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<H1>[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Bruce Sterling on Virtual Community goals</LI>
<LI><em>From</em>: Darrin Hyrup &lt;<A HREF="mailto:shades#mythicgames,com">shades#mythicgames,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 21 Oct 1998 10:59:20 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Over the last couple days, several people wrote:

&gt;&gt; The other possible lesson that we as a list should be collaborating
&gt;&gt; on code rather than reinventing wheels by the truckload.
&gt;&gt;
&gt;&gt; I get the impression that many people on the list are writing their
&gt;&gt; own servers, often from scratch.  (I am.)  Would anyone be interested
&gt;&gt; in collaborating on a base server for experimentation?  There's got
&gt;&gt; to be a certain amount of drudgery that we can save each other.

Hmm, I recall suggesting an OpenMUD project in my reply to Raph last
week... glad to see that others have the same idea! :)  This is the Mud
Development list after all.  I think it might also be nice to document our
progress, such that new mud developers could look over the steps taken in
the project as a tutorial, and catch them up to where the list is,
development wise.

In any case, I am up for that.  I prefer working in a team environment than
on my own anyway... its just hard to find people who are interested in
doing this sort of thing for free. ;)

&gt;&gt; At this point I'm envisioning a collection of modules, so that features
&gt;&gt; that aren't interesting in a particular context can be ignored.  The
&gt;&gt; whole could be under something like the X license or even explicit public
&gt;&gt; domain, so that it would be useful for those considering commercial uses
&gt;&gt; as well.

I think making it explicitly public domain would best serve the members of
the list.  That way nobody needs to be concerned about what happens with
the code.

&gt;&gt; Would anyone use such a thing?  Would there be any benefit over starting
&gt;&gt; with something like a Diku base (which I understand some have done).

I've looked at a lot of mud bases out there... the best I've seen (for my
particular needs) is Cold/Genesis, but it is not exactly what I want, which
is why I have been doing my own.  There is also something to be said about
doing the work involved to create a mud environment, and I think such a
group project would be beneficial to the list.  And perhaps the Cold crew
might be interested in contributing... after all, its not like we're in
competition with each other.

&gt;Well as far as I am concerned I would be highly interested in helping
&gt;build an advanced engine under a license that would allow commercial use.

As would I. :)

Best,

Darrin


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<li><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#under,engr.sgi.com&gt;</li></ul>
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<LI><STRONG><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG>
<UL><LI><EM>From:</EM> Jon Leonard &lt;jleonard#divcom,slimy.com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG>
<UL><LI><EM>From:</EM> Elis Pomales &lt;pomales#caip,rutgers.edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00222" HREF="msg00222.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 16 Oct 1998, 02:19 GMT
<UL>
<LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 16 Oct 1998, 05:47 GMT
<UL>
<LI><strong><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Mon 19 Oct 1998, 18:49 GMT
<UL>
<LI><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Elis Pomales <a href="mailto:pomales#caip,rutgers.edu">pomales#caip,rutgers.edu</a>, Tue 20 Oct 1998, 18:31 GMT
<UL>
<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Wed 21 Oct 1998, 15:06 GMT
<UL>
<LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 01:16 GMT
</LI>
</UL>
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</LI>
<LI><strong><A NAME="00215" HREF="msg00215.html">[MUD-Dev] Network float format (RFC 1014)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 15 Oct 1998, 05:42 GMT
<LI><strong><A NAME="00210" HREF="msg00210.html">[MUD-Dev] ADMIN: unsubscriptions</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 14 Oct 1998, 22:30 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00358" HREF="msg00358.html">[MUD-Dev] ADMIN: Unsubscriptions</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 18:07 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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