********* *CHANGES* ********* ======== 04.02.01 ::> Downloaded and Installed SMAUG 1.4a ======== ::> Yeah! Compile errors! ::> "Not wanting to deal with MUD" time. ::> Fixed Compile errors. ::> Run MUD for the first time. ::> Fixed PC save "bug". ======== 04.03.01 ::> Cleared out stock races and classes. ======== ::> "Removed" class system. ::> NEW RACE - Basic Saiyan information. ::> Changed SCORE format. ::> All races have been setup with their basic info. ======== 04.09.01 ::> Got the auth system working. (I didn't want to use mpapply) ======== ::> Got the save system working. (you can save now if your authed) ::> Attack Modifier implemented. (needed for PL conversion) ::> All major references to exp have been changed to PL. ::> Removed movement system and used "max_move" for "current PL". ::> Finally finished the conversion from Exp level to Powerlevel . ::> Found out that a divide by zero error crashes the mud. So I had to set the default PL of mobs to 1 so a builder who wasn't thinking wouldn't kill the mud. ::> Reformatted the prompt so it displays the "real" information. ::> Got lifeforce working as a percent of your total HP. ::> Removed hunger and thirst code because it annoys me. ::> I think armor will work by preventing a % of damage, but I can't test it because mobs can't seem to hit PC's... ::> The races can now use their languages. ======== 04.10.01 ::> Fixed bug in gain_exp(). now PC's won't gain 169,084,960 PL every ======== every time they kill a mob. ::> attmod = (float) (PL1 / PL2) doesn't really work does it? Fixed that syntax and now the fighting system works with PL's! (Was having problems with who ever had the higher PL, even by 1 point, the lower PL person (mob or pc) would always miss the other guy) ::> Armor now prevents damage done to you. (tested it and it works!) ::> Added "train" code. Now you can train your stats higher. I haven't tested it yet because I've got more important stuff to do first. ::> Added grav training code. ======== 04.11.01 ::> Removed almost all code referencing the old "AD&D" classes and ======== races. Only stuff in the spell.c and skill.c still reference the old guys, but I'll be wiping those files soon so I don't care. ::> Sweet! I figured out how to add new fields to the PFile with out screwing up the mud. I added PL, MaxPrac, Train, MaxTrain fields. Now current PL is linked to PL and not Max_Move, and your training points are linked to Train and not Move. ::> "Levels" are now set up so you can gain energy, pracs and trains when your pl gets to certain levels. ======== 04.12.01 ::> Immortals can now "die" just like normal PC's. The only difference ======== is that imms don't leave corpses. ::> All PC's have the dodge and anticipate attack skills. Dodge is affected by your dex and anticipate is affected by your int. ::> Increased bare hand damage to 2d4 (it was 1d4) it was taking to damn long to kill mobs. ::> Lowered starting stats from 13 to 5 and gave all races str as their prime attribute so str will start at 8. ::> Installed a color patch. Now color's display properly. ::> Increased the maximum vnums allowed from 32k to 2bil. ======== 04.13.01 ::> Added "GODSET" command because I needed more admin power then ======== "MSET" had. I will also be adding "GODSTAT" soon. ::> Fixed up the "SCORE" command. I will be adding color to it in the next few days. ======== 04.17.01 ::> I got practicing working they way I want it to (so imms can't learn ======== everything) ::> Added SSJ, SSJ2, SSJ3, and SSJ4 skills! ======== 04.18.01 ::> Added 4 Icer transformations, supper Namek and Kaioken. ======== ::> Changed how much PL you gain at high PL ranges. ======== 04.19.01 ::> Tweaked the fighting and PL systems. They should be more fair now. ======== ::> Added enemies life bar to the fighting prompt. ::> Added color to the "SCORE" command. ::> Set up when PC's gain energy, trains and practices to reasonable values. ::> I've got practices working even closer to the way I want them to work. Just a few more hours... ======== 04.23.01 ::> Added "OOC" channel for non-role-playing chat. ======== ::> Made the "CHAT" and "OOC" channels colorful. ======== 04.25.01 ::> Fixed a small bug with practice points. ======== ::> Lot's of help file editing. ::> Added color to the ANSI login screen. ======== 04.26.01 ::> Added descriptions to players that are powered up with kaioken, ======== ssj, super namek, and icer transforms. ======== 04.29.01 ::> Powerlevel's are now using 'long doubles' instead of 'ints'. ======== ::> More tweaks to the fighting system. ::> Fixed some problems with high PL fighters attacking low PL fighters. ======== 04.30.01 ::> Added num_punct_ld() so all the powerlevel displays won't be so ======== hard to read. ::> Finally have skills and abilities working exactly how I want them to. ::> Fixed a crash bug. If you tried to practice a skill or ability that didn't exist while you were in the presence of a teacher, the mud crashes. ======== 05.01.01 ::> Added global message boards. ======== ======== 05.03.01 ::> Uploaded the mud to our server. ======== ::> Fixed a bug with the ssj skills. ::> Setup all the races with basic skills. ======== 05.04.01 ::> Players can now save if their name isn't authed, but they have to ======== have a powerlevel over 4,000. ======== 05.11.01 ::> Fixed a bug while setting mobs races it would spam the log channel ======== with bug comments. ======== 05.14.01 ::> Added moon phases. ======== ::> Added moon phases to the "TIME" command. ::> Tweaked the pl gained in combat. ::> Changed the enemies life force bar to have more colors. ::> Fixed a bug with the random number generators. ======== 05.16.01 ::> OPEN BETA TESTING STAGE BEGINNING! ======== ======== 05.17.01 ::> Fix a bug when talking on channels. ======== ======== 05.18.01 ::> Fixed lots of bugs that I forgot to document. ======== ======== 05.19.01 ::> Fixed lots of bugs that I forgot to document. ======== ======== 05.20.01 ::> Tried a few things to fix the random crash bug. Now we just get ======== to wait and see... ::> Finally pinned down the Oozaru bug. ::> Setup 'pretitles' for immortals, so now I can give them their "true" title. ======== 05.21.01 ::> Fixed ssj bugs ======== ::>