#AREA The Big Gete Star~ #VERSION 252 #AUTHOR Viola~ #RANGES 0 65 0 65 $ #PLANET 5 #RESETMSG The living metal skin of the Big Gete Star ripples silently.~ #FLAGS 2 11 #CLIMATE 2 2 2 #MOBILES #100000 first mob~ a newly created first mob~ Some god abandoned a newly created first mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #100001 robot droid hammer energy guard~ A hammer-armed guard droid~ A hammer-armed guard droid searches for volunteers ~ This squat little robot stands about three feet tall, and doesn't look aggressive or very powerful. Some might even say it's cute. However, when it notices you it raises its arms to show off thick mallets instead of hands, coated with dried, purple fluid. ~ 33 0 0 C 1 0 100 1d20+0 2d5+0 -1 500000 112 112 0 40 30 40 40 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 50~ mpecho $I states, "The Big Gete Star hopes you will volunteer for energy collection. Or else." ~ > greet_prog 40~ mpecho $I states, "We don't want to hurt you. We just want to chop you up into little pieces!" ~ | #100002 absorb pincer claw droid robot guard~ A clawed guard droid~ A clawed droid searches for energy to drain ~ This squat little robot stands about three feet tall, and doesn't look aggressive or very powerful. Some might even say it's cute. However, when it notices you it raises its arms to show off its two clawed hands. A small, red device seems to be implanted on the 'palm' of each hand. ~ 33 0 0 C 1 0 100 1d20+0 2d5+0 -1 750000 112 112 0 60 40 60 40 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > greet_prog 50~ mpecho $I states, "We don't want to hurt you. We just want to chop you up into little pieces!" ~ > fight_prog 15~ mpecho $I states, "Don't worry, this won't hurt a bit. Well, *this* will." ~ > greet_prog 30~ mpecho $I states, "The Big Gete Star hopes you will volunteer for energy collection. Or else." ~ > fight_prog 15~ 'masenko' ~ | #100003 cyclops robot droid guard giant~ A cyclopean robot guard~ A giant robot with one gleaming red eye watches over its prisoners ~ This giant robot stands at least nine feet tall, with one pulsing, red, electronic eye set in the middle of its head. Its arms end in four pincers, and it's body seems to be constructed from super strong materials. ~ 16777217 0 0 C 1 0 100 1d20+0 2d5+0 -1 500000000 112 112 0 100 60 70 100 0 0 0 0 0 0 4 4 0 0 1 1 2 0 0 0 0 0 0 0 0 > fight_prog 12~ mpecho &G$I points towards $n, as its forearm starts to open up. Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly. Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D mppldamage $n 7 ~ > fight_prog 14~ mpecho &G$I points towards $n, as its forearm starts to open up. Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly. Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D mppldamage $n 15 ~ > fight_prog 19~ mpecho &G$I points towards $n, as its forearm starts to open up. Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly. Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D mppldamage $n 23 ~ > fight_prog 25~ mpecho &G$I points towards $n, as its forearm starts to open up. Amidst much whirring and grinding, what looks like a futuristic machine gun emerges from its hiding spot.&D mpecho &GSpent shells clatter off the robot's armored form and onto the ground, the strange gun firing repeatedly. Specially crafted bullets spray out and penetrate $n's defences, riddling $s body.&D mppldamage $n 34 ~ > death_prog 10~ mpoload 100006 ~ | #100004 cyclops robot droid giant wing fly~ A winged, cyclopean droid~ A giant, winged robot flies here, searching for escaped prisoners ~ This giant robot stands at least nine feet tall, with one pulsing, red, electronic eye set in the middle of its head. Its arms end in four pincers, and it's body seems to be constructed from super strong materials. This particular model has a pair of large wings, like something you'd see on a jet plane, and a jet engine that enables it to soar through the skies in pursuit of fleeing prisoners. ~ 16777217 524288 0 C 1 0 100 1d20+0 2d5+0 -1 750000000 112 112 0 100 60 80 100 0 0 0 0 0 0 4 4 0 0 1 1 0 0 0 0 0 0 0 0 0 > fight_prog 30~ 'rocket punch' ~ > death_prog 10~ mpoload 100005 ~ | #100005 grey metal cooler icer~ Metal Cooler~ Metal Cooler stands in the middle of the corridor, smirking ~ This is a standard model Metal Cooler that is mass produced by the Gete Star. It is modeled after, and controlled by, the Icer named Cooler. The shiny, smooth metal that makes up his body is formed from an unkown and highly durable space-age alloy. Being made out of this metal and the Big Gete Star's nanites, this creature can regenerate from almost any wound instantly, even quickly recovering from what seems like death. ~ 16777217 0 -1000 C 1 0 100 1d20+0 2d5+0 -1 10000000000 112 112 1 100 100 100 100 0 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 4 0 > fight_prog 40~ 'death ball' ~ > fight_prog 33~ 'finger beam' ~ > death_prog 50~ if rand(50) mpmload 100005 mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D endif ~ | #100006 white metal cooler icer~ Metal Cooler~ Metal Cooler stands in the middle of the corridor, smirking ~ This is a standard model Metal Cooler that is mass produced by the Gete Star. It is modeled after, and controlled by, the Icer named Cooler. The shiny, smooth metal that makes up his body is formed from an unkown and highly durable space-age alloy. Being made out of this metal and the Big Gete Star's nanites, this creature can regenerate from almost any wound instantly, even quickly recovering from what seems like death. ~ 1 0 -1000 C 1 0 100 1d20+0 2d5+0 -1 100000000000 112 112 1 125 100 150 125 0 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 4 0 > fight_prog 40~ 'finger beam' ~ > fight_prog 33~ 'death ball' ~ > death_prog 50~ if rand(50) mpmload 100006 mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D endif ~ | #100007 blue metal cooler icer~ Metal Cooler~ Metal Cooler stands in the middle of the corridor, smirking ~ This is a standard model Metal Cooler that is mass produced by the Gete Star. It is modeled after, and controlled by, the Icer named Cooler. The shiny, smooth metal that makes up his body is formed from an unkown and highly durable space-age alloy. Being made out of this metal and the Big Gete Star's nanites, this creature can regenerate from almost any wound instantly, even quickly recovering from what seems like death. ~ 1 0 -1000 C 1 0 100 1d20+0 2d5+0 -1 500000000000 112 112 1 150 125 165 145 0 0 0 0 0 0 5 5 0 0 1 1 2 10 0 0 0 0 0 4 0 > fight_prog 40~ 'death ball' ~ > fight_prog 33~ 'finger beam' ~ > death_prog 100~ if rand (5) mpoload 100003 else if rand(25) mpmload 100007 mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D endif endif ~ > fight_prog 15~ 'eye beam' ~ | #100008 purple metal cooler icer~ Metal Cooler~ Metal Cooler stands in the middle of the corridor, smirking ~ This is a standard model Metal Cooler that is mass produced by the Gete Star. It is modeled after, and controlled by, the Icer named Cooler. The shiny, smooth metal that makes up his body is formed from an unkown and highly durable space-age alloy. Being made out of this metal and the Big Gete Star's nanites, this creature can regenerate from almost any wound instantly, even quickly recovering from what seems like death. ~ 1 0 -1000 C 1 0 100 1d20+0 2d5+0 -1 1000000000000 112 112 1 200 150 210 180 0 0 0 0 0 0 5 5 0 0 1 1 2 20 0 0 0 0 0 4 3 > fight_prog 40~ 'finger beam' ~ > fight_prog 33~ 'death ball' ~ > death_prog 100~ if rand (2) mpoload 100004 else if rand(25) mpmload 100008 mpecho &PAs Metal Cooler is defeated, thin wires extend from his remains, quickly repairing his form for another battle.&D endif endif ~ | #100291 monitor eye slot vend~ A large, red monitor set above a slot in the wall~ A large, electronic, red eye is set in the wall here, right above a strange slot ~ This thing looks oddly like a space age vending machine. ~ 83886083 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #100292 super namek~ A Super Namek~ A Super Namek floats here, doing what he can to stop the cyclopean droids ~ This fierce and powerful warrior has managed to transform into a Super Namek, and is now fighting a seemingly endless number of cyclopean guards. The Super Namek is tearing through one robot after another, but is quickly tiring. ~ 16778241 524288&1024 1000 C 1 0 100 1d20+0 2d5+0 -1 650000000 112 112 0 40 50 45 45 0 0 0 0 0 0 3 3 0 0 1 1 2 0 0 0 0 0 0 0 0 > fight_prog 27~ 'special beam cannon' ~ | #100293 namek prisoner~ A Namekian prisoner~ A frightened Namekian cringes here, chained up like a prisoner ~ A frightend Namek stands here, chained to a its fellows, kept under the watchful eye of a cyclopean guard. ~ 16777217 0 1000 C 1 0 100 1d20+0 2d5+0 -1 250000 112 112 0 20 30 30 40 10 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > fight_prog 13~ 'energy ball' ~ | #100294 prisoner namek~ A Namekian prisoner~ A Namekian prisoner stands in the cell, looking hopeless ~ A tired Namek sits against the far wall. Its badly injured, and looks to have lost all hope. Apparently, the robotic guards are ignoring him for now, preferring to send the more energetic Nameks off to the grinders first. ~ 67108867 0 1000 C 1 0 100 1d20+0 2d5+0 -1 200000 112 112 0 10 10 10 10 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 #100295 prisoner fly namek escape green~ An escaped Namekian prisoner~ A Namek escapee is flying quickly, trying to stay away from the winged guards ~ A Namek is hovering here, looking around desperately for some escape route. Apparently it has managed to temporarily evade its captors, but is still hopelessly trapped by the Big Gete Star's tendrils. The Namek notices you, and a look of hope washes over its face. ~ 16777217 524288 1000 C 1 0 100 1d20+0 2d5+0 -1 300000 112 112 0 20 35 35 45 0 0 0 0 0 0 3 3 0 0 1 1 0 0 0 0 0 0 0 0 0 > fight_prog 35~ 'masenko' ~ | #100296 fakeyajirobe yajirobe samurai fat human~ Yajirobe~ A fat human dressed like a samurai stands here, grumbling to himself ~ Yajirobe is slowly pacing around his cell, not getting far with all the Nameks packed inside with him. Flopping around at his side is an empty sword sheath. He doesnt look injured, just scared and rather annoyed. ~ 67108867 0 150 C 1 0 100 1d20+0 2d5+0 -1 5000 112 112 1 15 10 10 10 0 0 0 0 0 0 1 1 0 0 1 1 0 0 0 0 0 0 0 0 0 > rand_prog 14~ mpecho $I looks over. "Hey! You there! What are you waiting for? Think you could help us 'escape' already?!?" ~ > rand_prog 10~ mpecho $I grumbles, "If they hadn't taken my sword, I'd teach 'em not to mess with the great Yajirobe! ...you don't think they heard me, do yah?" ~ > rand_prog 8~ mpecho $I snorts. "Where's Goku at anyway? Isn't Goku always supposed to save us!?" ~ > rand_prog 5~ mpecho $I clenches his eyes tightly shut and murmers quiet prayers, rolling a lucky rabbit's foot between his palms. ~ > speech_prog escape~ if carryingvnum($n) == 100001 else mpechoat $n $I blinks as you say that. "Huh? Wow, thanks man. Here, take this, I found it on the ground...now where's my sword...?" pechoaround $I blinks as $n says that. "Huh? Wow, thanks man. Here, take this, I found it on the ground...now where's my sword...?" mpoload 100001 give key $n endif ~ | #100297 fakekrillin krillin human bald monk~ Krillin~ A bruised, battered, and bald monk is huddled in the corner ~ Krillin stands here holding his injured arm close to his body with his good hand, glaring defiantly through the bars of the cell, one eye squinted half closed. His clothes are torn in several places and stained with trails of blood. ~ 67109891 0 1000 C 1 0 100 1d20+0 2d5+0 -1 475000000 112 112 1 50 60 80 15 0 0 0 0 0 0 1 1 0 0 1 1 2 0 0 0 0 0 0 0 0 > rand_prog 5~ mpecho $I grits his teeth, in obvious pain. ~ > rand_prog 10~ mpecho $I sighs. "If only I were as strong as Goku, I'd show these rust buckets a thing or two!" ~ > rand_prog 15~ mpecho $I growls, seeming at his wits end. "Hey there. If you're not too busy, mind rescuing us!?!? We're in a bit of spot here, you see, and we could use some help to 'escape' this wacked out prison." ~ > speech_prog escape~ if carryingvnum($n) == 100002 else mpechoat $n $I looks up at you, eyes full of renewed hope. "Really, we can escape now!? Oh, man...thanks! Hey, take this...not like I need it." mpechoaround $n $I looks up at $n, eyes full of renewed hope. "Really, we can escape now!? Oh, man...thanks! Hey, take this...not like I need it." mpoload 100002 give key $n endif ~ > rand_prog 10~ mpecho $I nods. "Goku will save us...I know he will! At least, I hope so. He's never let us down before..." ~ | #100298 metal cooler icer giant~ Giant Metal Cooler~ Giant Metal Cooler stands here, half emerged from a strange pillar ~ This is the orignal Cooler, the monster Icer that now rules the Big Gete Star. His body has been absorbed into this pillar in the middle of the room, kept alive by a special Heart Chip, half-coated in metal and shifting circuitry. ~ 16777219 0&8192 -1000 C 1 0 100 1d20+0 2d5+0 -1 1500000000000 112 112 1 300 200 275 350 10 0 0 0 0 0 5 5 0 0 1 1 2 0 0 0 0 0 0 4 0 > fight_prog 40~ 'finger beam' ~ > fight_prog 33~ 'death ball' ~ > fight_prog 8~ mprestore self 40 mpecho $I &plaughs&D, as his new form is &Rrepaired&D by the &YBig Gete Star's&D nanites. ~ > death_prog 1~ if carryingvnum($n) 100289 mptransfer all 100084 else mpechoat $n &CCooler's systems shut down, revealing your prize...