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<H1>[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>,"Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</LI>
<LI><em>From</em>: James Wilson &lt;<A HREF="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 3 Oct 1998 13:29:38 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

On Sat, 03 Oct 1998, Koster, Raph wrote:

&gt;Missed this the first time around--but in any case--there's no question
&gt;that you can get by with less admins. There are MANY systems out there
&gt;for story generation and quest management... just damn few are in muds.
&gt;Plenty of "quest engines" and "storytelling engines" have been
&gt;designed--heck, I've designed three myself.

can you give some details?

James


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00037" HREF="msg00037.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 08:07 GMT
<UL>
<LI><strong><A NAME="00038" HREF="msg00038.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Oct 1998, 09:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 03 Oct 1998, 15:15 GMT
</LI>
<LI><strong><A NAME="00044" HREF="msg00044.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 03 Oct 1998, 15:59 GMT
<UL>
<LI><strong><A NAME="00048" HREF="msg00048.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sat 03 Oct 1998, 17:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00096" HREF="msg00096.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Tue 06 Oct 1998, 00:04 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00018" HREF="msg00018.html">[MUD-Dev] Re: Introducing the background hook</A></strong>, 
Matt Chatterley <a href="mailto:chattemp#ee,port.ac.uk">chattemp#ee,port.ac.uk</a>, Fri 02 Oct 1998, 09:38 GMT
<LI><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 02 Oct 1998, 03:18 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00014" HREF="msg00014.html">[MUD-Dev] Re: Telnet Echo OFF/ON commands and other thingies..</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:ubmitche#mcs,drexel.edu">ubmitche#mcs,drexel.edu</a>, Fri 02 Oct 1998, 04:24 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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