/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Dystopia Mud improvements copyright (C) 2000, 2001 by Brian Graversen *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* _/ _/ *
* _/_/_/ _/_/ _/_/_/ _/ _/_/ _/ _/ _/_/_/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ _/ *
* _/ _/ _/ _/_/_/ _/ _/_/ _/_/_/ _/_/_/ *
***************************************************************************
* Mindcloud Copyright 2001-2003 by Jeff Boschee (Zarius), *
* Additional credits are in the help file CODECREDITS *
* All Rights Reserved. *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#include <sys/types.h>
#include <sys/time.h>
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <time.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/wait.h> // we need these to call wait()
#include <signal.h>
#include "merc.h"
#include "interp.h"
#include "olc.h"
#include "recycle.h"
#include "md5.h"
/*
* Malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int malloc_debug args( ( int ) );
extern int malloc_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix) || defined(WIN32)
#include <signal.h>
#if !defined(WIN32)
#include <unistd.h>
#include <sys/resource.h> /* for RLIMIT_NOFILE */
#endif
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
const char compress_will [] = { '\0' };
const char compress_do [] = { '\0' };
const char compress_dont [] = { '\0' };
const char compress_start [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <arpa/telnet.h>
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS, '\0' };
const char compress_do [] = { IAC, DO, TELOPT_COMPRESS, '\0' };
const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS, '\0' };
void show_string args((DESCRIPTOR_DATA *d, char *input ));
#endif
#if defined( WIN32 )
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
void gettimeofday args( ( struct timeval *tp, void *tzp ) );
void show_string args((DESCRIPTOR_DATA *d, char *input ));
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fcntl.h>
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* This includes Solaris SYSV as well.
*/
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_free; /* Free list for descriptors */
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
char str_boot_time[MAX_INPUT_LENGTH];
time_t current_time; /* Time of this pulse */
int arena;
bool quest; /* Is there a quest running? */
bool auto_quest; /* Quests start on their own? */
CHAR_DATA * quest_mob; /* Mob which started quest */
CHAR_DATA * quest_target; /* Target of the quest */
OBJ_DATA * aquest_object; /* Object to recover */
int quest_timer; /* Time left to get object */
int quest_wait=0; /* Min time until next quest */
sh_int quest_personality; /* mob's crusade personality :) */
bool MOBtrigger = TRUE; /* act() switch */
/* Colour scale char list - Calamar */
char *scale[SCALE_COLS] = {
L_RED,
YELLOW,
L_GREEN,
L_BLUE
};
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix) || defined( WIN32 )
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void new_descriptor args( ( int dcontrol ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
#endif
/*
* Other local functions (OS-independent).
*/
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_kickoff args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( DESCRIPTOR_DATA *d ) );
void bust_a_header args((DESCRIPTOR_DATA *d));
void lookup_address args( ( DUMMY_ARG *dummyarg) );
bool check_banned args((DESCRIPTOR_DATA *dnew )); // Ban check
bool check_newbiebanned args((DESCRIPTOR_DATA *dnew )); // Ban check
int proc_pid;
int port, control;
int main( int argc, char **argv )
{
struct timeval now_time;
char buf[MSL];
bool fCopyOver = FALSE;
#ifdef IMC
int imcsocket = -1;
#endif
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
malloc_debug( 2 );
#endif
#ifdef RLIMIT_NOFILE
#ifndef min
# define min(a,b) (((a) < (b)) ? (a) : (b))
#endif
{
struct rlimit rlp;
(void)getrlimit(RLIMIT_NOFILE, &rlp);
rlp.rlim_cur=min(rlp.rlim_max,FD_SETSIZE);
(void)setrlimit(RLIMIT_NOFILE, &rlp);
}
#endif
/*
* Crash recovery by Mandrax
*/
signal(SIGSEGV, crashrecov);
signal(SIGTERM, panic_shutdown);
proc_pid = getpid();
/*
* Init time and encryption.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 4000;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
}
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
#ifdef IMC
imcsocket = atoi( argv[4] );
#endif
}
else
fCopyOver = FALSE;
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db( );
log_string( "XXXXX is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix) || defined(WIN32)
if (!fCopyOver) /* We have already the port if copyover'ed */
control = init_socket (port);
#ifdef IMC
/* Initialize and connect to IMC2 */
imc_startup( FALSE, imcsocket, fCopyOver );
#endif
boot_db (fCopyOver);
wiznet_printf( NULL, NULL, WIZ_DEBUG, 0, 0, "%s is ready to rock on port %d.", MUDNAME, port );
xprintf( buf, "%s is ready to rock on port %d.", MUDNAME, port );
log_string2( buf );
game_loop_unix( control );
#if !defined( WIN32 )
close( control );
#else
closesocket( control );
WSACleanup();
#endif
#endif
#ifdef IMC
imc_shutdown( FALSE );
#endif
/*
* That's all, folks.
*/
log_string2( "Normal termination of game." );
exit( 0 );
return 0;
}
int init_socket( int iport )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if (setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &x, sizeof(int)) < 0)
{
perror( "Init_socket: SO_REUSEADDR" );
close( fd );
exit( 1 );
}
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( iport );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror( "Init_socket: bind" );
close( fd );
exit( 1 );
}
if ( listen( fd, 3 ) < 0 )
{
perror( "Init_socket: listen" );
close( fd );
exit( 1 );
}
return fd;
}
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
descriptor_list = &dcon;
/*
* Send the greeting.
*/
/*
* {
* extern char * help_greeting;
* if ( help_greeting[0] == '.' )
* write_to_buffer( &dcon, help_greeting+1, 0 );
* else
* write_to_buffer( &dcon, help_greeting , 0 );
* }
*/
/*
* Send the greeting.
*/
{
extern char *help_greetinga;
extern char *help_greetingb;
switch (number_range(0, 2))
{
default:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0);
break;
case 0:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0);
break;
case 1:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0);
break;
case 2:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0);
break;
}
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
if ( !run_olc_editor( d ) )
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
case CON_PFILE:
jope_interp( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
#ifdef IMC
imc_loop( );
#endif
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 || d->out_compress )
&& FD_ISSET(d->descriptor, &out_set)
if ( !process_output( d, TRUE ) )
{
bool ok = TRUE;
if ( d->fcommand || d->outtop > 0 )
ok = process_output( d, TRUE );
if (ok && d->out_compress)
ok = processCompressed(d);
if (!ok)
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL )
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix) || defined(WIN32)
void excessive_cpu(int blx)
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( !IS_NPC(vch) )
{
send_to_char("Mud frozen: Autosave and quit. The mud will reboot in 2 seconds.\n\r",vch);
interpret( vch, "quit" );
}
}
exit(1);
}
void game_loop_unix( int icontrol )
{
static struct timeval null_time;
struct timeval last_time;
#if !defined(WIN32)
signal( SIGPIPE, SIG_IGN );
#endif
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( malloc_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( icontrol, &in_set );
maxdesc = icontrol;
/* kavirpoint
maxdesc = control * 2;
*/
for ( d = descriptor_list; d != NULL; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( icontrol, &in_set ) )
new_descriptor( icontrol );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch( d->connected )
{
default:
nanny( d, d->incomm );
break;
case CON_PLAYING:
if ( !run_olc_editor( d ) )
interpret( d->character, d->incomm );
break;
case CON_EDITING:
edit_buffer( d->character, d->incomm );
break;
case CON_PFILE:
jope_interp( d->character, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
#ifdef IMC
imc_loop( );
#endif
/*
* Autonomous game motion.
*/
update_handler( );
//mud_recv_message();
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 )
&& FD_ISSET(d->descriptor, &out_set) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL )
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
#if !defined(WIN32)
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
#else
{
int times_up;
int nappy_time;
struct _timeb start_time;
struct _timeb end_time;
_ftime( &start_time );
times_up = 0;
while( times_up == 0 )
{
_ftime( &end_time );
if ( ( nappy_time =
(int) ( 1000 *
(double) ( ( end_time.time - start_time.time ) +
( (double) ( end_time.millitm -
start_time.millitm ) /
1000.0 ) ) ) ) >=
(double)( 1000 / PULSE_PER_SECOND ) )
times_up = 1;
else
{
Sleep( (int) ( (double) ( 1000 / PULSE_PER_SECOND ) -
(double) nappy_time ) );
times_up = 1;
}
}
}
#endif
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
void init_descriptor (DESCRIPTOR_DATA *dnew, int desc)
{
static DESCRIPTOR_DATA d_zero;
*dnew = d_zero;
dnew->descriptor = desc;
dnew->character = NULL;
dnew->connected = CON_GET_NAME;
dnew->lookup_status = STATUS_LOOKUP;
dnew->showstr_head = str_dup ("");
dnew->showstr_point = 0;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
dnew->outsize = 2000;
dnew->outbuf = alloc_mem (dnew->outsize);
}
#if defined(unix) || defined(WIN32)
void new_descriptor( int dcontrol )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
size_t desc, size;
pthread_attr_t attr;
pthread_t thread_lookup;
DUMMY_ARG *dummyarg;
bool DOS_ATTACK = FALSE;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
/* New Dummy Argument */
if (dummy_free == NULL)
{
dummyarg = alloc_perm(sizeof(*dummyarg));
}
else
{
dummyarg = dummy_free;
dummy_free = dummy_free->next;
}
dummyarg->status = 1;
dummyarg->next = dummy_list;
dummy_list = dummyarg;
size = sizeof(sock);
getsockname( dcontrol, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( dcontrol, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
#if !defined(WIN32)
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
#endif
/*
* Cons a new descriptor.
*/
if ( descriptor_free == NULL )
{
dnew = alloc_perm( sizeof(*dnew) );
}
else
{
dnew = descriptor_free;
descriptor_free = descriptor_free->next;
}
init_descriptor (dnew, desc);
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
xprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
dnew->host = str_dup(buf); // set the temporary ip as the host.
/* we do a hostlookup on everyone but localhost */
if (str_cmp(dnew->host, "127.0.0.1"))
{
/* Set up the dummyarg for use in lookup_address */
dummyarg->buf = str_dup((char *) &sock.sin_addr);
dummyarg->d = dnew;
if (thread_count < 50) /* should be more than plenty */
{
/* just use the ip, then make the thread do the lookup */
pthread_create( &thread_lookup, &attr, (void *)&lookup_address, (void*) dummyarg);
}
else DOS_ATTACK = TRUE;
}
else dnew->lookup_status++;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
if (DOS_ATTACK)
{
write_to_buffer(dnew, "Sorry, currently under attack, try again later.\n\r", 0 );
close_socket(dnew);
return;
}
/* mccp: tell the client we support compression */
write_to_buffer( dnew, compress_will, 0 );
/*
* Send the greeting.
*/
{
extern char *help_greetinga;
extern char *help_greetingb;
switch (number_range(0, 2))
{
default:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0); break; case 0:
if (help_greetinga[0] == '.')
write_to_buffer(dnew, help_greetinga + 1, 0);
else
write_to_buffer(dnew, help_greetinga, 0); break; case 1:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0); break; case 2:
if (help_greetingb[0] == '.')
write_to_buffer(dnew, help_greetingb + 1, 0);
else
write_to_buffer(dnew, help_greetingb, 0); break;}
}
if (DOS_ATTACK)
{
write_to_buffer(dnew, "Sorry, currently under attack, try again later.\n\r", 0 );
close_socket(dnew);
}
return;
}
#endif
void lookup_address(DUMMY_ARG * darg)
{
#if !defined(__CYGWIN__)
struct hostent *from = 0;
struct hostent ent;
char buf[16384]; // enough ??