&D mpoload 100289 endif ~ | #100299 last mob~ a newly created last mob~ Some god abandoned a newly created last mob here. ~ ~ 1 0 0 C 1 0 100 1d20+0 2d5+0 -1 1 112 112 0 10 10 10 10 10 0 0 0 0 0 0 0 0 0 1 1 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #100000 first obj~ a newly created first obj~ Some god dropped a newly created first obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #100001 key card keycard white~ A white keycard~ A rather plain, white, plastic card has been dropped here~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100002 key card keycard blue~ A blue keycard~ A rather plain, blue, plastic card has been dropped here~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100003 key card keycard purple~ A purple keycard~ A rather plain, purple, plastic card has been dropped here~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100004 key card keycard metal grey~ A thick, grey, metal keycard~ A thick, grey, metal keycard has been dropped here~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100005 key card keycard upper prison~ A thin, metallic card with white stripes~ A thin, metallic card with white stripes lies here, forgotten~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100006 key card keycard lower prison~ A thin, metallic card with black stripes~ A thin, metallic card with black stripes lies here, forgotten~ ~ 18 0 1 0 0 0 0 0 0 1 0 0 0 #100007 key card keycard fake green~ A green keycard~ A rather plain, green, plastic card has been dropped here~ ~ 18 128 1 0 0 0 0 0 0 1 0 0 0 #100008 key card keycard fake red~ A red keycard~ A rather plain, red, plastic card has been dropped here~ ~ 18 128 1 0 0 0 0 0 0 1 0 0 0 #100288 eye infrared red laser cybernetic~ An infrared eye~ A cybernetic eye, glowing with a red laser light, lies here~ ~ 9 1818625 131073 0 0 0 0 35 35 1 520500 52050 0 A 3 1 A 4 1 A 24 512 #100289 heart chip circuit red~ A heart chip~ A small, red chip with crackling circuity lies forgotten here~ ~ 9 1269763 9 128 0 0 0 0 25 25 1 40000 4000 2000000000 A 4 15 > use_prog 100~ if race($n) == human mpechoat $n As you place the heart chip to your chest, it melds with your flesh, the red glow pulsing with your heartbeat. mpechoaround $n As $n places the heart chip to $s chest, it melds with $s flesh, the red glow pulsing with $s heartbeat. else if race($n) == android mpechoat $n As you place the heart chip to your chest, it digs into your synthetic skin, fusing with your circuity. The red glow pulses along with your energy flow. mpechoaround $n As $n places the heart chip to $s chest, it digs into $s synthetic skin, fusing with $s circuity. The red glow pulses along with $s energy flow. else if race($n) == icer if wearingvnum($n)50007 mpechoat $n As you place the heart chip to your chest, it melds with your Mecha-Icer Augmentation, the red glow shifting to a cool blue that spreads through your circuitry. mpechoaround $n As $n places the heart chip to $s chest, it melds with $s Mecha-Icer Augmentation, the red glow shifting to a cool blue that spreads through $s circuitry. else mpechoat $n The heart chip seems to be inert in your hands. mpforce $n remove chip endif else endif endif endif ~ | #100290 shirt logo words~ A black T-shirt with a strange, silver logo~ A black T-shirt with a strange, silver logo is laid out on the floor here~ ~ 9 8192 9 2 0 0 0 0 0 0 1 0 77 0 E delete~ ~ E shirt logo words~ }xThis black shirt has something printed on it, in bold, capital letters. In puffy, silver paint, this shirt declares : }wI VISITED THE BIG GETE STAR, AND ALL I GOT WAS THIS LOUSY T-SHIRT &D ~ #100291 scouter metal grey~ A grey, metallic scouter~ A metal scouter with a grey screen beeps quietly as it lies here~ ~ 65 8192 131073 0 0 150000000 0 0 0 1 4000000 40000 1000000000 #100292 trash pile garbage~ A pile of trash~ Assorted bits of metal, robot parts, and other waste have been gathered here into a pile~ ~ 15 0 0 50 0 0 0 0 0 1 1000 100 0 #100293 headset microphone earpiece~ A headset microphone~ A headset with a yellow logo on it lies here~ ~ 9 8192 65537 0 0 0 0 80 80 1 8000 300 100000 #100294 buckle red ribbon belt~ A Red Ribbon Army belt buckle~ A strange piece of metal with a red logo stamped on it has been forgotten here~ ~ 9 8192 2049 0 0 0 0 25 25 1 2500 4000 10000000 #100295 shoes pointy namekian~ Some brown, pointy, Namekian shoes~ A pair of pointy brown shoes are waiting here for their Namekian owner~ ~ 9 8192 65 0 0 0 0 15 15 1 1500 150 10000000 #100296 namekian collar neck ruff~ A white Namekian collar~ A thick, white piece of cloth designed to be worn around a Namek's neck lies here~ ~ 9 1950720 5 0 0 0 0 25 25 1 7500 250 100000 A 3 1 A 1 1 #100297 cape namekian shoulder~ A Namekian cape~ A long, white cape with large shoulderpads has been left here~ ~ 9 1892352 1025 0 0 0 0 500 500 1 50000 500 400000000 > rand_prog 20~ mpecho A Namekian cape ripples in a wind that appears out of nowhere, seeming to affect only it. ~ | #100298 gun blaster energy~ A wrist-mounted energy blaster~ What looks like a futuristic gun, strapped to a wristband, rests on the ground~ ~ 3 8194 16385 0 20 20 -1 0 0 1 20000 50 100 'magic missile' > use_prog 14~ if pl($n) >= 40000 mpforce $n remove gun else if pl($n) < 40000 mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D mpecho &BThe energy ball explodes in a flash of light as it impacts $T. [4]&D mpdamage $t 4 else endif endif ~ > use_prog 17~ if pl($n) >= 40000 mpforce $n remove gun else if pl($n) < 40000 mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D mpecho &BThe energy ball explodes in a flash of light as it impacts $T. [6]&D mpdamage $t 6 else endif endif ~ > use_prog 20~ if pl($n) >= 40000 mpforce $n remove gun else if pl($n) < 40000 mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D mpecho &BThe energy ball explodes in a flash of light as it impacts $T. [8]&D mpdamage $t 8 else endif endif ~ > use_prog 25~ if pl($n) >= 40000 mpforce $n remove gun else if pl($n) < 40000 mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D mpecho &BThe energy ball explodes in a flash of light as it impacts $T. [10]&D mpdamage $t 10 else endif endif ~ > use_prog 33~ if pl($n) >= 40000 mpforce $n remove gun else if pl($n) < 40000 mpecho &BA brilliant ball of energy shoots from the blaster's muzzle.&D mpecho &BThe energy ball explodes in a flash of light as it impacts $T. [12]&D mpdamage $t 12 else endif endif ~ > wear_prog 100~ if pl($n) >= 40000 mpforce $n remove gun else if pl($n) < 40000 mpechoat $n You strap the blaster to your wrist, gripping the handle and placing your finger on the trigger. mpechoaround $n $n straps the blaster to $s wrist, gripping the handle and placing $s finger on the trigger. else endif endif ~ | #100299 last obj~ a newly created last obj~ Some god dropped a newly created last obj here.~ ~ 13 0 0 0 0 0 0 0 0 1 0 0 0 #0 #ROOMS #100000 Wide Open Room~ This seems to simply be a wide open area, with no floor or ceiling. Below you is a shadowy pit, the bottom seeming to contain different types of debris. Above you is what looks to be another open room, at the very top of the Big Gete Star, with healing tanks welded to every wall. ~ 0 16777228 0 D0 ~ ~ 0 -1 100011 D1 ~ ~ 0 -1 100014 D2 ~ ~ 0 -1 100002 D3 ~ ~ 0 -1 100005 D4 ~ ~ 64 -1 100013 D5 ~ ~ 0 -1 100102 S #100001 Before the Elevator~ This hallway is very simple, the walls the familiar liquid metal you've seen throughout the Big Gete Star. However, there seems to be a thin seam in the southern wall. Suddenly it tears open, one of the little robots zipping out of a small room to continue on its way. What could this be? ~ 0 8 1 D0 ~ ~ 0 -1 100002 D2 ~ ~ 16777216 -1 100020 S #100002 Corridor~ This corridor seems alive with movement, though nothing living is to be seen. Thin, sparking wires are everywhere, all busy dragging scraps of metal that have fallen to the ground back up, welding them into place on bare spots of the walls around you. ~ 0 8 0 D0 ~ ~ 0 -1 100000 D1 ~ ~ 0 -1 100003 D2 ~ ~ 0 -1 100001 D3 ~ ~ 0 -1 100004 S #100003 Corner~ This corridor ends abruptly, making a sharp turn. What looks like the corpse of an unwary Saiyan is plastered against the wall, thousands of thin wires weaving in and out of him. Crackling light from other, sparking wires illuminates the corpse, as it is slowly pulled into the wall. ~ 0 8 0 D0 ~ ~ 0 -1 100014 D3 ~ ~ 0 -1 100002 S #100004 Corner~ As you head closer to this corner, it suddenly becomes very well lit. Thin, sparking wires appear from every shadow and turn their full attention to you. They follow your movements as if waiting for a chance to strike, while the liquid metal walls ooze slowly behind them, pulling the stray wires back in. ~ 0 8 0 D0 ~ ~ 0 -1 100005 D1 ~ ~ 0 -1 100002 S #100005 Near the Prison~ This particular area is in much better repair than some of the others. The metal patchwork that makes up the walls is flawless, with nary a stray wire or circuit to be seen. Waves of an eerie, pulsating glow occasionally move through the walls...energy flowing outwards from the heart of the Big Gete Star. ~ 0 8 0 D0 ~ ~ 0 -1 100010 D1 ~ ~ 0 -1 100000 D2 ~ ~ 0 -1 100004 D3 ~ ~ 0 -1 100006 S #100006 Outside the Cells~ You are standing outside what looks like some sort of prison. To the north and south are holding cells, the barred doors looking rather primitive. The metal bars ripple with the now familiar sight of liquid metal, a surge of electricty running through the bars a moment later. Things aren't as simple as they first appeared. ~ 0 8 0 D0 ~ ~ 7 100005 100007 D1 ~ ~ 0 -1 100005 D2 ~ ~ 7 100005 100008 D3 ~ ~ 0 -1 100009 S #100007 Holding Cell~ This cell seems to be in rather bad shape. Parts of the wall are ripped off, bare wires dangling out to shock any prisoners who get too close. The walls seem to be trying to repair themselves, though the bars of the cell door are in perfect condition. All the Nameks that are locked up seem content to wait, silently, in the middle of the holding cell. ~ 0 8 0 D2 ~ ~ 7 100005 100006 S #100008 Holding Cell~ We interrupt your regularly scheduled description of a futuristic prison to bring you this poem. "The ends of forever locked in bars of light. There is no day, there is no night. Stuck within these walls. Echoing down the hollow halls. You are made a prisoner of it all." As you return to your surroundings...the cell you currently find yourself in is packed with Namekian prisoners. They seem to have lost all hope, simply standing in the cramped room. They know what awaits them, they can hear the screams... ~ 0 8 0 D0 ~ ~ 7 100005 100006 S #100009 Grinders~ Entering this room, a horrific scene is laid out for you inside. The putrid smell of fresh and old blood, smeared and splattered over most every surface. Huge things that look like gears are busy smashing a few young Nameks into green and purple paste. The mess splashes off, oozing into a drain that takes it away to the energy collection centers. ~ 0 8 0 D1 ~ ~ 0 -1 100006 S #100010 Corner~ The hallway makes a sharp turn here, watched by a pulsing, red eye. This cybernetic orb hangs from the ceiling, a silent witness to your invasion of the Big Gete Star. ~ 0 8 0 D1 ~ ~ 0 -1 100011 D2 ~ ~ 0 -1 100005 S #100011 Corridor~ Multiple corridors intersect here, leading off in the cardinal directions. A red, cybernetic eye mounted on the ceiling monitors the intersection. Though motionless, lifeless, and soundless, it seems to be watching you... ~ 0 8 0 D0 ~ ~ 0 -1 100012 D1 ~ ~ 0 -1 100015 D2 ~ ~ 0 -1 100000 D3 ~ ~ 0 -1 100010 S #100012 Dead End~ This neglected cranny of the Big Gete Star seems to have fallen into disrepair. A red, cybernetic eye is mounted on the wall, with a giant crack down the middle. It throws off sparks and produces weak, strained noises as it trys to follow your movement. Sparking wires twitch, extended from the dead end, finding no spare materials to use for repair. ~ 0 8 0 D2 ~ ~ 0 -1 100011 S #100013 Top of the Star~ This seems to be the sickbay of some long dead spaceship, absorbed and modified for the Big Gete Star's uses. Healing tanks line the walls, a few already filled with vaugely humanoid shapes. You can look down and see the room below, that you flew up from to get here, as this particular area lacks a floor. Further below is the shadowy pit. The walls the tanks are attached to seem to be much more liquid than most sections of this monstrous