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<H1>[MUD-Dev] Re: Laws of Online World Design</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Laws of Online World Design</LI>
<LI><em>From</em>: "Jon A. Lambert" &lt;<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 11 Oct 1998 00:29:11 -5</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 10 Oct 98, Koster, Raph wrote:
&gt; A first pass on this project. Please feel free to question, debate, add,
&gt; etc. Only try to do it in pithy little statements. ;) Many thanks to all
&gt; those who helped with some of these laws, too.
 
Here's a few:

As a virtual world's "realism" increases, the pool of possible
character actions increase.

The opportunities for exploitation and subversion are directly
proportional to the pool size of possible character actions. 

A bored player is a potential and willing subversive.

Players will eventually find the shortest path to the cheese.

--
--/*\ Jon A. Lambert - TychoMUD     Internet:jlsysinc#ix,netcom.com /*\--
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--/*\   "Everything that deceives may be said to enchant" - Plato   /*\--


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00149" HREF="msg00149.html">[MUD-Dev] Monthly FAQ Posting</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 11 Oct 1998, 16:15 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00844" HREF="msg00844.html">[MUD-Dev] Monthly FAQ Posting</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 17 Nov 1998, 18:04 GMT
</LI>
<LI><strong><A NAME="00965" HREF="msg00965.html">[MUD-Dev] Monthly FAQ Posting</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 14 Dec 1998, 14:25 GMT
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</UL>
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<LI><strong><A NAME="00147" HREF="msg00147.html">[MUD-Dev] Laws of Online World Design</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 10 Oct 1998, 17:54 GMT
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<LI><strong><A NAME="00148" HREF="msg00148.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 11 Oct 1998, 04:30 GMT
</LI>
<LI><strong><A NAME="00151" HREF="msg00151.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 11 Oct 1998, 17:21 GMT
<UL>
<LI><strong><A NAME="00179" HREF="msg00179.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Tue 13 Oct 1998, 18:45 GMT
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<LI><strong><A NAME="00160" HREF="msg00160.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Tue 13 Oct 1998, 02:12 GMT
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<LI><strong><A NAME="00188" HREF="msg00188.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 13 Oct 1998, 22:14 GMT
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