(these are in addition to the standard credits listed for both the
diku dev team and the merc dev team)

The following people contributed to the ROM flavor of the merc base code:

Socials --
    Kelsey and Liralen

New, Improved Valhalla --
    Liralen

Puff's new special proc and improved poofin/poofout code --
    Seth

Maps and map shop --
    Ezra, Regnan (Olympus)

Nirvana zone --
    Forstall (mobiles rewritten by Alander)

Mob Factory --
    Pinkfloyd (originally written for ROM, mobiles rewritten by Alander)

Geographically correct Midgaard (tm) --
    Alander

Ideas and playtesting --
    Thousands of dedicated mudders around the world

The New Thalos area was donated by Onivel of Jedi, who was also the originator
of the ASCII flags used in the zone files

Beta testing --
    Ken Blosser, Doug Araya, and Sherene Neil all helped with bugs reports
    and suggestions, saving a lot of headaches

Bug reports --
    Thanks to Shad Muegge, Jerome Despret, Phoenix, Will Hongach,
    Erwin S. Andreasen, Adam Debus and especially Gary Turkington
    (author of the ROM FAQ) for help spotting bugs

ROM 2.4 was developed during my time with Moosehead mud, and the release
shares many of the features I wrote while I was there.  Additional code
was written by Seth Scott (the new poofin/poofout), and many contributions
and ideas from the Merc list were used.  Portions of Rusty's work on
Moosehead also remain.

The new features of 2.4 were largely produced in bull sessions with
Gabrielle Taylor and Brian Moore, without whom this release wouldn't
have happened.  In particular, the new privacy code, furniture, and
wiznet are the results of Gabrielle's ideas.

Changes to the standard diku mob and object format, as well as the changes
to Merc 2.1 source code, were done by Alander over many a late night of
hair-pulling. Hope you enjoy it.

(my apologies if anyone was forgotten in this list)