planet. The metal shifts and ripples over every surface, a large patch of the ceiling twitching offbeat. Another red, silent, electronic eye sits on a wall, calmly watching the inhabitants of this open air room. ~ 0 555746316 0 D4 ~ ~ 2048 -1 100103 D5 ~ ~ 0 -1 100000 S #100014 Corridor~ Erratic flashes of light illuminate this intersection of corridors. Sparks shower through the air as a mass of thin wires, extending out from a shadowy corner, focus their attention on welding a large plate of metal onto the floor. ~ 0 8 0 D0 ~ ~ 0 -1 100015 D1 ~ ~ 0 -1 100016 D2 ~ ~ 0 -1 100003 D3 ~ ~ 0 -1 100000 S #100015 Corner~ The hall turns sharply here, as the corridor continues. On the wall beside you, a crack reveals more hidden wires and circuitry. Some of the wires spark, attempting to repair and weld the wound closed again. ~ 0 8 0 D2 ~ ~ 0 -1 100014 D3 ~ ~ 0 -1 100011 S #100016 Outside the Cells~ This looks to be some sort of prison, most likely where the cyclopean guards have been bringing the prisoners you saw outside. You hear a dreadful scream, cut short and replaced with the loud whirr of a sawblade. All this noise comes from the east, the cells to the north and south much quieter. ~ 0 8 0 D0 ~ ~ 7 100005 100017 D1 ~ ~ 0 -1 100019 D2 ~ ~ 7 100005 100018 D3 ~ ~ 0 -1 100014 S #100017 Holding Cell~ This cell seems to be in rather bad shape. Parts of the wall are ripped off, bare wires dangling out to shock any prisoners who get too close. The walls seem to be trying to repair themselves, though the bars of the cell door are in perfect condition. All the Nameks that are locked up seem content to wait, silently, in the middle of the holding cell. ~ 0 2097160 0 D2 ~ ~ 7 100005 100016 S #100018 Holding Cell~ The walls of this cell are barren, the only light coming from a red lens pulsing warmly in the ceiling. The floor is scarred with the scratches of prisoners who have tried to somehow dig their way out, to no avail. Having given up hope, the Nameks simply stand around in the cell, awaiting what seems to be the end. ~ 0 8 0 D0 ~ ~ 7 100005 100016 S #100019 Grinders~ The moment you enter this room, your senses are assaulted by the horrific scene waiting inside. The putrid smell of fresh and old blood, smeared and splattered over most every surface, along with bits of other gore. It drips off of four slender metal arms which end in large, sharp sawblades. The saws are currently busy dicing a still struggling Namek into easily digestable pieces. The screams are even worse than the mess. ~ 0 8 0 D3 ~ ~ 0 -1 100016 S #100020 Elevator~ As you enter the tiny room, the seam seals shut behind you. The lighting is dim, almost nonexistant, and there seems to be no way out. On one wall, there seems to be some sort of speaker. Perhaps this thing is controlled by voice commands? ~ 0 12 0 D4 ~ ~ 2048 -1 100013 > speech_prog down~ if isfight($n) mpechoat $n You can't use the elevator while you're fighting. else mpechoat $n You feel the elevator rushing downwards smoothly, and you exit as the doors slide open. mpechoaround $n You feel the elevator moving downwards as $n asks to go down. $n exits the open doors before they seal shut, the elevator rushing you back to the top floor. mptransfer $n 100021 mpat 100021 mpforce $n look endif ~ > speech_prog up~ if isfight($n) mpechoat $n You can't use the elevator while fighting. else mpechoat $n You feel the elevator rushing upwards smoothly, and you exit as the doors slide open. mpechoaround $n You feel the elevator moving upwards as $n asks to go up. $n exits the open doors before they seal shut, the elevator rushing you back to the lower floor. mptransfer $n 100001 mpat 100001 mpforce $n look endif ~ | S #100021 Corridor Before the Elevator~ This hallway is very simple, the walls the familiar liquid metal you've seen throughout the Big Gete Star. However, there seems to be a thin seam in the southern wall. Suddenly it tears open, one of the little robots zipping out of a small room to continue on its way. What could this be? ~ 0 2097160 0 D1 ~ ~ 0 -1 100023 D2 ~ ~ 16777216 -1 100020 D3 ~ ~ 0 -1 100022 S #100022 Corridor~ This corridor seems alive with movement, though nothing living is to be seen. Thin, sparking wires are everywhere, all busy dragging scraps of metal that have fallen to the ground back up, welding them into place on bare spots of the walls around you. ~ 0 2097160 0 D1 ~ ~ 0 -1 100021 D3 ~ ~ 0 -1 100024 S #100023 Corner~ The hallway makes a sharp turn here, watched by a pulsing, red eye. This cybernetic orb hangs from the ceiling, a silent witness to your further invasion of the Big Gete Star. ~ 0 2097160 0 D2 ~ ~ 0 -1 100032 D3 ~ ~ 0 -1 100021 S #100024 Corridor~ This particular corridor is in much better repair than some of the others. The metal patchwork that makes up the walls is flawless, with nary a stray wire or circuit to be seen. Waves of an eerie, pulsating glow occasionally move through these blue walls...energy flowing outwards from the heart of the Big Gete Star. ~ 0 2097160 0 D1 ~ ~ 0 -1 100022 D3 ~ ~ 0 -1 100025 S #100025 Corner~ The hall turns sharply here, as the corridor continues. On the blue wall beside you, a crack reveals more hidden wires and circuitry. Some of the wires spark, attempting to repair and weld the wound closed again. ~ 0 2097160 0 D1 ~ ~ 0 -1 100024 D2 ~ ~ 0 -1 100026 S #100026 Corridor~ Patched pieces of metal form the walls of this corridor stretching out before you, seeming to melt and flow together in some areas. Spots not covered by this living metal reveal an impossibly complex mass of thin wires that crackle and pop with the flow of electric power, sparks sometimes jumping out and fading before they reach the ground. ~ 0 2097160 0 D0 ~ ~ 0 -1 100025 D2 ~ ~ 0 -1 100027 S #100027 Corridor~ A long hall stretches out before you, its walls in good shape, the whole thing fairly nondescript. There doesn't seem to be any sign of the sparking wires, this particular piece of blue wall free of circuitry. ~ 0 2097160 0 D0 ~ ~ 0 -1 100026 D2 ~ ~ 0 -1 100028 S #100028 Corridor~ As you head down this long hallway, it suddenly becomes very well lit. Thin, sparking wires appear from every shadow and turn their full attention to you. They follow your movements as if waiting for a chance to strike, while the liquid metal walls ooze slowly behind them, pulling the stray wires back in. ~ 0 2097160 0 D0 ~ ~ 0 -1 100027 D2 ~ ~ 0 -1 100029 S #100029 Corridor~ A red, cybernetic eye is mounted on either side of the blue corridor. They both seem to stare straight at you, watching you for the Big Gete Star. A soft beep emits from one, followed by a second from the other eye, before they both grow dim... ~ 0 2097160 0 D0 ~ ~ 0 -1 100028 D2 ~ ~ 0 -1 100030 S #100030 Corner~ This corridor ends abruptly, making a sharp turn. What looks like the corpse of an unwary Icer is plastered against the wall, thousands of thin wires weaving in and out of it. Crackling light from other, sparking wires illuminate the corpse, as it's slowly pulled into the wall, the shifting metal coating its features making the remains resemble a Metal Cooler. ~ 0 2097160 0 D0 ~ ~ 0 -1 100029 D1 ~ ~ 0 -1 100031 S #100031 West of Blue Door~ The walls in this corridor are a deep blue, ending in a blue door. It has no handle or lock, merely a slot in the wall next to it for a keycard to be inserted. Below this are a few buttons, that might assist in opening the unlocked door. ~ 0 2097160 0 D1 ~ ~ 16777223 100002 100048 D3 ~ ~ 0 -1 100030 S #100032 Corridor~ This corridor seems little used and neglected...by living beings, at least. Sparking wires hang down from spots in the ceiling where the patchwork of scrap metal is incomplete. On parts of the wall where the liquid metal coating has somehow been peeled away, bare circuitry is exposed. ~ 0 2097160 0 D0 ~ ~ 0 -1 100023 D2 ~ ~ 0 -1 100033 S #100033 Corridor~ A gruesome sight awaits you in this corridor. A Metal Cooler, already half torn apart, is suspended in the air here by countless thin wires that, for whatever reason, are tearing him to bits. His remains are being absorbed into the walls, to be used for something else... ~ 0 2097160 0 D0 ~ ~ 0 -1 100032 D2 ~ ~ 0 -1 100034 S #100034 Corridor~ A red, cybernetic eye is mounted on either side of this corridor. They both seem to stare straight at you, watching you journey through the Big Gete Star. A soft beep emits from one, followed by a second from the other eye. ~ 0 2097160 0 D0 ~ ~ 0 -1 100033 D2 ~ ~ 0 -1 100035 S #100035 East of Purple Door~ The walls in this corridor fade from deep blue to an icy purple, ending in a purple door. It has no handle or lock, merely a slot in the wall next to it for a keycard to be inserted. Below this are a few buttons, that might assist in opening the unlocked door. ~ 0 2097160 0 D0 ~ ~ 0 -1 100034 D3 ~ ~ 16777223 100003 100036 S #100036 West of Purple Door~ The walls in this corridor are stained an icy purple, coming to an end at a purple door. It has no handle or lock, merely a slot in the wall next to it for a keycard to be inserted. Below this are a few buttons, that might assist in opening the unlocked door. ~ 0 2097160 0 D1 ~ ~ 16777223 100003 100035 D3 ~ ~ 0 -1 100037 S #100037 Corridor~ Rapidly and repeatedly, pulses of energy pass through the walls of this corridor feeding energy down through to the outer extremities of the Big Gete Star. The heart of the Star is close. Very, very close. ~ 0 2097160 0 D1 ~ ~ 0 -1 100036 D3 ~ ~ 0 -1 100038 S #100038 Corner~ This corridor ends abruptly, making a sharp turn. What looks to be the remains of an adventurous Human are plastered against the wall, thousands of thin wires weaving in and out of the body. ~ 0 2097160 0 D0 ~ ~ 0 -1 100039 D1 ~ ~ 0 -1 100037 S #100039 Corridor~ This corridor seems alive with movement, though nothing living is to be seen. Thin, sparking wires are everywhere, all busy dragging scraps of metal that have fallen to the ground back up, welding them into place on bare spots of the purple walls around you. ~ 0 2097160 0 D0 ~ ~ 0 -1 100040 D2 ~ ~ 0 -1 100038 S #100040 Corridor~ This corridor seems little used and neglected...by living beings, at least. Sparking wires hang down from spots in the ceiling where the patchwork of scrap metal is incomplete. On parts of the wall where the liquid metal coating has somehow been peeled away, bare circuitry is exposed. ~ 0 2097160 0 D0 ~ ~ 0 -1 100041 D2 ~ ~ 0 -1 100039 S #100041 Corner~ The hall turns sharply here, as the corridor continues. On the purple wall beside you, a crack reveals more hidden wires and pulsing circuitry. Some of the wires spark, attempting to repair and weld the wound closed again. ~ 0 2097160 0 D1 ~ ~ 0 -1 100042 D2 ~ ~ 0 -1 100040 S #100042 Corridor~ Patched pieces of metal form the walls of this corridor stretching out before you, seeming to melt and flow together in some areas. Spots not covered by this living metal reveal an impossibly complex mass of thin wires that crackle and pop with the flow of electric power, sparks sometimes jumping out and fading before they reach the ground. ~ 0 2097160 0 D1 ~ ~ 0 -1 100043 D3 ~ ~ 0 -1 100041 S #100043 Corner~ The corridor turns here, leading off to the west and south. A red, cybernetic eye mounted on the wall monitors the intersection. Though motionless, lifeless, and soundless, it seems to be watching you... ~ 0 2097160 0 D2 ~ ~ 0 -1 100044 D3 ~ ~ 0 -1 100042 S #100044 Corridor~ A gruesome sight awaits you in this corridor. A Metal Cooler, already half torn apart, is suspended in the air here by countless thin wires that, for whatever reason, are tearing him to bits. His remains are being absorbed into the purple walls, to be used somewhere else. ~ 0 2097160 0 D0 ~ ~ 0 -1 100043 D2 ~ ~ 0 -1 100045 S #100045 Corner~ As you head closer to this corner, it suddenly becomes very well lit. Thin, sparking wires appear from every shadow and turn their full attention to you. They follow your movements as if waiting for a chance to strike, while the liquid metal walls ooze slowly behind them, pulling the stray wires back in. ~ 0 2097160 0 D0 ~ ~ 0 -1 100044 D3 ~ ~ 0 -1 100046 S #100046 Outside the Central Room~ The walls in this corridor fade from frigid purple into a familiar, metallic grey. A thick, grey door stands here, with no handle or lock, merely a slot in the wall next to it for a keycard to be inserted. Below this are a few buttons, that might assist in opening the unlocked door. Could this be the center, the heart of the Big Gete Star? The walls pulse with life, a soft glow seeping out from the edges of this final door. ~ 0 2097160 0 D0 ~ ~ 16777223 100004 100047 D1 ~ ~ 0 -1 100045 S #100047 Innermost Chamber~ This room sits in the very center, the core of the computerized planetoid you have journeyed through. Like the other rooms, its walls are composed of shifting metal and crackling circuits. However, in the middle there is a large pillar with one