/**************************************************************************** * [S]imulated [M]edieval [A]dventure multi[U]ser [G]ame | \\._.// * * -----------------------------------------------------------| (0...0) * * SMAUG 1.4 (C) 1994, 1995, 1996, 1998 by Derek Snider | ).:.( * * -----------------------------------------------------------| {o o} * * SMAUG code team: Thoric, Altrag, Blodkai, Narn, Haus, | / ' ' \ * * Scryn, Rennard, Swordbearer, Gorog, Grishnakh, Nivek, |~'~.VxvxV.~'~* * Tricops and Fireblade | * * ------------------------------------------------------------------------ * * Merc 2.1 Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * ------------------------------------------------------------------------ * * Table load/save Module * ****************************************************************************/ #include <time.h> #include <stdio.h> #include <string.h> #include "mud.h" #if defined(KEY) #undef KEY #endif #define KEY( literal, field, value ) \ if ( !str_cmp( word, literal ) ) \ { \ field = value; \ fMatch = TRUE; \ break; \ } bool load_race_file( char *fname ); void write_race_file( int ra ); /* global variables */ int top_sn; int top_herb; int MAX_PC_CLASS; int MAX_PC_RACE; SKILLTYPE * skill_table [MAX_SKILL]; struct class_type * class_table [MAX_CLASS]; RACE_TYPE * race_table [MAX_RACE]; char * title_table [MAX_CLASS] [MAX_LEVEL+1] [2]; SKILLTYPE * herb_table [MAX_HERB]; SKILLTYPE * disease_table [MAX_DISEASE]; LANG_DATA * first_lang; LANG_DATA * last_lang; char * const skill_tname[] = { "unknown", "Spell", "Skill", "Ability", "Weapon", "Tongue", "Herb", "Racial", "Disease" }; SPELL_FUN *spell_function( char *name ) { if ( !str_cmp( name, "spell_smaug" )) return spell_smaug; if ( !str_cmp( name, "reserved" )) return NULL; if ( !str_cmp( name, "spell_null" )) return spell_null; if ( !str_cmp( name, "spell_sensu_bean")) return spell_sensu_bean; return spell_notfound; } DO_FUN *skill_function( char *name ) { switch( name[3] ) { case 'a': if ( !str_cmp( name, "do_aassign" )) return do_aassign; if ( !str_cmp( name, "do_absorb" )) return do_absorb; if ( !str_cmp( name, "do_accelerate" )) return do_accelerate; if ( !str_cmp( name, "do_accessories" )) return do_accessories; if ( !str_cmp( name, "do_add_imm_host" )) return do_add_imm_host; if ( !str_cmp( name, "do_addpilot" )) return do_addpilot; if ( !str_cmp( name, "do_admintalk" )) return do_admintalk; if ( !str_cmp( name, "do_adminto" )) return do_adminto; if ( !str_cmp( name, "do_advance" )) return do_advance; if ( !str_cmp( name, "do_affected" )) return do_affected; if ( !str_cmp( name, "do_afk" )) return do_afk; if ( !str_cmp( name, "do_ahelp" )) return do_ahelp; if ( !str_cmp( name, "do_aid" )) return do_aid; if ( !str_cmp( name, "do_alist" )) return do_alist; if ( !str_cmp( name, "do_allow" )) return do_allow; if ( !str_cmp( name, "do_allhigh" )) return do_allhigh; if ( !str_cmp( name, "do_allships" )) return do_allships; if ( !str_cmp( name, "do_allspeeders" )) return do_allspeeders; if ( !str_cmp( name, "do_androidfuse" )) return do_androidfuse; if ( !str_cmp( name, "do_analyze" )) return do_analyze; if ( !str_cmp( name, "do_ansi" )) return do_ansi; if ( !str_cmp( name, "do_answer" )) return do_answer; if ( !str_cmp( name, "do_apply" )) return do_apply; if ( !str_cmp( name, "do_appraise" )) return do_appraise; if ( !str_cmp( name, "do_areas" )) return do_areas; if ( !str_cmp( name, "do_aset" )) return do_aset; if ( !str_cmp( name, "do_ask" )) return do_ask; if ( !str_cmp( name, "do_astat" )) return do_astat; if ( !str_cmp( name, "do_at" )) return do_at; if ( !str_cmp( name, "do_atobj" )) return do_atobj; if ( !str_cmp( name, "do_auction" )) return do_auction; if ( !str_cmp( name, "do_aura_set" )) return do_aura_set; if ( !str_cmp( name, "do_authorize" )) return do_authorize; if ( !str_cmp( name, "do_autopilot" )) return do_autopilot; if ( !str_cmp( name, "do_autorecharge" )) return do_autorecharge; if ( !str_cmp( name, "do_autotrack" )) return do_autotrack; if ( !str_cmp( name, "do_avtalk" )) return do_avtalk; break; case 'b': if ( !str_cmp( name, "do_battery" )) return do_battery; if ( !str_cmp( name, "do_blast_zone" )) return do_blast_zone; if ( !str_cmp( name, "do_banish" )) return do_banish; if ( !str_cmp( name, "do_big_bang" )) return do_big_bang; if ( !str_cmp( name, "do_burning_attack" )) return do_burning_attack; if ( !str_cmp( name, "do_backfinger" )) return do_backfinger; if ( !str_cmp( name, "do_backstab" )) return do_backstab; if ( !str_cmp( name, "do_balzhur" )) return do_balzhur; if ( !str_cmp( name, "do_bamfin" )) return do_bamfin; if ( !str_cmp( name, "do_bamfout" )) return do_bamfout; if ( !str_cmp( name, "do_ban" )) return do_ban; if ( !str_cmp( name, "do_bash" )) return do_bash; if ( !str_cmp( name, "do_bashdoor" )) return do_bashdoor; if ( !str_cmp( name, "do_bbk" )) return do_bbk; if ( !str_cmp( name, "do_berserk" )) return do_berserk; if ( !str_cmp( name, "do_bestow" )) return do_bestow; if ( !str_cmp( name, "do_bestowarea" )) return do_bestowarea; if ( !str_cmp( name, "do_bio" )) return do_bio; if ( !str_cmp( name, "do_bite" )) return do_bite; if ( !str_cmp( name, "do_bloodlet" )) return do_bloodlet; if ( !str_cmp( name, "do_board" )) return do_board; if ( !str_cmp( name, "do_boards" )) return do_boards; if ( !str_cmp( name, "do_bodybag" )) return do_bodybag; if ( !str_cmp( name, "do_bolt" )) return do_bolt; if ( !str_cmp( name, "do_botwatch" )) return do_botwatch; if ( !str_cmp( name, "do_bounty" )) return do_bounty; if ( !str_cmp( name, "do_brandish" )) return do_brandish; if ( !str_cmp( name, "do_brew" )) return do_brew; if ( !str_cmp( name, "do_bset" )) return do_bset; if ( !str_cmp( name, "do_bstat" )) return do_bstat; if ( !str_cmp( name, "do_bug" )) return do_bug; if ( !str_cmp( name, "do_bury" )) return do_bury; if ( !str_cmp( name, "do_buy" )) return do_buy; if ( !str_cmp( name, "do_buyship" )) return do_buyship; break; case 'c': if ( !str_cmp( name, "do_cruise_punch" )) return do_cruise_punch; if ( !str_cmp( name, "do_callship" )) return do_callship; if ( !str_cmp( name, "do_calculate" )) return do_calculate; if ( !str_cmp( name, "do_cache" )) return do_cache; if ( !str_cmp( name, "do_candy_blast" )) return do_candy_blast; if ( !str_cmp( name, "do_cast" )) return do_cast; if ( !str_cmp( name, "do_cedit" )) return do_cedit; if ( !str_cmp( name, "do_censor" )) return do_censor; if ( !str_cmp( name, "do_chaff" )) return do_chaff; if ( !str_cmp( name, "do_charge" )) return do_charge; if ( !str_cmp( name, "do_channels" )) return do_channels; if ( !str_cmp( name, "do_chat" )) return do_chat; if ( !str_cmp( name, "do_check_vnums" )) return do_check_vnums; if ( !str_cmp( name, "do_check_ld" )) return do_check_ld; if ( !str_cmp( name, "do_circle" )) return do_circle; if ( !str_cmp( name, "do_clanadmin" )) return do_clanadmin; if ( !str_cmp( name, "do_clanrecall" )) return do_clanrecall; if ( !str_cmp( name, "do_clandeposit" )) return do_clandeposit; if ( !str_cmp( name, "do_clanwithdraw" )) return do_clanwithdraw; if ( !str_cmp( name, "do_claninfo" )) return do_claninfo; if ( !str_cmp( name, "do_clans" )) return do_clans; if ( !str_cmp( name, "do_clantalk" )) return do_clantalk; if ( !str_cmp( name, "do_cleaver" )) return do_cleaver; if ( !str_cmp( name, "do_clear" )) return do_clear; if ( !str_cmp( name, "do_clearhiscore" )) return do_clearhiscore; if ( !str_cmp( name, "do_climate" )) return do_climate; if ( !str_cmp( name, "do_climb" )) return do_climb; if ( !str_cmp( name, "do_clone" )) return do_clone; if ( !str_cmp( name, "do_close" )) return do_close; if ( !str_cmp( name, "do_closehatch" )) return do_closehatch; if ( !str_cmp( name, "do_cmdtable" )) return do_cmdtable; if ( !str_cmp( name, "do_cmenu" )) return do_cmenu; if ( !str_cmp( name, "do_colorize" )) return do_colorize; if ( !str_cmp( name, "do_corpse" )) return do_corpse; if ( !str_cmp( name, "do_combat" )) return do_combat; if ( !str_cmp( name, "do_commands" )) return do_commands; if ( !str_cmp( name, "do_comment" )) return do_comment; if ( !str_cmp( name, "do_compare" )) return do_compare; #ifdef MCCP if ( !str_cmp( name, "do_compress" )) return do_compress; #endif if ( !str_cmp( name, "do_config" )) return do_config; if ( !str_cmp( name, "do_consider" )) return do_consider; if ( !str_cmp( name, "do_cook" )) return do_cook; if ( !str_cmp( name, "do_copyship" )) return do_copyship; if ( !str_cmp( name, "do_council_induct" )) return do_council_induct; if ( !str_cmp( name, "do_council_outcast" )) return do_council_outcast; if ( !str_cmp( name, "do_councils" )) return do_councils; if ( !str_cmp( name, "do_counciltalk" )) return do_counciltalk; if ( !str_cmp( name, "do_credits" )) return do_credits; if ( !str_cmp( name, "do_cset" )) return do_cset; break; case 'd': if ( !str_cmp( name, "do_drp" )) return do_drp; if ( !str_cmp( name, "do_darkness_flare" )) return do_darkness_flare; if ( !str_cmp( name, "do_destructive_wave" )) return do_destructive_wave; if ( !str_cmp( name, "do_dodon_ray" )) return do_dodon_ray; if ( !str_cmp( name, "do_dd" )) return do_dd; if ( !str_cmp( name, "do_ddd" )) return do_ddd; if ( !str_cmp( name, "do_death_ball" )) return do_death_ball; if ( !str_cmp( name, "do_deities" )) return do_deities; if ( !str_cmp( name, "do_delay" )) return do_delay; if ( !str_cmp( name, "do_delete" )) return do_delete; if ( !str_cmp( name, "do_demonic_eclipse" )) return do_demonic_eclipse; if ( !str_cmp( name, "do_demonweapon" )) return do_demonweapon; if ( !str_cmp( name, "do_demon_wave" )) return do_demon_wave; if ( !str_cmp( name, "do_deny" )) return do_deny; if ( !str_cmp( name, "do_description" )) return do_description; if ( !str_cmp( name, "do_description1" )) return do_description1; if ( !str_cmp( name, "do_description2" )) return do_description2; if ( !str_cmp( name, "do_description3" )) return do_description3; if ( !str_cmp( name, "do_description4" )) return do_description4; if ( !str_cmp( name, "do_description5" )) return do_description5; if ( !str_cmp( name, "do_destro" )) return do_destro; if ( !str_cmp( name, "do_destroy" )) return do_destroy; if ( !str_cmp( name, "do_detrap" )) return do_detrap; if ( !str_cmp( name, "do_devote" )) return do_devote; if ( !str_cmp( name, "do_diagnose" )) return do_diagnose; if ( !str_cmp( name, "do_dig" )) return do_dig; if ( !str_cmp( name, "do_disarm" )) return do_disarm; if ( !str_cmp( name, "do_disconnect" )) return do_disconnect; if ( !str_cmp( name, "do_dismiss" )) return do_dismiss; if ( !str_cmp( name, "do_dismount" )) return do_dismount; if ( !str_cmp( name, "do_divinewrath" )) return do_divinewrath; if ( !str_cmp( name, "do_divorce" )) return do_divorce; if ( !str_cmp( name, "do_dmesg" )) return do_dmesg; if ( !str_cmp( name, "do_dnd" )) return do_dnd; if ( !str_cmp( name, "do_dnsusers" )) return do_dnsusers; if ( !str_cmp( name, "do_down" )) return do_down; if ( !str_cmp( name, "do_drag" )) return do_drag; if ( !str_cmp( name, "do_drink" )) return do_drink; if ( !str_cmp( name, "do_drive" )) return do_drive; if ( !str_cmp( name, "do_drop" )) return do_drop; if ( !str_cmp( name, "do_duplicate" )) return do_duplicate; break; case 'e': if ( !str_cmp( name, "do_enhance" )) return do_enhance; if ( !str_cmp( name, "do_east" )) return do_east; if ( !str_cmp( name, "do_eat" )) return do_eat; if ( !str_cmp( name, "do_ech" )) return do_ech; if ( !str_cmp( name, "do_echo" )) return do_echo; if ( !str_cmp( name, "do_ehb" )) return do_ehb; if ( !str_cmp( name, "do_electric_shield" )) return do_electric_shield; if ( !str_cmp( name, "do_elevate" )) return do_elevate; if ( !str_cmp( name, "do_email" )) return do_email; if ( !str_cmp( name, "do_emote" )) return do_emote; if ( !str_cmp( name, "do_empty" )) return do_empty; if ( !str_cmp( name, "do_energy_ball" )) return do_energy_ball; if ( !str_cmp( name, "do_enter" )) return do_enter; if ( !str_cmp( name, "do_equipment" )) return do_equipment; if ( !str_cmp( name, "do_evilboost" )) return do_evilboost; if ( !str_cmp( name, "do_evilsurge" )) return do_evilsurge; if ( !str_cmp( name, "do_eviloverload" )) return do_eviloverload; if ( !str_cmp( name, "do_examine" )) return do_examine; if ( !str_cmp( name, "do_exits" )) return do_exits; if ( !str_cmp( name, "do_eye_beam" )) return do_eye_beam; if ( !str_cmp( name, "do_evolve" )) return do_evolve; if ( !str_cmp( name, "do_extreme" )) return do_extreme; break; case 'f': if ( !str_cmp( name, "do_finishing_buster" )) return do_finishing_buster; if ( !str_cmp( name, "do_feed" )) return do_feed; if ( !str_cmp( name, "do_ff" )) return do_ff; if ( !str_cmp( name, "do_fill" )) return do_fill; if ( !str_cmp( name, "do_findnote" )) return do_findnote; if ( !str_cmp( name, "do_finger" )) return do_finger; if ( !str_cmp( name, "do_finger2" )) return do_finger2; if ( !str_cmp( name, "do_finger_beam" )) return do_finger_beam; if ( !str_cmp( name, "do_fire" )) return do_fire; if ( !str_cmp( name, "do_fixchar" )) return do_fixchar; if ( !str_cmp( name, "do_fixed" )) return do_fixed; if ( !str_cmp( name, "do_flee" )) return do_flee; if ( !str_cmp( name, "do_fly" )) return do_fly; if ( !str_cmp( name, "do_foldarea" )) return do_foldarea; if ( !str_cmp( name, "do_follow" )) return do_follow; if ( !str_cmp( name, "do_for" )) return do_for; if ( !str_cmp( name, "do_force" )) return do_force; if ( !str_cmp( name, "do_forceclose" )) return do_forceclose; if ( !str_cmp( name, "do_form_password" )) return do_form_password; if ( !str_cmp( name, "do_fos" )) return do_fos; if ( !str_cmp( name, "do_fprompt" )) return do_fprompt; if ( !str_cmp( name, "do_fquit" )) return do_fquit; if ( !str_cmp( name, "do_freeze" )) return do_freeze; if ( !str_cmp( name, "do_fshow" )) return do_fshow; if ( !str_cmp( name, "do_fslay" )) return do_fslay; break; case 'g': if ( !str_cmp( name, "do_gokus_super_building_command" )) return do_gokus_super_building_command; if ( !str_cmp( name, "do_gained" )) return do_gained; if ( !str_cmp( name, "do_gallic_gun" )) return do_gallic_gun; if ( !str_cmp( name, "do_gaso" )) return do_gaso; if ( !str_cmp( name, "do_get" )) return do_get; if ( !str_cmp( name, "do_gfighting" )) return do_gfighting; if ( !str_cmp( name, "do_ghost" )) return