dbsc/clans/
dbsc/deity/
dbsc/houses/
dbsc/player/a/
dbsc/space/
#AREA   Nativlon Island~



#VERSION 252
#AUTHOR Raditz~

#RANGES
0 0 0 0
$

#PLANET 0

#FLAGS
0 30

#CLIMATE 2 2 2

#MOBILES
#20000
Man~
A coin seller~
A man is here, selling coins
~
~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
100 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20001
Blar~
A Cabbit~
A huge rat is scurrying around looking for some food.
~
~
-2147482623 0 -1000 C
1 0 300 1d20+0 2d5+0
-1 12000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 1
0 0 0 0 0 0 0 0
> death_prog 100~
mpmload 20001
~
> death_prog 100~
mpmload 20001
~
|
#20002
fighter~
a newly created fighter~
Some god abandoned a newly created fighter here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 10
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20004
Nativlon~
lady~
A beautiful woman with the tail of a fish swims here, hunting for treasure.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20008
female grey dragon~
A grey dragon~
A Tremendously huge grey female dragon is here, smiling.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 30000000000
112 112 0
10 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 7
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 20010
~
|
#20010
Godliemn~
Warrior~
A gigantic warrior with the body of a horse guards the coral castle.
~
A warrior of unusual height with the body of a horse guards the coral
castle. His glisten eyes detect every slight movement.  His muscular arms
equip with an enormous sword and a shield of divine protection.  A single
honorary gold plate hangs from his neck, dangles on his bare, well-shaped
chest.  The plate reads, "To the most courageous warrior, Godliemn, I grant
thee the power of immortality.  Kdorthea"
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20011
Mermaid~
A Mermaid~
A Beautiful Mermaid-Nativlonian is swimming by here
~
~
1 262144 0 C
1 0 100 1d20+0 2d5+0
-1 70000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpoload 20268
~
|
#20013
Crole~
Crole~
Crole, the Saiyan Armorer stands here.
~
~
1 0 0 C
50 0 300 1d20+30000 2d5+0
-1 1
112 112 1
10 10 10 10 0
0 0 0 0 0
0 0 0 0 2 1 0
0 0 0 0 0 0 0 0
#20022
brown dragon~
A brown dragon~
A Huge Brown Dragon is here, curled up.
~
~
161 0 0 C
1 0 100 1d20+0 2d5+0
-1 200000000000
112 112 0
10 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 7
0 0 0 0 0 0 0 0
> death_prog 10~
mpecho "Take this key to the towers of Nativlon and open Door 1 with it. Go, young soldier..."
mpoload 20008
~
> fight_prog 50~
mpecho &RA Massive Dragon strike's at you with his claws, ripping out your insides.
mpdamage $n 10
~
|
#20026
maiden~
A Maiden~
A young maiden is here, holding a single Ceruleanrosa.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
tell $n Oi you!, rumur has it theres a marvelous dragon north, one of the ones that holds a key!!!
whisper $n dont tell anyone!
giggle
~
|
#20030
baby dragon~
A baby dragon~
A baby dragon is resting here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 130000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 20~
mpoload 20030
~
> death_prog 20~
mpoload 20031
~
|
#20051
Fisherman~
A Fisherman~
A fishermen is here, with a rod in his hand
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 50~
mpoload 20268
~
|
#20052
Man~
A small balled man~
A small little balled man is handing out prizes here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20056
Old Man~
Old Man~
An Old man is here, teaching the children Katas.
~
~
1 2621440 0 C
1 0 100 1d20+0 2d5+0
-1 100000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20063
Guard~
A Guard~
A Guard is here, with a stern look on his face
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 10000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20066
icecream~
a newly created icecream~
Some god abandoned a newly created icecream here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20069
A Bear~
A Bear~
A huge grizzly bear is sleeping here.
~
~
1 0 0 C
1 0 300 1d20+0 2d5+0
-1 3500000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpforce crintel sac cou
~
|
#20076
Nativlon~
a newly created Nativlon~
A seductive Nativlon is here, singing a hauntingly beautiful melody.
~
~
1 512 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 2
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20077
Guard~
A Guard~
A Guard is here, guarding the prison cells with his life
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20079
Guard~
A Guard~
A guard stands here, guarding the door.
~
~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
100 10 10 10 10
0 0 0 0 0
4 4 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hey man, Give me 300 thousand zeni and you can spam a mob, only if your an android
~
> act_prog p gives you A Virtual Training Coin.~
if race($n) == android
say Sure, Go right ahead
mppurge coin
smile
unlock n door
open n door
mpforce $n n
close n door
lock n door
else
say Sorry, You are'nt an Android and thus you cannot enter.
v
say Here, I'm feeling nice, have yer' coin back
give coin $n
~
|
#20080
man~
a newly created man~
Some god abandoned a newly created man here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20081
coin~
A Virtual Training Coin~
A useless coin is here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20082
Demon~
A Demon Statue~
A Grinning Demon Statue is standing here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20083
Guard~
a newly created Guard~
A Guard is sleeping here
~
~
1 131072 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20084
Computer~
A Computer~
A computer is here
~
~
1 2 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
close d door
lock d door
~
|
#20085
man~
A Man~
A short, bald man is here, standing on a chair
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
if race($n) == android
say Ahh! Hello $n, Ready for your virtual training?
say Simply say 'connect to computer' when you want to connect!
else
unlock s door
open s door
mpforce $n s
close s door
lock s door
~
|
#20086
Child~
Child~
A Young Nativlon is standing here, sparring an Old Man
~
~
1 524288 0 C
1 0 100 1d20+0 2d5+0
-1 100000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20087
Nativlonian~
a newly created Nativlonian~
Some god abandoned a newly created Nativlonian here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20088
imp~
An Imp~
An Imp is here, cackling insanely.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 100000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog hell~
mpecho &WHell
mpecho &gAs if picked up by the scruff of your neck by a mighty hand, you find
mpecho &gyourself unceremoniously dumped at a strange gateway.  Here is the
mpecho &gplace which will determine your fate.  Whether you will be sent back
mpecho &gto life as you once knew it, or proceed onto a far yet bleaker pathway.
mpecho &gThe time has come for you to plead your case and await judgement for the
mpecho &gcrimes that have been placed upon your head.  Speak wisely and choose
mpecho &gyour words carefully, for your testimony will be written in the ledgers
mpecho &gof the Gods, and will determine the path you will ultimately travel.
mpecho &WExits none.
mpecho &BA mystical spring flows majestically from a glowing circle of blue.
mpecho &rA fountain of fresh blood flows in the corner.
mpecho &OThe Punishment Comment Board is here.
~
> greet_prog 100~
mpecho &WHell
mpecho &gAs if picked up by the scruff of your neck by a mighty hand, you find
mpecho &gyourself unceremoniously dumped at a strange gateway.  Here is the
mpecho &gplace which will determine your fate.  Whether you will be sent back
mpecho &gto life as you once knew it, or proceed onto a far yet bleaker pathway.
mpecho &gThe time has come for you to plead your case and await judgement for the
mpecho &gcrimes that have been placed upon your head.  Speak wisely and choose
mpecho &gyour words carefully, for your testimony will be written in the ledgers
mpecho &gof the Gods, and will determine the path you will ultimately travel.
mpecho &WExits none.
mpecho &BA mystical spring flows majestically from a glowing circle of blue.
mpecho &rA fountain of fresh blood flows in the corner.
mpecho &OThe Punishment Comment Board is here.
~
> greet_prog 100~
say Welcome to Hell, Mortal scum
cackle
~
|
#20092
Prisoner~
A Prisoner~
A skinny fragile human body shivers here
~
~
33 0 0 C
1 0 100 1d20+0 2d5+0
-1 100000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20097
Piccolo~
Piccolo~
Piccolo, is giggling here
~
~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20100
Imp~
An Imp~
A Red Imp is here, grinning.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog ~
~
> greet_prog 100~
mpforce $n give key imp
mpforce $n give key imp
mpforce $n give key imp
mpforce $n give key imp
mpforce $n give key imp
~
> speech_prog mountain~
say Bah! howd u guese that
give key $n
give key $n
give key $n
give key $n
give key $n
~
> greet_prog 100~
tell $n Muwahha i got your keys mortal, to get them back answer me this.
tell $n What has roots that nobody sees, and is taller than trees.
tell $n Up, up it goes, and yet it never grows.
tell $n What is it?
~
> greet_prog 100~
mpforce $n give key imp
mpforce $n give key imp
~
|
#20101
Imp~
An Imp~
A Red Imp is here, grinning
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpforce $n give key imp
mpforce $n give key imp
mpforce $n give key imp
mpforce $n give key imp
mpforce $n give key imp
tell $n Muwahhaha got your keys mortal, answer this riddle to get them back.
tell $n This thing runs but cannot walk, sometimes sings but never talks.
tell $n Lacks arms, has hands
 lacks a head but has a face.
tell $n What is it?
~
> speech_prog clock~
say Bah, you guesed mine to! impossible
sigh
give key $n
give key $n
give key $n
give key $n
give key $n
~
|
#20105
Dailthoneon~
Dailthoneon~
Dailthoneon, west island general, stands here
~
~
1 105390720 0 C
1 0 100 1d20+0 2d5+10
-1 1000000000000
112 112 1
100 100 100 100 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20108
Man~
An Old Man~
A Short old man wonders the streets.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
tell $n Hello stranger! Have you slain all the dragons to collect all the keys to Nativlons lair! well rumur has it if you follow the path west all the way, you will find him!
~
|
#20110
Goku~
A Saiyan~
A male Saiyan with long &YYellow &chair hovers here, never second glancing.
~
~
65537 524288&448 1000 C
1 0 100 1d20+0 2d5+0
-1 1000000000
112 112 0
100 100 100 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 1~
mpechoat $n &RYou rip a Z-Fighters badge off the corpse of A Saiyan and smile with triumph.
mpoload 20110
else
mpechoat &RA Saiyan looks at you with a smile and sais &C'You gave me the oppotunity to die in battle, Thank you, friend"
~
> death_prog 1~
~
> fight_prog 70~
mpechoat $n &RGoku quickly zanzokens behind you.
mpechoat $n &RGoku rears back his knee and swiftly strikes you in the back.
mpdamage $n 5
~
|
#20111
Ring~
a newly created Ring~
Some god abandoned a newly created Ring here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20116
Shop~
A Shopkeeper~
A Shopkeeper is standing here
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
100 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say $n, how can i help you?
~
|
#20117
Gladiator~
a newly created Gladiator~
A one armed gladiator is here, whimpering.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20120
Morias~
morias~
Morias, Loyal knight and son of Nativlon stands here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20122
Guard~
A Guard~
A Vigillant guard is here, protecting the lair.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
tell $n Ahh young traveler!! Nativlons lair be up through this cave, but be sure to have all the keys to get through the door!
~
|
#20129
Nativlon~
Lord Nativlon~
The Spirit of the Lord Nativlon Hovers here.
~
~
67108867 524288&32 0 C
1 0 100 100d100+100 100d5+100
-1 1
112 112 0
100 100 100 10 100
0 0 0 0 0
0 0 0 0 1 1 6
85 65 0 0 0 0 0 0
> greet_prog 100~
if rand (5)
mpoload 20155
close w door
lock w door
say Ahh, $n, have this as a reward for finding me.
mpecho Lord Nativlon digs deep in his small pouch and produces a pair of Sparkling Gauntlets.
give gauntlets $n
mpsleep 1
say Come back soon.
mpsleep 1
sm
mpsleep 1
say It gets boring up here.
chuck
mptransfer $n 20000
mpat 20000 mpforce $n look
else
close w door
lock w door
mpsleep 1
say $n, what are you doing here?  I do not have time for this!
mptransfer $n 20000
mpat 20000 mpforce $n look
~
> greet_prog 100~
if rand (5)
mpoload 20155
mpforce $n give key nativlon
mpforce $n give key nativlon
mpforce $n give key nativlon
mpforce $n give key nativlon
mpforce $n give key nativlon
mppurge key
mppurge key
mppurge key
mppurge key
mppurge key
mpoload 20160
close w door
lock w door
say Ahh, $n, have this as a reward for finding me.
mpecho Lord Nativlon digs deep in his small pouch and produces a pair of Sparkling Gauntlets.
give gauntlets $n
mpsleep 1
say Come back soon.
mpsleep 1
smile
mpsleep 1
say It gets boring up here.
chuck
mptransfer $n 20000
mpat 20000 mpforce $n look
else
close w door
lock w door
mpforce $n give key nativlon
mpforce $n give key nativlon
mpforce $n give key nativlon
mpforce $n give key nativlon
mpforce $n give key nativlon
mppurge key
mppurge key
mppurge key
mppurge key
mppurge key
mpoload 20160
mpsleep 1
say $n, what are you doing here?  I do not have time for this!
mptransfer $n 20000
mpat 20000 mpforce $n look
endif
~
|
#20133
Citizen~
A Citizen~
Bearing a small lantern, a citizen walks the city.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 1~
mpoload 20080
~
|
#20139
dummy~
a newly created dummy~
A practicing dummy is standing still here.
~
~
1 0 0 C
1 0 1 1d20+0 2d5+0
-1 10000000000000
112 112 0
1 10 1 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20147
Monkey~
A Stupid monkey dubbed 'Revtoid'~
A Stupid monkey dubbed 'Revtoid'
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog ~
~
> greet_prog 100~
shout IM A STUPID MONKEY:D:D:D:D:D:D:D
~
> greet_prog 100~
yell IM A MONKEY
~
|
#20148
blue dragon~
A blue dragon~
A Massive Blue Dragon is here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 200000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 20013
~
> greet_prog 100~
yell RRRRROOOOOOAAAAAAAAAARRRRRHHHHH!!!!
mpecho $I blows a mass of blue flames at you.
mppldamage $n 10 10
~
|
#20156
black dragon~
A black dragon~
A Massive Black Dragon is perched here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 7
0 0 0 0 0 0 0 0
> death_prog 10~
mpecho "Take this key to the towers of Nativlon and open up the second door.  You're our only chance..."
mpoload 20009
~
|
#20157
red dragon~
A Red Dragon~
A Huge Red Dragon is here, wrapped up in millions of chains.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 200000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 20011
~
> greet_prog 100~
yell RRRROOOOOAAAAAAAAAAAAAAAAARRRRRRRRR!!!!!!!!!!!
say LET ME OUT OF HERE!!!
emote blows a mass of flames at you.
mppldamage $n 10 10
~
|
#20161
smallchild~
A small child~
A child is shimmering in and out of the shadows here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20165
chef~
The chef~
A tubby man with a white cap stands over a hot plate here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 100000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20169
Key~
A large Marble key~
A large Marble key
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20170
Coin~
a newly created Coin~
Some god abandoned a newly created Coin here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20172
time~
A Time Chamber coin~
A Time Chamber coin
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20173
Dean~
The Dean~
The Castles dean is here, drawing plans on the blackboard.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
say Hiya, You'll need a ruler this year, Here have this one
mpoload 20163
give ruler $n
~
|
#20174
teacher~
A teacher~
A fustrated teacher attempts to control her students.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 5000000
112 112 2
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20177
Hologram~
a newly created Hologram~
Some god abandoned a newly created Hologram here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20179
student~
A student~
A pesky kid with a cheeky grin on his face is running past here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000
112 112 1
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20183
Man~
The Candy man~
The Candy man is here, running around frantically, serving customers.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20186
monkey~
A Playful Monkey~
A Playful Monkey
~
~
1 2 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog now~
unlock u door
open u door
~
|
#20190
belt~
a newly created belt~
Some god abandoned a newly created belt here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20193
Hotdog~
a newly created Hotdog~
Some god abandoned a newly created Hotdog here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20195
Tanya~
Tanya~
Tanya is leaning on the counter here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
100 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpecho &CTanya says 'Hey sexy, What can i do for you?
mpecho &cTanya winks suggestively at you.
~
|
#20196
Julia~
Julia~
Julia, the Kinky shop owner.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
100 10 10 10 0
0 0 0 0 0
2 2 0 0 1 1 0
0 0 0 0 0 0 0 0
#20197
Adam~
Adam~
Adam the optometrist is here behind the counter.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
100 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20199
last mob~
a newly created last mob~
Some god abandoned a newly created last mob here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20200
Fighter~
A Virtual fighter~
A Virtual fighter Model 1 is here, awaiting your command
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 40000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20201
fighter~
A Virtual fighter~
A Virtual fighter Model 2 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 100000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20202
fighter~
A Virtual fighter~
A Virtual fighter Model 3 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 300000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20203
fighter~
A Virtual fighter~
A Virtual fighter Model 4 is here, awaiting your command
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 300000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20204
fighter~
A Virtual fighter~
A Virtual fighter Model 4 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 800000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20205
fighter~
A Virtual fighter~
A Virtual fighter Model 5 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 25000000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20206
fighter~
A Virtual fighter~
A Virtual fighter Model 6 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 75000000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20207
fighter~
A Virtual fighter~
A Virtual fighter Model 7 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 100000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20208
fighter~
A Virtual fighter~
A Virtual fighter Model 8 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 300000000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20209
fighter~
A Virtual fighter~
A Virtual fighter Model 9 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 600000000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20210
fighter~
A Virtual fighter~
A Virtual fighter Model 10 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 900000000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20211
fighter~
A Virtual fighter~
A Virtual fighter Model 11 is here, awaiting your command.
~
~
1 128 0 C
1 0 100 1d20+0 2d5+0
-1 5000000000000
112 112 0
100 10 100 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 100~
mpechoat $n &WThe swirling mist appears again and wraps around you, transfering you back to reality.
mptransfer $n 20080
mpat 20080 mpforce $n look
~
|
#20235
monkey~
a newly created monkey~
Some god abandoned a newly created monkey here.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 500
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 30~
mpecho &GA Monkey cups his hands and holds them to his side.
mpsleep time
mpsleep time
mpsleep time
mpsleep time
mpecho &GA Monkey starts chanting and a blue ball appears in his hand 'KAMMMMMMEEEEE'
mpsleep time
mpsleep time
mpsleep time
mpsleep time
mpecho &GA Monkey continues to chant 'HAMMMEEEEE'
mpechoat $n &GWith all his might and energy, A Monkey points his cupped hands at you and fires a blue beam, screaming 'HAAAAAA'
mpechoaround $n &GA Saiyan points his cupped hands towards $n, and screams 'HAAAAAAA'
mpdamage $n 25
~
|
#20239
Icerian~
An Icerian guide~
An Icerian guide is here, helping the travelers.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20240
predator~
A predator~
A predator appears and reappears within the shadows.
~
~
65 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20241
huntsmen~
A Huntsmen~
A Huntsmen is here, guiding travelers.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20245
Icerian~
An Icerian Warrior~
An Icerian warrior is here, clad in battle armor.
~
~
65 0 0 C
1 0 100 1d20+0 2d5+0
-1 5000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20249
nativlon soldier~
A Nativlon Soldier~
A Nativlon Soldier stands here, clad in battle-armor.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000000
112 112 0
100 10 10 10 0
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20250
Tiger~
A vicious tiger~
A large vicious tiger stands in a defensive position, planning his attack.
~
~
65 0 0 C
1 0 100 1d20+0 2d5+0
-1 5000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20251
panther~
A black panther~
A black panther stands in the brushes, contemplating its next move.
~
~
65 0 0 C
1 0 100 1d20+0 2d5+0
-1 4000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20253
monkey~
A monkey~
A small spider monkey is hanging from the tree's here, mocking you.
~
~
65 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20254
gecko~
A small gecko~
A small multi-coloured gecko is hiding here.
~
~
65 0 0 C
1 0 100 1d20+0 2d5+0
-1 2000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 20202
~
|
#20255
huntsmen~
A huntsmen~
A huntsmen is here, with a bow and arrow slung over his back.
~
~
65 0 0 C
1 0 100 1d20+0 2d5+0
-1 10000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 10~
mpoload 20235
~
|
#20260
majin adder snake~
The Majin Adder~
The Great Majin Adder slithers around, contemplating your destruction.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 2000000000
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> fight_prog 50~
mpechoat $n &GThe Majin Adder Hiss's at you, Warning you.
mpechoat $n &RMajin Adder swing's his gigantic tail your way, Striking home.
mppldamage $n 10 10
~
> greet_prog 100~
mpechoat $n &RThe Majin Adder stabs his tail through your shoulder.
mppldamage $n 10
cackle
~
> death_prog 5~
mpechoat $n &GYou rip the head off Majin Adder and thrust it upon a stake, claiming his head.
mpoload 20260
~
> death_prog 5~
mpoload 20159
~
|
#20261
demon~
A grinning demon~
A grinning demon cackles at you.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpforce $n give rock demon
say Oh, I'm sorry, Did you need this?
mppurge rock
cackle $n
~
|
#20265
rabbi~
The Rabbi~
A large fat rabbi stands here, reciting a massive book.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> speech_prog "I wish to be jewish, Father rabbi"~
mpsleep 3
mpecho The rabbi looks up from his book and peers at you, he then closes it and addr
ess you.
mpsleep 3
hrm
mpsleep 3
say Lets see here now, hmmmm....$n hey....You look like a young jewish boy to me.
mpsleep 3
say Welcome aboard
mpsleep 2
smile
mpoload 20269
give 20269 $n
~
> speech_prog "I wish to be jewish"~
mpsleep 3
mpecho The rabbi looks up from his book and peers at you, he then closes it and addr
ess you.
mpsleep 3
hrm
mpsleep 3
say Lets see here now, hmmmm....$n hey....You look like a young jewish boy to me.
mpsleep 3
say Welcome aboard
mpsleep 2
smile
mpoload 20269
give cap $n
~
|
#20266
bald man~
A short bald man~
A short bald man stands here, awaiting your purchase
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
> greet_prog 100~
mpechoat $n &cA short bald man glances at you and smiles.
say Welcome to my humble shop, $n, Feel free to look around
~
|
#20269
Bio-Android~
A Bio-Android~
A slimey wet moldy Bio-Android stands here, cackling.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1000000000
112 112 0
10 500 10 10 0
0 0 0 0 0
6 6 0 0 1 1 0
0 0 0 0 0 0 0 0
> death_prog 9~
mpoload 20112
~
> death_prog 100~
mpecho &rIt thrashes around as its blood and guts explode all over the walls and yourself.