side opened up. Inside you spot what seems to be the remains of an Icer, partially covered in more of the shifting metal. ~ 0 2097160 0 D2 ~ ~ 16777223 100004 100046 S #100048 East of Blue Door~ The walls in this section fade from a dull white into a deep blue, ending in a blue door. It has no handle or lock, merely a slot in the wall next to it for a keycard to be inserted. Below this are a few buttons, that might assist in opening the unlocked door. ~ 0 2097160 0 D1 ~ ~ 0 -1 100049 D3 ~ ~ 16777223 100002 100031 S #100049 Corridor~ Patched pieces of metal form the walls of this corridor stretching out before you, seeming to melt and flow together in some areas. Spots not covered by this living metal reveal an impossibly complex mass of thin wires that crackle and pop with the flow of electric power, sparks sometimes jumping out and fading before they reach the ground. ~ 0 2097160 0 D1 ~ ~ 0 -1 100050 D3 ~ ~ 0 -1 100048 S #100050 Corridor~ This particular corridor is in much better repair than some of the others. The metal patchwork that makes up the dull, white walls is flawless, with nary a stray wire or circuit to be seen. ~ 0 2097160 0 D1 ~ ~ 0 -1 100051 D3 ~ ~ 0 -1 100049 S #100051 Corner~ The hall turns sharply here, as the corridor continues. On the wall beside you, a crack reveals more hidden wires and circuitry. Some of the wires spark, attempting to repair and weld the wound closed again. ~ 0 2097160 0 D0 ~ ~ 0 -1 100052 D3 ~ ~ 0 -1 100050 S #100052 Corridor~ This corridor seems little used and neglected...by living beings, at least. Sparking wires hang down from spots in the ceiling where the patchwork of scrap metal is incomplete. Waves of an eerie, pulsating glow occasionally move through the white walls...energy flowing outwards from the heart of the Big Gete Star. ~ 0 2097160 0 D0 ~ ~ 0 -1 100053 D2 ~ ~ 0 -1 100051 S #100053 Corridor~ A long hall stretches out before you, its walls in good shape, the whole thing fairly nondescript. There doesn't seem to be any sign of the sparking wires, this particular piece of wall free of circuitry. ~ 0 2097160 0 D0 ~ ~ 0 -1 100054 D2 ~ ~ 0 -1 100052 S #100054 Corridor~ Erratic flashes of light illuminate this corridor. Sparks shower through the air as a mass of thin wires, extending out from a shadowy corner, focus their attention on welding a large plate of metal onto the floor. ~ 0 2097160 0 D0 ~ ~ 0 -1 100055 D2 ~ ~ 0 -1 100053 S #100055 Corridor~ Rapidly and repeatedly, pulses of energy pass through the white walls of this corridor, feeding energy to the outer extremities of the Big Gete Star. The heart of the Star is close. Very close indeed. ~ 0 2097160 0 D0 ~ ~ 0 -1 100056 D2 ~ ~ 0 -1 100054 S #100056 Corridor~ A gruesome sight awaits you in this corridor. A Metal Cooler, already half torn apart, is suspended in the air here by countless thin wires that, for whatever reason, are tearing him to bits. His remains are being absorbed into the white walls, to be used somewhere else. ~ 0 2097160 0 D0 ~ ~ 0 -1 100057 D2 ~ ~ 0 -1 100055 S #100057 Corner~ The corridor turns here, leading you deeper into the Big Gete Star. A red, cybernetic eye mounted on the wall monitors the intersection. Though motionless, lifeless, and soundless, it seems to be watching you... ~ 0 2097160 0 D2 ~ ~ 0 -1 100056 D3 ~ ~ 0 -1 100058 S #100058 Corridor~ This corridor seems little used and neglected...by living beings, at least. Sparking wires hang down from spots in the ceiling where the patchwork of scrap metal is incomplete. The white walls are ripped back in these spots, revealing hidden layers of circuitry. ~ 0 2097160 0 D1 ~ ~ 0 -1 100057 D3 ~ ~ 0 -1 100059 S #100059 Corridor~ A long hall stretches out before you, its white walls in good shape, the whole thing fairly nondescript. There doesn't seem to be any sign of the sparking wires, this particular piece of wall free of circuitry. ~ 0 2097160 0 D1 ~ ~ 0 -1 100058 D3 ~ ~ 0 -1 100060 S #100060 Corridor~ Rapidly and repeatedly, pulses of energy pass through the walls of this corridor feeding energy down through to the outer extremities of the Big Gete Star. The heart of the Star is close. Very close... ~ 0 2097160 0 D1 ~ ~ 0 -1 100059 D3 ~ ~ 0 -1 100061 S #100061 East of White Door~ The walls in this corridor are a dull white, ending in a white door. It has no handle or lock, merely a slot in the wall next to it for a keycard to be inserted. Below this are a few buttons, that might assist in opening the unlocked door. ~ 0 2097160 0 D1 ~ ~ 0 -1 100060 D3 ~ ~ 16777223 100001 100062 S #100062 West of White Door~ The walls in this corridor fade from metallic grey into a dull white, ending in a white door. It has no handle or lock, merely a slot in the wall next to it for a keycard to be inserted. Below this are a few buttons, that might assist in opening the unlocked door. ~ 0 2097160 0 D1 ~ ~ 16777223 100001 100061 D3 ~ ~ 0 -1 100063 S #100063 Corner~ As you head closer to this corner, it suddenly becomes very well lit. Thin, sparking wires appear from every shadow and turn their full attention to you. They follow your movements as if waiting for a chance to strike, while the liquid metal walls ooze slowly behind them, pulling the stray wires back in. ~ 0 2097160 0 D1 ~ ~ 0 -1 100062 D2 ~ ~ 0 -1 100064 S #100064 Corridor~ An odd sight awaits you in this corridor. One of the hammer robots, already apart, is suspended in the air here by countless thin wires that, for whatever reason, are tearing him to bits. His remains are being absorbed into the walls, to be used somewhere else. ~ 0 2097160 0 D0 ~ ~ 0 -1 100063 D2 ~ ~ 0 -1 100065 S #100065 Corridor~ A long hall stretches out before you, its walls in good shape, the whole thing fairly nondescript. There doesn't seem to be any sign of the sparking wires, this particular piece of wall free of circuitry. ~ 0 2097160 0 D0 ~ ~ 0 -1 100064 D2 ~ ~ 0 -1 100066 S #100066 Corridor~ This corridor seems little used and neglected...by living beings, at least. Sparking wires hang down from spots in the ceiling where the patchwork of scrap metal is incomplete. On parts of the wall where the liquid metal coating has somehow been peeled away, bare circuitry is exposed. ~ 0 2097160 0 D0 ~ ~ 0 -1 100065 D2 ~ ~ 0 -1 100067 S #100067 Corridor~ This relatively neglected corridor continues on. A red, incomplete, cybernetic eye is mounted on the wall. It throws off sparks and produces weak, strained noises as it tries to follow your movement. ~ 0 2097160 0 D0 ~ ~ 0 -1 100066 D2 ~ ~ 0 -1 100068 S #100068 Corridor~ Rapidly and repeatedly, pulses of energy pass through the walls of this corridor feeding energy down through to the outer extremities of the Big Gete Star. The heart of the Star is close. Very close... ~ 0 2097160 0 D0 ~ ~ 0 -1 100067 D2 ~ ~ 0 -1 100069 S #100069 Corridor~ A gruesome sight awaits you in this corridor. A Metal Cooler, already half torn apart, is suspended in the air here by countless thin wires that, for whatever reason, are tearing him to bits. His remains are being absorbed into the walls, to be used somewhere else. ~ 0 2097160 0 D0 ~ ~ 0 -1 100068 D2 ~ ~ 0 -1 100070 S #100070 Corridor~ Patched pieces of metal form the walls of this corridor stretching out before you, seeming to melt and flow together in some areas. Spots not covered by this living metal reveal an impossibly complex mass of thin wires that crackle and pop with the flow of electric power, sparks sometimes jumping out and fading before they reach the ground. ~ 0 2097160 0 D0 ~ ~ 0 -1 100069 D2 ~ ~ 0 -1 100071 S #100071 Corner~ The hallway makes a sharp turn here, watched by a pulsing, red eye. This cybernetic orb hangs from the ceiling, a silent witness to your invasion of the Big Gete Star. ~ 0 2097160 0 D0 ~ ~ 0 -1 100070 D1 ~ ~ 0 -1 100072 S #100072 Corridor Before the Elevator~ This hallway is very simple, the walls the familiar liquid metal you've seen throughout the Big Gete Star. However, there seems to be a thin seam in the southern wall. Suddenly it tears open, one of the little robots zipping out of a small room to continue on its way. What could this be? ~ 0 2097160 0 D1 ~ ~ 0 -1 100075 D2 ~ ~ 16777216 -1 100073 D3 ~ ~ 0 -1 100071 S #100073 Elevator~ As you enter the tiny room, the seam seals shut behind you. The lighting is dim, almost nonexistant, and there seems to be no way out. On one wall, there seems to be some sort of speaker. Perhaps this thing is controlled by voice commands? ~ 0 12 0 > speech_prog up~ mpechoat $n You feel the elevator rushing upwards smoothly, and you exit as the doors slide open. mpechoaround $n You feel the elevator moving upwards as $n asks to go up. $n exits the open doors before they seal shut, the elevator rushing you back to the lower floor. mptransfer $n 100072 mpat 100072 mpforce $n look ~ > speech_prog down~ mpechoat $n You feel the elevator rushing downwards smoothly, and you exit as the doors slide open. mpechoaround $n You feel the elevator moving downwards as $n asks to go down. $n exits the open doors before they seal shut, the elevator rushing you back to the top floor. mptransfer $n 100074 mpat 100074 mpforce $n look ~ | S #100074 Before the Elevator~ This hallway is very simple, the walls the familiar liquid metal you've seen throughout the Big Gete Star. However, there seems to be a thin seam in the northern wall. Suddenly it tears open, one of the little robots zipping out of a small room to continue on its way. What could this be? ~ 0 8 0 D0 ~ ~ 16777216 -1 100073 D2 ~ ~ 0 -1 100080 S #100075 Corridor~ A long hall stretches out before you, its walls in good shape, the whole thing fairly nondescript. There doesn't seem to be any sign of the sparking wires, this particular piece of wall free of circuitry. ~ 0 2097160 0 D1 ~ ~ 0 -1 100076 D3 ~ ~ 0 -1 100072 S #100076 Corridor~ This particular corridor is in much better repair than some of the others. The metal patchwork that makes up the walls is flawless, with nary a stray wire or circuit to be seen. Waves of an eerie, pulsating glow occasionally move through these walls...energy flowing outwards from the heart of the Big Gete Star. ~ 0 2097160 0 D1 ~ ~ 0 -1 100077 D3 ~ ~ 0 -1 100075 S #100077 Corridor~ This corridor seems alive with movement, though nothing living is to be seen. Thin, sparking wires are everywhere, all busy dragging scraps of metal that have fallen to the ground back up, welding them into place on bare spots of the walls around you. ~ 0 2097160 0 D1 ~ ~ 0 -1 100078 D3 ~ ~ 0 -1 100076 S #100078 Corridor~ Erratic flashes of light illuminate this section of corridor. Sparks shower through the air as a mass of thin wires, extending out from a shadowy corner, focus their attention on welding a large plate of metal onto the floor. ~ 0 2097160 0 D1 ~ ~ 0 -1 100079 D3 ~ ~ 0 -1 100077 S #100079 Dead End~ This corridor ends abruptly, quite literally a dead end. What looks like the corpse of an unwary Bio-Android is plastered against the wall, thousands of thin wires weaving in and out of it. Crackling light from other, sparking wires illuminates the remains, as they're slowly pulled into the wall. ~ 0 2097160 0 D3 ~ ~ 0 -1 100078 S #100080 Corridor~ Patched pieces of metal form the walls of this corridor stretching out before you, seeming to melt and flow together in some areas. Spots not covered by this living metal reveal an impossibly complex mass of thin wires that crackle and pop with the flow of electric power, sparks sometimes jumping out and fading before they reach the ground. ~ 0 8 0 D0 ~ ~ 0 -1 100074 D1 ~ ~ 0 -1 100081 D2 ~ ~ 0 -1 100083 D3 ~ ~ 0 -1 100082 S #100081 Corner~ This corridor ends abruptly, making a sharp turn. What looks like the remains of an unwary Ghetti is plastered against the wall, thousands of thin wires weaving in and out of it. Crackling light from other, sparking wires illuminate the corpse, as it's slowly pulled into the wall. ~ 0 8 0 D0 ~ ~ 0 -1 100093 D3 ~ ~ 0 -1 100080 S #100082 Corner~ The hallway makes a sharp turn here, watched by a pulsing, red eye. This cybernetic orb hangs from the ceiling, a silent witness to your invasion of the Big Gete Star. ~ 0 8 0 D0 ~ ~ 0 -1 100085 D1 ~ ~ 0 -1 100080 S #100083 Near the Southern Entrance~ This corridor seems alive with movement, though nothing living is to be seen. Thin, sparking wires are everywhere, all busy dragging scraps of metal that have fallen to the ground back up, welding them into place on bare spots of the walls around you. ~ 0 8 0 D0 ~ ~ 0 -1 100080 D2 ~ ~ 0 -1 100084 S #100084 Southern Exit~ A red, cybernetic eye is mounted on either side of the entrance corridor. They both seem to stare straight at you, watching you venture into the Big Gete Star. A soft beep emits from one, followed by a second from the other eye, before they both grow dim... ~ 0 8 0 D0 ~ ~ 0 -1 100083 D2 ~ ~ 16777216 -1 100159 S #100085 T Intersection~ Three corridors intersect here, leading off to the