 4 1 S #110187 Floating in a void~ ~ 0 4 1 S #110188 Floating in a void~ ~ 0 4 1 S #110189 Floating in a void~ ~ 0 4 1 S #110190 Floating in a void~ ~ 0 4 1 S #110191 Floating in a void~ ~ 0 4 1 S #110192 Floating in a void~ ~ 0 4 1 S #110193 Floating in a void~ ~ 0 4 1 S #110194 Floating in a void~ ~ 0 4 1 S #110195 Floating in a void~ ~ 0 4 1 S #110196 A screw up that I can't get rid of~ ~ 0 2097292 1 S #110197 Floating in a void~ ~ 0 4 1 S #110198 Floating in a void~ ~ 0 4 1 S #110199 Floating in a void~ ~ 0 4 1 S #110200 Floating in a void~ ~ 0 4 1 S #110201 Floating in a void~ ~ 0 4 1 S #110202 Floating in a void~ ~ 0 4 1 S #110203 Floating in a void~ ~ 0 4 1 S #110204 Floating in a void~ ~ 0 4 1 S #110205 Floating in a void~ ~ 0 4 1 S #110206 Floating in a void~ ~ 0 4 1 S #110207 Floating in a void~ ~ 0 4 1 S #110208 Floating in a void~ ~ 0 4 1 S #110209 Floating in a void~ ~ 0 4 1 S #110210 Floating in a void~ ~ 0 4 1 S #110211 Floating in a void~ ~ 0 4 1 S #110212 Floating in a void~ ~ 0 4 1 S #110213 Floating in a void~ ~ 0 4 1 S #110214 Floating in a void~ ~ 0 4 1 S #110215 Floating in a void~ ~ 0 4 1 S #110216 Floating in a void~ ~ 0 4 1 S #110217 Floating in a void~ ~ 0 4 1 S #110218 Floating in a void~ ~ 0 4 1 S #110219 Floating in a void~ ~ 0 4 1 S #110220 Floating in a void~ ~ 0 4 1 S #110221 Floating in a void~ ~ 0 4 1 S #110222 Floating in a void~ ~ 0 4 1 S #110223 Floating in a void~ ~ 0 4 1 S #110224 Floating in a void~ ~ 0 4 1 S #110225 Floating in a void~ ~ 0 4 1 S #110226 Floating in a void~ ~ 0 4 1 S #110227 Floating in a void~ ~ 0 4 1 S #110228 Floating in a void~ ~ 0 4 1 S #110229 Floating in a void~ ~ 0 4 1 S #110230 Floating in a void~ ~ 0 4 1 S #110231 Floating in a void~ ~ 0 4 1 S #110232 Floating in a void~ ~ 0 4 1 S #110233 Floating in a void~ ~ 0 4 1 S #110234 Floating in a void~ ~ 0 4 1 S #110235 Floating in a void~ ~ 0 4 1 S #110236 Floating in a void~ ~ 0 4 1 S #110237 Floating in a void~ ~ 0 4 1 S #110238 Floating in a void~ ~ 0 4 1 S #110239 Floating in a void~ ~ 0 4 1 S #110240 Floating in a void~ ~ 0 4 1 S #110241 Floating in a void~ ~ 0 4 1 S #110242 Floating in a void~ ~ 0 4 1 S #110243 Floating in a void~ ~ 0 4 1 S #110244 Floating in a void~ ~ 0 4 1 S #110245 Floating in a void~ ~ 0 4 1 S #110246 Floating in a void~ ~ 0 4 1 S #110247 Floating in a void~ ~ 0 4 1 S #110248 Floating in a void~ ~ 0 4 1 S #110249 Floating in a void~ ~ 0 4 1 S #110250 Floating in a void~ ~ 0 4 1 S #110251 Floating in a void~ ~ 0 4 1 S #110252 Floating in a void~ ~ 0 4 1 S #110253 Floating in a void~ ~ 0 4 1 S #110254 Floating in a void~ ~ 0 4 1 S #110255 Floating in a void~ ~ 0 4 1 S #110256 Floating in a void~ ~ 0 4 1 S #110257 Floating in a void~ ~ 0 4 1 S #110258 Floating in a void~ ~ 0 4 1 S #110259 Floating in a void~ ~ 0 4 1 S #110260 Floating in a void~ ~ 0 4 1 S #110261 Floating in a void~ ~ 0 4 1 S #110262 Floating in a void~ ~ 0 4 1 S #110263 Floating in a void~ ~ 0 4 1 S #110264 Floating in a void~ ~ 0 4 1 S #110265 Floating in a void~ ~ 0 4 1 S #110266 Floating in a void~ ~ 0 4 1 S #110267 Floating in a void~ ~ 0 4 1 S #110268 Floating in a void~ ~ 0 4 1 S #110269 Floating in a void~ ~ 0 4 1 S #110270 Floating in a void~ ~ 0 4 1 S #110271 Floating in a void~ ~ 0 4 1 S #110272 Floating in a void~ ~ 0 4 1 S #110273 