/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe.    *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  In order to use any part of this Merc Diku Mud, you must comply with   *
 *  both the original Diku license in 'license.doc' as well the Merc       *
 *  license in 'license.txt'.  In particular, you may not remove either of *
 *  these copyright notices.                                               *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 **************************************************************************/

/***************************************************************************
 *   ROM 2.4 is copyright 1993-1998 Russ Taylor                            *
 *   ROM has been brought to you by the ROM consortium                     *
 *       Russ Taylor (rtaylor@hypercube.org)                               *
 *       Gabrielle Taylor (gtaylor@hypercube.org)                          *
 *       Brian Moore (zump@rom.org)                                        *
 *   By using this code, you have agreed to follow the terms of the        *
 *   ROM license, in the file Rom24/doc/rom.license                        *
 **************************************************************************/

#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include <time.h>
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#include <sys/resource.h>
#endif

#include "merc.h"
#include "db.h"
#include "recycle.h"
#include "music.h"
#include "tables.h"
#include "lookup.h"
#include "olc.h"

#if !defined(macintosh)
extern int _filbuf args ((FILE *));
#endif

#if !defined(OLD_RAND)
#if !defined(linux)
#if !defined(QMFIXES)
long random ();
#endif
#endif
#if !defined(QMFIXES)
void srandom (unsigned int);
#endif
int getpid ();
time_t time (time_t * tloc);
#endif


/* externals for counting purposes */
extern OBJ_DATA *obj_free;
extern CHAR_DATA *char_free;
extern DESCRIPTOR_DATA *descriptor_free;
extern PC_DATA *pcdata_free;
extern AFFECT_DATA *affect_free;

/*
 * Globals.
 */
HELP_DATA *help_first;
HELP_DATA *help_last;

HELP_AREA *had_list;

SHOP_DATA *shop_first;
SHOP_DATA *shop_last;

NOTE_DATA *note_free;

MPROG_CODE *mprog_list;

char bug_buf[2 * MAX_INPUT_LENGTH];
CHAR_DATA *char_list;
char *help_greeting;
char log_buf[2 * MAX_INPUT_LENGTH];
KILL_DATA kill_table[MAX_LEVEL];
OBJ_DATA *object_list;
TIME_INFO_DATA time_info;
WEATHER_DATA weather_info;

sh_int gsn_backstab;
sh_int gsn_dodge;
sh_int gsn_envenom;
sh_int gsn_hide;
sh_int gsn_peek;
sh_int gsn_pick_lock;
sh_int gsn_sneak;
sh_int gsn_steal;

sh_int gsn_disarm;
sh_int gsn_enhanced_damage;
sh_int gsn_kick;
sh_int gsn_parry;
sh_int gsn_rescue;
sh_int gsn_second_attack;
sh_int gsn_third_attack;

sh_int gsn_blindness;
sh_int gsn_charm_person;
sh_int gsn_curse;
sh_int gsn_invis;
sh_int gsn_mass_invis;
sh_int gsn_poison;
sh_int gsn_plague;
sh_int gsn_sleep;
sh_int gsn_sanctuary;
sh_int gsn_fly;
/* new gsns */

sh_int gsn_axe;
sh_int gsn_dagger;
sh_int gsn_flail;
sh_int gsn_mace;
sh_int gsn_polearm;
sh_int gsn_shield_block;
sh_int gsn_spear;
sh_int gsn_sword;
sh_int gsn_whip;

sh_int gsn_bash;
sh_int gsn_berserk;
sh_int gsn_dirt;
sh_int gsn_hand_to_hand;
sh_int gsn_trip;

sh_int gsn_fast_healing;
sh_int gsn_haggle;
sh_int gsn_lore;
sh_int gsn_meditation;

sh_int gsn_scrolls;
sh_int gsn_staves;
sh_int gsn_wands;
sh_int gsn_recall;



/*
 * Locals.
 */
MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
OBJ_INDEX_DATA *obj_index_hash[MAX_KEY_HASH];
ROOM_INDEX_DATA *room_index_hash[MAX_KEY_HASH];
char *string_hash[MAX_KEY_HASH];

AREA_DATA *area_first;
AREA_DATA *area_last;
AREA_DATA *current_area;

char *string_space;
char *top_string;
char str_empty[1];

int top_affect;
int top_area;
int top_ed;
int top_exit;
int top_help;
int top_mob_index;
int top_obj_index;
int top_reset;
int top_room;
int top_shop;
int top_vnum_room;                /* OLC */
int top_vnum_mob;                /* OLC */
int top_vnum_obj;                /* OLC */
int top_mprog_index;            /* OLC */
int mobile_count = 0;
int newmobs = 0;
int newobjs = 0;


/*
 * Memory management.
 * Increase MAX_STRING if you have too.
 * Tune the others only if you understand what you're doing.
 */
#define            MAX_STRING    1413120
#define            MAX_PERM_BLOCK    131072
#define            MAX_MEM_LIST    11

void *rgFreeList[MAX_MEM_LIST];
const int rgSizeList[MAX_MEM_LIST] = {
    16, 32, 64, 128, 256, 1024, 2048, 4096, 8192, 16384, 32768 - 64
};

int nAllocString;
int sAllocString;
int nAllocPerm;
int sAllocPerm;



/*
 * Semi-locals.
 */
bool fBootDb;
FILE *fpArea;
char strArea[MAX_INPUT_LENGTH];



/*
 * Local booting procedures.
*/
void init_mm args ((void));
void load_area args ((FILE * fp));
void new_load_area args ((FILE * fp));    /* OLC */
void load_helps args ((FILE * fp, char *fname));
void load_old_mob args ((FILE * fp));
void load_mobiles args ((FILE * fp));
void load_old_obj args ((FILE * fp));
void load_objects args ((FILE * fp));
void load_resets args ((FILE * fp));
void load_rooms args ((FILE * fp));
void load_shops args ((FILE * fp));
void load_socials args ((FILE * fp));
void load_specials args ((FILE * fp));
void load_bans args ((void));
void load_mobprogs args ((FILE * fp));

void fix_exits args ((void));
void fix_mobprogs args ((void));

void reset_area args ((AREA_DATA * pArea));

/*
 * Big mama top level function.
 */
void boot_db ()
{

    /*
     * Init some data space stuff.
     */
    {
        if ((string_space = calloc (1, MAX_STRING)) == NULL)
        {
            bug ("Boot_db: can't alloc %d string space.", MAX_STRING);
            exit (1);
        }
        top_string = string_space;
        fBootDb = TRUE;
    }

    /*
     * Init random number generator.
     */
    {
        init_mm ();
    }

    /*
     * Set time and weather.
     */
    {
        long lhour, lday, lmonth;

        lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SECOND);
        time_info.hour = lhour % 24;
        lday = lhour / 24;
        time_info.day = lday % 35;
        lmonth = lday / 35;
        time_info.month = lmonth % 17;
        time_info.year = lmonth / 17;

        if (time_info.hour < 5)
            weather_info.sunlight = SUN_DARK;
        else if (time_info.hour < 6)
            weather_info.sunlight = SUN_RISE;
        else if (time_info.hour < 19)
            weather_info.sunlight = SUN_LIGHT;
        else if (time_info.hour < 20)
            weather_info.sunlight = SUN_SET;
        else
            weather_info.sunlight = SUN_DARK;

        weather_info.change = 0;
        weather_info.mmhg = 960;
        if (time_info.month >= 7 && time_info.month <= 12)
            weather_info.mmhg += number_range (1, 50);
        else
            weather_info.mmhg += number_range (1, 80);

        if (weather_info.mmhg <= 980)
            weather_info.sky = SKY_LIGHTNING;
        else if (weather_info.mmhg <= 1000)
            weather_info.sky = SKY_RAINING;
        else if (weather_info.mmhg <= 1020)
            weather_info.sky = SKY_CLOUDY;
        else
            weather_info.sky = SKY_CLOUDLESS;

    }

    /*
     * Assign gsn's for skills which have them.
     */
    {
        int sn;

        for (sn = 0; sn < MAX_SKILL; sn++)
        {
            if (skill_table[sn].pgsn != NULL)
                *skill_table[sn].pgsn = sn;
        }
    }

    /*
     * Read in all the area files.
     */
    {
        FILE *fpList;

        if ((fpList = fopen (AREA_LIST, "r")) == NULL)
        {
            perror (AREA_LIST);
            exit (1);
        }

        for (;;)
        {
            strcpy (strArea, fread_word (fpList));
            if (strArea[0] == '$')
                break;

            if (strArea[0] == '-')
            {
                fpArea = stdin;
            }
            else
            {
                if ((fpArea = fopen (strArea, "r")) == NULL)
                {
                    perror (strArea);
                    exit (1);
                }
            }

            current_area = NULL;

            for (;;)
            {
                char *word;

                if (fread_letter (fpArea) != '#')
                {
                    bug ("Boot_db: # not found.", 0);
                    exit (1);
                }

                word = fread_word (fpArea);

                if (word[0] == '$')
                    break;
                else if (!str_cmp (word, "AREA")) {
                    load_area (fpArea);
				}
                /* OLC */
                else if (!str_cmp (word, "AREADATA"))
                    new_load_area (fpArea);
                else if (!str_cmp (word, "HELPS"))
                    load_helps (fpArea, strArea);
                else if (!str_cmp (word, "MOBOLD"))
                    load_old_mob (fpArea);
                else if (!str_cmp (word, "MOBILES"))
                    load_mobiles (fpArea);
                else if (!str_cmp (word, "MOBPROGS"))
                    load_mobprogs (fpArea);
                else if (!str_cmp (word, "OBJOLD"))
                    load_old_obj (fpArea);
                else if (!str_cmp (word, "OBJECTS"))
                    load_objects (fpArea);
                else if (!str_cmp (word, "RESETS"))
                    load_resets (fpArea);
                else if (!str_cmp (word, "ROOMS"))
                    load_rooms (fpArea);
                else if (!str_cmp (word, "SHOPS"))
                    load_shops (fpArea);
                else if (!str_cmp (word, "SOCIALS"))
                    load_socials (fpArea);
                else if (!str_cmp (word, "SPECIALS"))
                    load_specials (fpArea);
                else
                {
                    bug ("Boot_db: bad section name.", 0);
                    exit (1);
                }
            }

            if (fpArea != stdin)
                fclose (fpArea);
            fpArea = NULL;
        }
        fclose (fpList);
    }

    /*
     * Fix up exits.
     * Declare db booting over.
     * Reset all areas once.
     * Load up the songs, notes and ban files.
     */
    {
        fix_exits ();
        fix_mobprogs ();
        fBootDb = FALSE;
        convert_objects ();        /* ROM OLC */
        area_update ();
		load_boards();
		save_notes();
        load_bans ();
        load_songs ();
    }

    return;
}



/*
 * Snarf an 'area' header line.
 */
void load_area (FILE * fp)
{
    AREA_DATA *pArea;

    pArea = alloc_perm (sizeof (*pArea));
    pArea->file_name = fread_string (fp);

	/* Pretty up the log a little */
	log_f("Loading area %s", pArea->file_name);

    pArea->area_flags = AREA_LOADING;    /* OLC */
    pArea->security = 9;        /* OLC *//* 9 -- Hugin */
    pArea->builders = str_dup ("None");    /* OLC */
    pArea->vnum = top_area;        /* OLC */

    pArea->name = fread_string (fp);
    pArea->credits = fread_string (fp);
    pArea->min_vnum = fread_number (fp);
    pArea->max_vnum = fread_number (fp);
    pArea->age = 15;
    pArea->nplayer = 0;
    pArea->empty = FALSE;

    if (!area_first)
        area_first = pArea;
    if (area_last)
    {
        area_last->next = pArea;
        REMOVE_BIT (area_last->area_flags, AREA_LOADING);    /* OLC */
    }
    area_last = pArea;
    pArea->next = NULL;
    current_area = pArea;

    top_area++;
    return;
}

/*
 * OLC
 * Use these macros to load any new area formats that you choose to
 * support on your MUD.  See the new_load_area format below for
 * a short example.
 */
#if defined(KEY)
#undef KEY
#endif

#define KEY( literal, field, value )                \
                if ( !str_cmp( word, literal ) )    \
                {                                   \
                    field  = value;                 \
                    fMatch = TRUE;                  \
                    break;                          \
                                }

#define SKEY( string, field )                       \
                if ( !str_cmp( word, string ) )     \
                {                                   \
                    free_string( field );           \
                    field = fread_string( fp );     \
                    fMatch = TRUE;                  \
                    break;                          \
                                }