int err;
#endif
thread_count++;
#if !defined(__CYGWIN__)
gethostbyaddr_r( darg->buf, sizeof(darg->buf), AF_INET, &ent, buf, 16384, &from, &err);
if (from && from->h_name)
{
free_string(darg->d->host);
darg->d->host = str_dup(from->h_name);
}
#else
free_string(darg->d->host);
darg->d->host = str_dup("Cannot Lookup");
#endif
/*
* Brilliant system there Mr. Jobo
*/
darg->d->lookup_status++;
free_string(darg->buf);
darg->status = 0;
thread_count--;
pthread_exit(0);
}
bool check_banned( DESCRIPTOR_DATA *dnew )
{
BAN_DATA *pban;
for (pban = ban_list; pban != NULL; pban = pban->next)
if (!str_suffix(pban->name, dnew->host)) return TRUE;
return FALSE;
}
bool check_newbiebanned( DESCRIPTOR_DATA *dnew )
{
BAN_DATA *pban;
for (pban = newbieban_list; pban != NULL; pban = pban->next)
if (!str_suffix(pban->name, dnew->host)) return TRUE;
return FALSE;
}
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
char buf[MSL];
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
if (dclose->character != NULL &&
(dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) &&
IS_NPC(dclose->character)) do_return(dclose->character,"");
if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
if (d->snoop_by == dclose) d->snoop_by = NULL;
}
/*
* Loose link or free char
*/
if ((ch = dclose->character) != NULL)
{
xprintf( buf, "Closing link to %s.", ch->name );
wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) );
log_string( LOG_CONNECT, buf );
/* If ch is writing note or playing, just lose link otherwise clear char */
if ((dclose->connected == CON_PLAYING) || ((dclose->connected >= CON_NOTE_TO) &&
(dclose->connected <= CON_NOTE_FINISH)))
{
if (IS_SET(ch->extra, EXTRA_AFK)) REMOVE_BIT(ch->extra,EXTRA_AFK);
if (IS_SET(ch->extra, EXTRA_OSWITCH)) do_humanform(ch,"");
do_call(ch,"all");
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING;
return;
}
/* For a better kickoff message :) KaVir */
void close_socket2( DESCRIPTOR_DATA *dclose, bool kickoff )
{
CHAR_DATA *ch;
if (dclose->lookup_status > STATUS_DONE) return;
dclose->lookup_status += 2;
if (dclose->outtop > 0) process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 );
if (dclose->character != NULL &&
(dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING) &&
IS_NPC(dclose->character)) do_return(dclose->character,"");
if (dclose->connected == CON_PFILE) jope_done(dclose->character, "");
/*
* Clear snoops
*/
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
if (d->snoop_by == dclose) d->snoop_by = NULL;
}
if ((ch = dclose->character) != NULL)
{
if (dclose->connected == CON_PLAYING || dclose->connected == CON_EDITING)
{
if (kickoff)
act( "$n doubles over in agony and $s eyes roll up into $s head.", ch, NULL, NULL, TO_ROOM);
save_char_obj( ch );
ch->desc = NULL;
}
else
{
free_char( dclose->character );
}
}
if (d_next == dclose) d_next = d_next->next;
dclose->connected = CON_NOT_PLAYING;
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
int iStart;
char buf[MSL];
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* one dirty patch to avoid spams of EOF's */
if (d->connected == CON_NOT_PLAYING)
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
if (d != NULL && d->character != NULL) {
xprintf( buf, "%s input overflow!", d->character->lasthost );
wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 );
log_string( LOG_SECURITY, buf );
}
else if (d->lookup_status != STATUS_LOOKUP) {
xprintf( buf, "%s input overflow!", d->host );
wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 );
log_string( LOG_SECURITY, buf );
}
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix) || defined(WIN32)
for ( ; ; )
{
int nRead;
#if !defined(WIN32)
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
#else
nRead = recv( d->descriptor, d->inbuf + iStart,
sizeof( d->inbuf ) - 10 - iStart, 0 );
#endif
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
return FALSE;
}
#if !defined(WIN32)
else if ( errno == EWOULDBLOCK )
break;
#endif
#if defined( WIN32 )
else if ( WSAGetLastError() == WSAEWOULDBLOCK || errno == EAGAIN )
break;
#endif
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
char buf[MSL];
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
write_to_descriptor( d, "Line too long.\n\r", 0 );
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
/* handling vt100 feedback */
else if (d->inbuf[i] == '\e')
{
char xbuf[30]; // plenty
char *xptr;
int xk = 1;
xbuf[0] = '\0';
xptr = xbuf;
/* first we scan to see if this is really a reply to our request */
while (d->inbuf[i+xk] != 'R' && xk < 10) xk++;
/* I'm sure most screens use at most 999x999 chars */
if (xk < 10)
{
i += 2; xk = 0;
while (d->inbuf[i] != ';' && d->inbuf[i] != '\0' && ++xk < 30)
{
*xptr = d->inbuf[i];
xptr++; i++;
}
*xptr = '\0';
init_vt100(d, xbuf);
}
}
else if (d->inbuf[i] == (signed char)IAC) {
if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do))) {
i += strlen(compress_do) - 1;
compressStart(d);
}
else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont))) {
i += strlen(compress_dont) - 1;
compressEnd2(d);
}
}
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if ( ++d->repeat >= 40 )
{
if (d != NULL && d->character != NULL) {
xprintf( buf, "%s input overflow!", d->character->lasthost );
wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 );
log_string( LOG_SECURITY, log_buf );
}
else if (d->lookup_status != STATUS_LOOKUP) {
xprintf( buf, "%s input overflow!", d->host );
wiznet( buf, NULL, NULL, WIZ_SECURE, 0, 0 );
log_string( LOG_SECURITY, log_buf );
}
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
xprintf( d->incomm, "quit" );
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
#define COPYOVER_FILE "copyover.data"
#define EXE_FILE "../src/mcloud"
void panic_shutdown(int iSignal)
{
DESCRIPTOR_DATA *d;
CHAR_DATA *gch;
FILE *fp;
char buf[200];
xprintf(buf, "\n\rServer reboot, saving and doing a panic shutdown.");
/* We really don't want to lose this info */
save_coreinfo();
/* save all connected players */
for (d = descriptor_list; d; d = d->next)
{
if ((gch = d->character) == NULL) continue;
call_all(gch);
save_char_obj(gch);
write_to_descriptor_2(d->descriptor, buf, 0);
}
/* create a bug message so it's easy to know what happended */
bug("Server Rebooted, handling it safely.", 0);
/* shutdown file - probably not needed, but hey */
if ((fp = fopen(SHUTDOWN_FILE, "w")) != NULL)
{
fprintf(fp, "Server Reboot\n");
fclose (fp);
}
/* and we die */
exit(0);
}
/*
* Crash recovery system written by Mandrax, based on copyover
* Includes call to signal() in main.
* Mostly copied from copyover.
*/
void crashrecov(int iSignal)
{
CHAR_DATA *gch;
OBJ_DATA *obj;
FILE *fp;
//DESCRIPTOR_DATA *d, *d_next;
DESCRIPTOR_DATA *d;
char buf [200], buf2[100];
int pid;
int iFork;
int i;
FILE *fReturn;
FILE *fCrash;
/* unlock memory mutex - prevent lockups */
pthread_mutex_unlock(&memory_mutex);
/*
* An attempt to avoid spam crashes
*/
if ((fReturn = fopen(CRASH_TEMP_FILE, "r")) != NULL)
{
signal(SIGSEGV, SIG_IGN);
raise(SIGSEGV);
return;
}
fCrash = fopen(CRASH_TEMP_FILE, "w");
fprintf(fCrash, "0");
fclose(fCrash);
//save_polls();
dump_last_command();
/*
* This will cause a core dump, even though the signal was handled
*/
iFork = fork();
wait(NULL);
if((pid = getpid()) != proc_pid)
{
signal(SIGSEGV, SIG_IGN);
raise(SIGSEGV);
return;
}
fp = fopen (COPYOVER_FILE, "w");
if (!fp)
{
perror("crashrecov:fopen");
return;
}
/* save and stuff */
for (gch = char_list; gch != NULL; gch = gch->next)
{
if (IS_NPC(gch)) continue;
/* Fix any possibly head/object forms */
if (IS_HEAD(gch,LOST_HEAD) || IS_SET(gch->extra, EXTRA_OSWITCH))
{
REMOVE_BIT(gch->loc_hp[0], LOST_HEAD);
REMOVE_BIT(gch->affected_by, AFF_POLYMORPH);
REMOVE_BIT(gch->extra, EXTRA_OSWITCH);
gch->morph = str_dup("");
gch->pcdata->chobj = NULL;
gch->pcdata->obj_vnum = 0;
char_from_room(gch);
char_to_room(gch,get_room_index(ROOM_VNUM_ALTAR));
}
/* Take care of possibly artifacts */
for (i = 0; i < MAX_WEAR; i++)
{
if ((obj = get_eq_char(gch, i)) != NULL)
{
if (IS_SET(obj->quest, QUEST_ARTIFACT))
unequip_char(gch, obj);
}
}
gch->hit = gch->max_hit;
gch->position = POS_STANDING;
do_call(gch, "all");
save_char_obj(gch);
}
xprintf (buf, "\n\r <*> mc clone has crashed <*>\n\r\n\r"
" <*> Attempting to restore last savefile <*>\n\r");
/* For each playing descriptor, save its state */
for (d = descriptor_list; d ; d = d_next)
{
CHAR_DATA * och = d->character;
if (d->out_compress)
{
write_to_buffer(d, "Disabling Compression.\n\n\r", 0);
compressEnd2(d);
}
d_next = d->next; /* We delete from the list , so need to save this */
if (!d->character || d->connected != 0) /* drop those logging on */
{
write_to_descriptor_2(d->descriptor, "\n\rSorry, the mud has crashed.\n\rPlease log on another char and report this, your char MAY be bugged.\n\r", 0);
close_socket2 (d, FALSE); /* throw'em out */
}
else
{
fprintf(fp, "%d %s %s\n", d->descriptor, och->name, d->host);
write_to_descriptor_2(d->descriptor, buf, 0);
}
}
fprintf (fp, "-1\n");
fclose (fp);
fclose (fpReserve);
/* recycle descriptors */
recycle_descriptors();
/* exec - descriptors are inherited */
xprintf(buf, "%d", port);
xprintf(buf2, "%d", control);
execl(EXE_FILE, "mcloud", buf, "crashrecov", buf2, (char *) NULL);
/* Failed - sucessful exec will not return */
perror("crashrecov: execl");
log_string2("Crash recovery FAILED!\n\r");
/* The least we can do is exit gracefully :P */
exit(1);
}
void retell_mccp( DESCRIPTOR_DATA *d)
{
write_to_buffer( d, compress_will, 0 );
return;
}
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
//extern bool merc_down;
/*
* Bust a prompt.