~
> rand_prog 30~
mpecho &CA Bio-Android mutters to itself about the living conditions it has.
~
> fight_prog 50~
'ki burst'
~
> fight_prog 60~
charge 'ki burst'
~
> fight_prog 90~
upper
~
> fight_prog 50~
kame
~
> fight_prog 50~
death
~
> fight_prog 50~
dual
~
|
#20278
Raditz~
Raditz, the unloved~
Raditz, Melora i really need to talk to you =(
~
~
67108865 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20279
priest~
A Jewish Priest~
A Jewish Bar-Mitzvah Priest stands here, chanting unusual things.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#20299
man~
A VR team member~
A VR team member is here, reading a magazine.
~
~
1 0 0 C
1 0 100 1d20+0 2d5+0
-1 1
112 112 0
10 10 10 10 10
0 0 0 0 0
0 0 0 0 1 1 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#20000
Cart~
A large Cart~
A large Cart is here, riddled with coins~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20001
Adams Super Duper Battle Sword!~
Adams Super Duper Battle Sword!~
Some god dropped a newly created Adams Super Duper Battle Sword! here.~
~
13 0 8193
0 0 0 0 0 0
1 0 0
 0
#20002
A Large Bong~
A Large Bong sits here, ready to be smoked~
Some god dropped a newly created A Large Bong here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20003
helmet Golden Helm~
a newly created helmet Golden Helm~
Some god dropped a newly created helmet Golden Helm here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20004
gun blaster energy~
A wrist-mounted energy blaster~
What looks like a futuristic gun, strapped to a wristband, rests on the ground~
~
3 8194 16385
75 10 10 -1 0 0
1 10000 1000
 0
'magic missile'
#20008
Key~
A Brown Key [Key1]~
A Brown Key [Key1]~
~
13 8192 1
0 0 0 0 0 0
1 0 0
 0
#20009
Key~
A Black Key [Key2]~
Some god dropped a newly created Key here.~
~
13 8192 1
0 0 0 0 0 0
1 0 0
 0
#20010
Key~
A Grey Key [Key3]~
A Key is here.~
~
13 8192 1
0 0 0 0 0 0
1 0 0
 0
#20011
Key~
A Red Key [Key4]~
Some god dropped a newly created Key here.~
~
13 8192 1
0 0 0 0 0 0
1 0 0
 0
#20013
key~
A Blue Key [Key5]~
A Blue key is here.~
~
13 8192 1
0 0 0 0 0 0
1 0 0
 0
#20029
Dragon talon~
A white dragon talon~
A large dragon talon is here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#20030
black dagon horns~
A black pair of dragon horns~
A pair of dragon horns are embedded in the ground here.~
~
9 516096 17
0 0 0 0 50 50
1 17500 1750
 0
A
1 5
#20031
brown scaly skin~
A brown, scaly skin~
A layer of brown snakeskin is stretched out here~
~
9 1040384 1025 6
0 0 0 0 500 500
1 50000 5000
 0
#20038
Vines~
A Mass of vines~
A Mass of green moldy vines is tangled about the rocks here.~
~
15 0 0
10 0 0 0 0 0
1 200 20
 0
#20052
Man~
A small balled man~
A small little balled man is handing out prizes here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20056
Adams Super Duper Metal Wristband!~
Adams Super Duper Metal Wristband!~
Some god dropped a newly created Adams Super Duper Metal Wristband! here.~
~
13 0 4097
0 0 0 0 0 0
1 0 0
 0
#20057
Long Blade~
&zA &rD&ze&rm&zo&rn&zs blade~
&A &rD&ze&rm&zo&rn&zs blade~
~
13 0 8193
0 0 0 0 0 0
1 0 0
 0
> sac_prog 100~
mptransfer $n 5071
~
|
#20066
icecream~
a newly created icecream~
Some god dropped a newly created icecream here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20069
A Demons Blade~
A Demons Blade~
A Demons Blade~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20079
key~
a newly created key~
Some god dropped a newly created key here.~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#20080
coin~
A Virtual Training Coin~
A useless coin is here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#20088
dildo~
A Long, smooth dildo~
A Long, smooth dildo~
~
19 0 16385
0 0 0 0 0 0
1 27747500 2774750
 0
A
1 2147483647
A
1 1000
A
2 10000
A
4 100
#20097
corpse~
a newly created corpse~
A dried human corpse is resting on the floor.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20110
Z fighters badge~
An Offical &YZ&R-&YF&Ri&Yg&Rh&Yt&Re&Yr&Rs Badge.~
A Shiny little badge sparkles in the dirt.~
~
13 0 16385
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpechoaround $n &R$n holds the badge, and proclaims $mself to be a member of the Z-Fighters
mpechoat $n &RYou hold the badge in your hand and proclaim yourself a Z-Fighter!
~
|
#20111
sword~
A Magnificent Blade of Pure &WWhite Light.~
Some god dropped a newly created sword here.~
~
13 0 8192
0 0 0 0 0 0
1 0 0
 0
#20112
Ring~
&zCharred Ring &Rof Twisted &YHalfbreed &gTendon~
&GA Charred Ring of Twisted Halfbreed Tendon~
~
9 1032192 3
0 0 0 0 0 0
1 12500 1250
 1000000000
A
2 5
> wear_prog 100~
mpmload 20154
~
|
#20113
Adams Super Duper hat!~
Adams Super Duper Hat!~
Some god dropped a newly created Adams Super Duper hat! here.~
~
13 0 17
1 1000 2000 2000 2000 2000
1 0 0
 5
#20114
cap~
a newly created cap~
Some god dropped a newly created cap here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20140
cou~
A COU Coin~
A COU Coin.~
~
13 0 1
0 0 0 0 0 0
1 0 6900
 0
> sac_prog 100~
mpechoat $n &GA swirling mist slowly spirals up from around your feet. In a matter of seconds,    you're completely surrounded by it, unable to to see or do anything. When it finally clears, you're standing in the very center of the Universe.
mptransfer $n 200
mpat 200 mpforce $n look
~
|
#20141
Cave~
A Bears Cave Coin~
A Bears Cave Coin~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
> sac_prog 100~
mptransfer rakoz 9007
~
|
#20142
beer~
&B A Beer mug~
A frosty beer has been left here.~
~
25 0 0
0 0 0 0 0 0
1 0 0
 0
#20143
key~
A Black key~
Some god dropped a newly created key here.~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#20150
Coat~
A Magician's Coat~
A Magicians Coat.~
~
13 0 9
0 0 0 0 0 0
1 525000 3000000
 0
A
3 10
A
16 500
#20155
gauntlets sparkling diamond~
&zThe &CD&ci&Ca&cm&Co&cn&Cd &zGauntlets~
&zThe &CD&ci&Ca&cm&Co&cn&Cd &zGaunlets~
~
9 262144 129
0 0 0 0 750 750
1 112500 11250
 500000000
A
4 15
> wear_prog 100~
mpechoat $n &RFire explodes from your wrists as images from thousands of battles seer your vision.&D
mpechoaround $n &RFire explodes from $n's wrists, $s eyes flickering as if watching something you cannot see.&D
~
|
#20159
bracer~
A large metalic bracer~
A large metalic purple bracer~
~
9 8519680 257
0 0 0 0 0 0
1 12500 66000
 0
A
4 5
> wear_prog 100~
mpecho The Bracer seems to come alive for a moment and clamps onto your arm.
~
|
#20160
key~
A Marble key~
A Marble key~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#20162
Chest~
A large chest~
A large brown chest is in the corner~
~
15 0 0
10 0 0 0 0 0
1 200 20
 0
#20163
Ruler~
A Large Vicious Ruler~
A large peice of wood lies here.~
~
13 0 16385
0 0 0 0 0 0
1 0 0
 100000
#20169
Coin~
A CoU Coin~
A CoU Coin~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
> sac_prog 100~
mptransfer $n 600
~
|
#20170
Coin~
cou~
Some god dropped a newly created Coin here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20171
Earth~
A Earth Coin~
A Earth Coin~
~
13 0 1
0 0 0 0 0 0
1 0 6900
 0
> sac_prog 100~
mpechoat $n &GA swirling mist slowly spirals up from around your feet. In a matter of seconds,    your're completely surrounded by it, unable to see or do anything. When it finally clears, your standing in Friendship Square, Earth.
mptransfer $n 9001
mpat 9001 mpforce $n look
~
|
#20172
Namek~
A Namek Coin~
A Namek Coin~
~
13 0 1
0 0 0 0 0 0
1 0 6900
 0
> sac_prog 100~
mpechoat $n &GA swirling mist slowly spirals up from around your feet. In a matter of seconds,    you're completely surrounded by it, unable to to see or do anything. When it finally clears, you're standing in Village Square, Namek.
mptransfer $n 5003
mpat 5003 mpforce $n look
~
|
#20173
time~
A Time Chamber Coin~
A Time Chamber Coin~
~
13 0 1
0 0 0 0 0 0
1 0 6900
 0
> sac_prog 100~
mpechoat $n &GA swirling mist slowly spirals up from around your feet. In a matter of seconds,    you're completely surrounded by it, unable to to see or do anything. When it finally clears, you're standing in the entrance to the Time Chamber, Earth.
mptransfer $n 2059
mpat 2059 mpforce $n look
~
|
#20174
Roshi~
A Master Roshi's House Coin~
A Master Roshi's House Coin~
~
13 0 1
0 0 0 0 0 0
1 0 6900
 0
> sac_prog 100~
mpechoat $n &GA swirling mist slowly spirals up from around your feet. In a matter of seconds,    you're completely surrounded by it, unable to to see or do anything. When it finally clears, you're standing in Master Roshi's House, Earth.
mptransfer $n 2131
mpat 2131 mpforce $n look
~
|
#20180
Candycane~
A Large Candycane~
A large circular pole is here.~
~
13 0 0
0 0 0 0 0 0
1 0 100
 0
#20181
Hotdog~
A large delicious hotdog~
A Large hotdog is laying about.~
~
19 0 1
0 0 0 0 0 0
1 0 100
 0
#20182
pie~
A delicious pie~
A Large pie is laying about here.~
~
13 0 0
0 0 0 0 0 0
1 0 100
 0
#20183
Man~
a newly created Man~
Some god dropped a newly created Man here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20186
Plague~
a newly created Plague~
Some god dropped a newly created Plague here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20190
belt~
A black spikey belt~
A belt is lieing here.~
~
13 0 2048
0 0 0 0 0 0
1 5000 200
 0
A
1 2
#20191
Collar~
A kinky bondage dog collar~
A dogs collar is here in the dirt.~
~
13 0 5
0 0 0 0 0 0
1 600000 200
 0
A
16 600
#20192
pajama~
A silky pajama shirt~
A silk pajama set lays about.~
~
13 0 1024
0 0 0 0 0 0
1 0 200
 0
#20193
jacket~
A sexy leather jacket~
A Leather jacket is laying about.~
~
13 0 8
0 0 0 0 0 0
1 400000 4000
 0
A
16 400
#20194
Blade~
The Magnificent Blade of Odin~
A Magnificent peice of work hovers here.~
~
5 0 16385
0 0 0 0 0 0
1 12500 1250
 0
A
1 5
> get_prog 100~
~
> get_prog 100~
~
|
#20195
Lingerie~
Sexy lacy lingerie~
A Sexy bit of material is lieing here.~
~
13 0 9
0 0 0 0 0 0
1 0 1000
 0
#20196
Teddy~
A silk teddy~
A cute little teddy is here.~
~
13 0 16384
0 0 0 0 0 0
1 0 200
 0
#20199
last obj~
a newly created last obj~
Some god dropped a newly created last obj here.~
~
13 0 0
0 0 0 0 0 0
1 0 0
 0
#20200
gi~
A Long Black Gi~
Some god dropped a newly created gi here.~
~
13 0 9
0 0 0 0 0 0
1 0 0
 0
> wear_prog 100~
mpechoat $n &rFury in its purest form surges into your body, threatening to tear you apart.  As quickly as it had come, it is now gone, leaving only a resonant power flowing through your being.
~
|
#20202
rock~
A small key-shaped rock~
A small key-shaped rock lays in the dirt.~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#20209
key~
A large key~
A large key~
~
13 0 1
0 0 0 0 0 0
1 0 0
 0
#20235
bark~
A brown peice of bark~
A peice of brown bark lays about.~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#20260
head stake~
The head of Majin Adder impaled on a stake~
A rottered head lays impaled on a stake here.~
~
13 0 16385
0 0 0 0 200 200
1 7500 750
 0
A
1 6
A
4 7
A
2 -10
> wear_prog 100~
mpechoaround $n &RThe smell of rot and decay emits the room as $n holds the stake.
mpechoat $n &RThe smell of rot and decay emits the room as you hold the stake.
~
|
#20268
Blade~
A long blade-like key~
A large silver smartly crafted metal lies about.~
~
18 0 1
0 0 0 0 0 0
1 0 0
 0
#20269
cap~
&RAn official Jewish Bar-Mitzvah Cap~
A dusty old cap is here amongst the dirt.~
~
13 0 16401
0 0 0 0 0 0
1 7500 750
 34
A
3 3
#0


#ROOMS
#20000
A Landing Pad~
As you get off the ship you sense terror in the air. Sand covers the
ground completely, it seems so soft it could engulve you within an instant.
The smell of herbs and weeds is overwhelming. Rocks surround you, big
enough to block out the sun, and large lucious green bushes act as a wall
around the Landing Pad. The path to the north east of here heads into the
golden gates of the city of Daithoneon.
~
0 2097164 0
D0
~
~
0 -1 20184
> rand_prog 5~
mpecho &BThe soft sound of flowing sands echos through out the island.
~
|
S
#20001
Trailing Out Into the Ocean~
Rhythmic waves caress the shore of the island. The smooth sea surface reflects
light from the sky, showing small eddies captured by deep puddles in the nearby
rocks. Thrown by tidal waves and ocean currents, several bottles are trapped in
this pools, many containing soggy notes to loved ones. The skeletal remains of
an ancient pirate lies partially submerged, occasionally capturing oceanic
debris within its watery grasp.
~
0 4 1
D3
~
~
0 -1 20053
D5
~
~
0 -1 20002
S
#20002
Diving Under the Water~
Diving into the blue-green seawater, schools of brilliantly colored fish swim
lazily among the corals. These carnivorous fish have grown so accustomed to
human flesh over the years that they have become as sensitive to and attracted
by the scent of human blood as sharks. They often lurk around shiny objects on
these ships in order to find food. Occasional sparkles of sunken treasures
glitter silently in the cold water, yearning to tell their sad tales.
~
0 4 0
D4
~
~
0 -1 20001
D5
~
~
0 -1 20003
S
#20003
Diving Under the Water~
Deeper into the sea, the rotting hulks of many sunken ships can be seen lying
on the seabed. Multicolored seaweed grows on all available surfaces, and sways
gently in the light current. Osiirans, mermaid-like Nativlons, frequent this area.
Concealed beneath their unearthly beauty is a bloodthirsty hatred for humanity,
both vicious and insatiable. By night, they comb the depths in search of sunken
treasures, leaving mankind to its own devices. However, by day, they take to
the rocks to lure passing ships to their doom. A short distance away, the
seabed drops abruptly and opens into a yawning chasm. No light penetrates the
murky waters of this rift in the sea floor.
~
0 4 0
D4
~
~
0 -1 20002
D5
~
~
0 -1 20004
S
#20004
In the Depths of the Chasm, Near the Sea Floor~
The water in the chasm is dark and murky. Small, floating bits of seaweed
obscure light sources and make it difficult to see more than a few feet in any
direction. A few feet below lies the sea floor, where seaweed grows in the
silty seabed and small creatures dart in and out of holes in the surrounding
rocks. A massive coral reef can be seen to the north. Schools of fish and other
creatures swarm around the reef, seeming to revel in the very fact that they
exist. The reef is almost bursting with life, and glows faintly with an eerie
light, a stark contrast to the gloomy waters of the rest of the chasm.
~
0 4 0
D0
~
~
0 -1 20005
D4
~
~
0 -1 20003
S
#20005
A Massive, Blood-Red Coral Reef~
Arriving in front of the immense coral reef, the truth has become disturbingly
clear. The reef itself appears to be a living being, one that has grown
sentient and clearly evil from the influx of human blood to the surrounding
waters. The schools of small fish that appeared to be cavorting in the waters
near the reef are in actuality fleeing from the reef itself, as strands of
blood-red seaweed and stalks of deformed coral reach outward, attempting to
snare unwary prey. The malevolence exuded from the reef permeates the water
surrounding it, making it difficult to move. A gaping hole has been carved into
the reef, apparently leading into its bowels. A sickly red glow pulses from
within the reef, not unlike a heartbeat.
~
0 4 0
D0
~
~
0 -1 20006
D2
~
~
0 -1 20004
D5
~
~
0 -1 20007
S
#20006
Within the Reef, at the Gates to the Coral Castle~
A long, twisting tunnel leads from the hole in the surface of the reef to this
area. The water is thick with a sense of hatred, as if the coral reef senses
the presence of intruders. Small passages can be seen leading off to both the
east and west. Thin, semi-transparent membranes cover the mouths of these
passages, blocking access to the chambers beyond. A massive arch frames a
gateway, leading deeper within the coral castle. Both the arch and gate are
fashioned of sparkling, blood-red coral. No trace of damage can be found on the
coral, it must have been shaped by magical means. The sight is both horrific
and beautiful to behold.
~
0 4 0
D0
~
~
0 -1 20009
D2
~
~
0 -1 20005
S
#20007
A Crooked Nook Beneath the Reef~
The eerie moaning of water sloshing against the reef's structure lends an
otherworldly aura to this darkened cavern. All along one wall is a high shelf,
molded of coral and driftwood, hosting numerous containers and bottles. A tangy
aroma wafts from the counter, informing any visitor of the contents. Debris
from shipwrecks and lost cargo of storms have been arranged to provide seating.
~
0 4 0
D3
~
~
0 -1 20008
D4
~
~
0 -1 20005
S
#20008
A Private Corner of Pleasure and Pain~
A dark, quiet corner set apart from the tavern, this secluded nook is lined
with plush pillows and warm tapestries. Concealed beneath the velvets and silks
lie shackles and assorted implements of pleasure... or torture. Dim lighting
from the few scattered candles keeps the room in shadows, allowing the
occupants maximum privacy.
~
0 4 0
D1
~
~
0 -1 20007
S
#20009
Crossing a Perilous Bridge~
A sturdy drawbridge connects the gate with the castle wall. Unnaturally long
and straight blood-red corals make up the body of the bridge. Collections of
rarely seen seashells adorn the bridge, sparkling in rainbow colors. These
seashells are as deadly as they are beautiful. Countless tiny, almost invisible
poisonous thorns cover the surface of these seashells. These thorns inject
colorless poison into the body when touched. The poison causes respiratory
difficulty, which leaves the victims to drown in the icy ocean water.
~
0 4 1
D0
~
~
0 -1 20010
D2
~
~
0 -1 20006
S
#20010
A Mystical Portcullis to the Realm of the Coral Castle~
Two large torches made of beautifully carved ivory burn fiercely on both walls,
lighting up the entrance to the castle. As if you are stepping into another
realm, all water is forced from the interior rooms, allowing land creatures to
breathe freely within. The corpses of various types of fish lie scattered upon
the ground, having mistakenly crossed the invisible barrier to their doom.
Under the lanterns' glow these coral walls emit an eerie red light.
~
0 4 1
D0
~
~
0 -1 20018
D1
~
~
0 -1 20011
D2
~
~
0 -1 20009
D3
~
~
0 -1 20014
S
#20011
The Castle Wall~
An eerie, still air fills the room, making breathing difficult. Two rolls of
beautifully carved torches dot both sides of the long, winding stairs up to the
castle lookout. The fires on the torches flicker ghastly, creating a horrid
atmosphere. These coral walls have an unusual shade of crimson that attracts
the eyes. Looking closer, it is actually blood that covers those walls.
~
0 4 1
D3
~
~
0 -1 20010
D4
~
~
0 -1 20012
S
#20012
Crole's Armory~
Piles of leather weigh down numerous casks and trunks, overflowing with armor
and battle gear. Deep shelves line the walls of this large room, filled with
helmets and boots, belts and gauntlets. Each item in the best possible
condition from hard-working clerks, who polish and maintain it daily. Two half
doors at both back corners of the room afford potential buyers some privacy as
they try on the lighter garments. A long, low bench lies between the dressing
room doors for fitting boots and leg plates. An official counter stands
prominently in the center of the room, where the proprietor can monitor all
activity.