/* OLC
 * Snarf an 'area' header line.   Check this format.  MUCH better.  Add fields
 * too.
 *
 * #AREAFILE
 * Name   { All } Locke    Newbie School~
 * Repop  A teacher pops in the room and says, 'Repop coming!'~
 * Recall 3001
 * End
 */
void new_load_area (FILE * fp)
{
    AREA_DATA *pArea;
    char *word;
    bool fMatch;

    pArea = alloc_perm (sizeof (*pArea));
    pArea->age = 15;
    pArea->nplayer = 0;
    pArea->file_name = str_dup (strArea);
    pArea->vnum = top_area;
    pArea->name = str_dup ("New Area");
    pArea->builders = str_dup ("");
    pArea->security = 9;        /* 9 -- Hugin */
    pArea->min_vnum = 0;
    pArea->max_vnum = 0;
    pArea->area_flags = 0;
/*  pArea->recall       = ROOM_VNUM_TEMPLE;        ROM OLC */

    for (;;)
    {
        word = feof (fp) ? "End" : fread_word (fp);
        fMatch = FALSE;

        switch (UPPER (word[0]))
        {
            case 'N':
                SKEY ("Name", pArea->name);
                break;
            case 'S':
                KEY ("Security", pArea->security, fread_number (fp));
                break;
            case 'V':
                if (!str_cmp (word, "VNUMs"))
                {
                    pArea->min_vnum = fread_number (fp);
                    pArea->max_vnum = fread_number (fp);
                }
                break;
            case 'E':
                if (!str_cmp (word, "End"))
                {
                    fMatch = TRUE;
                    if (area_first == NULL)
                        area_first = pArea;
                    if (area_last != NULL)
                        area_last->next = pArea;
                    area_last = pArea;
                    pArea->next = NULL;
                    current_area = pArea;
                    top_area++;

                    return;
                }
                break;
            case 'B':
                SKEY ("Builders", pArea->builders);
                break;
            case 'C':
                SKEY ("Credits", pArea->credits);
                break;
        }
    }
}

/*
 * Sets vnum range for area using OLC protection features.
 */
void assign_area_vnum (int vnum)
{
    if (area_last->min_vnum == 0 || area_last->max_vnum == 0)
        area_last->min_vnum = area_last->max_vnum = vnum;
    if (vnum != URANGE (area_last->min_vnum, vnum, area_last->max_vnum))
    {
        if (vnum < area_last->min_vnum)
            area_last->min_vnum = vnum;
        else
            area_last->max_vnum = vnum;
    }
    return;
}

/*
 * Snarf a help section.
 */
void load_helps (FILE * fp, char *fname)
{
    HELP_DATA *pHelp;
    int level;
    char *keyword;

    for (;;)
    {
        HELP_AREA *had;

        level = fread_number (fp);
        keyword = fread_string (fp);

        if (keyword[0] == '$')
            break;

        if (!had_list)
        {
            had = new_had ();
            had->filename = str_dup (fname);
            had->area = current_area;
            if (current_area)
                current_area->helps = had;
            had_list = had;
        }
        else if (str_cmp (fname, had_list->filename))
        {
            had = new_had ();
            had->filename = str_dup (fname);
            had->area = current_area;
            if (current_area)
                current_area->helps = had;
            had->next = had_list;
            had_list = had;
        }
        else
            had = had_list;

        pHelp = new_help ();
        pHelp->level = level;
        pHelp->keyword = keyword;
        pHelp->text = fread_string (fp);

        if (!str_cmp (pHelp->keyword, "greeting"))
            help_greeting = pHelp->text;

        if (help_first == NULL)
            help_first = pHelp;
        if (help_last != NULL)
            help_last->next = pHelp;

        help_last = pHelp;
        pHelp->next = NULL;

        if (!had->first)
            had->first = pHelp;
        if (!had->last)
            had->last = pHelp;

        had->last->next_area = pHelp;
        had->last = pHelp;
        pHelp->next_area = NULL;

        top_help++;
    }

    return;
}



/*
 * Snarf a mob section.  old style 
 */
void load_old_mob (FILE * fp)
{
    MOB_INDEX_DATA *pMobIndex;
    /* for race updating */
    int race;
    char name[MAX_STRING_LENGTH];

    if (!area_last)
    {                            /* OLC */
        bug ("Load_mobiles: no #AREA seen yet.", 0);
        exit (1);
    }

    for (;;)
    {
        sh_int vnum;
        char letter;
        int iHash;

        letter = fread_letter (fp);
        if (letter != '#')
        {
            bug ("Load_mobiles: # not found.", 0);
            exit (1);
        }

        vnum = fread_number (fp);
        if (vnum == 0)
            break;

        fBootDb = FALSE;
        if (get_mob_index (vnum) != NULL)
        {
            bug ("Load_mobiles: vnum %d duplicated.", vnum);
            exit (1);
        }
        fBootDb = TRUE;

        pMobIndex = alloc_perm (sizeof (*pMobIndex));
        pMobIndex->vnum = vnum;
        pMobIndex->area = area_last;    /* OLC */
        pMobIndex->new_format = FALSE;
        pMobIndex->player_name = fread_string (fp);
        pMobIndex->short_descr = fread_string (fp);
        pMobIndex->long_descr = fread_string (fp);
        pMobIndex->description = fread_string (fp);

        pMobIndex->long_descr[0] = UPPER (pMobIndex->long_descr[0]);
        pMobIndex->description[0] = UPPER (pMobIndex->description[0]);

        pMobIndex->act = fread_flag (fp) | ACT_IS_NPC;
        pMobIndex->affected_by = fread_flag (fp);
        pMobIndex->pShop = NULL;
        pMobIndex->alignment = fread_number (fp);
        letter = fread_letter (fp);
        pMobIndex->level = fread_number (fp);

        /*
         * The unused stuff is for imps who want to use the old-style
         * stats-in-files method.
         */
        fread_number (fp);        /* Unused */
        fread_number (fp);        /* Unused */
        fread_number (fp);        /* Unused */
        /* 'd'      */ fread_letter (fp);
        /* Unused */
        fread_number (fp);        /* Unused */
        /* '+'      */ fread_letter (fp);
        /* Unused */
        fread_number (fp);        /* Unused */
        fread_number (fp);        /* Unused */
        /* 'd'      */ fread_letter (fp);
        /* Unused */
        fread_number (fp);        /* Unused */
        /* '+'      */ fread_letter (fp);
        /* Unused */
        fread_number (fp);        /* Unused */
        pMobIndex->wealth = fread_number (fp) / 20;
        /* xp can't be used! */ fread_number (fp);
        /* Unused */
        pMobIndex->start_pos = fread_number (fp);    /* Unused */
        pMobIndex->default_pos = fread_number (fp);    /* Unused */

        if (pMobIndex->start_pos < POS_SLEEPING)
            pMobIndex->start_pos = POS_STANDING;
        if (pMobIndex->default_pos < POS_SLEEPING)
            pMobIndex->default_pos = POS_STANDING;

        /*
         * Back to meaningful values.
         */
        pMobIndex->sex = fread_number (fp);

        /* compute the race BS */
        one_argument (pMobIndex->player_name, name);

        if (name[0] == '\0' || (race = race_lookup (name)) == 0)
        {
            /* fill in with blanks */
            pMobIndex->race = race_lookup ("human");
            pMobIndex->off_flags =
                OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_VNUM;
            pMobIndex->imm_flags = 0;
            pMobIndex->res_flags = 0;
            pMobIndex->vuln_flags = 0;
            pMobIndex->form =
                FORM_EDIBLE | FORM_SENTIENT | FORM_BIPED | FORM_MAMMAL;
            pMobIndex->parts =
                PART_HEAD | PART_ARMS | PART_LEGS | PART_HEART | PART_BRAINS |
                PART_GUTS;
        }
        else
        {
            pMobIndex->race = race;
            pMobIndex->off_flags =
                OFF_DODGE | OFF_DISARM | OFF_TRIP | ASSIST_RACE |
                race_table[race].off;
            pMobIndex->imm_flags = race_table[race].imm;
            pMobIndex->res_flags = race_table[race].res;
            pMobIndex->vuln_flags = race_table[race].vuln;
            pMobIndex->form = race_table[race].form;
            pMobIndex->parts = race_table[race].parts;
        }

        if (letter != 'S')
        {
            bug ("Load_mobiles: vnum %d non-S.", vnum);
            exit (1);
        }

        convert_mobile (pMobIndex);    /* ROM OLC */

        iHash = vnum % MAX_KEY_HASH;
        pMobIndex->next = mob_index_hash[iHash];
        mob_index_hash[iHash] = pMobIndex;
        top_mob_index++;
        top_vnum_mob = top_vnum_mob < vnum ? vnum : top_vnum_mob;    /* OLC */
        assign_area_vnum (vnum);    /* OLC */
        kill_table[URANGE (0, pMobIndex->level, MAX_LEVEL - 1)].number++;
    }

    return;
}

/*
 * Snarf an obj section.  old style 
 */
void load_old_obj (FILE * fp)
{
    OBJ_INDEX_DATA *pObjIndex;

    if (!area_last)
    {                            /* OLC */
        bug ("Load_objects: no #AREA seen yet.", 0);
        exit (1);
    }

    for (;;)
    {
        sh_int vnum;
        char letter;
        int iHash;

        letter = fread_letter (fp);
        if (letter != '#')
        {
            bug ("Load_objects: # not found.", 0);
            exit (1);
        }

        vnum = fread_number (fp);
        if (vnum == 0)
            break;

        fBootDb = FALSE;
        if (get_obj_index (vnum) != NULL)
        {
            bug ("Load_objects: vnum %d duplicated.", vnum);
            exit (1);
        }
        fBootDb = TRUE;

        pObjIndex = alloc_perm (sizeof (*pObjIndex));
        pObjIndex->vnum = vnum;
        pObjIndex->area = area_last;    /* OLC */
        pObjIndex->new_format = FALSE;
        pObjIndex->reset_num = 0;
        pObjIndex->name = fread_string (fp);
        pObjIndex->short_descr = fread_string (fp);
        pObjIndex->description = fread_string (fp);
        /* Action description */ fread_string (fp);

        pObjIndex->short_descr[0] = LOWER (pObjIndex->short_descr[0]);
        pObjIndex->description[0] = UPPER (pObjIndex->description[0]);
        pObjIndex->material = str_dup ("");

        pObjIndex->item_type = fread_number (fp);
        pObjIndex->extra_flags = fread_flag (fp);
        pObjIndex->wear_flags = fread_flag (fp);
        pObjIndex->value[0] = fread_number (fp);
        pObjIndex->value[1] = fread_number (fp);
        pObjIndex->value[2] = fread_number (fp);
        pObjIndex->value[3] = fread_number (fp);
        pObjIndex->value[4] = 0;
        pObjIndex->level = 0;
        pObjIndex->condition = 100;
        pObjIndex->weight = fread_number (fp);
        pObjIndex->cost = fread_number (fp);    /* Unused */
        /* Cost per day */ fread_number (fp);


        if (pObjIndex->item_type == ITEM_WEAPON)
        {
            if (is_name ("two", pObjIndex->name)
                || is_name ("two-handed", pObjIndex->name)
                || is_name ("claymore", pObjIndex->name))
                SET_BIT (pObjIndex->value[4], WEAPON_TWO_HANDS);
        }

        for (;;)
        {
            char letter;

            letter = fread_letter (fp);

            if (letter == 'A')
            {
                AFFECT_DATA *paf;

                paf = alloc_perm (sizeof (*paf));
                paf->where = TO_OBJECT;
                paf->type = -1;
                paf->level = 20;    /* RT temp fix */
                paf->duration = -1;
                paf->location = fread_number (fp);
                paf->modifier = fread_number (fp);
                paf->bitvector = 0;
                paf->next = pObjIndex->affected;
                pObjIndex->affected = paf;
                top_affect++;
            }

            else if (letter == 'E')
            {
                EXTRA_DESCR_DATA *ed;

                ed = alloc_perm (sizeof (*ed));
                ed->keyword = fread_string (fp);
                ed->description = fread_string (fp);
                ed->next = pObjIndex->extra_descr;
                pObjIndex->extra_descr = ed;
                top_ed++;
            }

            else
            {
                ungetc (letter, fp);
                break;
            }
        }

        /* fix armors */
        if (pObjIndex->item_type == ITEM_ARMOR)
        {
            pObjIndex->value[1] = pObjIndex->value[0];
            pObjIndex->value[2] = pObjIndex->value[1];
        }