*/
if ( d->showstr_point )
write_to_buffer ( d, "[Hit Return to continue]\n\r", 0 );
if ( fPrompt && !merc_down && (d->connected == CON_PLAYING
|| d->connected == CON_PFILE))
{
char buf[200]; //more than plenty
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->original ? d->original : d->character;
if (IS_SET(ch->act, PLR_BRIEF5))
{
if (ch->amount_attacks_dealt > 0)
{
xprintf(buf, "#GYou've dealt #C%d #Gattacks causing #C%d #Gdamage. #0(#Y%d #Gaverage#0)#n\n\r",
ch->amount_attacks_dealt, ch->amount_damage_dealt,
ch->amount_damage_dealt/ch->amount_attacks_dealt);
send_to_char(buf, ch);
}
if (ch->amount_attacks_recieved > 0)
{
xprintf(buf, "#GYou've been struck by #C%d #Gattacks, causing #C%d #Gdamage. #0(#Y%d #Gaverage#0)#n\n\r",
ch->amount_attacks_recieved, ch->amount_damage_recieved,
ch->amount_damage_recieved/ch->amount_attacks_recieved);
send_to_char(buf, ch);
}
ch->amount_damage_dealt = 0;
ch->amount_damage_recieved = 0;
ch->amount_attacks_dealt = 0;
ch->amount_attacks_recieved = 0;
}
if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100))
{
xprintf(buf, "%s\e[%d;1H", VT_SAVECURSOR, ch->pcdata->vt100_size);
write_to_buffer(d, buf, 0);
}
write_to_buffer( d, "\n\r", 2 );
if (IS_SET(ch->act, PLR_PROMPT) && IS_EXTRA(ch, EXTRA_PROMPT))
bust_a_prompt( d );
else if ( IS_SET(ch->act, PLR_PROMPT) )
{
//char buf[MAX_STRING_LENGTH];
char cond[MAX_INPUT_LENGTH];
char hit_str[MAX_INPUT_LENGTH];
char mana_str[MAX_INPUT_LENGTH];
char move_str[MAX_INPUT_LENGTH];
char exp_str[MAX_INPUT_LENGTH];
ch = d->character;
if (IS_HEAD(ch,LOST_HEAD) || IS_EXTRA(ch,EXTRA_OSWITCH))
{
xprintf(exp_str, "%s", commanum(ch->exp));
COL_SCALE(exp_str, ch, ch->exp, 1000);
xprintf( buf, "#n<[#C%sX#n] [#C?#bH #C?#bM #C?#bV#n]> ",exp_str );
}
else if (ch->position == POS_FIGHTING)
{
victim = ch->fighting;
if (victim == NULL)
{
xprintf(cond, "NA");
ADD_COLOUR(ch, cond, L_RED);
}
if ((victim->hit*100/victim->max_hit) < 25)
{
xprintf(cond, "#0[#R* #0]#n");
}
else if ((victim->hit*100/victim->max_hit) < 50)
{
xprintf(cond, "#0[#r** #0]#n");
}
else if ((victim->hit*100/victim->max_hit) < 75)
{
xprintf(cond, "#0[#Y*** #0]#n");
}
else if ((victim->hit*100/victim->max_hit) < 100)
{
xprintf(cond, "#0[#g**** #0]#n");
}
else if ((victim->hit*100/victim->max_hit) >= 100)
{
xprintf(cond, "#0[#G*****#0]#n");
}
xprintf(hit_str, "%s", commanum(ch->hit));
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
xprintf(mana_str, "%s", commanum(ch->mana));
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
xprintf(move_str, "%s", commanum(ch->move));
COL_SCALE(move_str, ch, ch->move, ch->max_move);
xprintf( buf, "#0-=#n%s#0=- -=#n%s#Rhp #n%s#Rm #n%s#Rmv#0=- #n",
cond, hit_str, mana_str, move_str );
}
else
{
xprintf(hit_str, "%s", commanum(ch->hit));
COL_SCALE(hit_str, ch, ch->hit, ch->max_hit);
xprintf(mana_str, "%s", commanum(ch->mana));
COL_SCALE(mana_str, ch, ch->mana, ch->max_mana);
xprintf(move_str, "%s", commanum(ch->move));
COL_SCALE(move_str, ch, ch->move, ch->max_move);
xprintf(exp_str, "%s", commanum(ch->exp));
COL_SCALE(exp_str, ch, ch->exp, 1000);
xprintf( buf, "#0-=#n%s#Rxp#0=- -=#n%s#Rhp #n%s#Rm #n%s#Rmv#0=- #n",
exp_str, hit_str, mana_str, move_str );
}
write_to_buffer( d, buf, 0 );
}
if (!IS_NPC(ch) && IS_SET(ch->pcdata->tempflag, TEMP_VT100))
{
write_to_buffer(d, VT_RESTORECURSOR, 0);
}
if ( IS_SET(ch->act, PLR_TELNET_GA) )
write_to_buffer( d, go_ahead_str, 0 );
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
write_to_buffer( d->snoop_by, "% ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
if ( !write_to_descriptor( d, d->outbuf, d->outtop ) )
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length)
{
char tb[32000], ccode;
int i,j;
bool ansi;
if ( length <= 0 )
length = strlen(txt);
if ( length >= MAX_STRING_LENGTH )
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
//send_to_char("#1Too much text to show, clearing...#n",d->character);
//logf("Too much text to show, clearing..... (%s)",d->character->name);
return;
}
if (d->character == NULL ||
(d->connected != CON_PLAYING))
ansi = FALSE;
else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE;
if (d->connected == CON_GET_NAME) ansi = TRUE;
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
j = 0;
ccode = '3';
tb[0] = '\0';
for (i = 0; i < length ; i++)
{
if (txt[i] == '#' && txt[i+1] != 'I' && txt[i+1] != 'N')
{
i++;
ccode = '3';
switch (txt[i])
{
default : tb[j++] = '#'; tb[j++] = txt[i]; break;
//case '-': tb[j++] = '~'; break;
//case '+': tb[j++] = '%'; break;
case '#': tb[j++] = '#'; break;
case 'I':
case 'i': tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = 'm'; break;
case 'f': tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] ='m'; break;
case 'u': tb[j++] = 27; tb[j++] = '['; tb[j++] = '4'; tb[j++] ='m'; break;
case 'd': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '5'; tb[j++] = '1';
break;
case 'N':
case 'n':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] ='m'; break;
case 'B': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'L': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case '0': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case 'D': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case '1': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case '2': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case '3': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case '4': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case '5': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case '6': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case '7': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case '8': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 'w': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 'W': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case '9': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '7'; tb[j++] = ';';
tb[j++] = '4'; tb[j++] = '1'; tb[j++] = 'm';
break;
case 'r': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 'R': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 'g': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 'G': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 'o': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 'y': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 'Y': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 'l': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'b': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 'p': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 'P': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 'c': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 'C': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 'e': if (!ansi) continue;
switch ( number_range ( 1, 3 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
}
break;
case 'k': if (!ansi) continue;
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
}
break;
case 'q': if (!ansi) continue;
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
}
break;
case 'a': if (!ansi) continue;
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
}
break;
case 'h': if (!ansi) continue;
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
}
break;
case 'x': if (!ansi) continue;
switch ( number_range ( 1, 8 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 7:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 8:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
}
break;
case '*':
switch ( number_range ( 1, 3 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
}
break;
case '+': if (!ansi) continue;
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;;
}
break;
case 'v': if (!ansi) continue;
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
}
break;
case 'z':
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
}
break;
case 't': if (!ansi) continue;
switch ( number_range ( 1, 6 ) )
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
}
break;
case 's': if (!ansi) continue;
switch(number_range(1,15))
{
case 1:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 2:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 3:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
case 4:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case 5:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 6:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 7:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case W:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 9:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case 10:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case 11:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case 12:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case 13:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case 14:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case 15:
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
}
break;
}
}
else if (txt[i] == '{' && txt[i+1] != '#')
{
i++;
ccode = '4';
switch (txt[i])
{
default : tb[j++] = '{'; tb[j++] = txt[i]; break;
case '{': tb[j++] = txt[i]; break;
case 'N':
case 'n':
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
tb[j++] = 27; tb[j++] = '['; tb[j++] = '0'; tb[j++] = 'm';
break;
case '0': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '0'; tb[j++] = 'm';
break;
case '1': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '1'; tb[j++] = 'm';
break;
case '2': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '2'; tb[j++] = 'm';
break;
case '3': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '3'; tb[j++] = 'm';
break;
case '4': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '4'; tb[j++] = 'm';
break;
case '5': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '5'; tb[j++] = 'm';
break;
case '6': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '6'; tb[j++] = 'm';
break;
case '7': if (!ansi) continue;
tb[j++] = 27; tb[j++] = '['; tb[j++] = '1'; tb[j++] = ';';
tb[j++] = ccode; tb[j++] = '7'; tb[j++] = 'm';
break;
}
}
else tb[j++] = txt[i];
}
tb[j] = '\0';
length = j;
if ( length >= MAX_STRING_LENGTH )
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
xprintf(tb,"Too much text to show, clearing....");
length=strlen(tb);
//logf("Too much text to show, clearing..... (%s)",d->character->name);
}
if (d->outtop + length >= 32000)
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
xprintf(tb,"Too much text to show, clearing....");
length=strlen(tb);
//logf("Too much text to show, clearing..... (%s)",d->character->name);
}
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
outbuf = alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, tb, length);
d->outtop += length;
return;
}
/*
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length)
{
static char output[32000];
char *ptr;
int i = 0;
output[0] = '\0';
ptr = output;
if (length <= 0)
length = strlen(txt);
//if (length >= MAX_STRING_LENGTH )
//{
// bug( "Write_to_buffer: Way too big. Closing.", 0 );
// return;
//}
if ( length >= MAX_STRING_LENGTH )
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
send_to_char("#1Too much text to show, clearing...#n",d->character);
xlogf("Too much text to show, clearing..... (%s)",d->character->name);
return;
}
// initial linebreak
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
if (d->character == NULL ||
(d->connected != CON_PLAYING))
ansi = FALSE;
else ansi = (IS_SET(d->character->act, PLR_ANSI)) ? TRUE : FALSE;
if (d->connected == CON_GET_NAME) ansi = TRUE;
while (*txt != '\0' && i++ < length)
{
switch(*txt)
{
default:
*ptr++ = *txt++;
break;
case '#':
i++;
switch (*++txt)
{
default:
txt++;
break;
case '#':
*ptr++ = '#';
txt++;
break;
case '-':
*ptr++ = '~';
txt++;
break;
case '+':
*ptr++ = '%';
txt++;
break;
case 'i': // bold
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '7';
*ptr++ = 'm'; txt++; break;
case 'f': // flash
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '5';
*ptr++ = 'm'; txt++; break;
case 'u': // underline
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '4';
*ptr++ = 'm'; txt++; break;
case 'n': // stock color
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = 'm'; txt++; break;
case 'w':
case '7': // White
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
txt++; break;
case '8': // Black
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
txt++; break;
case 'W':
case '9': // White 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
txt++; break;
case 'D':
case '0': // Black 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
txt++; break;
case 'r': // Red
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
txt++; break;
case '1':
case 'R': // red 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
txt++; break;
case 'g': // Green
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
txt++; break;
case '2':
case 'G': // Green 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
txt++; break;
case 'y':
case 'o': // Yellow (Brown)
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
txt++; break;
case 'Y':
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
txt++; break;
case 'b':
case 'l': // Blue
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
txt++; break;
case '4':
case 'B':
case 'L': // Blue 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
txt++; break;
case 'p': // Purple
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
txt++; break;
case '5':
case 'P': // Purple 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
txt++; break;
case 'c': // Cyan
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
txt++; break;
case '6':
case 'C': // Cyan 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
txt++; break;
case 's':
switch(number_range(1,15))
{
case 1: // White
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '7'; *ptr++ = 'm';
break;
case 2: // Black
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '0'; *ptr++ = 'm';
break;
case 3: // Black 2
case 4: // Red
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
break;
case 5: // red 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '1'; *ptr++ = 'm';
break;
case 6: // Green
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
break;
case 7: // Green 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '2'; *ptr++ = 'm';
break;
case 8: // Yellow (Brown)
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
break;
case 9: // Yellow 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '3'; *ptr++ = 'm';
break;
case 10: // Blue
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
break;
case 11: // Blue 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '4'; *ptr++ = 'm';
break;
case 12: // Purple
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
break;
case 13: // Purple 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '5'; *ptr++ = 'm';
break;
case 14: // Cyan
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '0'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
case 15: // Cyan 2
*ptr++ = '\e'; *ptr++ = '['; *ptr++ = '0';
*ptr++ = ';'; *ptr++ = '1'; *ptr++ = ';';
*ptr++ = '3'; *ptr++ = '6'; *ptr++ = 'm';
break;
}
txt++;
break;
}
}
}
// and terminate it with the standard color
*ptr++ = '\e'; *ptr++ = '[';
*ptr++ = '0'; *ptr++ = 'm';
// terminate
*ptr = '\0';
length = strlen(output);
if ( length >= MAX_STRING_LENGTH )
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
xprintf(output,"Too much text to show, clearing....");
length=strlen(output);
xlogf("Too much text to show, clearing..... (%s)",d->character->name);
}
if (d->outtop + length >= 32000)
{
d->connected = CON_PLAYING;
d->outsize = 2000;
d->outbuf = alloc_mem( d->outsize );
d->outtop = 2;
xprintf(output,"Too much text to show, clearing....");
length=strlen(output);
xlogf("Too much text to show, clearing..... (%s)",d->character->name);
}
// Expand the buffer as needed.
while (d->outtop + length >= d->outsize)
{
char *obuf;
// There is a limit to our patience
//if (d->outsize >= 32000)
//{
// bug("Buffer overflow. Closing.",0);
// close_socket(d);
// return;
//}
obuf = alloc_mem(2 * d->outsize);
strncpy(obuf, d->outbuf, d->outtop);
free_mem(d->outbuf, d->outsize);
d->outbuf = obuf;
d->outsize *= 2;
}
// Copy.
strncpy(d->outbuf + d->outtop, output, length);
d->outtop += length;
return;
}
*/
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
bool write_to_descriptor_2( int desc, char *txt, int length )
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
increase_total_output(length);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 4096 );
#if !defined(WIN32)
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
#else
if ( ( nWrite = send( desc, txt + iStart, nBlock , 0) ) < 0 )
#endif
{ perror( "Write_to_descriptor" ); return
FALSE; }
}
return TRUE;
}
/* mccp: write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length)
{
if (d->out_compress)
return writeCompressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt, length);
}
/*
* Deal with sockets that haven't logged in yet.