~
0 4 1
D1
~
~
0 -1 20013
D5
~
~
0 -1 20011
S
#20013
The Master's Workshop~
A blazing furnace, deep pumping bellows, and several large anvils clutter the
northern wall of the armory. Raw leather strips and chunks of various metals
are stored in bins along the walls, ready to be transformed by the masterful
hands of the Nativlon blacksmith. A huge vat of cool water sits in the center of
the room, within easy reach of either anvil.
~
0 4 1
D3
~
~
0 -1 20012
S
#20014
The Castle Wall~
A bowl of fire stands erected in the middle of the room, burning radiantly. A
few unlit torches hang loosely on a rack of fire, next to it. A dark winding
stair leads up to the castle wall, taking up the north side of the circular
room. A smooth, red coral handle contrasts brilliantly with the glittering,
white marble steps of the stairs. Amidst the beauty of it all, the room has a
thick stillness that saddens the heart.
~
0 4 1
D1
~
~
0 -1 20010
D4
~
~
0 -1 20015
S
#20015
The Seduction Boutique~
Sparkly seashells and glittering gemstones along the walls decorate the
brightly lit boutique. Various kinds of garments for different occasions line
up neatly on display tables. Beautiful accessories of all kinds occupy the
crystal showcase next to the display tables. At the back of the boutique is a
naturally formed alcove, which serves as the dressing room, concealed by a
sheer white-laced curtain. A large full-length mirror is mounted on a wall,
allowing the patrons to appreciate the apparel.
~
0 4 1
D0
~
~
0 -1 20016
D5
~
~
0 -1 20014
S
#20016
A Cerulescent, Satin-Sheeted, Sequestered Alcove~
From floor to ceiling, this spacious room is covered in silk and satin
tapestries. Muted candelabras are attached to strategic sections of wall. Plump
pillows and fluffy blankets cover the floor in luxurious comfort, beckoning
visitors to relax and enjoy themselves fully. Murals of Nativlons at play and rest
are painted across the ceiling, with dancing nymphs and sprites cavorting
across a beautiful seascape.
~
0 4 1
D2
~
~
0 -1 20015
D4
~
~
0 -1 20017
S
#20017
A Sunlit Attic Filled with Soft Pillows~
Stacks upon stacks of fluffy linens and fragrant pillows line the walls of this
spacious attic. A low chest near the ladder holds a large variety of candles to
supply the Goddess with her favorite scents. Gathering plates for donations are
stacked nearby, with a magically locked chest bearing Her Beloved's seal.
~
0 4 1
D5
~
~
0 -1 20016
S
#20018
A Short Trip to Reverence~
Light coral and dark obsidian tiles checkerboard the floor of this broad hall.
Upon the walls are intricate paintings of beloved friends and valuable allies,
forever remembered here. A bridge to the south covers rapidly running water. To
the north, flickering light escapes the domed ceiling of the reception hall.
~
0 4 1
D0
~
~
0 -1 20019
D2
~
~
0 -1 20010
S
#20019
A Majestic Reception into Glory and Infamy~
Broad expanses of brightly hued coral line the walls and floor of this large
courtyard. The domed ceiling allows ambient lighting from the sea above to
filter through, flickering waves across paintings and statues throughout the
hall. Mosaic displays of past triumphs and great feats are etched upon these
walls in darkest obsidian, radiant turquoise, pure alabaster, and effervescent
opal. To the south, soft illumination comes from a short hallway. Brilliant
light beckons from the north, inviting visitors to explore. East and west
corridors open up to small chambers.
~
0 4 1
D0
~
~
0 -1 20022
D1
~
~
0 -1 20029
D2
~
~
0 -1 20018
D3
~
~
0 -1 20027
D4
~
~
0 -1 20023
S
#20020
Floating in a void~
~
0 4 1
D2
~
~
0 -1 20019
S
#20021
Floating in a void~
~
0 4 1
S
#20022
An Illuminated Hallway~
Paintings line every inch of this corridor, depicting dragons in flight,
dragons in combat, and dragons at rest. In several pictures, notable people
stand or fight beside the flaming beasts, offering whatever aid is possible.
Beloved Marlaise proudly astride a golden dragon, flying through the air.
Valiant Jonias assisting in combat between bronze and red dragons. Dashing
Kalvinus besieged by fiery creatures, while hunting for wicked dragons within
their lair. To the south, a domed reception area calls visitors to attention.
Northward lies a large memorial area to good friends.
~
0 2097156 1
D2
~
~
0 -1 20019
S
#20023
A Dusty Attic on a Domed Ceiling~
A dusty, forgotten attic reveals itself through a hidden trapdoor in the domed
ceiling. Spider webs and dirt clog up the room and its furniture, burying their
once-extravagant beauty. Small peek holes lie in strategic locations, allowing
observers opportunity for careful surveillance. Another hidden exit on the
ceiling functions as an entrance to this secret room.
~
0 4 1
D4
~
~
0 -1 20024
D5
~
~
0 -1 20019
S
#20024
A Crooked Tunnel in the Earth~
This muddy, stuffy tunnel serves as the only visible entrance to the hidden
attic. Its width is only big enough to fit a slender body. Roots of trees,
wiggling worms, and blood-red earth make up the cramped walls of the twisting
tunnel. The tunnel seems to absorb any light source, allowing endless darkness
to stretch above and below it.
~
0 4 1
D4
~
~
0 -1 20025
D5
~
~
0 -1 20023
S
#20025
A Small Hole Underneath a Large Rock~
The tunnel widens as a ray of light punches through a crack, revealing an
abrupt end. At first glance, no obvious outlet can be found to explain the
light. But a closer examination reveals a much more solid material near the
light rather than by the circular walls of the tunnel. An enormous rock above
the earth conceals the small, inconspicuous opening underground.
~
0 4 1
D4
~
~
0 -1 20026
D5
~
~
0 -1 20024
S
#20026
Fountain of Dreams~
A marble fountain with a sculpture of the wisdom goddess Iyliza sits next to a
gigantic rock. Veins of Ceruleanrosa drape around Iyliza's body, fashioned into
a blue and green robe. A plaque mounted on the base of the fountain reads,
"True Wisdom Embraces a Divine Dream." Petals of Ceruleanrosa float on the
crystal clear water. Brilliant jewels and gemstones, along with countless
silver and gold coins tossed by wishmakers, sparkle under the sun on the bottom
of the fountain. Cobblestone paths encircle the fountain and lead to different
parts of the island.
~
0 4 1
D0
~
~
0 -1 20031
D1
~
~
0 -1 20046
D5
~
~
0 -1 20025
S
#20027
A Blazing Chamber~
A ring of blazing torches mounted on the ceiling lights up the chamber and
provides warmth. A large tapestry displays a legend of a fearless warrior
guarding the Nativlon Princess, their hands joined at the fingertips, faces tilted
up towards a floating, bright star. In the center of the room is a large oak
table covered by a magnificently embroidered cloth. A large hard-covered book
lies open, inviting visitors to leave a short message to the spirits of the
legends. A magical harp fills the air with music that reflects the mood of the
visitors.
~
0 4 1
D1
~
~
0 -1 20019
D3
~
~
0 -1 20028
S
#20028
The Seabed of Amorous Dreams~
Stepping through a semi-transparent, flowing veil, a chamber of ethereal
enchantment lies in front of you. Sparkles of golden flasks decorating the
ice-cold marble floor twinkle frostily under the gentle candle flames. Numerous
lavender candles, standing here and there all over the room, emit a soft, lilac
fragrance. Rose petals dot the bewitching chamber, leading to a cozy, inviting
bed of fluffy pillows and silky blankets. A miniature waterfall and pool sit
next to the crib, serving as both ornaments and entertainment.
~
0 4 1
D1
~
~
0 -1 20027
S
#20029
A Celestial Auditorium~
The magnificent circular auditorium, dedicated to the great wizard Shadqar, has
the capacity for three hundred people. The focus of attention is the stage in
the center. Comfortable, pale blue, cushioned chairs follow the circular room,
elevated to the heights that allow every seat a clear view of the stage. The
floor is covered in exquisite white carpet of the softest fabrics. Beautiful,
exotic tapestries of foreign sceneries fill the wall spaces. An enormous
chandelier made of purest crystal from the depths of the earth hangs above the
stage, serving as the only visible means of lighting to the auditorium.
~
0 4 1
D1
~
~
7 20029 20030
D3
~
~
0 -1 20019
S
#20030
A Lil Haven in the Sky~
A sense of langor overwhelms the senses of all who enter these puffy, silvery
clouds. Drowsiness creeps over the eyes of visitors as these clouds beckon them
to lie down upon their billowy softness. Surprisingly, these balls of fluff are
capable of holding magnificent amounts of weight. The malleable clouds trace
the bodies of whomever rests here, providing absolute relaxation and comfort. A
preferred cloud with visible indentations made by the resident spirits floats
on the right side of the room.
~
0 4 1
D3
~
~
1 20029 20029
S
#20031
A Cobblestone Path on the Haunted Island~
A cobblestone path cuts through the dense forest of the island. Small animals,
dashing faster than eyesight can catch, roam in the depth of the woods. A
glitter of sunlight can barely be seen over the towering trees, while the faint
seductive melody of the Nativlons can still be heard above the chatter of the
inhabitants. A weather-worn marble bench, swathed in Ceruleanrosa's veins,
perches by the trees.
~
0 4 1
D0
~
~
0 -1 20032
D2
~
~
0 -1 20026
S
#20032
A Cobblestone Path on the Haunted Island~
Brilliantly colored wildflowers line both sides of the cobblestone path. Soft
breeze animates the blossoms, swaying them in all directions. A faint mixture
of floral and forest fragrance refreshes any exhausted spirit and body. The
landscape slowly shifts from the dense tall forest into scattering woods.
Further down the path, a picturesque green savanna stretches forward to the
horizon.
~
0 4 1
D2
~
~
0 -1 20031
D3
~
~
0 -1 20033
S
#20033
A Cobblestone Path on the Haunted Island~
A pure spacious meadow with nothing but green grasses and wide sky lies out in
front of you. A few interestingly shaped clouds dot the otherwise endless sky.
Soft grasses, comparable to manmade carpet, invite all to rest and relax. The
cobblestone path cuts through the savanna, leading toward a rising hill. The
faint sound of splashing water is the only audible sound in the air.
~
0 4 1
D0
~
~
0 -1 20034
D1
~
~
0 -1 20032
S
#20034
Before the Waterfall of Doom~
The cobblestone path climbs the rising hill to the top, as the splash of water
grows louder. A magnificent waterfall, as if plunging from the sky, forces an
end to the path. Deafening water noise overwhelms every sense, bringing awe to
the Mother Nature. The source and bottom of the waterfall are both
indeterminable from this spot, indicating the enormous height of the fall. Wild
Ceruleanrosa dominate the area.
~
0 4 1
D0
~
~
0 -1 20037
D2
~
~
0 -1 20033
D4
~
~
0 -1 20038
D5
~
~
0 -1 20035
S
#20035
At the Foot of the Waterfall of Doom~
The waterfall comes to an end at the foot of the mountain.  The river of
water flows westward toward the ocean, breaking the suffocating force of
the waterfall.  Large rocks line both banks of the river.  Various types of
fish swim freely in the clear water.  Cool breeze from the ocean brings
salty air to the valley. The waterfall comes to an end at the foot of the
mountain.  The river of water flows down and north toward the ocean,
breaking the suffocating force of the waterfall.  Large rocks line both
banks of the river.  Various types of fish swim freely in the clear water.
Cool breeze from the ocean brings salty air to the valley.
~
0 4 1
D4
~
~
0 -1 20034
D5
~
~
0 -1 20036
S
#20036
The Start of the Stream~
The heather-scented east-bound winds toss you on the calm waters of this narrow
but deep stream. Its banks are thick with matted mosses, mushrooms, and water
lilies, a few trees hover over the stream's edge collecting the silvery dew of
the water spray.
~
0 4 0
D0
~
~
0 -1 20039
D4
~
~
0 -1 20035
S
#20037
An Undiscovered Cavern behind the Waterfall of Doom~
An irregular opening reveals a large cavern hidden by the raging waterfall. An
oval-shaped pool occupies the center of the cavern. An arched stalagmite,
resembling an ancient tree trunk, spurts from the bottom of the pool and
connects to the ceiling. Next to the stalagmite, a small opening on the ceiling
provides light for the cavern. Veins of Ceruleanrosa seep through cracks,
decorating the bare walls. The sweet smell of Ceruleanrosa permeates the room,
intoxicating all living beings.
~
0 4 1
D2
~
~
0 -1 20034
S
#20038
Waterfall of Doom~
Thunder-like noise of water accompanying the magnificent waterfall is
awe-inspiring. Crystal clear water splashes in all directions, keeping the area
moistened. Vivid green moss covers parts of the rocks and trees along the sides
of the cascade. Chilly mists veil the area, dividing the world from the
cataract. The raging waterfall drops into a seemingly endless abyss, giving it
the name of Doom.
~
0 67108868 1
D5
~
~
0 -1 20034
S
#20039
The Windy Stream~
The heather-scented east-bound winds toss you on the calm waters of this narrow
but deep stream. Its banks are thick with matted mosses, mushrooms, and water
lilies, a few trees hover over the stream's edge collecting the silvery dew of
the water spray.
~
0 4 0
D2
~
~
0 -1 20036
D3
~
~
0 -1 20040
S
#20040
A Bend in the Stream~
The small ripples of stream water lap curl and lap gently up on the bank of a
small glade to the west. The smell of white lilies beckons you from that
direction. To the north and south the stream continues silently on its way.
~
0 4 0
D0
~
~
0 -1 20043
D1
~
~
0 -1 20039
D3
~
~
0 -1 20041
S
#20041
A Dense Glade of Water Cypress~
A cool breeze, softened by passage through the trees, filters in, carrying
pleasant scents of white lilies and aster. The light falls in hypnotic dappled
patterns on the earthen floor of the glade, and birds sing their music from
somewhere closeby and unseen. This looks like a wonderful place to spend an
afternoon, or a cloudless starlit night.
~
0 4 1
D1
~
~
0 -1 20040
S
#20042
Entrance to the VR Game Arcade~
You here the Sounds of games, and kids voices to the north. As you
glance in you see an endless array of games to choose from, and a long line
of kids leading up to a counter. Into the north you see a Virtual Reality
Game Room and there are stairs leading somewhere below. You get a wiff of
some wonderful and fresh popcorn, hot dogs, and much more.
~
0 4 0
D0
~
~
0 -1 20051
D1
~
~
0 -1 20132
S
#20043
A Windy Stream~
To the north you can hear and smell the open sea. On both sides tree limbs have
taken on the withered, shrunken look of vegetation surviving around salt, and
the light from the sky reveals the landscape with few shadows.
~
0 4 1
D0
~
~
0 -1 20044
D2
~
~
0 -1 20040
S
#20044
The Stream Opens Out to the Sea~
Quite suddenly the narrow stream bed opens out and gives way to the broad
northern sea, faithfully reflecting the whites and blues of the sky. In the
distance, far offshore, you can barely make out the outline of a deadly pirate
ship....but you feel safely unseen here, and there is no dock for them to land
at this place. Some sort of thin path leads west over a rocky outcrop.
~
0 4 1
D0
~
~
0 -1 20045
D2
~
~
0 -1 20043
D3
~
~
1 -1 20202
S
#20045
Along The Shoreline~
You are on the beach. As you stroll along, your course through the
sand is interrupted by large rock jetties, stretching far out into the
pounding surf. Giant flumes of water shoot skyward, as the waves crash
upon the rocks, filling the air with a salty taste. As you scamper across
these jetties, you realize they are thick with wet, slippery algae, making
movement treacherous. Small pools of water have formed, housing a
multicolored wilderness of ocean creatures.
~
0 4 1
D1
~
~
0 -1 20049
D2
~
~
0 -1 20044
S
#20046
A Small Pond Full of Water Lilies~
The smell of water lilies wafts in the air, surrounding this quaint pond with
serenity. A mother duck patiently teaches her babies how to swim and dive,
quacking every so often in approval or discontent. To the left of the pond is a
hammock, swaying gently in the breeze. Long branches of weeping willow dip into
the water, sending ripples across the otherwise smooth surface in almost
hypnotic waves. Calm and peaceful, the quiet tranquility of this area beckons
visitors to rest, relax, lie upon the tender grass, or nap under a tree.
~
0 4 1
D1
~
~
0 -1 20047
D2
~
~
0 -1 20048
D3
~
~
0 -1 20026
S
#20047
A Cobblestone Path on the Haunted Island~
The cobblestone path meanders into a serene garden park adjacent to a pond of
water lilies. Beds and beds of brilliantly colored flowers magically compose
themselves into intricate patterns of ancient symbols. Clusters of trees
mysteriously form shapes of animals, objects, and legendary figures, animating
the park. The leaves and petals of these plants rustle constantly, as if alive,
even without any breeze.
~
0 4 1
D3
~
~
0 -1 20046
S
#20048
The Well of Tears~
Standing upon bare earth and stone, an ancient well gathers chilly water from
deep under the surface. The impenetrable darkness of the water hints at extreme
depths. Echoes of weeping and mourning spring from the fathoms below, haunting
listeners with melancholy. Barely visible etchings at the base of the well tell
a tale of haunted souls captured by the Nativlons. The tears of the victims fill
this basin.
~
0 4 1
D0
~
~
0 -1 20046
S
#20049
Along The Shoreline~
You are on the beach. As you stroll along, your course through the
sand is interrupted by large rock jetties, stretching far out into the
pounding surf. Giant flumes of water shoot skyward, as the waves crash
upon the rocks, filling the air with a salty taste. As you scamper across
these jetties, you realize they are thick with wet, slippery algae, making
movement treacherous. Small pools of water have formed, housing a
multicolored wilderness of ocean creatures.
~
0 4 1
D0
~
~
0 -1 20050
D3
~
~
0 -1 20045
S
#20050
Along The Shoreline~
You are on the beach. As you stroll along, your course through the
sand is interrupted by large rock jetties, stretching far out into the
pounding surf. Giant flumes of water shoot skyward, as the waves crash
upon the rocks, filling the air with a salty taste. As you scamper across
these jetties, you realize they are thick with wet, slippery algae, making
movement treacherous. Small pools of water have formed, housing a
multicolored wilderness of ocean creatures.
~
0 4 1
D0
~
~
0 -1 20156
D1
~
~
0 -1 20053
D2
~
~
0 -1 20049
S
#20051
Inside the Arcade~
All kinds of games sourround you.  You are constantly getting bumped by
kids.  There has to be over one thousand games here.  To the east there is
a long line of kids waiting to turn in their tickets for prizes.  The
person behind the counter is running around franticaly.  To the north you
see a Sign reading "The VR Game Room".  In front of you there is a stairway
leading to The Lounge.  The scent of popcorn is getting stronger as you
stand by the staircase, there must be some kind of Snack Bar below.  It's
much quieter below, and you begin to wonder what is down there.
~
0 4 1
D0
~
~
0 -1 20080
D1
~
~
0 -1 20052
D2
~
~
0 -1 20042
D5
~
~
0 -1 20146
S
#20052
The Prize Counter~
You finally make your way through the long line of kids up to the
Counter. The Wall behind the Counter has many interesting toys on it.  You
see digueses, magicians costumes, and much much more. All of the items are
for purchase, some costing more then others.
~
0 4 1
D3
~
~
0 -1 20051
S
#20053
Along The Shoreline~
You are on the beach. As you stroll along, your course through the
sand is interrupted by large rock jetties, stretching far out into the
pounding surf. Giant flumes of water shoot skyward, as the waves crash
upon the rocks, filling the air with a salty taste. As you scamper across
these jetties, you realize they are thick with wet, slippery algae, making
movement treacherous. Small pools of water have formed, housing a
multicolored wilderness of ocean creatures.
~
0 4 1
D1
~
~
0 -1 20001
D2
~
~
0 -1 20054
D3
~
~
0 -1 20050
S
#20054
The Gate of Dailthoneon~
The huge iron bars blocking the entrance to the city are very
conspicuous indeed.  A group of guards is constantly on watch, admitting
only those travelers who have been completely and thoroughly searched for
illegal items of one form or another.  What could possibly be the reason
for such extreme precautions?  The entire process is a very efficient one,
and travelers pour in at a constant rate.  To the west you see an outdoor
sparring arena
~
0 4 1
D0
~
~
0 -1 20053
D3
~
~
0 -1 20055
S
#20055
The Entrance Of Dailthoneon~
This section of the Dailthoneon is little different from the others, in
that it is covered by the same cobblestone. But, the townspeople seem to be
distancing themselves from a strange looking object in the center of the
square. They whisper amongst themselves and throw a few glances at it, but
their attitude seems to be one of awe and respect. Deciding to investigate
further, you approach the strange shape, and are surprised to see it is but a
huge, ornately decorated, golden harp. It stands about once again your height
and hums with a soft, gentle sound.
~
0 4 1
D1
~
~
0 -1 20054
D2
~
~
0 -1 20108
D3
~
~
0 -1 20056
S
#20056
The Practising Area, On the Beach~
Giant flumes of water shoot skyward, as the waves crash upon the rocks,
filling the air with a salty taste.  An old Man is here, teaching some
child Nativlons the way of the sword A stand to the left holds long swords,
bastard swords and short swords, to the right there are shields, gaunlets
and all kinds of battle armor To the north lays a private Sparring room.
