1998Q4/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD&#45;Dev] Re: Marian's Tailor vs. Psychopaths -->
<!--X-From-R13: OccyrBv[naNnby.pbz -->
<!--X-Date: Wed, 30 Sep 1998 22:43:25 &#45;0700 -->
<!--X-Message-Id: 7899e7fe.3613160e#aol,com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Marian's Tailor vs. Psychopaths</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:ApplePiMan#aol,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00001.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00003.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00022.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00025.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00002">Author</A>
&nbsp;|&nbsp;<A HREF="#00002">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00002">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Marian's Tailor vs. Psychopaths</LI>
<LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI>
<LI><em>Date</em>: Thu, 1 Oct 1998 01:41:34 EDT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
At 9/24/98 12:42 PM Raph Koster (rkoster#origin,ea.com) altered the 
fabric of reality by uttering:

&gt;This leads to an interesting conclusion for mud design--penalties won't
&gt;solve your playerkiller problem. Helping them gain empathy will.
&gt;
&gt;---end quote
&gt;
&gt;Anyone got a handy-dandy set of tactics for this? :)
&gt;
&gt;Classic ones are general community building ones, but these don't
&gt;necessarily target your troublemaking population. I have an essay on
&gt;community building tools at <A  HREF="http://mud.sig.net/raph/gaming/essay6.html">http://mud.sig.net/raph/gaming/essay6.html</A>
&gt;but none of them seem REALLY aimed at empathy-building.

Maybe I'm just stating the obvious here, but the surest way to promote 
empathy is to make empathetic actions an IC goal, and reward it 
accordingly. I would think that one possible way to do that is to 
implement Status that increases with random acts of kindness. Your Status 
then aids you in negotiations and any socio-political undertakings (in 
simple English, you become a 'big shot' in the community, which 
ultimately can affect your wealth and just about everything else). If 
being nice to someone garners rewards then, like Pavlov's dogs =), your 
players should begin catching on, especially if the rewards are coupled 
with correcsponding punishments (loss of status) for un-empathetic 
actions.

That raises tons of implementation issues, but my skills are as a 
meta-designer, not an implementor. I leave it as an exercise for the list 
to determine the best way to make it work. =)

-Rick Buck.


---------------------------------------------------------
Rick Buck, President and CEO  &lt;<A  HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>&gt;
Beyond Infinity Games, Inc.
3408 S. Rusk St.   |   Amarillo, TX 79109-4830
And you thought the Universe was BIG... (sm)

See you in The Metaverse! &lt;<A  HREF="http://www.big-i.com">http://www.big-i.com</A>&gt;
---------------------------------------------------------



</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00001.html">[MUD-Dev] Re: META: who are we?</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00003.html">[MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00022.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00025.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00002"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00002"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:45 GMT
<UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 02 Oct 1998, 03:56 GMT
<UL>
<LI><strong><A NAME="00024" HREF="msg00024.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 02 Oct 1998, 17:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></strong>, 
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 02 Oct 1998, 14:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00002" HREF="msg00002.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:43 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Fri 02 Oct 1998, 20:19 GMT
<UL>
<LI><strong><A NAME="00026" HREF="msg00026.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 02 Oct 1998, 21:50 GMT
</LI>
<LI><strong><A NAME="00040" HREF="msg00040.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 03 Oct 1998, 14:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00032" HREF="msg00032.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 04:09 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>