*/
void nanny( DESCRIPTOR_DATA *d, char *argument )
{
char buf[MAX_STRING_LENGTH];
char kav[MAX_STRING_LENGTH];
CHAR_DATA *ch;
OBJ_DATA *obj;
char *pwdnew;
char *p;
char *strtime;
int char_age = 17;
bool fOld;
int i;
if (d->connected != CON_NOTE_TEXT)
while ( isspace(*argument) )
argument++;
ch = d->character;
switch ( d->connected )
{
default:
bug( "Nanny: bad d->connected %d.", d->connected );
close_socket( d );
return;
case CON_NOT_PLAYING: break;
case CON_GET_NAME:
if ( argument[0] == '\0' )
{
close_socket( d );
return;
}
if (d->lookup_status != STATUS_DONE)
{
write_to_buffer( d, "Making a dns lookup, please have patience.\n\rWhat be thy name? ", 0 );
return;
}
if (check_banned(d))
{
write_to_buffer( d, " Your site has been banned from this mud\n\r", 0 );
close_socket( d );
return;
}
argument[0] = UPPER(argument[0]);
if (!check_parse_name(argument))
{
write_to_buffer( d, " Illegal name, try another.\n\r Enter thy name brave traveler: ", 0 );
return;
}
xprintf(kav,"%s trying to connect.", argument);
log_string( LOG_CONNECT, kav );
wiznet( kav, NULL, NULL, WIZ_LINKS, 0, 0 );
fOld = load_char_short( d, argument );
ch = d->character;
char_age = years_old(ch);
if ( IS_SET(ch->act, PLR_DENY))
{
if (ch->pcdata->denied > current_time)
{
xprintf( buf, "Denying access to %s@%s.", argument, ch->lasthost );
wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) );
log_string( LOG_CONNECT, buf );
write_to_buffer( d, " You are denied access.\n\r", 0 );
close_socket( d );
return;
}
}
else if ( IS_EXTRA(ch, EXTRA_BORN) && char_age < 15 )
{
char agebuf [MAX_INPUT_LENGTH];
if (char_age == 14)
xprintf(agebuf, "You cannot play for another year.\n\r" );
else
xprintf(agebuf, "You cannot play for another %d years.\n\r",
(15 - years_old(ch)) );
write_to_buffer(d, agebuf, 0);
close_socket( d );
return;
}
if ( check_reconnect( d, argument, FALSE ) )
{
fOld = TRUE;
}
else
{
/* Check max number of players - KaVir */
DESCRIPTOR_DATA *dcheck;
DESCRIPTOR_DATA *dcheck_next;
int countdesc = 0;
int max_players = 150;
for (dcheck = descriptor_list; dcheck != NULL; dcheck = dcheck_next)
{
dcheck_next = dcheck->next;
countdesc++;
}
if ( countdesc > max_players && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, " Too many players connected, please try again in a couple of minutes.\n\r", 0 );
close_socket( d );
return;
}
if ( wizlock && !IS_IMMORTAL(ch) )
{
write_to_buffer( d, " Currenly wizlocked.\n\r", 0 );
close_socket( d );
return;
}
}
if ( fOld )
{
/* Old player */
write_to_buffer( d, " Please enter password: ", 0 );
write_to_buffer( d, echo_off_str, 0 );
d->connected = CON_GET_OLD_PASSWORD;
return;
}
else
{
/* New player */
if (check_newbiebanned(d))
{
write_to_buffer( d, "Your site is not allowed to create new chars on this mud\n\r", 0 );
close_socket( d );
return;
}
xprintf( buf, "Reminder: If you have chosen a name which isn't suitable, you'll get deleted.\n\r");
write_to_buffer( d, buf, 0 );
xprintf( buf, "Your sure that you want %s engraved on your tombstone (Y/N)? ", argument );
write_to_buffer( d, buf, 0 );
d->connected = CON_CONFIRM_NEW_NAME;
return;
}
break;
case CON_GET_OLD_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( ch == NULL || (!IS_EXTRA(ch,EXTRA_NEWPASS) &&
strcmp( argument, ch->pcdata->pwd ) &&
#ifdef OLDPFILES
strcmp( crypt ( argument, ch->pcdata->pwd ),ch->pcdata->pwd )))
#else
strcmp( mc_crypt ( argument ),ch->pcdata->pwd )))
#endif
{
write_to_buffer( d, " Wrong password.\n\r", 0 );
close_socket( d );
return;
}
else if ( ch == NULL || (IS_EXTRA(ch,EXTRA_NEWPASS) &&
#ifdef OLDPFILES
strcmp( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd )))
#else
strcmp( mc_crypt ( argument ), ch->pcdata->pwd )))
#endif
{
write_to_buffer( d, " Wrong password.\n\r", 0 );
close_socket( d );
return;
}
write_to_buffer( d, echo_on_str, 0 );
if ( check_reconnect( d, GET_PC_NAME(ch), TRUE ) )
return;
if ( check_playing( d, GET_PC_NAME(ch) ) )
return;
if (ch->level > 1)
{
xprintf(kav,ch->pcdata->switchname);
free_char(d->character);
d->character = NULL;
fOld = load_char_obj( d, kav );
ch = d->character;
if (IS_SET(ch->act, PLR_DENY))
{
if (ch->pcdata->denied < current_time)
{
REMOVE_BIT(ch->act, PLR_DENY);
xprintf(buf, "Removing deny flag on %s.", ch->name);
wiznet( buf, ch, NULL, WIZ_SECURE, 0, get_trust(ch) );
log_string( LOG_SECURITY, log_buf);
}
}
}
if ( !IS_EXTRA(ch,EXTRA_NEWPASS) && strlen(argument) > 1) {
xprintf(kav,"%s %s",argument,argument);
do_password(ch,kav);}
if (ch->lasthost != NULL) free_string(ch->lasthost);
if (ch->desc != NULL && ch->desc->host != NULL)
{
ch->lasthost = str_dup(ch->desc->host);
}
else
{
ch->lasthost = str_dup("(unknown)");
}
strtime = ctime( ¤t_time );
strtime[strlen(strtime)-1] = '\0';
free_string(ch->lasttime);
ch->lasttime = str_dup( strtime );
xprintf( buf, "%s@%s has connected.",ch->name, ch->lasthost );
wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) );
log_string( LOG_CONNECT, log_buf );
/* In case we have level 4+ players from another merc mud, or
* players who have somehow got file access and changed their pfiles.
*/
if (ch->level < 4 && ch->trust < 4)
ch->trust = 0;
if ( ch->level > 3 && ch->trust == 0)
ch->level = 3;
else
{
if ( ch->level > MAX_LEVEL )
ch->level = MAX_LEVEL;
if ( ch->trust > MAX_LEVEL)
ch->trust = MAX_LEVEL;
}
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
if ( IS_IMMORTAL ( ch ) )
{
write_to_buffer ( d,
"#cWould you like to login #W(#BW#W)#cizinvis, #W(#BI#W)#cncognito, or #W(#BN#W)#cormal?#n",
0 );
d->connected = CON_WIZ;
break;
}
else
{
//do_help ( ch, "motd" );
if ( !IS_IMMORTAL ( ch ) )
d->connected = CON_CONTLOGIN;
}
//break;
case CON_WIZ:
if(IS_IMMORTAL(ch))
{
write_to_buffer ( d, "\n\r", 2 );
switch ( *argument )
{
case 'w':
case 'W':
( ch->invis_level = ch->level );
do_help ( ch, "motd" );
d->connected = CON_CONTLOGIN;
break;
case 'i':
case 'I':
( ch->incog_level = ch->level );
do_help ( ch, "motd" );
d->connected = CON_CONTLOGIN;
break;
case 'n':
case 'N':
( ch->incog_level = 0 );
( ch->invis_level = 0 );
do_help ( ch, "motd" );
d->connected = CON_CONTLOGIN;
break;
default:
write_to_buffer ( d,
"#WI#wnvalid #Ychoice#w, entering in #cnormal#w mode.#n\n\r\n\r",
0 );
//do_help ( ch, "motd" );
d->connected = CON_CONTLOGIN;
break;
}
}
case CON_CONTLOGIN:
/* simply saving it in the pfile would be smarter - Jobo */
d->connected = CON_PLAYING;
if( IS_CLASS(ch, CLASS_WEREWOLF))
{
ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5;
if( ch->gnosis[GCURRENT] < 0 ) ch->gnosis[GCURRENT] = 0;
}
if (ch->mounted == IS_RIDING) do_dismount(ch,"");
send_to_char("\n\r", ch); // blank line to char
if ( !IS_SET(ch->extra, EXTRA_TRUSTED) )
SET_BIT(ch->extra, EXTRA_TRUSTED);
if ( ch->level == 0 )
{
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->pcdata->board = &boards[0];
ch->challenger = NULL;
ch->level = 1;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->special = 0;
set_switchname(ch, ch->name);
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
do_look( ch, "auto" );
}
else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL) char_to_room( ch, ch->in_room );
else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
bind_char(ch);
break;
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
do_look( ch, "auto" );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
do_look( ch, "auto" );
}
ch->pcdata->time_tick = 0; // resets on a _true_ login
ch->pcdata->safe_counter = 5; // a few good ticks.
do_board(ch,"");
players_logged++;
if (IS_IMMORTAL(ch)) ; /* no info */
else if (IS_SET(ch->pcdata->jflags, JFLAG_SETLOGIN)) login_message(ch);
else
{
if (!ragnarok)
{
if (ch->class == CLASS_NINJA) xprintf(buf, "#R%s #0steps out of the shadows.#n",ch->name);
else if (ch->class == CLASS_MAGE) xprintf(buf, "#R%s #7gates into the realm.#n",ch->name);
else if (ch->class == CLASS_GHOUL) xprintf(buf, "#c%s #Gstaggers in, hungry for human flesh.#n",ch->name);
else if (ch->class == CLASS_SKYBLADE) xprintf(buf, "#L%s #Cleaps down from the #Wclouds#C.#n",ch->name);
else if (ch->class == CLASS_DEMON) xprintf(buf, "#r%s #Rreturns, ready to capture more #ysouls!#n",ch->name);
else if (ch->class == CLASS_LICH) xprintf(buf, "#0%s #Pappears in an explosion of #Cm#Pa#pg#Pi#Cc!#n",ch->name);
else if (ch->class == CLASS_VAMPIRE) xprintf(buf, "#g%s #Gstalks in, eyes #Rbu#yrni#Rng #Gwith #rb#Rloodlus#rt!#n",ch->name);
else if (ch->class == CLASS_SAMURAI) xprintf(buf, "#B%s #cbrandishes their swords, awaiting another battle!#n",ch->name);
else if (ch->class == CLASS_ANGEL) xprintf(buf, "#W%s #Yfloats down from #CHeaven.#n",ch->name);
else if (ch->class == CLASS_SHAPESHIFTER) xprintf(buf, "#l%s #oshifts into being from nowhere.#n",ch->name);
else if (ch->class == CLASS_MONK) xprintf(buf, "#r%s #breturns to complete their #wmartial arts #bstudies.#n",ch->name);
else if (ch->class == CLASS_TANARRI) xprintf(buf, "#Y%s #RRises from hell looking for fresh meat.#n",ch->name);
else if (ch->class == CLASS_CYBORG) xprintf(buf, "#0%s #wis done charging their batteries and returns for battle.#n",ch->name);
else if (ch->class == CLASS_THIEF) xprintf(buf, "#0%s #wsteps from the shadows picking their teeth with a dagger.#n",ch->name);
else
{
switch(number_range(0,5))
{
default: xprintf(buf,"#w%s becomes part of the collective", ch->name); break;
case 0: xprintf(buf,"#w%s grabs their sword and prepares for battle.",ch->name); break;
case 1: xprintf(buf,"#wYou hear a loud #Y-=THUD=- #was %s is dropped from the #Csky.#n",ch->name);break;
case 2: xprintf(buf,"#wYou notice %s picking their nose as they enter the game.",ch->name);break;
case 3: xprintf(buf,"#w%s trips over the '#RWelcome#w' sign, while entering.",ch->name); break;
case 4: xprintf(buf,"#wWhile entering, %s gets wacked over the head with a bat.",ch->name);break;
case 5: xprintf(buf,"#0%s joins the collective'.#n",ch->name);break;
}
//xprintf(buf,"#G%s #wenters #R%s.#n",ch->name, MUDNAME);
}
enter_info(buf);
}
else
{
xprintf(buf,"#G%s #wenters #R%s #Y(#0Ragnarok#Y).#n",ch->name, MUDNAME);
enter_info(buf);
}
}
if(ch->pcdata->bounty > 0 && !IS_IMMORTAL(ch))
{
xprintf(buf, "#W%s #0has a bounty of #Y%d #0bones on their #RHead#0.#n", ch->name, ch->pcdata->bounty);
enter_info(buf);
}
ch->fight_timer = 0;
if(ch->pcdata->quest > 0)
{
xprintf(buf, "#RYour #W%d #RQP has been converted to #W%d #yBONES#n\n\r", ch->pcdata->quest, ch->pcdata->quest * 5);
stc(buf, ch);
ch->bones += ch->pcdata->quest * 5;
ch->pcdata->quest = 0;
}
update_revision(ch); // changed the pfile structure ?