        /*
         * Translate spell "slot numbers" to internal "skill numbers."
         */
        switch (pObjIndex->item_type)
        {
            case ITEM_PILL:
            case ITEM_POTION:
            case ITEM_SCROLL:
                pObjIndex->value[1] = slot_lookup (pObjIndex->value[1]);
                pObjIndex->value[2] = slot_lookup (pObjIndex->value[2]);
                pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]);
                pObjIndex->value[4] = slot_lookup (pObjIndex->value[4]);
                break;

            case ITEM_STAFF:
            case ITEM_WAND:
                pObjIndex->value[3] = slot_lookup (pObjIndex->value[3]);
                break;
        }

        iHash = vnum % MAX_KEY_HASH;
        pObjIndex->next = obj_index_hash[iHash];
        obj_index_hash[iHash] = pObjIndex;
        top_obj_index++;
        top_vnum_obj = top_vnum_obj < vnum ? vnum : top_vnum_obj;    /* OLC */
        assign_area_vnum (vnum);    /* OLC */
    }

    return;
}

/*
 * Adds a reset to a room.  OLC
 * Similar to add_reset in olc.c
 */
void new_reset (ROOM_INDEX_DATA * pR, RESET_DATA * pReset)
{
    RESET_DATA *pr;

    if (!pR)
        return;

    pr = pR->reset_last;

    if (!pr)
    {
        pR->reset_first = pReset;
        pR->reset_last = pReset;
    }
    else
    {
        pR->reset_last->next = pReset;
        pR->reset_last = pReset;
        pR->reset_last->next = NULL;
    }

/*    top_reset++; no estamos asignando memoria!!!! */

    return;
}

/*
 * Snarf a reset section.
 */
void load_resets (FILE * fp)
{
    RESET_DATA *pReset;
    EXIT_DATA *pexit;
    ROOM_INDEX_DATA *pRoomIndex;
    int rVnum = -1;

    if (!area_last)
    {
        bug ("Load_resets: no #AREA seen yet.", 0);
        exit (1);
    }

    for (;;)
    {
        char letter;

        if ((letter = fread_letter (fp)) == 'S')
            break;

        if (letter == '*')
        {
            fread_to_eol (fp);
            continue;
        }

        pReset = new_reset_data ();
        pReset->command = letter;
        /* if_flag */ fread_number (fp);
        pReset->arg1 = fread_number (fp);
        pReset->arg2 = fread_number (fp);
        pReset->arg3 = (letter == 'G' || letter == 'R')
            ? 0 : fread_number (fp);
        pReset->arg4 = (letter == 'P' || letter == 'M')
            ? fread_number (fp) : 0;
        fread_to_eol (fp);

        switch (pReset->command)
        {
            case 'M':
            case 'O':
                rVnum = pReset->arg3;
                break;

            case 'P':
            case 'G':
            case 'E':
                break;

            case 'D':
                pRoomIndex = get_room_index ((rVnum = pReset->arg1));
                if (pReset->arg2 < 0
                    || pReset->arg2 >= MAX_DIR
                    || !pRoomIndex
                    || !(pexit = pRoomIndex->exit[pReset->arg2])
                    || !IS_SET (pexit->rs_flags, EX_ISDOOR))
                {
                    bugf ("Load_resets: 'D': exit %d, room %d not door.",
                          pReset->arg2, pReset->arg1);
                    exit (1);
                }

                switch (pReset->arg3)
                {
                    default:
                        bug ("Load_resets: 'D': bad 'locks': %d.",
                             pReset->arg3);
                        break;
                    case 0:
                        break;
                    case 1:
                        SET_BIT (pexit->rs_flags, EX_CLOSED);
                        SET_BIT (pexit->exit_info, EX_CLOSED);
                        break;
                    case 2:
                        SET_BIT (pexit->rs_flags, EX_CLOSED | EX_LOCKED);
                        SET_BIT (pexit->exit_info, EX_CLOSED | EX_LOCKED);
                        break;
                }
                break;

            case 'R':
                rVnum = pReset->arg1;
                break;
        }

        if (rVnum == -1)
        {
            bugf ("load_resets : rVnum == -1");
            exit (1);
        }

        if (pReset->command != 'D')
            new_reset (get_room_index (rVnum), pReset);
        else
            free_reset_data (pReset);
    }

    return;
}

/*
 * Snarf a room section.
 */
void load_rooms (FILE * fp)
{
    ROOM_INDEX_DATA *pRoomIndex;

    if (area_last == NULL)
    {
        bug ("Load_resets: no #AREA seen yet.", 0);
        exit (1);
    }

    for (;;)
    {
        sh_int vnum;
        char letter;
        int door;
        int iHash;

        letter = fread_letter (fp);
        if (letter != '#')
        {
            bug ("Load_rooms: # not found.", 0);
            exit (1);
        }

        vnum = fread_number (fp);
        if (vnum == 0)
            break;

        fBootDb = FALSE;
        if (get_room_index (vnum) != NULL)
        {
            bug ("Load_rooms: vnum %d duplicated.", vnum);
            exit (1);
        }
        fBootDb = TRUE;

        pRoomIndex = alloc_perm (sizeof (*pRoomIndex));
        pRoomIndex->owner = str_dup ("");
        pRoomIndex->people = NULL;
        pRoomIndex->contents = NULL;
        pRoomIndex->extra_descr = NULL;
        pRoomIndex->area = area_last;
        pRoomIndex->vnum = vnum;
        pRoomIndex->name = fread_string (fp);
        pRoomIndex->description = fread_string (fp);
        /* Area number */ fread_number (fp);
        pRoomIndex->room_flags = fread_flag (fp);
        /* horrible hack */
        if (3000 <= vnum && vnum < 3400)
            SET_BIT (pRoomIndex->room_flags, ROOM_LAW);
        pRoomIndex->sector_type = fread_number (fp);
        pRoomIndex->light = 0;
        for (door = 0; door <= 5; door++)
            pRoomIndex->exit[door] = NULL;

        /* defaults */
        pRoomIndex->heal_rate = 100;
        pRoomIndex->mana_rate = 100;

        for (;;)
        {
            letter = fread_letter (fp);

            if (letter == 'S')
                break;

            if (letter == 'H')    /* healing room */
                pRoomIndex->heal_rate = fread_number (fp);

            else if (letter == 'M')    /* mana room */
                pRoomIndex->mana_rate = fread_number (fp);

            else if (letter == 'C')
            {                    /* clan */
                if (pRoomIndex->clan)
                {
                    bug ("Load_rooms: duplicate clan fields.", 0);
                    exit (1);
                }
                pRoomIndex->clan = clan_lookup (fread_string (fp));
            }


            else if (letter == 'D')
            {
                EXIT_DATA *pexit;
                int locks;

                door = fread_number (fp);
                if (door < 0 || door > 5)
                {
                    bug ("Fread_rooms: vnum %d has bad door number.", vnum);
                    exit (1);
                }

                pexit = alloc_perm (sizeof (*pexit));
                pexit->description = fread_string (fp);
                pexit->keyword = fread_string (fp);
                pexit->exit_info = 0;
                pexit->rs_flags = 0;    /* OLC */
                locks = fread_number (fp);
                pexit->key = fread_number (fp);
                pexit->u1.vnum = fread_number (fp);
                pexit->orig_door = door;    /* OLC */

                switch (locks)
                {
                    case 1:
                        pexit->exit_info = EX_ISDOOR;
                        pexit->rs_flags = EX_ISDOOR;
                        break;
                    case 2:
                        pexit->exit_info = EX_ISDOOR | EX_PICKPROOF;
                        pexit->rs_flags = EX_ISDOOR | EX_PICKPROOF;
                        break;
                    case 3:
                        pexit->exit_info = EX_ISDOOR | EX_NOPASS;
                        pexit->rs_flags = EX_ISDOOR | EX_NOPASS;
                        break;
                    case 4:
                        pexit->exit_info =
                            EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
                        pexit->rs_flags =
                            EX_ISDOOR | EX_NOPASS | EX_PICKPROOF;
                        break;
                }

                pRoomIndex->exit[door] = pexit;
                top_exit++;
            }
            else if (letter == 'E')
            {
                EXTRA_DESCR_DATA *ed;

                ed = alloc_perm (sizeof (*ed));
                ed->keyword = fread_string (fp);
                ed->description = fread_string (fp);
                ed->next = pRoomIndex->extra_descr;
                pRoomIndex->extra_descr = ed;
                top_ed++;
            }

            else if (letter == 'O')
            {
                if (pRoomIndex->owner[0] != '\0')
                {
                    bug ("Load_rooms: duplicate owner.", 0);
                    exit (1);
                }

                pRoomIndex->owner = fread_string (fp);
            }

            else
            {
                bug ("Load_rooms: vnum %d has flag not 'DES'.", vnum);
                exit (1);
            }
        }

        iHash = vnum % MAX_KEY_HASH;
        pRoomIndex->next = room_index_hash[iHash];
        room_index_hash[iHash] = pRoomIndex;
        top_room++;
        top_vnum_room = top_vnum_room < vnum ? vnum : top_vnum_room;    /* OLC */
        assign_area_vnum (vnum);    /* OLC */
    }

    return;
}



/*
 * Snarf a shop section.
 */
void load_shops (FILE * fp)
{
    SHOP_DATA *pShop;

    for (;;)
    {
        MOB_INDEX_DATA *pMobIndex;
        int iTrade;

        pShop = alloc_perm (sizeof (*pShop));
        pShop->keeper = fread_number (fp);
        if (pShop->keeper == 0)
            break;
        for (iTrade = 0; iTrade < MAX_TRADE; iTrade++)
            pShop->buy_type[iTrade] = fread_number (fp);
        pShop->profit_buy = fread_number (fp);
        pShop->profit_sell = fread_number (fp);
        pShop->open_hour = fread_number (fp);
        pShop->close_hour = fread_number (fp);
        fread_to_eol (fp);
        pMobIndex = get_mob_index (pShop->keeper);
        pMobIndex->pShop = pShop;

        if (shop_first == NULL)
            shop_first = pShop;
        if (shop_last != NULL)
            shop_last->next = pShop;

        shop_last = pShop;
        pShop->next = NULL;
        top_shop++;
    }

    return;
}


/*
 * Snarf spec proc declarations.
 */
void load_specials (FILE * fp)
{
    for (;;)
    {
        MOB_INDEX_DATA *pMobIndex;
        char letter;

        switch (letter = fread_letter (fp))
        {
            default:
                bug ("Load_specials: letter '%c' not *MS.", letter);
                exit (1);

            case 'S':
                return;

            case '*':
                break;

            case 'M':
                pMobIndex = get_mob_index (fread_number (fp));
                pMobIndex->spec_fun = spec_lookup (fread_word (fp));
                if (pMobIndex->spec_fun == 0)
                {
                    bug ("Load_specials: 'M': vnum %d.", pMobIndex->vnum);
                    exit (1);
                }
                break;
        }

        fread_to_eol (fp);
    }
}


/*
 * Translate all room exits from virtual to real.
 * Has to be done after all rooms are read in.
 * Check for bad reverse exits.
 */
void fix_exits (void)
{
    extern const sh_int rev_dir[];
    char buf[MAX_STRING_LENGTH];
    ROOM_INDEX_DATA *pRoomIndex;
    ROOM_INDEX_DATA *to_room;
    EXIT_DATA *pexit;
    EXIT_DATA *pexit_rev;
    RESET_DATA *pReset;
    ROOM_INDEX_DATA *iLastRoom, *iLastObj;
    int iHash;
    int door;

    for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
        for (pRoomIndex = room_index_hash[iHash];
             pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
        {
            bool fexit;

            iLastRoom = iLastObj = NULL;

