<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: Marian's Tailor vs. Psychopaths --> <!--X-From-R13: OccyrBv[naNnby.pbz --> <!--X-Date: Wed, 30 Sep 1998 22:43:25 -0700 --> <!--X-Message-Id: 7899e7fe.3613160e#aol,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: Marian's Tailor vs. Psychopaths</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ApplePiMan#aol,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00001.html">Previous</a> | <a href="msg00003.html">Next</a> ] Thread: [ <a href="msg00022.html">Previous</a> | <a href="msg00025.html">Next</a> ] Index: [ <A HREF="author.html#00002">Author</A> | <A HREF="#00002">Date</A> | <A HREF="thread.html#00002">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: Marian's Tailor vs. Psychopaths</LI> <LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI> <LI><em>Date</em>: Thu, 1 Oct 1998 01:41:34 EDT</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 9/24/98 12:42 PM Raph Koster (rkoster#origin,ea.com) altered the fabric of reality by uttering: >This leads to an interesting conclusion for mud design--penalties won't >solve your playerkiller problem. Helping them gain empathy will. > >---end quote > >Anyone got a handy-dandy set of tactics for this? :) > >Classic ones are general community building ones, but these don't >necessarily target your troublemaking population. I have an essay on >community building tools at <A HREF="http://mud.sig.net/raph/gaming/essay6.html">http://mud.sig.net/raph/gaming/essay6.html</A> >but none of them seem REALLY aimed at empathy-building. Maybe I'm just stating the obvious here, but the surest way to promote empathy is to make empathetic actions an IC goal, and reward it accordingly. I would think that one possible way to do that is to implement Status that increases with random acts of kindness. Your Status then aids you in negotiations and any socio-political undertakings (in simple English, you become a 'big shot' in the community, which ultimately can affect your wealth and just about everything else). If being nice to someone garners rewards then, like Pavlov's dogs =), your players should begin catching on, especially if the rewards are coupled with correcsponding punishments (loss of status) for un-empathetic actions. That raises tons of implementation issues, but my skills are as a meta-designer, not an implementor. I leave it as an exercise for the list to determine the best way to make it work. =) -Rick Buck. --------------------------------------------------------- Rick Buck, President and CEO <<A HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>> Beyond Infinity Games, Inc. 3408 S. Rusk St. | Amarillo, TX 79109-4830 And you thought the Universe was BIG... (sm) See you in The Metaverse! <<A HREF="http://www.big-i.com">http://www.big-i.com</A>> --------------------------------------------------------- </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00001.html">[MUD-Dev] Re: META: who are we?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00003.html">[MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00022.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00025.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00002"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00002"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:45 GMT <UL> <LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Fri 02 Oct 1998, 03:56 GMT <UL> <LI><strong><A NAME="00024" HREF="msg00024.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 02 Oct 1998, 17:16 GMT </LI> </UL> </LI> <LI><strong><A NAME="00022" HREF="msg00022.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></strong>, Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 02 Oct 1998, 14:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00002" HREF="msg00002.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 01 Oct 1998, 05:43 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00025" HREF="msg00025.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Fri 02 Oct 1998, 20:19 GMT <UL> <LI><strong><A NAME="00026" HREF="msg00026.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 02 Oct 1998, 21:50 GMT </LI> <LI><strong><A NAME="00040" HREF="msg00040.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 03 Oct 1998, 14:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00032" HREF="msg00032.html">[MUD-Dev] Re: Marian's Tailor vs. Psychopaths</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 04:09 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>