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<H1>[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</LI>
<LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI>
<LI><em>Date</em>: Wed, 21 Oct 1998 21:39:16 EDT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 10/21/98 2:14 AM Niklas Elmqvist (d97elm#dtek,chalmers.se) altered the 
fabric of reality by uttering:

&gt;Hmm... Yes, the module handler knows the names, filenames and pointers to
&gt;the dynamically loaded code modules, but do the individual modules know
&gt;this? Can you figure out what a module does just by looking at its name?
&gt;Maybe there could be several different implementations of the same kind of
&gt;module? What if someone creates a replacement for the "standard" 
&gt;MagicModule and wants it to work seamlessly by capturing all magic-related
&gt;requests and just not handling all of them (or handling *more* of them)? 
&gt;Having the modules know nothing about other modules is IMHO the most clean
&gt;solution. 

Making assumptions about the existence of any particular module is a big 
mistake, IMO. One of my personal pet projects (not necessarily something 
my company will be doing) is a Wild West world, where there would be *no* 
MagicModule, standard or otherwise. While I realize you were merely using 
that as an example, I'm sure I could, given time, envision a world where 
just about any "standard" module you care to mention would not be 
applicable.

IOW, I think modules would have to register themselves at runtime, with 
the assumption being that are *none* until that registration takes place.

&gt;Admittedly, you need *some* kind of coordination between modules. The
&gt;ParserModule must know the acceptable commands supported by the
&gt;other modules (or does it? Maybe this could be polled by a message from
&gt;the ParserModule: "Okay, send me your command grammars along with a way of
&gt;packaging this into a request you can capture.").

Exactly. The module itself should tell the ParserModule (or better yet 
some lower-level traffic director) when and how it wants to be called. 
Anything less will limit the imagination of world designers. Perhaps I'm 
atypical here, but I think limiting generated worlds to high fantasy, 
with passing thought given to sci-fi, is far too constrictive. I want to 
be able to model any world I can imagine.

-Rick.


---------------------------------------------------------
Rick Buck, President and CEO  &lt;<A  HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>&gt;
Beyond Infinity Games, Inc.
See you in The Metaverse! &lt;<A  HREF="http://www.big-i.com">http://www.big-i.com</A>&gt;



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<ul compact><li><em>From:</em> Niklas Elmqvist &lt;d97elm#dtek,chalmers.se&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 00:30 GMT
</LI>
<LI><strong><A NAME="00437" HREF="msg00437.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 00:48 GMT
</LI>
<LI><strong><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 01:09 GMT
</LI>
<LI><strong><A NAME="00448" HREF="msg00448.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 24 Oct 1998, 03:33 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 22 Oct 1998, 01:45 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 22 Oct 1998, 11:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Wilburn, E.J. <a href="mailto:WilburnE#kochind,com">WilburnE#kochind,com</a>, Wed 21 Oct 1998, 18:03 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Orion Henry <a href="mailto:orionz#ix,netcom.com">orionz#ix,netcom.com</a>, Thu 22 Oct 1998, 19:51 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">[MUD-Dev] Re: evil - good realism</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 23 Oct 1998, 04:04 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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