<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] GameStorm --> <!--X-From-R13: "[nggurj D. Eurnuna" <punbfNpelfgny.cnynpr.arg> --> <!--X-Date: Mon, 19 Oct 1998 18:55:06 -0700 --> <!--X-Message-Id: 199810200152.VAA20869#crystal,palace.net --> <!--X-Content-Type: text --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] GameStorm</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:chaos#crystal,palace.net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00255.html">Previous</a> | <a href="msg00257.html">Next</a> ] Thread: [ <a href="msg00273.html">Previous</a> | <a href="msg00258.html">Next</a> ] Index: [ <A HREF="author.html#00256">Author</A> | <A HREF="#00256">Date</A> | <A HREF="thread.html#00256">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] GameStorm</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] GameStorm</LI> <LI><em>From</em>: "Matthew R. Sheahan" <<A HREF="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</A>></LI> <LI><em>Date</em>: Mon, 19 Oct 1998 21:52:39 -0400 (EDT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> a few days ago, i signed up for an account at gamestorm.com. today i cancelled it. i wrote a long note on the cancellation form detailing why and giving feedback on individual games, which the form processor rejected because it exceeded 100-odd characters. oh well. i'm posting it here because i think the content is relevant to the list and because i seem to recall there being a GameStorm person or two here, so hopefully the feedback will make its way to them one way or another. chiaroscuro Hi. I'm sorry to be canceling this account, but I'm just not finding anything here that I want to spend my time on. I don't know if my feedback on your content would be useful to you, but I have played your games for a couple of days and feel like I should give something back, even if it might sound like complaining, so I'm going to go over my impressions. 1) Legends of Kesmai -- this is sort of what brought me here, as I once played IOK on CIS and thought I'd look up kesmai.com, which referred me here. Unfortunately I found it totally frustrating -- more than anything else, because I was spending so high a percentage of my time doing nothing more than waiting for the system to be ready to accept my next command. It'd have been a lot nicer if it had just taken the command and executed it the next time it was possible, and I might've had fewer character-destroying deaths which seemed to be induced by the interface. 2) Darkness Falls -- same problem as LOK. This is basically a MUD, why do I have to time my command entry to get decent results? And as MUD administrator myself, I was really depressed by the content level in the descriptions and so forth. Not to mention the basic concept of having to type repetitive combat commands just to get my character to defend himself. 3) Magestorm -- this one held my interest the longest, even though I really don't like first person shooters in general. But when I'd played half a day for the privilege of shooting two bullets at once instead of just one, it started to seem lacking in depth. 4) Aliens Online and Stellar Emperor -- I got as far as downloading these and seeing the quick summaries, saying "oh, first person shooters", and uninstalling. This is really just me, I know people like FPS games, but from something called "Stellar Emperor" in particular I was hoping for something strategy-level. (I've no real interest in multiplayer Warcraft II, I like Starcraft a lot better, and that's still way too much tactics, too little strategy.) 5) Starship Troopers -- I like this one a lot and think it has real potential. Only complaint would be that the campaign games are really long, but that's not all bad. (You could really cut down on the drag factor by having hyperspace capacity fully charged when you come back after death.) But the annoying thing is that, hours into one of those really long campaign games, the whole thing and those hours invested all went "blooie" with a terminated connection from server. Which is when I finally said to hell with it, I'm terminating my account. That's pretty much it. Some people told me AW3 and MPBT were good, but AW3 is a genre I'm totally uninterested in, and I've had enough BT in single-player to last me for quite some time. I'm a picky longtime gamer and pretty hard to please, so I don't mean to sound like I'm really ragging on your efforts -- I do like what you're trying to do here -- but a lot of the material is of types that I'm not interested in, and the stuff that _is_ of types I'm interested in, there are elements of the interface that really, really bother me. I wish you all the best of luck, and I will probably check back in six months or a year and see how things are going. By the way, if you'd like to know what offering would make me perfectly happy to pay $50/month for your service, it is this: a persistent-world multiplayer rendition of the game Master of Magic. (Make it so that you can act both on the MoM strategic scale and on a Diablo-like tactical scale and I'm yours forever. And I don't think I'm alone.) </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00258" HREF="msg00258.html">[MUD-Dev] Re: GameStorm</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#kanga,nu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00255.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00257.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00273.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00258.html">[MUD-Dev] Re: GameStorm</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00256"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00256"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Wed 21 Oct 1998, 00:38 GMT </LI> <LI><strong><A NAME="00272" HREF="msg00272.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></strong>, quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 20 Oct 1998, 16:24 GMT <UL> <LI><strong><A NAME="00276" HREF="msg00276.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></strong>, Steve Sparks <a href="mailto:ssparks#enigma,sss.org">ssparks#enigma,sss.org</a>, Tue 20 Oct 1998, 17:49 GMT </LI> </UL> </LI> <LI><strong><A NAME="00273" HREF="msg00273.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Oct 1998, 17:05 GMT </LI> </ul> </LI> <LI><strong><A NAME="00256" HREF="msg00256.html">[MUD-Dev] GameStorm</A></strong>, Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 20 Oct 1998, 01:55 GMT <UL> <LI><strong><A NAME="00258" HREF="msg00258.html">[MUD-Dev] Re: GameStorm</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 20 Oct 1998, 02:39 GMT </LI> </UL> </LI> <LI><strong><A NAME="00245" HREF="msg00245.html">[MUD-Dev] FW: Book?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 19 Oct 1998, 16:34 GMT <LI><strong><A NAME="00223" HREF="msg00223.html">[MUD-Dev] OT: TTYQuake</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 16 Oct 1998, 05:41 GMT <UL> <LI><strong><A NAME="00228" HREF="msg00228.html">[MUD-Dev] Re: OT: TTYQuake</A></strong>, Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 16 Oct 1998, 18:22 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>