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
ch->pcdata->buffer = new_buf();
clear_buf(ch->pcdata->buffer);
i = num_changes();
if(i > 0)
{
xprintf(buf, "#R+++ #WThere were #R#f%d #n#Wchanges made to the mud today type #GCHANGES#W to view #R+++#n\n\r", i);
stc(buf, ch);
}
if ( !IS_NPC(ch) )
{
for ( obj = ch->carrying; obj != NULL; obj = obj->next_content )
{
int value = 0;
if( obj->item_type == ITEM_WEAPON )
{
value = obj->value[0];
if( value >= 1000 )
{
int temp = value / 1000;
temp = temp * 1000;
value -= temp;
}
if( value == 81 )
{ do_remove(ch,obj->name);extract_obj(obj);}
}
}
}
room_text(ch,">ENTER<");
for ( i = 0 ; i < MAX_DISCIPLINES ; i++)
{
if (ch->power[i] > 10 && !IS_SET(ch->extra, EXTRA_FLASH) && !IS_SET(ch->extra, EXTRA_BAAL))
ch->power[i] = 10;
}
if( !IS_CLASS(ch, CLASS_DEMON) && !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_DAEM_ATTA] = -2;
ch->power[DISC_DAEM_IMMU] = -2;
ch->power[DISC_DAEM_TEMP] = -2;
ch->power[DISC_DAEM_CORR] = -2;
ch->power[DISC_DAEM_HELL] = -2;
ch->power[DISC_DAEM_GELU] = -2;
ch->power[DISC_DAEM_MORP] = -2;
ch->power[DISC_DAEM_NETH] = -2;
ch->power[DISC_DAEM_DISC] = -2;
}
if( !IS_CLASS(ch, CLASS_WEREWOLF) && !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_WERE_BEAR] = -2;
ch->power[DISC_WERE_LYNX] = -2;
ch->power[DISC_WERE_BOAR] = -2;
ch->power[DISC_WERE_OWL] = -2;
ch->power[DISC_WERE_SPID] = -2;
ch->power[DISC_WERE_WOLF] = -2;
ch->power[DISC_WERE_HAWK] = -2;
ch->power[DISC_WERE_MANT] = -2;
ch->power[DISC_WERE_RAPT] = -2;
ch->power[DISC_WERE_LUNA] = -2;
ch->power[DISC_WERE_PAIN] = -2;
ch->power[DISC_WERE_CONG] = -2;
}
if( !IS_CLASS(ch, CLASS_VAMPIRE) && !IS_IMMORTAL(ch) && ch->level > 2)
{
ch->power[DISC_VAMP_FORT] = -2;
ch->power[DISC_VAMP_CELE] = -2;
ch->power[DISC_VAMP_OBTE] = -2;
ch->power[DISC_VAMP_PRES] = -2;
ch->power[DISC_VAMP_QUIE] = -2;
ch->power[DISC_VAMP_THAU] = -2;
ch->power[DISC_VAMP_AUSP] = -2;
ch->power[DISC_VAMP_DOMI] = -2;
ch->power[DISC_VAMP_OBFU] = -2;
ch->power[DISC_VAMP_POTE] = -2;
ch->power[DISC_VAMP_PROT] = -2;
ch->power[DISC_VAMP_SERP] = -2;
ch->power[DISC_VAMP_VICI] = -2;
ch->power[DISC_VAMP_DAIM] = -2;
ch->power[DISC_VAMP_ANIM] = -2;
ch->power[DISC_VAMP_CHIM] = -2;
ch->power[DISC_VAMP_MELP] = -2;
ch->power[DISC_VAMP_NECR] = -2;
ch->power[DISC_VAMP_THAN] = -2;
ch->power[DISC_VAMP_OBEA] = -2;
}
if (!IS_CLASS(ch, CLASS_FAE) && ch->level > 2)
{
ch->power[DISC_FAE_NATURE] = -2;
ch->power[DISC_FAE_ARCANE] = -2;
}
ch->embraced=NULL;
ch->embracing=NULL;
if (multicheck(ch))
{
send_to_char("\n\r#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch);
send_to_char("You have connected from the same\n\r",ch);
send_to_char("IP as someone who is already on the\n\r",ch);
send_to_char("mud. Multiplaying is illegal, and\n\r",ch);
send_to_char("your actions will be monitored.\n\r",ch);
send_to_char("#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch);
}
break;
case CON_CONFIRM_NEW_NAME:
switch ( *argument )
{
case 'y': case 'Y':
xprintf( buf, " New character.\n\r Give me a password for %s: %s",
ch->name, echo_off_str );
write_to_buffer( d, buf, 0 );
d->connected = CON_GET_NEW_PASSWORD;
break;
case 'n': case 'N':
write_to_buffer( d, " Ok, what IS it, then? ", 0 );
free_char( d->character );
d->character = NULL;
d->connected = CON_GET_NAME;
break;
default:
write_to_buffer( d, " Please type Yes or No? ", 0 );
break;
}
break;
case CON_GET_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
if ( strlen(argument) < 5 )
{
write_to_buffer( d,
" Password must be at least five characters long.\n\r Password: ",
0 );
return;
}
#ifdef OLDPFILES
pwdnew = crypt ( argument, ch->name );
#else
pwdnew = mc_crypt ( argument );
#endif
for ( p = pwdnew; *p != '\0'; p++ )
{
if ( *p == '~' )
{
write_to_buffer( d,
"New password not acceptable, try again.\n\rPassword: ",
0 );
return;
}
}
free_string( ch->pcdata->pwd );
ch->pcdata->pwd = str_dup( pwdnew );
write_to_buffer( d, " Please retype password: ", 0 );
d->connected = CON_CONFIRM_NEW_PASSWORD;
break;
case CON_CONFIRM_NEW_PASSWORD:
#if defined(unix)
write_to_buffer( d, "\n\r", 2 );
#endif
#ifdef OLDPFILES
if ( strcmp( crypt ( argument, ch->pcdata->pwd ), ch->pcdata->pwd ) )
#else
if ( strcmp( mc_crypt ( argument ), ch->pcdata->pwd ) )
#endif
{
write_to_buffer( d, " Passwords don't match.\n\r Retype password: ",
0 );
d->connected = CON_GET_NEW_PASSWORD;
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, " What is your sex (M/F)? ", 0 );
d->connected = CON_GET_NEW_SEX;
break;
case CON_GET_NEW_SEX:
switch ( argument[0] )
{
case 'm': case 'M': ch->sex = SEX_MALE; break;
case 'f': case 'F': ch->sex = SEX_FEMALE; break;
default:
write_to_buffer( d, " That's not a sex.\n\r What IS your sex? ", 0 );
return;
}
write_to_buffer( d, echo_on_str, 0 );
write_to_buffer( d, " Do you wish to use ANSI color (y/n)? ", 0);
d->connected = CON_GET_NEW_ANSI;
break;
case CON_GET_NEW_ANSI:
switch ( argument[0] )
{
case 'y': case 'Y': SET_BIT(ch->act,PLR_ANSI); break;
case 'n': case 'N': break;
default:
write_to_buffer( d, " Do you wish to use ANSI (y/n)? ", 0 );
return;
}
ch->pcdata->perm_str=number_range(10,16);
ch->pcdata->perm_int=number_range(10,16);
ch->pcdata->perm_wis=number_range(10,16);
ch->pcdata->perm_dex=number_range(10,16);
ch->pcdata->perm_con=number_range(10,16);
ch->class = 0;
set_learnable_disciplines(ch);
xprintf( buf, "%s@%s new player.",ch->name, d->host );
wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) );
xlogf( buf );
write_to_buffer( d, "\n\r", 2 );
//do_help( ch, "motd" );
d->connected = CON_READ_MOTD;
//break;
case CON_READ_MOTD:
write_to_buffer( d, "\n\r#0**#WWelcome to #Ra mc clone mud#0**\n\r\n\r#0**#WPut your slogan here#0**#n\n\r", 0 );
ch->next = char_list;
char_list = ch;
d->connected = CON_PLAYING;
if( IS_CLASS(ch, CLASS_WEREWOLF))
{
ch->gnosis[GCURRENT] = ch->gnosis[GMAXIMUM] - 5;
if( ch->gnosis[GCURRENT] < 0 )
ch->gnosis[GCURRENT] = 0;
}
if (ch->mounted == IS_RIDING) do_dismount(ch,"");
if ( !IS_SET(ch->extra, EXTRA_TRUSTED) )
SET_BIT(ch->extra, EXTRA_TRUSTED);
if ( ch->level == 0 )
{
ch->pcdata->awins = 0; /* arena wins */
ch->pcdata->alosses = 0; /* arena losses */
ch->pcdata->board = &boards[0];
ch->challenger = NULL;
ch->level = 1;
ch->generation = 6;
ch->stance[19] = -1;
ch->stance[20] = -1;
ch->stance[21] = -1;
ch->stance[22] = -1;
ch->stance[23] = -1;
ch->exp = 0;
ch->hit = ch->max_hit;
ch->mana = ch->max_mana;
ch->move = ch->max_move;
ch->special = 0;
set_switchname(ch, ch->name);
char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
do_look( ch, "auto" );
do_newbiepack(ch,"");
ch->pcdata->buffer = new_buf();
clear_buf(ch->pcdata->buffer);
}
else if (!IS_NPC(ch) && ch->pcdata->obj_vnum != 0)
{
if (ch->in_room != NULL) char_to_room( ch, ch->in_room );
else char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) );
bind_char(ch);
break;
}
else if ( ch->in_room != NULL )
{
char_to_room( ch, ch->in_room );
do_look( ch, "auto" );
}
else
{
char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) );
do_look( ch, "auto" );
}
do_board(ch,"");
players_logged++;
xprintf(buf,"#0A #RNEW #0victim#w named #G%s #0is born to #W%s.#n", ch->name, MUDNAME );
enter_info(buf);
ch->fight_timer = 0;
ch->pcdata->safe_counter = 0;
ch->pcdata->revision = CURRENT_REVISION;
act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM );
//clear_stats(ch);
do_wear(ch, "all");
if ( !IS_NPC(ch) )
{
for ( obj = ch->carrying; obj != NULL; obj = obj->next_content )
{
int value = 0;
if ( IS_SET(obj->quest, QUEST_ARTIFACT) )
{
extract_obj( obj );
}
if( obj->item_type == ITEM_WEAPON )
{
value = obj->value[0];
if( value >= 1000 )
{
int temp = value / 1000;
temp = temp * 1000;
value -= temp;
}
if( value == 81 )
{ do_remove(ch,obj->name);extract_obj(obj);}
}
}
}
room_text(ch,">ENTER<");
for ( i = 0 ; i < MAX_DISCIPLINES ; i++)
{
if (ch->power[i] > 10)
ch->power[i] = 10;
}
if( !IS_CLASS(ch, CLASS_DEMON) && !IS_IMMORTAL(ch))
{
ch->power[DISC_DAEM_ATTA] = -2;
ch->power[DISC_DAEM_IMMU] = -2;
ch->power[DISC_DAEM_TEMP] = -2;
ch->power[DISC_DAEM_CORR] = -2;
ch->power[DISC_DAEM_HELL] = -2;
ch->power[DISC_DAEM_GELU] = -2;
ch->power[DISC_DAEM_MORP] = -2;
ch->power[DISC_DAEM_NETH] = -2;
ch->power[DISC_DAEM_DISC] = -2;
}
if( !IS_CLASS(ch, CLASS_WEREWOLF) && !IS_IMMORTAL(ch))
{
ch->power[DISC_WERE_BEAR] = -2;
ch->power[DISC_WERE_LYNX] = -2;
ch->power[DISC_WERE_BOAR] = -2;
ch->power[DISC_WERE_OWL] = -2;
ch->power[DISC_WERE_SPID] = -2;
ch->power[DISC_WERE_WOLF] = -2;
ch->power[DISC_WERE_HAWK] = -2;
ch->power[DISC_WERE_MANT] = -2;
ch->power[DISC_WERE_RAPT] = -2;
ch->power[DISC_WERE_LUNA] = -2;
ch->power[DISC_WERE_PAIN] = -2;
ch->power[DISC_WERE_CONG] = -2;
}
if( !IS_CLASS(ch, CLASS_VAMPIRE) && !IS_IMMORTAL(ch))
{
ch->power[DISC_VAMP_FORT] = -2;
ch->power[DISC_VAMP_CELE] = -2;
ch->power[DISC_VAMP_OBTE] = -2;
ch->power[DISC_VAMP_PRES] = -2;
ch->power[DISC_VAMP_QUIE] = -2;
ch->power[DISC_VAMP_THAU] = -2;
ch->power[DISC_VAMP_AUSP] = -2;
ch->power[DISC_VAMP_DOMI] = -2;
ch->power[DISC_VAMP_OBFU] = -2;
ch->power[DISC_VAMP_POTE] = -2;
ch->power[DISC_VAMP_PROT] = -2;
ch->power[DISC_VAMP_SERP] = -2;
ch->power[DISC_VAMP_VICI] = -2;
ch->power[DISC_VAMP_DAIM] = -2;
ch->power[DISC_VAMP_ANIM] = -2;
ch->power[DISC_VAMP_CHIM] = -2;
ch->power[DISC_VAMP_MELP] = -2;
ch->power[DISC_VAMP_NECR] = -2;
ch->power[DISC_VAMP_THAN] = -2;
ch->power[DISC_VAMP_OBEA] = -2;
}
if (!IS_CLASS(ch, CLASS_FAE) && ch->level > 2)
{
ch->power[DISC_FAE_NATURE] = -2;
ch->power[DISC_FAE_ARCANE] = -2;
}
ch->embraced=NULL;
ch->embracing=NULL;
if (multicheck(ch))
{
send_to_char("\n\r#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch);
send_to_char("You have connected from the same\n\r",ch);
send_to_char("IP as someone who is already on the\n\r",ch);
send_to_char("mud. Multiplaying is illegal, and\n\r",ch);
send_to_char("your actions will be monitored.\n\r",ch);
send_to_char("#R====#0[#Y**#0]#R==== #GWARNING #R====#0[#Y**#0]#R====#n\n\r",ch);
}
break;
/* states for new note system, (c)1995-96 erwin@pip.dknet.dk */
/* ch MUST be PC here; have nwrite check for PC status! */
case CON_NOTE_TO:
handle_con_note_to (d, argument);
break;
case CON_NOTE_SUBJECT:
handle_con_note_subject (d, argument);
break; /* subject */
case CON_NOTE_EXPIRE:
handle_con_note_expire (d, argument);
break;
case CON_NOTE_TEXT:
handle_con_note_text (d, argument);
break;
case CON_NOTE_FINISH:
handle_con_note_finish (d, argument);
break;
}
return;
}
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
/*
* Reserved words.