do_ghost; if ( !str_cmp( name, "do_give" )) return do_give; if ( !str_cmp( name, "do_giant_size" )) return do_giant_size; if ( !str_cmp( name, "do_glance" )) return do_glance; if ( !str_cmp( name, "do_global_boards" )) return do_global_boards; if ( !str_cmp( name, "do_global_note" )) return do_global_note; if ( !str_cmp( name, "do_godset" )) return do_godset; if ( !str_cmp( name, "do_godstat" )) return do_godstat; if ( !str_cmp( name, "do_godwho" )) return do_godwho; if ( !str_cmp( name, "do_gohome" )) return do_gohome; if ( !str_cmp( name, "do_gold" )) return do_gold; if ( !str_cmp( name, "do_goto" )) return do_goto; if ( !str_cmp( name, "do_gouge" )) return do_gouge; if ( !str_cmp( name, "do_grant" )) return do_grant; if ( !str_cmp( name, "do_growth" )) return do_growth; if ( !str_cmp( name, "do_group" )) return do_group; if ( !str_cmp( name, "do_grub" )) return do_grub; if ( !str_cmp( name, "do_gtell" )) return do_gtell; if ( !str_cmp( name, "do_guilds" )) return do_guilds; if ( !str_cmp( name, "do_guildtalk" )) return do_guildtalk; if ( !str_cmp( name, "do_gwhere" )) return do_gwhere; break; case 'h': if ( !str_cmp( name, "do_heaven_splitter_cannon" )) return do_heaven_splitter_cannon; if ( !str_cmp( name, "do_hellzone_grenade" )) return do_hellzone_grenade; if ( !str_cmp( name, "do_hcchat" )) return do_hcchat; if ( !str_cmp( name, "do_hedit" )) return do_hedit; if ( !str_cmp( name, "do_hyper" )) return do_hyper; if ( !str_cmp( name, "do_hell" )) return do_hell; if ( !str_cmp( name, "do_hells_flash" )) return do_hells_flash; if ( !str_cmp( name, "do_help" )) return do_help; if ( !str_cmp( name, "do_hide" )) return do_hide; if ( !str_cmp( name, "do_hiscore" )) return do_hiscore; if ( !str_cmp( name, "do_hiscoset" )) return do_hiscoset; if ( !str_cmp( name, "do_hitall" )) return do_hitall; if ( !str_cmp( name, "do_hl" )) return do_hl; if ( !str_cmp( name, "do_hlist" )) return do_hlist; if ( !str_cmp( name, "do_holylight" )) return do_holylight; if ( !str_cmp( name, "do_homebuy" )) return do_homebuy; if ( !str_cmp( name, "do_homepage" )) return do_homepage; if ( !str_cmp( name, "do_hotboot" )) return do_hotboot; if ( !str_cmp( name, "do_house" )) return do_house; if ( !str_cmp( name, "do_hset" )) return do_hset; if ( !str_cmp( name, "do_hyperspace" )) return do_hyperspace; break; case 'i': if ( !str_cmp( name, "do_icer_transform_2" )) return do_icer_transform_2; if ( !str_cmp( name, "do_icer_transform_3" )) return do_icer_transform_3; if ( !str_cmp( name, "do_instant_trans" )) return do_instant_trans; if ( !str_cmp( name, "do_icer_transform_4" )) return do_icer_transform_4; if ( !str_cmp( name, "do_icer_transform_5" )) return do_icer_transform_5; if ( !str_cmp( name, "do_icq_number" )) return do_icq_number; if ( !str_cmp( name, "do_ide" )) return do_ide; if ( !str_cmp( name, "do_idea" )) return do_idea; if ( !str_cmp( name, "do_ignore" )) return do_ignore; if ( !str_cmp( name, "do_imm_morph" )) return do_imm_morph; if ( !str_cmp( name, "do_imm_unmorph" )) return do_imm_unmorph; if ( !str_cmp( name, "do_immortalize" )) return do_immortalize; if ( !str_cmp( name, "do_immtalk" )) return do_immtalk; if ( !str_cmp( name, "do_incognito" )) return do_incognito; if ( !str_cmp( name, "do_induct" )) return do_induct; if ( !str_cmp( name, "do_info" )) return do_info; if ( !str_cmp( name, "do_installarea" )) return do_installarea; if ( !str_cmp( name, "do_instaroom" )) return do_instaroom; if ( !str_cmp( name, "do_instazone" )) return do_instazone; if ( !str_cmp( name, "do_inventory" )) return do_inventory; if ( !str_cmp( name, "do_invis" )) return do_invis; if ( !str_cmp( name, "do_ipcompare" )) return do_ipcompare; break; case 'k': if ( !str_cmp( name, "do_kaiocreate" )) return do_kaiocreate; if ( !str_cmp( name, "do_kaioken" )) return do_kaioken; if ( !str_cmp( name, "do_kairestore" )) return do_kairestore; if ( !str_cmp( name, "do_kamehameha" )) return do_kamehameha; if ( !str_cmp( name, "do_khistory" )) return do_khistory; if ( !str_cmp( name, "do_kick" )) return do_kick; if ( !str_cmp( name, "do_kill" )) return do_kill; if ( !str_cmp( name, "do_ki_burst" )) return do_ki_burst; if ( !str_cmp( name, "do_ki_heal" )) return do_ki_heal; break; case 'l': if ( !str_cmp( name, "do_land" )) return do_land; if ( !str_cmp( name, "do_languages" )) return do_languages; if ( !str_cmp( name, "do_last" )) return do_last; if ( !str_cmp( name, "do_launch" )) return do_launch; if ( !str_cmp( name, "do_laws" )) return do_laws; if ( !str_cmp( name, "do_leave" )) return do_leave; if ( !str_cmp( name, "do_leaveship" )) return do_leaveship; if ( !str_cmp( name, "do_level" )) return do_level; if ( !str_cmp( name, "do_light" )) return do_light; if ( !str_cmp( name, "do_list" )) return do_list; if ( !str_cmp( name, "do_litterbug" )) return do_litterbug; if ( !str_cmp( name, "do_loadarea" )) return do_loadarea; if ( !str_cmp( name, "do_loadup" )) return do_loadup; if ( !str_cmp( name, "do_lock" )) return do_lock; if ( !str_cmp( name, "do_log" )) return do_log; if ( !str_cmp( name, "do_look" )) return do_look; if ( !str_cmp( name, "do_lookmap" )) return do_lookmap; if ( !str_cmp( name, "do_loop" )) return do_loop; if ( !str_cmp( name, "do_low_purge" )) return do_low_purge; break; case 'm': if ( !str_cmp( name, "do_monkey_gun" )) return do_monkey_gun; if ( !str_cmp( name, "do_minion" )) return do_minion; if ( !str_cmp( name, "do_makosen" )) return do_makosen; if ( !str_cmp( name, "do_mailroom" )) return do_mailroom; if ( !str_cmp( name, "do_maliceray" )) return do_maliceray; if ( !str_cmp( name, "do_mystic" )) return do_mystic; if ( !str_cmp( name, "do_make" )) return do_make; if ( !str_cmp( name, "do_makeboard" )) return do_makeboard; if ( !str_cmp( name, "do_makeclan" )) return do_makeclan; if ( !str_cmp( name, "do_makecouncil" )) return do_makecouncil; if ( !str_cmp( name, "do_makedeity" )) return do_makedeity; if ( !str_cmp( name, "do_makeplanet" )) return do_makeplanet; if ( !str_cmp( name, "do_makerepair" )) return do_makerepair; if ( !str_cmp( name, "do_makeship" )) return do_makeship; if ( !str_cmp( name, "do_makeshop" )) return do_makeshop; if ( !str_cmp( name, "do_makestarsystem" )) return do_makestarsystem; if ( !str_cmp( name, "do_makewizlist" )) return do_makewizlist; if ( !str_cmp( name, "do_mapout" )) return do_mapout; if ( !str_cmp( name, "do_marry" )) return do_marry; if ( !str_cmp( name, "do_masenko" )) return do_masenko; if ( !str_cmp( name, "do_massign" )) return do_massign; if ( !str_cmp( name, "do_mcreate" )) return do_mcreate; if ( !str_cmp( name, "do_mdelete" )) return do_mdelete; if ( !str_cmp( name, "do_meditate" )) return do_meditate; if ( !str_cmp( name, "do_members" )) return do_members; if ( !str_cmp( name, "do_memory" )) return do_memory; if ( !str_cmp( name, "do_mfind" )) return do_mfind; if ( !str_cmp( name, "do_minvoke" )) return do_minvoke; if ( !str_cmp( name, "do_mlist" )) return do_mlist; if ( !str_cmp( name, "do_mmenu" )) return do_mmenu; if ( !str_cmp( name, "do_morphcreate" )) return do_morphcreate; if ( !str_cmp( name, "do_morphdestroy" )) return do_morphdestroy; if ( !str_cmp( name, "do_morphset" )) return do_morphset; if ( !str_cmp( name, "do_morphstat" )) return do_morphstat; if ( !str_cmp( name, "do_mortalize" )) return do_mortalize; if ( !str_cmp( name, "do_mount" )) return do_mount; if ( !str_cmp( name, "do_mpshowbot" )) return do_mpshowbot; if ( !str_cmp( name, "do_mp_close_passage" )) return do_mp_close_passage; if ( !str_cmp( name, "do_mp_damage" )) return do_mp_damage; if ( !str_cmp( name, "do_mp_drain" )) return do_mp_drain; if ( !str_cmp( name, "do_mp_pl_damage" )) return do_mp_pl_damage; if ( !str_cmp( name, "do_mp_deposit" )) return do_mp_deposit; if ( !str_cmp( name, "do_mp_fill_in" )) return do_mp_fill_in; if ( !str_cmp( name, "do_mp_log" )) return do_mp_log; if ( !str_cmp( name, "do_mp_open_passage" )) return do_mp_open_passage; if ( !str_cmp( name, "do_mp_practice" )) return do_mp_practice; if ( !str_cmp( name, "do_mp_restore" )) return do_mp_restore; if ( !str_cmp( name, "do_mp_slay" )) return do_mp_slay; if ( !str_cmp( name, "do_mp_withdraw" )) return do_mp_withdraw; // if ( !str_cmp( name, "do_mpadvance" )) return do_mpadvance; if ( !str_cmp( name, "do_mpapply" )) return do_mpapply; if ( !str_cmp( name, "do_mpapplyb" )) return do_mpapplyb; if ( !str_cmp( name, "do_mpasound" )) return do_mpasound; if ( !str_cmp( name, "do_mpasupress" )) return do_mpasupress; if ( !str_cmp( name, "do_mpat" )) return do_mpat; if ( !str_cmp( name, "do_mpbodybag" )) return do_mpbodybag; if ( !str_cmp( name, "do_mpcopy" )) return do_mpcopy; if ( !str_cmp( name, "do_mpdelay" )) return do_mpdelay; if ( !str_cmp( name, "do_mpdream" )) return do_mpdream; if ( !str_cmp( name, "do_mpecho" )) return do_mpecho; if ( !str_cmp( name, "do_mpechoaround" )) return do_mpechoaround; if ( !str_cmp( name, "do_mpechoat" )) return do_mpechoat; if ( !str_cmp( name, "do_mpechozone" )) return do_mpechozone; if ( !str_cmp( name, "do_mpedit" )) return do_mpedit; if ( !str_cmp( name, "do_mpfavor" )) return do_mpfavor; if ( !str_cmp( name, "do_mpfind" )) return do_mpfind; if ( !str_cmp( name, "do_mpforce" )) return do_mpforce; if ( !str_cmp( name, "do_mpgoto" )) return do_mpgoto; if ( !str_cmp( name, "do_mpinvis" )) return do_mpinvis; if ( !str_cmp( name, "do_mpjunk" )) return do_mpjunk; if ( !str_cmp( name, "do_mpkill" )) return do_mpkill; if ( !str_cmp( name, "do_mpmload" )) return do_mpmload; if ( !str_cmp( name, "do_mpmorph" )) return do_mpmorph; if ( !str_cmp( name, "do_mpmset" )) return do_mpmset; if ( !str_cmp( name, "do_mpmusic" )) return do_mpmusic; if ( !str_cmp( name, "do_mpmusicaround" )) return do_mpmusicaround; if ( !str_cmp( name, "do_mpmusicat" )) return do_mpmusicat; if ( !str_cmp( name, "do_mpnothing" )) return do_mpnothing; if ( !str_cmp( name, "do_mpoload" )) return do_mpoload; if ( !str_cmp( name, "do_mposet" )) return do_mposet; if ( !str_cmp( name, "do_mppardon" )) return do_mppardon; if ( !str_cmp( name, "do_mppeace" )) return do_mppeace; if ( !str_cmp( name, "do_mppkset" )) return do_mppkset; if ( !str_cmp( name, "do_mppldiv" )) return do_mppldiv; if ( !str_cmp( name, "do_mpplmult" )) return do_mpplmult; if ( !str_cmp( name, "do_mppurge" )) return do_mppurge; if ( !str_cmp( name, "do_mpscatter" )) return do_mpscatter; if ( !str_cmp( name, "do_mpsound" )) return do_mpsound; if ( !str_cmp( name, "do_mpsoundaround" )) return do_mpsoundaround; if ( !str_cmp( name, "do_mpsoundat" )) return do_mpsoundat; if ( !str_cmp( name, "do_mpstat" )) return do_mpstat; if ( !str_cmp( name, "do_mptransfer" )) return do_mptransfer; if ( !str_cmp( name, "do_mpunmorph" )) return do_mpunmorph; if ( !str_cmp( name, "do_mpunnuisance" )) return do_mpunnuisance; if ( !str_cmp( name, "do_mrange" )) return do_mrange; if ( !str_cmp( name, "do_mset" )) return do_mset; if ( !str_cmp( name, "do_mstat" )) return do_mstat; if ( !str_cmp( name, "do_multi_disk" )) return do_multi_disk; if ( !str_cmp( name, "do_multi_form" )) return do_multi_form; if ( !str_cmp( name, "do_multi_eye" )) return do_multi_eye; if ( !str_cmp( name, "do_murde" )) return do_murde; if ( !str_cmp( name, "do_murder" )) return do_murder; if ( !str_cmp( name, "do_muse" )) return do_muse; if ( !str_cmp( name, "do_music" )) return do_music; if ( !str_cmp( name, "do_mwhere" )) return do_mwhere; break; case 'n': if ( !str_cmp( name, "do_name" )) return do_name; if ( !str_cmp( name, "do_newbiechat" )) return do_newbiechat; if ( !str_cmp( name, "do_newbieset" )) return do_newbieset; if ( !str_cmp( name, "do_news" )) return do_news; if ( !str_cmp( name, "do_newscore" )) return do_newscore; if ( !str_cmp( name, "do_newzones" )) return do_newzones; if ( !str_cmp( name, "do_noemote" )) return do_noemote; if ( !str_cmp( name, "do_noscream" )) return do_noscream; if ( !str_cmp( name, "do_nognote" )) return do_nognote; if ( !str_cmp( name, "do_nohelps" )) return do_nohelps; if ( !str_cmp( name, "do_noresolve" )) return do_noresolve; if ( !str_cmp( name, "do_north" )) return do_north; if ( !str_cmp( name, "do_northeast" )) return do_northeast; if ( !str_cmp( name, "do_northwest" )) return do_northwest; if ( !str_cmp( name, "do_notell" )) return do_notell; if ( !str_cmp( name, "do_noteroom" )) return do_noteroom; if ( !str_cmp( name, "do_notitle" )) return do_notitle; if ( !str_cmp( name, "do_nuisance" )) return do_nuisance; if ( !str_cmp( name, "do_nuisance" )) return do_nuisance; break; case 'o': if ( !str_cmp( name, "do_oassign" )) return do_oassign; if ( !str_cmp( name, "do_ocreate" )) return do_ocreate; if ( !str_cmp( name, "do_odelete" )) return do_odelete; if ( !str_cmp( name, "do_ofind" )) return do_ofind; if ( !str_cmp( name, "do_ogrub" )) return do_ogrub; if ( !str_cmp( name, "do_oinvoke" )) return do_oinvoke; if ( !str_cmp( name, "do_oldscore" )) return do_oldscore; if ( !str_cmp( name, "do_olist" )) return do_olist; if ( !str_cmp( name, "do_omenu" )) return do_omenu; if ( !str_cmp( name, "do_ooc" )) return do_ooc; if ( !str_cmp( name, "do_opcopy" )) return do_opcopy; if ( !str_cmp( name, "do_opedit" )) return do_opedit; if ( !str_cmp( name, "do_open" )) return do_open; if ( !str_cmp( name, "do_openhatch" )) return do_openhatch; if ( !str_cmp( name, "do_opfind" )) return do_opfind; if ( !str_cmp( name, "do_opstat" )) return do_opstat; if ( !str_cmp( name, "do_orange" )) return do_orange; if ( !str_cmp( name, "do_order" )) return do_order; if ( !str_cmp( name, "do_orders" )) return do_orders; if ( !str_cmp( name, "do_ordertalk" )) return do_ordertalk; if ( !str_cmp( name, "do_oset" )) return do_oset; if ( !str_cmp( name, "do_ostat" )) return do_ostat; if ( !str_cmp( name, "do_outcast" )) return do_outcast; if ( !str_cmp( name, "do_owhere" )) return do_owhere; break; case 'p': if ( !str_cmp( name, "do_pstatus" )) return do_pstatus; if ( !str_cmp( name, "do_pcquesting" )) return do_pcquesting; if ( !str_cmp( name, "do_page" )) return do_page; if ( !str_cmp( name, "do_pagelen" )) return do_pagelen; if ( !str_cmp( name, "do_pager" )) return do_pager; if ( !str_cmp( name, "do_pardon" )) return do_pardon; if ( !str_cmp( name, "do_partner" )) return do_partner; if ( !str_cmp( name, "do_password" )) return