~
0 67108868 1
D0
~
~
0 -1 20057
D1
~
~
0 -1 20055
D3
~
~
0 -1 20150
S
#20057
A Private Sparring room~
The walls are carved out of the finest pearl stone, they stand five meters
high and ten meters wide, the walls are littered with swords all carved by
the finest craftmen, as you enter the room you cant help notice the clatter
of metal against metal, the ceiling is transperent and diamonds embedded
upon it Where there arent swords on the walls, there a tapestries full of
dragons, sword fights and varius warlike things.
~
0 4 1
D1
~
~
0 -1 20058
D2
~
~
0 -1 20056
S
#20058
A Spiral Staircase~
This wide spiraling stairway of granite slabs serves to connect all five
levels of this Tower. A small iron handrail helps you ascend or descend, and
there are the ever-present torches in brackets to light your way. There are
guards standing post along its entire length. Small cobwebs dust the corners,
highlighted by smoke particles caught on the filaments.
~
0 4 1
D3
~
~
0 -1 20057
D4
~
~
0 -1 20059
S
#20059
A Spiral Staircase~
This wide spiraling stairway of granite slabs serves to connect all five
levels of this Tower. A small iron handrail helps you ascend or descend, and
there are the ever-present torches in brackets to light your way. There are
guards standing post along its entire length, and the sound of heavy booted
feet pounding the stairway echoes down from above.
~
0 4 1
D4
~
~
0 -1 20062
D5
~
~
0 -1 20058
S
#20060
Floating in a void~
~
0 4 1
D5
~
~
0 -1 20059
S
#20061
Floating in a void~
~
0 4 1
S
#20062
A Spiral Staircase~
This wide spiraling stairway of granite slabs serves to connect all five
levels of this fortress. A small iron handrail helps you ascend or descend, and
there are the ever-present torches in brackets to light your way. There are
guards standing post along its entire length. Small cobwebs dust the corners,
highlighted by smoke particles caught on the filaments.
~
0 4 1
D1
~
~
0 -1 20077
D4
~
~
0 -1 20063
D5
~
~
0 -1 20059
S
#20063
A Spiral Staircase~
This wide spiraling stairway of granite slabs serves to connect all five
levels of this Tower. A small iron handrail helps you ascend or descend, and
there are the ever-present torches in brackets to light your way. There are
guards standing post along its entire length, and the sound of heavy booted
feet pounding the stairway echoes down from above.
~
0 4 1
D4
~
~
0 -1 20064
D5
~
~
0 -1 20062
S
#20064
A Spiral Staircase~
This wide spiraling stairway of granite slabs serves to connect all five
levels of this fortress.  A small iron handrail helps you ascend or
descend, and there are the ever-present torches in brackets to light your
way.  There are guards standing post along its entire length.  Small
cobwebs dust the corners, highlighted by smoke particles caught on the
filaments.  To the West is a sparring area for the more advanced people who
possess the power to fly.
~
0 4 1
D3
~
~
64 -1 20065
D5
~
~
0 -1 20063
S
#20065
High Above Coral Castle~
Hovering high in the winds, you notice valleys below, and the outskirts
of the Island, The view out to sea is truly remarkable, the waves crashing
together sets a great scene, mountains to the west, land to the east, sea
to the north, and more sea to the south, its quite chilly up here.
~
0 83886084 1
D1
~
~
0 -1 20064
D2
~
~
64 -1 20067
D3
~
~
0 -1 20066
S
#20066
High Above Coral Castle~
Hovering high in the winds, you notice valleys below, and the outskirts
of the Island, The view out to sea is truly remarkable, the waves crashing
together sets a great scene, mountains to the west, land to the east, sea
to the north, and more sea to the south, its quite chilly up here.
~
0 67108868 1
D1
~
~
0 -1 20065
D2
~
~
64 -1 20068
S
#20067
High Above Coral Castle~
Hovering high in the winds, you notice valleys below, and the outskirts
of the Island, The view out to sea is truly remarkable, the waves crashing
together sets a great scene, mountains to the west, land to the east, sea
to the north, and more sea to the south, its quite chilly up here.
~
0 83886084 1
D0
~
~
0 -1 20065
D3
~
~
0 -1 20068
S
#20068
High Above Coral Castle~
Hovering high in the winds, you notice valleys below, and the outskirts
of the Island, The view out to sea is truly remarkable, the waves crashing
together sets a great scene, mountains to the west, land to the east, sea
to the north, and more sea to the south, its quite chilly up here.
~
0 83886084 1
D0
~
~
0 -1 20066
D1
~
~
0 -1 20067
S
#20069
A Desolate Corridor Below the Castle~
The narrow hallway twists through the foundation of the keep, nothing but dark,
damp stone overhead and all around. From the west come muffled sounds of
clanking metal, and a tiny sliver of light is visible in that direction. A
long dead tallow candle sits in a sconce on the wall, held precariously to the
stone with one rusting bracket.
~
0 4 1
D1
~
~
0 -1 20169
D3
~
~
0 -1 20070
S
#20070
Beneath the Castle~
Beyond an almost unnoticeable curve in the wall, the stairs meet a tiny hallway
through the Castle's lowest cellar. The air is filled with dust, the tiny motes
dancing in the occasional stream of light that filters in from above. Dampness
coats the tightly fitted stone walls, and small patches of gray-green moss grow
near the floor. The narrow hallway extends to the east and to the west.
~
0 4 1
D1
~
~
0 -1 20069
D4
~
~
0 -1 20071
S
#20071
A Stone Staircase~
A portrait on the eastern wall dominates this part of the staircase. The brass
plaque under its frame is worn smooth, leaving the identity of the woman in the
picture a complete mystery. As the staircase nears the cellar of the keep, the
air becomes slightly musty with the various scents of work and leisure. The
steps curve slightly, leading southward into a narrow basement hall.
~
0 4 1
D4
~
~
0 -1 20170
D5
~
~
0 -1 20070
S
#20072
A Sandy Beach Along a Hidden Cavern on the Island~
An endless stretch of white sand beach circumscribes the island.  Large
palm trees sway in the cool sea breeze.  A large flat rock, called Maledet,
with a smooth surface, has just enough space for two bodies to lie on top
of it.  The rock bears the tragic legend of the Nativlon goddess Kdorthea.
It is said that the rock can detect true love.  If two people lie on top of
the rock under a full moon and are truly in love, they will be blessed and
protected by Kdorthea. Otherwise, the couple will crumble into glittering
white sand.
~
0 4 1
D1
~
~
0 -1 20076
D2
~
~
0 -1 20069
D4
~
~
0 -1 20073
S
#20073
A Small Garden of Exotic Flowers~
Delicate aquatic flora grows in abundance within the confines of this sheltered
cove. Glimpses of sky peer through the semi-translucent roof of weather-beaten
coral, allowing sun and wind and rain through, while still offering some
resistance for the tender shoots and blossoms. Vivid blooms of bold colors line
the walls, unrestrained. Tendrils of vines and soft, seeking roots spread
downwards towards the beach below.
~
0 4 1
D0
~
~
0 -1 20075
D5
~
~
0 -1 20072
S
#20074
Floating in a void~
~
0 4 1
D0
~
~
0 -1 20075
S
#20075
A Private Room~
Roses of all shades and sizes fill the area with a sweet scent. A sense of
melancholy overcomes you as soft light hazes through a gentle mist of rain. A
small white gazebo stands in the center of the garden, overlooking its
serenity. Visitors are urged not to disturb the fluffy guardian, lest they
incur its wrath.
~
0 4 1
D2
~
~
0 -1 20073
S
#20076
A Sandy Beach Along a Hidden Cavern on the Island~
Further down from the rock, nine huge palm trees form a circle on the
beach. Every full moon, all the Nativlons, with their power at the
strongest, congregate at the circle to perform different magic tricks.
Some call the wind, some create lightning, and others rain fire.  The
festival always concludes with a dance competition between nine selected
Nativlons.  Each of the competitors has to design an unique dance to honor
their goddess Kdorthea.  The prize for the best dancer is a golden bowl
full of human blood.
~
0 4 1
D3
~
~
0 -1 20072
S
#20077
Guards Quarters~
The Guards Quarters is a dark place, rittled with paper and pens
everywhere, swords and bucklers, to the right walla lays a huge black board
that covers the wall, and several seats surrounding it. On the wall lay
hundreds of certificates and merits.  A statue stands in the corner of a
man with a long sword on his belt, leather breeches and his arm positioning
a smart solute, to the east lays the guards sleeping quarters.
~
0 4 1
D1
~
~
0 -1 20078
D3
~
~
0 -1 20062
S
#20078
A Hallway~
Torches perched all over the wall in an orderly fasion.  Tapestries
simbilising great wars and triumphes lay on the wall, the ground covered
with a rich red carpet gives out a certain scent of comfortableness,
statues of great demons are placed neatly along the wall.
~
0 4 1
D1
~
~
0 -1 20079
D2
~
~
3 -1 20157
D3
~
~
0 -1 20077
S
#20079
A Brightly Lit Hallway~
Torches perched all over the wall in an orderly fasion.  Tapestries
simbilising great wars and triumphes lay on the wall, the ground covered
with a rich red carpet gives out a certain scent of comfortableness,
statues of great demons are placed neatly along the wall.
~
0 4 1
D1
~
~
0 -1 20082
D2
~
~
0 -1 20081
D3
~
~
0 -1 20078
S
#20080
Center of the VR Game Room~
Here are many different types of Virtual Reality Games.  All of them are
Fighting based.  You notice the sign to the north of you reading "Android
VR Training Room" there is a small sign to the side of the entrance reading
"ANDROIDS ONLY".  To the east the sign reads Deamon's "VR Game Room", and
to the west is "Godess's VR Game Room".  Both of these rooms allow you to
virtually fight another fighter, and allow ALL races.
~
0 536870916 1
D0
~
~
7 20079 20084
D1
~
~
0 -1 20094
D2
~
~
0 -1 20051
D3
~
~
0 -1 20137
S
#20081
The Guards Sleeping Chambers~
The Guards sleeping chambers measures five meters long, a TV rest in the
corner, and tapestries hung all over the wall, 1 torch in each corner,
illuminating the room, four bunk beds lay one in each corner. Although not
occupied, the bunks still seem to small for a human.  Above the bed lay a
list of when the guards are on duty, and a desc lay littered with paper.
~
0 536870916 1
D0
~
~
0 -1 20079
S
#20082
A Brightly Lit Hallway~
Torches perched all over the wall in an orderly fasion.  Tapestries
simbilising great wars and triumphes lay on the wall, the ground covered
with a rich red carpet gives out a certain scent of comfortableness,
statues of great demons are placed neatly along the wall.  To the West lay
the Prison Cells
~
0 4 1
D0
~
~
0 -1 20083
D1
~
~
0 -1 20085
D3
~
~
0 -1 20079
S
#20083
The Guards Sleeping Chambers~
The Guards sleeping chambers measures five meters long, a TV rest in the
corner, and tapestries hung all over the wall, 1 torch in each corner,
illuminating the room, four bunk beds lay one in each corner. Although not
occupied, the bunks still seem to small for a human.  Above the bed lay a
list of when the guards are on duty, and a desc lay littered with paper.
~
0 4 1
D2
~
~
0 -1 20082
S
#20084
The Android VR Game Room~
A man stands up from his chair greeting you.  The room has a slight
humming sound that eccoes through the room.  There are androids floating in
the air surrounded my mystical spheres of data. It seems to sourround the
Android like a bubble.  The game platform is a circle and the floor
sparkles.  There are landing pads off to the side where you go when your
done fighting the Virtual Fighters. The androids look silly fighting the
air, but you notice they are accually taking damage.  An android colapses
inside the sphere, it seems he has died.
~
0 536870916 1
D2
~
~
3 20079 20080
> entry_prog 100~
if race($n) == android
mea $n _blu Hello $n, you have reached the virtual training facility.
mpat $n mer $n _blu It seems like $n is receiving a message through $s cybertronic matrix...
else
mpforce $n south
endif
~
> speech_prog connect to computer~
mpechoat $n &WWhite swirling mist forms around you and you reappear in a cloude of fog.
mptransfer $n 20186
mpat 20186 mpforce $n look
mpecho &CA Friendly Voice 'Welcome $n.'
~
|
S
#20085
A Cellblock Corridor~
The cellblock corridor is made of oversized red bricks. Symmetrical lines of
torch holders hang from the walls and the floor is covered with old rotting hay
and red sand. The moist ceiling is vaulted with a few abandoned cobwebs swaying
slowly in the weak draft. A large hole has been made in the corner of the
ceiling.
~
0 4 1
D0
~
~
0 -1 20097
D1
~
~
0 -1 20086
D3
~
~
0 -1 20082
S
#20086
A Cellblock Corridor~
A large iron cage has been built into the northern wall. Symmetrical lines of
torch holders hang from the walls and the floor is covered with old rotting hay
and red sand. The moist ceiling is vaulted and covered with soot from years of
burning torches.
~
0 4 1
D0
~
~
0 -1 20096
D1
~
~
0 -1 20087
D3
~
~
0 -1 20085
S
#20087
A Cellblock Corridor~
A large iron cage has been built into the northern wall. Symmetrical lines of
torch holders hang from the walls and the floor is covered with old rotting hay
and red sand. The moist ceiling is vaulted and covered with soot from years of
burning torches.
~
0 4 1
D0
~
~
0 -1 20095
D1
~
~
0 -1 20088
D3
~
~
0 -1 20086
S
#20088
A Turn in the Corridor~
A rusty iron cage has been built into the northern wall. Symmetrical lines of
torch holders hang from the walls and the floor is covered with old rotting hay
and red sand. The moist ceiling is vaulted and covered with thick layers of
soot from years of burning torches.
~
0 4 1
D0
~
~
0 -1 20089
D3
~
~
0 -1 20087
S
#20089
A Gladiators Hallway~
This corridor is slightly narrower and more decorated than the others. Fake
weapons and shields have been carved out of the walls. The floor shows signs of
dragging, probably from the gladiators whose legs couldn't carry them out into
the impending death of the arena outside.
~
0 4 1
D0
~
~
0 -1 20090
D2
~
~
0 -1 20088
S
#20090
A Gladiators Hallway~
This corridor is slightly narrower and more decorated than the others. Fake
weapons and shields have been carved out of the walls. The floor shows signs of
dragging, probably from the gladiators whose legs couldn't carry them out into
the impending death of the arena outside.
~
0 4 1
D0
~
~
0 -1 20091
D2
~
~
0 -1 20089
D3
~
~
0 -1 20093
S
#20091
A Gladiators Hallway~
This corridor is slightly narrower and more decorated than the others. Fake
weapons and shields have been carved out of the walls. The floor shows signs of
dragging, probably from the gladiators whose legs couldn't carry them out into
the impending death of the arena outside.
~
0 4 1
D0
~
~
0 -1 20098
D2
~
~
0 -1 20090
D3
~
~
0 -1 20092
S
#20092
A Rusty Iron Cage~
A small hay covered wooden bench, fastened to the wall by two chains, looks
like it has been serving as a crude bed. A round excrement filled hole in the
floor is sending out a nasty smell. Rotting hay covers the filthy stone floor.
~
0 4 1
D1
~
~
0 -1 20091
S
#20093
A Rusty Iron Cage~
A small hay covered wooden bench, fastened to the wall by two chains, looks
like it has been serving as a crude bed. A round excrement filled hole in the
floor is sending out a nasty smell. Rotting hay covers the filthy stone floor.
~
0 4 1
D1
~
~
0 -1 20090
S
#20094
Deamon's VR Game Room~
Here you can battle your partner virtually.  You see fighters and their
partner stepping onto the Game's Platform.  The Operator puts a piece of
head gear onto their heads, and instructs them to walk into the battle
sphere.  You begin to hear them battle, soon after the sphere's are rotated
and 2 free pods open you, you hear the instructor say "Next".
~
0 67108868 1
D3
~
~
0 -1 20080
S
#20095
A Rusty Iron Cage~
A small hay covered wooden bench, fastened to the wall by two chains, looks
like it has been serving as a crude bed. A round excrement filled hole in the
floor is sending out a nasty smell. Rotting hay covers the filthy stone floor.
~
0 4 1
D2
~
~
0 -1 20087
S
#20096
A Rusty Iron Cage~
A small hay covered wooden bench, fastened to the wall by two chains, looks
like it has been serving as a crude bed. A round excrement filled hole in the
floor is sending out a nasty smell. Rotting hay covers the filthy stone floor.
~
0 4 1
D2
~
~
0 -1 20086
S
#20097
A Rusty Iron Cage~
A small hay covered wooden bench, fastened to the wall by two chains, looks
like it has been serving as a crude bed. A round excrement filled hole in the
floor is sending out a nasty smell. Rotting hay covers the filthy stone floor.
~
0 4 1
D2
~
~
0 -1 20085
S
#20098
A Gladiators Hallway~
This corridor is slightly narrower and more decorated than the others. Fake
weapons and shields have been carved out of the walls. The floor shows signs of
dragging, probably from the gladiators whose legs couldn't carry them out into
the impending death of the arena outside.
~
0 4 1
D0
~
~
0 -1 20099
D2
~
~
0 -1 20091
S
#20099
A Gladiators Hallway~
This corridor is slightly narrower and more decorated than the others. Fake
weapons and shields have been carved out of the walls. The floor shows signs of
dragging, probably from the gladiators whose legs couldn't carry them out into
the impending death of the arena outside.
~
0 4 1
D0
~
~
0 -1 20100
D2
~
~
0 -1 20098
S
#20100
A Gladiators Hallway~
This corridor is slightly narrower and more decorated than the others. Fake
weapons and shields have been carved out of the walls. The floor shows signs of
dragging, probably from the gladiators whose legs couldn't carry them out into
the impending death of the arena outside.
~
0 4 1
D1
~
~
0 -1 20101
D2
~
~
0 -1 20099
S
#20101
A Gladiators Hallway~
The decorated corridor comes to a halt as a set of steep stairs takes over.
They lead up to a large iron grating. A huge boulder lies on top of the grating
on the other side, making it impossible to open from this direction. A smaller
grating is set in the floor, to drain out the blood that may flood down the
stairs from the arena above.
~
0 4 1
D3
~
~
0 -1 20100
D4
~
~
0 -1 20102
S
#20102
The Gladiator's Stairway~
The stairs lead up to a large iron grating.  A huge boulder lies on top
of the grating on the other side, making it impossible to open from this
direction.  A smaller grating is set in the floor, to drain out the blood
that may flood down the stairs from the arena above.
~
0 4 1
D4
~
~
0 -1 20103
D5
~
~
0 -1 20101
S
#20103
The Gladiator's Stairway~
The stairs lead up to a large iron grating.  A huge boulder lies on top
of the grating on the other side, making it impossible to open from this
direction.  A smaller grating is set in the floor, to drain out the blood
that may flood down the stairs from the arena above.
~
0 4 1
D4
~
~
0 -1 20104
D5
~
~
0 -1 20102
S
#20104
The Gladiator's Stairway~
The stairs lead up to a large iron grating.  A huge boulder lies on top
of the grating on the other side, making it impossible to open from this
direction.  A smaller grating is set in the floor, to drain out the blood
that may flood down the stairs from the arena above.  To the West is the
Bloodsport Office
~
0 4 1
D1
~
~
0 -1 20106
D3
~
~
0 -1 20105
D5
~
~
0 -1 20103
S
#20105
The Bloodsport Office~
A simple office, complete with a sturdy wooden desk and a few chairs
positioned along the walls, has been left almost unaffected by the mayhem
outside. A few paintings, covered with dust and filth, are still hanging from
the walls. A large, iron chandelier hanging from a massive chain lights up the
room and fills the air around the ceiling with a thick black smoke.
cobwebs swaying slowly in the weak draft.
~
0 4 1
D1
~
~
0 -1 20104
S
#20106
The Main Arena~
As you step into the Main Arena, you feel abit queezy and flashes of
death and pain appear, blood reaps the ground, broken weapons everywhere,
minimum light, but one window letting in alittle light, blood spreads the
wall at shoulder height.  You can not help feel and imagine people
littering the grandstands that surround you, this area could fit thousands
of people into it The place reeks of blood and guts, obviously not cleaned
from the last fight.
~
0 67108868 1
D1
~
~
0 -1 20107
D3
~
~
0 -1 20104
S
#20107
The Main Arena~
As you step into the Main Arena, you feel abit queezy and flashes of
death and pain appear, blood reaps the ground, broken weapons everywhere,
minimum light, but one window letting in alittle light, blood spreads the
wall at shoulder height.  You can not help feel and imagine people
littering the grandstands that surround you, this area could fit thousands
of people into it The place reeks of blood and guts, obviously not cleaned
from the last fight.
~
0 67108868 1
D1
~
~
0 -1 20117
D3
~
~
0 -1 20106
S
#20108
The Start of MacMillan Street~
Soft grey pigeons rise and fall from the street, gliding on their white-
tipped wings, to catch the tidbits of food that get left and avoid the
trammeling feet of oncoming townspeople.  They seem to find ample nesting
along the ivory-carved rooftop up and to the east, where the Temple of
Dailthoneon rises above the ground in splendor.  To the west lies the
opening to MacMillan Street.
~
0 4 1
D0
~
~
0 -1 20055
D1
~
~
0 -1 20265
D3
~
~
0 -1 20109
S
#20109
MacMillan Street~
Soft grey pigeons rise and fall from the street, gliding on their white-
tipped wings, to catch the tidbits of food that get left and avoid the
trammeling feet of oncoming townspeople.  They seem to find ample nesting
along the ivory-carved rooftop up and to the east, where the Temple of
Dailthoneon rises above the ground in splendor.  To the west lies Mac
Millan Street.