            /* OLC : new check of resets */
            for (pReset = pRoomIndex->reset_first; pReset;
                 pReset = pReset->next)
            {
                switch (pReset->command)
                {
                    default:
                        bugf ("fix_exits : room %d with reset cmd %c",
                              pRoomIndex->vnum, pReset->command);
                        exit (1);
                        break;

                    case 'M':
                        get_mob_index (pReset->arg1);
                        iLastRoom = get_room_index (pReset->arg3);
                        break;

                    case 'O':
                        get_obj_index (pReset->arg1);
                        iLastObj = get_room_index (pReset->arg3);
                        break;

                    case 'P':
                        get_obj_index (pReset->arg1);
                        if (iLastObj == NULL)
                        {
                            bugf
                                ("fix_exits : reset in room %d with iLastObj NULL",
                                 pRoomIndex->vnum);
                            exit (1);
                        }
                        break;

                    case 'G':
                    case 'E':
                        get_obj_index (pReset->arg1);
                        if (iLastRoom == NULL)
                        {
                            bugf
                                ("fix_exits : reset in room %d with iLastRoom NULL",
                                 pRoomIndex->vnum);
                            exit (1);
                        }
                        iLastObj = iLastRoom;
                        break;

                    case 'D':
                        bugf ("???");
                        break;

                    case 'R':
                        get_room_index (pReset->arg1);
                        if (pReset->arg2 < 0 || pReset->arg2 > MAX_DIR)
                        {
                            bugf
                                ("fix_exits : reset in room %d with arg2 %d >= MAX_DIR",
                                 pRoomIndex->vnum, pReset->arg2);
                            exit (1);
                        }
                        break;
                }                /* switch */
            }                    /* for */

            fexit = FALSE;
            for (door = 0; door <= 5; door++)
            {
                if ((pexit = pRoomIndex->exit[door]) != NULL)
                {
                    if (pexit->u1.vnum <= 0
                        || get_room_index (pexit->u1.vnum) == NULL)
                        pexit->u1.to_room = NULL;
                    else
                    {
                        fexit = TRUE;
                        pexit->u1.to_room = get_room_index (pexit->u1.vnum);
                    }
                }
            }
            if (!fexit)
                SET_BIT (pRoomIndex->room_flags, ROOM_NO_MOB);
        }
    }

    for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
        for (pRoomIndex = room_index_hash[iHash];
             pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
        {
            for (door = 0; door <= 5; door++)
            {
                if ((pexit = pRoomIndex->exit[door]) != NULL
                    && (to_room = pexit->u1.to_room) != NULL
                    && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL
                    && pexit_rev->u1.to_room != pRoomIndex
                    && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299))
                {
                    sprintf (buf, "Fix_exits: %d:%d -> %d:%d -> %d.",
                             pRoomIndex->vnum, door,
                             to_room->vnum, rev_dir[door],
                             (pexit_rev->u1.to_room == NULL)
                             ? 0 : pexit_rev->u1.to_room->vnum);
                    bug (buf, 0);
                }
            }
        }
    }

    return;
}

/*
 * Load mobprogs section
 */
void load_mobprogs (FILE * fp)
{
    MPROG_CODE *pMprog;

    if (area_last == NULL)
    {
        bug ("Load_mobprogs: no #AREA seen yet.", 0);
        exit (1);
    }

    for (;;)
    {
        sh_int vnum;
        char letter;

        letter = fread_letter (fp);
        if (letter != '#')
        {
            bug ("Load_mobprogs: # not found.", 0);
            exit (1);
        }

        vnum = fread_number (fp);
        if (vnum == 0)
            break;

        fBootDb = FALSE;
        if (get_mprog_index (vnum) != NULL)
        {
            bug ("Load_mobprogs: vnum %d duplicated.", vnum);
            exit (1);
        }
        fBootDb = TRUE;

        pMprog = alloc_perm (sizeof (*pMprog));
        pMprog->vnum = vnum;
        pMprog->code = fread_string (fp);
        if (mprog_list == NULL)
            mprog_list = pMprog;
        else
        {
            pMprog->next = mprog_list;
            mprog_list = pMprog;
        }
        top_mprog_index++;
    }
	log_f("Loaded %d mobprogs.", top_mprog_index);
    return;
}

/*
 *  Translate mobprog vnums pointers to real code
 */
void fix_mobprogs (void)
{
    MOB_INDEX_DATA *pMobIndex;
    MPROG_LIST *list;
    MPROG_CODE *prog;
    int iHash;

    for (iHash = 0; iHash < MAX_KEY_HASH; iHash++)
    {
        for (pMobIndex = mob_index_hash[iHash];
             pMobIndex != NULL; pMobIndex = pMobIndex->next)
        {
            for (list = pMobIndex->mprogs; list != NULL; list = list->next)
            {
                if ((prog = get_mprog_index (list->vnum)) != NULL)
                    list->code = prog->code;
                else
                {
                    bug ("Fix_mobprogs: code vnum %d not found.", list->vnum);
                    exit (1);
                }
            }
        }
    }
}


/*
 * Repopulate areas periodically.
 */
void area_update (void)
{
    AREA_DATA *pArea;
    char buf[MAX_STRING_LENGTH];

    for (pArea = area_first; pArea != NULL; pArea = pArea->next)
    {

        if (++pArea->age < 3)
            continue;

        /*
         * Check age and reset.
         * Note: Mud School resets every 3 minutes (not 15).
         */
        if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15))
            || pArea->age >= 31)
        {
            ROOM_INDEX_DATA *pRoomIndex;

            reset_area (pArea);
            sprintf (buf, "%s has just been reset.", pArea->name);
            wiznet (buf, NULL, NULL, WIZ_RESETS, 0, 0);

            pArea->age = number_range (0, 3);
            pRoomIndex = get_room_index (ROOM_VNUM_SCHOOL);
            if (pRoomIndex != NULL && pArea == pRoomIndex->area)
                pArea->age = 15 - 2;
            else if (pArea->nplayer == 0)
                pArea->empty = TRUE;
        }
    }

    return;
}

/* OLC
 * Reset one room.  Called by reset_area and olc.
 */
void reset_room (ROOM_INDEX_DATA * pRoom)
{
    RESET_DATA *pReset;
    CHAR_DATA *pMob;
    CHAR_DATA *mob;
    OBJ_DATA *pObj;
    CHAR_DATA *LastMob = NULL;
    OBJ_DATA *LastObj = NULL;
    int iExit;
    int level = 0;
    bool last;

    if (!pRoom)
        return;

    pMob = NULL;
    last = FALSE;

    for (iExit = 0; iExit < MAX_DIR; iExit++)
    {
        EXIT_DATA *pExit;
        if ((pExit = pRoom->exit[iExit])
            /*  && !IS_SET( pExit->exit_info, EX_BASHED )   ROM OLC */
            )
        {
            pExit->exit_info = pExit->rs_flags;
            if ((pExit->u1.to_room != NULL)
                && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]])))
            {
                /* nail the other side */
                pExit->exit_info = pExit->rs_flags;
            }
        }
    }

    for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next)
    {
        MOB_INDEX_DATA *pMobIndex;
        OBJ_INDEX_DATA *pObjIndex;
        OBJ_INDEX_DATA *pObjToIndex;
        ROOM_INDEX_DATA *pRoomIndex;
        char buf[MAX_STRING_LENGTH];
        int count, limit = 0;

        switch (pReset->command)
        {
            default:
                bug ("Reset_room: bad command %c.", pReset->command);
                break;

            case 'M':
                if (!(pMobIndex = get_mob_index (pReset->arg1)))
                {
                    bug ("Reset_room: 'M': bad vnum %d.", pReset->arg1);
                    continue;
                }

                if ((pRoomIndex = get_room_index (pReset->arg3)) == NULL)
                {
                    bug ("Reset_area: 'R': bad vnum %d.", pReset->arg3);
                    continue;
                }
                if (pMobIndex->count >= pReset->arg2)
                {
                    last = FALSE;
                    break;
                }
/* */
                count = 0;
                for (mob = pRoomIndex->people; mob != NULL;
                     mob =
                     mob->next_in_room) if (mob->pIndexData == pMobIndex)
                    {
                        count++;
                        if (count >= pReset->arg4)
                        {
                            last = FALSE;
                            break;
                        }
                    }

                if (count >= pReset->arg4)
                    break;

/* */

                pMob = create_mobile (pMobIndex);

                /*
                 * Some more hard coding.
                 */
                if (room_is_dark (pRoom))
                    SET_BIT (pMob->affected_by, AFF_INFRARED);

                /*
                 * Pet shop mobiles get ACT_PET set.
                 */
                {
                    ROOM_INDEX_DATA *pRoomIndexPrev;

                    pRoomIndexPrev = get_room_index (pRoom->vnum - 1);
                    if (pRoomIndexPrev
                        && IS_SET (pRoomIndexPrev->room_flags, ROOM_PET_SHOP))
                        SET_BIT (pMob->act, ACT_PET);
                }

                char_to_room (pMob, pRoom);

                LastMob = pMob;
                level = URANGE (0, pMob->level - 2, LEVEL_HERO - 1);    /* -1 ROM */
                last = TRUE;
                break;

            case 'O':
                if (!(pObjIndex = get_obj_index (pReset->arg1)))
                {
                    bug ("Reset_room: 'O' 1 : bad vnum %d", pReset->arg1);
                    sprintf (buf, "%d %d %d %d", pReset->arg1, pReset->arg2,
                             pReset->arg3, pReset->arg4);
                    bug (buf, 1);
                    continue;
                }

                if (!(pRoomIndex = get_room_index (pReset->arg3)))
                {
                    bug ("Reset_room: 'O' 2 : bad vnum %d.", pReset->arg3);
                    sprintf (buf, "%d %d %d %d", pReset->arg1, pReset->arg2,
                             pReset->arg3, pReset->arg4);
                    bug (buf, 1);
                    continue;
                }

                if (pRoom->area->nplayer > 0
                    || count_obj_list (pObjIndex, pRoom->contents) > 0)
                {
                    last = FALSE;
                    break;
                }

                pObj = create_object (pObjIndex,    /* UMIN - ROM OLC */
                                      UMIN (number_fuzzy (level),
                                            LEVEL_HERO - 1));
                pObj->cost = 0;
                obj_to_room (pObj, pRoom);
                last = TRUE;
                break;

            case 'P':
                if (!(pObjIndex = get_obj_index (pReset->arg1)))
                {
                    bug ("Reset_room: 'P': bad vnum %d.", pReset->arg1);
                    continue;
                }

                if (!(pObjToIndex = get_obj_index (pReset->arg3)))
                {
                    bug ("Reset_room: 'P': bad vnum %d.", pReset->arg3);
                    continue;
                }

                if (pReset->arg2 > 50)    /* old format */
                    limit = 6;
                else if (pReset->arg2 == -1)    /* no limit */
                    limit = 999;
                else
                    limit = pReset->arg2;

                if (pRoom->area->nplayer > 0
                    || (LastObj = get_obj_type (pObjToIndex)) == NULL
                    || (LastObj->in_room == NULL && !last)
                    || (pObjIndex->count >=
                        limit /* && number_range(0,4) != 0 */ )
                    || (count =
                        count_obj_list (pObjIndex,
                                        LastObj->contains)) > pReset->arg4)
                {
                    last = FALSE;
                    break;
                }
                /* lastObj->level  -  ROM */

                while (count < pReset->arg4)
                {
                    pObj =
                        create_object (pObjIndex,
                                       number_fuzzy (LastObj->level));
                    obj_to_obj (pObj, LastObj);
                    count++;
                    if (pObjIndex->count >= limit)
                        break;
                }

                /* fix object lock state! */
                LastObj->value[1] = LastObj->pIndexData->value[1];
                last = TRUE;
                break;

            case 'G':
            case 'E':
                if (!(pObjIndex = get_obj_index (pReset->arg1)))
                {
                    bug ("Reset_room: 'E' or 'G': bad vnum %d.",
                         pReset->arg1);
                    continue;
                }

                if (!last)
                    break;

                if (!LastMob)
                {
                    bug ("Reset_room: 'E' or 'G': null mob for vnum %d.",
                         pReset->arg1);
                    last = FALSE;
                    break;
                }

                if (LastMob->pIndexData->pShop)
                {                /* Shop-keeper? */
                    int olevel = 0, i, j;

                    if (!pObjIndex->new_format)
                        switch (pObjIndex->item_type)
                        {
                            default:
                                olevel = 0;
                                break;
                            case ITEM_PILL:
                            case ITEM_POTION:
                            case ITEM_SCROLL:
                                olevel = 53;
                                for (i = 1; i < 5; i++)
                                {
                                    if (pObjIndex->value[i] > 0)
                                    {
                                        for (j = 0; j < MAX_CLASS; j++)
                                        {
                                            olevel = UMIN (olevel,
                                                           skill_table
                                                           [pObjIndex->value
                                                            [i]].skill_level
                                                           [j]);
                                        }
                                    }
                                }

                                olevel = UMAX (0, (olevel * 3 / 4) - 2);
                                break;

                            case ITEM_WAND:
                                olevel = number_range (10, 20);
                                break;
                            case ITEM_STAFF:
                                olevel = number_range (15, 25);
                                break;
                            case ITEM_ARMOR:
                                olevel = number_range (5, 15);
                                break;
                                /* ROM patch weapon, treasure */
                            case ITEM_WEAPON:
                                olevel = number_range (5, 15);
                                break;
                            case ITEM_TREASURE:
                                olevel = number_range (10, 20);
                                break;

#if 0                            /* envy version */
                            case ITEM_WEAPON:
                                if (pReset->command == 'G')
                                    olevel = number_range (5, 15);
                                else
                                    olevel = number_fuzzy (level);
#endif /* envy version */

                                break;
                        }

                    pObj = create_object (pObjIndex, olevel);
                    SET_BIT (pObj->extra_flags, ITEM_INVENTORY);    /* ROM OLC */