do_password; if ( !str_cmp( name, "do_pcrename" )) return do_pcrename; if ( !str_cmp( name, "do_pclastrename" )) return do_pclastrename; if ( !str_cmp( name, "do_peace" )) return do_peace; if ( !str_cmp( name, "do_pfiles" )) return do_pfiles; if ( !str_cmp( name, "do_pick" )) return do_pick; if ( !str_cmp( name, "do_pk" )) return do_pk; if ( !str_cmp( name, "do_planets" )) return do_planets; if ( !str_cmp( name, "do_plist" )) return do_plist; if ( !str_cmp( name, "do_plset" )) return do_plset; if ( !str_cmp( name, "do_pluogus" )) return do_pluogus; if ( !str_cmp( name, "do_poison_weapon" )) return do_poison_weapon; if ( !str_cmp( name, "do_potarafuse" )) return do_potarafuse; if ( !str_cmp( name, "do_powerdown" )) return do_powerdown; if ( !str_cmp( name, "do_powerup" )) return do_powerup; if ( !str_cmp( name, "do_practice" )) return do_practice; if ( !str_cmp( name, "do_privacy" )) return do_privacy; if ( !str_cmp( name, "do_project" )) return do_project; if ( !str_cmp( name, "do_promote" )) return do_promote; if ( !str_cmp( name, "do_prompt" )) return do_prompt; if ( !str_cmp( name, "do_pset" )) return do_pset; if ( !str_cmp( name, "do_psiblast" )) return do_psiblast; if ( !str_cmp( name, "do_pstat" )) return do_pstat; if ( !str_cmp( name, "do_pull" )) return do_pull; if ( !str_cmp( name, "do_punch" )) return do_punch; if ( !str_cmp( name, "do_purge" )) return do_purge; if ( !str_cmp( name, "do_push" )) return do_push; if ( !str_cmp( name, "do_put" )) return do_put; break; case 'q': if ( !str_cmp( name, "do_qpset" )) return do_qpset; if ( !str_cmp( name, "do_qpstat" )) return do_qpstat; if ( !str_cmp( name, "do_quaff" )) return do_quaff; if ( !str_cmp( name, "do_quest" )) return do_quest; if ( !str_cmp( name, "do_qui" )) return do_qui; if ( !str_cmp( name, "do_quit" )) return do_quit; break; case 'r': if ( !str_cmp( name, "do_railgun" )) return do_railgun; if ( !str_cmp( name, "do_revert_mystic" )) return do_revert_mystic; if ( !str_cmp( name, "do_roleplay" )) return do_roleplay; if ( !str_cmp( name, "do_reqbio" )) return do_reqbio; if ( !str_cmp( name, "do_resetalliances" )) return do_resetalliances; if ( !str_cmp( name, "do_racetalk" )) return do_racetalk; if ( !str_cmp( name, "do_radar" )) return do_radar; if ( !str_cmp( name, "do_rank" )) return do_rank; if ( !str_cmp( name, "do_rap" )) return do_rap; if ( !str_cmp( name, "do_rassign" )) return do_rassign; if ( !str_cmp( name, "do_rat" )) return do_rat; if ( !str_cmp( name, "do_rdelete" )) return do_rdelete; if ( !str_cmp( name, "do_reboo" )) return do_reboo; if ( !str_cmp( name, "do_reboot" )) return do_reboot; if ( !str_cmp( name, "do_recharge" )) return do_recharge; if ( !str_cmp( name, "do_recho" )) return do_recho; if ( !str_cmp( name, "do_recite" )) return do_recite; if ( !str_cmp( name, "do_redit" )) return do_redit; if ( !str_cmp( name, "do_redraw_page" )) return do_redraw_page; if ( !str_cmp( name, "do_refresh_page" )) return do_refresh_page; if ( !str_cmp( name, "do_regoto" )) return do_regoto; if ( !str_cmp( name, "do_reimburse" )) return do_reimburse; if ( !str_cmp( name, "do_remains" )) return do_remains; if ( !str_cmp( name, "do_remove" )) return do_remove; if ( !str_cmp( name, "do_rempilot" )) return do_rempilot; if ( !str_cmp( name, "do_rent" )) return do_rent; if ( !str_cmp( name, "do_repair" )) return do_repair; if ( !str_cmp( name, "do_repairset" )) return do_repairset; if ( !str_cmp( name, "do_repairship" )) return do_repairship; if ( !str_cmp( name, "do_repairshops" )) return do_repairshops; if ( !str_cmp( name, "do_repairstat" )) return do_repairstat; if ( !str_cmp( name, "do_repeat" )) return do_repeat; if ( !str_cmp( name, "do_reply" )) return do_reply; if ( !str_cmp( name, "do_report" )) return do_report; if ( !str_cmp( name, "do_rescue" )) return do_rescue; if ( !str_cmp( name, "do_reserve" )) return do_reserve; if ( !str_cmp( name, "do_reset" )) return do_reset; if ( !str_cmp( name, "do_resetship" )) return do_resetship; if ( !str_cmp( name, "do_residence" )) return do_residence; if ( !str_cmp( name, "do_rest" )) return do_rest; if ( !str_cmp( name, "do_restore" )) return do_restore; if ( !str_cmp( name, "do_restoretime" )) return do_restoretime; if ( !str_cmp( name, "do_restrict" )) return do_restrict; if ( !str_cmp( name, "do_retell" )) return do_retell; if ( !str_cmp( name, "do_retire" )) return do_retire; if ( !str_cmp( name, "do_retran" )) return do_retran; if ( !str_cmp( name, "do_return" )) return do_return; if ( !str_cmp( name, "do_rgrub" )) return do_rgrub; if ( !str_cmp( name, "do_rings" )) return do_rings; if ( !str_cmp( name, "do_rip" )) return do_rip; if ( !str_cmp( name, "do_rlist" )) return do_rlist; if ( !str_cmp( name, "do_rmenu" )) return do_rmenu; if ( !str_cmp( name, "do_rocket_punch" )) return do_rocket_punch; if ( !str_cmp( name, "do_rolldie" )) return do_rolldie; if ( !str_cmp( name, "do_roster" )) return do_roster; if ( !str_cmp( name, "do_rpedit" )) return do_rpedit; if ( !str_cmp( name, "do_rpfind" )) return do_rpfind; if ( !str_cmp( name, "do_rppedit" )) return do_rppedit; if ( !str_cmp( name, "do_rpstat" )) return do_rpstat; if ( !str_cmp( name, "do_rreset" )) return do_rreset; if ( !str_cmp( name, "do_rset" )) return do_rset; if ( !str_cmp( name, "do_rstat" )) return do_rstat; break; case 's': if ( !str_cmp( name, "do_summon" )) return do_summon; if ( !str_cmp( name, "do_sanctuary" )) return do_sanctuary; if ( !str_cmp( name, "do_scattered_finger_beam" )) return do_scattered_finger_beam; if ( !str_cmp( name, "do_shockwave" )) return do_shockwave; if ( !str_cmp( name, "do_spirit_ball" )) return do_spirit_ball; if ( !str_cmp( name, "do_spirit_bomb" )) return do_spirit_bomb; if ( !str_cmp( name, "do_skga" )) return do_skga; if ( !str_cmp( name, "do_solar_flare" )) return do_solar_flare; if ( !str_cmp( name, "do_sacrifice" )) return do_sacrifice; if ( !str_cmp( name, "do_save" )) return do_save; if ( !str_cmp( name, "do_savealliances" )) return do_savealliances; if ( !str_cmp( name, "do_savearea" )) return do_savearea; if ( !str_cmp( name, "do_say" )) return do_say; if ( !str_cmp( name, "do_sbc" )) return do_sbc; if ( !str_cmp( name, "do_scan" )) return do_scan; if ( !str_cmp( name, "do_scatter" )) return do_scatter; if ( !str_cmp( name, "do_scatter_shot" )) return do_scatter_shot; if ( !str_cmp( name, "do_score" )) return do_score; if ( !str_cmp( name, "do_scribe" )) return do_scribe; if ( !str_cmp( name, "do_search" )) return do_search; if ( !str_cmp( name, "do_sedit" )) return do_sedit; if ( !str_cmp( name, "do_self_destruct" )) return do_self_destruct; if ( !str_cmp( name, "do_sell" )) return do_sell; if ( !str_cmp( name, "do_sellhouse" )) return do_sellhouse; if ( !str_cmp( name, "do_sellship" )) return do_sellship; if ( !str_cmp( name, "do_sense" )) return do_sense; if ( !str_cmp( name, "do_set_boot_time" )) return do_set_boot_time; if ( !str_cmp( name, "do_setage" )) return do_setage; if ( !str_cmp( name, "do_setclan" )) return do_setclan; if ( !str_cmp( name, "do_setclass" )) return do_setclass; if ( !str_cmp( name, "do_setcouncil" )) return do_setcouncil; if ( !str_cmp( name, "do_setdeity" )) return do_setdeity; if ( !str_cmp( name, "do_setheight" )) return do_setheight; if ( !str_cmp( name, "do_setplanet" )) return do_setplanet; if ( !str_cmp( name, "do_setrace" )) return do_setrace; if ( !str_cmp( name, "do_setship" )) return do_setship; if ( !str_cmp( name, "do_setstarsystem" )) return do_setstarsystem; if ( !str_cmp( name, "do_settime" )) return do_settime; if ( !str_cmp( name, "do_setrestoremessage" )) return do_setrestoremessage; if ( !str_cmp( name, "do_setweather" )) return do_setweather; if ( !str_cmp( name, "do_setweight" )) return do_setweight; if ( !str_cmp( name, "do_ships" )) return do_ships; if ( !str_cmp( name, "do_shipinfo" )) return do_shipinfo; if ( !str_cmp( name, "do_shops" )) return do_shops; if ( !str_cmp( name, "do_shopset" )) return do_shopset; if ( !str_cmp( name, "do_shopstat" )) return do_shopstat; if ( !str_cmp( name, "do_shout" )) return do_shout; if ( !str_cmp( name, "do_shove" )) return do_shove; if ( !str_cmp( name, "do_showrank" )) return do_showrank; if ( !str_cmp( name, "do_showclan" )) return do_showclan; if ( !str_cmp( name, "do_showclass" )) return do_showclass; if ( !str_cmp( name, "do_showcouncil" )) return do_showcouncil; if ( !str_cmp( name, "do_showdeity" )) return do_showdeity; if ( !str_cmp( name, "do_showimmlog" )) return do_showimmlog; if ( !str_cmp( name, "do_showlayers" )) return do_showlayers; if ( !str_cmp( name, "do_showplanet" )) return do_showplanet; if ( !str_cmp( name, "do_showrace" )) return do_showrace; if ( !str_cmp( name, "do_showship" )) return do_showship; if ( !str_cmp( name, "do_showstarsystem" )) return do_showstarsystem; if ( !str_cmp( name, "do_showweather" )) return do_showweather; if ( !str_cmp( name, "do_shutdow" )) return do_shutdow; if ( !str_cmp( name, "do_shutdown" )) return do_shutdown; if ( !str_cmp( name, "do_silence" )) return do_silence; if ( !str_cmp( name, "do_sit" )) return do_sit; if ( !str_cmp( name, "do_skin" )) return do_skin; if ( !str_cmp( name, "do_skin_trap" )) return do_skin_trap; if ( !str_cmp( name, "do_sla" )) return do_sla; if ( !str_cmp( name, "do_slay" )) return do_slay; if ( !str_cmp( name, "do_sleep" )) return do_sleep; if ( !str_cmp( name, "do_slice" )) return do_slice; if ( !str_cmp( name, "do_slist" )) return do_slist; if ( !str_cmp( name, "do_slookup" )) return do_slookup; if ( !str_cmp( name, "do_smoke" )) return do_smoke; if ( !str_cmp( name, "do_snoop" )) return do_snoop; if ( !str_cmp( name, "do_sober" )) return do_sober; if ( !str_cmp( name, "do_socials" )) return do_socials; if ( !str_cmp( name, "do_south" )) return do_south; if ( !str_cmp( name, "do_southeast" )) return do_southeast; if ( !str_cmp( name, "do_southwest" )) return do_southwest; if ( !str_cmp( name, "do_split_form" )) return do_split_form; if ( !str_cmp( name, "do_spar" )) return do_spar; if ( !str_cmp( name, "do_sparcheck" )) return do_sparcheck; if ( !str_cmp( name, "do_speak" )) return do_speak; if ( !str_cmp( name, "do_speeders" )) return do_speeders; if ( !str_cmp( name, "do_split" )) return do_split; if ( !str_cmp( name, "do_ssd_bomber" )) return do_ssd_bomber; if ( !str_cmp( name, "do_sset" )) return do_sset; if ( !str_cmp( name, "do_ssj" )) return do_ssj; if ( !str_cmp( name, "do_ssj2" )) return do_ssj2; if ( !str_cmp( name, "do_ssj3" )) return do_ssj3; if ( !str_cmp( name, "do_ssj4" )) return do_ssj4; if ( !str_cmp( name, "do_stand" )) return do_stand; if ( !str_cmp( name, "do_starsystems" )) return do_starsystems; if ( !str_cmp( name, "do_stat" )) return do_stat; if ( !str_cmp( name, "do_statreport" )) return do_statreport; if ( !str_cmp( name, "do_statshield" )) return do_statshield; if ( !str_cmp( name, "do_status" )) return do_status; if ( !str_cmp( name, "do_steal" )) return do_steal; if ( !str_cmp( name, "do_stopspar" )) return do_stopspar; if ( !str_cmp( name, "do_strew" )) return do_strew; if ( !str_cmp( name, "do_strip" )) return do_strip; if ( !str_cmp( name, "do_stun" )) return do_stun; if ( !str_cmp( name, "do_style" )) return do_style; if ( !str_cmp( name, "do_superandroid" )) return do_superandroid; if ( !str_cmp( name, "do_super_namek" )) return do_super_namek; if ( !str_cmp( name, "do_supplicate" )) return do_supplicate; if ( !str_cmp( name, "do_suppress" )) return do_suppress; if ( !str_cmp( name, "do_switch" )) return do_switch; break; case 't': if ( !str_cmp( name, "do_teachmystic" )) return do_teachmystic; if ( !str_cmp( name, "do_trap_ball" )) return do_trap_ball; if ( !str_cmp( name, "do_tribeam" )) return do_tribeam; if ( !str_cmp( name, "do_tri_form" )) return do_tri_form; if ( !str_cmp( name, "do_tag" )) return do_tag; if ( !str_cmp( name, "do_tamp" )) return do_tamp; if ( !str_cmp( name, "do_target" )) return do_target; if ( !str_cmp( name, "do_tell" )) return do_tell; if ( !str_cmp( name, "do_tentacle_attack" )) return do_tentacle_attack; if ( !str_cmp( name, "do_think" )) return do_think; if ( !str_cmp( name, "do_time" )) return do_time; if ( !str_cmp( name, "do_timecmd" )) return do_timecmd; if ( !str_cmp( name, "do_title" )) return do_title; if ( !str_cmp( name, "do_track" )) return do_track; if ( !str_cmp( name, "do_traffic" )) return do_traffic; if ( !str_cmp( name, "do_train" )) return do_train; if ( !str_cmp( name, "do_trajectory" )) return do_trajectory; if ( !str_cmp( name, "do_transfer" )) return do_transfer; if ( !str_cmp( name, "do_transform" )) return do_transform; if ( !str_cmp( name, "do_trust" )) return do_trust; if ( !str_cmp( name, "do_typo" )) return do_typo; break; case 'u': if ( !str_cmp( name, "do_unbolt" )) return do_unbolt; if ( !str_cmp( name, "do_unbounty" )) return do_unbounty; if ( !str_cmp( name, "do_unfoldarea" )) return do_unfoldarea; if ( !str_cmp( name, "do_unhell" )) return do_unhell; if ( !str_cmp( name, "do_unlock" )) return do_unlock; if ( !str_cmp( name, "do_unnuisance" )) return do_unnuisance; if ( !str_cmp( name, "do_unsilence" )) return do_unsilence; if ( !str_cmp( name, "do_up" )) return do_up; if ( !str_cmp( name, "do_uppercut" )) return do_uppercut; if ( !str_cmp( name, "do_upgrade" )) return do_upgrade; if ( !str_cmp( name, "do_users" )) return do_users; if ( !str_cmp( name, "do_ussj" )) return do_ussj; if ( !str_cmp( name, "do_ussj2" )) return do_ussj2; break; case 'v': if ( !str_cmp( name, "do_value" )) return do_value; if ( !str_cmp( name, "do_vassign" )) return do_vassign; if ( !str_cmp( name, "do_version" )) return do_version; if ( !str_cmp( name, "do_victories" )) return do_victories; if ( !str_cmp( name, "do_viewbuf" )) return do_viewbuf; if ( !str_cmp( name, "do_visible" )) return do_visible; if ( !str_cmp( name, "do_vnums" )) return do_vnums; if ( !str_cmp( name, "do_vsearch" )) return do_vsearch; break; case 'w': if ( !str_cmp( name, "do_wake" )) return do_wake; if ( !str_cmp( name, "do_warn" )) return do_warn; if ( !str_cmp( name, "do_wartalk" )) return do_wartalk; if ( !str_cmp( name, "do_watch" )) return do_watch; if ( !str_cmp( name, "do_wear" )) return do_wear; if ( !str_cmp( name, "do_weather" )) return do_weather; if ( !str_cmp( name, "do_west" )) return do_west; if ( !str_cmp( name, "do_where" )) return do_where; if ( !str_cmp( name, "do_whisper" )) return do_whisper; if ( !str_cmp( name, "do_who" )) return do_who; if ( !str_cmp( name, "do_whois" )) return do_whois; if ( !str_cmp( name, "do_wimpy" )) return do_wimpy; if ( !str_cmp( name, "do_wizhelp" )) return do_wizhelp; if ( !str_cmp( name, "do_wizinfo" )) return do_wizinfo; if ( !str_cmp( name, "do_wizlist" )) return do_wizlist; if ( !str_cmp( name, "do_wizlock" )) return do_wizlock; if ( !str_cmp( name, "do_worth" )) return do_worth; if ( !str_cmp( name, "do_wss" )) return do_wss; break; case 'y': if ( !str_cmp( name, "do_yell" )) return do_yell; break; case 'z': if ( !str_cmp( name, "do_zap" )) return do_zap; if ( !str_cmp( name, "do_zones" )) return do_zones; break; } return skill_notfound; } char *spell_name( SPELL_FUN *spell ) { if ( spell == spell_smaug ) return "spell_smaug"; if ( spell == spell_null ) return "spell_null"; if ( spell == spell_sensu_bean ) return "spell_sensu_bean"; return "reserved"; } char *skill_name( DO_FUN *skill ) { static char buf[64]; if ( skill == do_aassign ) return "do_aassign"; if ( skill == do_absorb ) return "do_absorb"; if ( skill == do_accelerate ) return "do_accelerate"; if ( skill == do_accessories ) return "do_accessories"; if ( skill == do_add_imm_host ) return "do_add_imm_host"; if ( skill == do_addpilot ) return "do_addpilot"; if ( skill == do_admintalk ) return "do_admintalk"; if ( skill == do_adminto ) return "do_adminto"; if ( skill == do_advance ) return "do_advance"; if ( skill == do_affected ) return "do_affected"; if ( skill == do_afk ) return "do_afk"; if ( skill == do_ahelp ) return "do_ahelp"; if ( skill == do_aid ) return "do_aid"; if ( skill == do_alist ) return "do_alist"; if ( skill == do_allow ) return "do_allow"; if ( skill == do_allhigh ) return "do_allhigh"; if ( skill == do_allships ) return "do_allships"; if ( skill == do_allspeeders ) return "do_allspeeders"; if ( skill == do_androidfuse ) return "do_androidfuse"; if ( skill == do_analyze ) return "do_analyze"; if ( skill == do_ansi ) return "do_ansi"; if ( skill == do_answer ) return "do_answer"; if ( skill == do_apply ) return "do_apply"; if ( skill == do_appraise ) return "do_appraise"; if ( skill == do_areas ) return "do_areas"; if ( skill == do_aset ) return "do_aset"; if ( skill == do_ask ) return "do_ask"; if ( skill == do_astat ) return "do_astat"; if ( skill == do_at ) return "do_at"; if ( skill == do_atobj ) return "do_atobj"; if ( skill == do_auction ) return "do_auction"; if ( skill == do_aura_set ) return "do_aura_set"; if ( skill == do_authorize ) return "do_authorize"; if ( skill == do_autopilot ) return "do_autopilot"; if ( skill == do_autorecharge ) return "do_autorecharge"; if ( skill == do_autotrack ) return "do_autotrack"; if ( skill == do_avtalk ) return "do_avtalk"; if ( skill == do_battery ) return "do_battery"; if ( skill == do_blast_zone ) return "do_blast_zone"; if ( skill == do_banish ) return "do_banish"; if ( skill == do_big_bang ) return "do_big_bang"; if ( skill == do_burning_attack ) return "do_burning_attack"; if ( skill == do_drp ) return "do_drp"; if ( skill == do_darkness_flare ) return "do_darkness_flare"; if ( skill == do_demonic_eclipse ) return "do_demonic_eclipse"; if ( skill == do_destructive_wave ) return "do_destructive_wave"; if ( skill == do_divinewrath ) return "do_divinewrath"; if ( skill == do_dodon_ray ) return "do_dodon_ray"; if ( skill == do_finishing_buster ) return "do_finishing_buster"; if ( skill == do_gokus_super_building_command ) return "do_gokus_super_building_command"; if ( skill == do_gallic_gun ) return "do_gallic_gun"; if ( skill == do_gained ) return "do_gained"; if ( skill == do_grant ) return "do_grant"; if ( skill == do_heaven_splitter_cannon ) return "do_heaven_splitter_cannon"; if ( skill == do_hellzone_grenade ) return "do_hellzone_grenade"; if ( skill == do_monkey_gun ) return "do_monkey_gun"; if ( skill == do_minion ) return "do_minion"; if ( skill == do_makosen ) return "do_makosen"; if ( skill == do_maliceray ) return "do_maliceray"; if ( skill == do_sanctuary ) return "do_sanctuary"; if ( skill == do_superandroid ) return "do_superandroid"; if ( skill == do_scattered_finger_beam ) return "do_scattered_finger_beam"; if ( skill == do_shockwave ) return "do_shockwave"; if ( skill == do_spirit_ball ) return "do_spirit_ball"; if ( skill == do_spirit_bomb ) return "do_spirit_bomb"; if ( skill == do_summon ) return "do_summon"; if ( skill == do_teachmystic ) return "do_teachmystic"; if ( skill == do_trap_ball ) return "do_trap_ball"; if ( skill == do_backfinger ) return "do_backfinger"; if ( skill == do_backstab ) return "do_backstab"; if ( skill == do_balzhur ) return "do_balzhur"; if ( skill == do_bamfin ) return "do_bamfin"; if ( skill == do_bamfout ) return "do_bamfout"; if ( skill == do_ban ) return "do_ban"; if ( skill == do_bash ) return "do_bash"; if ( skill == do_bashdoor ) return "do_bashdoor"; if ( skill == do_bbk ) return "do_bbk"; if ( skill == do_berserk ) return "do_berserk"; if ( skill == do_bestow ) return "do_bestow"; if ( skill == do_bestowarea ) return "do_bestowarea"; if ( skill == do_bio ) return "do_bio"; if ( skill == do_bite ) return "do_bite"; if ( skill == do_bloodlet ) return "do_bloodlet"; if ( skill == do_board ) return "do_board"; if ( skill == do_boards ) return "do_boards"; if ( skill == do_bodybag ) return "do_bodybag"; if ( skill == do_bolt ) return "do_bolt"; if ( skill == do_botwatch ) return "do_botwatch"; if ( skill == do_bounty ) return "do_bounty"; if ( skill == do_brandish ) return "do_brandish"; if ( skill == do_brew ) return "do_brew"; if ( skill == do_bset ) return "do_bset"; if ( skill == do_bstat ) return "do_bstat"; if ( skill == do_bug ) return "do_bug"; if ( skill == do_bury ) return "do_bury"; if ( skill == do_buy ) return "do_buy"; if ( skill == do_buyship ) return "do_buyship"; if ( skill == do_cruise_punch ) return "do_cruise_punch"; if ( skill == do_callship ) return "do_callship"; if ( skill == do_calculate ) return "do_calculate"; if ( skill == do_cache ) return "do_cache"; if ( skill == do_candy_blast ) return "do_candy_blast"; if ( skill == do_cast ) return "do_cast"; if ( skill == do_cedit ) return "do_cedit"; if ( skill == do_censor ) return "do_censor"; if ( skill == do_chaff ) return "do_chaff"; if ( skill == do_charge ) return "do_charge"; if ( skill == do_channels ) return "do_channels"; if ( skill == do_chat ) return "do_chat"; if ( skill == do_check_vnums ) return "do_check_vnums"; if ( skill == do_check_ld ) return "do_check_ld"; if ( skill == do_circle ) return "do_circle"; if ( skill == do_clanadmin ) return "do_clanadmin"; if ( skill == do_clanrecall ) return "do_clanrecall"; if ( skill == do_clandeposit ) return "do_clandeposit"; if ( skill == do_clanwithdraw ) return "do_clanwithdraw"; if ( skill == do_claninfo ) return "do_claninfo"; if ( skill == do_clans ) return "do_clans"; if ( skill == do_clantalk ) return "do_clantalk"; if ( skill == do_cleaver ) return "do_cleaver"; if ( skill == do_clear ) return "do_clear"; if ( skill == do_clearhiscore ) return "do_clearhiscore"; if ( skill == do_climate ) return "do_climate"; if ( skill == do_climb ) return "do_climb"; if ( skill == do_clone ) return "do_clone"; if ( skill == do_close ) return "do_close"; if ( skill == do_closehatch ) return "do_closehatch"; if ( skill == do_cmdtable ) return "do_cmdtable"; if ( skill == do_cmenu ) return "do_cmenu"; if ( skill == do_colorize ) return "do_colorize"; if ( skill == do_corpse ) return "do_corpse"; if ( skill == do_combat ) return "do_combat"; if ( skill == do_commands ) return "do_commands"; if ( skill == do_comment ) return "do_comment"; if ( skill == do_compare ) return "do_compare"; #ifdef MCCP if ( skill == do_compress ) return "do_compress"; #endif if ( skill == do_config ) return "do_config"; if ( skill == do_consider ) return "do_consider"; if ( skill == do_cook ) return "do_cook"; if ( skill == do_copyship ) return "do_copyship"; if ( skill == do_council_induct ) return "do_council_induct"; if ( skill == do_council_outcast ) return "do_council_outcast"; if ( skill == do_councils ) return "do_councils"; if ( skill == do_counciltalk ) return "do_counciltalk"; if ( skill == do_credits ) return "do_credits"; if ( skill == do_cset ) return "do_cset"; if ( skill == do_dd ) return "do_dd"; if ( skill == do_ddd ) return "do_ddd"; if ( skill == do_death_ball ) return "do_death_ball"; if ( skill == do_deities ) return "do_deities"; if ( skill == do_delay ) return "do_delay"; if ( skill == do_delete ) return "do_delete"; if ( skill == do_demonweapon ) return "do_demonweapon"; if ( skill == do_demon_wave ) return "do_demon_wave"; if ( skill == do_deny ) return "do_deny"; if ( skill == do_description ) return "do_description"; if ( skill == do_description1 ) return "do_description1"; if ( skill == do_description2 ) return "do_description2"; if ( skill == do_description3 ) return "do_description3"; if ( skill == do_description4 ) return "do_description4"; if ( skill == do_description5 ) return "do_description5"; if ( skill == do_destro ) return "do_destro"; if ( skill == do_destroy ) return "do_destroy"; if ( skill == do_detrap ) return "do_detrap"; if ( skill == do_devote ) return "do_devote"; if ( skill == do_diagnose ) return "do_diagnose"; if ( skill == do_dig ) return "do_dig"; if ( skill == do_disarm ) return "do_disarm"; if ( skill == do_disconnect ) return "do_disconnect"; if ( skill == do_dismiss ) return "do_dismiss"; if ( skill == do_dismount ) return "do_dismount"; if ( skill == do_divorce ) return "do_divorce"; if ( skill == do_dmesg ) return "do_dmesg"; if ( skill == do_dnd ) return "do_dnd"; if ( skill == do_dnsusers ) return "do_dnsusers"; if ( skill == do_down ) return "do_down"; if ( skill == do_drag ) return "do_drag"; if ( skill == do_drink ) return "do_drink"; if ( skill == do_drive ) return "do_drive"; if ( skill == do_drop ) return "do_drop"; if ( skill == do_duplicate ) return "do_duplicate"; if ( skill == do_enhance ) return "do_enhance"; if ( skill == do_east ) return "do_east"; if ( skill == do_eat ) return "do_eat"; if ( skill == do_ech ) return "do_ech"; if ( skill == do_echo ) return "do_echo"; if ( skill == do_ehb ) return "do_ehb"; if ( skill == do_electric_shield ) return "do_electric_shield"; if ( skill == do_elevate ) return "do_elevate"; if ( skill == do_email ) return "do_email"; if ( skill == do_emote ) return "do_emote"; if ( skill == do_empty ) return "do_empty"; if ( skill == do_energy_ball ) return "do_energy_ball"; if ( skill == do_enter ) return "do_enter"; if ( skill == do_equipment ) return "do_equipment"; if ( skill == do_evilboost ) return "do_evilboost"; if ( skill == do_evilsurge ) return "do_evilsurge"; if ( skill == do_eviloverload ) return "do_eviloverload"; if ( skill == do_examine ) return "do_examine"; if ( skill == do_exits ) return "do_exits"; if ( skill == do_eye_beam ) return "do_eye_beam"; if ( skill == do_evolve ) return "do_evolve"; if ( skill == do_extreme ) return "do_extreme"; if ( skill == do_feed ) return "do_feed"; if ( skill == do_ff ) return "do_ff"; if ( skill == do_fill ) return "do_fill"; if ( skill == do_findnote ) return "do_findnote"; if ( skill == do_finger ) return "do_finger"; if ( skill == do_finger2 ) return "do_finger2"; if ( skill == do_finger_beam ) return "do_finger_beam"; if ( skill == do_fire ) return "do_fire"; if ( skill == do_fixchar ) return "do_fixchar"; if ( skill == do_fixed ) return "do_fixed"; if ( skill == do_flee ) return "do_flee"; if ( skill == do_fly ) return "do_fly"; if ( skill == do_foldarea ) return "do_foldarea"; if ( skill == do_follow ) return "do_follow"; if ( skill == do_for ) return "do_for"; if ( skill == do_force ) return "do_force"; if ( skill == do_forceclose ) return "do_forceclose"; if ( skill == do_form_password ) return "do_form_password"; if ( skill == do_fos ) return "do_fos"; if ( skill == do_fprompt ) return "do_fprompt"; if ( skill == do_fquit ) return "do_fquit"; if ( skill == do_freeze ) return "do_freeze"; if ( skill == do_fshow ) return "do_fshow"; if ( skill == do_fslay ) return "do_fslay"; if ( skill == do_gaso ) return "do_gaso"; if ( skill == do_get ) return "do_get"; if ( skill == do_gfighting ) return "do_gfighting"; if ( skill == do_ghost ) return "do_ghost"; if ( skill == do_give ) return "do_give"; if ( skill == do_giant_size ) return "do_giant_size"; if ( skill == do_glance ) return "do_glance"; if ( skill == do_global_boards ) return "do_global_boards"; if ( skill == do_global_note ) return "do_global_note"; if ( skill == do_godset ) return "do_godset"; if ( skill == do_godstat ) return "do_godstat"; if ( skill == do_godwho ) return "do_godwho"; if ( skill == do_gohome ) return "do_gohome"; if ( skill == do_gold ) return "do_gold"; if ( skill == do_goto ) return "do_goto"; if ( skill == do_gouge ) return "do_gouge"; if ( skill == do_group ) return "do_group"; if ( skill == do_growth ) return "do_growth"; if ( skill == do_grub ) return "do_grub"; if ( skill == do_gtell ) return "do_gtell"; if ( skill == do_guilds ) return "do_guilds"; if ( skill == do_guildtalk ) return "do_guildtalk"; if ( skill == do_gwhere ) return "do_gwhere"; if ( skill == do_hcchat ) return "do_hcchat"; if ( skill == do_hyper ) return "do_hyper"; if ( skill == do_hedit ) return "do_hedit"; if ( skill == do_hell ) return "do_hell"; if ( skill == do_hells_flash ) return "do_hells_flash"; if ( skill == do_help ) return "do_help"; if ( skill == do_hide ) return "do_hide"; if ( skill == do_hiscore ) return "do_hiscore"; if ( skill == do_hiscoset ) return "do_hiscoset"; if ( skill == do_hitall ) return "do_hitall"; if ( skill == do_hl ) return "do_hl"; if ( skill == do_hlist ) return "do_hlist"; if ( skill == do_holylight ) return "do_holylight"; if ( skill == do_homebuy ) return "do_homebuy"; if ( skill == do_homepage ) return "do_homepage"; if ( skill == do_hotboot ) return "do_hotboot"; if ( skill == do_house ) return "do_house"; if ( skill == do_hset ) return "do_hset"; if ( skill == do_hyperspace ) return "do_hyperspace"; if ( skill == do_icer_transform_2 ) return "do_icer_transform_2"; if ( skill == do_icer_transform_3 ) return "do_icer_transform_3"; if ( skill == do_instant_trans ) return "do_instant_trans"; if ( skill == do_icer_transform_4 ) return "do_icer_transform_4"; if ( skill == do_icer_transform_5 ) return "do_icer_transform_5"; if ( skill == do_icq_number ) return "do_icq_number"; if ( skill == do_ide ) return "do_ide"; if ( skill == do_idea ) return "do_idea"; if ( skill == do_ignore ) return "do_ignore"; if ( skill == do_imm_morph ) return "do_imm_morph"; if ( skill == do_imm_unmorph ) return "do_imm_unmorph"; if ( skill == do_immortalize ) return "do_immortalize"; if ( skill == do_immtalk ) return "do_immtalk"; if ( skill == do_incognito ) return "do_incognito"; if ( skill == do_induct ) return "do_induct"; if ( skill == do_info ) return "do_info"; if ( skill == do_installarea ) return "do_installarea"; if ( skill == do_instaroom ) return "do_instaroom"; if ( skill == do_instazone ) return "do_instazone"; if ( skill == do_inventory ) return "do_inventory"; if ( skill == do_invis ) return "do_invis"; if ( skill == do_ipcompare ) return "do_ipcompare"; if ( skill == do_kaiocreate ) return "do_kaiocreate"; if ( skill == do_kaioken ) return "do_kaioken"; if ( skill == do_kairestore ) return "do_kairestore"; if ( skill == do_kamehameha ) return "do_kamehameha"; if ( skill == do_khistory ) return "do_khistory"; if ( skill == do_kick ) return "do_kick"; if ( skill == do_kill ) return "do_kill"; if ( skill == do_ki_burst ) return "do_ki_burst"; if ( skill == do_ki_heal ) return "do_ki_heal"; if ( skill == do_land ) return "do_land"; if ( skill == do_languages ) return "do_languages"; if ( skill == do_last ) return "do_last"; if ( skill == do_launch ) return "do_launch"; if ( skill == do_laws ) return "do_laws"; if ( skill == do_leave ) return "do_leave"; if ( skill == do_leaveship ) return "do_leaveship"; if ( skill == do_level ) return "do_level"; if ( skill == do_light ) return "do_light"; if ( skill == do_list ) return "do_list"; if ( skill == do_litterbug ) return "do_litterbug"; if ( skill == do_loadarea ) return "do_loadarea"; if ( skill == do_loadup ) return "do_loadup"; if ( skill == do_lock ) return "do_lock"; if ( skill == do_log ) return "do_log"; if ( skill == do_look ) return "do_look"; if ( skill == do_lookmap ) return "do_lookmap"; if ( skill == do_loop ) return "do_loop"; if ( skill == do_low_purge ) return "do_low_purge"; if ( skill == do_mystic ) return "do_mystic"; if ( skill == do_mailroom ) return "do_mailroom"; if ( skill == do_make ) return "do_make"; if ( skill == do_makeboard ) return "do_makeboard"; if ( skill == do_makeclan ) return "do_makeclan"; if ( skill == do_makecouncil ) return "do_makecouncil"; if ( skill == do_makedeity ) return "do_makedeity"; if ( skill == do_makeplanet ) return "do_makeplanet"; if ( skill == do_makerepair ) return "do_makerepair"; if ( skill == do_makeship ) return "do_makeship"; if ( skill == do_makeshop ) return "do_makeshop"; if ( skill == do_makestarsystem ) return "do_makestarsystem"; if ( skill == do_makewizlist ) return "do_makewizlist"; if ( skill == do_mapout ) return "do_mapout"; if ( skill == do_marry ) return "do_marry"; if ( skill == do_masenko ) return "do_masenko"; if ( skill == do_massign ) return "do_massign"; if ( skill == do_mcreate ) return "do_mcreate"; if ( skill == do_mdelete ) return "do_mdelete"; if ( skill == do_meditate ) return "do_meditate"; if ( skill == do_members ) return "do_members"; if ( skill == do_memory ) return "do_memory"; if ( skill == do_mfind ) return "do_mfind"; if ( skill == do_minvoke ) return "do_minvoke"; if ( skill == do_mlist ) return "do_mlist"; if ( skill == do_mmenu ) return "do_mmenu"; if ( skill == do_morphcreate ) return "do_morphcreate"; if ( skill == do_morphdestroy ) return "do_morphdestroy"; if ( skill == do_morphset ) return "do_morphset"; if ( skill == do_morphstat ) return "do_morphstat"; if ( skill == do_mortalize ) return "do_mortalize"; if ( skill == do_mount ) return "do_mount"; if ( skill == do_mpshowbot ) return "do_mpshowbot"; if ( skill == do_mp_close_passage ) return "do_mp_close_passage"; if ( skill == do_mp_damage ) return "do_mp_damage"; if ( skill == do_mp_drain ) return "do_mp_drain"; if ( skill == do_mp_pl_damage ) return "do_mp_pl_damage"; if ( skill == do_mp_deposit ) return "do_mp_deposit"; if ( skill == do_mp_fill_in ) return "do_mp_fill_in"; if ( skill == do_mp_log ) return "do_mp_log"; if ( skill == do_mp_open_passage ) return "do_mp_open_passage"; if ( skill == do_mp_practice ) return "do_mp_practice"; if ( skill == do_mp_restore ) return "do_mp_restore"; if ( skill == do_mp_slay ) return "do_mp_slay"; if ( skill == do_mp_withdraw ) return "do_mp_withdraw"; // if ( skill == do_mpadvance ) return "do_mpadvance"; if ( skill == do_mpapply ) return "do_mpapply"; if ( skill == do_mpapplyb ) return "do_mpapplyb"; if ( skill == do_mpasound ) return "do_mpasound"; if ( skill == do_mpasupress ) return "do_mpasupress"; if ( skill == do_mpat ) return "do_mpat"; if ( skill == do_mpbodybag ) return "do_mpbodybag"; if ( skill == do_mpcopy ) return "do_mpcopy"; if ( skill == do_mpdelay ) return "do_mpdelay"; if ( skill == do_mpdream ) return "do_mpdream"; if ( skill == do_mpecho ) return "do_mpecho"; if ( skill == do_mpechoaround ) return "do_mpechoaround"; if ( skill == do_mpechoat ) return "do_mpechoat"; if ( skill == do_mpechozone ) return "do_mpechozone"; if ( skill == do_mpedit ) return "do_mpedit"; if ( skill == do_mpfavor ) return "do_mpfavor"; if ( skill == do_mpfind ) return "do_mpfind"; if ( skill == do_mpforce ) return "do_mpforce"; if ( skill == do_mpgoto ) return "do_mpgoto"; if ( skill == do_mpinvis ) return "do_mpinvis"; if ( skill == do_mpjunk ) return "do_mpjunk"; if ( skill == do_mpkill ) return "do_mpkill"; if ( skill == do_mpmload ) return "do_mpmload"; if ( skill == do_mpmorph ) return "do_mpmorph"; if ( skill == do_mpmset ) return "do_mpmset"; if ( skill == do_mpmusic ) return "do_mpmusic"; if ( skill == do_mpmusicaround ) return "do_mpmusicaround"; if ( skill == do_mpmusicat ) return "do_mpmusicat"; if ( skill == do_mpnothing ) return "do_mpnothing"; if ( skill == do_mpnuisance ) return "do_mpnuisance"; if ( skill == do_mpoload ) return "do_mpoload"; if ( skill == do_mposet ) return "do_mposet"; if ( skill == do_mppardon ) return "do_mppardon"; if ( skill == do_mppeace ) return "do_mppeace"; if ( skill == do_mppkset ) return "do_mppkset"; if ( skill == do_mppldiv ) return "do_mppldiv"; if ( skill == do_mpplmult ) return "do_mpplmult"; if ( skill == do_mppurge ) return "do_mppurge"; if ( skill == do_mpscatter ) return "do_mpscatter"; if ( skill == do_mpsound ) return "do_mpsound"; if ( skill == do_mpsoundaround ) return "do_mpsoundaround"; if ( skill == do_mpsoundat ) return "do_mpsoundat"; if ( skill == do_mpstat ) return "do_mpstat"; if ( skill == do_mptransfer ) return "do_mptransfer"; if ( skill == do_mpunmorph ) return "do_mpunmorph"; if ( skill == do_mpunnuisance ) return "do_mpunnuisance"; if ( skill == do_mrange ) return "do_mrange"; if ( skill == do_mset ) return "do_mset"; if ( skill == do_mstat ) return "do_mstat"; if ( skill == do_multi_disk ) return "do_multi_disk"; if ( skill == do_multi_form ) return "do_multi_form"; if ( skill == do_multi_eye ) return "do_multi_eye"; if ( skill == do_murde ) return "do_murde"; if ( skill == do_murder ) return "do_murder"; if ( skill == do_muse ) return "do_muse"; if ( skill == do_music ) return "do_music"; if ( skill == do_mwhere ) return "do_mwhere"; if ( skill == do_name ) return "do_name"; if ( skill == do_newbiechat ) return "do_newbiechat"; if ( skill == do_newbieset ) return "do_newbieset"; if ( skill == do_news ) return "do_news"; if ( skill == do_newscore ) return "do_newscore"; if ( skill == do_newzones ) return "do_newzones"; if ( skill == do_noemote ) return "do_noemote"; if ( skill == do_noscream ) return "do_noscream"; if ( skill == do_nognote ) return "do_nognote"; if ( skill == do_nohelps ) return "do_nohelps"; if ( skill == do_noresolve ) return "do_noresolve"; if ( skill == do_north ) return "do_north"; if ( skill == do_northeast ) return "do_northeast"; if ( skill == do_northwest ) return "do_northwest"; if ( skill == do_notell ) return "do_notell"; if ( skill == do_noteroom ) return "do_noteroom"; if ( skill == do_notitle ) return "do_notitle"; if ( skill == do_nuisance ) return "do_nuisance"; if ( skill == do_oassign ) return "do_oassign"; if ( skill == do_ocreate ) return "do_ocreate"; if ( skill == do_odelete ) return "do_odelete"; if ( skill == do_ofind ) return "do_ofind"; if ( skill == do_ogrub ) return "do_ogrub"; if ( skill == do_oinvoke ) return "do_oinvoke"; if ( skill == do_oldscore ) return "do_oldscore"; if ( skill == do_olist ) return "do_olist"; if ( skill == do_omenu ) return "do_omenu"; if ( skill == do_ooc ) return "do_ooc"; if ( skill == do_opcopy ) return "do_opcopy"; if ( skill == do_opedit ) return "do_opedit"; if ( skill == do_open ) return "do_open"; if ( skill == do_openhatch ) return "do_openhatch"; if ( skill == do_opfind ) return "do_opfind"; if ( skill == do_opstat ) return "do_opstat"; if ( skill == do_orange ) return "do_orange"; if ( skill == do_order ) return "do_order"; if ( skill == do_orders ) return "do_orders"; if ( skill == do_ordertalk ) return "do_ordertalk"; if ( skill == do_oset ) return "do_oset"; if ( skill == do_ostat ) return "do_ostat"; if ( skill == do_outcast ) return "do_outcast"; if ( skill == do_owhere ) return "do_owhere"; if ( skill == do_pstatus ) return "do_pstatus"; if ( skill == do_pcquesting ) return "do_pcquesting"; if ( skill == do_page ) return "do_page"; if ( skill == do_pagelen ) return "do_pagelen"; if ( skill == do_pager ) return "do_pager"; if ( skill == do_pardon ) return "do_pardon"; if ( skill == do_partner ) return "do_partner"; if ( skill == do_password ) return "do_password"; if ( skill == do_pcrename ) return "do_pcrename"; if ( skill == do_pclastrename ) return "do_pclastrename"; if ( skill == do_peace ) return "do_peace"; if ( skill == do_pfiles ) return "do_pfiles"; if ( skill == do_pick ) return "do_pick"; if ( skill == do_pk ) return "do_pk"; if ( skill == do_planets ) return "do_planets"; if ( skill == do_plset ) return "do_plset"; if ( skill == do_plist ) return "do_plist"; if ( skill == do_pluogus ) return "do_pluogus"; if ( skill == do_poison_weapon ) return "do_poison_weapon"; if ( skill == do_potarafuse ) return "do_potarafuse"; if ( skill == do_powerdown ) return "do_powerdown"; if ( skill == do_powerup ) return "do_powerup"; if ( skill == do_practice ) return "do_practice"; if ( skill == do_privacy ) return "do_privacy"; if ( skill == do_project ) return "do_project"; if ( skill == do_promote ) return "do_promote"; if ( skill == do_prompt ) return "do_prompt"; if ( skill == do_pset ) return "do_pset"; if ( skill == do_psiblast ) return "do_psiblast"; if ( skill == do_pstat ) return "do_pstat"; if ( skill == do_pull ) return "do_pull"; if ( skill == do_punch ) return "do_punch"; if ( skill == do_purge ) return "do_purge"; if ( skill == do_push ) return "do_push"; if ( skill == do_put ) return "do_put"; if ( skill == do_qpset ) return "do_qpset"; if ( skill == do_qpstat ) return "do_qpstat"; if ( skill == do_quaff ) return "do_quaff"; if ( skill == do_quest ) return "do_quest"; if ( skill == do_qui ) return "do_qui"; if ( skill == do_quit ) return "do_quit"; if ( skill == do_railgun ) return "do_railgun"; if ( skill == do_revert_mystic ) return "do_revert_mystic"; if ( skill == do_roleplay ) return "do_roleplay"; if ( skill == do_racetalk ) return "do_racetalk"; if ( skill == do_reqbio ) return "do_reqbio"; if ( skill == do_resetalliances ) return "do_resetalliances"; if ( skill == do_radar ) return "do_radar"; if ( skill == do_rank ) return "do_rank"; if ( skill == do_rap ) return "do_rap"; if ( skill == do_rassign ) return "do_rassign"; if ( skill == do_rat ) return "do_rat"; if ( skill == do_rdelete ) return "do_rdelete"; if ( skill == do_reboo ) return "do_reboo"; if ( skill == do_reboot ) return "do_reboot"; if ( skill == do_recharge ) return "do_recharge"; if ( skill == do_recho ) return "do_recho"; if ( skill == do_recite ) return "do_recite"; if ( skill == do_redit ) return "do_redit"; if ( skill == do_redraw_page ) return "do_redraw_page"; if ( skill == do_refresh_page ) return "do_refresh_page"; if ( skill == do_regoto ) return "do_regoto"; if ( skill == do_reimburse ) return "do_reimburse"; if ( skill == do_remains ) return "do_remains"; if ( skill == do_remove ) return "do_remove"; if ( skill == do_rempilot ) return "do_rempilot"; if ( skill == do_rent ) return "do_rent"; if ( skill == do_repair ) return "do_repair"; if ( skill == do_repairset ) return "do_repairset"; if ( skill == do_repairship ) return "do_repairship"; if ( skill == do_repairshops ) return "do_repairshops"; if ( skill == do_repairstat ) return "do_repairstat"; if ( skill == do_repeat ) return "do_repeat"; if ( skill == do_reply ) return "do_reply"; if ( skill == do_report ) return "do_report"; if ( skill == do_rescue ) return "do_rescue"; if ( skill == do_reserve ) return "do_reserve"; if ( skill == do_reset ) return "do_reset"; if ( skill == do_resetship ) return "do_resetship"; if ( skill == do_residence ) return "do_residence"; if ( skill == do_rest ) return "do_rest"; if ( skill == do_restore ) return "do_restore"; if ( skill == do_restoretime ) return "do_restoretime"; if ( skill == do_restrict ) return "do_restrict"; if ( skill == do_retell ) return "do_retell"; if ( skill == do_retire ) return "do_retire"; if ( skill == do_retran ) return "do_retran"; if ( skill == do_return ) return "do_return"; if ( skill == do_rgrub ) return "do_rgrub"; if ( skill == do_rings ) return "do_rings"; if ( skill == do_rip ) return "do_rip"; if ( skill == do_rlist ) return "do_rlist"; if ( skill == do_rmenu ) return "do_rmenu"; if ( skill == do_rocket_punch ) return "do_rocket_punch"; if ( skill == do_rolldie ) return "do_rolldie"; if ( skill == do_roster ) return "do_roster"; if ( skill == do_rpedit ) return "do_rpedit"; if ( skill == do_rpfind ) return "do_rpfind"; if ( skill == do_rppedit ) return "do_rppedit"; if ( skill == do_rpstat ) return "do_rpstat"; if ( skill == do_rreset ) return "do_rreset"; if ( skill == do_rset ) return "do_rset"; if ( skill == do_rstat ) return "do_rstat"; if ( skill == do_sacrifice ) return "do_sacrifice"; if ( skill == do_save ) return "do_save"; if ( skill == do_savealliances ) return "do_savealliances"; if ( skill == do_solar_flare ) return "do_solar_flare"; if ( skill == do_skga ) return "do_skga"; if ( skill == do_savearea ) return "do_savearea"; if ( skill == do_say ) return "do_say"; if ( skill == do_sbc ) return "do_sbc"; if ( skill == do_scan ) return "do_scan"; if ( skill == do_scatter ) return "do_scatter"; if ( skill == do_scatter_shot ) return "do_scatter_shot"; if ( skill == do_score ) return "do_score"; if ( skill == do_scribe ) return "do_scribe"; if ( skill == do_search ) return "do_search"; if ( skill == do_sedit ) return "do_sedit"; if ( skill == do_self_destruct ) return "do_self_destruct"; if ( skill == do_sell ) return "do_sell"; if ( skill == do_sellhouse ) return "do_sellhouse"; if ( skill == do_sellship ) return "do_sellship"; if ( skill == do_sense ) return "do_sense"; if ( skill == do_set_boot_time ) return "do_set_boot_time"; if ( skill == do_setage ) return "do_setage"; if ( skill == do_setclan ) return "do_setclan"; if ( skill == do_setclass ) return "do_setclass"; if ( skill == do_setcouncil ) return "do_setcouncil"; if ( skill == do_setdeity ) return "do_setdeity"; if ( skill == do_setheight ) return "do_setheight"; if ( skill == do_setplanet ) return "do_setplanet"; if ( skill == do_setrace ) return "do_setrace"; if ( skill == do_setship ) return "do_setship"; if ( skill == do_setstarsystem ) return "do_setstarsystem"; if ( skill == do_setrestoremessage ) return "do_setrestoremessage"; if ( skill == do_settime ) return "do_settime"; if ( skill == do_setweather ) return "do_setweather"; if ( skill == do_setweight ) return "do_setweight"; if ( skill == do_ships ) return "do_ships"; if ( skill == do_shipinfo ) return "do_shipinfo"; if ( skill == do_shops ) return "do_shops"; if ( skill == do_shopset ) return "do_shopset"; if ( skill == do_shopstat ) return "do_shopstat"; if ( skill == do_shout ) return "do_shout"; if ( skill == do_shove ) return "do_shove"; if ( skill == do_showrank ) return "do_showrank"; if ( skill == do_showclan ) return "do_showclan"; if ( skill == do_showclass ) return "do_showclass"; if ( skill == do_showcouncil ) return "do_showcouncil"; if ( skill == do_showdeity ) return "do_showdeity"; if ( skill == do_showimmlog ) return "do_showimmlog"; if ( skill == do_showlayers ) return "do_showlayers"; if ( skill == do_showplanet ) return "do_showplanet"; if ( skill == do_showrace ) return "do_showrace"; if ( skill == do_showship ) return "do_showship"; if ( skill == do_showstarsystem ) return "do_showstarsystem"; if ( skill == do_showweather ) return "do_showweather"; if ( skill == do_shutdow ) return "do_shutdow"; if ( skill == do_shutdown ) return "do_shutdown"; if ( skill == do_silence ) return "do_silence"; if ( skill == do_sit ) return "do_sit"; if ( skill == do_skin ) return "do_skin"; if ( skill == do_skin_trap ) return "do_skin_trap"; if ( skill == do_sla ) return "do_sla"; if ( skill == do_slay ) return "do_slay"; if ( skill == do_sleep ) return "do_sleep"; if ( skill == do_slice ) return "do_slice"; if ( skill == do_slist ) return "do_slist"; if ( skill == do_slookup ) return "do_slookup"; if ( skill == do_smoke ) return "do_smoke"; if ( skill == do_snoop ) return "do_snoop"; if ( skill == do_sober ) return "do_sober"; if ( skill == do_socials ) return "do_socials"; if ( skill == do_south ) return "do_south"; if ( skill == do_southeast ) return "do_southeast"; if ( skill == do_southwest ) return "do_southwest"; if ( skill == do_split_form ) return "do_split_form"; if ( skill == do_spar ) return "do_spar"; if ( skill == do_sparcheck ) return "do_sparcheck"; if ( skill == do_speak ) return "do_speak"; if ( skill == do_speeders ) return "do_speeders"; if ( skill == do_split ) return "do_split"; if ( skill == do_ssd_bomber ) return "do_ssd_bomber"; if ( skill == do_sset ) return "do_sset"; if ( skill == do_ssj ) return "do_ssj"; if ( skill == do_ssj2 ) return "do_ssj2"; if ( skill == do_ssj3 ) return "do_ssj3"; if ( skill == do_ssj4 ) return "do_ssj4"; if ( skill == do_stand ) return "do_stand"; if ( skill == do_starsystems ) return "do_starsystems"; if ( skill == do_stat ) return "do_stat"; if ( skill == do_statreport ) return "do_statreport"; if ( skill == do_statshield ) return "do_statshield"; if ( skill == do_status ) return "do_status"; if ( skill == do_steal ) return "do_steal"; if ( skill == do_stopspar ) return "do_stopspar"; if ( skill == do_strew ) return "do_strew"; if ( skill == do_strip ) return "do_strip"; if ( skill == do_stun ) return "do_stun"; if ( skill == do_style ) return "do_style"; if ( skill == do_super_namek ) return "do_super_namek"; if ( skill == do_supplicate ) return "do_supplicate"; if ( skill == do_suppress ) return "do_suppress"; if ( skill == do_switch ) return "do_switch"; if ( skill == do_tag ) return "do_tag"; if ( skill == do_tamp ) return "do_tamp"; if ( skill == do_tribeam ) return "do_tribeam"; if ( skill == do_tri_form ) return "do_tri_form"; if ( skill == do_target ) return "do_target"; if ( skill == do_tell ) return "do_tell"; if ( skill == do_tentacle_attack ) return "do_tentacle_attack"; if ( skill == do_think ) return "do_think"; if ( skill == do_time ) return "do_time"; if ( skill == do_timecmd ) return "do_timecmd"; if ( skill == do_title ) return "do_title"; if ( skill == do_track ) return "do_track"; if ( skill == do_traffic ) return "do_traffic"; if ( skill == do_train ) return "do_train"; if ( skill == do_trajectory ) return "do_trajectory"; if ( skill == do_transfer ) return "do_transfer"; if ( skill == do_transform ) return "do_transform"; if ( skill == do_trust ) return "do_trust"; if ( skill == do_typo ) return "do_typo"; if ( skill == do_unbolt ) return "do_unbolt"; if ( skill == do_unbounty ) return "do_unbounty"; if ( skill == do_unfoldarea ) return "do_unfoldarea"; if ( skill == do_unhell ) return "do_unhell"; if ( skill == do_unlock ) return "do_unlock"; if ( skill == do_unnuisance ) return "do_unnuisance"; if ( skill == do_unsilence ) return "do_unsilence"; if ( skill == do_up ) return "do_up"; if ( skill == do_uppercut ) return "do_uppercut"; if ( skill == do_upgrade ) return "do_upgrade"; if ( skill == do_users ) return "do_users"; if ( skill == do_ussj ) return "do_ussj"; if ( skill == do_ussj2 ) return "do_ussj2"; if ( skill == do_value ) return "do_value"; if ( skill == do_vassign ) return "do_vassign"; if ( skill == do_version ) return "do_version"; if ( skill == do_victories ) return "do_victories"; if ( skill == do_viewbuf ) return "do_viewbuf"; if ( skill == do_visible ) return "do_visible"; if ( skill == do_vnums ) return "do_vnums"; if ( skill == do_vsearch ) return "do_vsearch"; if ( skill == do_wake ) return "do_wake"; if ( skill == do_warn ) return "do_warn"; if ( skill == do_wartalk ) return "do_wartalk"; if ( skill == do_watch ) return "do_watch"; if ( skill == do_wear ) return "do_wear"; if ( skill == do_weather ) return "do_weather"; if ( skill == do_west ) return "do_west"; if ( skill == do_where ) return "do_where"; if ( skill == do_whisper ) return "do_whisper"; if ( skill == do_who ) return "do_who"; if ( skill == do_whois ) return "do_whois"; if ( skill == do_wimpy ) return "do_wimpy"; if ( skill == do_wizhelp ) return "do_wizhelp"; if ( skill == do_wizinfo ) return "do_wizinfo"; if ( skill == do_wizlist ) return "do_wizlist"; if ( skill == do_wizlock ) return "do_wizlock"; if ( skill == do_worth ) return "do_worth"; if ( skill == do_wss ) return "do_wss"; if ( skill == do_yell ) return "do_yell"; if ( skill == do_zap ) return "do_zap"; if ( skill == do_zones ) return "do_zones"; sprintf( buf, "(%p)", skill ); return buf; } bool load_class_file( char *fname ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; struct class_type *class; int cl = -1; int tlev = 0; FILE *fp; sprintf( buf, "%s%s", CLASS_DIR, fname ); if ( ( fp = fopen( buf, "r" ) ) == NULL ) { perror( buf ); return FALSE; } CREATE( class, struct class_type, 1 ); /* Setup defaults for additions to class structure */ class->attr_second = 0; class->attr_deficient = 0; xCLEAR_BITS(class->affected); class->resist = 0; class->suscept = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Affected", class->affected, fread_bitvector(fp)); KEY( "AttrPrime", class->attr_prime, fread_number( fp ) ); KEY( "AttrSecond", class->attr_second, fread_number( fp ) ); KEY( "AttrDeficient",class->attr_deficient, fread_number( fp ) ); break; case 'C': KEY( "Class", cl, fread_number( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { fclose( fp ); if ( cl < 0 || cl >= MAX_CLASS ) { sprintf( buf, "Load_class_file: Class (%s) bad/not found (%d)", class->who_name ? class->who_name : "name not found", cl ); bug( buf, 0 ); if ( class->who_name ) STRFREE( class->who_name ); DISPOSE( class ); return FALSE; } class_table[cl] = class; return TRUE; } KEY( "ExpBase", class->exp_base, fread_number( fp ) ); break; case 'G': KEY( "Guild", class->guild, fread_number( fp ) ); break; case 'H': KEY( "HpMax", class->hp_max, fread_number( fp ) ); KEY( "HpMin", class->hp_min, fread_number( fp ) ); break; case 'M': KEY( "Mana", class->fMana, fread_number( fp ) ); break; case 'N': KEY( "Name", class->who_name, fread_string( fp ) ); break; case 'R': KEY( "Resist", class->resist, fread_number( fp ) ); break; case 'S': if ( !str_cmp( word, "Skill" ) ) { int sn, adp; long double lev; word = fread_word( fp ); lev = fread_number_ld( fp ); adp = fread_number( fp ); sn = skill_lookup( word ); if ( cl < 0 || cl >= MAX_CLASS ) { sprintf( buf, "load_class_file: Skill %s -- class bad/not found (%d)", word, cl ); bug( buf, 0 ); } else if ( !IS_VALID_SN(sn) ) { sprintf( buf, "load_class_file: Skill %s unknown", word); bug( buf, 0 ); } else { skill_table[sn]->skill_level[cl] = lev; skill_table[sn]->skill_adept[cl] = adp; } fMatch = TRUE; break; } KEY( "Skilladept", class->skill_adept, fread_number( fp ) ); KEY( "Suscept", class->suscept, fread_number( fp ) ); break; case 'T': if ( !str_cmp( word, "Title" ) ) { if ( cl < 0 || cl >= MAX_CLASS ) { char *tmp; sprintf( buf, "load_class_file: Title -- class bad/not found (%d)", cl ); bug( buf, 0 ); tmp = fread_string_nohash( fp ); DISPOSE( tmp ); tmp = fread_string_nohash( fp ); DISPOSE( tmp ); } else if ( tlev < MAX_LEVEL+1 ) { title_table[cl][tlev][0] = fread_string_nohash( fp ); title_table[cl][tlev][1] = fread_string_nohash( fp ); ++tlev; } else bug( "load_class_file: Too many titles" ); fMatch = TRUE; break; } KEY( "Thac0", class->thac0_00, fread_number( fp ) ); KEY( "Thac32", class->thac0_32, fread_number( fp ) ); break; case 'W': KEY( "Weapon", class->weapon, fread_number( fp ) ); break; } if ( !fMatch ) { sprintf( buf, "load_class_file: no match: %s", word ); bug( buf, 0 ); } } return FALSE; } /* * Load in all the class files. */ void load_classes( ) { FILE *fpList; char *filename; char classlist[256]; char buf[MAX_STRING_LENGTH]; int i; MAX_PC_CLASS = 0; /* * Pre-init the class_table with blank classes */ for ( i=0;i<MAX_CLASS;i++ ) class_table[i] = NULL; sprintf( classlist, "%s%s", CLASS_DIR, CLASS_LIST ); if ( ( fpList = fopen( classlist, "r" ) ) == NULL ) { perror( classlist ); exit( 1 ); } for ( ; ; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); if ( filename[0] == '$' ) break; if ( !load_class_file( filename ) ) { sprintf( buf, "Cannot load class file: %s", filename ); bug( buf, 0 ); } else MAX_PC_CLASS++; } fclose( fpList ); for ( i=0;i<MAX_CLASS;i++ ) { if ( class_table[i] == NULL ) { CREATE( class_table[i], struct class_type, 1 ); create_new_class( i, "" ); } } return; } void write_class_file( int cl ) { FILE *fpout; char buf[MAX_STRING_LENGTH]; char filename[MAX_INPUT_LENGTH]; struct class_type *class = class_table[cl]; int x; long double y; sprintf( filename, "%s%s.class", CLASSDIR, class->who_name ); if ( (fpout=fopen(filename, "w")) == NULL ) { sprintf( buf, "Cannot open: %s for writing", filename ); bug( buf, 0 ); return; } fprintf( fpout, "Name %s~\n", class->who_name ); fprintf( fpout, "Class %d\n", cl ); fprintf( fpout, "AttrPrime %d\n", class->attr_prime ); fprintf( fpout, "AttrSecond %d\n", class->attr_second ); fprintf( fpout, "AttrDeficient %d\n", class->attr_deficient ); fprintf( fpout, "Weapon %d\n", class->weapon ); fprintf( fpout, "Guild %d\n", class->guild ); fprintf( fpout, "Skilladept %d\n", class->skill_adept ); fprintf( fpout, "Thac0 %d\n", class->thac0_00 ); fprintf( fpout, "Thac32 %d\n", class->thac0_32 ); fprintf( fpout, "Hpmin %d\n", class->hp_min ); fprintf( fpout, "Hpmax %d\n", class->hp_max ); fprintf( fpout, "Mana %d\n", class->fMana ); fprintf( fpout, "Expbase %d\n", class->exp_base ); fprintf( fpout, "Affected %s\n", print_bitvector(&class->affected)); fprintf( fpout, "Resist %d\n", class->resist ); fprintf( fpout, "Suscept %d\n", class->suscept ); for ( x = 0; x < top_sn; x++ ) { if ( !skill_table[x]->name || skill_table[x]->name[0] == '\0' ) break; if ( (y=skill_table[x]->skill_level[cl]) > 0 && skill_table[x]->min_level[cl] != 0) fprintf( fpout, "Skill '%s' %0.Lf %d\n", skill_table[x]->name, y, skill_table[x]->skill_adept[cl] ); } for ( x = 0; x <= MAX_LEVEL; x++ ) fprintf( fpout, "Title\n%s~\n%s~\n", title_table[cl][x][0], title_table[cl][x][1] ); fprintf( fpout, "End\n" ); fclose( fpout ); } /* * Load in all the race files. */ void load_races( ) { FILE *fpList; char *filename; char racelist[256]; char buf[MAX_STRING_LENGTH]; int i; MAX_PC_RACE = 0; /* * Pre-init the race_table with blank races */ for(i=0;i<MAX_RACE;i++) race_table[i] = NULL; sprintf( racelist, "%s%s", RACEDIR, RACE_LIST ); if ( ( fpList = fopen( racelist, "r" ) ) == NULL ) { perror( racelist ); exit( 1 ); } for ( ; ; ) { filename = feof( fpList ) ? "$" : fread_word( fpList ); if ( filename[0] == '$' ) break; if ( !load_race_file( filename ) ) { sprintf( buf, "Cannot load race file: %s", filename ); bug( buf, 0 ); } else MAX_PC_RACE++; } for ( i = 0; i < MAX_RACE; i++ ) { if ( race_table[i] == NULL ) { CREATE( race_table[i], struct race_type, 1 ); sprintf( race_table[i]->race_name, "%s", "unused" ); } } fclose( fpList ); return; } void write_race_file( int ra ) { FILE *fpout; char buf[MAX_STRING_LENGTH]; char filename[MAX_INPUT_LENGTH]; struct race_type *race = race_table[ra]; int i; int x,y; if( !race->race_name) { sprintf( buf, "Race %d has null name, not writing .race file.", ra ); bug( buf, 0 ); return; } sprintf( filename, "%s%s.race", RACEDIR, race->race_name ); if ( (fpout=fopen(filename, "w+")) == NULL ) { sprintf( buf, "Cannot open: %s for writing", filename ); bug( buf, 0 ); return; } fprintf( fpout, "Name %s~\n", race->race_name ); fprintf( fpout, "Race %d\n", ra ); fprintf( fpout, "Classes %d\n", race->class_restriction ); fprintf( fpout, "Str_Plus %d\n", race->str_plus ); fprintf( fpout, "Dex_Plus %d\n", race->dex_plus ); fprintf( fpout, "Int_Plus %d\n", race->int_plus ); fprintf( fpout, "Con_Plus %d\n", race->con_plus ); fprintf( fpout, "Lck_Plus %d\n", race->lck_plus ); fprintf( fpout, "Hit %d\n", race->hit ); fprintf( fpout, "Mana %d\n", race->mana ); fprintf( fpout, "Affected %s\n", print_bitvector(&race->affected) ); fprintf( fpout, "Resist %d\n", race->resist ); fprintf( fpout, "Suscept %d\n", race->suscept ); fprintf( fpout, "Language %d\n", race->language ); fprintf( fpout, "Align %d\n", race->alignment ); fprintf( fpout, "Min_Align %d\n", race->minalign ); fprintf( fpout, "Max_Align %d\n", race->maxalign ); fprintf( fpout, "AC_Plus %d\n", race->ac_plus ); fprintf( fpout, "Exp_Mult %d\n", race->exp_multiplier ); fprintf( fpout, "Attacks %s\n", print_bitvector(&race->attacks) ); fprintf( fpout, "Defenses %s\n", print_bitvector(&race->defenses) ); fprintf( fpout, "Height %d\n", race->height ); fprintf( fpout, "Weight %d\n", race->weight ); fprintf( fpout, "Hunger_Mod %d\n", race->hunger_mod ); fprintf( fpout, "Thirst_mod %d\n", race->thirst_mod ); fprintf( fpout, "Mana_Regen %d\n", race->mana_regen ); fprintf( fpout, "HP_Regen %d\n", race->hp_regen ); fprintf( fpout, "Race_Recall %d\n", race->race_recall ); fprintf( fpout, "MaxArmor %d\n", race->max_armor ); for ( i = 0; i < MAX_WHERE_NAME-1; i++ ) fprintf( fpout, "WhereName %s~\n", race->where_name[i] ); for ( x = 0; x < top_sn; x++ ) { if ( !skill_table[x]->name || skill_table[x]->name[0] == '\0' ) break; if ( (y=skill_table[x]->race_level[ra]) > 0 ) fprintf( fpout, "Skill '%s' %d %d\n", skill_table[x]->name, y, skill_table[x]->race_adept[ra] ); } fprintf( fpout, "End\n" ); fclose( fpout ); } bool load_race_file( char *fname ) { char buf[MAX_STRING_LENGTH]; char *word; char *race_name = NULL; bool fMatch; struct race_type *race; int ra = -1; FILE *fp; int i, wear=0; sprintf( buf, "%s%s", RACEDIR, fname ); if ( ( fp = fopen( buf, "r" ) ) == NULL ) { perror( buf ); return FALSE; } CREATE( race, struct race_type, 1 ); for(i=0;i<MAX_WHERE_NAME;i++) race->where_name[i] = where_name[i]; race->max_armor = 10000; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': KEY( "Align", race->alignment, fread_number( fp ) ); KEY( "AC_Plus", race->ac_plus, fread_number( fp ) ); KEY( "Affected", race->affected, fread_bitvector( fp ) ); KEY( "Attacks", race->attacks, fread_bitvector( fp ) ); break; case 'C': KEY( "Con_Plus", race->con_plus, fread_number( fp ) ); KEY( "Classes", race->class_restriction, fread_number( fp ) ); break; case 'D': KEY( "Dex_Plus", race->dex_plus, fread_number( fp ) ); KEY( "Defenses", race->defenses, fread_bitvector( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { fclose( fp ); if ( ra < 0 || ra >= MAX_RACE ) { sprintf( buf, "Load_race_file: Race (%s) bad/not found (%d)", race->race_name ? race->race_name : "name not found", ra ); bug( buf, 0 ); DISPOSE( race ); return FALSE; } race_table[ra] = race; return TRUE; } KEY( "Exp_Mult", race->exp_multiplier, fread_number( fp ) ); break; case 'I': KEY( "Int_Plus", race->int_plus, fread_number( fp ) ); break; case 'H': KEY( "Height", race->height, fread_number( fp ) ); KEY( "Hit", race->hit, fread_number( fp ) ); KEY( "HP_Regen", race->hp_regen, fread_number( fp ) ); KEY( "Hunger_Mod", race->hunger_mod, fread_number( fp ) ); break; case 'L': KEY( "Language", race->language, fread_number( fp ) ); KEY( "Lck_Plus", race->lck_plus, fread_number( fp ) ); break; case 'M': KEY( "Mana", race->mana, fread_number( fp ) ); KEY( "Mana_Regen", race->mana_regen, fread_number( fp ) ); KEY( "Min_Align", race->minalign, fread_number( fp ) ); race->minalign = -1000; KEY( "Max_Align", race->maxalign, fread_number( fp ) ); race->maxalign = -1000; KEY( "MaxArmor", race->max_armor, fread_number( fp ) ); break; case 'N': KEY( "Name", race_name, fread_string( fp ) ); break; case 'R': KEY( "Race", ra, fread_number( fp ) ); KEY( "Race_Recall", race->race_recall, fread_number( fp ) ); KEY( "Resist", race->resist, fread_number( fp ) ); break; case 'S': KEY( "Str_Plus", race->str_plus, fread_number( fp ) ); KEY( "Suscept", race->suscept, fread_number( fp ) ); if ( !str_cmp( word, "Skill" ) ) { int sn, lev, adp; word = fread_word( fp ); lev = fread_number( fp ); adp = fread_number( fp ); sn = skill_lookup( word ); if ( ra < 0 || ra >= MAX_RACE ) { sprintf( buf, "load_race_file: Skill %s -- race bad/not found (%d)", word, ra ); bug( buf, 0 ); } else if ( !IS_VALID_SN(sn) ) { sprintf( buf, "load_race_file: Skill %s unknown", word); bug( buf, 0 ); } else { skill_table[sn]->race_level[ra] = lev; skill_table[sn]->race_adept[ra] = adp; } fMatch = TRUE; break; } break; case 'T': KEY( "Thirst_Mod", race->thirst_mod, fread_number( fp ) ); break; case 'W': KEY( "Weight", race->weight, fread_number( fp ) ); if ( !str_cmp( word, "WhereName" ) ) { if ( ra < 0 || ra >= MAX_RACE ) { char *tmp; sprintf( buf, "load_race_file: Title -- race bad/not found (%d)", ra ); bug( buf, 0 ); tmp = fread_string_nohash( fp ); DISPOSE( tmp ); tmp = fread_string_nohash( fp ); DISPOSE( tmp ); } else if ( wear < MAX_WHERE_NAME ) { race->where_name[wear] = fread_string_nohash( fp ); ++wear; } else bug( "load_race_file: Too many where_names" ); fMatch = TRUE; break; } break; } if ( race_name != NULL) sprintf(race->race_name,"%-.16s",race_name); if ( !fMatch ) { sprintf( buf, "load_race_file: no match: %s", word ); bug( buf, 0 ); } } return FALSE; } /* * Function used by qsort to sort skills */ int skill_comp( SKILLTYPE **sk1, SKILLTYPE **sk2 ) { SKILLTYPE *skill1 = (*sk1); SKILLTYPE *skill2 = (*sk2); if ( !skill1 && skill2 ) return 1; if ( skill1 && !skill2 ) return -1; if ( !skill1 && !skill2 ) return 0; if ( skill1->type < skill2->type ) return -1; if ( skill1->type > skill2->type ) return 1; return strcmp( skill1->name, skill2->name ); } /* * Sort the skill table with qsort */ void sort_skill_table() { log_string( "Sorting skill table..." ); qsort( &skill_table[1], top_sn-1, sizeof( SKILLTYPE * ), (int(*)(const void *, const void *)) skill_comp ); } /* * Remap slot numbers to sn values */ void remap_slot_numbers() { SKILLTYPE *skill; SMAUG_AFF *aff; char tmp[32]; int sn; log_string( "Remapping slots to sns" ); for ( sn = 0; sn <= top_sn; sn++ ) { if ( (skill=skill_table[sn]) != NULL ) { for ( aff = skill->affects; aff; aff = aff->next ) if ( aff->location == APPLY_WEAPONSPELL || aff->location == APPLY_WEARSPELL || aff->location == APPLY_REMOVESPELL || aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL ) { sprintf( tmp, "%d", slot_lookup(atoi(aff->modifier)) ); DISPOSE(aff->modifier); aff->modifier = str_dup(tmp); } } } } /* * Write skill data to a file */ void fwrite_skill( FILE *fpout, SKILLTYPE *skill ) { SMAUG_AFF *aff; int modifier; fprintf( fpout, "Name %s~\n", skill->name ); fprintf( fpout, "Type %s\n", skill_tname[skill->type]); fprintf( fpout, "Info %d\n", skill->info ); fprintf( fpout, "Flags %d\n", skill->flags ); if ( skill->target ) fprintf( fpout, "Target %d\n", skill->target ); /* * store as new minpos (minpos>=100 flags new style in character loading) */ if ( skill->minimum_position ) fprintf( fpout, "Minpos %d\n", skill->minimum_position+100 ); if ( skill->spell_sector ) fprintf( fpout, "Ssector %d\n", skill->spell_sector ); if ( skill->saves ) fprintf( fpout, "Saves %d\n", skill->saves ); if ( skill->slot ) fprintf( fpout, "Slot %d\n", skill->slot ); if ( skill->min_mana ) fprintf( fpout, "Mana %d\n", skill->min_mana ); if ( skill->focus ) fprintf( fpout, "Focus %d\n", skill->focus ); fprintf( fpout, "CanCharge %d\n", skill->canCharge ); if ( skill->beats ) fprintf( fpout, "Rounds %d\n", skill->beats ); if ( skill->range ) fprintf( fpout, "Range %d\n", skill->range ); if ( skill->guild != -1 ) fprintf( fpout, "Guild %d\n", skill->guild ); if ( skill->skill_fun ) fprintf( fpout, "Code %s\n", skill_name(skill->skill_fun) ); else if ( skill->spell_fun ) fprintf( fpout, "Code %s\n", spell_name(skill->spell_fun) ); fprintf( fpout, "Dammsg %s~\n", skill->noun_damage ); if ( skill->msg_off && skill->msg_off[0] != '\0' ) fprintf( fpout, "Wearoff %s~\n", skill->msg_off ); if ( skill->hit_char && skill->hit_char[0] != '\0' ) fprintf( fpout, "Hitchar %s~\n", skill->hit_char ); if ( skill->hit_vict && skill->hit_vict[0] != '\0' ) fprintf( fpout, "Hitvict %s~\n", skill->hit_vict ); if ( skill->hit_room && skill->hit_room[0] != '\0' ) fprintf( fpout, "Hitroom %s~\n", skill->hit_room ); if ( skill->hit_dest && skill->hit_dest[0] != '\0' ) fprintf( fpout, "Hitdest %s~\n", skill->hit_dest ); if ( skill->miss_char && skill->miss_char[0] != '\0' ) fprintf( fpout, "Misschar %s~\n", skill->miss_char ); if ( skill->miss_vict && skill->miss_vict[0] != '\0' ) fprintf( fpout, "Missvict %s~\n", skill->miss_vict ); if ( skill->miss_room && skill->miss_room[0] != '\0' ) fprintf( fpout, "Missroom %s~\n", skill->miss_room ); if ( skill->die_char && skill->die_char[0] != '\0' ) fprintf( fpout, "Diechar %s~\n", skill->die_char ); if ( skill->die_vict && skill->die_vict[0] != '\0' ) fprintf( fpout, "Dievict %s~\n", skill->die_vict ); if ( skill->die_room && skill->die_room[0] != '\0' ) fprintf( fpout, "Dieroom %s~\n", skill->die_room ); if ( skill->imm_char && skill->imm_char[0] != '\0' ) fprintf( fpout, "Immchar %s~\n", skill->imm_char ); if ( skill->imm_vict && skill->imm_vict[0] != '\0' ) fprintf( fpout, "Immvict %s~\n", skill->imm_vict ); if ( skill->imm_room && skill->imm_room[0] != '\0' ) fprintf( fpout, "Immroom %s~\n", skill->imm_room ); if ( skill->dice && skill->dice[0] != '\0' ) fprintf( fpout, "Dice %s~\n", skill->dice ); if ( skill->value ) fprintf( fpout, "Value %d\n", skill->value ); if ( skill->difficulty ) fprintf( fpout, "Difficulty %d\n", skill->difficulty ); if ( skill->participants ) fprintf( fpout, "Participants %d\n", skill->participants ); if ( skill->components && skill->components[0] != '\0' ) fprintf( fpout, "Components %s~\n", skill->components ); if ( skill->teachers && skill->teachers[0] != '\0' ) fprintf( fpout, "Teachers %s~\n", skill->teachers ); for ( aff = skill->affects; aff; aff = aff->next ) { fprintf( fpout, "Affect '%s' %d ", aff->duration, aff->location ); modifier = atoi(aff->modifier); if ((aff->location == APPLY_WEAPONSPELL || aff->location == APPLY_WEARSPELL || aff->location == APPLY_REMOVESPELL || aff->location == APPLY_STRIPSN || aff->location == APPLY_RECURRINGSPELL) && IS_VALID_SN(modifier) ) fprintf( fpout, "'%d' ", skill_table[modifier]->slot ); else fprintf( fpout, "'%s' ", aff->modifier ); fprintf( fpout, "%d\n", aff->bitvector ); } if ( skill->type != SKILL_HERB ) { int y; long double min = 1000; for ( y = 0; y < MAX_CLASS; y++ ) if ( skill->skill_level[y] < min ) min = skill->skill_level[y]; fprintf( fpout, "Minlevel %0.Lf\n", min ); min = 1000; for ( y = 0; y < MAX_RACE; y++ ) if ( skill->race_level[y] < min ) min = skill->race_level[y]; } fprintf( fpout, "End\n\n" ); } /* * Save the skill table to disk */ void save_skill_table() { int x; FILE *fpout; if ( (fpout=fopen( SKILL_FILE, "w" )) == NULL ) { perror( SKILL_FILE ); bug( "Cannot open skills.dat for writting", 0 ); return; } for ( x = 0; x < top_sn; x++ ) { if ( !skill_table[x]->name || skill_table[x]->name[0] == '\0' ) break; fprintf( fpout, "#SKILL\n" ); fwrite_skill( fpout, skill_table[x] ); } fprintf( fpout, "#END\n" ); fclose( fpout ); } /* * Save the herb table to disk */ void save_herb_table() { int x; FILE *fpout; if ( (fpout=fopen( HERB_FILE, "w" )) == NULL ) { bug( "Cannot open herbs.dat for writting", 0 ); perror( HERB_FILE ); return; } for ( x = 0; x < top_herb; x++ ) { if ( !herb_table[x]->name || herb_table[x]->name[0] == '\0' ) break; fprintf( fpout, "#HERB\n" ); fwrite_skill( fpout, herb_table[x] ); } fprintf( fpout, "#END\n" ); fclose( fpout ); } /* * Save the socials to disk */ void save_socials() { FILE *fpout; SOCIALTYPE *social; int x; if ( (fpout=fopen( SOCIAL_FILE, "w" )) == NULL ) { bug( "Cannot open socials.dat for writting", 0 ); perror( SOCIAL_FILE ); return; } for ( x = 0; x < 27; x++ ) { for ( social = social_index[x]; social; social = social->next ) { if ( !social->name || social->name[0] == '\0' ) { bug( "Save_socials: blank social in hash bucket %d", x ); continue; } fprintf( fpout, "#SOCIAL\n" ); fprintf( fpout, "Name %s~\n", social->name ); if ( social->char_no_arg ) fprintf( fpout, "CharNoArg %s~\n", social->char_no_arg ); else bug( "Save_socials: NULL char_no_arg in hash bucket %d", x ); if ( social->others_no_arg ) fprintf( fpout, "OthersNoArg %s~\n", social->others_no_arg ); if ( social->char_found ) fprintf( fpout, "CharFound %s~\n", social->char_found ); if ( social->others_found ) fprintf( fpout, "OthersFound %s~\n", social->others_found ); if ( social->vict_found ) fprintf( fpout, "VictFound %s~\n", social->vict_found ); if ( social->char_auto ) fprintf( fpout, "CharAuto %s~\n", social->char_auto ); if ( social->others_auto ) fprintf( fpout, "OthersAuto %s~\n", social->others_auto ); fprintf( fpout, "End\n\n" ); } } fprintf( fpout, "#END\n" ); fclose( fpout ); } int get_skill( char *skilltype ) { if ( !str_cmp( skilltype, "Race" ) ) return SKILL_RACIAL; if ( !str_cmp( skilltype, "Spell" ) ) return SKILL_SPELL; if ( !str_cmp( skilltype, "Skill" ) ) return SKILL_SKILL; if ( !str_cmp( skilltype, "Ability" ) ) return SKILL_ABILITY; if ( !str_cmp( skilltype, "Weapon" ) ) return SKILL_WEAPON; if ( !str_cmp( skilltype, "Tongue" ) ) return SKILL_TONGUE; if ( !str_cmp( skilltype, "Herb" ) ) return SKILL_HERB; return SKILL_UNKNOWN; } /* * Save the commands to disk * Added flags Aug 25, 1997 --Shaddai */ void save_commands() { FILE *fpout; CMDTYPE *command; int x; if ( (fpout=fopen( COMMAND_FILE, "w" )) == NULL ) { bug( "Cannot open commands.dat for writing", 0 ); perror( COMMAND_FILE ); return; } for ( x = 0; x < 126; x++ ) { for ( command = command_hash[x]; command; command = command->next ) { if ( !command->name || command->name[0] == '\0' ) { bug( "Save_commands: blank command in hash bucket %d", x ); continue; } fprintf( fpout, "#COMMAND\n" ); fprintf( fpout, "Name %s~\n", command->name ); fprintf( fpout, "Code %s\n", skill_name(command->do_fun) ); /* Oops I think this may be a bad thing so I changed it -- Shaddai */ if ( command->position < 100 ) fprintf( fpout, "Position %d\n", command->position+100); else fprintf( fpout, "Position %d\n", command->position); fprintf( fpout, "Level %d\n", command->level ); fprintf( fpout, "Log %d\n", command->log ); if ( command->flags ) fprintf( fpout, "Flags %d\n", command->flags); fprintf( fpout, "End\n\n" ); } } fprintf( fpout, "#END\n" ); fclose( fpout ); } SKILLTYPE *fread_skill( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; bool got_info = FALSE; SKILLTYPE *skill; int x; CREATE( skill, SKILLTYPE, 1 ); skill->slot = 0; skill->min_mana = 0; skill->focus = 0; skill->canCharge = FALSE; for ( x = 0; x < MAX_CLASS; x++ ) { skill->min_level[x] = 66; skill->skill_level[x] = 0; /* set to 66 to disable imms getting all skills */ skill->skill_adept[x] = 95; } for ( x = 0; x < MAX_RACE; x++ ) { skill->race_level[x] = 0; /* set to 66 to disable imms getting all skills */ skill->race_adept[x] = 95; } skill->guild = -1; skill->target = 0; skill->skill_fun = NULL; skill->spell_fun = NULL; skill->spell_sector = 0; for ( ; ; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'A': if ( !str_cmp( word, "Affect" ) ) { SMAUG_AFF *aff; CREATE( aff, SMAUG_AFF, 1 ); aff->duration = str_dup( fread_word( fp ) ); aff->location = fread_number( fp ); aff->modifier = str_dup( fread_word( fp ) ); aff->bitvector = fread_number( fp ); if ( !got_info ) { for ( x = 0; x < 32; x++ ) { if ( IS_SET(aff->bitvector, 1 << x) ) { aff->bitvector = x; break; } } if ( x == 32 ) aff->bitvector = -1; } aff->next = skill->affects; skill->affects = aff; fMatch = TRUE; break; } break; case 'C': KEY( "CanCharge", skill->canCharge, fread_number( fp ) ); if ( !str_cmp( word, "Class" ) ) { int class = fread_number( fp ); skill->skill_level[class] = fread_number_ld( fp ); skill->skill_adept[class] = fread_number( fp ); fMatch = TRUE; break; } if ( !str_cmp( word, "Code" ) ) { SPELL_FUN *spellfun; DO_FUN *dofun; char *w = fread_word(fp); fMatch = TRUE; if ( (spellfun=spell_function(w)) != spell_notfound ) { skill->spell_fun = spellfun; skill->skill_fun = NULL; } else if ( (dofun=skill_function(w)) != skill_notfound ) { skill->skill_fun = dofun; skill->spell_fun = NULL; } else { bug( "fread_skill: unknown skill/spell %s", w ); skill->spell_fun = spell_null; } break; } KEY( "Code", skill->spell_fun, spell_function(fread_word(fp)) ); KEY( "Components", skill->components, fread_string_nohash( fp ) ); break; case 'D': KEY( "Dammsg", skill->noun_damage, fread_string_nohash( fp ) ); KEY( "Dice", skill->dice, fread_string_nohash( fp ) ); KEY( "Diechar", skill->die_char, fread_string_nohash( fp ) ); KEY( "Dieroom", skill->die_room, fread_string_nohash( fp ) ); KEY( "Dievict", skill->die_vict, fread_string_nohash( fp ) ); KEY( "Difficulty", skill->difficulty, fread_number( fp ) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( skill->saves != 0 && SPELL_SAVE(skill) == SE_NONE ) { bug( "fread_skill(%s): Has saving throw (%d) with no saving effect.", skill->name, skill->saves ); SET_SSAV(skill, SE_NEGATE); } return skill; } break; case 'F': KEY( "Focus", skill->focus, fread_number( fp ) ); if ( !str_cmp( word, "Flags" ) ) { skill->flags = fread_number(fp); /* * convert to new style -Thoric */ if ( !got_info ) { skill->info = skill->flags & (BV11-1); if ( IS_SET(skill->flags, OLD_SF_SAVE_NEGATES) ) { if ( IS_SET(skill->flags, OLD_SF_SAVE_HALF_DAMAGE) ) { SET_SSAV(skill, SE_QUARTERDAM); REMOVE_BIT(skill->flags, OLD_SF_SAVE_HALF_DAMAGE); } else SET_SSAV(skill, SE_NEGATE); REMOVE_BIT(skill->flags, OLD_SF_SAVE_NEGATES); } else if ( IS_SET(skill->flags, OLD_SF_SAVE_HALF_DAMAGE) ) { SET_SSAV(skill, SE_HALFDAM); REMOVE_BIT(skill->flags, OLD_SF_SAVE_HALF_DAMAGE); } skill->flags >>= 11; } fMatch = TRUE; break; } break; case 'G': KEY( "Guild", skill->guild, fread_number( fp ) ); break; case 'H': KEY( "Hitchar", skill->hit_char, fread_string_nohash( fp ) ); KEY( "Hitdest", skill->hit_dest, fread_string_nohash( fp ) ); KEY( "Hitroom", skill->hit_room, fread_string_nohash( fp ) ); KEY( "Hitvict", skill->hit_vict, fread_string_nohash( fp ) ); break; case 'I': KEY( "Immchar", skill->imm_char, fread_string_nohash( fp ) ); KEY( "Immroom", skill->imm_room, fread_string_nohash( fp ) ); KEY( "Immvict", skill->imm_vict, fread_string_nohash( fp ) ); if ( !str_cmp( word, "Info" ) ) { skill->info = fread_number(fp); got_info = TRUE; fMatch = TRUE; break; } break; case 'M': KEY( "Mana", skill->min_mana, fread_number( fp ) ); if ( !str_cmp( word, "Minlevel" ) ) { fread_to_eol( fp ); fMatch = TRUE; break; } /*KEY( "Minpos", skill->minimum_position, fread_number( fp ) ); */ /* * */ if ( !str_cmp(word, "Minpos") ) { fMatch = TRUE; skill->minimum_position = fread_number(fp); if ( skill->minimum_position < 100 ) { switch( skill->minimum_position ) { default: case 0: case 1: case 2: case 3: case 4: break; case 5: skill->minimum_position=6; break; case 6: skill->minimum_position=8; break; case 7: skill->minimum_position=9; break; case 8: skill->minimum_position=12; break; case 9: skill->minimum_position=13; break; case 10: skill->minimum_position=14; break; case 11: skill->minimum_position=15; break; } } else skill->minimum_position-=100; break; } KEY( "Misschar", skill->miss_char, fread_string_nohash( fp ) ); KEY( "Missroom", skill->miss_room, fread_string_nohash( fp ) ); KEY( "Missvict", skill->miss_vict, fread_string_nohash( fp ) ); break; case 'N': KEY( "Name", skill->name, fread_string_nohash( fp ) ); break; case 'P': KEY( "Participants",skill->participants, fread_number( fp ) ); break; case 'R': KEY( "Range", skill->range, fread_number( fp ) ); KEY( "Rounds", skill->beats, fread_number( fp ) ); if ( !str_cmp( word, "Race" ) ) { int race = fread_number( fp ); skill->race_level[race] = fread_number( fp ); skill->race_adept[race] = fread_number( fp ); fMatch = TRUE; break; } break; case 'S': KEY( "Saves", skill->saves, fread_number( fp ) ); KEY( "Slot", skill->slot, fread_number( fp ) ); KEY( "Ssector", skill->spell_sector, fread_number( fp ) ); break; case 'T': KEY( "Target", skill->target, fread_number( fp ) ); KEY( "Teachers", skill->teachers, fread_string_nohash( fp ) ); KEY( "Type", skill->type, get_skill(fread_word( fp )) ); break; case 'V': KEY( "Value", skill->value, fread_number( fp ) ); break; case 'W': KEY( "Wearoff", skill->msg_off, fread_string_nohash( fp ) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_skill: no match: %s", word ); bug( buf, 0 ); } } } void load_skill_table() { FILE *fp; if ( ( fp = fopen( SKILL_FILE, "r" ) ) != NULL ) { top_sn = 0; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_skill_table: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "SKILL" ) ) { if ( top_sn >= MAX_SKILL ) { bug( "load_skill_table: more skills than MAX_SKILL %d", MAX_SKILL ); fclose( fp ); return; } skill_table[top_sn++] = fread_skill( fp ); continue; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_skill_table: bad section.", 0 ); continue; } } fclose( fp ); } else { perror( SKILL_FILE ); bug( "Cannot open skills.dat", 0 ); exit(0); } } void load_herb_table() { FILE *fp; if ( ( fp = fopen( HERB_FILE, "r" ) ) != NULL ) { top_herb = 0; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_herb_table: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "HERB" ) ) { if ( top_herb >= MAX_HERB ) { bug( "load_herb_table: more herbs than MAX_HERB %d", MAX_HERB ); fclose( fp ); return; } herb_table[top_herb++] = fread_skill( fp ); if ( herb_table[top_herb-1]->slot == 0 ) herb_table[top_herb-1]->slot = top_herb-1; continue; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_herb_table: bad section.", 0 ); continue; } } fclose( fp ); } else { bug( "Cannot open herbs.dat", 0 ); exit(0); } } void fread_social( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; SOCIALTYPE *social; CREATE( social, SOCIALTYPE, 1 ); for ( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'C': KEY( "CharNoArg", social->char_no_arg, fread_string_nohash(fp) ); KEY( "CharFound", social->char_found, fread_string_nohash(fp) ); KEY( "CharAuto", social->char_auto, fread_string_nohash(fp) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !social->name ) { bug( "Fread_social: Name not found", 0 ); free_social( social ); return; } if ( !social->char_no_arg ) { bug( "Fread_social: CharNoArg not found", 0 ); free_social( social ); return; } add_social( social ); return; } break; case 'N': KEY( "Name", social->name, fread_string_nohash(fp) ); break; case 'O': KEY( "OthersNoArg", social->others_no_arg, fread_string_nohash(fp) ); KEY( "OthersFound", social->others_found, fread_string_nohash(fp) ); KEY( "OthersAuto", social->others_auto, fread_string_nohash(fp) ); break; case 'V': KEY( "VictFound", social->vict_found, fread_string_nohash(fp) ); break; } if ( !fMatch ) { sprintf( buf, "Fread_social: no match: %s", word ); bug( buf, 0 ); } } } void load_socials() { FILE *fp; if ( ( fp = fopen( SOCIAL_FILE, "r" ) ) != NULL ) { top_sn = 0; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_socials: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "SOCIAL" ) ) { fread_social( fp ); continue; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_socials: bad section.", 0 ); continue; } } fclose( fp ); } else { bug( "Cannot open socials.dat", 0 ); exit(0); } } /* * Added the flags Aug 25, 1997 --Shaddai */ void fread_command( FILE *fp ) { char buf[MAX_STRING_LENGTH]; char *word; bool fMatch; CMDTYPE *command; CREATE( command, CMDTYPE, 1 ); command->lag_count = 0; /* can't have caused lag yet... FB */ command->flags = 0; /* Default to no flags set */ for ( ;; ) { word = feof( fp ) ? "End" : fread_word( fp ); fMatch = FALSE; switch ( UPPER(word[0]) ) { case '*': fMatch = TRUE; fread_to_eol( fp ); break; case 'C': KEY( "Code", command->do_fun, skill_function(fread_word(fp)) ); break; case 'E': if ( !str_cmp( word, "End" ) ) { if ( !command->name ) { bug( "Fread_command: Name not found", 0 ); free_command( command ); return; } if ( !command->do_fun ) { bug( "Fread_command: Function not found", 0 ); free_command( command ); return; } add_command( command ); return; } break; case 'F': KEY ("Flags", command->flags, fread_number (fp)); break; case 'L': KEY( "Level", command->level, fread_number(fp) ); KEY( "Log", command->log, fread_number(fp) ); break; case 'N': KEY( "Name", command->name, fread_string_nohash(fp) ); break; case 'P': /* KEY( "Position", command->position, fread_number(fp) ); */ if ( !str_cmp(word, "Position") ) { fMatch = TRUE; command->position = fread_number(fp); if( command->position<100 ) { switch(command->position) { default: case 0: case 1: case 2: case 3: case 4: break; case 5: command->position=6; break; case 6: command->position=8; break; case 7: command->position=9; break; case 8: command->position=12; break; case 9: command->position=13; break; case 10: command->position=14; break; case 11: command->position=15; break; } } else command->position-=100; break; } break; } if ( !fMatch ) { sprintf( buf, "Fread_command: no match: %s", word ); bug( buf, 0 ); } } } void load_commands() { FILE *fp; if ( ( fp = fopen( COMMAND_FILE, "r" ) ) != NULL ) { top_sn = 0; for ( ;; ) { char letter; char *word; letter = fread_letter( fp ); if ( letter == '*' ) { fread_to_eol( fp ); continue; } if ( letter != '#' ) { bug( "Load_commands: # not found.", 0 ); break; } word = fread_word( fp ); if ( !str_cmp( word, "COMMAND" ) ) { fread_command( fp ); continue; } else if ( !str_cmp( word, "END" ) ) break; else { bug( "Load_commands: bad section.", 0 ); continue; } } fclose( fp ); } else { bug( "Cannot open commands.dat", 0 ); exit(0); } } void save_classes() { int x; for ( x = 0; x < MAX_PC_CLASS; x++ ) write_class_file( x ); } /* * Tongues / Languages loading/saving functions -Altrag */ void fread_cnv(FILE * fp, LCNV_DATA **first_cnv, LCNV_DATA **last_cnv) { LCNV_DATA *cnv; char letter; for (;;) { letter = fread_letter(fp); if (letter == '~' || letter == EOF) break; ungetc(letter, fp); CREATE(cnv, LCNV_DATA, 1); cnv->old = str_dup(fread_word(fp)); cnv->olen = strlen(cnv->old); cnv->new = str_dup(fread_word(fp)); cnv->nlen = strlen(cnv->new); fread_to_eol(fp); LINK(cnv, *first_cnv, *last_cnv, next, prev); } } void load_tongues() { FILE *fp; LANG_DATA *lng; char *word; char letter; if (!(fp=fopen(TONGUE_FILE, "r"))) { perror("Load_tongues"); return; } for (;;) { letter = fread_letter(fp); if (letter == EOF) return; else if (letter == '*') { fread_to_eol(fp); continue; } else if (letter != '#') { bug("Letter '%c' not #.", letter); exit(0); } word = fread_word(fp); if (!str_cmp(word, "end")) return; fread_to_eol(fp); CREATE(lng, LANG_DATA, 1); lng->name = STRALLOC(word); fread_cnv(fp, &lng->first_precnv, &lng->last_precnv); lng->alphabet = fread_string(fp); fread_cnv(fp, &lng->first_cnv, &lng->last_cnv); fread_to_eol(fp); LINK(lng, first_lang, last_lang, next, prev); } return; } void fwrite_langs(void) { FILE *fp; LANG_DATA *lng; LCNV_DATA *cnv; if (!(fp=fopen(TONGUE_FILE, "w"))) { perror("fwrite_langs"); return; } for (lng = first_lang; lng; lng = lng->next) { fprintf(fp, "#%s\n", lng->name); for (cnv = lng->first_precnv; cnv; cnv = cnv->next) fprintf(fp, "'%s' '%s'\n", cnv->old, cnv->new); fprintf(fp, "~\n%s~\n", lng->alphabet); for (cnv = lng->first_cnv; cnv; cnv = cnv->next) fprintf(fp, "'%s' '%s'\n", cnv->old, cnv->new); fprintf(fp, "\n"); } fprintf(fp, "#end\n\n"); fclose(fp); return; }