1998Q4/
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<H1>[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</LI>
<LI><em>From</em>: Caliban Tiresias Darklock &lt;<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 07 Oct 1998 15:15:04 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 02:49 PM 10/7/98 -0700, I personally witnessed quzah [sotfhome] jumping
up to say:
&gt;
&gt;Does anyone know of any good links that explain how to
&gt;output either "x number of bits" or "x number of bytes" to a
&gt;GIF or BMP? 

Storing "X number of pixels" is done by outputting your RGB triplets
backwards -- i.e. BGR triplets. SImply put, fill your bitmap info
structure, write the header, and write out your pixels... however many or
few you want. 

I can mail you the format specs if you like, or paraphrase them for easier
coding. There's a lot of if/but/maybe/possibly in the full specification,
due to the enhancements made to BMP for the DIB format, but if you just
want to dump raw data to the file you don't need *all* the specs.
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<LI><STRONG><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Terrain/Landmass &amp; GIF/BMP</A></STRONG>
<UL><LI><EM>From:</EM> "quzah [sotfhome]" &lt;quzah#softhome,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:19 GMT
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Dominic J. Eidson <a href="mailto:sauron#morannon,kdi.com">sauron#morannon,kdi.com</a>, Thu 29 Oct 1998, 00:00 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Terrain/Landmass &amp; GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 07 Oct 1998, 21:45 GMT
<UL>
<LI><strong><A NAME="00114" HREF="msg00114.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 07 Oct 1998, 22:04 GMT
</LI>
<LI><strong><A NAME="00115" HREF="msg00115.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 07 Oct 1998, 22:26 GMT
</LI>
<LI><strong><A NAME="00117" HREF="msg00117.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Thu 08 Oct 1998, 03:18 GMT
</LI>
<LI><strong><A NAME="00118" HREF="msg00118.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Thu 08 Oct 1998, 03:40 GMT
</LI>
<LI><strong><A NAME="00120" HREF="msg00120.html">[MUD-Dev] Re: Terrain/Landmass &amp; GIF/BMP</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 08 Oct 1998, 05:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00097" HREF="msg00097.html">[MUD-Dev] Spoofing (Psychopaths)</A></strong>, 
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Tue 06 Oct 1998, 09:59 GMT
</LI>
</UL></BLOCKQUOTE>

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