1998Q4/
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<H1>[MUD-Dev] Re: PDMud thread summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud thread summary</LI>
<LI><em>From</em>: Darrin Hyrup &lt;<A HREF="mailto:shades#mythicgames,com">shades#mythicgames,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 24 Oct 1998 00:22:58 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 07:44 PM 10/23/98 EDT, ApplePiMan#aol,com wrote:
&gt;At 10/22/98 9:23 PM Chris Gray (cg#ami-cg,GraySage.Edmonton.AB.CA) 
&gt;altered the fabric of reality by uttering:
&gt;
&gt;&gt;I believe there are two aspects to the OO-ness of such a system. The
&gt;&gt;world the system models will contain lots of objects (swords, books,
&gt;&gt;furniture, decorations, etc. etc.), so an OO approach seems desireable.
&gt;&gt;The question of single versus multiple inheritance there will be quite
&gt;&gt;contentious, I believe. I would vote for single inheritance (because
&gt;&gt;of its higher efficiency), along with interfaces (like the Java ones).
&gt;
&gt;Good point... but I would tend to lean toward multiple inheritance 
&gt;because mixin classes could simplify the definition of complex objects. 
&gt;That's not something I'd care to start a Holy War over, though... I can 
&gt;live with either.

I agree.  95% of the time, single inheritance is perfect, but 5% of the
time, there is no better way than multiple inheritance (at least not
without re-inventing major parts of the wheel.)

Lets concentrate on the low level driver for now, we can debate internal
language later.  Besides, if we end up doing the language as a plugin, we
can always support different language models, as long as the bytecode is
the same.

Best,

Darrin


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<LI><STRONG><A NAME="00433" HREF="msg00433.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud thread summary</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00379" HREF="msg00379.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 Oct 1998, 03:33 GMT
<UL>
<LI><strong><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 23 Oct 1998, 23:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00398" HREF="msg00398.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 23 Oct 1998, 15:05 GMT
</LI>
<LI><strong><A NAME="00433" HREF="msg00433.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Fri 23 Oct 1998, 23:48 GMT
<UL>
<LI><strong><A NAME="00449" HREF="msg00449.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Sat 24 Oct 1998, 04:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00434" HREF="msg00434.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 00:02 GMT
</LI>
<LI><strong><A NAME="00438" HREF="msg00438.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 01:01 GMT
<UL>
<LI><strong><A NAME="00509" HREF="msg00509.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 26 Oct 1998, 05:20 GMT
<UL>
<LI><strong><A NAME="00514" HREF="msg00514.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Mon 26 Oct 1998, 15:48 GMT
</LI>
</UL>
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</UL>
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</UL></BLOCKQUOTE>

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