~
0 4 1
D1
~
~
0 -1 20108
D3
~
~
0 -1 20110
S
#20110
A Bend in MacMillan Street~
The high walls surrounding the city hamper your vision to the north and
to the west.  It is quite odd that such a seemingly secure little city
would have need of such staunch fortification as provided by these tall,
formidable stone walls.  It seems that you are in the northwestern most
part of Dailthoneon City.
~
0 4 1
D1
~
~
0 -1 20109
D2
~
~
0 -1 20111
D3
~
~
0 -1 20185
> entry_prog 100~
mpecho A Saiyan's power level is 1,300,000,000,000.
~
|
S
#20111
Aliath Avenue~
You see the rear of Dailthoneon's commercial section to your south, and the
high, invincible city walls to your north.  The waste and trash left by
the shopkeepers is strewn about the ground behind their buildings, and
a fairly rancid odor can be detected in the air.  All manner of vermin
crawl about through the garbage, only stopping to stare at you every so
often.
~
0 2097156 1
D0
~
~
0 -1 20110
D2
~
~
0 -1 20112
D3
~
~
0 -1 20115
S
#20112
Merchant Avenue~
From what you can see, the Merchant Circle is easily one of the busiest
streets in Daithoneon, and certainly one of the most important to its
economy.  As you walk along you see nearly every kind of shop imaginable,
selling anything you could possibly ever need or desire.  To the north you
see Aliath Avenue, and to the west you see an Armory shop.
~
0 2097156 1
D0
~
~
0 -1 20111
D1
~
~
0 -1 20195
D2
~
~
0 -1 20113
D3
~
~
0 -1 20116
S
#20113
Merchant Avenue~
You are walking along the southern section of the Merchant Circle. Crowds of
people, each moving with a distinct purpose, swirl about you as they go about
their daily duties. The number of shops surrounding you is overwhelming...there
is nothing you could not buy if you but had the money. Although no one seems to
be staring at you openly, you can hear them murmuring as you pass.
~
0 4 1
D0
~
~
0 -1 20112
D1
~
~
0 -1 20196
D3
~
~
0 -1 20197
S
#20114
Floating in a void~
~
0 4 1
> speech_prog coins~
mptransfer $n 20196
mpat 20196 mpforce $n look
~
|
S
#20115
Aliath Street~
As you turn around the corner of Aliath Street and Merchant Avenue, you
leave the hussle of merchants urging there sales upon you, and the smell of
weird shops, to the northeast you see the invincible massive city walls
luming in the background. You continue your path down the busy street, and
notice masses of wagons on the side of the roads, the road continues west
~
0 2097156 1
D1
~
~
0 -1 20111
D2
~
~
0 -1 20130
S
#20116
Mystic Steel Armor Shop~
A large, room full of broken armor and weapons, with tools to repair them, lays
out before you. Little bits and pieces, chips of metal, wood, and other
materials litter the floor, so you must watch your step. The heat from a forge
bakes your skin as you pass by it, and you splash some water from a basin over
your face. It's not a pretty, well kept room, but it serves its functional
purpose.
~
0 1028 1
D1
~
~
0 -1 20112
S
#20117
A Gladiators Hospital~
As you step into the miniture hospital, you see two nurses, if they can
be considered nurses, both butch, and wearing old tatty cloths. To the
right wall there is a sign which reads 'If you die, its not our fault',
quite encouraging, isnt it?  You can barely make out a basin which contains
all kind of liquids and chemicals, there are beds scattered everywhere
~
0 1028 1
S
#20118
The Entrance to Nativlons Lair~
The continuance of Aliath Street comes to an end in front of the
entrance to a small but beautiful entrance to a massive hall, theres two
statues made of stone th at simbolise to vicious dogs, one to the right of
the door and one to the left.  Of what you can see, the door is made of
Ancient Oak, but is covered in moss and vines, the dogs are also covered in
moss, I dont think the participants want anybody entering
~
0 4 1
D0
~
~
0 -1 20135
D2
~
~
0 -1 20119
S
#20119
The Hallway~
As you enter the room you notice it very stuffy and dark, the torches to
the left have all run out, and upon the wall you can read the words
scattered everywhere 'You Will Die, Intruders'. A small sunroof lets in a
little light for a little guidance, Although this is a small room, it
connects to a massive room north
~
0 4 1
D3
~
~
0 -1 20120
S
#20120
The Hallway~
As you enter the room you notice it very stuffy and dark, the torches to
the left have all run out, and upon the wall you can read the words
scattered everywhere 'You Will Die, Intruders'. A small sunroof lets in a
little light for a little guidance, Although this is a small room, it
connects to a massive room north
~
0 4 1
D0
~
~
0 -1 20121
D1
~
~
0 -1 20119
S
#20121
The Great Hall of Nativlon~
A double doorway from the foyer opens onto an expansive great hall. Sections of
the sloped roof are cut out and filled with intricate stained glass, so at any
hour of the day or night, sunlight and moonlight sparkle on the floor in a
myriad of colors. A dais on the west side of the room holds a long table.
Before it is a smooth dance floor, tiled in complex patterns of hardwood
parquet. Tables and chairs line the other sides of the hall, the tables bearing
trays and goblets of purest silver. Sweet-smelling reeds cover the floor, and
every step over them makes a soft swishing sound. The breeze from the foyer
courses over the strings of harps and lyres stored in the orchestra area in the
corner, making constant, quiet music.
~
0 2097156 1
D0
~
~
0 -1 20122
D1
~
~
0 -1 20135
D2
~
~
0 -1 20164
D3
~
~
0 -1 20163
S
#20122
The Stairs to Doom~
The Start of the Hallway bears only one Desc in the corner, kept neatly,
although it doesnt look like its been touched in years, Stone walls
surround you, and breathing is nearly impossible in the start of a cave
which journeys up. Rumor has it the cave leads to the lair of the spirit of
the great Sir Nativlon
~
0 4 1
D2
~
~
0 -1 20121
D4
~
~
0 -1 20123
S
#20123
Leading into the Cave~
Leading into the cave you notice moss everywhere, all over the walls and
ground, makes it hard to walk, and use the walls as a guide, its dark and
the only guidance you have is the glow of your eyes. The cave has a scent
of Death and Blood about it which sends shivers up your spine, you venture
up to the contuance of the cave
~
0 2097156 1
D4
~
~
0 -1 20124
D5
~
~
0 -1 20122
S
#20124
Middle of the Cave~
Leading into the cave you notice moss everywhere, all over the walls and
ground, makes it hard to walk, and use the walls as a guide, its dark and
the only guidance you have is the glow of your eyes. The cave has a scent
of Death and Blood about it which sends shivers up your spine, you venture
up to the end of the cave.
~
0 2097156 1
D4
~
~
0 -1 20125
D5
~
~
0 -1 20123
S
#20125
Middle of the Cave~
Leading into the cave you notice moss everywhere, all over the walls and
ground, makes it hard to walk, and use the walls as a guide, its dark and
the only guidance you have is the glow of your eyes. The cave has a scent
of Death and Blood about it which sends shivers up your spine, you venture
up to the end of the cave.
~
0 4 1
D1
~
~
0 -1 20126
D5
~
~
0 -1 20124
S
#20126
Middle of the Cave~
Leading into the cave you notice moss everywhere, all over the walls and
ground, makes it hard to walk, and use the walls as a guide, its dark and
the only guidance you have is the glow of your eyes. The cave has a scent
of Death and Blood about it which sends shivers up your spine, you venture
up to the end of the cave.
~
0 2097156 1
D3
~
~
0 -1 20125
D4
~
~
0 -1 20127
S
#20127
Middle of the Cave~
Leading into the cave you notice moss everywhere, all over the walls and
ground, makes it hard to walk, and use the walls as a guide, its dark and
the only guidance you have is the glow of your eyes. The cave has a scent
of Death and Blood about it which sends shivers up your spine, you venture
east to the end of the cave
~
0 2097156 1
D1
~
~
0 -1 20128
D5
~
~
0 -1 20126
S
#20128
Entrance to the Great Lair~
The Entrance lays east, as the air becomes thick and easier to breath,
the moss comes to a complete stop, small torches eliminate the room with a
blue everlasting flame and red carpet begins at your feet and the moss on
the wall reveals a rich red stone, or is it blood? To the east a wooden door leads into the Lair
~
0 4 1
D1
~
closed~
7 20008 20129
D3
~
~
0 -1 20127
S
#20129
Step One to the Lair~
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see, you see a door
to the north with 'Door 2' written on it in black, and to the west is a
door written on it 'Door 1' written in Brown.
~
0 4 1
D0
~
~
7 20009 20151
D3
~
closed~
7 20008 20128
> greet_prog 100~
mpforce $n close w doo
mpforce $n lock w door
~
|
S
#20130
Daith Street~
Inside this massive hollow mountain is this wonderful bustling city.
Along the streets are homes, shops, and other business buildings.  People
move up and down the street quickly and happily trying to go about their
business.  High intensity high beam lights line the sides of the street
providing all the light that is needed to see.  There are quaint little
benches on the sidewalk beside the street where some elderly couples sit
and remember old times.  The streets are clean of leaves or trash and if
some of the dust was wiped they would look like something out of a
fairy-tale.
~
0 2097156 1
D0
~
~
0 -1 20115
D2
~
~
0 -1 20131
S
#20131
Daith Street~
The street continues to the north and south inside this massive hollow
mountain. Houses, shops and other business buildings thrive as people walk in
and out browsing and buying. On the sides of the road are street lamps to light
the way for pedestrians. Children run back and forth playing and doing the
things children do. Couples walk up and down the street holding hands and
smiling. On either side of the street, next to the lamps, are benches placed
for those who wish to rest their feet.
~
0 2097156 1
D0
~
~
0 -1 20130
D2
~
~
0 -1 20132
S
#20132
Daith Street~
Smooth cobblestones line the streets of the underground city which extends both
north and south from this point. The many varied sounds of a city full of life
filter through the air, whilst the inhabitants of the city go about their daily
routines. Great hanging baskets of multi-colored blooms dangle outside the
buildings that line the streets, providing a welcome burst of color into the
subterranean gloom. To the south can be seen a great building, although its
purpose cannot be determined from this vantage point.
~
0 4 1
D0
~
~
0 -1 20131
D2
~
~
0 -1 20133
D3
~
~
0 -1 20042
D5
~
~
0 -1 20144
S
#20133
Daith Street~
Smooth cobblestones line the streets of the underground city which extends both
north and south from this point. The many varied sounds of a city full of life
filter through the air, whilst the inhabitants of the city go about their daily
routines. Great hanging baskets of multi-colored blooms dangle outside the
buildings that line the streets, providing a welcome burst of color into the
subterranean gloom. To the south can be seen a great building, although its
purpose cannot be determined from this vantage point.
~
0 4 1
D0
~
~
0 -1 20132
D2
~
~
0 -1 20134
S
#20134
Before the Sanctuary of Spirits~
This small hallway functions as a conduit between the streets and the great
temple that serves as the center of religious worship for the town. The floor
is made of a pure diamond-like material under which can be seen strange
engravings. A flood of water glowing with a luminescent light flows across the
engravings beneath the material lending an otherworldly aspect to the room.
Tall white columns line both sides of the walkway and strange sandstone
pedestals form mysterious formations which arise up from beneath the material.
The waters edge around the stones, repelled by an invisible energy which
prevents its spread. Crystal statues of great dragons sit upon each pedestal in
memory of those who have entered the spirit world. They hum quietly with
energy, sparkling as they are embraced by an unknown source of light.
~
0 4 1
D0
~
~
0 -1 20133
D2
~
~
0 -1 20135
S
#20135
Sanctuary of Spirits~
A strange sphere weaves through the rising mist sending rays of light in all
directions. Sparkling golden dust trails from above and disappears into a
tranquil flow of water below, which ends abruptly, as though whisked away by an
unseen force. An otherworldly song arises beautifully from a distance, the
gentle voice slow and sweet, coaxing with it's soft loving melody and embracing
the crystal altar which radiates with an inner light. A transparent dragon
statue glows strongly, seemingly touched by the tune. It brightens and flares,
sending a powerful beam of light towards the heavens and causing rainbows to
swirl around it in a graceful dance, as energy seeps from the statue into it.
~
0 4 1
D0
~
~
0 -1 20134
D3
~
~
0 -1 20121
S
#20136
YOOOOOOOOOOOOO~
Bright orbs float in midair glowing with an inner light, filling the
cobblestone street with silver and gold radiance. Sparkling diamond-like stones
surround the edges of the cobblestone path, entwined with beautiful cyan leaves
and bright blue flowers which appear to dance, as a glowing water flows
westward within the transparent material from which they bloom. Lush green
vines form an archway to the east and peculiarly beautiful flowers hang from
them like a veil in an array of white and violet. The heavy perfumed scent of
the flowers floats in the air, spread by a breeze with no direction and no
reasonable source.
~
0 4 1
S
#20137
Godess's VR Game Room~
 Here you can battle your partner virtually.  You see fighters and their
partner stepping onto the Game's Platform.  The Operator puts a piece of
head gear onto their heads, and instructs them to walk into the battle
sphere. You begin to hear them battle, soon after the sphere's are rotated
and 2 free pods open you, you hear the instructor say "Next".
~
0 67108868 1
D1
~
~
0 -1 20080
S
#20138
Wyrm Way~
Bright orbs float in midair glowing with an inner light, filling the
cobblestone street with silver and gold radiance. Sparkling diamond-like stones
surround the edges of the cobblestone path, entwined with beautiful cyan leaves
and bright blue flowers which appear to dance, as a glowing water flows
westward within the transparent material from which they bloom. Lush green
vines form an archway to the east and peculiarly beautiful flowers hang from
them like a veil in an array of white and violet. The heavy perfumed scent of
the flowers floats in the air, spread by a breeze with no direction and no
reasonable source.
~
0 4 1
D1
~
~
0 -1 20137
S
#20139
Virtual Practicing Room~
There is a small dummy here, its just standing there waiting on you to
do something. It shimmers slightly, as if it were a mere hologram. The
walls have energy absorbing plates, as do the floors. The room is wide open
and has a warm feel to it.  The walls are pure white, there is a small
light above you, providing an adequete amount of light for you to see. The
dummy shimmers again, it is just stareing at you...  Waiting for you to
attack.
~
0 4 1
S
#20140
Virtual Practicing Room~
There is a small dummy here, its just standing there waiting on you to
do something.  It shimmers slightly, as if it were a mere hologram.  The
walls have energy absorbing plates, as do the floors.  The room is wide
open and has a warm feel to it.  The walls are pure white, there is a small
light above you, providing an adequete amount of light for you to see.  The
dummy shimmers again, it is just stareing at you...  Waiting for you to
attack.
~
0 4 1
S
#20141
Virtual Practicing Room~
There is a small dummy here, its just standing there waiting on you to
do something.  It shimmers slightly, as if it were a mere hologram.  The
walls have energy absorbing plates, as do the floors.  The room is wide
open and has a warm feel to it.  The walls are pure white, there is a small
ight above you, providing an adequete amount of light for you to see.  The
dummy shimmers again, it is just stareing at you...  Waiting for you to
attack.
~
0 4 1
S
#20142
Hardbids Happy House of Ale~
This narrow but deep room is dominated by a mammoth oak bar which runs the
entire length of the tavern. Smoke from a great open fire fills the air and the
smell mingles with that of stale sweat and spilt ale. A healthy crowd jostles
one another in a desperate attempt to attract the barkeep's attention in the
quest for a cool drink. The back of the tavern features a raised plinth upon
which travelling minstrels entertain the crowd, whilst a small stairwell leads
down, presumably to the cellars beneath. Seemingly scattered haphazardly around
are a collection of well-worn stools and tables, all of which have seen far
better days.
~
0 4 1
D3
~
~
0 -1 20132
D5
~
~
0 -1 20143
S
#20143
Hardbids Cellar~
Faint flickers of light trickle down from the tavern above but otherwise this
cold, damp cellar is swathed in shadow and darkness. In the minimal light can
be seen stacks of casks piled from floor to ceiling, each bearing a strange
mark to distinguish the many varied brands and brewers. Although primarily
stocked with casks, a small wine rack can just about be distinguished against a
wall, filled almost to overflowing with a range of distinctive glass bottles,
many of whom are covered in a thick layer of dust and cobwebs strongly
indicating the preferences of the patrons in the tavern above. A faint rustling
noise can be heard in the shadows although whether it is a rodent or simply a
noise filtering down from the room above is impossible to tell.
~
0 4 1
D1
~
~
7 20143 20200
D4
~
~
0 -1 20142
> entry_prog 100~
mpecho &CA VR team member says 'Want to got to the VR Arcade to do some Virtual Fighting? I'll take you for 500 thousand zeni.
mpecho &C A VR team member says 'But be warned, Only androids can get into the Virtual Fighting Arena, Theres sparring rooms in the Arcade for Non-Androids though.
smile
~
|
S
#20144
A Narrow Underground Tunnel~
The tunnel begins to widen into a larger area and light can be seen coming from
up ahead. The darkness from behind slowly fades away and more and more becomes
visible. The tunnel slowly becomes more of a cavern-like area and the walls
have changed from packed mud into solid stone. The floor is covered with small
pebbles that definitely did not just appear out of nowhere. Possibly these
pebbles came from the meadow or possibly from somewhere up ahead.
~
0 4 1
D3
~
~
0 -1 20147
D4
~
~
0 -1 20132
S
#20145
Virtual Practicing Room~
There is a small dummy here, its just standing there waiting on you to
do something.  It shimmers slightly, as if it were a mere hologram.  The
walls have energy absorbing plates, as do the floors.  The room is wide
open and has a warm feel to it.  The walls are pure white, there is a small
light above you, providing an adequete amount of light for you to see.  The
dummy shimmers again, it is just stareing at you...  Waiting for you to
attack.
~
0 4 1
S
#20146
A Spiral Stairway~
The Stairs lead down, twirling in a Spiral-like pattern, tiles litter
the floor below.  Windows eliminate the stairwell, guiding the gamers down.
Rails to both sides make for quick travel down the stairs to the lounge
area.  A smell of food and Drink is begining to be nearly overwhelming, and
are of the essence.
~
0 4 1
D2
~
~
0 -1 20192
D4
~
~
0 -1 20051
S
#20147
A Narrow Underground Tunnel~
The tunnel flattens out here still heading south. The darkness now completely
surrounds everything. Above the tree roots have either disappeared or the
ceiling has grown higher. The tunnel grows more humid and water drips from the
ceiling here covering the ground with a very thin lair of wet mud. The area has
stopped growing narrower for the moment and is easier to pass through. Every
sound echos to the east and west making it hard to tell if any of the footsteps
belong to others.
~
0 4 1
D1
~
~
0 -1 20144
D3
~
~
0 -1 20148
S
#20148
A Narrow Underground Tunnel~
As the tunnel continues deeper and farther beneath the surface the light in the
tunnel is reduced to almost nothing. The tunnel narrows a bit ahead and
continues downward at a slight decline. The roots of the plants above have
turned into unmistakably the roots of the trees of the forest. The tunnel
continues east into complete darkness and the unknown. The walls of the tunnel
are covered in small holes, each just big enough to fit a finger into. This
could possibly a way to tell where one is in the tunnel or they could just be
the result of burrowing worms and insects.
~
0 4 1
D0
~
~
0 -1 20149
D1
~
~
0 -1 20147
S
#20149
A Narrow Underground Tunnel~
This tunnel leads deep under the meadow into the unknown. It appears to be
man-made in nature and the ground here is made of packed down mud. Very little
light filters down this far into the tunnel but there is a little from behind.
The tunnel leads straight to south and narrows a little in some areas. Roots of
the grass and bushes of the meadow can be seen above hanging out of the ground.
They spread out across the ceiling of the tunnel strengthening it and soaking
up moisture from the air in the tunnel, keeping it very dry.
~
0 4 1
D2
~
~
0 -1 20148
D4
~
~
0 -1 20150
S
#20150
A Cavern Beneath the Pool~
From above the tunnel was completely disguised by the meadow brook. It appeared
to be a normal brook in every way, with swirling currents and the natural
carved rocks and floor of one. Now, ripples of light filter down from the water
above into the cavern you are now in. The cavern is completely devoid of water,
and looking up there is only a thin sheet of water hovering magically overhead.
Filtered light of the day ripples and wraps the contents of the tunnel in
intricate pattern. Looking up the distortions are not of what was from where
you previously came but of far off places enswathed in the changing currents of
the waters. The tunnel continues down, fading into darkness.
~
0 4 1
D1
~
~
0 -1 20056
D5
~
~
0 -1 20149
S
#20151
Step two to the Lair~
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see, you see a door
to the east with 'Door 3' written on it in grey, and to the south is a
door written on it 'Door 2' written in black.
~
0 4 1
D1
~
~
7 20010 20152
D2
~
~
7 20009 20129
S
#20152
Step three to the Lair~
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see, you see a door
to the north with 'Door 4' written on it in red , and to the west is a
door written on it 'Door 2' written in black.
~
0 4 1
D0
~
~
7 20010 20153
D3
~
~
7 20010 20151
> greet_prog 100~
mpforce $n close w door
lock w door
~
|
S
#20153
Step four to the Lair~
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see, you see a door
to the south with 'Door 3' written on it in red, and to the north is a
door written on it 'Door 5' written in blue.