Floating in a void~ ~ 0 4 1 S #110274 Floating in a void~ ~ 0 4 1 S #110275 Floating in a void~ ~ 0 4 1 S #110276 Floating in a void~ ~ 0 4 1 S #110277 Floating in a void~ ~ 0 4 1 S #110278 Floating in a void~ ~ 0 4 1 S #110279 Floating in a void~ ~ 0 4 1 S #110280 Floating in a void~ ~ 0 4 1 S #110281 Floating in a void~ ~ 0 4 1 S #110282 Floating in a void~ ~ 0 4 1 S #110283 Floating in a void~ ~ 0 4 1 S #110284 Floating in a void~ ~ 0 4 1 S #110285 Floating in a void~ ~ 0 4 1 S #110286 The Capsule Corporation Lobby~ The northwest area of the Capsule Corporation lobby is the bend that leads to either the Project and Waste Disposal facility to the south, or to Professor Briefs' lab to the east. The curving walls of this big, round room seem to be all sclupted of the same solid piece of marble. All science and architecture in perspective, this is one of the most amazing buildings in not only West Ctiy, but quite possibly the entire world. ~ 0 12 1 D1 ~ ~ 0 -1 110006 D2 ~ ~ 0 -1 110007 S #110287 The Capsule Corporation Lobby~ The northeast area of the Capsule Corporation lobby is the bend that leads to either the Research and Development facility to the south, or to Professor Briefs' lab to the west. The curving walls of this big, round room seem to be all sclupted of the same solid piece of marble. All science and architecture in perspective, this is one of the most amazing buildings in not only West Ctiy, but quite possibly the entire world. ~ 0 12 1 D2 ~ ~ 0 -1 110005 D3 ~ ~ 0 -1 110006 S #110288 The Capsule Corporation Lobby~ The southeast area of the Capsule Corporation lobby is the bend that leads to either the Research and Development facility to the north, or back towards the entrance to the west. The curving walls of this big, round room seem to be all sclupted of the same solid piece of marble. All science and architecture in perspective, this is one of the most amazing buildings in not only West Ctiy, but quite possibly the entire world. ~ 0 12 1 D0 ~ ~ 0 -1 110005 D3 ~ ~ 0 -1 110004 S #110289 The Capsule Corporation Lobby~ The southwest area of the Capsule Corporation lobby is the bend that leads to either the Research and Development facility to the north, or back towards the entrance to the east. The curving walls of this big, round room seem to be all sclupted of the same solid piece of marble. All science and architecture in perspective, this is one of the most amazing buildings in not only West Ctiy, but quite possibly the entire world. ~ 0 12 1 D0 ~ ~ 0 -1 110007 D1 ~ ~ 0 -1 110004 S #110290 Floating in a void~ ~ 0 4 1 S #110291 Floating in a void~ ~ 0 4 1 S #110292 Floating in a void~ ~ 0 4 1 S #110293 Floating in a void~ ~ 0 4 1 S #110294 Floating in a void~ ~ 0 4 1 S #110295 Floating in a void~ ~ 0 4 1 S #110296 Ferrin's Fourth Monster Room~ ~ 0 2097292 1 D2 ~ ~ 0 -1 110297 D3 ~ ~ 0 -1 110299 S #110297 Ferrin's Third Monster Room~ ~ 0 2097292 1 D0 ~ ~ 0 -1 110296 D3 ~ ~ 0 -1 110298 S #110298 Ferrin's Second Monster Room~ ~ 0 2097292 1 D0 ~ ~ 0 -1 110299 D1 ~ ~ 0 -1 110297 S #110299 Ferrin's First Monster Room~ ~ 0 2097292 1 D1 ~ ~ 0 -1 110296 D2 ~ ~ 0 -1 110298 S #0 #RESETS M 1 110025 1 110004 E 1 110009 1 12 M 1 110025 1 110004 E 1 110009 1 12 M 1 110025 1 110288 E 1 110009 1 12 M 1 110025 1 110288 E 1 110009 1 12 M 1 110025 1 