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<H1>[MUD-Dev] [DevMUD] driver implementation language</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] [DevMUD] driver implementation language</LI>
<LI><em>From</em>: Hal Black &lt;<A HREF="mailto:hal#moos,ml.org">hal#moos,ml.org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 29 Oct 1998 00:24:24 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Question: 
   If the driver modules are to be loosely coupled, what advantage do we gain
by using an OO language for implementing the modules and their glue?  And if
there isn't that much to gain, why not just use C?  (note: I am not talking
about the game language, which I think would benefit from OO)


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: DevMUD Objectives?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00620" HREF="msg00620.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>, 
Thandor <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Sat 31 Oct 1998, 07:48 GMT
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<LI><strong><A NAME="00586" HREF="msg00586.html">[MUD-Dev] META/ADMIN: CVS for DevMUD security</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 30 Oct 1998, 05:25 GMT
<UL>
<LI><strong><A NAME="00603" HREF="msg00603.html">[MUD-Dev] Re: META/ADMIN: CVS for DevMUD security</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 30 Oct 1998, 22:48 GMT
<UL>
<LI><strong><A NAME="00607" HREF="msg00607.html">[MUD-Dev] Re: META/ADMIN: CVS for DevMUD security</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Sat 31 Oct 1998, 00:10 GMT
</LI>
</UL>
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</UL>
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<LI><strong><A NAME="00577" HREF="msg00577.html">[MUD-Dev] [DevMUD] driver implementation language</A></strong>, 
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Thu 29 Oct 1998, 05:03 GMT
<LI><strong><A NAME="00571" HREF="msg00571.html">[MUD-Dev] Re: DevMUD:  Inheritable modules</A></strong>, 
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Wed 28 Oct 1998, 19:59 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00576" HREF="msg00576.html">[MUD-Dev] Re: DevMUD:  Inheritable modules</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 29 Oct 1998, 02:45 GMT
</LI>
<LI><strong><A NAME="00613" HREF="msg00613.html">[MUD-Dev] Re: DevMUD:  Inheritable modules</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 31 Oct 1998, 03:16 GMT
</LI>
<LI><strong><A NAME="00614" HREF="msg00614.html">[MUD-Dev] Re: DevMUD:  Inheritable modules</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 31 Oct 1998, 03:37 GMT
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</UL>
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</UL></BLOCKQUOTE>

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