~
0 4 1
D0
~
~
7 20013 20154
D2
~
~
7 20010 20152
> greet_prog 100~
mpforce $n close s door
mpforce $n lock s door
~
|
S
#20154
The Last Step~
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see, you see a door
to the south with 'Door 4' written on it in red, and to the west is a door
written on it 'Death to you, mortal' written in Blood.
~
0 4 1
D1
~
~
7 20013 20155
D2
~
~
7 20013 20153
> greet_prog 100~
mpforce $n close s door
mpforce $n lock s door
~
|
S
#20155
The Last Step~
,
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see, you see a door to the east
~
0 2098180 1
D1
~
~
7 20008 20158
D3
~
~
7 20013 20154
> greet_prog 100~
mpforce $n close w door
lock w door
~
|
S
#20156
The Might Lair of the Black Dragon~
Trees loome in the background as the sand runs out before you.  The
scent of beach is still within the air, and the smell of dead, charred
corpses illuminates your sense's. A massive nest lays in the middle riddled
with corpses of travelers, the stench is overwhelming Backpacks and many
varius human things lay in an area which seems was made just for them.
~
0 2097156 1
D2
~
~
0 -1 20050
S
#20157
The Secret Cave of the Mighty Orange Dragon~
You notice as you step into this small cavern one thing, blood.  Blood
reeks the wall, of what wall you can acually can see due to minimum light
coming through cracks in the roof, Big weapons of all sorts lie on the
ground, with blood riddled all over them . Broken Chains lay all over the
ground and diamons of all sorts are on the wall
~
0 4 1
D0
~
~
3 -1 20078
S
#20158
The Last Step~
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see, you see a door to the east
~
0 2097156 1
D1
~
~
1 20013 20159
D3
~
~
3 20008 20155
S
#20159
The Last Step~
Red Carpet fills the floors and the walls are painted white, its more
formal in here then any other place on the island.  Torches are hung near
the roof in a pattern to emit enough light for one to see
~
0 2097156 1
D0
~
~
0 -1 20161
D1
~
~
1 20160 20160
D2
~
~
0 -1 20162
D3
~
~
0 -1 20158
S
#20160
Heart of the Dragon~
Before you kneel to your glorious Lord Nativlon, strongest of the
surviving memory of what once was.  Behind him his throne in all its glory,
solid gold and platinum, with perfect red velvet carpet cascading it in
every direction.  His powerful upward gaze never staggering always honoring
his true strength.  A single blue tear trickles down his cheek and
dissappears under his chin.  Before him stands the mage Prince Morias,
loyal son and forever friend to his father the king.  His eyes glow with
the most powerful magic his soul can bring forth. From the kings deepest
memories he conjures a perfect image of the resting place of the eternal
dragon. The midnight sky in all its glory streamed out into the endless
unknown above his head.  A bright constellation in the unwavering shape of
the eternal dragon rests directly in the middle.  You know in your heart
that the king mourns, always mourns for his beloved friends. which all the
gold in the world cannot bring back.  Just outside await the rest of the
King's lineage, always waiting for his mourning to cease, always mourning
at his side.
~
0 2097156 1
D3
~
~
1 20160 20159
S
#20161
An Alcove in the Hallway~
This small alcove is small indeed, red carpet spills in from the south.
A desc is in corner and a lamp perched on top of it providing some light
for the reader, there seems to be a chest holding some treasure. A
Marvelous stained window lets in a little light and has a pattern of a
beautiful woman embedded in it.
~
0 4 1
D2
~
~
0 -1 20159
S
#20162
An Alcove in the Hallway~
This small alcove is small indeed, red carpet spills in from the south.
A desc is in corner and a lamp perched on top of it providing some light
for the reader, there seems to be a chest holding some treasure. A
Marvelous stained window lets in a little light and has a pattern of a
beautiful woman embedded in it.
~
0 2097156 1
D0
~
~
0 -1 20159
S
#20163
The Grand Table~
A massive table of dark wood runs nearly the entire length of the hall, its
varnished and polished surface reflecting the colors of the glass above. The
table is set for at least twenty diners, with thick silver plates and goblets
set before each elaborate chair. Linen napkins sit folded into swans and stars,
awaiting a magnificent meal.
~
0 4 1
D1
~
~
0 -1 20121
S
#20164
A Service Hall~
Doors just off the great hall lead into a wide hallway, brightly lit with
burning torches in brackets on the wall. The delightful smells of cooking food
come from the hallway's western end. Small, round windows are set high in the
walls.
~
0 4 1
D0
~
~
0 -1 20121
D3
~
~
0 -1 20165
S
#20165
The Kitchen~
Just off the service hall lies the Castle's expansive kitchen. A bright, roaring
fire burns in the hearth in the corner. Work tables and washtubs line the
walls, and a small archway in the southern corner leads into the pantry. Large
iron cauldrons hang over the fire, full to brimming with rich, hot stews and
soups.
~
0 4 1
D1
~
~
0 -1 20164
D2
~
~
0 -1 20166
S
#20166
A Well Stocked Pantry~
Shelves and bins cover every inch of storage space on the walls of the pantry,
leaving barely enough space to turn around. Bags of sugar, flour and rice are
stacked on the floor. Dried fruits and vegetables hang from the rafters
overhead, and a set of tiny shelves near the door holds countless jars and
vials of spices and seasonings.
~
0 4 1
D0
~
~
0 -1 20165
D5
~
~
0 -1 20167
S
#20167
Inside a Small passage~
Some long-gone stonemason left a gap inside the wall of the Castle, allowing for
a tiny passage that bypasses the lower floors. There is a bright light
overhead, and you can make your way towards it, or towards the storage cellar
below, by balancing on stones that jut out from the walls. Condensation and mud
have collected between the stones, making the journey somewhat slippery and
unstable.
~
0 4 1
D4
~
~
0 -1 20166
D5
~
~
0 -1 20168
S
#20168
Inside a Small Passage~
A dank and narrow storage room appears to have been carved out of the
foundation of the Castle, far below the bustle and activity of the upper stories.
Deep wood shelves line every wall of the cellar, packed with tightly sealed
jars and canisters of rice and grain, sacks of potatoes and onions, jars of
saffron and spices, crates of soap, dye, and nails, and boxes and bags of every
possible description. A narrow passage in the ceiling barely conceals a
dumbwaiter shaft.
~
0 4 1
D2
~
~
0 -1 20169
D4
~
~
0 -1 20167
S
#20169
A Desolate Passage Below the Castle~
The narrow corridor winds through the darkness below the keep. The stone walls
are slick with moisture, and the floor underfoot is nothing more than
hard-packed earth. A few broken and crumbling brackets on the walls hold the
rotting remnants of candles.
~
0 4 1
D0
~
~
0 -1 20168
D2
~
~
0 -1 20171
D3
~
~
0 -1 20069
S
#20170
A Stone Staircase~
The staircase branches off the brightly lit hallway and leads downward, toward
the Castle's expansive cellars, and upward toward a corridor of offices. There
are several tapestries and portraits hung on hooks in the stone walls,
depicting the adventures and lives of people unknown. Torches throw flickering
light in every direction, making long and short shadows that appear to move
constantly.
~
0 4 1
D4
~
~
0 -1 20175
D5
~
~
0 -1 20071
S
#20171
A Desolate Passage Below the Castle~
Far below the Castle's cellar lies a seemingly forgotten corridor lined with
tiny, narrow doorways. The candles set in sconces on the wall no longer light
the hallway, which has fallen into disrepair and neglect. Nothing can be seen
around the corners or through the doorways but darkness and shadows.
~
0 4 1
D0
~
~
0 -1 20169
D1
~
~
0 -1 20172
D3
~
~
0 -1 20173
S
#20172
A Disused Classroom~
What was once a training room of the Castle has fallen steeply into disrepair.
The maps and teaching materials that once hung on the walls have fallen down,
leaving only bare, rusted nails overhead and crumpled piles of fragile,
decaying parchment underfoot. The remains of a few desks, their wood frames
rotten and covered with mildew, lie in the middle of the floor where they fell.
Even the spiders that inhabit the lower hallways and dungeons of the Keep seem
to have abandoned this room, leaving it forgotten entirely.
~
0 4 1
D3
~
~
0 -1 20171
S
#20173
A Disused Classroom~
This dusty classroom of the Castle has long been darkened and idle. The few
rotting and mildewed desks that remain here are piled unkindly in the center of
the room. Crumpled piles of decaying parchment are strewn about the floor where
they fell from the walls, leaving only bare walls behind.
~
0 4 1
D1
~
~
0 -1 20171
S
#20174
Floating in a void~
~
0 4 1
S
#20175
A Stone Staircase~
The torches mounted on brackets on the stone walls throw flickering shadows
into the corners and onto the worn steps underfoot. Brighter light comes from
the hallway to the south, where brass plaques are visible between the office
doorways lining the walls. A portrait of the Castles dean hangs in the
stairwell, and the moving shadows make his warm and wise eyes appear to follow
you as you mount the stairs.
~
0 4 1
D4
~
~
0 -1 20176
D5
~
~
0 -1 20170
S
#20176
A Stone Staircase~
The talking and footsteps of the students and staff on the lower floors of the
Castle can hardly be heard from the top of the staircase. Soft music seems to
fill the air, subtly changing every few minutes from the dulcet melodies of a
harp to the complex harmonies of voices raised in song. A wide, elegantly
appointed corridor to the south leads toward a large, stately office.
~
0 4 1
D2
~
~
0 -1 20181
D5
~
~
0 -1 20175
S
#20177
A Virtual Fighter Arena~
Your sensors are as if they dont work, sending you no data, as if the
room doesnt even exsist.  The room consists of an endless black void. The
fighter stands there motionlessly, ready for you to attack.  The Virtual
Fighter glows under a white mystical nothingness. It has basic human
features, a head, torso, arms, legs, and feet.  It still awaits you to
attack.
~
0 2097668 1
D5
~
~
0 -1 20188
> speech_prog model1~
mpmload 20200
mpecho &WA Bright white flash eliminates the area and a Model 1 Virtual Fighter steps out to meet you.
~
> speech_prog model2~
mpmload 20201
mpecho &WA Bright white flash eliminates the area and a Model 2 Virtual Fighter steps out to meet you.
~
> speech_prog model3~
mpmload 20202
mpecho &WA Bright white flash eliminates the area and a Model 3 Virtual Fighter steps out to meet you.


~
> speech_prog model4~
mpmload 20203
mpecho &WA Bright white flash eliminates the area and a Model 4 Virtual Fighter steps out to meet you.
~
> speech_prog model5~
mpmload 20205
mpecho &WA Bright white flash eliminates the area and a Model 5 Virtual Fighter steps out to meet you.
~
> speech_prog model6~
mpmload 20206
mpecho &WA Bright white flash eliminates the area and a Model 6 Virtual Fighter steps out to meet you.
~
> speech_prog model7~
mpmload 20207
mpecho &WA Bright white flash eliminates the area and a Model 7 Virtual Fighter steps out to meet you.
~
> speech_prog model8~
mpmload 20208
mpecho &WA Bright white flash eliminates the area and a Model 8 Virtual Fighter steps out to meet you.
~
> speech_prog model9~
mpmload 20209
mpecho &WA Bright white flash eliminates the area and a Model 9 Virtual Fighter steps out to meet you.
~
> speech_prog model10~
mpmload 20210
mpecho &WA Bright white flash eliminates the area and a Model 10 Virtual Fighter steps out to meet you.
~
> speech_prog model11~
mpmload 20211
mpecho &WA Bright white flash eliminates the area and a Model 11 Virtual Fighter steps out to meet you.
~
> entry_prog 100~
mpecho &BHello $n, Welcome to Virtual Training, to summon a Virtual Fighter simply say 'model<Version of Fighter>', IE..model10, Thank you.
~
|
S
#20178
A Virtual Fighter Arena~
Your sensors are as if they dont work, sending you no data, as if the
room doesnt even exsist.  The room consists of an endless black void. The
fighter stands there motionlessly, ready for you to attack.  The Virtual
Fighter glows under a white mystical nothingness. It has basic human
features, a head, torso, arms, legs, and feet.  It still awaits you to
attack.
~
0 2097668 1
D5
~
~
0 -1 20189
> speech_prog model1~
mpmload 20200
mpecho &WA Bright white flash eliminates the area and a Model 1 Virtual Fighter steps out to meet you.
~
> speech_prog model2~
mpmload 20201
mpecho &WA Bright white flash eliminates the area and a Model 2 Virtual Fighter steps out to meet you.
~
> speech_prog model3~
mpmload 20202
mpecho &WA Bright white flash eliminates the area and a Model 3 Virtual Fighter steps out to meet you.
~
> speech_prog model4~
mpmload 20203
mpecho &WA Bright white flash eliminates the area and a Model 4 Virtual Fighter steps out to meet you.
~
> speech_prog model5~
mpmload 20205
mpecho &WA Bright white flash eliminates the area and a Model 5 Virtual Fighter steps out to meet you.
~
> speech_prog model6~
mpmload 20206
mpecho &WA Bright white flash eliminates the area and a Model 6 Virtual Fighter steps out to meet you.
~
> speech_prog model7~
mpmload 20207
mpecho &WA Bright white flash eliminates the area and a Model 7 Virtual Fighter steps out to meet you.
~
> speech_prog model8~
mpmload 20208
mpecho &WA Bright white flash eliminates the area and a Model 8 Virtual Fighter steps out to meet you.
~
> speech_prog model9~
mpmload 20209
mpecho &WA Bright white flash eliminates the area and a Model 9 Virtual Fighter steps out to meet you.
~
> speech_prog model10~
mpmload 20210
mpecho &WA Bright white flash eliminates the area and a Model 10 Virtual Fighter steps out to meet you.
~
> speech_prog model11~
mpmload 20211
mpecho &WA Bright white flash eliminates the area and a Model 11 Virtual Fighter steps out to meet you.
~
> entry_prog 100~
mpecho &B Hello $n, Welcome to Virtual Training, to summon a Virtual Fighter simply say model <Version of Fighter>', IE..model10, Thank you.
~
|
S
#20179
A Virtual Fighter Arena~
Your sensors are as if they dont work, sending you no data, as if the
room doesnt even exsist.  The room consists of an endless black void. The
fighter stands there motionlessly, ready for you to attack.  The Virtual
Fighter glows under a white mystical nothingness. It has basic human
features, a head, torso, arms, legs, and feet.  It still awaits you to
attack.
~
0 2097668 1
D5
~
~
0 -1 20190
> speech_prog model1~
mpmload 20200
mpecho &WA Bright white flash eliminates the area and a Model 1 Virtual Fighter steps out to meet you.
~
> speech_prog model2~
mpmload 20201
mpecho &WA Bright white flash eliminates the area and a Model 2 Virtual Fighter steps out to meet you.
~
> speech_prog model3~
mpmload 20202
mpecho &WA Bright white flash eliminates the area and a Model 3 Virtual Fighter steps out to meet you.
~
> speech_prog model4~
mpmload 20203
mpecho &WA Bright white flash eliminates the area and a Model 4 Virtual Fighter steps out to meet you.
~
> speech_prog model5~
mpmload 20205
mpecho &WA Bright white flash eliminates the area and a Model 5 Virtual Fighter steps out to meet you.
~
> speech_prog model6~
mpmload 20206
mpecho &WA Bright white flash eliminates the area and a Model 6 Virtual Fighter steps out to meet you.
~
> speech_prog model7~
mpmload 20207
mpecho &WA Bright white flash eliminates the area and a Model 7 Virtual Fighter steps out to meet you.
~
> speech_prog model8~
mpmload 20208
mpecho &WA Bright white flash eliminates the area and a Model 8 Virtual Fighter steps out to meet you.
~
> speech_prog model9~
mpmload 20209
mpecho &WA Bright white flash eliminates the area and a Model 9 Virtual Fighter steps out to meet you.
~
> speech_prog model10~
mpmload 20210
mpecho &WA Bright white flash eliminates the area and a Model 10 Virtual Fighter steps out to meet you.
~
> speech_prog model11~
mpmload 20211
mpecho &WA Bright white flash eliminates the area and a Model 11 Virtual Fighter steps out to meet you.
~
> entry_prog 100~
mpecho &BHello $n, Welcome to Virtual Training, to summon a Virtual Fighter simply say 'model<Version of Fighter>', IE..model10, Thank you.
~
|
S
#20180
A Virtual Fighter Arena~
Your sensors are as if they dont work, sending you no data, as if the
room doesnt even exsist.  The room consists of an endless black void. The
fighter stands there motionlessly, ready for you to attack.  The Virtual
Fighter glows under a white mystical nothingness. It has basic human
features, a head, torso, arms, legs, and feet.  It still awaits you to
attack.
~
0 2097668 1
D5
~
~
0 -1 20194
> speech_prog model1~
mpmload 20200
mpecho &WA Bright white flash eliminates the area and a Model 1 Virtual Fighter steps out to meet you.
~
> speech_prog model2~
mpmload 20201
mpecho &WA Bright white flash eliminates the area and a Model 2 Virtual Fighter steps out to meet you.
~
> speech_prog model3~
mpmload 20202
mpecho &WA Bright white flash eliminates the area and a Model 3 Virtual Fighter steps out to meet you.
~
> speech_prog model4~
mpmload 20203
mpecho &WA Bright white flash eliminates the area and a Model 4 Virtual Fighter steps out to meet you.
~
> speech_prog model5~
mpmload 20205
mpecho &WA Bright white flash eliminates the area and a Model 5 Virtual Fighter steps out to meet you.
~
> speech_prog model6~
mpmload 20206
mpecho &WA Bright white flash eliminates the area and a Model 6 Virtual Fighter steps out to meet you.
~
> speech_prog model7~
mpmload 20207
mpecho &WA Bright white flash eliminates the area and a Model 7 Virtual Fighter steps out to meet you.
~
> speech_prog model8~
mpmload 20208
mpecho &WA Bright white flash eliminates the area and a Model 8 Virtual Fighter steps out to meet you.
~
> speech_prog model9~
mpmload 20209
mpecho &WA Bright white flash eliminates the area and a Model 9 Virtual Fighter steps out to meet you.
~
> speech_prog model10~
mpmload 20210
mpecho &WA Bright white flash eliminates the area and a Model 10 Virtual Fighter steps out to meet you.
~
> speech_prog model11~
mpmload 20211
mpecho &WA Bright white flash eliminates the area and a Model 11 Virtual Fighter steps out to meet you.
~
> entry_prog 100~
mpecho &BHello $n, Welcome to Virtual Training, to summon a Virtual Fighter simply say 'model<Version of Fighter>', IE..model10, Thank you.
~
|
S
#20181
An Elegant Corridor~
Unlike the bare stone office corridors below, this one is paneled in dark,
knurled wood and carpeted with a narrow runner of thick, deep midnight blue.
Sconces of brass, polished to a shine that makes them gleam like gold, hold
candles of the same dark blue, illuminating the corridor in gentle, calming
light.
~
0 4 1
D0
~
~
0 -1 20176
D2
~
~
0 -1 20182
S
#20182
An Elegant Corridor~
The sounds of your footsteps are muffled by the thick blue rug that lines the
corridor. Light comes from matching candles set into shining sconces on the
wood-paneled walls. Music fills the air, just loud enough to hear, calming the
senses and entertaining the mind while it covers the noise from the streets
below. The corridor opens up to the south, where a stone archway leads into a
spacious, elegantly appointed office.
~
0 4 1
D0
~
~
0 -1 20181
D2
~
~
1 -1 20183
S
#20183
The Office of the Dean of the Castle~
A massive, L-shaped desk of dark, knotted wood fills easily a quarter of the
office. A crystal vase on the desk holds several quills of various colors and
shapes, and a wooden filing box with dozens of compartments is filled with
scrolls and parchment. A dark blue candle in a bronze holder sits next to a
stick of gold sealing wax and a heavy brass sigil, used for sealing the Dean's
correspondence. Paintings and portraits of previous deans and professors cover
the walls, and their warm, knowing faces seem to follow you around the room. A
soft and comfortable-looking chaise sits in one corner, and a magically glowing
orb hovers over it, providing a cozy and bright reading space. One
entire wall is devoted to bookshelves, where leather books as large as
flagstones share space with silk-bound journals and ancient, stained tomes of
magic.
~
0 4 1
D0
~
~
0 -1 20182
S
#20184
Welcome to the Island Nativlon~
A beautiful white sandy beach wraps itself around the water, the sand
warm and inviting although the source of the warmth is not readily
apparent.  The skyline glows the gold and red hues seen during a beautiful
sunset, the tranquility and peace of the area a lure for the unwary.  The
beach continues to the north, and the city starts to the east
~
0 4 1
D1
~
~
0 -1 20185
D2
~
~
0 -1 20000
D3
~
~
0 -1 20203
S
#20185
The Golden Gates to the City of Daithoneon~
The huge iron bars blocking the entrance to the city are very
conspicuous indeed.  A group of guards is constantly on watch, admitting
only those travelers who have been completely and thoroughly searched for
illegal items of one form or another.  What could possibly be the reason
for such extreme precautions?  The entire process is a very efficient one,
and travelers pour in at a constant rate.  To the west you see an outdoor
sparring arena
~
0 4 1
D1
~
~
0 -1 20110
D3
~
~
0 -1 20184
S
#20186
Inside a Hallway~
 There Entire Room is Pitch black, There are lights leading you around.
There are ladders with a red inset leading you up to the Virtual Fighter.