#if 0                            /* envy version */
                    if (pReset->command == 'G')
                        SET_BIT (pObj->extra_flags, ITEM_INVENTORY);
#endif /* envy version */

                }
                else
                {                /* ROM OLC else version */

                    int limit;
                    if (pReset->arg2 > 50)    /* old format */
                        limit = 6;
                    else if (pReset->arg2 == -1 || pReset->arg2 == 0)    /* no limit */
                        limit = 999;
                    else
                        limit = pReset->arg2;

                    if (pObjIndex->count < limit || number_range (0, 4) == 0)
                    {
                        pObj = create_object (pObjIndex,
                                              UMIN (number_fuzzy (level),
                                                    LEVEL_HERO - 1));
                        /* error message if it is too high */
                        if (pObj->level > LastMob->level + 3
                            || (pObj->item_type == ITEM_WEAPON
                                && pReset->command == 'E'
                                && pObj->level < LastMob->level - 5
                                && pObj->level < 45)) {
                            log_f ("Check Levels:");
							log_f ("  Object: (VNUM %5d)(Level %2d) %s",
                                     pObj->pIndexData->vnum,
									 pObj->level,
                                     pObj->short_descr);
							log_f ("     Mob: (VNUM %5d)(Level %2d) %s",
                                     LastMob->pIndexData->vnum,
                                     LastMob->level,
                                     LastMob->short_descr);
						}
                    }
                    else
                        break;
                }

                obj_to_char (pObj, LastMob);
                if (pReset->command == 'E')
                    equip_char (LastMob, pObj, pReset->arg3);
                last = TRUE;
                break;

            case 'D':
                break;

            case 'R':
                if (!(pRoomIndex = get_room_index (pReset->arg1)))
                {
                    bug ("Reset_room: 'R': bad vnum %d.", pReset->arg1);
                    continue;
                }

                {
                    EXIT_DATA *pExit;
                    int d0;
                    int d1;

                    for (d0 = 0; d0 < pReset->arg2 - 1; d0++)
                    {
                        d1 = number_range (d0, pReset->arg2 - 1);
                        pExit = pRoomIndex->exit[d0];
                        pRoomIndex->exit[d0] = pRoomIndex->exit[d1];
                        pRoomIndex->exit[d1] = pExit;
                    }
                }
                break;
        }
    }

    return;
}

/* OLC
 * Reset one area.
 */
void reset_area (AREA_DATA * pArea)
{
    ROOM_INDEX_DATA *pRoom;
    int vnum;

    for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++)
    {
        if ((pRoom = get_room_index (vnum)))
            reset_room (pRoom);
    }

    return;
}

/*
 * Create an instance of a mobile.
 */
CHAR_DATA *create_mobile (MOB_INDEX_DATA * pMobIndex)
{
    CHAR_DATA *mob;
    int i;
    AFFECT_DATA af;

    mobile_count++;

    if (pMobIndex == NULL)
    {
        bug ("Create_mobile: NULL pMobIndex.", 0);
        exit (1);
    }

    mob = new_char ();

    mob->pIndexData = pMobIndex;

    mob->name = str_dup (pMobIndex->player_name);    /* OLC */
    mob->short_descr = str_dup (pMobIndex->short_descr);    /* OLC */
    mob->long_descr = str_dup (pMobIndex->long_descr);    /* OLC */
    mob->description = str_dup (pMobIndex->description);    /* OLC */
    mob->id = get_mob_id ();
    mob->spec_fun = pMobIndex->spec_fun;
    mob->prompt = NULL;
    mob->mprog_target = NULL;

    if (pMobIndex->wealth == 0)
    {
        mob->silver = 0;
        mob->gold = 0;
    }
    else
    {
        long wealth;

        wealth =
            number_range (pMobIndex->wealth / 2, 3 * pMobIndex->wealth / 2);
        mob->gold = number_range (wealth / 200, wealth / 100);
        mob->silver = wealth - (mob->gold * 100);
    }

    if (pMobIndex->new_format)
        /* load in new style */
    {
        /* read from prototype */
        mob->group = pMobIndex->group;
        mob->act = pMobIndex->act;
        mob->comm = COMM_NOCHANNELS | COMM_NOSHOUT | COMM_NOTELL;
        mob->affected_by = pMobIndex->affected_by;
        mob->alignment = pMobIndex->alignment;
        mob->level = pMobIndex->level;
        mob->hitroll = pMobIndex->hitroll;
        mob->damroll = pMobIndex->damage[DICE_BONUS];
        mob->max_hit = dice (pMobIndex->hit[DICE_NUMBER],
                             pMobIndex->hit[DICE_TYPE])
            + pMobIndex->hit[DICE_BONUS];
        mob->hit = mob->max_hit;
        mob->max_mana = dice (pMobIndex->mana[DICE_NUMBER],
                              pMobIndex->mana[DICE_TYPE])
            + pMobIndex->mana[DICE_BONUS];
        mob->mana = mob->max_mana;
        mob->damage[DICE_NUMBER] = pMobIndex->damage[DICE_NUMBER];
        mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE];
        mob->dam_type = pMobIndex->dam_type;
        if (mob->dam_type == 0)
            switch (number_range (1, 3))
            {
                case (1):
                    mob->dam_type = 3;
                    break;        /* slash */
                case (2):
                    mob->dam_type = 7;
                    break;        /* pound */
                case (3):
                    mob->dam_type = 11;
                    break;        /* pierce */
            }
        for (i = 0; i < 4; i++)
            mob->armor[i] = pMobIndex->ac[i];
        mob->off_flags = pMobIndex->off_flags;
        mob->imm_flags = pMobIndex->imm_flags;
        mob->res_flags = pMobIndex->res_flags;
        mob->vuln_flags = pMobIndex->vuln_flags;
        mob->start_pos = pMobIndex->start_pos;
        mob->default_pos = pMobIndex->default_pos;
        mob->sex = pMobIndex->sex;
        if (mob->sex == 3)        /* random sex */
            mob->sex = number_range (1, 2);
        mob->race = pMobIndex->race;
        mob->form = pMobIndex->form;
        mob->parts = pMobIndex->parts;
        mob->size = pMobIndex->size;
        mob->material = str_dup (pMobIndex->material);

        /* computed on the spot */

        for (i = 0; i < MAX_STATS; i++)
            mob->perm_stat[i] = UMIN (25, 11 + mob->level / 4);

        if (IS_SET (mob->act, ACT_WARRIOR))
        {
            mob->perm_stat[STAT_STR] += 3;
            mob->perm_stat[STAT_INT] -= 1;
            mob->perm_stat[STAT_CON] += 2;
        }

        if (IS_SET (mob->act, ACT_THIEF))
        {
            mob->perm_stat[STAT_DEX] += 3;
            mob->perm_stat[STAT_INT] += 1;
            mob->perm_stat[STAT_WIS] -= 1;
        }

        if (IS_SET (mob->act, ACT_CLERIC))
        {
            mob->perm_stat[STAT_WIS] += 3;
            mob->perm_stat[STAT_DEX] -= 1;
            mob->perm_stat[STAT_STR] += 1;
        }

        if (IS_SET (mob->act, ACT_MAGE))
        {
            mob->perm_stat[STAT_INT] += 3;
            mob->perm_stat[STAT_STR] -= 1;
            mob->perm_stat[STAT_DEX] += 1;
        }

        if (IS_SET (mob->off_flags, OFF_FAST))
            mob->perm_stat[STAT_DEX] += 2;

        mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM;
        mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2;

        /* let's get some spell action */
        if (IS_AFFECTED (mob, AFF_SANCTUARY))
        {
            af.where = TO_AFFECTS;
            af.type = skill_lookup ("sanctuary");
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_NONE;
            af.modifier = 0;
            af.bitvector = AFF_SANCTUARY;
            affect_to_char (mob, &af);
        }

        if (IS_AFFECTED (mob, AFF_HASTE))
        {
            af.where = TO_AFFECTS;
            af.type = skill_lookup ("haste");
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_DEX;
            af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) +
                (mob->level >= 32);
            af.bitvector = AFF_HASTE;
            affect_to_char (mob, &af);
        }

        if (IS_AFFECTED (mob, AFF_PROTECT_EVIL))
        {
            af.where = TO_AFFECTS;
            af.type = skill_lookup ("protection evil");
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_SAVES;
            af.modifier = -1;
            af.bitvector = AFF_PROTECT_EVIL;
            affect_to_char (mob, &af);
        }

        if (IS_AFFECTED (mob, AFF_PROTECT_GOOD))
        {
            af.where = TO_AFFECTS;
            af.type = skill_lookup ("protection good");
            af.level = mob->level;
            af.duration = -1;
            af.location = APPLY_SAVES;
            af.modifier = -1;
            af.bitvector = AFF_PROTECT_GOOD;
            affect_to_char (mob, &af);
        }
    }
    else
    {                            /* read in old format and convert */

        mob->act = pMobIndex->act;
        mob->affected_by = pMobIndex->affected_by;
        mob->alignment = pMobIndex->alignment;
        mob->level = pMobIndex->level;
        mob->hitroll = pMobIndex->hitroll;
        mob->damroll = 0;
        mob->max_hit =
            mob->level * 8 + number_range (mob->level * mob->level / 4,
                                           mob->level * mob->level);
        mob->max_hit *= .9;
        mob->hit = mob->max_hit;
        mob->max_mana = 100 + dice (mob->level, 10);
        mob->mana = mob->max_mana;
        switch (number_range (1, 3))
        {
            case (1):
                mob->dam_type = 3;
                break;            /* slash */
            case (2):
                mob->dam_type = 7;
                break;            /* pound */
            case (3):
                mob->dam_type = 11;
                break;            /* pierce */
        }
        for (i = 0; i < 3; i++)
            mob->armor[i] = interpolate (mob->level, 100, -100);
        mob->armor[3] = interpolate (mob->level, 100, 0);
        mob->race = pMobIndex->race;
        mob->off_flags = pMobIndex->off_flags;
        mob->imm_flags = pMobIndex->imm_flags;
        mob->res_flags = pMobIndex->res_flags;
        mob->vuln_flags = pMobIndex->vuln_flags;
        mob->start_pos = pMobIndex->start_pos;
        mob->default_pos = pMobIndex->default_pos;
        mob->sex = pMobIndex->sex;
        mob->form = pMobIndex->form;
        mob->parts = pMobIndex->parts;
        mob->size = SIZE_MEDIUM;
        mob->material = "";

        for (i = 0; i < MAX_STATS; i++)
            mob->perm_stat[i] = 11 + mob->level / 4;
    }

    mob->position = mob->start_pos;


    /* link the mob to the world list */
    mob->next = char_list;
    char_list = mob;
    pMobIndex->count++;
    return mob;
}

/* duplicate a mobile exactly -- except inventory */
void clone_mobile (CHAR_DATA * parent, CHAR_DATA * clone)
{
    int i;
    AFFECT_DATA *paf;

    if (parent == NULL || clone == NULL || !IS_NPC (parent))
        return;

    /* start fixing values */
    clone->name = str_dup (parent->name);
    clone->version = parent->version;
    clone->short_descr = str_dup (parent->short_descr);
    clone->long_descr = str_dup (parent->long_descr);
    clone->description = str_dup (parent->description);
    clone->group = parent->group;
    clone->sex = parent->sex;
    clone->class = parent->class;
    clone->race = parent->race;
    clone->level = parent->level;
    clone->trust = 0;
    clone->timer = parent->timer;
    clone->wait = parent->wait;
    clone->hit = parent->hit;
    clone->max_hit = parent->max_hit;
    clone->mana = parent->mana;
    clone->max_mana = parent->max_mana;
    clone->move = parent->move;
    clone->max_move = parent->max_move;
    clone->gold = parent->gold;
    clone->silver = parent->silver;
    clone->exp = parent->exp;
    clone->act = parent->act;
    clone->comm = parent->comm;
    clone->imm_flags = parent->imm_flags;
    clone->res_flags = parent->res_flags;
    clone->vuln_flags = parent->vuln_flags;
    clone->invis_level = parent->invis_level;
    clone->affected_by = parent->affected_by;
    clone->position = parent->position;
    clone->practice = parent->practice;
    clone->train = parent->train;
    clone->saving_throw = parent->saving_throw;
    clone->alignment = parent->alignment;
    clone->hitroll = parent->hitroll;
    clone->damroll = parent->damroll;
    clone->wimpy = parent->wimpy;
    clone->form = parent->form;
    clone->parts = parent->parts;
    clone->size = parent->size;
    clone->material = str_dup (parent->material);
    clone->off_flags = parent->off_flags;
    clone->dam_type = parent->dam_type;
    clone->start_pos = parent->start_pos;
    clone->default_pos = parent->default_pos;
    clone->spec_fun = parent->spec_fun;

    for (i = 0; i < 4; i++)
        clone->armor[i] = parent->armor[i];

    for (i = 0; i < MAX_STATS; i++)
    {
        clone->perm_stat[i] = parent->perm_stat[i];
        clone->mod_stat[i] = parent->mod_stat[i];
    }

    for (i = 0; i < 3; i++)
        clone->damage[i] = parent->damage[i];

