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<H1>[MUD-Dev] Re: PDMud, Gamora and Casbah</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud, Gamora and Casbah</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Sat, 24 Oct 1998 20:27:50 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[ApplePiMan:]

 &gt;&gt;(Small voice: I still want to do it O-O. Wanto! Wanto!!! :)
 &gt;
 &gt;Did I miss something? I didn't think any decision had been made on that 
 &gt;yet...

If it did go by, I missed it too! I've been muttering about deciding
what an appropriate object model for the MUD DB might be, but I sure
haven't said there shouldn't be one. I think I've also said that we
should think about whether the DB object model needs to be the same
as any object model that might be used in the implementation language.
I've also said I don't think much about the in-MUD language being a
subset of C++. Perhaps some of these were misconstrued?

-- 
Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA


</PRE>

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<li><strong><A NAME="00480" HREF="msg00480.html">[MUD-Dev] Re: PDMud, Gamora and Casbah</A></strong>
<ul compact><li><em>From:</em> Niklas Elmqvist &lt;d97elm#dtek,chalmers.se&gt;</li></ul>
<li><strong><A NAME="00476" HREF="msg00476.html">[MUD-Dev] Re: PDMud, Gamora and Casbah</A></strong>
<ul compact><li><em>From:</em> Darrin Hyrup &lt;shades#mythicgames,com&gt;</li></ul>
<li><strong><A NAME="00474" HREF="msg00474.html">[MUD-Dev] I wanna do it OO</A></strong>
<ul compact><li><em>From:</em> James Wilson &lt;jwilson#rochester,rr.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: DevMUD - thoughts.1</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00483" HREF="msg00483.html">[MUD-Dev] Re: DevMUD - thoughts.1</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sun 25 Oct 1998, 13:47 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00475" HREF="msg00475.html">[MUD-Dev] Re: I wanna do it OO</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Oct 1998, 03:53 GMT
<LI><strong><A NAME="00472" HREF="msg00472.html">[MUD-Dev] Re: DevMUD Event Language</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Oct 1998, 02:37 GMT
<LI><strong><A NAME="00465" HREF="msg00465.html">[MUD-Dev] Re: PDMud, Gamora and Casbah</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 23:35 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00471" HREF="msg00471.html">[MUD-Dev] Re: PDMud, Gamora and Casbah</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 25 Oct 1998, 02:33 GMT
<UL>
<LI><strong><A NAME="00474" HREF="msg00474.html">[MUD-Dev] I wanna do it OO</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sun 25 Oct 1998, 03:14 GMT
</LI>
<LI><strong><A NAME="00476" HREF="msg00476.html">[MUD-Dev] Re: PDMud, Gamora and Casbah</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Sun 25 Oct 1998, 03:55 GMT
</LI>
<LI><strong><A NAME="00480" HREF="msg00480.html">[MUD-Dev] Re: PDMud, Gamora and Casbah</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sun 25 Oct 1998, 08:51 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00436" HREF="msg00436.html">[MUD-Dev] PDMud, Gamora and Casbah</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 24 Oct 1998, 00:45 GMT
</LI>
</UL></BLOCKQUOTE>

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