1998Q4/
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<H1>[MUD-Dev] Re: Hacks/Diablo/etc  (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign))</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hacks/Diablo/etc  (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign))</LI>
<LI><em>From</em>: "quzah [sotfhome]" &lt;<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>&gt;</LI>
<LI><em>Date</em>: Wed, 21 Oct 1998 00:15:37 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Steve Sparks &lt;ssparks#enigma,sss.org&gt; on Tuesday, October 20, 1998 at
12:02 PM
Subject: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)


   [Raph Koster]
&gt;&gt; &gt;Strict: play that obeys the intent of the rules created by the games'
&gt;&gt; &gt;designers.
&gt;&gt; &gt;
&gt;&gt; &gt;Loose: whatever keeps the most players happy.
&gt;&gt; &gt;
&gt;&gt; &gt;Crack programs break both of these. I have NEVER seen a game where
&gt;&gt; &gt;prevalence of hack programs was regarded as a good thing by either the
&gt;&gt; &gt;designers or the playerbase as a whole.
&gt;&gt; &gt;
&gt;&gt; &gt;-Raph
&gt;&gt;
&gt;&gt; The character backup program for Diablo(tm) for online playing.
&gt;&gt; I believe some of these allowed you to duplicate items, but the
&gt;&gt; one I had around did not. Thus, it was handy when you wanted to
&gt;&gt; play by yourself, or in a locked game with a pal and didn't want
&gt;&gt; to worry about all of the cheaters coming in and slaughtering
&gt;&gt; you. Shrug.
&gt;&gt; -Q-
&gt;
&gt;That sounds like normal play to me :)
&gt;
&gt;Did you ever try the diablo dup bug where you login and drop all your gold
&gt;then hit alt-f4? :-P
&gt;
&gt;Steve


Nope. The only reason I used it was once you had tromped Diablo in
single player umpteen times, it got really boring (then the only
"fun" was entering a new game and loading if you didn't like the
junk in the shop). So, I'd use the character backup to play it
in single player "lan mode" so I could play on a higher level of
difficulty. (At least the good thing about the "hellfire" add on
was you could play normally in single player mode on a harder
level, so I could continue my original character for a while.)

Still, it got old after a while.
-Q-



</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: evil - good realism</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00326" HREF="msg00326.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 01:12 GMT
</LI>
<LI><strong><A NAME="00343" HREF="msg00343.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Brandon A Downey <a href="mailto:badowney#sprynet,com">badowney#sprynet,com</a>, Thu 22 Oct 1998, 08:28 GMT
<UL>
<LI><strong><A NAME="00350" HREF="msg00350.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Vladimir Prelovac <a href="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</a>, Thu 22 Oct 1998, 13:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00382" HREF="msg00382.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 23 Oct 1998, 04:00 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00293" HREF="msg00293.html">[MUD-Dev] Re: Hacks/Diablo/etc  (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign))</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 21 Oct 1998, 07:13 GMT
<LI><strong><A NAME="00283" HREF="msg00283.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World   D esign)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Oct 1998, 02:15 GMT
<UL>
<LI><strong><A NAME="00334" HREF="msg00334.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 03:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Lengthy Palace study</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Oct 1998, 02:13 GMT
<LI><strong><A NAME="00271" HREF="msg00271.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World  D esign)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 20 Oct 1998, 15:04 GMT
</LI>
</UL></BLOCKQUOTE>

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