    /* now add the affects */
    for (paf = parent->affected; paf != NULL; paf = paf->next)
        affect_to_char (clone, paf);

}




/*
 * Create an instance of an object.
 */
OBJ_DATA *create_object (OBJ_INDEX_DATA * pObjIndex, int level)
{
    AFFECT_DATA *paf;
    OBJ_DATA *obj;
    int i;

    if (pObjIndex == NULL)
    {
        bug ("Create_object: NULL pObjIndex.", 0);
        exit (1);
    }

    obj = new_obj ();

    obj->pIndexData = pObjIndex;
    obj->in_room = NULL;
    obj->enchanted = FALSE;

    if (pObjIndex->new_format)
        obj->level = pObjIndex->level;
    else
        obj->level = UMAX (0, level);
    obj->wear_loc = -1;

    obj->name = str_dup (pObjIndex->name);    /* OLC */
    obj->short_descr = str_dup (pObjIndex->short_descr);    /* OLC */
    obj->description = str_dup (pObjIndex->description);    /* OLC */
    obj->material = str_dup (pObjIndex->material);
    obj->item_type = pObjIndex->item_type;
    obj->extra_flags = pObjIndex->extra_flags;
    obj->wear_flags = pObjIndex->wear_flags;
    obj->value[0] = pObjIndex->value[0];
    obj->value[1] = pObjIndex->value[1];
    obj->value[2] = pObjIndex->value[2];
    obj->value[3] = pObjIndex->value[3];
    obj->value[4] = pObjIndex->value[4];
    obj->weight = pObjIndex->weight;

    if (level == -1 || pObjIndex->new_format)
        obj->cost = pObjIndex->cost;
    else
        obj->cost = number_fuzzy (10)
            * number_fuzzy (level) * number_fuzzy (level);

    /*
     * Mess with object properties.
     */
    switch (obj->item_type)
    {
        default:
            bug ("Read_object: vnum %d bad type.", pObjIndex->vnum);
            break;

        case ITEM_LIGHT:
            if (obj->value[2] == 999)
                obj->value[2] = -1;
            break;

        case ITEM_FURNITURE:
        case ITEM_TRASH:
        case ITEM_CONTAINER:
        case ITEM_DRINK_CON:
        case ITEM_KEY:
        case ITEM_FOOD:
        case ITEM_BOAT:
        case ITEM_CORPSE_NPC:
        case ITEM_CORPSE_PC:
        case ITEM_FOUNTAIN:
        case ITEM_MAP:
        case ITEM_CLOTHING:
        case ITEM_PORTAL:
            if (!pObjIndex->new_format)
                obj->cost /= 5;
            break;

        case ITEM_TREASURE:
        case ITEM_WARP_STONE:
        case ITEM_ROOM_KEY:
        case ITEM_GEM:
        case ITEM_JEWELRY:
            break;

        case ITEM_JUKEBOX:
            for (i = 0; i < 5; i++)
                obj->value[i] = -1;
            break;

        case ITEM_SCROLL:
            if (level != -1 && !pObjIndex->new_format)
                obj->value[0] = number_fuzzy (obj->value[0]);
            break;

        case ITEM_WAND:
        case ITEM_STAFF:
            if (level != -1 && !pObjIndex->new_format)
            {
                obj->value[0] = number_fuzzy (obj->value[0]);
                obj->value[1] = number_fuzzy (obj->value[1]);
                obj->value[2] = obj->value[1];
            }
            if (!pObjIndex->new_format)
                obj->cost *= 2;
            break;

        case ITEM_WEAPON:
            if (level != -1 && !pObjIndex->new_format)
            {
                obj->value[1] =
                    number_fuzzy (number_fuzzy (1 * level / 4 + 2));
                obj->value[2] =
                    number_fuzzy (number_fuzzy (3 * level / 4 + 6));
            }
            break;

        case ITEM_ARMOR:
            if (level != -1 && !pObjIndex->new_format)
            {
                obj->value[0] = number_fuzzy (level / 5 + 3);
                obj->value[1] = number_fuzzy (level / 5 + 3);
                obj->value[2] = number_fuzzy (level / 5 + 3);
            }
            break;

        case ITEM_POTION:
        case ITEM_PILL:
            if (level != -1 && !pObjIndex->new_format)
                obj->value[0] = number_fuzzy (number_fuzzy (obj->value[0]));
            break;

        case ITEM_MONEY:
            if (!pObjIndex->new_format)
                obj->value[0] = obj->cost;
            break;
    }

    for (paf = pObjIndex->affected; paf != NULL; paf = paf->next)
        if (paf->location == APPLY_SPELL_AFFECT)
            affect_to_obj (obj, paf);

    obj->next = object_list;
    object_list = obj;
    pObjIndex->count++;

    return obj;
}

/* duplicate an object exactly -- except contents */
void clone_object (OBJ_DATA * parent, OBJ_DATA * clone)
{
    int i;
    AFFECT_DATA *paf;
    EXTRA_DESCR_DATA *ed, *ed_new;

    if (parent == NULL || clone == NULL)
        return;

    /* start fixing the object */
    clone->name = str_dup (parent->name);
    clone->short_descr = str_dup (parent->short_descr);
    clone->description = str_dup (parent->description);
    clone->item_type = parent->item_type;
    clone->extra_flags = parent->extra_flags;
    clone->wear_flags = parent->wear_flags;
    clone->weight = parent->weight;
    clone->cost = parent->cost;
    clone->level = parent->level;
    clone->condition = parent->condition;
    clone->material = str_dup (parent->material);
    clone->timer = parent->timer;

    for (i = 0; i < 5; i++)
        clone->value[i] = parent->value[i];

    /* affects */
    clone->enchanted = parent->enchanted;

    for (paf = parent->affected; paf != NULL; paf = paf->next)
        affect_to_obj (clone, paf);

    /* extended desc */
    for (ed = parent->extra_descr; ed != NULL; ed = ed->next)
    {
        ed_new = new_extra_descr ();
        ed_new->keyword = str_dup (ed->keyword);
        ed_new->description = str_dup (ed->description);
        ed_new->next = clone->extra_descr;
        clone->extra_descr = ed_new;
    }

}



/*
 * Clear a new character.
 */
void clear_char (CHAR_DATA * ch)
{
    static CHAR_DATA ch_zero;
    int i;

    *ch = ch_zero;
    ch->name = &str_empty[0];
    ch->short_descr = &str_empty[0];
    ch->long_descr = &str_empty[0];
    ch->description = &str_empty[0];
    ch->prompt = &str_empty[0];
    ch->logon = current_time;
    ch->lines = PAGELEN;
    for (i = 0; i < 4; i++)
        ch->armor[i] = 100;
    ch->position = POS_STANDING;
    ch->hit = 20;
    ch->max_hit = 20;
    ch->mana = 100;
    ch->max_mana = 100;
    ch->move = 100;
    ch->max_move = 100;
    ch->on = NULL;
    for (i = 0; i < MAX_STATS; i++)
    {
        ch->perm_stat[i] = 13;
        ch->mod_stat[i] = 0;
    }
    return;
}

/*
 * Get an extra description from a list.
 */
char *get_extra_descr (const char *name, EXTRA_DESCR_DATA * ed)
{
    for (; ed != NULL; ed = ed->next)
    {
        if (is_name ((char *) name, ed->keyword))
            return ed->description;
    }
    return NULL;
}



/*
 * Translates mob virtual number to its mob index struct.
 * Hash table lookup.
 */
MOB_INDEX_DATA *get_mob_index (int vnum)
{
    MOB_INDEX_DATA *pMobIndex;

    for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH];
         pMobIndex != NULL; pMobIndex = pMobIndex->next)
    {
        if (pMobIndex->vnum == vnum)
            return pMobIndex;
    }

    if (fBootDb)
    {
        bug ("Get_mob_index: bad vnum %d.", vnum);
        exit (1);
    }

    return NULL;
}



/*
 * Translates mob virtual number to its obj index struct.
 * Hash table lookup.
 */
OBJ_INDEX_DATA *get_obj_index (int vnum)
{
    OBJ_INDEX_DATA *pObjIndex;

    for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH];
         pObjIndex != NULL; pObjIndex = pObjIndex->next)
    {
        if (pObjIndex->vnum == vnum)
            return pObjIndex;
    }

    if (fBootDb)
    {
        bug ("Get_obj_index: bad vnum %d.", vnum);
        exit (1);
    }

    return NULL;
}



/*
 * Translates mob virtual number to its room index struct.
 * Hash table lookup.
 */
ROOM_INDEX_DATA *get_room_index (int vnum)
{
    ROOM_INDEX_DATA *pRoomIndex;

    for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH];
         pRoomIndex != NULL; pRoomIndex = pRoomIndex->next)
    {
        if (pRoomIndex->vnum == vnum)
            return pRoomIndex;
    }

    if (fBootDb)
    {
        bug ("Get_room_index: bad vnum %d.", vnum);
        exit (1);
    }

    return NULL;
}

MPROG_CODE *get_mprog_index (int vnum)
{
    MPROG_CODE *prg;
    for (prg = mprog_list; prg; prg = prg->next)
    {
        if (prg->vnum == vnum)
            return (prg);
    }
    return NULL;
}



/*
 * Read a letter from a file.
 */
char fread_letter (FILE * fp)
{
    char c;

    do
    {
        c = getc (fp);
    }
    while (isspace (c));

    return c;
}



/*
 * Read a number from a file.
 */
int fread_number (FILE * fp)
{
    int number;
    bool sign;
    char c;

    do
    {
        c = getc (fp);
    }
    while (isspace (c));

    number = 0;

    sign = FALSE;
    if (c == '+')
    {
        c = getc (fp);
    }
    else if (c == '-')
    {
        sign = TRUE;
        c = getc (fp);
    }

    if (!isdigit (c))
    {
        bug ("Fread_number: bad format.", 0);
        exit (1);
    }

    while (isdigit (c))
    {
        number = number * 10 + c - '0';
        c = getc (fp);
    }

    if (sign)
        number = 0 - number;

    if (c == '|')
        number += fread_number (fp);
    else if (c != ' ')
        ungetc (c, fp);

    return number;
}

long fread_flag (FILE * fp)
{
    int number;
    char c;
    bool negative = FALSE;

    do
    {
        c = getc (fp);
    }
    while (isspace (c));

    if (c == '-')
    {
        negative = TRUE;
        c = getc (fp);
    }

    number = 0;

    if (!isdigit (c))
    {
        while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z'))
        {
            number += flag_convert (c);
            c = getc (fp);
        }
    }

    while (isdigit (c))
    {
        number = number * 10 + c - '0';
        c = getc (fp);
    }

    if (c == '|')
        number += fread_flag (fp);

    else if (c != ' ')
        ungetc (c, fp);

    if (negative)
        return -1 * number;

    return number;
}

long flag_convert (char letter)
{
    long bitsum = 0;
    char i;

    if ('A' <= letter && letter <= 'Z')
    {
        bitsum = 1;
        for (i = letter; i > 'A'; i--)
            bitsum *= 2;
    }
    else if ('a' <= letter && letter <= 'z')
    {
        bitsum = 67108864;        /* 2^26 */
        for (i = letter; i > 'a'; i--)
            bitsum *= 2;
    }

    return bitsum;
}




/*
 * Read and allocate space for a string from a file.
 * These strings are read-only and shared.
 * Strings are hashed:
 *   each string prepended with hash pointer to prev string,
 *   hash code is simply the string length.
 *   this function takes 40% to 50% of boot-up time.
 */
char *fread_string (FILE * fp)
{
    char *plast;
    char c;

    plast = top_string + sizeof (char *);
    if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
    {
        bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
        exit (1);
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
        c = getc (fp);
    }
    while (isspace (c));

    if ((*plast++ = c) == '~')
        return &str_empty[0];

    for (;;)
    {
        /*
         * Back off the char type lookup,
         *   it was too dirty for portability.
         *   -- Furey
         */

        switch (*plast = getc (fp))
        {
            default:
                plast++;
                break;

            case EOF:
                /* temp fix */
                bug ("Fread_string: EOF", 0);
                return NULL;
                /* exit( 1 ); */
                break;

            case '\n':
                plast++;
                *plast++ = '\r';
                break;

            case '\r':
                break;

            case '~':
                plast++;
                {
                    union {
                        char *pc;
                        char rgc[sizeof (char *)];
                    } u1;
                    int ic;
                    int iHash;
                    char *pHash;
                    char *pHashPrev;
                    char *pString;

                    plast[-1] = '\0';
                    iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
                    for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
                    {
                        for (ic = 0; ic < sizeof (char *); ic++)
                            u1.rgc[ic] = pHash[ic];
                        pHashPrev = u1.pc;
                        pHash += sizeof (char *);