Your sensors dont detect anything!  As you scan up you notice he has the
same Techlevel as you.  You Grab the ladder, feeling nothing, do you go up?
~
0 2097668 1
D3
~
~
0 -1 20188
D4
~
~
1 20209 20187
> speech_prog disconnect~
mpecho &WConnecting.......Establishing Connection........Target $n, Disconnecting.
mptransfer $n 20080
mpat 20080 mpechoat $n &WA Voice inside your head says 'Please, Come again'
mpat 20080 mpforce $n look
~
> entry_prog 100~
mpat 20186 mpforce $n up
~
|
S
#20187
A Virtual Fighter Arena~
Your sensors are as if they dont work, sending you no data, as if the
room doesnt even exsist.  The room consists of an endless black void. The
fighter stands there motionlessly, ready for you to attack.  The Virtual
Fighter glows under a white mystical nothingness. It has basic human
features, a head, torso, arms, legs, and feet.  It still awaits you to
attack.
~
0 516 1
D5
~
~
1 20209 20186
> speech_prog Model1~
mpmload 20200
mpecho &WA Bright white flash eliminates the area and a Model 1 Virtual Fighter steps out to meet you.
~
> speech_prog model2~
mpmload 20201
mpecho &WA Bright white flash eliminates the area and a Model 2 Virtual Fighter steps out to meet you.
~
> speech_prog model3~
mpmload 20203
mpecho &WA Bright white flash eliminates the area and a Model 3 Virtual Fighter steps out to meet you.
~
> speech_prog model4~
mpmload 20204
mpecho &WA Bright white flash eliminates the area and a Model 4 Virtual Fighter steps out to meet you.
~
> speech_prog model5~
mpmload 20205
mpecho &WA Bright white flash eliminates the area and a Model 5 Virtual Fighter steps out to meet you.
~
> speech_prog model6~
mpmload 20206
mpecho &WA Bright white flash eliminates the area and a Model 6 Virtual Fighter steps out to meet you.
~
> speech_prog model7~
mpmload 20207
mpecho &WA Bright white flash eliminates the area and a Model 7 Virtual Fighter steps out to meet you.
~
> speech_prog model8~
mpmload 20208
mpecho &WA Bright white flash eliminates the area and a Model 8 Virtual Fighter steps out to meet you.
~
> speech_prog model9~
mpmload 20209
mpecho &WA Bright white flash eliminates the area and a Model 9 Virtual Fighter steps out to meet you.
~
> speech_prog model10~
mpmload 20210
mpecho &WA Bright white flash eliminates the area and a Model 10 Virtual Fighter steps out to meet you.
~
> speech_prog model11~
mpmload 20211
mpecho &WA Bright white flash eliminates the area and a Model 11 Virtual Fighter steps out to meet you.
~
> speech_prog model12~
mpmload 20212
mpecho &WA Bright white flash eliminates the area and a Model 12 Virtual Fighter steps out to meet you.
~
> speech_prog model13~
mpmload 20213
mpecho &WA Bright white flash eliminates the area and a Model 13 Virtual Fighter steps out to meet you.
~
> entry_prog 100~
mpecho &BHello $n, Welcome to Virtual Training, to summon a Virtual Fighter simply say 'model<Version of Fighter>', IE..model10, Thank you.
~
> entry_prog 100~
mpclosepassage 20187 down 20186
~
> entry_prog 100~
mpclosepassage 20187  20186 2
~
|
S
#20188
Inside a Hallway~
 There Entire Room is Pitch black, There are lights leading you around.
There are ladders with a red inset leading you up to the Virtual Fighter.
Your sensors dont detect anything!  As you scan up you notice he has the
same Techlevel as you.  You Grab the ladder, feeling nothing, do you go up?
~
0 2097156 1
D1
~
~
0 -1 20186
D3
~
~
0 -1 20189
D4
~
~
0 -1 20177
> speech_prog disconnect~
mpecho &WConnecting.......Establishing Connection........Target $n, Disconnecting.
mptransfer $n 20080
mpat 20080 mpechoat $n &WA Voice inside your head says 'Please, Come again'
mpat 20080 mpforce $n look
~
> entry_prog 100~
mpat 20188 mpforce $n up
~
|
S
#20189
Inside a Hallway~
 There Entire Room is Pitch black, There are lights leading you around.
There are ladders with a red inset leading you up to the Virtual Fighter.
Your sensors dont detect anything!  As you scan up you notice he has the
same Techlevel as you.  You Grab the ladder, feeling nothing, do you go up?
~
0 2097156 1
D1
~
~
0 -1 20188
D3
~
~
0 -1 20190
D4
~
~
0 -1 20178
> entry_prog 100~
mpat 20189 mpforce $n up
~
|
S
#20190
Inside a Hallway~
 There Entire Room is Pitch black, There are lights leading you around.
There are ladders with a red inset leading you up to the Virtual Fighter.
Your sensors dont detect anything!  As you scan up you notice he has the
same Techlevel as you.  You Grab the ladder, feeling nothing, do you go up?
~
0 2097156 1
D1
~
~
0 -1 20189
D3
~
~
0 -1 20191
D4
~
~
0 -1 20179
> entry_prog 100~
mpat 20190 mpforce $n up
~
|
S
#20191
Inside a Hallway~
 There Entire Room is Pitch black, There are lights leading you around.
There are ladders with a red inset leading you up to the Virtual Fighter.
Your sensors dont detect anything!  As you scan up you notice he has the
same Techlevel as you.  You Grab the ladder, feeling nothing, do you go up?
~
0 2097156 1
D1
~
~
0 -1 20190
D3
~
~
0 -1 20194
D4
~
~
0 -1 20299
> entry_prog 100~
mpat 20191 mpforce $n up
~
|
S
#20192
The Lounge~
The sent of popcorn, hot dogs, and any other kind of food you can
immagine overwhelm you.  There are kids sitting at tables beside the wall.
Looks like they have eaten quite a bit, and will probly go the The Big
Couch to sleep a while. The line isn't too long, you should go get
something to eat before the line gets too big. There is an attractive woman
behind the counter.  With a man working the other half, maybe you should go
and talk to her, maybe she will give you a deal...
~
0 536870916 1
D0
~
~
0 -1 20146
D1
~
~
0 -1 20193
D2
~
~
0 -1 20199
S
#20193
The Snack Bar~
You make you way up to the counter.  It is spotless and looks fairly
new. There is a small Stove to the back, used for cooking.  To your right
there is a Popcorn machine, poping popcorn non-stop.  You begin to drool
from the smells of all the food.  You're hungry and want a bite to eat. The
woman waits patiently for you to order, there begins to be a line forming
behind you.  You better order before the other customers begin to complain.
~
0 4 1
D3
~
~
0 -1 20192
> speech_prog model2~
~
|
S
#20194
Inside a Hallway~
 There Entire Room is Pitch black, There are lights leading you around.
There are ladders with a red inset leading you up to the Virtual Fighter.
Your sensors dont detect anything!  As you scan up you notice he has the
same Techlevel as you.  You Grab the ladder, feeling nothing, do you go up?
~
0 2097156 1
D1
~
~
0 -1 20191
D4
~
~
0 -1 20180
> entry_prog 100~
mpat 20194 mpforce $n up
~
|
S
#20195
Tanya's Clothes Shop~
Clothing of all sorts litter the racks here.  Pop music erupts as you
enter the room, loud enough to be considered a party in here. A hot chick
called Tanya is sitting behind the counter waiting for a sale. Posters are
dodgily hung upon the wall of varius artists and clothe designers.  To the
back you can makeout a fitting room.
~
0 1028 1
D3
~
~
0 -1 20112
S
#20196
Naughty but Nice~
The kinky shop, kinky indeed is your first impression!  Sexy outfits
hang about the racks and plastic models bearing some of them. Sex toys are
contained into one little glassed shelf by the counter. The shop seems
quite smaller then the others, its also quite shunned through out the
island, people just walk by it, not noticing it. The occational couple
walking in and out buying varius things to keep their sex life up to date.
~
0 1028 1
D3
~
~
0 -1 20113
S
#20197
Adams Optomitrist~
A sense of formality can be seen here, glasses fill glass shelves. And a
door leading to the testing of patients area, and two waiting seats lay
outside it. A receptionist is in the corner at her desk, answering phone
calls. The carpet is an Aqua colour and the walls are white, more of a
boring shop then any other kind of shop.
~
0 1028 1
S
#20198
Floating in a void~
~
0 4 1
S
#20199
The Big Couch~
There are many Big Fluffy Comfortable Couches here. You see kids laying
around having a few snacks from the Snack Bar.  All of then look really
comfortable, some nearly falling asleep The couches have many different
colors consisting of Red, Green, and Yellow.  There are posters of some of
the games out in the Arcade, hanging above the couches. There is a circular
table in the middle of the couches.  The couches are placed in a circle and
there is a small opening where you enterd.  Go ahead lay down relax...
~
0 4 1
D0
~
~
0 -1 20192
S
#20200
A Small Passage way~
In this creepy small passage way, the smell of dead corpses wafts around
you. There is what seems a huge drop to the left and right of you as you
walk a platform to get to the other side. Rats make there way around your
feet, trying to make you fall. Posters are hung everywhere, with VR logos
all over them, no doubt this is a secret passageway to the Ancient VR
Arcade.
~
0 0 1
D1
~
~
0 -1 20201
D3
~
~
7 20143 20143
S
#20201
A Small Passageway~
In this creepy small passage way, the smell of dead corpses wafts around
you. There is what seems a huge drop to the left and right of you as you
walk a platform to get to the other side. Rats make there way around your
feet, trying to make you fall. Posters are hung everywhere, with VR logos
all over them, no doubt this is a secret passageway to the Ancient VR
Arcade.
~
0 0 1
D3
~
~
0 -1 20200
S
#20202
A Slimey Sewerage Pipe~
Slime reeks the walls along with an overwhelming smell of death.  What
seems to be half human half saiyan corpses are scattered all over the
ground. A pile of bones stands tall, blocking the sewerage pipe.  There
seems to be a futile attempt for this to be turned into a 'home for one
creepy monster thats for sure!
~
0 0 1
D1
~
~
1 -1 20044
D3
~
~
1 20202 20261
S
#20203
Within a Dark Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20184
D3
~
~
0 -1 20204
S
#20204
Within a Dark Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20203
D2
~
~
0 -1 20205
S
#20205
Within a Dark Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20204
D3
~
~
0 -1 20206
S
#20206
Within a Dark Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20205
D3
~
~
0 -1 20207
S
#20207
Within a Dark Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20206
D3
~
~
0 -1 20208
S
#20208
Within a Dark Forest~
The worn-down trail turns here, guiding you through a cluster of birch trees to
the north. Withered, copper foliage is strewn across the ground, producing a
crunching sound when stepped on. The air in the woodlands is sweetly scented by
the myriad plant life which grows around the area.
~
0 0 1
D0
~
~
0 -1 20209
D1
~
~
0 -1 20207
D2
~
~
0 -1 20218
D3
~
~
0 -1 20228
S
#20209
Within a Dark Forest~
Colossal trees grow to the east and west of you, preventing further travel in
both directions. Pinpoints of light beam in through the canopy of intertwined
tree branches and lavender leaves overhead, resembling needles as they shine
down onto the forest floor. Rusted foliage is strewn across the ground,
producing a crackling noise whenever stepped on.
~
0 0 1
D0
~
~
0 -1 20210
D2
~
~
0 -1 20208
S
#20210
Within a Dark Forest~
The worn-down trail turns here, guiding you through a cluster of birch trees to
the north. Withered, copper foliage is strewn across the ground, producing a
crunching sound when stepped on. The air in the woodlands is sweetly scented by
the myriad plant life which grows around the area.
~
0 0 1
D0
~
~
0 -1 20211
D2
~
~
0 -1 20209
S
#20211
Within a Dark Forest~
Colossal trees grow to the east and west of you, preventing further travel in
both directions. Pinpoints of light beam in through the canopy of intertwined
tree branches and lavender leaves overhead, resembling needles as they shine
down onto the forest floor. Rusted foliage is strewn across the ground,
producing a crackling noise whenever stepped on.
~
0 0 1
D0
~
~
0 -1 20212
D2
~
~
0 -1 20210
S
#20212
Within a Dark Forest~
A heavy growth of plant life grows along the downward sloping hill to the east.
A cluster of oak and pine trees has formed an impregnable wall to the north,
preventing further travel in that direction. Foliage is strewn across this
earthen, sinuous path in the woodlands which leads west and south. The common
sounds of the wilderness can be heard in the fragrant air, reverberating off
the massive boles and thick branches of trees.
~
0 0 1
D2
~
~
0 -1 20211
D3
~
~
0 -1 20213
S
#20213
Deeper Into the Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20212
D3
~
~
0 -1 20214
S
#20214
Deeper Into the Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20213
D3
~
~
0 -1 20215
S
#20215
Deeper Into the Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20214
D3
~
~
0 -1 20216
S
#20216
Deeper Into the Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20215
D3
~
~
0 -1 20217
S
#20217
Deeper Into the Forest~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D1
~
~
0 -1 20216
S
#20218
Within a Dark Forest~
Colossal trees grow to the east and west of you, preventing further travel in
both directions. Pinpoints of light beam in through the canopy of intertwined
tree branches and lavender leaves overhead, resembling needles as they shine
down onto the forest floor. Rusted foliage is strewn across the ground,
producing a crackling noise whenever stepped on.
~
0 0 1
D0
~
~
0 -1 20208
D2
~
~
0 -1 20219
S
#20219
Within a Dark Forest~
Colossal trees grow to the east and west of you, preventing further travel in
both directions. Pinpoints of light beam in through the canopy of intertwined
tree branches and lavender leaves overhead, resembling needles as they shine
down onto the forest floor. Rusted foliage is strewn across the ground,
producing a crackling noise whenever stepped on.
~
0 0 1
D0
~
~
0 -1 20218
D2
~
~
0 -1 20220
S
#20220
Within a Dark Forest~
Colossal trees grow to the east and west of you, preventing further travel in
both directions. Pinpoints of light beam in through the canopy of intertwined
tree branches and lavender leaves overhead, resembling needles as they shine
down onto the forest floor. Rusted foliage is strewn across the ground,
producing a crackling noise whenever stepped on.
~
0 0 1
D0
~
~
0 -1 20219
D2
~
~
0 -1 20221
S
#20221
Within a Dark Forest~
Colossal trees grow to the east and west of you, preventing further travel in
both directions. Pinpoints of light beam in through the canopy of intertwined
tree branches and lavender leaves overhead, resembling needles as they shine
down onto the forest floor. Rusted foliage is strewn across the ground,
producing a crackling noise whenever stepped on.
~
0 0 1
D0
~
~
0 -1 20220
D2
~
~
0 -1 20222
S
#20222
Deeper Into the Forest~
A tainted aura lingers in the air, making your flesh feel like its crawling.
Unlike the woodlands to the east, not a pinpoint of the sky's light beams in
through the twisted canopy of branches and leaves overhead. The muted sounds of
birdsong can be heard, but they appear muffled, as if the singer was being
strangled by an unseen force.
~
0 0 1
D0
~
~
0 -1 20221
D3
~
~
0 -1 20223
S
#20223
Deeper Into the Forest~
A tainted aura lingers in the air, making your flesh feel like its crawling.
Unlike the woodlands to the east, not a pinpoint of the sky's light beams in
through the twisted canopy of branches and leaves overhead. The muted sounds of
birdsong can be heard, but they appear muffled, as if the singer was being
strangled by an unseen force.
~
0 0 1
D1
~
~
0 -1 20222
D3
~
~
0 -1 20224
S
#20224
Deeper Into the Forest~
A tainted aura lingers in the air, making your flesh feel like its crawling.
Unlike the woodlands to the east, not a pinpoint of the sky's light beams in
through the twisted canopy of branches and leaves overhead. The muted sounds of
birdsong can be heard, but they appear muffled, as if the singer was being
strangled by an unseen force.
~
0 0 1
D1
~
~
0 -1 20223
D3
~
~
0 -1 20225
S
#20225
Deeper Into the Forest~
A tainted aura lingers in the air, making your flesh feel like its crawling.
Unlike the woodlands to the east, not a pinpoint of the sky's light beams in
through the twisted canopy of branches and leaves overhead. The muted sounds of
birdsong can be heard, but they appear muffled, as if the singer was being
strangled by an unseen force.
~
0 0 1
D1
~
~
0 -1 20224
D3
~
~
0 -1 20226
S
#20226
Deeper Into the Forest~
A tainted aura lingers in the air, making your flesh feel like its crawling.
Unlike the woodlands to the east, not a pinpoint of the sky's light beams in
through the twisted canopy of branches and leaves overhead. The muted sounds of
birdsong can be heard, but they appear muffled, as if the singer was being
strangled by an unseen force.
~
0 0 1
D1
~
~
0 -1 20225
D3
~
~
0 -1 20227
S
#20227
Deeper Into the Forest~
A tainted aura lingers in the air, making your flesh feel like its crawling.
Unlike the woodlands to the east, not a pinpoint of the sky's light beams in
through the twisted canopy of branches and leaves overhead. The muted sounds of
birdsong can be heard, but they appear muffled, as if the singer was being
strangled by an unseen force.
~
0 0 1
D1
~
~
0 -1 20226
S
#20228
Deeper Into the Forest~
An inky, tainted blackness wafts in the air of the Deepwood, touching your
flesh with the foul aura it emanates. Some ash-colored leaves are strewn across
the ground, having fallen from the branches of the blackened trees which
surround the area. A canopy of interwoven, twisted branches has formed
overhead, defying entrance to the sky's light.
~
0 0 1
D1
~
~
0 -1 20208
D3
~
~
0 -1 20229
S
#20229
Deeper Into the Forest~
An inky, tainted blackness wafts in the air of the Deepwood, touching your
flesh with the foul aura it emanates. Some ash-colored leaves are strewn across
the ground, having fallen from the branches of the blackened trees which
surround the area. A canopy of interwoven, twisted branches has formed
overhead, defying entrance to the sky's light.
~
0 0 1
D0
~
~
0 -1 20241
D1
~
~
0 -1 20228
D3
~
~
0 -1 20230
S
#20230
Deeper Into the Forest~
An inky, tainted blackness wafts in the air of the Deepwood, touching your
flesh with the foul aura it emanates. Some ash-colored leaves are strewn across
the ground, having fallen from the branches of the blackened trees which
surround the area. A canopy of interwoven, twisted branches has formed
overhead, defying entrance to the sky's light.
~
0 0 1
D1
~
~
0 -1 20229
D3
~
~
0 -1 20231
S
#20231
Deeper Into the Forest~
An inky, tainted blackness wafts in the air of the Deepwood, touching your
flesh with the foul aura it emanates. Some ash-colored leaves are strewn across
the ground, having fallen from the branches of the blackened trees which
surround the area. A canopy of interwoven, twisted branches has formed
overhead, defying entrance to the sky's light.
~
0 0 1
D1
~
~
0 -1 20230
D3
~
~
0 -1 20232
S
#20232
Deeper Into the Forest~
The thick branches of an enormous oak tree protrude from beneath the earthen
ground, having eroded through the forest floor. The massive bole of the tree
steeply slopes downward to the west, but is far too dangerous to attempt to
climb or slide down it. A cluster of bushes and deciduous plant life grows to
the north, impeding further travel in that direction.
~
0 0 1
D1
~
~
0 -1 20231
D2
~
~
0 -1 20233
S
#20233
A Slant in the Path~
This particular hill-like trail is covered in knee-high blades of bright
lavender grass. Colossal trees, including oak, birch, maple, and pine, grow to
the east and west of you. The trees' thick branches form an intertwined maze of
confusion overhead, allowing only pinpoints of the sky's light to beam into the
area. The path slopes downward to the south, and slants upwards to the north.
~
0 0 1
D0
~
~
0 -1 20232
D2
~
~
0 -1 20234
S
#20234
Deeper Into the Forest~
Immense trees with blackened bark grow to the north and west, forming
impregnable walls which deny further movement in those two directions. A
twisted, interwoven canopy of malformed tree branches is overhead, forming an
impenetrable wall against the sky's light. The path which sinuously leads
through the foreboding plant life curves here, guiding you west and north.
~
0 0 1
D0
~
~
0 -1 20233
D3
~
~
0 -1 20235
S
#20235
Deeper Into the Forest~
Immense trees with blackened bark grow to the north and west, forming
impregnable walls which deny further movement in those two directions. A
twisted, interwoven canopy of malformed tree branches is overhead, forming an
impenetrable wall against the sky's light. The path which sinuously leads
through the foreboding plant life curves here, guiding you east and south.
~
0 0 1
D1
~
~
0 -1 20234
D2
~
~
0 -1 20236
S
#20236
Deeper Into the Forest~
Immense trees with blackened bark grow to the north and west, forming
impregnable walls which deny further movement in those two directions. A
twisted, interwoven canopy of malformed tree branches is overhead, forming an
impenetrable wall against the sky's light. The path which sinuously leads
through the foreboding plant life curves here, guiding you west and north.
~
0 0 1
D0
~
~
0 -1 20235
D3
~
~
0 -1 20237
S
#20237
Deeper Into the Forest~
This sinuous path of petrified earth cuts through the haunting trees to the
east. About twenty feet above your head is the canopy of the
Deepwood, an interwoven maze of malformed branches which keeps the Deepwood
devoid of the sky's light. An inky blackness wafts in the air like a fog,
tainting your flesh with its foul, evil touch.