*/
if ( is_name( name, "all wtf auto immortal self someone gaia none save quit why who noone" ) )
return FALSE;
if (is_contained("jobo",name) && str_cmp(name, "jobo")) return FALSE;
else if (is_contained("dracknuur",name) && str_cmp(name, "dracknuur")) return FALSE;
else if (is_contained("vladd",name) && str_cmp(name, "vladd")) return FALSE;
else if (is_contained("tarasque",name) && str_cmp(name, "tarasque")) return FALSE;
else if (is_contained("fuck",name) || is_contained("bitch",name) || is_contained("whore",name)) return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 3 )
return FALSE;
if ( strlen(name) > 12 )
return FALSE;
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
}
/*
* Prevent players from naming themselves after mobs.
*/
{
//extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ))
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
char buf[MSL];
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch) && !IS_EXTRA(ch, EXTRA_SWITCH)
&& ( !fConn || ch->desc == NULL )
&& !str_cmp( GET_PC_NAME(d->character), GET_PC_NAME(ch) ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
if(ch->tells)
{
xprintf( buf, "Reconnecting. You have #R%d#n tells waiting.\n\r",
ch->tells );
send_to_char( buf, ch );
send_to_char("Type 'replay' to see tells.\n\r",ch);
}
else
{
send_to_char("Reconnecting. You have no tells waiting.\n\r",ch);
}
if (IS_NPC(ch) || ch->pcdata->obj_vnum == 0)
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
xprintf( buf, "%s@%s reconnected.",ch->name, ch->lasthost );
log_string( LOG_CONNECT, buf );
wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch));
d->connected = CON_PLAYING;
/* Inform the character of a note in progress and the possbility of continuation! */
if (ch->pcdata->in_progress)
send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r",ch);
}
return TRUE;
}
}
return FALSE;
}
/*
* Kick off old connection. KaVir.
*/
bool check_kickoff( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
char buf[MSL];
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& ( !fConn || ch->desc == NULL )
&& !str_cmp( GET_PC_NAME(d->character),GET_PC_NAME(ch) ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char( "You take over your body, which was already in use.\n\r", ch );
act( "...$n's body has been taken over by another spirit!", ch, NULL, NULL, TO_ROOM );
xprintf( buf, "%s@%s kicking off old link.", ch->name, ch->lasthost );
log_string( LOG_CONNECT, buf );
wiznet( buf, ch, NULL, WIZ_LINKS, 0, get_trust(ch) );
d->connected = CON_PLAYING;
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing - KaVir.
* Using kickoff code from Malice, as mine is v. dodgy.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold != NULL; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? GET_PC_NAME(dold->original) : GET_PC_NAME(dold->character) ) )
{
char buf [MAX_STRING_LENGTH];
if ( d->character != NULL )
{
free_char( d->character );
d->character = NULL;
}
send_to_char("This body has been taken over!\n\r",dold->character);
d->connected = CON_PLAYING;
d->character = dold->character;
d->character->desc = d;
send_to_char( "You take over your body, which was already in use.\n\r", d->character );
act( "$n doubles over in agony and $s eyes roll up into $s head.", d->character, NULL, NULL, TO_ROOM );
act( "...$n's body has been taken over by another spirit!", d->character, NULL, NULL, TO_ROOM );
dold->character=NULL;
xprintf(buf,"Kicking off old connection %s@%s",d->character->name,d->host);
log_string(LOG_CONNECT, buf);
//wiznet( buf, ch, NULL, WIZ_LINKS, 0, 0 );
close_socket(dold); /*Slam the old connection into the ether*/
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| (ch->desc->connected != CON_PLAYING && ch->desc->connected != CON_EDITING)
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) )
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
void stc( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
void sta(const char *txt,AREA_DATA *area)
{
CHAR_DATA *rch;
for(rch=char_list;rch!=NULL;rch=rch->next)
{
if(rch->in_room->area == area)
stc(txt,rch);
}
}
int col_str_len(char *txt)
{
int pos, len;
len = 0;
for (pos = 0; txt[pos] != '\0'; pos++)
{
if (txt[pos] != '#')
{
len++;
continue;
}
pos++;
if (txt[pos] == '\0') return len;
if (txt[pos] == '#' || txt[pos] == '-') len++;
}
return len;
}
void cent_to_char(char *txt, CHAR_DATA *ch)
{
int len,pos;
char buf[MAX_STRING_LENGTH];
len = (80 - col_str_len(txt)) / 2;
for (pos = 0; pos < len; pos++)
{
buf[pos] = ' ';
}
buf[pos]= '\0';
send_to_char(buf, ch);
send_to_char(txt, ch);
send_to_char("\n\r",ch);
}
void divide_to_char(CHAR_DATA *ch)
{
send_to_char("-------------------------------------------------------------------------------\r\n",
ch); }
void divide2_to_char(CHAR_DATA *ch)
{
send_to_char("-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-\r\n",
ch); }
void divide3_to_char(CHAR_DATA *ch)
{
send_to_char("#w===============================================================================#n\r\n",ch);
}
void divide4_to_char(CHAR_DATA *ch)
{
send_to_char("#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-\r\n",ch);
}
void divide5_to_char(CHAR_DATA *ch)
{
cent_to_char("#w-=[#b***********#w]=-------------=[#b***********#w]=-#n",ch);
}
void divide6_to_char(CHAR_DATA *ch)
{
cent_to_char("#0- - - - - -#w- ---====#W*#w====--- -#0- - - - - -",ch); }
void banner_to_char(char *txt, CHAR_DATA *ch)
{
char buf[MAX_STRING_LENGTH];
int loop,wdth,ln;
ln = strlen(txt);
if (ln > 16)
{
xprintf(buf, "#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[ #w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-#n");
wdth = (17 - ln) / 2 + 20;
}
else
{
xprintf(buf,
"#w-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[ ]#w=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-=[#0**#w]=-#n");
wdth = (11 - ln) / 2 + 32;
}
for (loop = 0; loop < ln; loop++)
buf[loop + wdth + 22] = txt[loop];
cent_to_char(buf,ch);
}
void banner2_to_char(char *txt, CHAR_DATA *ch)
{
char buf[MAX_STRING_LENGTH];
int loop,wdth,ln;
ln = strlen(txt);
if (ln > 16)
{
xprintf(buf, "#0 - - - - -#w- ---===#W #w===--- -#0- - - - -\r\n");
wdth = (31 - ln) / 2 + 24;
}
else
{
xprintf(buf, "#0 - - - - - -#w- ---====#W #w====--- -#0- - - - - -\r\n");
wdth = (16 - ln) / 2 + 32;
}
for (loop = 0; loop < ln; loop++)
buf[loop + wdth + 6] = txt[loop];
send_to_char(buf,ch);
}
/*
* Write to one char.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
CHAR_DATA *wizard;
CHAR_DATA *familiar;
if ( ch->desc == NULL && IS_NPC(ch) && (wizard = ch->wizard) != NULL )
{
if (!IS_NPC(wizard) && (familiar = wizard->pcdata->familiar) != NULL
&& familiar == ch && ch->in_room != wizard->in_room)
{
send_to_char("[ ",wizard);
if ( txt != NULL && wizard->desc != NULL )
write_to_buffer( wizard->desc, txt, strlen(txt) );
}
}
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/* source: EOD, by John Booth */
void printf_to_char(CHAR_DATA *ch, char *fmt, ...)
{
char buf [MAX_STRING_LENGTH];
va_list args;
va_start(args, fmt);
vsprintf(buf, fmt, args);
va_end(args);
send_to_char (buf, ch);
}
/*
* The colour version of the act_new( ) function, -Lope
*/
void act_new( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
BUFFER *buffer_struct;
const char *str;
char *i = NULL;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char buf[ MAX_STRING_LENGTH ] = { '\0' };
char fname[ MAX_INPUT_LENGTH ];
if (format == NULL || format[0] == '\0' || ch == NULL || ch->in_room == NULL)
return;
to = ch->in_room->people;
if( type == TO_VICT )
{
if( !vch )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
if( !vch->in_room )
return;
to = vch->in_room->people;
}
for( ; to ; to = to->next_in_room )
{
if ( (!IS_NPC(to) && to->desc == NULL )
|| ( IS_NPC(to) && !HAS_TRIGGER_MOB(to, TRIG_ACT) )
|| to->position < POS_STANDING )
continue;
if( ( type == TO_CHAR ) && to != ch )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
i = " <@@@> ";
if( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %d.", *str );
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER(buf[0]);
pbuff = buffer;
buffer_struct = new_buf();
if ( to->desc != NULL )
{
add_buf(buffer_struct,buffer);
/*write_to_buffer( to->desc, buffer, 0 );*/
pager_to_char(buf_string(buffer_struct),to);
free_buf(buffer_struct);
}
else
if ( MOBtrigger )
p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
}
if ( type == TO_ROOM || type == TO_NOTVICT )
{
OBJ_DATA *obj, *obj_next;
CHAR_DATA *tch, *tch_next;
point = buf;
str = format;
while( *str != '\0' )
{
*point++ = *str++;
}
*point = '\0';
for( obj = ch->in_room->contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
for( tch = ch; tch; tch = tch_next )
{
tch_next = tch->next_in_room;
for ( obj = tch->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
}
if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) )
p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT );
}
return;
}
/*
* The primary output interface for formatted output.