                        if (top_string[sizeof (char *)] == pHash[0]
                            && !strcmp (top_string + sizeof (char *) + 1,
                                        pHash + 1))
                            return pHash;
                    }

                    if (fBootDb)
                    {
                        pString = top_string;
                        top_string = plast;
                        u1.pc = string_hash[iHash];
                        for (ic = 0; ic < sizeof (char *); ic++)
                            pString[ic] = u1.rgc[ic];
                        string_hash[iHash] = pString;

                        nAllocString += 1;
                        sAllocString += top_string - pString;
                        return pString + sizeof (char *);
                    }
                    else
                    {
                        return str_dup (top_string + sizeof (char *));
                    }
                }
        }
    }
}

char *fread_string_eol (FILE * fp)
{
    static bool char_special[256 - EOF];
    char *plast;
    char c;

    if (char_special[EOF - EOF] != TRUE)
    {
        char_special[EOF - EOF] = TRUE;
        char_special['\n' - EOF] = TRUE;
        char_special['\r' - EOF] = TRUE;
    }

    plast = top_string + sizeof (char *);
    if (plast > &string_space[MAX_STRING - MAX_STRING_LENGTH])
    {
        bug ("Fread_string: MAX_STRING %d exceeded.", MAX_STRING);
        exit (1);
    }

    /*
     * Skip blanks.
     * Read first char.
     */
    do
    {
        c = getc (fp);
    }
    while (isspace (c));

    if ((*plast++ = c) == '\n')
        return &str_empty[0];

    for (;;)
    {
        if (!char_special[(*plast++ = getc (fp)) - EOF])
            continue;

        switch (plast[-1])
        {
            default:
                break;

            case EOF:
                bug ("Fread_string_eol  EOF", 0);
                exit (1);
                break;

            case '\n':
            case '\r':
                {
                    union {
                        char *pc;
                        char rgc[sizeof (char *)];
                    } u1;
                    int ic;
                    int iHash;
                    char *pHash;
                    char *pHashPrev;
                    char *pString;

                    plast[-1] = '\0';
                    iHash = UMIN (MAX_KEY_HASH - 1, plast - 1 - top_string);
                    for (pHash = string_hash[iHash]; pHash; pHash = pHashPrev)
                    {
                        for (ic = 0; ic < sizeof (char *); ic++)
                            u1.rgc[ic] = pHash[ic];
                        pHashPrev = u1.pc;
                        pHash += sizeof (char *);

                        if (top_string[sizeof (char *)] == pHash[0]
                            && !strcmp (top_string + sizeof (char *) + 1,
                                        pHash + 1))
                            return pHash;
                    }

                    if (fBootDb)
                    {
                        pString = top_string;
                        top_string = plast;
                        u1.pc = string_hash[iHash];
                        for (ic = 0; ic < sizeof (char *); ic++)
                            pString[ic] = u1.rgc[ic];
                        string_hash[iHash] = pString;

                        nAllocString += 1;
                        sAllocString += top_string - pString;
                        return pString + sizeof (char *);
                    }
                    else
                    {
                        return str_dup (top_string + sizeof (char *));
                    }
                }
        }
    }
}



/*
 * Read to end of line (for comments).
 */
void fread_to_eol (FILE * fp)
{
    char c;

    do
    {
        c = getc (fp);
    }
    while (c != '\n' && c != '\r');

    do
    {
        c = getc (fp);
    }
    while (c == '\n' || c == '\r');

    ungetc (c, fp);
    return;
}



/*
 * Read one word (into static buffer).
 */
char *fread_word (FILE * fp)
{
    static char word[MAX_INPUT_LENGTH];
    char *pword;
    char cEnd;

    do
    {
        cEnd = getc (fp);
    }
    while (isspace (cEnd));

    if (cEnd == '\'' || cEnd == '"')
    {
        pword = word;
    }
    else
    {
        word[0] = cEnd;
        pword = word + 1;
        cEnd = ' ';
    }

    for (; pword < word + MAX_INPUT_LENGTH; pword++)
    {
        *pword = getc (fp);
        if (cEnd == ' ' ? isspace (*pword) : *pword == cEnd)
        {
            if (cEnd == ' ')
                ungetc (*pword, fp);
            *pword = '\0';
            return word;
        }
    }

    bug ("Fread_word: word too long.", 0);
    exit (1);
    return NULL;
}

/*
 * Allocate some ordinary memory,
 *   with the expectation of freeing it someday.
 */
void *alloc_mem (int sMem)
{
    void *pMem;
    int *magic;
    int iList;

    sMem += sizeof (*magic);

    for (iList = 0; iList < MAX_MEM_LIST; iList++)
    {
        if (sMem <= rgSizeList[iList])
            break;
    }

    if (iList == MAX_MEM_LIST)
    {
        bug ("Alloc_mem: size %d too large.", sMem);
        exit (1);
    }

    if (rgFreeList[iList] == NULL)
    {
        pMem = alloc_perm (rgSizeList[iList]);
    }
    else
    {
        pMem = rgFreeList[iList];
        rgFreeList[iList] = *((void **) rgFreeList[iList]);
    }

    magic = (int *) pMem;
    *magic = MAGIC_NUM;
    pMem += sizeof (*magic);

    return pMem;
}



/*
 * Free some memory.
 * Recycle it back onto the free list for blocks of that size.
 */
void free_mem (void *pMem, int sMem)
{
    int iList;
    int *magic;

    pMem -= sizeof (*magic);
    magic = (int *) pMem;

    if (*magic != MAGIC_NUM)
    {
        bug ("Attempt to recyle invalid memory of size %d.", sMem);
        bug ((char *) pMem + sizeof (*magic), 0);
        return;
    }

    *magic = 0;
    sMem += sizeof (*magic);

    for (iList = 0; iList < MAX_MEM_LIST; iList++)
    {
        if (sMem <= rgSizeList[iList])
            break;
    }

    if (iList == MAX_MEM_LIST)
    {
        bug ("Free_mem: size %d too large.", sMem);
        exit (1);
    }

    *((void **) pMem) = rgFreeList[iList];
    rgFreeList[iList] = pMem;

    return;
}


/*
 * Allocate some permanent memory.
 * Permanent memory is never freed,
 *   pointers into it may be copied safely.
 */
void *alloc_perm (int sMem)
{
    static char *pMemPerm;
    static int iMemPerm;
    void *pMem;

    while (sMem % sizeof (long) != 0)
        sMem++;
    if (sMem > MAX_PERM_BLOCK)
    {
        bug ("Alloc_perm: %d too large.", sMem);
        exit (1);
    }

    if (pMemPerm == NULL || iMemPerm + sMem > MAX_PERM_BLOCK)
    {
        iMemPerm = 0;
        if ((pMemPerm = calloc (1, MAX_PERM_BLOCK)) == NULL)
        {
            perror ("Alloc_perm");
            exit (1);
        }
    }

    pMem = pMemPerm + iMemPerm;
    iMemPerm += sMem;
    nAllocPerm += 1;
    sAllocPerm += sMem;
    return pMem;
}



/*
 * Duplicate a string into dynamic memory.
 * Fread_strings are read-only and shared.
 */
char *str_dup (const char *str)
{
    char *str_new;

    if (str[0] == '\0')
        return &str_empty[0];

    if (str >= string_space && str < top_string)
        return (char *) str;

    str_new = alloc_mem (strlen (str) + 1);
    strcpy (str_new, str);
    return str_new;
}



/*
 * Free a string.
 * Null is legal here to simplify callers.
 * Read-only shared strings are not touched.
 */
void free_string (char *pstr)
{
    if (pstr == NULL || pstr == &str_empty[0]
        || (pstr >= string_space && pstr < top_string))
        return;

    free_mem (pstr, strlen (pstr) + 1);
    return;
}



void do_areas (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];
    AREA_DATA *pArea1;
    AREA_DATA *pArea2;
    int iArea;
    int iAreaHalf;

    if (argument[0] != '\0')
    {
        send_to_char ("No argument is used with this command.\n\r", ch);
        return;
    }

    iAreaHalf = (top_area + 1) / 2;
    pArea1 = area_first;
    pArea2 = area_first;
    for (iArea = 0; iArea < iAreaHalf; iArea++)
        pArea2 = pArea2->next;

    for (iArea = 0; iArea < iAreaHalf; iArea++)
    {
        sprintf (buf, "%-39s%-39s\n\r",
                 pArea1->credits, (pArea2 != NULL) ? pArea2->credits : "");
        send_to_char (buf, ch);
        pArea1 = pArea1->next;
        if (pArea2 != NULL)
            pArea2 = pArea2->next;
    }

    return;
}



void do_memory (CHAR_DATA * ch, char *argument)
{
    char buf[MAX_STRING_LENGTH];

    sprintf (buf, "Affects %5d\n\r", top_affect);
    send_to_char (buf, ch);
    sprintf (buf, "Areas   %5d\n\r", top_area);
    send_to_char (buf, ch);
    sprintf (buf, "ExDes   %5d\n\r", top_ed);
    send_to_char (buf, ch);
    sprintf (buf, "Exits   %5d\n\r", top_exit);
    send_to_char (buf, ch);
    sprintf (buf, "Helps   %5d\n\r", top_help);
    send_to_char (buf, ch);
    sprintf (buf, "Socials %5d\n\r", social_count);
    send_to_char (buf, ch);
    sprintf (buf, "Mobs    %5d(%d new format)\n\r", top_mob_index, newmobs);
    send_to_char (buf, ch);
    sprintf (buf, "(in use)%5d\n\r", mobile_count);
    send_to_char (buf, ch);
    sprintf (buf, "Objs    %5d(%d new format)\n\r", top_obj_index, newobjs);
    send_to_char (buf, ch);
    sprintf (buf, "Resets  %5d\n\r", top_reset);
    send_to_char (buf, ch);
    sprintf (buf, "Rooms   %5d\n\r", top_room);
    send_to_char (buf, ch);
    sprintf (buf, "Shops   %5d\n\r", top_shop);
    send_to_char (buf, ch);

    sprintf (buf, "Strings %5d strings of %7d bytes (max %d).\n\r",
             nAllocString, sAllocString, MAX_STRING);
    send_to_char (buf, ch);

    sprintf (buf, "Perms   %5d blocks  of %7d bytes.\n\r",
             nAllocPerm, sAllocPerm);
    send_to_char (buf, ch);

    return;
}

void do_dump (CHAR_DATA * ch, char *argument)
{
    int count, count2, num_pcs, aff_count;
    CHAR_DATA *fch;
    MOB_INDEX_DATA *pMobIndex;
    PC_DATA *pc;
    OBJ_DATA *obj;
    OBJ_INDEX_DATA *pObjIndex;
    ROOM_INDEX_DATA *room;
    EXIT_DATA *exit;
    DESCRIPTOR_DATA *d;
    AFFECT_DATA *af;
    FILE *fp;
    int vnum, nMatch = 0;

    /* open file */
    fclose (fpReserve);
    fp = fopen ("mem.dmp", "w");

    /* report use of data structures */

    num_pcs = 0;
    aff_count = 0;

    /* mobile prototypes */
    fprintf (fp, "MobProt    %4d (%8d bytes)\n",
             top_mob_index, top_mob_index * (sizeof (*pMobIndex)));

    /* mobs */
    count = 0;
    count2 = 0;
    for (fch = char_list; fch != NULL; fch = fch->next)
    {
        count++;
        if (fch->pcdata != NULL)
            num_pcs++;
        for (af = fch->affected; af != NULL; af = af->next)
            aff_count++;
    }
    for (fch = char_free; fch != NULL; fch = fch->next)
        count2++;

    fprintf (fp, "Mobs    %4d (%8d bytes), %2d free (%d bytes)\n",
             count, count * (sizeof (*fch)), count2,
             count2 * (sizeof (*fch)));

    /* pcdata */
    count = 0;
    for (pc = pcdata_free; pc != NULL; pc = pc->next)
        count++;

    fprintf (fp, "Pcdata    %4d (%8d bytes), %2d free (%d bytes)\n",
             num_pcs, num_pcs * (sizeof (*pc)), count,
             count * (sizeof (*pc)));