north, south, and west. A red, cybernetic eye mounted on the wall monitors the intersection. Though motionless, lifeless, and soundless, it seems to be watching you... ~ 0 8 0 D0 ~ ~ 0 -1 100087 D2 ~ ~ 0 -1 100082 D3 ~ ~ 0 -1 100086 S #100086 Outside the Cells~ This looks to be some sort of prison, most likely where the cyclopean guards have been bringing the prisoners you saw outside. You hear a dreadful scream, cut short and replaced with the loud whirr of a sawblade. All this noise comes from the east, the cells to the north and south much quieter. ~ 0 8 0 D0 ~ ~ 7 100006 100088 D1 ~ ~ 0 -1 100085 D2 ~ ~ 7 100006 100089 D3 ~ ~ 0 -1 100090 S #100087 Corner~ The hall turns sharply here, as the corridor continues. On the wall beside you, a crack reveals more hidden wires and circuitry. Some of the wires spark, attempting to repair and weld the wound closed again. ~ 0 8 0 D1 ~ ~ 0 -1 100091 D2 ~ ~ 0 -1 100085 S #100088 Holding Cell~ The cell you currently find yourself in is packed with Namekian prisoners. They simply stand around, looking completely drained of hope and energy. Parts of the wall are ripped off, bare wires dangling out to shock any prisoners who get too close. The walls seem to be trying to repair themselves, though the bars of the cell door are in perfect condition. ~ 0 8 0 D2 ~ ~ 7 100006 100086 S #100089 Holding Cell~ The walls of this cell are barren, the only light coming from a red lens pulsing warmly in the ceiling. The floor is scarred with the scratches of prisoners who have tried to somehow dig their way out, to no avail. Having given up hope, the Nameks simply stand around the cell, waiting. They know what is going on so near them, they can hear the screams...and they know they will be next. ~ 0 2097160 0 D0 ~ ~ 7 100006 100086 S #100090 Grinders~ The moment you enter this room, your senses are assaulted by the horrific scene waiting inside. The putrid smell of fresh and old blood, smeared and splattered over most every surface, along with bits of other gore. It drips off of four slender metal arms which end in large, sharp sawblades. The saws are currently busy dicing a still struggling Namek into easily digestable pieces. The screams are even worse than the mess. ~ 0 8 0 D1 ~ ~ 0 -1 100086 D3 ~ ~ 0 -1 100100 S #100091 T Intersection~ Erratic flashes of light illuminate this intersection of corridors. Sparks shower through the air as a mass of thin wires, extending out from a shadowy corner, focus their attention on welding a large plate of metal onto the floor. ~ 0 8 0 D0 ~ ~ 0 -1 100098 D1 ~ ~ 0 -1 100092 D3 ~ ~ 0 -1 100087 S #100092 Corner~ As you head closer to this corner, it suddenly becomes very well lit. Thin, sparking wires appear from every shadow and turn their full attention to you. They follow your movements as if waiting for a chance to strike, while the liquid metal walls ooze slowly behind them, pulling the stray wires back in. ~ 0 8 0 D2 ~ ~ 0 -1 100093 D3 ~ ~ 0 -1 100091 S #100093 T Intersection~ This relatively neglected corridor branches out into three directions. A red, incomplete, cybernetic eye is mounted on the wall. It throws off sparks and produces weak, strained noises as it trys to follow your movement. ~ 0 8 0 D0 ~ ~ 0 -1 100092 D1 ~ ~ 0 -1 100094 D2 ~ ~ 0 -1 100081 S #100094 Outside the Cells~ You are standing outside what looks like some sort of prison. To the north and south are holding cells, the barred doors looking rather primitive. The metal bars ripple with the now familiar sight of liquid metal, a surge of electricty running through the bars a moment later. Things aren't as simple as they first appeared. ~ 0 8 0 D0 ~ ~ 7 100006 100095 D1 ~ ~ 0 -1 100097 D2 ~ ~ 7 100006 100096 D3 ~ ~ 0 -1 100093 S #100095 Holding Cell~ The walls of this cell are barren, the only light coming from a red lens pulsing warmly in the ceiling. The floor is scarred with the scratches of prisoners who have tried to somehow dig their way out, to no avail. Having given up hope, the Nameks simply stand around in the cell, awaiting what seems to be the end. ~ 0 8 0 D2 ~ ~ 7 100006 100094 S #100096 Holding Cell~ This cell seems to be in rather bad shape. Parts of the wall are ripped off, bare wires dangling out to shock any prisoners who get too close. The walls seem to be trying to repair themselves, though the bars of the cell door are in perfect condition. All the Nameks that are locked up seem content to wait, silently, in the middle of the holding cell. ~ 0 8 0 D0 ~ ~ 7 100006 100094 S #100097 Grinders~ Entering this room, a horrific scene is laid out for you inside. The putrid smell of fresh and old blood, smeared and splattered over most every surface. Huge things that look like gears are busy smashing a few young Nameks into green and purple paste. The mess splashes off, oozing into a drain that takes it away to the energy collection centers. ~ 0 8 0 D1 ~ ~ 0 -1 100101 D3 ~ ~ 0 -1 100094 S #100098 Near the Northern Entrance~ This corridor seems little used and neglected...by living beings, at least. Sparking wires hang down from spots in the ceiling where the patchwork of scrap metal is incomplete. On parts of the wall where the liquid metal coating has somehow been peeled away, bare circuitry is exposed. ~ 0 8 0 D0 ~ ~ 0 -1 100099 D2 ~ ~ 0 -1 100091 S #100099 Northern Exit~ A red, cybernetic eye is mounted on either side of the entrance corridor. They both seem to stare straight at you, watching you venture into the Big Gete Star. A soft beep emits from one, followed by a second from the other eye, before they both grow suddenly brighter... ~ 0 8 0 D0 ~ ~ 16777216 -1 100177 D2 ~ ~ 0 -1 100098 S #100100 Energy Collection Center~ This room is naturally dark, the only thing visible without some sort of light are some glowing tubes attached to the strangely calm walls. They seem to contain mostly purple fluid, that is being pumped directly into this Big Gete Star. Something about this process seems to promote rapid recovery, almost as if the entire room were a healing tank. This seems like a good place to rest, but it's doubtful that any part of this monstrous planetoid is really safe. ~ 0 538968073 0 D1 ~ ~ 0 -1 100090 S #100101 Energy Collection Center~ This room is naturally dark, the only thing visible without some sort of light are some glowing tubes attached to the strangely calm walls. They seem to contain mostly purple fluid, that is being pumped directly into this Big Gete Star. Something about this process seems to promote rapid recovery, almost as if the entire room were a healing tank. This seems like a good place to rest, but it's doubtful that any part of this monstrous planetoid is really safe. ~ 0 538968073 0 D3 ~ ~ 0 -1 100097 S #100102 Pit~ Piles of refuse has built up at the bottom of this dark pit, containing most anything the monstrous orb cannot properly digest or use. Various parts of robots, spaceships, rocks, and waste take up space in this deep pocket. Climbing out doesn't seem to be an option, as the sides are coated in oil and grease. ~ 0 12 0 D4 ~ ~ 64 -1 100000 S #100103 Above the Top of the Big Gete Star.~ You've finally reached the very top of this monster planetoid. Like the rest of this orb, the top is covered in shifting, living metal. Faint noises seem to come from below. Sounds of life, flickers of movement beneath the hull of the ship. Perhaps if you stopped flying and landed on the hull, both feet on the ground, you could get a closer look? ~ 0 16777220 9 D0 ~ ~ 0 -1 100104 D1 ~ ~ 0 -1 100105 D2 ~ ~ 0 -1 100106 D3 ~ ~ 0 -1 100107 D5 ~ ~ 2048 -1 100013 S #100104 In the Air~ High up here you can see the whole of the Big Gete Star down below. The orb is simply massive, taking up most of this huge plain. Up here it seems motionless, even lifeless, if not for the distant moving dots that are the Nameks being led to their doom by the cyclopean drones. ~ 0 16777216 9 D0 ~ ~ 0 -1 100127 D1 ~ ~ 0 -1 100110 D2 ~ ~ 0 -1 100103 D3 ~ ~ 0 -1 100111 D5 ~ ~ 2048 -1 100141 S #100105 In the Air~ Nothing obstructs your seemingly endless view of that around you, save the occasional cloud. Far below you, the robotic guards and their prisoners resemble ants. Sitting in the middle of the plains, tall enough that you're just now nearing the top, is the huge orb that is ripping the planet apart. Devouring it, and its helpless inhabitants. ~ 0 16777216 9 D0 ~ ~ 0 -1 100110 D1 ~ ~ 0 -1 100123 D2 ~ ~ 0 -1 100109 D3 ~ ~ 0 -1 100103 D5 ~ ~ 2048 -1 100132 S #100106 In the Air~ The trees, the prisoners, even the gigantic guards seem small and insignificant so far below you, as you hover here in midair. Hills and mountains are now merely small landmarks, like a map spreading out underneath you. The metalic orb, this Big Gete Star, sits quietly in the middle of it all. Content to absorb both the planet and whatever unwary denizens its guards happen to collect. ~ 0 16777216 9 D0 ~ ~ 0 -1 100103 D1 ~ ~ 0 -1 100109 D2 ~ ~ 0 -1 100119 D3 ~ ~ 0 -1 100108 D5 ~ ~ 2048 -1 100131 S #100107 In the Air~ From way up here, high above the Namekian plains, you can get a better feel for the entire scene. The arm-like protrusions that have extended from the main body of the Big Gete Star are moving, shifting slightly. They're slowly spreading outwards, digging themselves deeper into the planet. Rooting the giant sphere into Namek. ~ 0 16777220 9 D0 ~ ~ 0 -1 100111 D1 ~ ~ 0 -1 100103 D2 ~ ~ 0 -1 100108 D3 ~ ~ 0 -1 100115 D5 ~ ~ 2048 -1 100147 S #100108 Flying Nimbus~ A cloud is parked here, slightly different from all the others you've seen floating through this sky. This one is orangish, and seems to be rather firm. In fact, you think you'd be able to land upon it quite easily. It's also wide enough to fit at least two people, and seems perfect for a quick spar before entering the murderous deathtrap nearby. ~ 0 67109380 9 D0 ~ ~ 0 -1 100107 D1 ~ ~ 0 -1 100106 D2 ~ ~ 0 -1 100118 D3 ~ ~ 0 -1 100116 S #100109 In the Air~ Suddenly the winds seem to rise and swirl around you, a burst of energy flying up from the ground and fizzling out harmlessly before reaching you. Was it launched by a cyclopean horror, or a Namek simply trying to escape the cruel fate in store for it? The silent guardians that fly the skies around you have no answer. ~ 0 16777216 9 D0 ~ ~ 0 -1 100105 D1 ~ ~ 0 -1 100122 D2 ~ ~ 0 -1 100120 D3 ~ ~ 0 -1 100106 D5 ~ ~ 2048 -1 100129 S #100110 In the Air~ High up here you can see the whole of the Big Gete Star down below. The orb is simply massive, taking up most of this huge plain. Up here it seems motionless, even lifeless, if not for the distant moving dots that are the Nameks being lead to their doom by the cyclopean drones. ~ 0 16777216 9 D0 ~ ~ 0 -1 100126 D1 ~ ~ 0 -1 100124 D2 ~ ~ 0 -1 100105 D3 ~ ~ 0 -1 100104 D5 ~ ~ 2048 -1 100135 S #100111 In the Air~ Nothing obstructs your seemingly endless view of that around you, save the occasional cloud. Far below you, the robotic guards and their prisoners resemble ants. Sitting in the middle of the plains, tall enough that you're just now nearing the top, is the huge orb that is seemingly devouring the planet itself. Piece by piece. ~ 0 16777216 9 D0 ~ ~ 0 -1 100112 D1 ~ ~ 0 -1 100104 D2 ~ ~ 0 -1 100107 D3 ~ ~ 0 -1 100113 D5 ~ ~ 2048 -1 100145 S #100112 In the Air~ The air is thin and the wind very strong at this high altitude. Not far below you, peaceful puffs of cloud slowly move past, temporarily obstructing your view of the ugly monstrosity that is the Big Gete Star. A faint scream, and flashes of light from the far away ground remind you once more of what is going on around and inside the invading planetoid. ~ 0 16777216 9 D1 ~ ~ 0 -1 100127 D2 ~ ~ 0 -1 100111 D3 ~ ~ 0 -1 100114 D5 ~ ~ 0 -1 100142 S #100113 In the Air~ The trees, the prisoners, even the gigantic guards seem small and insignificant so far below you, as you hover here in midair. Hills and mountains are now merely small landmarks, like a map spreading out underneath you. The mettalic orb, this Big Gete Star, sits quietly in the middle of it all. Content to absorb both the planet and whatever unwary denizens its guards happen to collect. ~ 0 16777216 9 D0 ~ ~ 0 -1 100114 D1 ~ ~ 0 -1 100111 D2 ~ ~ 0 -1 100115 D5 ~ ~ 0 -1 100145 S #100114 In the Air~ Freedom. Unrestricted by ground or gravity. That's what it is to fly. Nothing obstructs your seemingly endless view of that around you, save the occasional cloud. Far below you, the robotic guards and their prisoners resemble ants. Sitting in the middle of the plains, tall enough that you're just now nearing the top, is the huge orb that is seemingly devouring the planet itself. Piece by piece. ~ 0 16777216 9 D1 ~ ~ 0 -1 100112 D2 ~ ~ 0 -1 100113 D5 ~ ~ 0 -1 100143 S #100115 In the Air~ Floating here, you take notice of the clouds swirling around you, and the grand plains below you. The silent beauty of the sky, this otherwise peaceful scene interrupted by the chaos and panic created by the