*/
void act( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
CHAR_DATA *familiar = NULL;
CHAR_DATA *wizard = NULL;
//BUFFER *buffer_struct;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
//char *pbuff;
//char buffer[ MAX_STRING_LENGTH*2 ];
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
/* Skummel crash bug, tror dette check spiser buggen, vi faar se */
if ( ch == NULL || ch->in_room == NULL)
{
return;
}
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL)
{
/* bug( "Act: null vch with TO_VICT.", 0 );*/
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( (!IS_NPC(to) && to->desc == NULL )
|| ( IS_NPC(to) && !HAS_TRIGGER_MOB(to, TRIG_ACT) ))
continue;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL )
{
if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL)
&& familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard;
is_fam = TRUE;
}
}
}
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
/* bug( "Act: missing arg2 for code %d.", *str );*/
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
//*point = '\0';
buf[0] = UPPER(buf[0]);
//pbuff = buffer;
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL &&
familiar->in_room == ch->in_room)
send_to_char("[ ", to);
else
{
to = to_old;
continue;
}
}
//buffer_struct = new_buf();
//if ( to->desc != NULL )
//{
// add_buf(buffer_struct,buffer);
// /*write_to_buffer( to->desc, buffer, 0 );*/
// pager_to_char(buf_string(buffer_struct),to);
// free_buf(buffer_struct);
//}
// else
// if ( MOBtrigger )
// p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
buf[0] = UPPER(buf[0]);
if ( to->desc != NULL )
{
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buf, point - buf );
}
else
if ( MOBtrigger )
p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
if ( type == TO_ROOM || type == TO_NOTVICT )
{
OBJ_DATA *obj, *obj_next;
CHAR_DATA *tch, *tch_next;
point = buf;
str = format;
while( *str != '\0' )
{
*point++ = *str++;
}
*point = '\0';
for( obj = ch->in_room->contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
for( tch = ch; tch; tch = tch_next )
{
tch_next = tch->next_in_room;
for ( obj = tch->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
}
if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) )
p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT );
}
//buf[0] = UPPER(buf[0]);
//if (to->desc && (to->desc->connected == CON_PLAYING))
//write_to_buffer( to->desc, buf, point - buf );
//else
// if ( MOBtrigger )
// p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
if (is_fam) to = to_old;
}
return;
}
void act2( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
CHAR_DATA *familiar = NULL;
CHAR_DATA *wizard = NULL;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL)
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( (!IS_NPC(to) && to->desc == NULL )
|| ( IS_NPC(to) && !HAS_TRIGGER_MOB(to, TRIG_ACT) ))
continue;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL )
{
if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL)
&& familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard;
is_fam = TRUE;
}
}
}
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
{
/* bug( "Act: missing arg2 for code %d.", *str );
*/
i = " <@@@> ";
}
else
{
switch ( *str )
{
default: i = " "; break;
case 'n': if ( ch != NULL ) i = PERS( ch, to );
else i = " ";
break;
case 'N': if ( vch != NULL ) i = PERS( vch, to );
else i = " ";
break;
case 'e': if ( ch != NULL ) i=he_she [URANGE(0, ch ->sex, 2)];
else i = " ";
break;
case 'E': if (vch != NULL ) i=he_she [URANGE(0, vch ->sex,2)];
else i = " ";
break;
case 'm': if ( ch != NULL ) i=him_her [URANGE(0, ch ->sex, 2)];
else i = " ";
break;
case 'M': if (vch != NULL ) i=him_her [URANGE(0, vch ->sex,2)];
else i = " ";
break;
case 's': if ( ch != NULL ) i=his_her [URANGE(0, ch ->sex, 2)];
else i = " ";
break;
case 'S': if (vch != NULL ) i=his_her [URANGE(0, vch ->sex,2)];
else i = " ";
break;
case 'p':
if (obj1 != NULL)
{
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
}
else i = " ";
break;
case 'P':
if (obj2 != NULL)
{
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
}
else i = " ";
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL &&
familiar->in_room == ch->in_room)
send_to_char("[ ", to);
else
{
to = to_old;
continue;
}
}
buf[0] = UPPER(buf[0]);
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buf, point - buf );
else
if ( MOBtrigger )
p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
if (is_fam) to = to_old;
}
return;
}
void act_brief( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type, int iBrief)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char fname[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *to_old;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
CHAR_DATA *familiar = NULL;
CHAR_DATA *wizard = NULL;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
OBJ_DATA *obj2 = (OBJ_DATA *) arg2;
const char *str;
const char *i;
char *point;
bool is_fam;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
if ( ch == NULL || ch->in_room == NULL) return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL || vch->in_room == NULL) return;
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
is_fam = FALSE;
to_old = to;
if ( type == TO_CHAR && to != ch ) continue;
if ( type == TO_VICT && ( to != vch || to == ch ) ) continue;
if ( type == TO_ROOM && to == ch ) continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) ) continue;
if ( to->desc == NULL && IS_NPC(to) && (wizard = to->wizard) != NULL )
{
if (!IS_NPC(wizard) && ((familiar=wizard->pcdata->familiar) != NULL)
&& familiar == to)
{
if (to->in_room == ch->in_room &&
wizard->in_room != to->in_room)
{
to = wizard;
is_fam = TRUE;
}
}
}
if ( to->desc == NULL || !IS_AWAKE(to) )
{
if (is_fam) to = to_old;
continue;
}
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok)
{
if (is_fam) to = to_old;
continue;
}
}
/*
* Checking for brief
*/
if (!IS_NPC(to) && IS_SET(to->act, iBrief)) continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) i = " <@@@> ";
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = " <@@@> "; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? ( (obj2->chobj != NULL && obj2->chobj == to)
? "you" : obj2->short_descr)
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
if (is_fam)
{
if (to->in_room != ch->in_room && familiar != NULL &&
familiar->in_room == ch->in_room)
send_to_char("[ ", to);
else
{
to = to_old;
continue;
}
}
buf[0] = UPPER(buf[0]);
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buf, point - buf );
if (is_fam) to = to_old;
}
return;
}
void kavitem( const char *format, CHAR_DATA *ch, void *arg1, void *arg2, int type )
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
char buf[MAX_STRING_LENGTH];
char kav[MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *vch = (CHAR_DATA *) arg2;
OBJ_DATA *obj1 = (OBJ_DATA *) arg1;
const char *str;
const char *i;
char *point;
bool is_ok;
/*
* Discard null and zero-length messages.
*/
if ( format == NULL || format[0] == '\0' )
return;
to = ch->in_room->people;
if ( type == TO_VICT )
{
if ( vch == NULL )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
to = vch->in_room->people;
}
for ( ; to != NULL; to = to->next_in_room )
{
if ( to->desc == NULL || !IS_AWAKE(to) )
continue;
if (ch->in_room->vnum == ROOM_VNUM_IN_OBJECT)
{
is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok) continue;
}
if ( type == TO_CHAR && to != ch )
continue;
if ( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if ( type == TO_ROOM && to == ch )
continue;
if ( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while ( *str != '\0' )
{
if ( *str != '$' )
{
*point++ = *str++;
continue;
}
++str;
if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' )
i = "";
else
{
switch ( *str )
{
default: i = ""; break;
case 'n': i = PERS( ch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'p':
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "you" : obj1->short_descr)
: "something";
break;
case 'o':
if (obj1 != NULL) xprintf(kav,"%s's",obj1->short_descr);
i = can_see_obj( to, obj1 )
? ( (obj1->chobj != NULL && obj1->chobj == to)
? "your" : kav)
: "something's";
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
buf[0] = UPPER(buf[0]);
write_to_buffer( to->desc, buf, point - buf );
}
return;
}
void bust_a_header(DESCRIPTOR_DATA *d)
{
char class[MAX_STRING_LENGTH];
char class2[MAX_STRING_LENGTH];
char header[MAX_STRING_LENGTH];
char header1[MAX_STRING_LENGTH];
char blanklin[MAX_STRING_LENGTH];
CHAR_DATA *ch;
char cls[MAX_STRING_LENGTH];
xprintf(cls," ");
ch=d->character;
if (ch==NULL) return;
ADD_COLOUR(ch,cls,NORMAL);
if (IS_CLASS(ch,CLASS_VAMPIRE)) xprintf(class,"Vampire");
else if (IS_CLASS(ch,CLASS_DEMON)) xprintf(class,"Demon");
else if (IS_CLASS(ch,CLASS_WEREWOLF)) xprintf(class,"Werewolf");
else xprintf(class,"Classless");
xprintf(class2,"%s the %s",ch->name,class);
xprintf(blanklin," ");
xprintf(header1,"%-30s Align:%-4d",class2,ch->alignment);
xprintf(header,
"\0337\033[1;1H\033[1;44m\033[1;37m%-79s%s\0338",header1,cls);
send_to_char(header,ch);
return;
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( DESCRIPTOR_DATA *d )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
CHAR_DATA *tank;
//OBJ_DATA *obj;
const char *str;
const char *i;
char *point;
char buf [ MAX_STRING_LENGTH ];
char buf2 [ MAX_STRING_LENGTH ];
bool is_fighting = TRUE;
int members = 0;
if ( ( ch = d->character ) == NULL ) return;
if ( ch->pcdata == NULL )
{
send_to_char( "\n\r\n\r", ch );
return;
}
if ( ch->position == POS_FIGHTING && ch->cprompt[0] == '\0' )
{
if ( ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
is_fighting = FALSE;
}
else if ( ch->position != POS_FIGHTING && ch->prompt[0] == '\0' )
{
send_to_char( "\n\r\n\r", ch );
return;
}
point = buf;
if ( ch->position == POS_FIGHTING && is_fighting )
str = d->original ? d->original->cprompt : d->character->cprompt;
else
str = d->original ? d->original->prompt : d->character->prompt;
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
case 'h' :
xprintf( buf2, "%d", ch->hit );
COL_SCALE(buf2, ch, ch->hit, ch->max_hit);
i = buf2; break;
case 'H' :
xprintf( buf2, "%d", ch->max_hit );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'm' :
xprintf( buf2, "%d", ch->mana );
COL_SCALE(buf2, ch, ch->mana, ch->max_mana);
i = buf2; break;
case 'M' :
xprintf( buf2, "%d", ch->max_mana );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'v' :
xprintf( buf2, "%d", ch->move );
COL_SCALE(buf2, ch, ch->move, ch->max_move);
i = buf2; break;
case 'V' :
xprintf( buf2, "%d", ch->max_move );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'x' :
xprintf( buf2, "%d", ch->exp );
COL_SCALE(buf2, ch, ch->exp, 1000);
i = buf2; break;
case 'X' :
xprintf( buf2, "\n\r");
i = buf2; break;
case 'q' :
xprintf( buf2, "%d", ch->bones );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'Q' :
if (!IS_NPC(ch))
xprintf(buf2, "%d", ch->pcdata->stats[SHADOW_POWER]);
else xprintf(buf2, " ");
i = buf2; break;
case 'f' :
if ( ( victim = ch->fighting ) == NULL )
{
xprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((victim->hit*100/victim->max_hit) < 25)
{xprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((victim->hit*100/victim->max_hit) < 35)
{xprintf(buf2, "Hurting");ADD_COLOUR(ch, buf2, D_RED);}
else if ((victim->hit*100/victim->max_hit) < 50)
{xprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, D_RED);}
else if ((victim->hit*100/victim->max_hit) < 75)
{xprintf(buf2, "Wounded");ADD_COLOUR(ch, buf2, BROWN);}
else if ((victim->hit*100/victim->max_hit) < 85)
{xprintf(buf2, "Bruised");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((victim->hit*100/victim->max_hit) < 100)