    /* descriptors */
    count = 0;
    count2 = 0;
    for (d = descriptor_list; d != NULL; d = d->next)
        count++;
    for (d = descriptor_free; d != NULL; d = d->next)
        count2++;

    fprintf (fp, "Descs    %4d (%8d bytes), %2d free (%d bytes)\n",
             count, count * (sizeof (*d)), count2, count2 * (sizeof (*d)));

    /* object prototypes */
    for (vnum = 0; nMatch < top_obj_index; vnum++)
        if ((pObjIndex = get_obj_index (vnum)) != NULL)
        {
            for (af = pObjIndex->affected; af != NULL; af = af->next)
                aff_count++;
            nMatch++;
        }

    fprintf (fp, "ObjProt    %4d (%8d bytes)\n",
             top_obj_index, top_obj_index * (sizeof (*pObjIndex)));


    /* objects */
    count = 0;
    count2 = 0;
    for (obj = object_list; obj != NULL; obj = obj->next)
    {
        count++;
        for (af = obj->affected; af != NULL; af = af->next)
            aff_count++;
    }
    for (obj = obj_free; obj != NULL; obj = obj->next)
        count2++;

    fprintf (fp, "Objs    %4d (%8d bytes), %2d free (%d bytes)\n",
             count, count * (sizeof (*obj)), count2,
             count2 * (sizeof (*obj)));

    /* affects */
    count = 0;
    for (af = affect_free; af != NULL; af = af->next)
        count++;

    fprintf (fp, "Affects    %4d (%8d bytes), %2d free (%d bytes)\n",
             aff_count, aff_count * (sizeof (*af)), count,
             count * (sizeof (*af)));

    /* rooms */
    fprintf (fp, "Rooms    %4d (%8d bytes)\n",
             top_room, top_room * (sizeof (*room)));

    /* exits */
    fprintf (fp, "Exits    %4d (%8d bytes)\n",
             top_exit, top_exit * (sizeof (*exit)));

    fclose (fp);

    /* start printing out mobile data */
    fp = fopen ("mob.dmp", "w");

    fprintf (fp, "\nMobile Analysis\n");
    fprintf (fp, "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_mob_index; vnum++)
        if ((pMobIndex = get_mob_index (vnum)) != NULL)
        {
            nMatch++;
            fprintf (fp, "#%-4d %3d active %3d killed     %s\n",
                     pMobIndex->vnum, pMobIndex->count,
                     pMobIndex->killed, pMobIndex->short_descr);
        }
    fclose (fp);

    /* start printing out object data */
    fp = fopen ("obj.dmp", "w");

    fprintf (fp, "\nObject Analysis\n");
    fprintf (fp, "---------------\n");
    nMatch = 0;
    for (vnum = 0; nMatch < top_obj_index; vnum++)
        if ((pObjIndex = get_obj_index (vnum)) != NULL)
        {
            nMatch++;
            fprintf (fp, "#%-4d %3d active %3d reset      %s\n",
                     pObjIndex->vnum, pObjIndex->count,
                     pObjIndex->reset_num, pObjIndex->short_descr);
        }

    /* close file */
    fclose (fp);
    fpReserve = fopen (NULL_FILE, "r");
}



/*
 * Stick a little fuzz on a number.
 */
int number_fuzzy (int number)
{
    switch (number_bits (2))
    {
        case 0:
            number -= 1;
            break;
        case 3:
            number += 1;
            break;
    }

    return UMAX (1, number);
}



/*
 * Generate a random number.
 */
int number_range (int from, int to)
{
    int power;
    int number;

    if (from == 0 && to == 0)
        return 0;

    if ((to = to - from + 1) <= 1)
        return from;

    for (power = 2; power < to; power <<= 1);

    while ((number = number_mm () & (power - 1)) >= to);

    return from + number;
}



/*
 * Generate a percentile roll.
 */
int number_percent (void)
{
    int percent;

    while ((percent = number_mm () & (128 - 1)) > 99);

    return 1 + percent;
}



/*
 * Generate a random door.
 */
int number_door (void)
{
    int door;

    while ((door = number_mm () & (8 - 1)) > 5);

    return door;
}

int number_bits (int width)
{
    return number_mm () & ((1 << width) - 1);
}




/*
 * I've gotten too many bad reports on OS-supplied random number generators.
 * This is the Mitchell-Moore algorithm from Knuth Volume II.
 * Best to leave the constants alone unless you've read Knuth.
 * -- Furey
 */

/* I noticed streaking with this random number generator, so I switched
   back to the system srandom call.  If this doesn't work for you, 
   define OLD_RAND to use the old system -- Alander */

#if defined (OLD_RAND)
static int rgiState[2 + 55];
#endif

void init_mm ()
{
#if defined (OLD_RAND)
    int *piState;
    int iState;

    piState = &rgiState[2];

    piState[-2] = 55 - 55;
    piState[-1] = 55 - 24;

    piState[0] = ((int) current_time) & ((1 << 30) - 1);
    piState[1] = 1;
    for (iState = 2; iState < 55; iState++)
    {
        piState[iState] = (piState[iState - 1] + piState[iState - 2])
            & ((1 << 30) - 1);
    }
#else
    srandom (time (NULL) ^ getpid ());
#endif
    return;
}



long number_mm (void)
{
#if defined (OLD_RAND)
    int *piState;
    int iState1;
    int iState2;
    int iRand;

    piState = &rgiState[2];
    iState1 = piState[-2];
    iState2 = piState[-1];
    iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1);
    piState[iState1] = iRand;
    if (++iState1 == 55)
        iState1 = 0;
    if (++iState2 == 55)
        iState2 = 0;
    piState[-2] = iState1;
    piState[-1] = iState2;
    return iRand >> 6;
#else
    return random () >> 6;
#endif
}


/*
 * Roll some dice.
 */
int dice (int number, int size)
{
    int idice;
    int sum;

    switch (size)
    {
        case 0:
            return 0;
        case 1:
            return number;
    }

    for (idice = 0, sum = 0; idice < number; idice++)
        sum += number_range (1, size);

    return sum;
}



/*
 * Simple linear interpolation.
 */
int interpolate (int level, int value_00, int value_32)
{
    return value_00 + level * (value_32 - value_00) / 32;
}



/*
 * Removes the tildes from a string.
 * Used for player-entered strings that go into disk files.
 */
void smash_tilde (char *str)
{
    for (; *str != '\0'; str++)
    {
        if (*str == '~')
            *str = '-';
    }

    return;
}
/*
 * Removes dollar signs to keep snerts from crashing us.
 * Posted to ROM list by Kyndig. JR -- 10/15/00
 */
void smash_dollar( char *str )
{
    for( ; *str != '\0'; str++)
    {
        if( *str == '$' )
            *str = 'S';
    }
    return;
}




/*
 * Compare strings, case insensitive.
 * Return TRUE if different
 *   (compatibility with historical functions).
 */
bool str_cmp (const char *astr, const char *bstr)
{
    if (astr == NULL)
    {
        bug ("Str_cmp: null astr.", 0);
        return TRUE;
    }

    if (bstr == NULL)
    {
        bug ("Str_cmp: null bstr.", 0);
        return TRUE;
    }

    for (; *astr || *bstr; astr++, bstr++)
    {
        if (LOWER (*astr) != LOWER (*bstr))
            return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for prefix matching.
 * Return TRUE if astr not a prefix of bstr
 *   (compatibility with historical functions).
 */
bool str_prefix (const char *astr, const char *bstr)
{
    if (astr == NULL)
    {
        bug ("Strn_cmp: null astr.", 0);
        return TRUE;
    }

    if (bstr == NULL)
    {
        bug ("Strn_cmp: null bstr.", 0);
        return TRUE;
    }

    for (; *astr; astr++, bstr++)
    {
        if (LOWER (*astr) != LOWER (*bstr))
            return TRUE;
    }

    return FALSE;
}



/*
 * Compare strings, case insensitive, for match anywhere.
 * Returns TRUE is astr not part of bstr.
 *   (compatibility with historical functions).
 */
bool str_infix (const char *astr, const char *bstr)
{
    int sstr1;
    int sstr2;
    int ichar;
    char c0;

    if ((c0 = LOWER (astr[0])) == '\0')
        return FALSE;

    sstr1 = strlen (astr);
    sstr2 = strlen (bstr);

    for (ichar = 0; ichar <= sstr2 - sstr1; ichar++)
    {
        if (c0 == LOWER (bstr[ichar]) && !str_prefix (astr, bstr + ichar))
            return FALSE;
    }

    return TRUE;
}



/*
 * Compare strings, case insensitive, for suffix matching.
 * Return TRUE if astr not a suffix of bstr
 *   (compatibility with historical functions).
 */
bool str_suffix (const char *astr, const char *bstr)
{
    int sstr1;
    int sstr2;

    sstr1 = strlen (astr);
    sstr2 = strlen (bstr);
    if (sstr1 <= sstr2 && !str_cmp (astr, bstr + sstr2 - sstr1))
        return FALSE;
    else
        return TRUE;
}



/*
 * Returns an initial-capped string.
 */
char *capitalize (const char *str)
{
    static char strcap[MAX_STRING_LENGTH];
    int i;

    for (i = 0; str[i] != '\0'; i++)
        strcap[i] = LOWER (str[i]);
    strcap[i] = '\0';
    strcap[0] = UPPER (strcap[0]);
    return strcap;
}


/*
 * Append a string to a file.
 */
void append_file (CHAR_DATA * ch, char *file, char *str)
{
    FILE *fp;

    if (IS_NPC (ch) || str[0] == '\0')
        return;

    fclose (fpReserve);
    if ((fp = fopen (file, "a")) == NULL)
    {
        perror (file);
        send_to_char ("Could not open the file!\n\r", ch);
    }
    else
    {
        fprintf (fp, "[%5d] %s: %s\n",
                 ch->in_room ? ch->in_room->vnum : 0, ch->name, str);
        fclose (fp);
    }

    fpReserve = fopen (NULL_FILE, "r");
    return;
}



/*
 * Reports a bug.
 */
void bug (const char *str, int param)
{
    char buf[MAX_STRING_LENGTH];

    if (fpArea != NULL)
    {
        int iLine;
        int iChar;

        if (fpArea == stdin)
        {
            iLine = 0;
        }
        else
        {
            iChar = ftell (fpArea);
            fseek (fpArea, 0, 0);
            for (iLine = 0; ftell (fpArea) < iChar; iLine++)
            {
                while (getc (fpArea) != '\n');
            }
            fseek (fpArea, iChar, 0);
        }

        sprintf (buf, "[*****] FILE: %s LINE: %d", strArea, iLine);
        log_string (buf);
/* RT removed because we don't want bugs shutting the mud 
    if ( ( fp = fopen( "shutdown.txt", "a" ) ) != NULL )
    {
        fprintf( fp, "[*****] %s\n", buf );
        fclose( fp );
    }
*/
    }

    strcpy (buf, "[*****] BUG: ");
    sprintf (buf + strlen (buf), str, param);
    log_string (buf);
/* RT removed due to bug-file spamming 
    fclose( fpReserve );
    if ( ( fp = fopen( BUG_FILE, "a" ) ) != NULL )
    {
    fprintf( fp, "%s\n", buf );
    fclose( fp );
    }
    fpReserve = fopen( NULL_FILE, "r" );
*/

    return;
}



/*
 * Writes a string to the log.
 */
void log_string (const char *str)
{
    char *strtime;

    strtime = ctime (&current_time);
    strtime[strlen (strtime) - 1] = '\0';
    fprintf (stderr, "%s :: %s\n", strtime, str);
    return;
}



/*
 * This function is here to aid in debugging.
 * If the last expression in a function is another function call,
 *   gcc likes to generate a JMP instead of a CALL.
 * This is called "tail chaining."
 * It hoses the debugger call stack for that call.
 * So I make this the last call in certain critical functions,
 *   where I really need the call stack to be right for debugging!
 *
 * If you don't understand this, then LEAVE IT ALONE.
 * Don't remove any calls to tail_chain anywhere.
 *
 * -- Furey
 */
void tail_chain (void)
{
    return;
}

/* Added this as part of a bugfix suggested by Chris Litchfield (of
 * "The Mage's Lair" fame). Pets were being loaded with any saved
 * affects, then having those affects loaded again. -- JR 2002/01/31
 */
bool check_pet_affected(int vnum, AFFECT_DATA *paf)
{
		  MOB_INDEX_DATA *petIndex;

		    petIndex = get_mob_index(vnum);
			  if (petIndex == NULL)
					      return FALSE;

			    if (paf->where == TO_AFFECTS)
						    if (IS_AFFECTED(petIndex, paf->bitvector))
									      return TRUE;

				  return FALSE;
}