110005 E 1 110009 1 12 M 1 110025 1 110005 E 1 110009 1 12 M 1 110025 1 110287 E 1 110009 1 12 M 1 110025 1 110287 E 1 110009 1 12 M 1 110025 1 110006 E 1 110009 1 12 M 1 110025 1 110006 E 1 110009 1 12 M 1 110025 1 110286 E 1 110009 1 12 M 1 110025 1 110286 E 1 110009 1 12 M 1 110025 1 110007 E 1 110009 1 12 M 1 110025 1 110007 E 1 110009 1 12 M 1 110025 1 110289 E 1 110009 1 12 M 1 110025 1 110289 E 1 110009 1 12 M 1 110025 1 110012 E 1 110009 1 12 M 1 110025 1 110012 E 1 110009 1 12 M 1 110025 1 110018 E 1 110009 1 12 M 1 110025 1 110018 E 1 110009 1 12 M 1 110025 1 110026 E 1 110009 1 12 M 1 110025 1 110026 E 1 110009 1 12 M 1 110025 1 110034 E 1 110009 1 12 M 1 110025 1 110034 E 1 110009 1 12 M 1 110025 1 110086 E 1 110009 1 12 M 1 110025 1 110086 E 1 110009 1 12 M 1 110025 1 110091 E 1 110009 1 12 M 1 110025 1 110091 E 1 110009 1 12 M 1 110003 1 110073 D 0 110073 0 2 M 1 110004 1 110074 D 0 110074 2 2 M 1 110054 1 110069 M 1 110056 1 110070 M 1 110032 1 110068 M 1 110030 1 110067 M 1 110034 1 110065 M 1 110036 1 110066 M 1 110052 1 110063 M 1 110050 1 110064 M 1 110038 1 110061 M 1 110040 1 110062 M 1 110028 1 110060 M 1 110046 1 110057 M 1 110048 1 110058 M 1 110042 1 110059 M 1 110028 1 110148 M 1 110026 1 110147 M 1 110005 1 110082 M 1 110011 1 110082 M 1 110010 1 110154 M 1 110009 1 110154 M 1 110006 1 110152 M 1 110024 1 110144 M 1 110021 1 110144 M 1 110023 1 110144 M 1 110059 1 110090 M 1 110012 1 110145 M 1 110018 1 110002 M 1 110018 1 110003 M 1 110018 1 110009 M 1 110019 1 110083 M 1 110019 1 110083 M 1 110018 1 110072 M 1 110018 1 110072 M 1 110018 1 110038 M 1 110018 1 110022 M 1 110061 1 110140 M 1 110002 1 110008 M 1 110062 1 110008 M 1 110020 1 110106 M 1 110020 1 110107 M 1 110020 1 110108 M 1 110020 1 110110 M 1 110020 1 110111 M 1 110020 1 110112 M 1 110020 1 110109 M 1 110020 1 110113 M 1 110020 1 110114 M 1 110020 1 110115 M 1 110020 1 110120 M 1 110020 1 110116 M 1 110020 1 110117 M 1 110020 1 110118 M 1 110020 1 110119 M 1 110020 1 110121 M 1 110020 1 110122 M 1 110020 1 110124 M 1 110020 1 110125 M 1 110020 1 110123 M 1 110020 1 110127 M 1 110020 1 110128 M 1 110020 1 110129 M 1 110020 1 110130 M 1 110020 1 110131 M 1 110020 1 110134 M 1 110020 1 110135 M 1 110020 1 110136 M 1 110020 1 110132 M 1 110020 1 110133 M 1 110020 1 110137 M 1 110020 1 110138 M 1 110020 1 110139 M 1 110058 1 110143 G 1 110069 1 G 1 110065 1 G 1 110064 1 G 1 110063 1 G 1 110062 1 G 1 110061 1 G 1 110060 1 G 1 110059 1 G 1 110058 1 G 1 110057 1 G 1 110056 1 G 1 110055 1 G 1 110054 1 G 1 110053 1 G 1 110052 1 G 1 110051 1 G 1 110050 1 G 1 110049 1 G 1 110048 1 G 1 110047 1 G 1 110046 1 G 1 110045 1 G 1 110044 1 G 1 110043 1 G 1 110042 1 G 1 110041 1 G 1 110040 1 G 1 110039 1 G 1 110038 1 G 1 110037 1 G 1 110036 1 G 1 110035 1 G 1 110034 1 G 1 110033 1 G 1 110032 1 G 1 110031 1 O 1 110066 1 110045 O 1 110066 1 110044 O 1 110066 1 110046 O 1 110066 1 110047 O 1 110066 1 110048 O 1 110066 1 110050 O 1 110066 1 110155 O 1 110066 1 110156 O 1 110066 1 110049 O 1 110066 1 110157 O 1 110066 1 110051 O 1 110066 1 110052 O 1 110066 1 110053 O 1 110066 1 110054 O 1 110066 1 110055 O 1 110066 1 110056 M 1 110060 1 110030 M 1 110019 1 110084 M 1 110019 1 110084 S #SHOPS 110058 0 0 0 0 0 100 90 0 23 ; Bulma 0 #REPAIRS 0 #SPECIALS M 110022 spec_cast_adept S #$