{xprintf(buf2, "Good");ADD_COLOUR(ch, buf2, D_GREEN);}
else if ((victim->hit*100/victim->max_hit) >= 100)
{xprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_GREEN);}
}
i = buf2; break;
case 'F' :
if ( ( victim = ch->fighting ) == NULL )
{
xprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else if ( ( tank = victim->fighting ) == NULL )
{
xprintf( buf2, "N/A" );
ADD_COLOUR(ch, buf2, L_CYAN);
}
else
{
if ((tank->hit*100/tank->max_hit) < 25)
{xprintf(buf2, "Awful");ADD_COLOUR(ch, buf2, L_RED);}
else if ((tank->hit*100/tank->max_hit) < 50)
{xprintf(buf2, "Poor");ADD_COLOUR(ch, buf2, L_BLUE);}
else if ((tank->hit*100/tank->max_hit) < 75)
{xprintf(buf2, "Fair");ADD_COLOUR(ch, buf2, L_GREEN);}
else if ((tank->hit*100/tank->max_hit) < 100)
{xprintf(buf2, "Good");ADD_COLOUR(ch, buf2, YELLOW);}
else if ((tank->hit*100/tank->max_hit) >= 100)
{xprintf(buf2, "Perfect");ADD_COLOUR(ch, buf2, L_CYAN);}
}
i = buf2; break;
case 'n' :
if ( ( victim = ch->fighting ) == NULL )
xprintf( buf2, "N/A" );
else
{
if ( IS_AFFECTED(victim, AFF_POLYMORPH) )
strcpy(buf2, victim->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, victim->short_descr);
else
strcpy(buf2, victim->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 'N' :
if ( ( victim = ch->fighting ) == NULL )
xprintf( buf2, "N/A" );
else if ( ( tank = victim->fighting ) == NULL )
xprintf( buf2, "N/A" );
else
{
if ( ch == tank )
xprintf(buf2, "You");
else if ( IS_AFFECTED(tank, AFF_POLYMORPH) )
strcpy(buf2, tank->morph);
else if ( IS_NPC(victim) )
strcpy(buf2, tank->short_descr);
else
strcpy(buf2, tank->name);
buf2[0] = UPPER(buf2[0]);
}
i = buf2; break;
case 't' :
xprintf(buf2, "%d", ch->fight_timer );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'T' :
switch(ch->stance[0])
{
case 1:
xprintf(buf2, "Viper");
break;
case 2:
xprintf(buf2, "Crane");
break;
case 3:
xprintf(buf2, "Crab");
break;
case 4:
xprintf(buf2, "Mongoose");
break;
case 5:
xprintf(buf2, "Bull");
break;
case 6:
xprintf(buf2, "Mantis");
break;
case 7:
xprintf(buf2, "Dragon");
break;
case 8:
xprintf(buf2, "Tiger");
break;
case 9:
xprintf(buf2, "Monkey");
break;
case 10:
xprintf(buf2, "Swallow");
break;
case 11:
xprintf(buf2, "Wolf");
break;
case 13:
xprintf(buf2, "SS1");
break;
case 14:
xprintf(buf2, "SS2");
break;
case 15:
xprintf(buf2, "SS3");
break;
case 16:
xprintf(buf2, "Pizza");
break;
case 17:
xprintf(buf2, "Zarius");
break;
default:
xprintf(buf2, "N/A");
break;
}
i = buf2; break;
case 'A' :
if (!ch->fighting) xprintf(buf2, "N/A");
else
{
xprintf(buf2, "*");
if (ch->fighting->max_hit != 0)
{
CHAR_DATA *och = ch->fighting;
int k;
for (k = 1; k < 10; k++)
{
if (och->hit > (och->max_hit * k / 10))
strcat(buf2, "*");
else strcat (buf2, " ");
}
}
else strcat(buf2, " ");
}
i = buf2;
break;
case 'a':
if (!ch->fighting) xprintf(buf2, "N/A");
else
{
if ((ch->fighting->hit*100/ch->fighting->max_hit) < 25)
xprintf(buf2, "#R*");
else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 50)
xprintf(buf2, "#L*");
else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 75)
xprintf(buf2, "#G*");
else if ((ch->fighting->hit*100/ch->fighting->max_hit) < 100)
xprintf(buf2, "#Y*");
else
xprintf(buf2, "#C*");
if (ch->fighting->max_hit != 0)
{
CHAR_DATA *och = ch->fighting;
int k;
for (k = 1; k < 10; k++)
{
if (och->hit > (och->max_hit * k / 10))
strcat(buf2, "*");
else strcat (buf2, " ");
}
strcat(buf2, "#n");
}
else strcat(buf2, " ");
}
i = buf2;
break;
case 'c' :
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d", ch->pcdata->powers[FAE_ENERGY_TICK]);
}
else if (IS_CLASS(ch, CLASS_NINJA) && !IS_NPC(ch))
{
if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_BLOODRAGE))
xprintf(buf2, "on");
else xprintf(buf2, "off");
i = buf2;
break;
}
else xprintf(buf2, "N/A");
i = buf2; break;
case 'C' :
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d", ch->pcdata->powers[FAE_WILL_TICK]);
}
else if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch))
{
if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_SHADOWFORM))
xprintf(buf2, "on");
else xprintf(buf2, "off");
i = buf2;
break;
}
else xprintf(buf2, "N/A");
i = buf2; break;
case 'k' :
if (IS_CLASS(ch, CLASS_SHAPESHIFTER) && !IS_NPC(ch))
{
xprintf(buf2, "%d", ch->pcdata->powers[SHAPE_COUNTER]);
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d", ch->pcdata->powers[FAE_PLASMA_TICK]);
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_DRONE) && !IS_NPC(ch))
{
xprintf(buf2, "%s", TIME_UP(ch, TIMER_DRONE_DISTORT) ? "ready" : "charging");
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_UNDEAD_KNIGHT) && !IS_NPC(ch))
{
xprintf(buf2, "%s", (ch->pcdata->powers[POWER_TICK] == 0) ? "ready" : "charging");
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_MONK) && !IS_NPC(ch))
{
xprintf(buf2, "%s", flag_string(monk_combos, ch->monkcrap));
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_LICH) && !IS_NPC(ch))
{
for (tank = ch->in_room->people; tank; tank = tank->next_in_room )
{
if (!IS_NPC(tank)) continue;
if (tank->pIndexData->vnum < MOB_VNUM_FIRE || tank->pIndexData->vnum > MOB_VNUM_CLAY)
continue;
if (is_same_group(tank, ch)) members++;
}
xprintf(buf2, "%d", members);
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_SAMURAI) && !IS_NPC(ch))
{
xprintf(buf2,"%d", ch->pcdata->powers[SAMURAI_FOCUS]);
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch))
{
if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_KNIFESHIELD))
xprintf(buf2, "on");
else xprintf(buf2, "off");
i = buf2;
break;
}
else
{
xprintf(buf2, "N/A");
i = buf2;
break;
}
case 'K' :
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d", ch->pcdata->powers[FAE_MATTER_TICK]);
i = buf2;
break;
}
else if (IS_CLASS(ch, CLASS_SHADOW) && !IS_NPC(ch))
{
if (IS_SET(ch->pcdata->powers[SHADOW_BITS], NPOWER_BLUR))
xprintf(buf2, "on");
else xprintf(buf2, "off");
i = buf2;
break;
}
else
{
xprintf(buf2, "N/A");
i = buf2;
break;
}
case 'y':
if (IS_CLASS(ch, CLASS_FAE) && !IS_NPC(ch))
{
xprintf(buf2, "%d", ch->pcdata->powers[FAE_SHIELD]);
}
else xprintf(buf2, "N/A");
i = buf2;
break;
case 'Y': // not used yet
xprintf(buf2, "N/A");
i = buf2;
break;
case 'r' :
if( ch->in_room )
xprintf( buf2, "%s", ch->in_room->name );
else
xprintf( buf2, " " );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'R' :
if (!IS_NPC(ch) && (IS_CLASS(ch, CLASS_WEREWOLF) ||
IS_CLASS(ch, CLASS_VAMPIRE) || IS_CLASS(ch, CLASS_SHADOW) ||
IS_CLASS(ch, CLASS_DEMON)))
{
xprintf( buf2, "%d", ch->rage);
ADD_COLOUR(ch, buf2, D_RED);
}
else xprintf( buf2, "0" );
i = buf2; break;
case 'b' :
xprintf( buf2, "%d", ch->beast );
ADD_COLOUR(ch, buf2, L_CYAN);
i = buf2; break;
case 'B' :
if (!IS_NPC(ch) && IS_CLASS(ch, CLASS_VAMPIRE))
{
xprintf( buf2, "%d", ch->pcdata->condition[COND_THIRST] );
ADD_COLOUR(ch, buf2, D_RED);
}
else if( !IS_NPC(ch) && IS_CLASS(ch, CLASS_SHAPESHIFTER))
{
xprintf( buf2, "%d", ch->pcdata->condition[COND_FULL] );
ADD_COLOUR(ch, buf2, D_RED);
}
else xprintf( buf2, "0" );
i = buf2; break;
case 'p' :
xprintf( buf2, "%d", char_hitroll(ch) );
COL_SCALE(buf2, ch, char_hitroll(ch), 200);
i = buf2; break;
case 'P' :
xprintf( buf2, "%d", char_damroll(ch) );
COL_SCALE(buf2, ch, char_damroll(ch), 200);
i = buf2; break;
case '%' :
xprintf( buf2, "%%" );
i = buf2; break;
}
++str;
while( ( *point = *i ) != '\0' ) ++point, ++i;
}
write_to_buffer( d, buf, point - buf );
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
/*
int len(char s)
{
int l = 0;
int x;
if (s[0] == '\0') return 0;
for (x = 0; x < length(s); x++)
{
if (s[x] == '#')
{
if s[x+1
}
}
return l;
}
*/
/*
* Send a page to one char.
*/
void pager_to_char ( const char *txt, CHAR_DATA * ch )
{
if(IS_NPC(ch))
{
send_to_char ( txt, ch );
return;
}
if ( txt == NULL || ch == NULL || ch->desc == NULL )
return;
if ( (ch->pcdata->pagelen == 0) )
{
send_to_char ( txt, ch );
return;
}
ch->desc->showstr_head = alloc_mem ( strlen ( txt ) + 1 );
strcpy ( ch->desc->showstr_head, txt );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string ( ch->desc, "" );
}
/* string pager
void show_string_new(struct descriptor_data *d, char *input)
{
char buffer[4*MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument(input,buf);
if (buf[0] != '\0')
{
if (d->showstr_head)
{
free_mem(d->showstr_head,STRLEN(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer; ; scan++, d->showstr_point++)
{
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines))
{
*scan = '\0';
write_to_buffer(d,buffer,STRLEN(buffer));
for (chk = d->showstr_point; isspace(*chk); chk++);
{
if (!*chk)
{
if (d->showstr_head)
{
free_mem(d->showstr_head,STRLEN(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
*/
/* OLC, new pager for editing long descriptions. */
/* ========================================================================= */
/* - The heart of the pager. Thanks to N'Atas-Ha, ThePrincedom for porting */
/* this SillyMud code for MERC 2.0 and laying down the groundwork. */
/* - Thanks to Blackstar, hopper.cs.uiowa.edu 4000 for which the improvements*/
/* to the pager was modeled from. - Kahn */
/* - Safer, allows very large pagelen now, and allows to page while switched */
/* Zavod of jcowan.reslife.okstate.edu 4000. */
/* ========================================================================= */
void show_string( DESCRIPTOR_DATA *d, char *input )
{
char *start, *end;
char arg[MAX_INPUT_LENGTH];
int lines = 0, pagelen;
pagelen = d->original ? d->original->pcdata->pagelen
: d->character->pcdata->pagelen;
one_argument( input, arg );
switch( UPPER( *arg ) )
{
case '\0':
case 'C': lines = 0;
break;
case 'B': lines = -2 * pagelen;
break;
case 'H': write_to_buffer( d, "B - Scroll back one page.\n\r", 0 );
write_to_buffer( d, "C - Continue scrolling.\n\r", 0 );
write_to_buffer( d, "H - This help menu.\n\r", 0 );
write_to_buffer( d, "R - Refresh the current page.\n\r",
0 );
write_to_buffer( d, "Enter - Continue Scrolling.\n\r", 0 );
return;
case 'R': lines = -1 - pagelen;
break;
default: free_string( d->showstr_head );
d->showstr_head = NULL;
d->showstr_point = NULL;
return;
}
if ( lines < 0 )
{
for( start= d->showstr_point; start > d->showstr_head && lines < 0;
start-- )
if ( *start == '\r' )
lines++;
}
else
start = d->showstr_point;
lines = 0;
for ( end= start; *end && lines < pagelen; end++ )
if ( *end == '\r' )
lines++;
d->showstr_point = end;
if ( end - start )
write_to_buffer( d, start, end - start );
for ( ; isspace( *end ); end++ );
if ( !*end )
{
free_string( d->showstr_head );
d->showstr_head = NULL;
d->showstr_point = NULL;
}
return;
}
#if defined( WIN32 )
void gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
void xlogf (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
log_string2(buf);
}
void ch_printf( CHAR_DATA *ch, char *fmt, ... )
{
char buf [ MAX_STRING_LENGTH ];
va_list args;
va_start ( args, fmt );
vsprintf ( buf, fmt, args );
va_end ( args );
stc( buf, ch );
return;
}
#ifndef OLDPFILES
char *mc_crypt( const char *pwd )
{
md5_state_t state;
static md5_byte_t digest[17];
static char passwd[17];
unsigned int x;
md5_init( &state );
md5_append( &state, ( const md5_byte_t * )pwd, strlen( pwd ) );
md5_finish( &state, digest );
strncpy( passwd, ( const char * )digest, 16 );
passwd[16] = '\0';
/*
* The listed exceptions below will fubar the MD5 authentication packets, so change them
*/
for( x = 0; x < strlen( passwd ); x++ )
{
if( passwd[x] == '\n' )
passwd[x] = 'n';
if( passwd[x] == '\r' )
passwd[x] = 'r';
if( passwd[x] == '\t' )
passwd[x] = 't';
if( passwd[x] == ' ' )
passwd[x] = 's';
if( ( int )passwd[x] == 11 )
passwd[x] = 'x';
if( ( int )passwd[x] == 12 )
passwd[x] = 'X';
if( passwd[x] == '~' )
passwd[x] = '+';
if( passwd[x] == EOF )
passwd[x] = 'E';
}
return ( passwd );
}
#endif