Big Gete Star. There it sits, in the middle of it all...prisoners and guards scrambling around on the ground, or flying through the skies around the monstrous orb. ~ 0 16777216 9 D0 ~ ~ 0 -1 100113 D1 ~ ~ 0 -1 100107 D2 ~ ~ 0 -1 100116 D5 ~ ~ 0 -1 100147 S #100116 In the Air~ From way up here, high above the Namekian plains, you can get a better feel for the entire scene. The arm-like protrusions that have extended from the main body of the Big Gete Star are moving, shifting slightly. They're slowly spreading outwards, digging themselves deeper into the planet. Rooting the giant sphere into Namek. ~ 0 16777216 9 D0 ~ ~ 0 -1 100115 D1 ~ ~ 0 -1 100108 D2 ~ ~ 0 -1 100117 D5 ~ ~ 0 -1 100150 S #100117 In the Air~ High up here you can see the whole of the Big Gete Star down below. The orb is simply massive, taking up most of this huge plain. Up here it seems motionless, even lifeless, if not for the distant moving dots that are the Nameks being lead to their doom by the cyclopean drones. ~ 0 16777216 9 D0 ~ ~ 0 -1 100116 D1 ~ ~ 0 -1 100118 D5 ~ ~ 0 -1 100152 S #100118 In the Air~ The trees, the prisoners, even the gigantic guards seem small and insignificant so far below you, as you hover here in midair. The metalic orb, this Big Gete Star, sits quietly in the middle of it all. Content to absorb both the planet and whatever unwary denizens its guards happen to collect. ~ 0 16777216 9 D0 ~ ~ 0 -1 100108 D1 ~ ~ 0 -1 100119 D3 ~ ~ 0 -1 100117 D5 ~ ~ 0 -1 100153 S #100119 In the Air~ Freedom. Unrestricted by ground or gravity. That's what it is to fly. Nothing obstructs your seemingly endless view of that around you, save the occasional cloud. Far below you, the robotic guards and their prisoners resemble ants. Sitting in the middle of the plains, tall enough that you're just now nearing the top, is the huge orb that is seemingly devouring the planet itself. Piece by piece. ~ 0 16777216 9 D0 ~ ~ 0 -1 100106 D1 ~ ~ 0 -1 100120 D3 ~ ~ 0 -1 100118 D5 ~ ~ 0 -1 100131 S #100120 In the Air~ From way up here, high above the Namekian plains, you can get a better feel for the entire scene. The arm-like protrusions that have extended from the main body of the Big Gete Star are moving, shifting slightly. They're slowly spreading outwards, digging themselves deeper into the planet. Rooting the giant sphere into Namek, where it can devour the planet and its children at its leisure. ~ 0 16777224 9 D0 ~ ~ 0 -1 100109 D1 ~ ~ 0 -1 100121 D3 ~ ~ 0 -1 100119 D5 ~ ~ 0 -1 100130 S #100121 In the Air~ The air is thin and the wind very strong at this high altitude. Not far below you, peaceful puffs of cloud slowly move past, temporarily obstructing your view of the ugly monstrosity that is the Big Gete Star. A faint scream, and flashes of light from the far away ground remind you once more of what is going on around and inside the invading planetoid. ~ 0 16777216 9 D0 ~ ~ 0 -1 100122 D3 ~ ~ 0 -1 100120 D5 ~ ~ 0 -1 100128 S #100122 In the Air~ Far down below Nameks are being guided toward the main body of the Big Gete Star. You watch a bold young Namek break from the group and attack one of the cyclopean guards. It looks like a green dot from this height, but its easy to tell what the huge, powerful robots do to the young Namek, as they gather around it. ~ 0 16777216 9 D0 ~ ~ 0 -1 100123 D2 ~ ~ 0 -1 100121 D3 ~ ~ 0 -1 100109 D5 ~ ~ 0 -1 100129 S #100123 In the Air~ From way up here, high above the Namekian plains, you can get a better feel for the entire scene. The arm-like protrusions that have extended from the main body of the Big Gete Star are moving, shifting slightly. They're slowly spreading outwards, digging themselves deeper into the planet. Rooting the giant sphere into Namek. ~ 0 16777216 9 D0 ~ ~ 0 -1 100124 D2 ~ ~ 0 -1 100122 D3 ~ ~ 0 -1 100105 D5 ~ ~ 0 -1 100132 S #100124 In the Air~ The trees, the prisoners, even the gigantic guards seem small and insignificant so far below you, as you hover here in midair. Hills and mountains are now merely small landmarks, like a map spreading out underneath you. The mettalic orb, this Big Gete Star, sits quietly in the middle of it all. Content to absorb both the planet and whatever unwary denizens its guards happen to collect. ~ 0 16777216 9 D0 ~ ~ 0 -1 100125 D2 ~ ~ 0 -1 100123 D3 ~ ~ 0 -1 100110 D5 ~ ~ 0 -1 100133 S #100125 In the Air~ Freedom. Unrestricted by ground or gravity. That's what it is to fly. Nothing obstructs your seemingly endless view of that around you, save the occasional cloud. Far below you, the robotic guards and their prisoners resemble ants. Sitting in the middle of the plains, tall enough that you're just now nearing the top, is the huge orb that is seemingly devouring the planet itself. Piece by piece. ~ 0 16777216 9 D2 ~ ~ 0 -1 100124 D3 ~ ~ 0 -1 100126 D5 ~ ~ 0 -1 100134 S #100126 In the Air~ The air is thin and the wind very strong at this high altitude. Not far below you, peaceful puffs of cloud slowly move past, temporarily obstructing your view of the ugly monstrosity that is the Big Gete Star. Then the couds pass, and there it sits, in the middle of it all...prisoners and guards scrambling around on the ground, or flying through the skies around the monstrous orb. ~ 0 16777216 9 D1 ~ ~ 0 -1 100125 D2 ~ ~ 0 -1 100110 D3 ~ ~ 0 -1 100127 D5 ~ ~ 0 -1 100135 S #100127 In the Air~ Far down below Nameks are being guided toward the main body of the Big Gete Star. You watch a bold young Namek break from the group and attack one of the cyclopean guards. It looks like a green dot from this height, but its easy to tell what the huge, powerful robots do to the young Namek, as they gather around it. ~ 0 16777216 9 D1 ~ ~ 0 -1 100126 D2 ~ ~ 0 -1 100104 D3 ~ ~ 0 -1 100112 D5 ~ ~ 0 -1 100141 S #100128 In the Air~ Even at this height, among the clouds, the Big Gete Star rudely blocks your view of the Namekian landscape. From here it looks lifeless, almost peaceful. But the sudden scream of a Namek reminds you of the horrible acts being committed below. ~ 0 16777216 9 D0 ~ ~ 0 -1 100129 D1 ~ ~ 0 -1 100140 D3 ~ ~ 0 -1 100130 D4 ~ ~ 0 -1 100121 D5 ~ ~ 16777216 -1 100164 S #100129 In the Air~ You watch a bold young Namek break from the group and attack one of the cyclopean guards. They resemble dots from this height, but it's easily to tell what the powerful robots do to the poor Namek. Peaceful puffs of cloud slowly move past, temporarily obstructing your view of the latest scene of horror inspired by the Big Gete Star. ~ 0 16777216 9 D0 ~ ~ 0 -1 100132 D1 ~ ~ 0 -1 100139 D2 ~ ~ 0 -1 100128 D4 ~ ~ 0 -1 100122 D5 ~ ~ 16779264 -1 100166 S #100130 In the Air~ Suddenly the winds seem to rise and swirl around you, as battles flare up left and right. Hovering in midair a ways above the plains of Namek, atrocities and horrors are occurring every second. What is this monster planet doing to peaceful Namek? ~ 0 16777216 9 D1 ~ ~ 0 -1 100128 D3 ~ ~ 0 -1 100131 D4 ~ ~ 0 -1 100120 D5 ~ ~ 16779264 -1 100162 S #100131 In the Air~ Taking up most of your view, at this low of an altitude, is the massive ball that is dug into the grassy plain. This living metal planet that is devouring both the planet Namek, and its children. A sudden burst of energy flies up from the ground and harmlessly past you into the sky, launched by a cyclopean guard or a Namek simply trying to escape the cruel fate in store for it. ~ 0 16777216 9 D1 ~ ~ 0 -1 100130 D3 ~ ~ 0 -1 100153 D4 ~ ~ 0 -1 100119 D5 ~ ~ 16779264 -1 100157 S #100132 In the Air~ From your current vantage point, floating above the ravaged fields of Namek, you see enough carnage and devastation to fill a dozen wars. A sudden burst of energy flies up from the ground and harmlessly past you into the sky, launched by a cyclopean guard or a Namek simply trying to escape the cruel fate in store for it. ~ 0 16777216 9 D0 ~ ~ 0 -1 100133 D1 ~ ~ 0 -1 100138 D2 ~ ~ 0 -1 100129 D4 ~ ~ 0 -1 100123 D5 ~ ~ 16779264 -1 100168 S #100133 In the Air~ A sudden burst of energy flies up from the ground and harmlessly past you into the sky, launched by a cyclopean guard or a Namek simply trying to escape the cruel fate in store for it. Turning your attention back to the Big Gete Star, you notice the massive sphere doesn't seem to have any other openings besides the two near the ground. Its hull is a shifting, seamless sea of liquid metal. Why has it landed here, on Namek? The silent guardians that walk the ground and fly the skies around you have no answer. ~ 0 16777216 9 D0 ~ ~ 0 -1 100134 D1 ~ ~ 0 -1 100137 D2 ~ ~ 0 -1 100132 D4 ~ ~ 0 -1 100124 D5 ~ ~ 16779264 -1 100171 S #100134 In the Air~ Suddenly the winds seem to rise and swirl around you, as battles flare up left and right. Hovering in midair a ways above the plains of Namek, atrocities and horrors are occurring every second. It smells like fire, it looks like rain...what is going on here? What is this monster planet doing to peaceful Namek? ~ 0 16777220 9 D1 ~ ~ 0 -1 100136 D2 ~ ~ 0 -1 100133 D3 ~ ~ 0 -1 100135 D4 ~ ~ 0 -1 100125 D5 ~ ~ 16777216 -1 100173 S #100135 In the Air~ Down below, Nameks are being guided toward the main body of the Big Gete Star. You watch a bold young Namek break from the group and attack one of the cyclopean droids. After his death, the line of Nameks resume their walk towards the entrance of this massive orb. ~ 0 16777216 9 D1 ~ ~ 0 -1 100134 D3 ~ ~ 0 -1 100141 D4 ~ ~ 0 -1 100126 D5 ~ ~ 16779264 -1 100175 S #100136 In the Air~ From your current vantage point, floating above the ravaged fields of Namek, you see enough carnage and devastation to fill a dozen wars. It smells like fire, it looks like rain...what is going on here? What is this monster planet doing to peaceful Namek? ~ 0 16777220 9 D2 ~ ~ 0 -1 100137 D3 ~ ~ 0 -1 100134 D5 ~ ~ 16777216 -1 100172 S #100137 In the Air~ Even at this height, among the clouds, the Big Gete Star rudely blocks your view of the Namekian landscape. From here it looks lifeless, almost peaceful. But the sudden scream of a Namek reminds you of the horrible acts being committed below. ~ 0 16777216 9 D0 ~ ~ 0 -1 100136 D2 ~ ~ 0 -1 100138 D3 ~ ~ 0 -1 100133 D5 ~ ~ 16777216 -1 100171 S #100138 In the Air~ Hovering here, you can observe the Big Gete Star from a different angle. The arm-like protrusions extending from the main body of the star are moving and shifting slightly, slowly spreading themselves deeper into Namek. Expanding, moving the ground as they anchro the orb firmly into the planet. ~ 0 16777216 9 D0 ~ ~ 0 -1 100137 D2 ~ ~ 0 -1 100139 D3 ~ ~ 0 -1 100132 D5 ~ ~ 16777216 -1 100168 S #100139 In the Air~ You float here in midair, low enough to make out what goes on below you yet high enough take in a bigger picture of this horrible scene. Taking up most of your view, at this low of an altitude, is the massive ball that is dug into the grassy plain. This living metal planet that is devouring both the planet Namek, and its children. ~ 0 16777216 9 D0 ~ ~ 0 -1 100138 D2 ~ ~ 0 -1 100140 D3 ~ ~ 0 -1 100129 D5 ~ ~ 16777216 -1 100166 S #100140 In the Air~ Suddenly the winds seem to rise and swirl around you, as battles flare up left and right. Hovering in midair a ways above the plains of Namek, atrocities and horrors are occurring every second. It smells like fire, it looks like rain...what is going on here? What is this monster planet doing to peaceful Namek? The silent guardians that walk the ground and fly the skies around you have no answer. ~ 0 16777216 9 D0 ~ ~ 0 -1 100139 D3 ~ ~ 0 -1 100128 D5 ~ ~ 16777216 -1 100165 S #100141 In the Air~ Taking up most of your view, at this low of an altitude, is the massive ball that is dug into the grassy plain. This living metal planet that is devouring both the planet Namek, and its children. Hovering here, you can observe the Big Gete Star from a different angle. From here it looks lifeless, almost peaceful. But the sudden scream of a Namek reminds you of the horrible crimes and atrocites being commited by this monster planet. ~ 0 16777216 9 D1 ~ ~ 0 -1 100135 D3 ~ ~ 0 -1 100142 D4 ~ ~ 0 -1 100127 D5 ~ ~ 16779264 -1 100175 S #100142 In the Air~ Hovering in midair a ways above the plains of Namek, atrocities and horrors are occurring every second. It smells like fire, it looks like rain...what is going on here? Suddenly the winds seem to rise and swirl around you, as battles flare up left and right. Perhaps more information will be found inside... ~ 0 16777216 9 D1 ~ ~ 0 -1 100141 D3 ~ ~ 0 -1 100143 D4 ~ ~ 0 -1 100112 D5 ~ ~ 16779264 -1 100179 S #100143 In the Air~ Even at this height, among the clouds, the Big Gete Star rudely blocks your view of the Namekian landscape. A sudden burst of energy flies up from the ground and harmlessly past you into the sky, launched by a cyclopean guard or a Namek simply trying to escape the cruel fate in store for it. ~ 0 16777216 9 D1 ~ ~ 0 -1 100142 D2 ~ ~ 0 -1 100145 D3 ~ ~ 0 -1 100144 D4 ~ ~ 0 -1 100114 D5 ~ ~ 16777216 -1 100181 S #100144 In the Air~ Suddenly the winds seem to rise and swirl around you, as battles flare up left and right. Hovering in midair a ways above the plains of Namek, atrocities and horrors are occurring every second. Why has it landed here, on Namek? The silent guardians that walk the ground and fly the skies around you have no answer. ~ 0 16777216 9 D1 ~ ~ 0 -1 100143 D2 ~ ~ 0 -1 100146 D5 ~ ~ 16777216 -1 100182 S #100145 In the Air~ You float here in midair, low enough to make out what goes on below you yet high enough take in a bigger picture of this horrible scene. Taking up most of your view, at this low of an altitude, is the massive ball that is dug into the grassy plain. From here it looks lifeless, almost peaceful. But the sudden scream of a Namek reminds you of the horrible acts being committed below. ~ 0 16777216 9 D0 ~ ~ 0 -1 100143 D2 ~ ~ 0 -1 100147 D3 ~ ~ 0 -1 100146 D4 ~ ~ 0 -1 100113 D5 ~ ~ 16779264 -1 100183 S #100146 In the Air~ From your current vantage point, floating above the ravaged fields of Namek, you see enough carnage and devastation to fill a dozen wars. A sudden burst of energy flies up from the ground and harmlessly past you into the sky, launched by a cyclopean guard or a Namek simply trying to escape the cruel fate in store for it. ~ 0 16777216 9 D0 ~ ~ 0 -1 100144 D1 ~ ~ 0 -1 100145 D2 ~ ~ 0 -1 100148 D5 ~ ~ 16777216 -1 100183 S #100147 In the Air~ Suddenly the winds seem to rise and swirl around you, as battles flare up left and right. Hovering in midair a ways above the plains of Namek, atrocities and horrors are occurring every second. It smells like fire, it looks like rain...what is going on here? What is this monster planet doing to peaceful Namek? ~ 0 16777216 9 D0 ~ ~ 0 -1 100145 D2 ~ ~ 0 -1 100150 D3 ~ ~ 0 -1 100148 D4 ~ ~ 0 -1 100115 D5 ~ ~ 16779264 -1 100184 S #100148 In the Air~ Hovering here, you can observe the Big Gete Star from a different angle. The massive sphere doesn't seem to have any other openings besides the two near the ground, its hull a shifting, seamless sea of liquid metal. Why has it landed here, on Namek? The silent guardians that walk the ground and fly the skies around you have no answer. Perhaps more information will be found inside... ~ 0 16777216 9 D0 ~ ~ 0 -1 100146 D1 ~ ~ 0 -1 100147 D2 ~ ~ 0 -1 100149 D5 ~ ~ 16777216 -1 100184 S #100149 In the Air~ Even at this height, among the clouds, the Big Gete Star rudely blocks your view of the Namekian landscape. From here it looks lifeless, almost peaceful. But the sudden scream of a Namek reminds you of the horrible acts being committed below. ~ 0 16777216 9 D0 ~ ~ 0 -1 100148 D1 ~ ~ 0 -1 100150 D2 ~ ~ 0 -1 100151 D5 ~ ~ 16777216 -1 100185 S #100150 In the Air~ You float here in midair, low enough to make out what goes on below you yet high enough take in a bigger picture of this horrible scene. Taking up most of your view, at this low of an altitude, is the massive ball that is dug into the grassy plain. The mettalic orb, this Big Gete Star, sits quietly in the middle of it all. Content to absorb both the planet and whatever unwary denizens its guards happen to collect. ~ 0 16777216 9 D0 ~ ~ 0 -1 100147 D2 ~ ~ 0 -1 100152 D3 ~ ~ 0 -1 100149 D4 ~ ~ 0 -1 100116 D5 ~ ~ 16779264 -1 100185 S #100151 In the Air~ From here you can better make out the full length of those arm-like protrusions that extend from the main body of the Big Gete Star. They seem to be moving slightly, shifting the earth as they slowly spread and dig themselves deeper into Namek. ~ 0 16777216 9 D0 ~ ~ 0 -1 100149 D1 ~ ~ 0 -1 100152 D5 ~ ~ 16777216 -1 100155 S #100152 In the Air~ You float here in midair, low enough to make out what goes on below you yet high enough take in a bigger picture of this horrible scene. Taking up most of your view, at this low of an altitude, is the massive ball that is dug into the grassy plain. This living metal planet that is devouring both the planet Namek, and its children. ~ 0 16777216 9 D0 ~ ~ 0 -1 100150 D1 ~ ~ 0 -1 100153 D3 ~ ~ 0 -1 100151 D4 ~ ~ 0 -1 100117 D5 ~ ~ 16777216 -1 100154 S #100153 In the Air~ You float here in midair, low enough to make out what goes on below you yet high enough take in a bigger picture of this horrible scene. Suddenly the winds seem to rise and swirl around you, as battles flare up left and right. It smells like fire, it looks like rain...what is going on here? ~ 0 16777216 9 D1 ~ ~ 0 -1 100131 D3 ~ ~ 0 -1 100152 D4 ~ ~ 0 -1 100118 D5 ~ ~ 16779264 -1 100157 S #100154 Next to the Big Gete Star~ Up in the air, flashes of movement...green and grey, powered by jets and ki energy. Perhaps a few prisoners have managed to escape the clutches of the Big Gete Star's cyclopean drones. What remains to be seen is, how long can they elude the clutches of the monster planet resting so close to you. ~ 0 0 2 D2 ~ ~ 0 -1 100156 D3 ~ ~ 0 -1 100155 D4 ~ ~ 16777280 -1 100152 S #100155 Namekian Plains~ This is the edge of some massive, arm-like protrusion that extends out of the Big Gete Star. It blocks your way, and many other tendrils are driven into the planet elsewhere. Almost as if the metallic predator has enclosed the planet Namek in a deadly embrace. ~ 0 0 2 D0 ~ ~ 0 -1 100185 D1 ~ ~ 0 -1 100154 D4 ~ ~ 16777280 -1 100151 S #100156 Namekian Plains~ Their spirits broken by the overwhelming power of the red eyed drones, chained Nameks continue past here without resistance into an opening in the circuit coated hull of the Big Gete Star. They must know that, inside, only their demise awaits them. ~ 0 0 2 D0 ~ ~ 0 -1 100154 D1 ~ ~ 0 -1 100157 S #100157 Next to the Big Gete Star~ The liquid metal hull of this crashed giant ripples nearby, close enough to reach out and touch. To every side, Nameks are being rounded up and dragged into the Big Gete Star by cyclopean droids. Up in the sky, there seems to be some sort of movement. A flash of green, followed quickly by a shining, metallic figure. ~ 0 0 2 D2 ~ ~ 0 -1 100158 D3 ~ ~ 0 -1 100156 S #100158 Namekian Plains~ A line of chained Nameks can be seen here, drudging along toward the waiting maw of the monster planet. They plod forward helplessly, under the cold and watchful cybernetic eyes of the huge robots. ~ 0 0 2 D0 ~ ~ 0 -1 100157 D1 ~ ~ 0 -1 100159 S #100159 Entrance to the Big Gete Star~ The main body of the Big Gete Star looms before you. A living metal mass bent on devouring this planet, its inhabitants, and everyone else for power to fuel its evil ambition, for energy to sate its foul appetites. A wide hole in the side of the structure swallows Namek after Namek into its dark interior, led to the entrance by cyclopean robots. ~ 0 0 0 D0 ~ ~ 16777216 -1 100084 D1 ~ ~ 0 -1 100161 D2 ~ ~ 0 -1 100160 D3 ~ ~ 0 -1 100158 S #100160 Entering a Namekian Plain~ As you enter this Namekian field, something huge and definately metal fills most of your view. It looks like an asteroid or small moon has simply crashed right into Namek, digging it's way into the earth. However, this seems to be more than a mere space rock. The metallic coating seems almost...alive... ~ 0 4 0 D0 ~ ~ 0 -1 100159 D3 ~ ~ 0 -1 5001 S #100161 Namekian Plains~ This is the edge of some massive, arm-like protrusion that extends out of the Big Gete Star. It blocks your way, and many other tendrils are driven into the planet elsewhere. Almost as if the metallic predator has enclosed the planet Namek in a deadly embrace. Perhaps by ascending into the sky you would be able to avoid this blockade? Though the skies seem just as 'friendly' as the ground. ~ 0 0 2 D0 ~ ~ 0 -1 100162 D3 ~ ~ 0 -1 100159 S #100162 Next to the Big Gete Star~ Their spirits broken by the overwhelming power of the red eyed drones, chained Nameks continue past here without resistance into an opening in the circuit coated hull of the Big Gete Star. They must know that, inside, only their demise awaits them. Up in the sky, there seems to be some sort of movement. A flash of green, followed quickly by a shining, metallic figure. ~ 0 0 2 D1 ~ ~ 0 -1 100163 D2 ~ ~ 0 -1 100161 S #100163 Namekian Plains~ The main body of the Big Gete Star rises upwards near you. A living metal sphere focused on devouring this planet and its peaceful inhabitants to fuel its evil ambition and sate its foul appetites. ~ 0 0 2 D0 ~ ~ 0 -1 100164 D3 ~ ~ 0 -1 100162 S #100164 Next to the Big Gete Star~ A group of chained Nameks can be seen here, waiting for their turn to plod toward the gaping maw of the monster orb. They look around helplessly, kept under the cold and watchful cybernetic eyes of the huge, robotic guards. ~ 0 0 2 D1 ~ ~ 0 -1 100165 D2 ~ ~ 0 -1 100163 D4 ~ ~ 16777280 -1 100128 S #100165 Namekian Plains~ The rippling, liquid metal hull of the menacing orb ripples nearby, almost close enough to reach out and touch. To every side, Nameks are being rounded up and dragged towards Big Gete Star by cyclopean guards. Perhaps by ascending into the sky you would be better able to observe the situation? Though the skies seem just as 'friendly' as the ground. ~ 0 0 2 D0 ~ ~ 0 -1 100166 D3 ~ ~ 0 -1 100164 D4 ~ ~ 16777280 -1 100140 S #100166 Next to the Big Gete Star~ To every side, Nameks are being rounded up and dragged into the Big Gete Star by cyclopean droids. The liquid metal hull of this crashed giant ripples nearby, as if trying to reach out and grasp the helpless Nameks. ~ 0 0 2 D0 ~ ~ 0 -1 100168 D1 ~ ~ 0 -1 100167 D2 ~ ~ 0 -1 100165 D4 ~ ~ 16777280 -1 100139 S #100167 Namekian Plains~ This is the edge of some massive, arm-like protrusion that extends out of the Big Gete Star. It blocks your way, and many other tendrils are driven into the planet elsewhere. Almost as if the metallic predator has enclosed the planet Namek in a deadly embrace. ~ 0 0 2 D0 ~ ~ 0 -1 100169 D3 ~ ~ 0 -1 100166 S #100168 Next to the Big Gete Star~ The liquid metal hull of this crashed giant ripples nearby, close enough to reach out and touch. To every side, Nameks are being rounded up and dragged into the Big Gete Star by cyclopean droids. ~ 0 0 2 D0 ~ ~ 0 -1 100171 D1 ~ ~ 0 -1 100169 D2 ~ ~ 0 -1 100166 D4 ~ ~ 16777280 -1 100138 S #100169 Namekian Plains~ To every side, Nameks are being rounded up and dragged into the Big Gete Star by cyclopean droids. Up in the sky, there seems to be some sort of movement. Perhaps a few prisoners have managed to escape the clutches of the Big Gete Star's cyclopean drones... ~ 0 0 2 D0 ~ ~ 0 -1 100170 D2 ~ ~ 0 -1 100167 D3 ~ ~ 0 -1 100168 S #100170 Namekian Plains~ A line of chained Nameks can be seen here, drudging along toward the waiting maw of the monster planet. They plod forward helplessly, under the cold and watchful cybernetic eyes of the huge robots. ~ 0 0 2 D2 ~ ~ 0 -1 100169 D3 ~ ~ 0 -1 100171 S #100171 Next to the Big Gete Star~ The main body of the Big Gete Star rises upwards near you. A living metal sphere focused on devouring this planet and its peaceful inhabitants to fuel its evil ambition and sate its foul appetites. ~ 0 0 2 D0 ~ ~ 0 -1 100172 D1 ~ ~ 0 -1 100170 D2 ~ ~ 0 -1 100168 D4 ~ ~ 16777280 -1 100137 S #100172 Namekian Plains~ Their spirits broken by the overwhelming power of the red eyed drones, chained Nameks continue past here without resistance into an opening in the circuit coated hull of the Big Gete Star. They must know that, inside, only their demise awaits them. ~ 0 0 2 D2 ~ ~ 0 -1 100171 D3 ~ ~ 0 -1 100173 D4 ~ ~ 16777280 -1 100136 S #100173 Next to the Big Gete Star~ To every side, Nameks are being rounded up and dragged into the Big Gete Star by cyclopean droids. Up in the sky, there seems to be some sort of movement. A flash of green, followed quickly by a shining, metallic figure. The liquid metal hull of this crashed giant ripples nearby, as if trying to reach out and grasp the fleeing Namek. ~ 0 0 2 D0 ~ ~ 0 -1 100174 D1 ~ ~ 0 -1 100172 D4 ~ ~ 16777280 -1 100134 S #100174 Namekian Plains~ This is the edge of some massive, arm-like protrusion that extends out of the Big Gete Star. It blocks your way, and many other tendrils are driven into the planet elsewhere. Almost as if the metallic predator has enclosed the planet Namek in a deadly embrace. ~ 0 0 2 D2 ~ ~ 0 -1 100173 D3 ~ ~ 0 -1 100175 S #100175 Next to the Big Gete Star~ The rippling, liquid metal hull of the menacing orb ripples nearby, almost close enough to reach out and touch. To every side, Nameks are being rounded up and dragged towards Big Gete Star by cyclopean guards. Perhaps by ascending into the sky you would be better able to observe the situation? Though the skies seem just as 'friendly' as the ground. ~ 0 0 2 D0 ~ ~ 0 -1 100176 D1 ~ ~ 0 -1 100174 S #100176 Namekian Plains~ Up in the air, flashes of movement...green and grey, powered by jets and ki energy. Perhaps a few prisoners have managed to escape the clutches of the Big Gete Star's cyclopean drones. What remains to be seen is, how long can they elude the clutches of the monster planet resting so close to you. ~ 0 0 2 D2 ~ ~ 0 -1 100175 D3 ~ ~ 0 -1 100177 S #100177 Entrance to the Big Gete Star~ The main body of the Big Gete Star looms before you. A living metal mass bent on devouring this planet, its inhabitants, and everyone else for power to fuel its evil ambition, for energy to sate its foul appetites. A wide, jagged hole in the side of the structure swallows Namek after Namek into its dark interior, led to the entrance by cyclopean guards. ~ 0 0 2 D1 ~ ~ 0 -1 100176 D2 ~ ~ 16777216 -1 100099 D3 ~ ~ 0 -1 100178 S #100178 Namekian Plains~ To every side, Nameks are being rounded up and dragged into the Big Gete Star by cyclopean droids. Up in the sky, there seems to be some sort of movement. A flash of green, followed quickly by a shining, metallic figure. The liquid metal hull of this crashed giant ripples nearby, as if trying to reach out and grasp the fleeing Namek. ~ 0 0 2 D1 ~ ~ 0 -1 100177 D2 ~ ~ 0 -1 100179 S #100179 Next to the Big Gete Star~ The rippling, liquid metal hull of the menacing orb ripples nearby, almost close enough to reach out and touch. To every side, Nameks are being rounded up and dragged towards Big Gete Star by cyclopean guards. ~ 0 0 2 D0 ~ ~ 0 -1 100178 D3 ~ ~ 0 -1 100180 S #100180 Namekian Plains~ A line of chained Nameks can be seen here, drudging along toward the waiting maw of the monster planet. They plod forward helplessly, under the cold and watchful cybernetic eyes of the huge robots. ~ 0 0 1 D1 ~ ~ 0 -1 100179 D2 ~ ~ 0 -1 100181 S #100181 Next to the Big Gete Star~ The liquid metal hull of this crashed giant ripples nearby, close enough to reach out and touch. To every side, Nameks are being rounded up and dragged into the Big Gete Star by cyclopean droids. Up in the sky, there seems to be some sort of movement. A flash of green, followed quickly by a shining, metallic figure. ~ 0 0 2 D0 ~ ~ 0 -1 100180 D3 ~ ~ 0 -1 100182 D4 ~ ~ 16777280 -1 100143 S #100182 Namekian Plains~ Their spirits broken by the overwhelming power of the red eyed drones, chained Nameks continue past here without resistance into an opening in the circuit coated hull of the Big Gete Star. They must know that, inside, only their demise awaits them. ~ 0 0 2 D1 ~ ~ 0 -1 100181 D2 ~ ~ 0 -1 100183 D4 ~ ~ 16777280 -1 100144 S #100183 Next to the Big Gete Star~ Up in the air, flashes of movement...green and grey, powered by jets and ki energy. Perhaps a few prisoners have managed to escape the clutches of the Big Gete Star's cyclopean drones. What remains to be seen is, how long can they elude the clutches of the monster planet resting so close to you. ~ 0 0 2 D0 ~ ~ 0 -1 100182 D2 ~ ~ 0 -1 100184 D3 ~ ~ 0 -1 100188 D4 ~ ~ 16777280 -1 100146 S #100184 Next to the Big Gete Star~ The main body of the Big Gete Star rises upwards near you. A living metal sphere focused on devouring this planet and its peaceful inhabitants to fuel its evil ambition and sate its foul appetites. ~ 0 0 2 D0 ~ ~ 0 -1 100183 D2 ~ ~ 0 -1 100185 D3 ~ ~ 0 -1 100187 D4 ~ ~ 16777280 -1 100148 S #100185 Next to the Big Gete Star~ The rippling, liquid metal hull of the menacing orb ripples nearby, almost close enough to reach out and touch. To every side, Nameks are being rounded up and dragged towards Big Gete Star by cyclopean guards. Perhaps by ascending into the sky you would be better able to observe the situation? Though the skies seem just as 'friendly' as the ground. ~ 0 0 2 D0 ~ ~ 0 -1 100184 D2 ~ ~ 0 -1 100155 D3 ~ ~ 0 -1 100186 D4 ~ ~ 16777280 -1 100149 S #100186 Namekian Plains~ A group of chained Nameks can be seen here, waiting for their turn to plod toward the gaping maw of the monster orb. They look around helplessly, kept under the cold and watchful cybernetic eyes of the huge, robotic guards. ~ 0 0 2 D0 ~ ~ 0 -1 100187 D1 ~ ~ 0 -1 100185 S #100187 Namekian Plains~ Up in the air, flashes of movement...green and grey, powered by jets and ki energy. Perhaps a few prisoners have managed to escape the clutches of the Big Gete Star's cyclopean drones. What remains to be seen is, how long can they elude the clutches of the monster planet resting so close to you. ~ 0 0 2 D0 ~ ~ 0 -1 100188 D1 ~ ~ 0 -1 100184 D2 ~ ~ 0 -1 100186 S #100188 Namekian Plains~ This is the edge of some massive, arm-like protrusion that extends out of the Big Gete Star. It blocks your way, and many other tendrils are driven into the planet elsewhere. Almost as if the metallic predator has enclosed the planet Namek in a deadly embrace. ~ 0 0 2 D1 ~ ~ 0 -1 100183 D2 ~ ~ 0 -1 100187 S #100189 Floating in a void~ ~ 0 2097156 1 S #100190 Floating in a void~ ~ 0 2097156 1 S #100191 Floating in a void~ ~ 0 2097156 1 S #100192 Floating in a void~ ~ 0 2097156 1 S #100193 Floating in a void~ ~ 0 2097156 1 S #100194 Floating in a void~ ~ 0 2097156 1 S #100195 Floating in a void~ ~ 0 2097156 1 S #100196 Floating in a void~ ~ 0 2097156 1 S #100197 Floating in a void~ ~ 0 2097156 1 S #100198 Floating in a void~ ~ 0 2097156 1 S #100199 Floating in a void~ ~ 0 2097156 1 S #100200 Floating in a void~ ~ 0 2097156 1 S #100201 Floating in a void~ ~ 0 2097156 1 S #100202 Floating in a void~ ~ 0 2097156 1 S #100203 Floating in a void~ ~ 0 2097156 1 S #100204 Floating in a void~ ~ 0 2097156 1 S #100205 Floating in a void~ ~ 0 2097156 1 S #100206 Floating in a void~ ~ 0 2097156 1 S #100207 Floating in a void~ ~ 0 2097156 1 S #100208 Floating in a void~ ~ 0 2097156 1 S #100209 Floating in a void~ ~ 0 2097156 1 S #100210 Floating in a void~ ~ 0 2097156 1 S #100211 Floating in a void~ ~ 0 2097156 1 S #100212 Floating in a void~ ~ 0 2097156 1 S #100213 Floating in a void~ ~ 0 2097156 1 S #100214 Floating in a void~ ~ 0 2097156 1 S #100215 Floating in a void~ ~ 0 2097156 1 S #100216 Floating in a void~ ~ 0 2097156 1 S #100217 Floating in a void~ ~ 0 2097156 1 S #100218 Floating in a void~ ~ 0 2097156 1 S #100219 Floating in a void~ ~ 0 2097156 1 S #100220 Floating in a void~ ~ 0 2097156 1 S #100221 Floating in a void~ ~ 0 2097156 1 S #100222 Floating in a void~ ~ 0 2097156 1 S #100223 Floating in a void~ ~ 0 2097156 1 S #100224 Floating in a void~ ~ 0 2097156 1 S #100225 Floating in a void~ ~ 0 2097156 1 S #100226 Floating in a void~ ~ 0 2097156 1 S #100227 Floating in a void~ ~ 0 2097156 1 S #100228 Floating in a void~ ~ 0 2097156 1 S #100229 Floating in a void~ ~ 0 2097156 1 S #100230 Floating in a void~ ~ 0 2097156 1 S #100231 Floating in a void~ ~ 0 2097156 1 S #100232 Floating in a void~ ~ 0 2097156 1 S #100233 Floating in a void~ ~ 0 2097156 1 S #100234 Floating in a void~ ~ 0 2097156 1 S #100235 Floating in a void~ ~ 0 2097156 1 S #100236 Floating in a void~ ~ 0 2097156 1 S #100237 Floating in a void~ ~ 0 2097156 1 S #100238 Floating in a void~ ~ 0 2097156 1 S #100239 Floating in a void~ ~ 0 2097156 1 S #100240 Floating in a void~ ~ 0 2097156 1 S #100241 Floating in a void~ ~ 0 2097156 1 S #100242 Floating in a void~ ~ 0 2097156 1 S #100243 Floating in a void~ ~ 0 2097156 1 S #100244 Floating in a void~ ~ 0 2097156 1 S #100245 Floating in a void~ ~ 0 2097156 1 S #100246 Floating in a void~ ~ 0 2097156 1 S #100247 Floating in a void~ ~ 0 2097156 1 S #100248 Floating in a void~ ~ 0 2097156 1 S #100249 Floating in a void~ ~ 0 2097156 1 S #100250 Floating in a void~ ~ 0 2097156 1 S #100251 Floating in a void~ ~ 0 2097156 1 S #100252 Floating in a void~ ~ 0 2097156 1 S #100253 Floating in a void~ ~ 0 2097156 1 S #100254 Floating in a void~ ~ 0 2097156 1 S #100255 Floating in a void~ ~ 0 2097156 1 S #100256 Floating in a void~ ~ 0 2097156 1 S #100257 Floating in a void~ ~ 0 2097156 1 S #100258 Floating in a void~ ~ 0 2097156 1 S #100259 Floating in a void~ ~ 0 2097156 1 S #100260 Floating in a void~ ~ 0 2097156 1 S #100261 Floating in a void~ ~ 0 2097156 1 S #100262 Floating in a void~ ~ 0 2097156 1 S #100263 Floating in a void~ ~ 0 2097156 1 S #100264 Floating in a void~ ~ 0 2097156 1 S #100265 Floating in a void~ ~ 0 2097156 1 S #100266 Floating in a void~ ~ 0 2097156 1 S #100267 Floating in a void~ ~ 0 2097156 1 S #100268 Floating in a void~ ~ 0 2097156 1 S #100269 Floating in a void~ ~ 0 2097156 1 S #100270 Floating in a void~ ~ 0 2097156 1 S #100271 Floating in a void~ ~ 0 2097156 1 S #100272 Floating in a void~ ~ 0 2097156 1 S #100273 Floating in a void~ ~ 0 2097156 1 S #100274 Floating in a void~ ~ 0 2097156 1 S #100275 Floating in a void~ ~ 0 2097156 1 S #100276 Floating in a void~ ~ 0 2097156 1 S #100277 Floating in a void~ ~ 0 2097156 1 S #100278 Floating in a void~ ~ 0 2097156 1 S #100279 Floating in a void~ ~ 0 2097156 1 S #100280 Floating in a void~ ~ 0 2097156 1 S #100281 Floating in a void~ ~ 0 2097156 1 S #100282 Floating in a void~ ~ 0 2097156 1 S #100283 Floating in a void~ ~ 0 2097156 1 S #100284 Floating in a void~ ~ 0 2097156 1 S #100285 Floating in a void~ ~ 0 2097156 1 S #100286 Floating in a void~ ~ 0 2097156 1 S #100287 Floating in a void~ ~ 0 2097156 1 S #100288 Floating in a void~ ~ 0 2097156 1 S #100289 Floating in a void~ ~ 0 2097156 1 S #100290 Floating in a void~ ~ 0 2097156 1 S #100291 Floating in a void~ ~ 0 2097156 1 S #100292 Floating in a void~ ~ 0 2097156 1 S #100293 Floating in a void~ ~ 0 2097156 1 S #100294 Floating in a void~ ~ 0 2097156 1 S #100295 Floating in a void~ ~ 0 2097156 1 S #100296 Floating in a void~ ~ 0 2097156 1 S #100297 Floating in a void~ ~ 0 2097156 1 S #100298 Floating in a void~ ~ 0 2097156 1 S #100299 Viola's Pad~ ~ 0 2097164 0 S #0 #RESETS M 1 100291 1 100083 G 1 100298 1 G 1 100294 1 G 1 100293 1 G 1 100291 1 G 1 100290 1 O 1 100292 1 100102 P 0 100288 1 0 P 0 100008 1 0 P 0 100007 1 0 M 1 100298 1 100047 D 0 100047 2 2 M 1 100008 1 100045 M 1 100008 1 100043 M 1 100008 1 100037 M 1 100007 1 100034 M 1 100007 1 100032 M 1 100007 1 100021 M 1 100007 1 100024 M 1 100007 1 100026 M 1 100007 1 100028 M 1 100007 1 100030 M 1 100006 1 100049 M 1 100006 1 100051 M 1 100006 1 100053 M 1 100006 1 100055 M 1 100006 1 100057 M 1 100006 1 100059 M 1 100006 1 100061 D 0 100061 3 2 M 1 100005 1 100062 D 0 100062 1 2 M 1 100005 1 100064 M 1 100005 1 100066 M 1 100005 1 100068 M 1 100005 1 100070 M 1 100005 1 100072 M 1 100005 1 100076 M 1 100005 1 100078 M 1 100002 1 100001 M 1 100002 1 100003 M 1 100002 1 100015 M 1 100002 1 100010 M 1 100002 1 100004 M 1 100294 1 100017 M 1 100297 1 100017 D 0 100017 2 2 M 1 100294 1 100008 M 1 100294 1 100008 D 0 100008 0 2 M 1 100001 1 100084 M 1 100001 1 100080 M 1 100001 1 100085 M 1 100001 1 100090 M 1 100001 1 100091 M 1 100001 1 100099 M 1 100001 1 100093 M 1 100001 1 100097 M 1 100296 1 100089 M 1 100294 1 100089 D 0 100089 0 2 M 1 100294 1 100096 M 1 100294 1 100096 D 0 100096 0 2 M 1 100294 1 100095 M 1 100294 1 100095 M 1 100294 1 100095 D 0 100095 2 2 M 1 100294 1 100088 M 1 100294 1 100088 D 0 100088 2 2 M 1 100294 1 100007 M 1 100294 1 100007 M 1 100294 1 100007 D 0 100007 2 2 M 1 100294 1 100018 M 1 100294 1 100018 D 0 100018 0 2 M 1 100293 1 100156 E 1 100295 1 8 M 1 100003 1 100157 M 1 100003 1 100154 M 1 100293 1 100154 E 1 100295 1 8 M 1 100293 1 100186 E 1 100295 1 8 M 1 100293 1 100186 E 1 100295 1 8 M 1 100003 1 100185 M 1 100003 1 100159 M 1 100293 1 100159 E 1 100295 1 8 M 1 100293 1 100159 E 1 100295 1 8 D 0 100048 3 2 D 0 100031 1 2 D 0 100046 0 2 D 0 100036 1 2 D 0 100035 3 2 M 1 100292 1 100187 E 1 100297 1 12 M 1 100003 1 100187 M 1 100293 1 100183 E 1 100295 1 8 M 1 100293 1 100183 E 1 100295 1 8 M 1 100003 1 100183 M 1 100003 1 100181 M 1 100293 1 100181 E 1 100295 1 8 M 1 100293 1 100180 E 1 100295 1 8 M 1 100293 1 100178 E 1 100295 1 8 M 1 100293 1 100178 E 1 100295 1 8 M 1 100003 1 100177 M 1 100293 1 100177 E 1 100295 1 8 M 1 100003 1 100175 M 1 100003 1 100175 M 1 100293 1 100174 E 1 100295 1 8 M 1 100293 1 100172 E 1 100295 1 8 M 1 100003 1 100172 M 1 100003 1 100170 M 1 100293 1 100170 E 1 100295 1 8 M 1 100293 1 100170 E 1 100295 1 8 M 1 100293 1 100167 E 1 100295 1 8 M 1 100293 1 100167 E 1 100295 1 8 M 1 100293 1 100167 E 1 100295 1 8 M 1 100003 1 100164 M 1 100003 1 100164 M 1 100293 1 100164 E 1 100295 1 8 M 1 100293 1 100162 E 1 100295 1 8 M 1 100295 1 100140 E 1 100296 1 3 M 1 100004 1 100129 M 1 100004 1 100138 M 1 100295 1 100133 E 1 100296 1 3 M 1 100295 1 100134 E 1 100296 1 3 M 1 100004 1 100141 M 1 100004 1 100141 M 1 100295 1 100144 E 1 100296 1 3 M 1 100004 1 100145 M 1 100295 1 100148 E 1 100296 1 3 M 1 100295 1 100148 E 1 100296 1 3 M 1 100004 1 100152 M 1 100004 1 100131 M 1 100004 1 100121 M 1 100295 1 100109 E 1 100296 1 3 M 1 100004 1 100110 M 1 100295 1 100127 E 1 100296 1 3 M 1 100295 1 100127 E 1 100296 1 3 M 1 100004 1 100114 M 1 100004 1 100103 M 1 100295 1 100103 E 1 100296 1 3 M 1 100004 1 100116 M 1 100295 1 100115 E 1 100296 1 3 M 1 100295 1 100107 E 1 100296 1 3 M 1 100295 1 100119 E 1 100296 1 3 M 1 100004 1 100119 D 0 100006 0 2 D 0 100006 2 2 D 0 100016 0 2 D 0 100016 2 2 D 0 100086 0 2 D 0 100086 2 2 D 0 100094 0 2 D 0 100094 2 2 S #SHOPS 100291 0 0 0 0 0 100 90 0 23 ; A large, red monitor set above a slot in the wall 0 #REPAIRS 0 #SPECIALS S #$