~
0 0 1
D1
~
~
0 -1 20236
D3
~
~
0 -1 20238
S
#20238
Deeper Into the Forest~
This sinuous path of petrified earth cuts through the haunting trees to the
north and east. About twenty feet above your head is the canopy of the
Deepwood, an interwoven maze of malformed branches which keeps the Deepwood
devoid of the sky's light. An inky blackness wafts in the air like a fog,
tainting your flesh with its foul, evil touch.
~
0 0 1
D0
~
~
0 -1 20239
D1
~
~
0 -1 20237
S
#20239
Deeper Into the Forest~
An inky, tainted blackness wafts in the air of the Deepwood, touching your
flesh with the foul aura it emanates. Some ash-colored leaves are strewn across
the ground, having fallen from the branches of the blackened trees which
surround the area. A canopy of interwoven, twisted branches has formed
overhead, defying entrance to the sky's light.
~
0 0 1
D0
~
~
0 -1 20240
D2
~
~
0 -1 20238
S
#20240
A Path Shrouded in Complete Darkness~
An inky, tainted blackness wafts in the air of the Deepwood, touching your
flesh with the foul aura it emanates. Some ash-colored leaves are strewn across
the ground, having fallen from the branches of the blackened trees which
surround the area. A canopy of interwoven, twisted branches has formed
overhead, defying entrance to the sky's light.
~
0 0 1
D2
~
~
0 -1 20239
S
#20241
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20242
D2
~
~
0 -1 20229
> entry_prog 100~
mpecho &CA Huntsmen says 'Alas $n, The creatures in this area are slightly bigger then previously, They start at 1million powerlevel.'
~
|
S
#20242
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20243
D2
~
~
0 -1 20241
S
#20243
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20244
D2
~
~
0 -1 20242
S
#20244
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20245
D2
~
~
0 -1 20243
S
#20245
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20246
D2
~
~
0 -1 20244
> entry_prog 100~
mpecho &CAn Icerian Huntsmen says 'Alas $n, The creatures in this area are slightly bigger then previously, They start at 5million powerlevel.'
~
|
S
#20246
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20247
D2
~
~
0 -1 20245
S
#20247
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20248
D2
~
~
0 -1 20246
S
#20248
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the west, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20249
D2
~
~
0 -1 20247
S
#20249
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the north, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D0
~
~
0 -1 20250
D2
~
~
0 -1 20248
S
#20250
A Small Platform~
Daylight sun pinpoints upon you, emiting the path ahead of you.  A mat
of leaves has been strewn together over the years of excistence. A huge
massive Oak Tree blocks your direction to the east, It seems a path was
once there before. Weeds touch knee high scraping marks all up your legs.
~
0 0 1
D2
~
~
0 -1 20249
> speech_prog nativlon~
mpechoat $n &OTwo large Rocks break apart before your eyes, the rumble of them is devastating, smoke rises around you, and an entrance opens up.
mptransfer $n 20251
mpforce $n look
mpat 20251 mpforce $n look
~
|
S
#20251
A Secret Cave~
As you fall from somewhere, you notice a clump of hay which seems to
break your fall....accept you completely missed it. Ancient cave pantings
cover the ceiling above you as you look upon them with awe. Simbilising
ancients myths of the island, or perhaps not of the island. Gold is
scattered along the floor, this must be the ancient Nativlon treasure cave.
~
0 0 1
D3
~
~
0 -1 20252
S
#20252
A Secret Cave~
The narrow path continues from the east, the paintings never seize to
amaze you. The dry air thats been brewed over thousands of years takes time
to get use to. Treasure still continues to be thrown about here in a lazy
fashion. The cave narrows into a smaller cave to the west.
~
0 0 1
D1
~
~
0 -1 20251
D3
~
~
0 -1 20253
S
#20253
A Secret Cave~
This seems to be a smaller, yet more formal part of the cave then
previously. Its tidier then the previously tunnels, small light comes form
torches hung on the cave wall, an everlasting flame. Ancient paintings
start to form on the walls to the left and right of you, and even to the
floor as you enter the path north.
~
0 0 1
D0
~
~
0 -1 20254
D1
~
~
0 -1 20252
S
#20254
A Secret Cave~
The paintings cover the entire room, depicting each and everything that
has occured on this island, treasure lies on the floor in a neat pile.
There must be someone guarding it?  The stench of corpses now forms in this
part of the cave, making it an uncomfortable trip indeed.
~
0 0 1
D0
~
~
0 -1 20255
D2
~
~
0 -1 20253
S
#20255
A Secret Cave~
Paintings continue to cover the walls in this part of the cave.  Water
seems to drip from above, no doubt a lake sits above this very cave. The
drips of the water seem to form into a small hole that soaks in the water,
letting the water continue on its path. Treasure seems to seize here on,
replaced by bones of what seem to be....humans.
~
0 0 1
D2
~
~
0 -1 20254
D3
~
~
0 -1 20256
S
#20256
A Secret Cave~
Paintings continue to cover the walls in this part of the cave.  Water
seems to drip from above, no doubt a lake sits above this very cave. The
drips of the water seem to form into a small hole that soaks in the water,
letting the water continue on its path. Treasure seems to seize here on,
replaced by bones of what seem to be....humans.
~
0 0 1
D1
~
~
0 -1 20255
D3
~
~
0 -1 20257
S
#20257
A Secret Cave~
Paintings continue to cover the walls in this part of the cave.  Water
seems to drip from above, no doubt a lake sits above this very cave. The
drips of the water seem to form into a small hole that soaks in the water,
letting the water continue on its path. Treasure seems to seize here on,
replaced by bones of what seem to be....humans.
~
0 0 1
D0
~
~
0 -1 20258
D1
~
~
0 -1 20256
S
#20258
A Secret Cave~
Paintings continue to cover the walls in this part of the cave.  Water
seems to drip from above, no doubt a lake sits above this very cave. The
drips of the water seem to form into a small hole that soaks in the water,
letting the water continue on its path. Treasure seems to seize here on,
replaced by bones of what seem to be....humans.
~
0 0 1
D0
~
~
0 -1 20259
D2
~
~
0 -1 20257
S
#20259
A Small Hole~
You suddenly come upon a deep dark tunnel.  As you enter you notice it
starts to get smaller and you can feel small things crawling up your legs.
As you procced forward you find yourself on your knees crawling slowly
through the damp dirt.  As you continue down the narrow path you hear
rustling and look up, thousands of bats litter the tunnel above you.
~
0 0 1
D2
~
~
0 -1 20258
D3
~
~
1 20235 20260
S
#20260
A Large Alcove~
As you pop out of the small tunnel, you land in what seems to be a dark
lair of some unknown creature.A Massive pile of skins takes up 50% of the
room, they appear to be....giant snake skins, creepy huh?  This cavern
seems to be the very lair of the Majin Adder himself.  Bones and fresh
blood reap the walls and floors, where there isnt skin, of course.
~
0 0 1
D1
~
~
1 20235 20259
S
#20261
A Sewerage Pipe~
Slime reeks the walls along with an overwhelming smell of death.  What
seems to be half human half saiyan corpses are scattered all over the
ground. A pile of bones stands tall, blocking the sewerage pipe.  There
seems to be a futile attempt for this to be turned into a 'home for one
creepy monster thats for sure!
~
0 0 1
D1
~
~
1 20202 20202
D2
~
~
1 -1 20262
S
#20262
A Sewerage Pipe~
Slime reeks the walls along with an overwhelming smell of death.  What
seems to be half human half saiyan corpses are scattered all over the
ground. A pile of bones stands tall, blocking the sewerage pipe.  There
seems to be a futile attempt for this to be turned into a 'home for one
creepy monster thats for sure!
~
0 0 1
D0
~
~
1 -1 20261
D3
~
~
1 -1 20263
S
#20263
A Sewerage Pipe~
Slime reeks the walls along with an overwhelming smell of death.  What
seems to be half human half saiyan corpses are scattered all over the
ground. A pile of bones stands tall, blocking the sewerage pipe.  There
seems to be a futile attempt for this to be turned into a 'home for one
creepy monster thats for sure!
~
0 0 1
D1
~
~
1 -1 20262
D2
~
~
1 -1 20264
S
#20264
A Sewerage Pipe~
Slime reeks the walls along with an overwhelming smell of death.  What
seems to be half human half saiyan corpses are scattered all over the
ground. A pile of bones stands tall, blocking the sewerage pipe.  There
seems to be a futile attempt for this to be turned into a 'home for one
creepy monster thats for sure!
~
0 0 1
D0
~
~
1 -1 20263
S
#20265
A Jewish Bar-Mitzvah House~
This small room seems to hold jewish bar-mitzvah's, set up like a
church, it has 5 rows of seats, a stand up the front, in which one will
recite the bar-mitzvah requirements, and statues of their gods. The walls
are made out of a white limestone which seems to reflect the light
rebounding off the see-through part off the roof.
~
0 4 1
D3
~
~
0 -1 20108
S
#20266
A Small Doll's Shop~
Skill and Craftsmen ship hits you head on as you enter the shop, shelves
literally covering the wall with magnificent sculptures of many varius
things including Dolls, Ships Cards and Boats. A small bald man greets you
as you enter, awaiting you to ask him for hiz service.  Of what you can see
of the small room leading out that back, one can make it out to be a
bedroom of some saught.
~
0 4 1
S
#20267
Floating in a void~
~
0 4 1
S
#20268
Floating in a void~
~
0 4 1
S
#20269
Floating in a void~
~
0 4 1
S
#20270
Floating in a void~
~
0 4 1
S
#20271
Raditz's Lil' Brothel House~
Chicks surround you as you enter the place, a sense of discomfort is
over whelming here indeed. Poles are structured everywhere in a strategic
position for dancers to.....dance on. A Counter lays in the corner, clusted
with papers and girls clothing....kinky clothing. There appears to be many
doors leading off to rooms where people are doing what the very point of
this place is;)
~
0 0 1
D0
~
~
0 -1 20272
> speech_prog kinky~
mptransfer $n 20196
mpat 20196 mpforce $n look
~
|
S
#20272
A Private Room~
A Bed in the corner is all thats in the room bar a couple of clothing, A
hooker sits on the bed, awaiting you for some action. The room seems to be
small, maybe because of the size of the bed.  A couple of paintings hang
all over the wall seeming to be the only source of formality in this place.
~
0 0 1
D2
~
~
0 -1 20271
S
#20278
A Jewish Bar-Mitzvah House~
This small room seems to hold jewish bar-mitzvah's, set up like a
church, it has 5 rows of seats, a stand up the front, in which one will
recite the bar-mitzvah requirements, and statues of their gods. The walls
are made out of a white limestone which seems to reflect the light
rebounding off the see-through part off the roof.
~
0 4 1
D3
~
~
0 -1 20108
S
#20293
Floating in a void~
~
0 4 1
S
#20299
A Virtual Fighter Arena~
Your sensors are as if they dont work, sending you no data, as if the
room doesnt even exsist.  The room consists of an endless black void. The
fighter stands there motionlessly, ready for you to attack.  The Virtual
Fighter glows under a white mystical nothingness. It has basic human
features, a head, torso, arms, legs, and feet.  It still awaits you to
attack.
~
0 2097668 1
D5
~
~
0 -1 20191
> speech_prog model1~
mpmload 20200
mpecho &WA Bright white flash eliminates the area and a Model 1 Virtual Fighter steps out to meet you.
~
> speech_prog model2~
mpmload 20201
mpecho &WA Bright white flash eliminates the area and a Model 2 Virtual Fighter steps out to meet you.
~
> speech_prog model3~
mpmload 20202
mpecho &WA Bright white flash eliminates the area and a Model 3 Virtual Fighter steps out to meet you.
~
> speech_prog model4~
mpmload 20203
mpecho &WA Bright white flash eliminates the area and a Model 4 Virtual Fighter steps out to meet you.
~
> speech_prog model5~
mpmload 20205
mpecho &WA Bright white flash eliminates the area and a Model 5 Virtual Fighter steps out to meet you.
~
> speech_prog model6~
mpmload 20206
mpecho &WA Bright white flash eliminates the area and a Model 6 Virtual Fighter steps out to meet you.
~
> speech_prog model7~
mpmload 20207
mpecho &WA Bright white flash eliminates the area and a Model 7 Virtual Fighter steps out to meet you.
~
> speech_prog model8~
mpmload 20208
mpecho &WA Bright white flash eliminates the area and a Model 8 Virtual Fighter steps out to meet you.
~
> speech_prog model9~
mpmload 20209
mpecho &WA Bright white flash eliminates the area and a Model 9 Virtual Fighter steps out to meet you.
~
> speech_prog model10~
mpmload 20210
mpecho &WA Bright white flash eliminates the area and a Model 10 Virtual Fighter steps out to meet you.
~
> speech_prog model11~
mpmload 20211
mpecho &WA Bright white flash eliminates the area and a Model 11 Virtual Fighter steps out to meet you.
~
|
S
#0


#RESETS
M 1 20105 1 20105
M 1 20063 1 20064
M 1 20063 1 20064
M 1 20063 1 20063
M 1 20063 1 20063
M 1 20063 1 20062
M 1 20063 1 20062
M 1 20063 1 20059
M 1 20063 1 20059
M 1 20063 1 20058
M 1 20063 1 20058
M 1 20077 1 20098
M 1 20077 1 20091
M 1 20077 1 20090
M 1 20077 1 20089
M 1 20077 1 20088
M 1 20077 1 20087
M 1 20077 1 20086
M 1 20077 1 20085
M 1 20083 1 20083
M 1 20083 1 20083
M 1 20083 1 20081
M 1 20083 1 20081
M 1 20117 1 20117
M 1 20063 1 20136
M 1 20063 1 20141
M 1 20026 1 20050
M 1 20063 1 20134
M 1 20063 1 20134
M 1 20092 1 20092
M 1 20092 1 20095
M 1 20092 1 20096
M 1 20092 1 20096
O 1 20097 1 20096
M 1 20092 1 20097
M 1 20092 1 20093
M 1 20092 1 20093
O 1 20097 1 20093
M 1 20122 1 20122
D 0 20151 1 2
D 0 20151 2 2
D 0 20152 0 2
D 0 20152 3 2
D 0 20153 0 2
D 0 20153 2 2
D 0 20154 1 2
D 0 20154 2 2
M 1 20100 1 20155
G 1 20013 1
G 1 20011 1
G 1 20010 1
G 1 20009 1
G 1 20008 1
D 0 20155 1 2
D 0 20155 3 2
D 0 20129 0 2
D 0 20129 3 2
M 1 20022 1 20022
G 1 20008 1
M 1 20116 1 20116
G 1 6015 1
G 1 6014 1
G 1 6013 1
G 1 6012 1
M 1 20195 1 20195
G 1 9008 1
G 1 6009 1
G 1 6003 1
G 1 6010 1
G 1 6002 1
G 1 6000 1
G 1 20193 2
G 1 20195 1
M 1 20197 1 20197
G 1 6021 1
G 1 6020 1
G 1 6019 1
G 1 6018 1
G 1 6017 1
G 1 6016 1
M 1 20196 1 20196
G 1 20190 1
G 1 20191 1
G 1 20193 1
G 1 20196 1
G 1 20192 1
G 1 20195 1
M 1 20156 1 20156
M 1 20008 1 20008
M 1 20148 1 20148
M 1 20129 1 20160
G 1 20160 1
G 1 20155 3
D 0 20160 3 0
M 1 20030 1 20030
D 0 20030 3 0
D 0 20029 1 2
O 1 20038 1 20038
M 1 20051 1 20053
M 1 20245 1 20248
M 1 20245 1 20248
M 1 20245 1 20249
M 1 20245 1 20249
M 1 20245 1 20250
M 1 20245 1 20250
M 1 20254 1 20235
M 1 20254 1 20235
M 1 20255 1 20235
M 1 20254 1 20236
M 1 20254 1 20236
M 1 20254 1 20237
M 1 20254 1 20237
M 1 20254 1 20238
M 1 20254 1 20238
M 1 20255 1 20239
M 1 20255 1 20239
M 1 20255 1 20240
M 1 20255 1 20240
M 1 20254 1 20234
M 1 20254 1 20234
M 1 20254 1 20233
M 1 20254 1 20233
M 1 20255 1 20233
M 1 20253 1 20232
M 1 20253 1 20232
M 1 20253 1 20231
M 1 20253 1 20231
M 1 20253 1 20230
M 1 20253 1 20230
M 1 20255 1 20230
M 1 20253 1 20229
M 1 20253 1 20229
M 1 20241 1 20241
M 1 20240 1 20241
M 1 20240 1 20241
M 1 20240 1 20242
M 1 20240 1 20242
M 1 20240 1 20243
M 1 20240 1 20243
M 1 20240 1 20244
M 1 20240 1 20244
M 1 20245 1 20245
M 1 20245 1 20245
M 1 20239 1 20245
M 1 20245 1 20246
M 1 20245 1 20246
M 1 20245 1 20247
M 1 20245 1 20247
M 1 20253 1 20228
M 1 20253 1 20228
M 1 20253 1 20208
M 1 20253 1 20208
M 1 20251 1 20209
M 1 20251 1 20209
M 1 20251 1 20210
M 1 20251 1 20210
M 1 20251 1 20211
M 1 20251 1 20211
M 1 20250 1 20212
M 1 20250 1 20212
M 1 20250 1 20213
M 1 20250 1 20213
M 1 20250 1 20214
M 1 20250 1 20214
M 1 20250 1 20215
M 1 20250 1 20215
M 1 20250 1 20216
M 1 20250 1 20216
M 1 20250 1 20217
M 1 20250 1 20217
D 0 20202 1 0
M 1 20260 1 20260
M 1 20249 1 20251
M 1 20249 1 20251
M 1 20249 1 20252
M 1 20249 1 20252
M 1 20249 1 20253
M 1 20249 1 20253
M 1 20249 1 20254
M 1 20249 1 20254
M 1 20249 1 20255
M 1 20249 1 20255
M 1 20249 1 20256
M 1 20249 1 20256
M 1 20249 1 20257
M 1 20249 1 20257
M 1 20249 1 20258
M 1 20249 1 20258
M 1 20249 1 20259
M 1 20249 1 20259
D 0 20259 3 0
D 0 20187 5 0
D 0 20186 4 0
D 0 20143 1 2
M 1 20269 1 20264
D 0 20264 0 0
M 1 20088 1 20184
M 1 20079 1 20080
G 1 20079 1
D 0 20080 0 2
M 1 20056 1 20056
M 1 20056 1 20056
M 1 20101 1 20158
G 1 20160 2
G 1 20008 1
M 1 20101 1 20158
D 0 20158 1 0
D 0 20158 3 1
M 1 20157 1 20157
D 0 20157 0 1
M 1 20173 1 20183
M 1 20179 1 20168
M 1 20179 1 20168
M 1 20179 1 20069
M 1 20179 1 20069
M 1 20179 1 20070
M 1 20179 1 20170
M 1 20179 1 20170
M 1 20179 1 20170
M 1 20179 1 20170
M 1 20179 1 20176
M 1 20179 1 20176
M 1 20179 1 20175
M 1 20179 1 20175
M 1 20174 1 20175
M 1 20179 1 20071
M 1 20179 1 20071
M 1 20179 1 20071
M 1 20174 1 20071
M 1 20174 1 20071
M 1 20179 1 20169
M 1 20179 1 20169
M 1 20174 1 20169
M 1 20179 1 20173
M 1 20179 1 20173
M 1 20179 1 20173
M 1 20174 1 20173
M 1 20179 1 20172
M 1 20174 1 20172
M 1 20179 1 20172
M 1 20174 1 20172
M 1 20165 1 20165
M 1 20133 1 20135
M 1 20133 1 20135
M 1 20133 1 20133
M 1 20133 1 20133
M 1 20063 1 20133
M 1 20133 1 20133
M 1 20133 1 20132
M 1 20133 1 20132
M 1 20063 1 20132
M 1 20133 1 20131
M 1 20063 1 20131
M 1 20133 1 20131
M 1 20133 1 20130
M 1 20133 1 20130
M 1 20063 1 20130
M 1 20133 1 20130
M 1 20133 1 20111
M 1 20133 1 20111
M 1 20063 1 20111
M 1 20133 1 20111
M 1 20133 1 20108
M 1 20133 1 20108
M 1 20161 1 20161
M 1 20085 1 20084
G 1 20079 1
D 0 20084 2 1
M 1 20110 1 20110
E 1 20110 1 17
E 1 20111 1 16
M 1 20133 1 20110
M 1 20133 1 20110
M 1 20133 1 20185
M 1 20133 1 20185
M 1 20133 1 20109
M 1 20133 1 20109
M 1 20133 1 20055
M 1 20133 1 20055
M 1 20133 1 20055
D 0 20128 1 2
D 0 20159 1 0
S


#SHOPS
 20000    0  0  0  0  0   100  90         0 23    ; A coin seller
 20052    0  0  0  0  0   100  90         0 23    ; A small balled man
 20116    0  0  0  0  0   100  50         1  0    ; A Shopkeeper
 20183    0  0  0  0  0   100  90         0 23    ; The Candy man
 20195    0  0  0  0  0   100  90         0 23    ; Tanya
 20196    0  0  0  0  0   100  90         0 23    ; Julia
 20197    0  0  0  0  0   100  90         0 23    ; Adam
 20266    0  0  0  0  0   100  90         0 23    ; A short bald man
0


#REPAIRS
0


#SPECIALS
S


#$