<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals) --> <!--X-From-R13: OccyrBv[naNnby.pbz --> <!--X-Date: Wed, 21 Oct 1998 18:45:22 -0700 --> <!--X-Message-Id: 2b95ef72.362e8cc4#aol,com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community g</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ApplePiMan#aol,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00330.html">Previous</a> | <a href="msg00332.html">Next</a> ] Thread: [ <a href="msg00448.html">Previous</a> | <a href="msg00347.html">Next</a> ] Index: [ <A HREF="author.html#00331">Author</A> | <A HREF="#00331">Date</A> | <A HREF="thread.html#00331">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</LI> <LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI> <LI><em>Date</em>: Wed, 21 Oct 1998 21:39:16 EDT</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 10/21/98 2:14 AM Niklas Elmqvist (d97elm#dtek,chalmers.se) altered the fabric of reality by uttering: >Hmm... Yes, the module handler knows the names, filenames and pointers to >the dynamically loaded code modules, but do the individual modules know >this? Can you figure out what a module does just by looking at its name? >Maybe there could be several different implementations of the same kind of >module? What if someone creates a replacement for the "standard" >MagicModule and wants it to work seamlessly by capturing all magic-related >requests and just not handling all of them (or handling *more* of them)? >Having the modules know nothing about other modules is IMHO the most clean >solution. Making assumptions about the existence of any particular module is a big mistake, IMO. One of my personal pet projects (not necessarily something my company will be doing) is a Wild West world, where there would be *no* MagicModule, standard or otherwise. While I realize you were merely using that as an example, I'm sure I could, given time, envision a world where just about any "standard" module you care to mention would not be applicable. IOW, I think modules would have to register themselves at runtime, with the assumption being that are *none* until that registration takes place. >Admittedly, you need *some* kind of coordination between modules. The >ParserModule must know the acceptable commands supported by the >other modules (or does it? Maybe this could be polled by a message from >the ParserModule: "Okay, send me your command grammars along with a way of >packaging this into a request you can capture."). Exactly. The module itself should tell the ParserModule (or better yet some lower-level traffic director) when and how it wants to be called. Anything less will limit the imagination of world designers. Perhaps I'm atypical here, but I think limiting generated worlds to high fantasy, with passing thought given to sci-fi, is far too constrictive. I want to be able to model any world I can imagine. -Rick. --------------------------------------------------------- Rick Buck, President and CEO <<A HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>> Beyond Infinity Games, Inc. See you in The Metaverse! <<A HREF="http://www.big-i.com">http://www.big-i.com</A>> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong> <ul compact><li><em>From:</em> Niklas Elmqvist <d97elm#dtek,chalmers.se></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00330.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00332.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00448.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00331"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00331"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 00:30 GMT </LI> <LI><strong><A NAME="00437" HREF="msg00437.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 00:48 GMT </LI> <LI><strong><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 01:09 GMT </LI> <LI><strong><A NAME="00448" HREF="msg00448.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 24 Oct 1998, 03:33 GMT </LI> </ul> </LI> <LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 22 Oct 1998, 01:45 GMT <UL> <LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 22 Oct 1998, 11:19 GMT </LI> </UL> </LI> <LI><strong><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Re: evil - good realism</A></strong>, Wilburn, E.J. <a href="mailto:WilburnE#kochind,com">WilburnE#kochind,com</a>, Wed 21 Oct 1998, 18:03 GMT <UL> <LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: evil - good realism</A></strong>, Orion Henry <a href="mailto:orionz#ix,netcom.com">orionz#ix,netcom.com</a>, Thu 22 Oct 1998, 19:51 GMT <UL> <LI><strong><A NAME="00384" HREF="msg00384.html">[MUD-Dev] Re: evil - good realism</A></strong>, Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 23 Oct 1998, 04:04 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>