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<H1>[MUD-Dev] Re: Multi-Server games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Multi-Server games</LI>
<LI><em>From</em>: MH <<A HREF="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</A>></LI>
<LI><em>Date</em>: Fri, 26 Jun 1998 14:47:41 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Just keep the player/object on the original server until the new server
verifies that it has taken possession of the player/object. Something
along the lines of:
The international highway:
You see a signpost here, marking where Bubbaland leaves off and
Boffoworld begins.
> walk east (to Boffoland)
<remote server SEGV's>
<local server fails to recieve confirmation of remote server's
acceptance of player>
<local server puts player back where he/she was, takes necessary visual
steps>
Suddenly, a great chasm appears between you and Boffoland. You won't be
going *there* for a while...
> curse
You swear angrily.
Jo Dillon wrote:
>
> Doesn't work too well if you're walking along a road between two countries ;)
> Weird forces are no problem if you're teleporting but being blasted into
> your constituent atoms just because you're walking over a bridge or
> through a valley might not go down to well. It would make dealing with
> consistency issues a bit easier though...I might use something along those
> lines if someone's teleporting from one node to another.
>
> Ben Greear (greear#cyberhighway,net) spake thusly:
> >
> > On Wed, 24 Jun 1998, Jo Dillon wrote:
> >
> > > I haven't decided what to do if a server fails halfway through a transfer
> > > yet; I'll probably have some system for recursive transfers which I'll
> >
> > I'd go for a different kind of atomic: "A strange force of neither man
> > nor beast has disturbed the ether.. Your very atoms spread across the
> > cosmos into infinity.."
> > [click]
> >
> >
> > Travel is dangerous!
> >
> >
> > Ben Greear (greear#cyberhighway,net) <A HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A>
> > Author of ScryMUD: mud.primenet.com 4444
> > <A HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>
> >
> >
> >
> > --
> > MUD-Dev: Advancing an unrealised future.
>
> --
> MUD-Dev: Advancing an unrealised future.
--
Michael Hohensee michael#mainstream,net
<A HREF="http://www.geocities.com/SiliconValley/Heights/9025/">http://www.geocities.com/SiliconValley/Heights/9025/</A>
Finger me for my PGP Public Key, or use:
<A HREF="http://sparta.mainstream.net/michael/pgpkey.txt">http://sparta.mainstream.net/michael/pgpkey.txt</A>
</PRE>
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<li><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko <vt#freehold,crocodile.org></li></ul>
<li><strong><A NAME="01232" HREF="msg01232.html">[MUD-Dev] Re: Multi-Server games</A></strong>
<ul compact><li><em>From:</em> Jo Dillon <emily#thelonious,new.ox.ac.uk></li></ul>
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<LI><STRONG><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon <emily#thelonious,new.ox.ac.uk></LI></UL></LI>
<LI><STRONG><A NAME="01198" HREF="msg01198.html">[MUD-Dev] Re: Multi-Server games</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear <greear#cyberhighway,net></LI></UL></LI>
<LI><STRONG><A NAME="01202" HREF="msg01202.html">[MUD-Dev] Re: Multi-Server games</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon <emily#thelonious,new.ox.ac.uk></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: In game bulletin boards vs. Web based.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01182" HREF="msg01182.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 23 Jun 1998, 23:49 GMT
<UL>
<LI><strong><A NAME="01189" HREF="msg01189.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Wed 24 Jun 1998, 07:13 GMT
<UL>
<LI><strong><A NAME="01198" HREF="msg01198.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 25 Jun 1998, 04:34 GMT
<UL>
<LI><strong><A NAME="01202" HREF="msg01202.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 25 Jun 1998, 06:43 GMT
<UL>
<LI><strong><A NAME="01227" HREF="msg01227.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Fri 26 Jun 1998, 22:47 GMT
<UL>
<LI><strong><A NAME="01232" HREF="msg01232.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Sat 27 Jun 1998, 11:19 GMT
<UL>
<LI><strong><A NAME="01233" HREF="msg01233.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
MH <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Sat 27 Jun 1998, 13:15 GMT
</LI>
<LI><strong><A NAME="01244" HREF="msg01244.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 17:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Tue 30 Jun 1998, 04:47 GMT
</LI>
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